JP2010227450A5 - Game machine - Google Patents
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- JP2010227450A5 JP2010227450A5 JP2009080611A JP2009080611A JP2010227450A5 JP 2010227450 A5 JP2010227450 A5 JP 2010227450A5 JP 2009080611 A JP2009080611 A JP 2009080611A JP 2009080611 A JP2009080611 A JP 2009080611A JP 2010227450 A5 JP2010227450 A5 JP 2010227450A5
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- special game
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Description
この発明は、いわゆる、旧第二種タイプの機能を有する遊技機に関する。 The present invention relates to a game machine having a so-called old second-type function.
この発明は、上述した従来技術による問題点を解消するため、遊技にバリエーションを持たせ、興趣性を向上させることができる遊技機を提供することを目的とする。 An object of the present invention is to provide a gaming machine that can provide a variety of games and improve the fun of the game in order to solve the above-described problems caused by the prior art.
上述した課題を解決し、目的を達成するため、本発明は以下の構成を採用した。この発明にかかる遊技機は、遊技球が流下可能な遊技領域が形成される遊技盤と、前記遊技領域に設けられ、遊技球が通過可能な始動領域および遊技球が入球不可能な第1状態と入球可能な第2状態とに作動し得る可変入賞装置と、前記可変入賞装置内に設けられ、該可変入賞装置に入球した遊技球が通過可能な特定領域と、前記始動領域を遊技球が通過すると特別遊技をおこなうか否かを判定する特別遊技判定手段と、前記特別遊技判定手段により特別遊技をおこなうと判定された場合、前記可変入賞装置を前記第2状態に作動させる第1特別遊技をおこなう第1特別遊技実行手段と、前記第1特別遊技実行手段により前記第1特別遊技がおこなわれているときに、前記特定領域を遊技球が通過した場合、遊技者にとって有利な第2特別遊技をおこなうことが可能な第2特別遊技実行手段と、を備え、前記第1特別遊技実行手段は、通常特別遊技または特殊特別遊技のいずれかをおこなうことが可能であり、前記第2特別遊技実行手段は、前記第1特別遊技実行手段により、前記通常特別遊技がおこなわれた場合には前記第2特別遊技をおこない、前記特殊特別遊技がおこなわれた場合には前記第2特別遊技をおこなわないことを特徴とする。 In order to solve the above-described problems and achieve the object, the present invention employs the following configuration. A gaming machine according to the present invention includes a gaming board in which a gaming area in which a gaming ball can flow down is formed, a start area provided in the gaming area, through which a gaming ball can pass, and a first in which a gaming ball cannot enter A variable winning device operable in a state and a second state in which the player can enter a ball, a specific area provided in the variable winning apparatus and allowing a game ball that has entered the variable winning apparatus to pass through, and the starting area. A special game determination means for determining whether or not to play a special game when the game ball passes; and a special game determination means for determining whether or not to play a special game by the special game determination means. It is advantageous for a player when a game ball passes through the specific area when the first special game is executed by the first special game execution means that performs one special game and the first special game execution means. Second special play Second special game execution means capable of performing the first special game execution means, wherein the first special game execution means is capable of performing either a normal special game or a special special game, and the second special game execution. The means performs the second special game when the normal special game is performed by the first special game execution means, and does not perform the second special game when the special special game is performed. It is characterized by that.
上記発明において、前記特定領域を遊技球が通過し難い通常状態と通過し易い特別状態とに作動し得る特定領域振分手段と、前記第1特別遊技実行手段により前記通常特別遊技または前記特殊特別遊技がおこなわれているときに、前記特定領域振分手段を作動させる特定領域振分制御手段と、をさらに備え、前記特定領域振分制御手段は、前記第1特別遊技実行手段により、前記通常特別遊技がおこなわれた場合には所定の割合で前記特定領域を遊技球が通過するように前記特定領域振分手段を作動させ、前記特殊特別遊技がおこなわれた場合には前記所定の割合と異なる割合で前記特定領域を遊技球が通過するように前記特定領域振分手段を作動させることを特徴とする。 In the above invention, the specific area distribution means that can be operated in a normal state in which a game ball does not easily pass through the specific area and a special state in which the game ball easily passes, and the normal special game or the special special by the first special game execution means. A specific area distribution control means for operating the specific area distribution means when a game is being played, and the specific area distribution control means is configured to perform the normal operation by the first special game execution means. When the special game is performed, the specific area distribution means is operated so that the game balls pass through the specific area at a predetermined ratio, and when the special special game is performed, the predetermined ratio and The specific area allocating means is operated so that game balls pass through the specific area at different ratios.
以下に添付図面を参照して、この発明にかかる遊技機の好適な実施の形態を詳細に説明する。 Exemplary embodiments of a gaming machine according to the present invention will be described below in detail with reference to the accompanying drawings.
まず、通常遊技状態において、遊技者は、通常打ちとしての左打ちをして第1始動口111を狙う(1)。遊技球が第1始動口111に入賞すると、大当たり抽選をおこない、第1特図表示部121が変動する(2)。第1特図表示部121に停止した大当たり抽選の抽選結果を示す第1特別図柄(以下「特図1」という)がハネ131の開放を示す小当たりである場合、所定のインターバル時間が経過した後に、小当たりの内容に応じて、開閉入賞装置130のハネ131を1回または2回、それぞれ、たとえば0.8秒開放する(3)。 First, in the normal gaming state, the player makes a left strike as a normal strike and aims at the first start port 111 (1). When the game ball wins the first start port 111, a big hit lottery is performed and the first special figure display unit 121 changes (2). When the first special symbol indicating the lottery result of the jackpot lottery stopped on the first special figure display unit 121 (hereinafter referred to as “special figure 1”) is a small hit indicating the release of the honey 131, a predetermined interval time has elapsed. Later, depending on the contents of the small hit, the honey 131 of the open / close prize winning device 130 is opened once or twice, for example, 0.8 seconds (3).
ここで、通常遊技状態において、遊技球がゲート140を通過した場合について補足しておく。通常遊技状態において、遊技球がゲート140を通過すると、普通図柄表示部123が29秒変動する。また、通常遊技状態において、停止した普通図柄が当たり図柄「○」の場合、電動チューリップ141が0.2秒間の開放を1回おこなう。 Here, a supplementary description will be given of the case where the game ball passes through the gate 140 in the normal game state. When the game ball passes through the gate 140 in the normal game state, the normal symbol display unit 123 fluctuates for 29 seconds. Further, in the normal gaming state, when the stopped normal symbol is a winning symbol “◯”, the electric tulip 141 opens once for 0.2 seconds.
(2.演出制御部)
演出制御部302は、演出統括部302aと、画像・音声制御部302bと、ランプ制御部302cとによって構成され、ぱちんこ遊技機100の演出内容を制御する機能を有する。演出統括部302aは、主制御部301から受信した各種コマンドに基づいて演出制御部302全体を統括する機能を有している。画像・音声制御部302bは、演出統括部302aからの指示内容に基づいて画像および音声の制御をおこなう機能を有している。また、ランプ制御部302cは、枠101および遊技盤102などに設けられたランプの点灯を制御する機能を有している。
(2. Production control unit)
The production control unit 302 includes a production control unit 302a, an image / sound control unit 302b, and a lamp control unit 302c, and has a function of controlling the production content of the pachinko gaming machine 100. The effect control unit 302 a has a function of controlling the entire effect control unit 302 based on various commands received from the main control unit 301. The image / sound control unit 302b has a function of controlling the image and sound based on the instruction content from the production control unit 302a. The lamp control unit 302c has a function of controlling lighting of lamps provided in the frame 101, the game board 102, and the like.
Claims (2)
前記遊技領域に設けられ、遊技球が通過可能な始動領域および遊技球が入球不可能な第1状態と入球可能な第2状態とに作動し得る可変入賞装置と、 A variable winning device that is provided in the game area and is operable in a start area through which a game ball can pass and a first state in which the game ball cannot enter and a second state in which the game ball can enter;
前記可変入賞装置内に設けられ、該可変入賞装置に入球した遊技球が通過可能な特定領域と、 A specific area provided in the variable winning device, through which a game ball that has entered the variable winning device can pass;
前記始動領域を遊技球が通過すると特別遊技をおこなうか否かを判定する特別遊技判定手段と、 Special game determination means for determining whether or not to perform a special game when a game ball passes through the starting area;
前記特別遊技判定手段により特別遊技をおこなうと判定された場合、前記可変入賞装置を前記第2状態に作動させる第1特別遊技をおこなう第1特別遊技実行手段と、 First special game execution means for performing a first special game for operating the variable prize apparatus in the second state when it is determined by the special game determination means to perform a special game;
前記第1特別遊技実行手段により前記第1特別遊技がおこなわれているときに、前記特定領域を遊技球が通過した場合、遊技者にとって有利な第2特別遊技をおこなうことが可能な第2特別遊技実行手段と、 When the first special game is being played by the first special game execution means, if a game ball passes through the specific area, a second special game that can play a second special game advantageous to the player Game execution means;
を備え、 With
前記第1特別遊技実行手段は、 The first special game execution means includes
通常特別遊技または特殊特別遊技のいずれかをおこなうことが可能であり、 It is usually possible to play either special games or special games,
前記第2特別遊技実行手段は、 The second special game execution means is
前記第1特別遊技実行手段により、前記通常特別遊技がおこなわれた場合には前記第2特別遊技をおこない、前記特殊特別遊技がおこなわれた場合には前記第2特別遊技をおこなわないことを特徴とする遊技機。 The first special game execution means performs the second special game when the normal special game is performed, and does not perform the second special game when the special special game is performed. A gaming machine.
前記第1特別遊技実行手段により前記通常特別遊技または前記特殊特別遊技がおこなわれているときに、前記特定領域振分手段を作動させる特定領域振分制御手段と、 Specific area distribution control means for operating the specific area distribution means when the normal special game or the special special game is being performed by the first special game execution means;
をさらに備え、 Further comprising
前記特定領域振分制御手段は、 The specific area distribution control means includes
前記第1特別遊技実行手段により、前記通常特別遊技がおこなわれた場合には所定の割合で前記特定領域を遊技球が通過するように前記特定領域振分手段を作動させ、前記特殊特別遊技がおこなわれた場合には前記所定の割合と異なる割合で前記特定領域を遊技球が通過するように前記特定領域振分手段を作動させることを特徴とする請求項1に記載の遊技機。 When the normal special game is played by the first special game execution means, the specific area distribution means is operated so that the game balls pass through the specific area at a predetermined rate, and the special special game is 2. The gaming machine according to claim 1, wherein when performed, the specific area distribution means is operated so that the game ball passes through the specific area at a rate different from the predetermined ratio.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009080611A JP5383279B2 (en) | 2009-03-27 | 2009-03-27 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009080611A JP5383279B2 (en) | 2009-03-27 | 2009-03-27 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010227450A JP2010227450A (en) | 2010-10-14 |
JP2010227450A5 true JP2010227450A5 (en) | 2012-03-29 |
JP5383279B2 JP5383279B2 (en) | 2014-01-08 |
Family
ID=43043926
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2009080611A Expired - Fee Related JP5383279B2 (en) | 2009-03-27 | 2009-03-27 | Game machine |
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JP (1) | JP5383279B2 (en) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5337181B2 (en) * | 2011-03-01 | 2013-11-06 | 京楽産業.株式会社 | Game machine |
JP2012231865A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2012231869A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2012231864A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2012231863A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2012231871A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2012231862A (en) * | 2011-04-28 | 2012-11-29 | Daiichi Shokai Co Ltd | Game machine |
JP2014223123A (en) * | 2013-05-15 | 2014-12-04 | 株式会社三共 | Game machine |
JP5913653B1 (en) * | 2015-02-02 | 2016-04-27 | 京楽産業.株式会社 | Game machine |
JP6613598B2 (en) * | 2015-03-11 | 2019-12-04 | 株式会社三洋物産 | Game machine |
JP2016032694A (en) * | 2015-11-16 | 2016-03-10 | 株式会社大一商会 | Game machine |
JP2016032693A (en) * | 2015-11-16 | 2016-03-10 | 株式会社大一商会 | Game machine |
JP2016052552A (en) * | 2015-11-16 | 2016-04-14 | 株式会社大一商会 | Game machine |
JP2017164481A (en) * | 2016-03-15 | 2017-09-21 | 株式会社三洋物産 | Game machine |
JP7029763B2 (en) * | 2017-03-27 | 2022-03-04 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP7029761B2 (en) * | 2017-03-27 | 2022-03-04 | 株式会社サンセイアールアンドディ | Pachinko machine |
JP2017154022A (en) * | 2017-06-19 | 2017-09-07 | 株式会社大一商会 | Game machine |
JP2017154024A (en) * | 2017-06-19 | 2017-09-07 | 株式会社大一商会 | Game machine |
JP2017154023A (en) * | 2017-06-19 | 2017-09-07 | 株式会社大一商会 | Game machine |
JP6797431B2 (en) * | 2019-06-24 | 2020-12-09 | 株式会社サンセイアールアンドディ | Game machine |
JP2023160618A (en) * | 2022-04-22 | 2023-11-02 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2009011445A (en) * | 2007-07-02 | 2009-01-22 | Olympia:Kk | Game machine, program, and storage medium |
JP4633136B2 (en) * | 2008-05-02 | 2011-02-16 | 株式会社三共 | Game machine |
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2009
- 2009-03-27 JP JP2009080611A patent/JP5383279B2/en not_active Expired - Fee Related
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