JP2008109991A5 - - Google Patents
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- JP2008109991A5 JP2008109991A5 JP2006293777A JP2006293777A JP2008109991A5 JP 2008109991 A5 JP2008109991 A5 JP 2008109991A5 JP 2006293777 A JP2006293777 A JP 2006293777A JP 2006293777 A JP2006293777 A JP 2006293777A JP 2008109991 A5 JP2008109991 A5 JP 2008109991A5
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- JP
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- Prior art keywords
- variation
- gaming state
- lottery
- decorative symbol
- symbol sequence
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- 238000001514 detection method Methods 0.000 claims 2
Claims (3)
第一装飾図柄列が変動表示される第一表示手段と、
遊技領域内に配置され遊技媒体が入賞可能な第一始動口と、
該第一始動口に遊技媒体が入賞したことを検出する第一入賞状態検出手段と、
該第一入賞状態検出手段による前記遊技媒体の検出に基づいて抽選を行う第一抽選手段と、
該第一抽選手段の抽選結果に基づいて、前記第一装飾図柄列の変動パターンを決定する第一変動パターン決定手段と、
該第一変動パターン決定手段によって決定された変動パターンに基づいて前記第一装飾図柄列における停止態様を決定する第一停止図柄決定手段と、
前記第一表示手段に前記第一装飾図柄列を変動表示させるとともに、前記第一停止図柄決定手段によって決定された停止態様で前記第一装飾図柄列を停止させる第一変動制御手段と、
特定の遊技状態か否かを判定する遊技状態判定手段と、
該遊技状態判定手段によって前記特定の遊技状態になったことが判定されると、前記第一始動口に対し前記遊技媒体の入賞を通常時よりも容易にする入賞率変更手段と、
前記第一抽選手段の抽選結果が所定の結果である場合、遊技者に有利な第一有利遊技状態を発生させる第一有利遊技状態発生手段と、
第二装飾図柄列が変動表示される第二表示手段と、
前記遊技領域内に配置され前記遊技媒体が入賞可能な第二始動口と、
該第二始動口に遊技媒体が入賞したことを検出する第二入賞状態検出手段と、
該第二入賞状態検出手段による前記遊技媒体の検出に基づいて抽選を行う第二抽選手段と、
該第二抽選手段の抽選結果に基づいて、前記第二装飾図柄列の変動パターンを決定する第二変動パターン決定手段と、
該第二変動パターン決定手段によって決定された前記変動パターンに基づく前記第二装飾図柄列の本変動を実行する前に前記第二装飾図柄列を擬似的に停止させた後変動させる擬似変動を行うか否か、を抽選に基づいて決定する擬似変動決定手段と、
前記第二変動パターン決定手段によって決定された変動パターンに基づいて、前記第二装飾図柄列の前記本変動における停止態様を決定する本変動停止図柄決定手段と、
前記擬似変動決定手段が前記擬似変動を行うと決定した場合において、前記擬似変動における停止態様を決定する擬似変動停止図柄決定手段と、
前記第二表示手段に前記第二装飾図柄列を変動表示させるとともに、前記本変動停止図柄決定手段によって決定された停止態様で前記本変動における前記第二装飾図柄列を停止させる本変動制御手段と、
前記擬似変動決定手段が前記擬似変動を行うと決定した場合において、前記本変動を開始する前に、前記第二表示手段に前記第二装飾図柄列を変動表示させるとともに、前記擬似変動停止図柄決定手段によって決定された停止態様で前記第二装飾図柄列を停止させることにより前記擬似変動を行う擬似変動制御手段と、
前記第二抽選手段の抽選結果が所定の結果である場合、遊技者に有利な第二有利遊技状態を発生させる第二有利遊技状態発生手段と、
を具備することを特徴とする遊技機。 A gaming machine,
First display means for variably displaying the first decorative symbol sequence;
A first start port that is arranged in the game area and in which a game medium can win,
First winning state detecting means for detecting that the game medium has won at the first starting port;
First lottery means for performing a lottery based on detection of the game medium by the first winning state detecting means;
First variation pattern determining means for determining a variation pattern of the first decorative symbol sequence based on a lottery result of the first lottery means;
First stop symbol determination means for determining a stop mode in the first decorative symbol sequence based on the variation pattern determined by the first variation pattern determination means;
First variation control means for displaying the first decorative symbol sequence in the first display unit in a variable manner and stopping the first decorative symbol sequence in a stop mode determined by the first stop symbol determining unit;
Gaming state determination means for determining whether or not a specific gaming state;
When it is determined by the gaming state determination means that the specific gaming state has been reached, winning rate changing means for making it easier to win the gaming medium than the normal time for the first start port;
When the lottery result of the first lottery means is a predetermined result, a first advantageous gaming state generating means for generating a first advantageous gaming state advantageous to the player;
Second display means for variably displaying the second decorative symbol sequence;
A second start hole the game medium is disposed in the game area is possible prize,
Second winning state detecting means for detecting that the game medium has won at the second starting port;
Second lottery means for performing lottery based on the detection of the game medium by the second winning state detecting means;
Based on the lottery result of the second lottery means, second fluctuation pattern determining means for determining a fluctuation pattern of the second decorative symbol sequence;
Before executing the main variation of the second decorative symbol sequence based on the variation pattern determined by the second variation pattern determining means, a pseudo variation is performed in which the second decorative symbol sequence is changed after being pseudo- stopped. Pseudo fluctuation determining means for determining whether or not based on lottery,
Based on the variation pattern determined by the second variation pattern determination means, main variation stop symbol determination means for determining a stop mode in the main variation of the second decorative symbol sequence;
When the pseudo-variation determining unit determines to perform the pseudo-variation, a pseudo-variation stop symbol determining unit that determines a stop mode in the pseudo-variation;
The variation control means for causing the second display means to variably display the second decorative symbol sequence and to stop the second decorative symbol sequence in the main variation in a stop mode determined by the main variation stop symbol determining means; ,
When the pseudo-variation determining means determines to perform the pseudo-variation, before starting the main fluctuation, the second display means displays the second decorative symbol sequence in a variable manner and the pseudo-variation stop symbol determination Pseudo fluctuation control means for performing the pseudo fluctuation by stopping the second decorative symbol sequence in a stop mode determined by the means;
If the lottery result of the second lottery means is a predetermined result, second advantageous gaming state generating means for generating a second advantageous gaming state advantageous to the player;
A gaming machine comprising:
前記第一有利遊技状態発生手段は、 The first advantageous gaming state generating means is
前記第一抽選手段の前記抽選結果が前記所定の結果である場合には、前記第一有利遊技状態として、大当たり遊技状態を発生させると共に、前記特定の遊技状態として、前記第一抽選手段の前記抽選結果が前記所定の結果となる確率を通常時よりも高くする第二確率変動状態を発生させ、 When the lottery result of the first lottery means is the predetermined result, a jackpot gaming state is generated as the first advantageous gaming state, and the first lottery means is selected as the specific gaming state. Generating a second probability variation state in which the probability of the lottery result being the predetermined result is higher than normal,
前記入賞率変更手段は、 The winning rate changing means is:
前記遊技状態判定手段によって前記第1確率変動状態になったことが判定されると、前記第一始動口に対し前記遊技媒体の入賞が可能な状態へと変化させる頻度を通常時よりも高くする、 If it is determined by the gaming state determination means that the first probability variation state has been reached, the frequency at which the gaming medium is changed to a state in which the game medium can be won is made higher than usual. ,
遊技機。 Gaming machine.
前記第二有利遊技状態発生手段は、 The second advantageous gaming state generating means is
前記第二抽選手段の前記抽選結果が前記所定の結果である場合には、前記第二有利遊技状態として、大当たり遊技状態を発生させると共に、前記特定の遊技状態として、前記第二抽選手段の前記抽選結果が前記所定の結果となる確率を通常時よりも高くする第二確率変動状態を発生させ、 When the lottery result of the second lottery means is the predetermined result, a jackpot gaming state is generated as the second advantageous gaming state, and the second lottery means is the specific gaming state. Generating a second probability variation state in which the probability of the lottery result being the predetermined result is higher than normal,
前記入賞率変更手段は、 The winning rate changing means is:
前記遊技状態判定手段によって前記第二確率変動状態になったことが判定されると、前記第一始動口に対し前記遊技媒体の入賞が可能な状態へと変化させる頻度を通常時よりも高くする、 When it is determined by the gaming state determination means that the second probability variation state has been reached, the frequency at which the gaming medium is changed to a state in which the gaming medium can be won is made higher than usual. ,
遊技機。 Gaming machine.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006293777A JP2008109991A (en) | 2006-10-30 | 2006-10-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006293777A JP2008109991A (en) | 2006-10-30 | 2006-10-30 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012083542A Division JP5560419B2 (en) | 2012-04-02 | 2012-04-02 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2008109991A JP2008109991A (en) | 2008-05-15 |
JP2008109991A5 true JP2008109991A5 (en) | 2010-01-14 |
Family
ID=39442869
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006293777A Pending JP2008109991A (en) | 2006-10-30 | 2006-10-30 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2008109991A (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5119049B2 (en) * | 2008-06-03 | 2013-01-16 | 京楽産業.株式会社 | Pachinko machine |
JP5119050B2 (en) * | 2008-06-03 | 2013-01-16 | 京楽産業.株式会社 | Pachinko machine |
JP5119064B2 (en) * | 2008-07-03 | 2013-01-16 | 京楽産業.株式会社 | Game machine |
JP5119067B2 (en) * | 2008-07-07 | 2013-01-16 | 京楽産業.株式会社 | Game machine |
JP2010022540A (en) * | 2008-07-17 | 2010-02-04 | Kyoraku Sangyo Kk | Game machine, lamp control method, and program |
JP2010082172A (en) * | 2008-09-30 | 2010-04-15 | Sankyo Co Ltd | Game machine |
JP2010131324A (en) * | 2008-12-08 | 2010-06-17 | Sammy Corp | Pinball game machine |
JP2012135685A (en) * | 2012-04-23 | 2012-07-19 | Sankyo Co Ltd | Game machine |
JP5842026B2 (en) * | 2014-04-01 | 2016-01-13 | 株式会社三共 | Game machine |
JP6059325B2 (en) * | 2015-11-16 | 2017-01-11 | 株式会社三共 | Game machine |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4257571B2 (en) * | 2002-12-02 | 2009-04-22 | 株式会社大一商会 | Game machine |
JP4061368B2 (en) * | 2004-04-07 | 2008-03-19 | 株式会社高尾 | Bullet ball machine |
JP2006198345A (en) * | 2005-01-24 | 2006-08-03 | Sankyo Kk | Game machine |
-
2006
- 2006-10-30 JP JP2006293777A patent/JP2008109991A/en active Pending
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