JP2008109991A - Game machine - Google Patents

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JP2008109991A
JP2008109991A JP2006293777A JP2006293777A JP2008109991A JP 2008109991 A JP2008109991 A JP 2008109991A JP 2006293777 A JP2006293777 A JP 2006293777A JP 2006293777 A JP2006293777 A JP 2006293777A JP 2008109991 A JP2008109991 A JP 2008109991A
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variation
pseudo
lottery
game
determining
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JP2008109991A5 (en
Inventor
Takaaki Ichihara
Hideaki Ogami
英章 大上
高明 市原
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Daiichi Shokai Co Ltd
株式会社大一商会
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Priority to JP2006293777A priority Critical patent/JP2008109991A/en
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Abstract

Kind Code: A1 A gaming machine capable of performing a notice effect over a plurality of fluctuations even when there is no change display suspension, and capable of suppressing a decrease in interest due to execution of the notice effect.
A pseudo-determination is made based on a lottery to determine whether or not to perform a pseudo-variation that pseudo-variates a common decorative symbol sequence before executing the main variation of a second decorative symbol sequence corresponding to a second starting port. The variation determining means 821b, the pseudo variation stop symbol determining means for determining the stop symbol in the pseudo variation when performing the pseudo variation, and displaying the common decorative symbol sequence in a variable manner before starting the main variation, and the determined stop symbol And pseudo variation control means for stopping the decorative symbol sequence in the pseudo variation. On the other hand, the pseudo-change of the common decorative symbol sequence is prohibited for the first starting port where the game ball is likely to win in a specific gaming state.
[Selection] Figure 54

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine (generally also referred to as a “pachinko machine”) or a spinning-type gaming machine (generally also referred to as a “pachislot machine”).

  2. Description of the Related Art Conventionally, a gaming machine has been known in which a display means is provided on a game board and a decorative symbol sequence including decorative symbols such as numbers and symbols is displayed. In this type of gaming machine, a plurality of decorative symbol sequences fluctuate based on the winning of the game medium at the start opening, and the variation is stopped at a predetermined stop symbol based on the lottery result. Yes. That is, the presence / absence of an advantageous gaming state (for example, a big hit) is displayed by a combination of decorative symbols that stop on the active line. In addition, the decorative symbol row is provided with a plurality of normal symbols and a plurality of probability variation symbols (probability variation symbols) as decorative symbols. On the other hand, when a jackpot combination is established by the probability variation symbol, a probability variation jackpot is generated thereafter. In the probability fluctuation big hit, after the big hit state is finished, the probability of the next big hit will be set higher than normal, and the probability of winning at the starting port will be increased more than usual. A game state is generated.

  In recent years, gaming machines equipped with a time-saving function are also known. With this type of gaming machine, after the end of the big hit state, until the decorative symbol sequence fluctuates a predetermined number of times, the variation time of the decorative symbol sequence is shortened and the ease of winning at the start opening is increased more than usual. For example, a short-time gaming state is generated.

  On the other hand, there is also known a gaming machine that derives various effects as a notice effect to the display means during the change of the decorative symbol sequence in order to enhance the effect of the display means and add clarity to the lottery. Specifically, a specific character or the like is displayed, and a reach notice effect indicating that the character will develop into a reach state, a jackpot notice effect indicating that there is a high possibility that the character will develop into a big hit state, and the like are performed.

  Furthermore, if a winning entry is detected during the occurrence of an advantageous gaming state or a change in decorative design, execution of processing based on the detection is temporarily waited, and then pending processing can be executed. There is also known a gaming machine that sequentially executes the processing when it becomes. And in this gaming machine, in order to show that the start condition of the variable display is not satisfied despite winning at the start opening, data such as random numbers for jackpot determination up to a predetermined upper limit number (for example, 4) It comes to memorize.

By the way, in this type of gaming machine, it is possible to recognize in advance whether the pending process is a specific variation pattern based on the stored data. Therefore, a gaming machine that performs continuous notice effect using such stored data is also known (for example, Patent Document 1). This continuous notice effect is a continuous effect that, when the variation pattern according to the lottery result is a specific variation pattern, it becomes a specific representation mode over a plurality of variation displays until the variation pattern is processed. A notice is produced.
JP 2005-334273 A

  However, even in a gaming machine that performs a continuous notice effect as described above, if there is no pending process at the time when data such as a random number for jackpot determination is extracted, the variation pattern determined this time is the continuous notice. Despite the variation pattern to be directed, it was not possible to perform a continuous notice effect, and it was not possible to realize an increase in expectation due to the continuous notice effect. In other words, it was not interesting as a production.

  In addition, by performing various effects such as a continuous notice effect, the fluctuating time of the decorative symbol sequence is promoted, and it is difficult to make a lottery per run quickly, that is, to make a lottery frequently in a short cycle. There was also a case. In this case, there is a concern that the player's advantage is lost and the interest is lowered.

  Therefore, in view of the above situation, the present invention can perform a notice effect over a plurality of changes even when there is no change display hold, and can suppress a decrease in interest due to the execution of the effect. To provide a simple gaming machine.

Means 1: “First display means in which the first decorative symbol sequence is variably displayed;
A first start port that is arranged in the game area and in which a game medium can be won;
First winning state detecting means for detecting that the game medium has won at the first starting port;
First lottery means for performing lottery based on detection of the game medium by the first winning state detecting means;
First variation pattern determining means for determining a variation pattern of the first decorative symbol sequence based on a lottery result of the first lottery means;
First stop symbol determining means for determining a stop symbol in the first decorative symbol sequence based on the variation pattern determined by the first variation pattern determining means;
First variation control means for displaying the first decorative symbol sequence in the first display unit in a variable manner and stopping the first decorative symbol sequence at the stop symbol determined by the first stop symbol determining unit;
Gaming state determination means for determining whether or not a specific gaming state;
A winning rate changing means for increasing the frequency of changing the first starting port to a state in which a winning of the game medium is possible when it is determined by the gaming state determining means that the game state has been reached; ,
When the lottery result of the first lottery means is a predetermined result, a first advantageous gaming state generating means for generating a first advantageous gaming state advantageous to the player;
Second display means for variably displaying the second decorative symbol sequence;
A second starting port that is arranged in the gaming area and in which a gaming medium can be won;
Second winning state detecting means for detecting that the game medium has won at the second starting port;
Second lottery means for performing lottery based on detection of the game medium by the second winning state detecting means;
Based on the lottery result of the second lottery means, second fluctuation pattern determining means for determining a fluctuation pattern of the second decorative symbol sequence;
Before executing the main variation of the second decorative symbol sequence based on the variation pattern determined by the second variation pattern determining means, a pseudo variation that fluctuates the second decorative symbol sequence one or more times in a pseudo manner. Pseudo fluctuation determining means for determining whether or not to perform based on lottery;
Based on the variation pattern determined by the second variation pattern determination means, main variation stop symbol determination means for determining a stop symbol in the main variation of the second decorative symbol sequence,
When performing the pseudo-variation, pseudo-variation stop symbol determining means for determining a stop symbol in each of the pseudo-variation,
The variation control means for causing the second decorative symbol sequence to be variably displayed on the second display means, and for stopping the second decorative symbol sequence in the main variation at the stop symbol determined by the main variation stop symbol determining means; ,
When performing the pseudo-variation, before starting the main variation, the second display means is caused to display the second decorative symbol sequence in a variable manner, and the pseudo-variation is determined by the stop symbol determined by the pseudo-variation stop symbol determining means. Pseudo variation control means for stopping the second decorative symbol sequence in variation;
When the lottery result of the second lottery means is a predetermined result, there is provided a second advantageous game state generating means for generating a second advantageous game state advantageous to the player.

  Here, examples of the “first display unit” and the “second display unit” include a liquid crystal display device, an EL display device, a plasma display device, or a CRT. In addition, as the “first display unit” and the “second display unit”, one display unit can be also used. In addition, the “first decorative symbol sequence” and the “second decorative symbol sequence” may be displayed separately. However, if they are not changed at the same time, a common decorative symbol sequence is displayed. You may make it display fluctuate sequentially according to the lottery. Further, the “decorative symbol sequence” is for informing the player of the internally determined lottery result and is composed of a plurality of ornamental symbols. A special symbol for notifying the actual lottery result may be variably displayed separately from the decorative symbol sequence.

  The “advantageous game state” means a state that is more advantageous to the player than the normal game state, and various states can be exemplified as follows.

(1) In gaming machines such as pachinko machines, a large number of gaming balls are opened and closed by repeatedly opening and closing a predetermined number of times, or continuously opening for a predetermined time or until a predetermined number of gaming balls are won. A state where it is easy to win a winning opening (so-called “big hit gaming state”).

(2) In a gaming machine such as a pachinko machine, a state in which the probability of occurrence of a big hit gaming state is higher than usual, a so-called “probability fluctuation state”.

(3) In a gaming machine such as a pachinko machine, a lottery entrance device that makes a lottery to determine whether or not a big hit gaming state is generated by winning or passing a game ball is easier to enter the game ball than usual. A state in which the lottery lottery is performed more frequently than usual, a so-called “time reduction state”.

(4) In a gaming machine such as a slot machine, a state in which the drum is easily stopped by a pattern for paying out a medal as a game medium during a predetermined game, a so-called “bonus game state”.

(5) In a gaming machine such as a slot machine, a state in which the probability of occurrence of a bonus game state is higher than usual, so-called “probability variation state”.

  Further, the “pseudo variation” before the main variation may be performed only once, or may be performed continuously twice or more (a plurality of times). Further, the number of pseudo fluctuations may be changed by lottery. Furthermore, as the “specific game state”, a so-called probability change game state or a short-time game state can be exemplified, but even if the game state is other than this, it is specified as long as it is advantageous to the player. It is possible to apply as a gaming state.

  According to the configuration of the means 1, at least the first start port and the second start port are provided in the game area, and when it is detected that the game medium has won the first start port, A first lottery is performed by the first lottery means. Further, when it is detected that the game medium has been won at the second starting port, the second lottery is performed by the second lottery means based on the detection. On the other hand, there is provided a display means for displaying effects associated with the game, and the display mode determined based on the lottery result of the first lottery means and the lottery result of the second lottery means is the first display means and the second display. Derived to the means. Specifically, the first display means displays a first decorative symbol sequence that changes in response to a winning at the first start opening, and the second display means starts with a winning at the second starting opening. A fluctuating second decorative symbol sequence is displayed. More specifically, the variation pattern of the first decorative symbol sequence is determined based on the lottery result of the first lottery means, and the stop symbol in the variable display of the first decorative symbol sequence is determined based on the variation pattern. . Further, the variation pattern of the second decorative symbol sequence is determined based on the lottery result of the second lottery means, and the stop symbol in the variable display of the second decorative symbol sequence is determined based on the variation pattern. In particular, regarding the second decorative symbol sequence, apart from the main variation based on the variation pattern, a pseudo variation that causes the second decorative symbol sequence to fluctuate once or a plurality of times may be performed as pre-processing of the main variation. is there. The presence or absence of pseudo fluctuations is determined based on lottery, and when performing pseudo fluctuations, the stop symbol for each pseudo fluctuation is determined. When performing the pseudo variation, before starting the main variation, the second decorative symbol sequence is displayed in a variable manner on the second display means, and the second decorative symbol sequence in the pseudo variation is stopped at the determined stop symbol. Let Thus, in the second lottery means, since the pseudo variation is performed once or a plurality of times before the main variation corresponding to the lottery result is performed, a plurality of variations including the main variation are continuously visually recognized. Is possible. In other words, it is possible to make the player feel as if a lottery has been performed a plurality of times even though the winning at the second starting port is only once.

  Further, in the present invention, when the gaming state determination means determines that the specific gaming state has been reached, the frequency at which the first starting port is changed to a state in which a gaming medium can be won is increased. That is, in normal times, it is extremely difficult to win a game medium with respect to the first start opening, and only the second lottery based on winning at the second start opening is performed. On the other hand, when it becomes a specific gaming state, it becomes easy to win a game medium to the first starting port, so the chances that lottery will be performed by the first lottery means will increase, and the advantage in the specific gaming state will be increased. Can be improved. That is, when a specific gaming state is entered, it becomes possible to perform a lottery for generating the first advantageous gaming state relatively easily, and the first decorative symbol sequence frequently changes.

  However, even if it becomes easy to win a game medium with respect to the first starting port when it becomes a specific gaming state, if the variation time in the first decorative symbol sequence is relatively long, the first advantageous gaming state is set. The lottery for generating it cannot be performed efficiently. In particular, in the case of performing the pseudo-variation before the main variation as described above, since the variation of the first decorative symbol sequence is repeatedly performed multiple times for one lottery, a series of variation times is promoted, As a result, the player's advantage due to the ease of winning the first starting port may be lost. In other words, there is a possibility that the player will be dissatisfied with the pseudo variation and the interest may be lowered.

  On the other hand, in the present invention, the pseudo-variation is performed only in the second lottery triggered by the winning at the second starting port, and the first lottery triggered by the winning at the first starting port is simulated. There is no change. For this reason, when it becomes a specific gaming state, it is possible to prevent the variation time of the first decorative symbol sequence from becoming too long, and to suppress a decrease in interest in the specific gaming state.

Means 2: “A launching device for launching a game ball to the game area in response to an operation of the operation handle;
An obstacle nail that is arranged in the gaming area and changes the rolling direction of the gaming ball;
First display means for variably displaying the first decorative symbol sequence;
A first start port arranged in the game area and into which the game ball can enter;
First winning state detection means for detecting that the game ball has won at the first starting port;
First lottery means for performing lottery based on detection of the game ball by the first winning state detection means;
First variation pattern determining means for determining a variation pattern of the first decorative symbol sequence based on a lottery result of the first lottery means;
First stop symbol determining means for determining a stop symbol in the first decorative symbol sequence based on the variation pattern determined by the first variation pattern determining means;
First variation control means for displaying the first decorative symbol sequence in the first display unit in a variable manner and stopping the first decorative symbol sequence at the stop symbol determined by the first stop symbol determining unit;
Gaming state determination means for determining whether or not a specific gaming state;
A winning rate changing means for increasing the frequency of changing the gaming ball to a state in which a winning of the gaming ball is possible with respect to the first starting port when it is determined by the gaming state determining means that the game state has been reached; ,
When the lottery result of the first lottery means is a predetermined result, a first advantageous gaming state generating means for generating a first advantageous gaming state advantageous to the player;
Second display means for variably displaying the second decorative symbol sequence;
A second starting port that is arranged in the game area and allows a game ball to win,
Second winning state detecting means for detecting that a game ball has won the second starting port;
Second lottery means for performing lottery based on the detection of the game ball by the second winning state detection means;
Based on the lottery result of the second lottery means, second fluctuation pattern determining means for determining a fluctuation pattern of the second decorative symbol sequence;
Before executing the main variation of the second decorative symbol sequence based on the variation pattern determined by the second variation pattern determining means, a pseudo variation that fluctuates the second decorative symbol sequence one or more times in a pseudo manner. Pseudo fluctuation determining means for determining whether or not to perform based on lottery;
Based on the variation pattern determined by the second variation pattern determination means, main variation stop symbol determination means for determining a stop symbol in the main variation of the second decorative symbol sequence,
When performing the pseudo-variation, pseudo-variation stop symbol determining means for determining a stop symbol in each of the pseudo-variation,
The variation control means for causing the second decorative symbol sequence to be variably displayed on the second display means, and for stopping the second decorative symbol sequence in the main variation at the stop symbol determined by the main variation stop symbol determining means; ,
When performing the pseudo-variation, before starting the main variation, the second display means is caused to display the second decorative symbol sequence in a variable manner, and the pseudo-variation is determined by the stop symbol determined by the pseudo-variation stop symbol determining means. Pseudo variation control means for stopping the second decorative symbol sequence in variation;
If the lottery result of the second lottery means is a predetermined result, second advantageous gaming state generating means for generating a second advantageous gaming state advantageous to the player;
A gaming machine comprising at least a payout device for paying out a predetermined number of game balls in response to detection of game balls by the first winning state detecting means or the second winning state detecting means.

  According to the configuration of the means 2, when a game ball is launched from the launching device in response to the operation of the operation handle, the game ball is placed in a game area in which a number of obstacle nails, a starting port, display means, and the like are incorporated. Led. Then, when a winning at the first start port is detected by the first winning state detecting means, a first lottery is performed by the first lottery means, while a second winning prize is detected by the second winning state detecting means. Is detected, the second lottery is performed by the second lottery means. When the first lottery result or the second lottery means is a big hit, the first advantageous gaming state or the second advantageous gaming state advantageous to the player is generated. For example, a large winning opening that is opened and closed is repeatedly opened and closed a predetermined number of times, or is continuously opened for a predetermined time or until a predetermined number of gaming balls are won, so that a large amount of gaming balls can easily enter the large winning opening. . When a game ball enters the first start port or the second start port, a predetermined number of game balls are paid out as prize balls by the payout device.

  On the other hand, a first display means and a second display means for displaying an effect associated with the game are provided. The first display means has a first decorative symbol sequence that fluctuates in response to winning at the first start opening. The second display means displays a second decorative symbol sequence that fluctuates in response to a winning at the second starting port. That is, the variation pattern of the first decorative symbol sequence is determined based on the lottery result of the first lottery means, and the stop symbol in the variable display of the first decorative symbol sequence is determined based on the variation pattern. Further, the variation pattern of the second decorative symbol sequence is determined based on the lottery result of the second lottery means, and the stop symbol in the variable display of the second decorative symbol sequence is determined based on the variation pattern. In particular, regarding the second decorative symbol sequence, apart from the main variation based on the variation pattern, a pseudo variation that causes the second decorative symbol sequence to fluctuate once or a plurality of times may be performed as pre-processing of the main variation. is there. When performing the pseudo variation, before starting the main variation, the second decorative symbol sequence is displayed in a variable manner on the second display means, and the second decorative symbol sequence in the pseudo variation is stopped at the determined stop symbol. Let In other words, it is possible to continuously recognize a plurality of variations including this variation.

  Further, in the present invention, when the gaming state determination means determines that the specific gaming state has been reached, the frequency at which the first starting port is changed to a state in which a gaming medium can be won is increased. That is, in normal times, it is extremely difficult to win a game medium with respect to the first start opening, and only the second lottery based on winning at the second start opening is performed. On the other hand, when it becomes a specific gaming state, it becomes easy to win a game medium to the first starting port, so the chances that lottery will be performed by the first lottery means will increase, and the advantage in the specific gaming state will be increased. Can be improved. That is, when a specific gaming state is entered, it becomes possible to perform a lottery for generating the first advantageous gaming state relatively easily, and the first decorative symbol sequence frequently changes.

  Here, the pseudo-variation is performed only in the second lottery triggered by the winning at the second starting port, and the pseudo-variation is not performed for the first lottery triggered by the winning at the first starting port. It is like that. For this reason, when it becomes a specific gaming state, it is possible to prevent the variation time of the first decorative symbol sequence from becoming too long, and to suppress a decrease in interest in the specific gaming state.

Means 3: In the constitution of means 1 or means 2, "a first special symbol display that displays a first special symbol that changes substantially simultaneously with the first decorative symbol row and informs the lottery result of the first lottery means. When,
A second special symbol display on which a second special symbol for displaying the lottery result of the second lottery means is displayed at the same time as the second decorative symbol row;
First display mode determining means for determining a stop symbol of the first special symbol based on the lottery result of the first lottery means;
Second display mode determination means for determining a stop symbol of the second special symbol based on the lottery result of the second lottery means;
The first special symbol or the second special symbol is changed based on the detection of the game medium by the first winning state detection unit and the second winning state detection unit, and the first display mode determination unit or the first Special symbol variation control means for stopping the variation of the first special symbol or the second special symbol at the stop symbol determined by the two display mode determination means;
When the game medium is detected by the first winning state detection means or the second winning state detection means during the variation of the first special symbol or the second special symbol, each is individually stored with a certain number of times as an upper limit. In addition, the information processing apparatus further includes a holding / digestion unit that causes the first special symbol or the second special symbol to be displayed in a predetermined order by the stored number.

  Here, examples of the “first special symbol display” and the “second special symbol display” include a light-emitting diode, a 7-segment LED, and the like. Moreover, it is also possible to use one display unit as the “first special symbol display” and the “second special symbol display”.

  According to the configuration of the means 3, when the first winning state detecting means detects that the game medium has won the first start opening, the first lottery is performed and the first special symbol display unit displays the first special symbol. And the process of stopping the fluctuation of the first special symbol based on the lottery result is executed. Similarly, when the second winning state detecting means detects that the game medium has won the second starting slot, the second lottery is performed and the second special symbol is changed on the second special symbol display. A process for stopping the variation of the second special symbol is executed based on the lottery result.

  In addition, during the occurrence of the first advantageous gaming state or the second advantageous gaming state, or during the change of the first special symbol or the second special symbol, the first winning state detection means or the second winning state detection is performed. When a game medium is detected by the means, execution of processing based on the detection is made to wait. Further, when the suspended process becomes executable, the process is executed to digest the suspension.

  Such a holding / digesting process also functions in a specific gaming state. At the first start port, there can be no chance of pseudo fluctuation, so that the fluctuation of the first special symbol can always be stopped in a short time, and the suspended state can be quickly digested. That is, the lottery by the first lottery means can be continuously performed in a short cycle.

Means 4: In the structure of means 3, the first time until the first special symbol or the second special symbol fluctuates a predetermined number of times after the end of the first advantageous game state or the second advantageous game state. Has a short game state in which the variation time of the special symbol or the second special symbol is shortened,
The short game state is referred to as the specific game state.

  According to the configuration of the means 4, processing is performed with the short-time gaming state after the end of the first advantageous gaming state or the second advantageous gaming state as the specific gaming state. Therefore, it is possible to shorten the lottery interval of the second lottery means performed based on winning at the second starting port and increase the ease of winning at the first starting port. It is possible to greatly increase the frequency of In addition, after the end of the big hit state, the advantage until the first decorative symbol row or the second decorative symbol row fluctuates a predetermined number of times is increased, and the loss of game motivation due to the end of the advantageous gaming state is reduced. Can do. In particular, in the first lottery means, since the pseudo variation of the first decorative symbol sequence is not performed, the variation time of the first decorative symbol sequence is not extended, and consequently the variation time of the first special symbol sequence is shortened. That is, the effect of repeating the lottery by the first lottery means in a short cycle can be surely produced.

  Means 5: In any one configuration of Means 1 to 4, “The first start opening is a winning opening with an auxiliary function for assisting the promotion of the first game proceeding on the first display means. The second start opening is a fixed type winning opening that does not assist the promotion of the second game progressed by the second display means ”.

  According to the configuration of the means 5, since the second starting port does not have an auxiliary function, the ease of occurrence of the second game progressing by the second display means is always constant. That is, the frequency at which the second game progresses on the second display means is constant regardless of the gaming state. On the other hand, since the first start port has an auxiliary function (for example, an electric tulip), it is possible to change the ease of occurrence of the first game proceeding on the first display means based on the game state. Become. Therefore, it is possible to play only the second game at normal time and frequently play the first game which is rarely performed at normal time in a specific game state, and the player's expectation in the specific game state The feeling can be greatly increased.

Means 6: In the constitution of means 5, "the first starting port is provided in the electric open / close prize winning device,
A passing gate through which game media can pass;
A third lottery means for drawing a lot every time the game medium passes through the passing gate;
When the lottery result of the third lottery means is a win, it further comprises an opening control means for opening the electric open / close winning device for a predetermined time,
The winning rate changing means improves the ease of winning a game medium in the electric open / close winning device by making the winning probability of the third lottery means in the specific gaming state higher than usual. Features.

  According to the configuration of the means 6, the configuration of the winning rate changing means can be realized. When the game medium passes through the passing gate, the lottery is performed by the third lottery means, and when the result of the lottery is hit, the first opening is opened for a predetermined time by the electric opening / closing prize winning device, and the first start is performed. It is possible to win game media in the mouth. The probability of winning the lottery result of the third lottery means is set to be higher in a specific gaming state than in normal times. In other words, by changing the winning probability of the third lottery means, the first start opening (electrical open / close winning device) is changed from a state of hardly opening to a state of frequently opening, and winning of game media is extremely difficult. It becomes possible to change from a state to an easy state.

Means 7: In any one of the constitutions of means 1 to 6, “a receiving shelf arranged in the gaming area for receiving the gaming medium and rolling the gaming medium in a certain direction; A guide path for guiding the moving game medium to the lower side of the receiving shelf,
The second starting port is arranged immediately below the exit of the taxiway ”.

  According to the structure of the means 7, the receiving shelf is arrange | positioned above the 2nd starting port, and when the game media in a game area are received by a receiving shelf, a game medium will be a fixed direction (for example, a receiving shelf). Roll in the horizontal direction). Since the guide rack is provided with a guide path for guiding the game medium downward, when the game medium being rolled is guided to the guide path, the game area below the receiver rack through the guide path, That is, it is discharged to the part where the second winning prize opening is arranged. Therefore, it becomes easy to win a game medium at the second starting port, and the lottery by the second lottery means can be performed relatively frequently. That is, it becomes possible to visually recognize the pseudo variation of the second decorative symbol sequence relatively frequently in the normal gaming state.

Means 8: In any one of the constitutions of means 1 to 7, “the pseudo variation determining means determines whether or not to perform the pseudo variation, and the number of times the second decorative symbol sequence varies in the pseudo variation. Decide
The pseudo variation control means repeats the variation display of the second decorative symbol sequence as the pseudo variation as the pseudo variation before executing the main variation.

  According to the configuration of the means 8, it is possible to change the number of variations of the decorative symbol sequence in the pseudo variation by lottery. For this reason, the fluctuation pattern in a series of continuous fluctuations is further complicated, and the distinction between pseudo fluctuations and main fluctuations can be prevented from being recognized. Therefore, it is possible to suppress the player from getting bored with respect to repeated pseudo fluctuations and derivation of the notice effect. Even in the case of performing pseudo-variation in the same way, changing the number of times of pseudo-variation can make the expectation more sharp and enhance the interest.

Means 9: In any one of the means 1 to 8, the main variation effect determining means for determining the notice effect in the main variation based on the variation pattern of the second decorative design sequence;
Pseudo-variation effect determining means for determining a notice effect in the pseudo-variation based on the notice effect determined by the main variation effect determining means;
A main fluctuation effect display control means for deriving the notice effect determined by the main fluctuation effect determination means to the second display means at the time of the main fluctuation;
And a pseudo-variable effect display control means for deriving the notice effect determined by the pseudo-change effect determining means to the second display means during the pseudo-change ”.

  According to the configuration of the means 9, when the second decorative symbol sequence is changed, a notice effect according to the expected value for the lottery result is displayed in order to add clarity to each change display. Specifically, first, the notice effect in the main variation is determined based on the change pattern, and then the notice effect in the pseudo variation is determined based on the notice effect. That is, when performing pseudo-variation, the effect mode related to the notice effect in the present change is determined as the notice effect in the case of pseudo-change. Then, by deriving these determined notice effects to the second display means, the notice effects corresponding respectively to the main variation and the pseudo variation of the second decorative symbol sequence are displayed. Therefore, even when there is no variation display suspension for the second lottery means, it is possible to perform a notice effect over a plurality of variations, and it is possible to enhance the interest in the game. In addition, prior to a plurality of continuous variation displays, the notice effects in all the variation displays are determined at once, so that the control load can be reduced.

Means 10: “First display means for displaying a change in the first decorative symbol sequence and a notice effect accompanying the first lottery;
A second display means for displaying a change in the second decorative symbol row and a notice effect accompanying the second lottery;
First winning state detecting means for detecting that a gaming medium has won a first start port arranged in the gaming area;
Second winning state detection means for detecting that a game medium has won a prize at a second start port arranged in the gaming area;
First lottery means for performing the first lottery when the first winning state detecting means detects that the game medium has won the first start opening;
Gaming state determination means for determining whether or not a specific gaming state;
When it is determined by the gaming state determination means that the specific gaming state has been reached, a winning rate changing means for increasing the frequency of changing the first starting port to a state in which the gaming medium can be won,
First advantageous game state generating means for generating a first advantageous gaming state advantageous to the player when the lottery result of the first lottery means is a big hit;
First variation pattern determining means for determining a first variation pattern of the first decorative symbol sequence based on a lottery result of the first lottery means;
First pattern command transmission means for transmitting a first fluctuation pattern command related to the first fluctuation pattern determined by the first fluctuation pattern determination means;
Second lottery means for performing a predetermined second lottery when the second winning state detecting means detects that the game medium has won the second start opening;
A second advantageous game state generating means for generating a second advantageous gaming state advantageous to the player when the lottery result of the second lottery means is a big hit;
Second variation pattern determining means for determining a second variation pattern of the second decorative symbol sequence based on the second lottery result of the second lottery means;
Before executing the main variation of the second decorative symbol sequence based on the second variation pattern determined by the second variation pattern determining means, the second decorative symbol sequence is fluctuated once or a plurality of times in a pseudo manner. Whether to perform pseudo-variation based on the lottery, and pseudo-variation determining means for determining the number of times of variation of the second decorative symbol sequence in the pseudo-variation,
Second pattern command transmission means for transmitting a second fluctuation pattern command related to the second fluctuation pattern determined by the second fluctuation pattern determination means;
And pseudo fluctuation command sending means for sending a pseudo fluctuation command related to the presence or absence of the pseudo fluctuation and the number of fluctuations of the pseudo fluctuation determined by the pseudo fluctuation determining means,
A main control means having
The first variation pattern command transmitted from the first pattern command transmission unit, the second variation pattern command transmitted from the second pattern command transmission unit, and the pseudo variation transmitted from the pseudo variation command transmission unit Command receiving means for receiving commands,
First stop symbol determining means for determining a stop symbol of the first decorative symbol sequence based on the first variation pattern command received by the command receiving means;
First variation control means for causing the first display symbol pattern to be displayed in a variable manner on the first display means, and for stopping the first decorative symbol string at the stop symbol determined by the first stop symbol determination means,
First variation effect determining means for determining a notice effect at the time of variation display of the first decorative symbol sequence based on the first variation pattern command received by the command receiving means;
First variation effect display control means for deriving the notice effect determined by the first variation effect determination means to the first display means at the time of variation display of the first decorative symbol sequence;
Main variation stop symbol determination means for determining a stop symbol in the main variation of the second decorative symbol sequence based on the second variation pattern command received by the command reception unit;
Based on the pseudo-variation command received by the command receiving means, the presence / absence of the pseudo-variation and the number of fluctuations are recognized, and when performing the pseudo-variation, a pseudo-variation stop is performed to determine a stop pattern in each of the pseudo-variations Design determination means,
The variation control means for causing the second decorative symbol sequence to be variably displayed on the second display means, and for stopping the second decorative symbol sequence in the main variation at the stop symbol determined by the main variation stop symbol determining unit,
When performing the pseudo-variation, before starting the main variation, the second display means is caused to display the second decorative symbol sequence in a variable manner, and the pseudo-variation is determined by the stop symbol determined by the pseudo-variation stop symbol determining means. Pseudo variation control means for stopping the second decorative symbol sequence in variation;
Main fluctuation effect determining means for determining a notice effect in the main fluctuation based on the second fluctuation pattern command received by the command receiving means;
A pseudo-variation effect determining means for determining a notice effect in the pseudo-variation based on the notice effect determined by the main variation effect determining means;
A main fluctuation effect display control means for deriving the notice effect determined by the main fluctuation effect determination means to the second display means at the time of the main fluctuation;
And, in the case of the pseudo variation, a pseudo variation effect display control means for deriving the notice effect determined by the pseudo variation effect determination means to the second display means,
And a sub-control means.

  Here, as the “first display means” and the “second display means”, one display means can be used in common. In addition, the “first decorative symbol sequence” and the “second decorative symbol sequence” may be displayed separately. However, if they are not changed at the same time, a common decorative symbol sequence is displayed. You may make it display fluctuate sequentially according to the lottery. Furthermore, the second variation pattern command and the pseudo variation command may be transmitted as separate commands, but each may be composed of one command.

  According to the configuration of the means 10, when the first winning state detecting means detects that the game medium has won the first start port, the lottery is performed by the first lottery means. When the first lottery result is a big hit, a first advantageous gaming state advantageous to the player occurs. In addition, when the second winning state detecting means detects that the game medium has won the second start opening, the lottery is performed by the second lottery means. When the second lottery result is a big hit, a second advantageous game state advantageous to the player is generated. Note that the first advantageous gaming state and the second advantageous gaming state may be the same gaming state, or may be gaming states having different advantages.

  On the other hand, in the first display means, when the game medium wins the first start opening, the first decorative symbol row is displayed in a variable manner and stopped at a predetermined symbol based on the lottery result of the first lottery means. More specifically, the main control means determines the first fluctuation pattern of the first decorative symbol sequence based on the lottery result of the first lottery means, and sub-controls the first fluctuation pattern command related to the determined first fluctuation pattern. Call the means. Then, the sub control means receives the first variation pattern command, and determines the stop symbol in the variation display of the first decorative symbol sequence based on the received first variation pattern command. Then, the first decorative symbol sequence is variably displayed on the first display means, and the first decorative symbol sequence is stopped at the determined stop symbol.

  Further, in the second display means, when the game medium wins the second start opening, the second decorative symbol row is displayed in a variable manner and stopped at a predetermined symbol based on the lottery result of the second lottery means. That is, the main control means determines the second fluctuation pattern of the second decorative symbol sequence based on the lottery result of the second lottery means, and transmits the second fluctuation pattern command related to the determined second fluctuation pattern to the sub-control means. To do. Then, the sub control means receives the second variation pattern command, and determines the stop symbol in the main variation of the second decorative symbol sequence based on the received second variation pattern command. Then, the second decorative symbol sequence is displayed on the second display means in a variable manner, and the second decorative symbol sequence in the main variation is stopped at the determined stop symbol.

  On the other hand, before executing the second variation of the second decorative symbol sequence, the main control means determines whether or not the second decorative symbol sequence is fluctuated once or a plurality of times, that is, whether or not the pseudo variation is performed. Is determined based on the lottery. Then, a pseudo variation command regarding the presence or absence of pseudo variation is transmitted to the sub-control means. The sub-control means receives the pseudo variation command, recognizes the presence or absence of the pseudo variation based on the pseudo variation command, and determines the stop symbol in each pseudo variation when performing the pseudo variation. Then, when performing pseudo-variation, before starting the main variation of the second decorative symbol sequence, the second display means variably displays the second decorative symbol sequence, and then in the pseudo variation with the determined stop symbol Stop the second decorative symbol sequence.

  In this way, before the main variation corresponding to the lottery result of the second lottery means is performed, since one or more pseudo variations are performed, it is possible to continuously view a plurality of variations including the main variation. become. In other words, it is possible to make the player feel as if a lottery has been performed a plurality of times even though the winning at the second starting port is only once.

  In addition, in this configuration, when changing the first decorative symbol row or the second decorative symbol row, a notice corresponding to the expected value for the first lottery result or the second lottery result is provided in order to add a sharpness to each change display. The production is configured to be displayed. Specifically, in the sub-control means, first, based on the received first fluctuation pattern command or second fluctuation pattern command, the change display of the first decorative symbol sequence or the notice effect in the main variation of the second decorative symbol sequence is determined. Further, the notice effect in the pseudo fluctuation is determined based on the notice effect in the main change. That is, when performing pseudo-variation, the effect mode related to the notice effect in the present change is determined as the notice effect in the case of pseudo-change. Then, by deriving the determined notice effect to the second display means, the notice effect corresponding to each of the main variation and the pseudo variation of the second decorative symbol sequence is displayed. In particular, in this configuration, since the sub-control means determines the notice effect in the pseudo fluctuation, the control load in the main control means can be reduced, and the effect suitable for the notice effect during the main change determined by the sub-control means The mode can be selected as a pseudo-change notice effect.

  By the way, in this configuration, when the gaming state determination means determines that the specific gaming state has been reached, the frequency at which the first starting port is changed to a state in which a gaming medium can be won is increased. In other words, in normal times, it becomes extremely difficult to win game media with respect to the first starting port, and only the second lottery based on the winning to the second starting port will be performed, but when it becomes a specific gaming state It becomes easy to win a game medium with respect to the first starting port. For this reason, the opportunity that the lottery by the 1st lottery means is performed increases, and the advantage in a specific gaming state can be improved. That is, when a specific gaming state is entered, it becomes possible to perform a lottery for generating the first advantageous gaming state relatively easily, and the first decorative symbol sequence frequently changes. Here, the pseudo variation is not performed with respect to the first lottery triggered by the winning at the first starting port. For this reason, when it becomes a specific game state, it can prevent that the variation time of a 1st decoration symbol row becomes long too much, and can suppress the fall of the interest in a specific game state.

Means 11: “First effect display means for displaying changes in the first decorative symbol sequence and the notice effect,
A second effect display means for displaying the variation of the second decorative symbol row and the notice effect;
A first special symbol indicator for displaying the first special symbol;
A second special symbol indicator for displaying a second special symbol;
First winning state detecting means for detecting that a gaming medium has won a first start port arranged in the gaming area;
Second winning state detection means for detecting that a game medium has won a prize at a second start port arranged in the gaming area;
Gaming state determination means for determining whether or not a specific gaming state;
When it is determined by the gaming state determination means that the specific gaming state has been reached, a winning rate changing means for increasing the frequency of changing the first starting port to a state in which the gaming medium can be won,
First winning determination random number extracting means for extracting a first winning determination random number based on the winning state detected by the first winning state detection means;
A second winning determination random number extracting means for extracting a second winning determination random number based on the winning state detected by the second winning state detection means;
A first winning design random number extraction means for extracting a first winning design random number based on the winning status detected by the first winning status detection means;
A second winning design random number extraction means for extracting a second winning design random number based on the winning status detected by the second winning status detection means;
A first fluctuation time random number extraction means for extracting a first fluctuation time random number based on the first hit determination random number and the first hit design random number;
A second fluctuation time random number extracting means for extracting a second fluctuation time random number based on the second hit determination random number and the second hit design random number;
A first hit determination table showing a relationship between the extracted first hit determination random number and the winning / failing of winning,
A second hit determination table showing a relationship between the extracted second hit determination random number and whether or not a win is won,
A first winning symbol table showing a relationship between the extracted random number for the first winning symbol and the first variation stop symbol that is fluctuated and stopped as a lottery result in the first special symbol indicator;
A second winning symbol table showing a relationship between the extracted random number for the second winning symbol and the second variable stop symbol that is changed and stopped as a lottery result in the second special symbol indicator;
A first variable time variable time table that indicates the relationship between the random number for the first variable time that is used and extracted and the variable time of the first special symbol in the first special symbol display;
A second variable time variable time table used to indicate the relationship between the random number for the second variable time to be extracted and the variable time of the second special symbol in the second special symbol display;
A first variation time variable time variable table used to indicate the relationship between the first variation time random number to be extracted and the first special symbol variation time in the first special symbol display;
A second variable time variable time table that indicates the relationship between the random number for the second variable time that is used and extracted and the variable time of the second special symbol in the second special symbol display;
When the first hit determination random number is extracted, first hit determination means for determining whether or not a hit is determined from the first hit determination random number and the first hit determination table;
When the second hit determination random number is extracted, second hit determination means for determining whether or not a hit is determined from the second hit determination random number and the second hit determination table;
When the first per symbol random number is extracted, the first stop symbol for determining the first variation stop symbol in the first special symbol indicator from the first per symbol random number and the first per symbol symbol table Decision means,
When the second per symbol random number is extracted, a second stop symbol for determining a second variation stop symbol in the second special symbol indicator from the second per symbol random number and the second per symbol table Decision means,
When the first variation time random number is extracted and determined to be a hit by the first success / failure determination means, the first variation time random number and the first variation time variation time variable table When determining the variation time of the first special symbol, on the other hand, when the first variation time random number is extracted and determined to be out of place by the first hit / fail determination means, the first variation time random number and A first variation time determining means for determining a variation time of the first special symbol from the first deviation time variable table;
When the second variation time random number is extracted and determined to be a hit by the second success / failure determination means, the second variation time random number and the second variation time variation time variable table When the variation time of the second special symbol is determined, on the other hand, when the second variation time random number is extracted and determined to be out by the second success / failure determination means, the second variation time random number and Second variation time determining means for determining the variation time of the second special symbol from the second outlier variation time variable table;
Based on the detection of the game medium by the first winning state detection means and the second winning state detection means, the first special symbol or the second special symbol display in the first special symbol display or the second special symbol display. The start of symbol variation, and after the first variation time or the second variation time determined by the first variation time determination unit or the second variation time determination unit, the first stop symbol determination unit or Special symbol variation control means for varying and stopping the first variation stop symbol determined by the second stop symbol determination unit or the second variation stop symbol;
A first advantageous game generating means for generating a first advantageous gaming state that is advantageous to the player after the first special symbol variation stop when the first winning / decision determining means is determined to be a win;
A second advantageous game generating means for generating a second advantageous gaming state that is advantageous to the player after the second special symbol is stopped after the second special symbol is determined to be a win.
When the game medium is detected by the first winning detection means during the occurrence of the first advantageous game state or the second advantageous game state, or during the change of the first special symbol or the second special symbol, First holding means for waiting for execution of the first process based on the detection;
When the game medium is detected by the second winning detection means during the occurrence of the first advantageous game state or the second advantageous game state, or during the change of the first special symbol or the second special symbol, Second holding means for waiting for execution of the second process based on the detection;
A first hold digesting means for executing the first process based on the hold order held in the first holding means when the first process can be derived;
Second hold digesting means for executing the second process based on the hold order held in the second holding means when derivation of the second process becomes possible;
First determining a variation pattern of the first decorative symbol sequence based on the result of the success / failure determined by the first success / failure determination unit and the variation time of the first special symbol determined by the first variation time determination unit Variation pattern determining means,
The second determining the variation pattern of the second decorative symbol sequence based on the result of the success / failure determined by the second success / failure determination unit and the variation time of the second special symbol determined by the second variation time determination unit. Variation pattern determining means,
A pseudo variation that fluctuates the second decorative symbol sequence one or more times in a pseudo manner before executing the main variation of the second decorative symbol sequence based on the variation pattern determined by the second variation pattern determining means. Pseudo fluctuation determining means for determining whether or not to perform, and determining the number of fluctuations of the second decorative symbol sequence in the pseudo fluctuation,
And a first variation pattern command relating to the first variation pattern, a second variation pattern command relating to the second variation pattern, a pseudo variation command relating to the presence / absence of the pseudo variation and the number of variations of the pseudo variation, a success / failure command relating to the presence / absence of a hit, And main control means having command transmission means for transmitting a control command including a variation display command corresponding to a variation mode (variation time) of the first special symbol or the second special symbol;
Command receiving means for receiving various control commands transmitted from the command transmitting means;
First stop symbol determining means for determining a stop symbol in the variation display of the first decorative symbol sequence based on the first variation pattern command received by the command receiving means;
Main variation stop symbol determination means for determining a stop symbol in the main variation of the second decorative symbol sequence based on the second variation pattern command received by the command reception unit;
Based on the pseudo-variation command received by the command receiving means, the presence / absence of the pseudo-variation and the number of fluctuations are recognized, and when performing the pseudo-variation, a pseudo-variation stop is performed to determine a stop pattern in each of the pseudo-variations Design determination means,
The first effect display means causes the first decorative symbol sequence to be variably displayed, and the first decorative symbol sequence in the variable display of the first decorative symbol sequence is the stop symbol determined by the first stop symbol determining means. First fluctuation control means for stopping,
Main variation control means for causing the second effect display means to display the second decorative symbol sequence in a variable manner and to stop the second decorative symbol sequence in the main variation at the stop symbol determined by the main variation stop symbol determining unit. ,
When performing the pseudo-variation, before starting the main variation, the second effect display means variably displays the second decorative symbol sequence, and the stop symbol determined by the pseudo-variation stop symbol determining means Pseudo variation control means for stopping the second decorative symbol sequence in the pseudo variation;
First variation effect determining means for determining a notice effect in the variation display of the first decorative symbol sequence based on the first variation pattern command received by the command receiving means;
Main fluctuation effect determining means for determining a notice effect in the main fluctuation based on the second fluctuation pattern command received by the command receiving means;
A pseudo-variation effect determining means for determining a notice effect in the pseudo-variation based on the notice effect determined by the main variation effect determining means;
First variation effect display control means for deriving the notice effect determined by the first variation effect determination means to the first effect display means at the time of variation display in the first decorative symbol sequence;
A main fluctuation effect display control means for deriving the notice effect determined by the main fluctuation effect determination means to the second effect display means at the time of the main change;
A pseudo-change effect display control means for deriving the notice effect determined by the pseudo-change effect determining means to the second effect display means during the pseudo change;
And a sub-control means having the above.

  Here, the “first effect display means” and the “second effect display means” can also serve as one display means. As the display means, a liquid crystal display device, an EL display device, a plasma display device, a CRT, or the like can be exemplified. The “first special symbol display” and the “second special symbol display” can also be used as one display. In addition, as a display device, a light emitting diode, 7 segment LED, etc. can be illustrated. In addition, the “first decorative symbol sequence” and the “second decorative symbol sequence” may be separately displayed in a variable manner. However, if they are not displayed in a variable manner at the same time, a common decorative symbol sequence is displayed. The display may be sequentially changed according to the lottery in each lottery means. Furthermore, the second variation pattern command and the pseudo variation command may be transmitted as separate commands, but each may be composed of one command.

  According to the configuration of the means 11, the main control means extracts the first winning determination random number and the first winning design random number based on the gaming state detected by the first winning state detecting means, Extract random numbers for first variation time based on random numbers. Thereafter, whether or not to win is determined from the first hit determination random number and the first hit determination table. Further, the first variation stop symbol in the first special symbol display is determined from the first hit symbol random number and the first hit symbol table. Furthermore, when it is determined that the winning is, the changing time of the first special symbol is determined from the first changing time random number and the first changing time varying time table, and on the other hand, it may be out of place. If determined, the variation time of the first special symbol is determined from the first variation time random number and the first deviation time variation time variable table. Then, the first special symbol display starts the variation of the first special symbol, and after the lapse of the variation time determined using the first variation time variable table, the first symbol determined using the first hit symbol table is used. Fluctuate and stop with one variable stop symbol. If it is further determined that the game is a win, a first advantageous gaming state advantageous to the player is generated after the fluctuation of the first special symbol is stopped.

  Similarly, the main control means extracts the second winning determination random number and the second winning design random number based on the gaming state detected by the second winning state detection means, and based on these random numbers. Extract random numbers for second variation time. Thereafter, whether or not to win is determined from the second hit determination random number and the second hit determination table. Further, the second variation stop symbol in the second special symbol display is determined from the second per symbol random number and the second per symbol table. Furthermore, when it is determined that the winning is, the changing time of the second special symbol is determined from the second changing time random number and the second changing time changing time table, and on the other hand, it may be out of place. If determined, the variation time of the second special symbol is determined from the second random time random number and the second out-of-variation variation time variable table. Then, the second special symbol display unit starts the variation of the second special symbol, and after the lapse of the variation time determined using the second variation time variable table, the second special symbol display unit is determined using the second hit symbol table. Fluctuate and stop with the double-variable stop symbol. Further, if it is determined that the game is a win, the second advantageous gaming state is generated after the second special symbol has stopped changing.

  In addition, a holding process is performed, and the game medium is detected by the first winning state detection means during the occurrence of the first advantageous gaming state or the second advantageous gaming state, or during the change of the first special symbol or the second special symbol. If it is, the execution of the first process based on the detection is made to wait. Further, when a game medium is detected by the second winning state detection means while the advantageous game state is being generated or the special symbol is being derived, execution of the second process based on the detection is made to wait. In addition, when the suspended process becomes executable, the first process or the second process is sequentially performed.

  On the other hand, in the first effect display means, when the game medium wins the first start opening, the first decorative symbol row is displayed in a variable manner and stopped at a predetermined symbol. More specifically, the main control means determines the first variation pattern of the first decorative symbol sequence based on the determined result and the variation time of the first special symbol, and the first variation pattern regarding the first variation pattern is determined. A variation pattern command is transmitted to the sub-control means. Then, the sub control means receives the first variation pattern command, and determines the stop symbol in the variation display of the first decorative symbol sequence based on the received first variation pattern command. Then, the first decoration display is variably displayed on the first effect display means, and the first decoration pattern is stopped at the determined stop pattern.

  Similarly, in the second effect display means, when the game medium wins the second start opening, the second decorative symbol sequence is displayed in a variable manner and stopped at a predetermined symbol. That is, the main control means determines the second variation pattern of the second decorative symbol sequence based on the determined success / failure result and the variation time of the second special symbol, and the second variation pattern command related to the determined second variation pattern. Is transmitted to the sub-control means. Then, the sub control means receives the second variation pattern command, and determines the stop symbol in the main variation of the second decorative symbol sequence based on the received second variation pattern command. Then, the second decorative symbol sequence is variably displayed on the second effect display means, and the second decorative symbol sequence in the main variation is stopped at the determined stop symbol.

  On the other hand, in the main control means, before executing the main variation of the second decorative symbol sequence, whether or not the second decorative symbol sequence is fluctuated one or more times, that is, whether to perform a pseudo variation, Is determined based on the lottery. Then, a pseudo variation command regarding the presence or absence of pseudo variation is transmitted to the sub-control means. Then, the sub control means receives the pseudo variation command, recognizes the presence or absence of the pseudo variation based on the pseudo variation command, and determines the stop symbol in the pseudo variation when performing the pseudo variation. Then, when performing pseudo-variation, before starting the main variation of the second decorative symbol sequence, the second effect display means variably displays the second decorative symbol sequence, and then the pseudo variation with the determined stop symbol The second decorative symbol sequence at is stopped.

  By the way, the sub-control means determines the notice display effect in the first variation of the first decorative symbol sequence or the main variation of the second decorative symbol sequence based on the received first variation pattern command or the second variation pattern command, and then determines them. The notice effect in the pseudo fluctuation is determined based on the notice effect. That is, when performing pseudo-variation, the effect mode related to the notice effect in the present change is determined as the notice effect in the case of pseudo-change. Then, by deriving the determined notice effect to the second effect display means, the notice effect corresponding to the main variation and the pseudo variation of the second decorative symbol sequence is displayed.

  Therefore, in the second decorative symbol sequence, it is possible to perform a notice effect over a plurality of variations, and it is possible to enhance the interest in the game. Further, since the notice effects in the variable display are determined at a time, the control load can be reduced. Further, since the sub-control means determines the notice effect in the pseudo fluctuation, the notice effect suitable for the notice effect at the time of the main change can be selected at the time of the pseudo change, and the player is informed that it is a series of special effects. Can be recognized.

  By the way, in this configuration, when the gaming state determination means determines that the specific gaming state has been reached, the frequency at which the first starting port is changed to a state in which a gaming medium can be won is increased. In other words, in normal times, it becomes extremely difficult to win game media with respect to the first starting port, and only the second lottery based on the winning to the second starting port will be performed, but when it becomes a specific gaming state It becomes easy to win a game medium with respect to the first starting port. For this reason, the opportunity that the lottery by the 1st winning / failing determination means is performed increases, and the advantage in a specific gaming state can be improved. That is, when a specific gaming state is entered, it becomes possible to perform a lottery for generating the first advantageous gaming state relatively easily, and the first decorative symbol sequence frequently changes. Here, the pseudo variation is not performed on the first decorative symbol sequence. For this reason, when it becomes a specific game state, it can prevent that the variation time of a 1st decoration symbol row becomes long too much, and can suppress the fall of the interest in a specific game state.

  Further, according to this configuration, it is possible to process complicated control relatively easily by using a plurality of tables.

  Means 12: In any one configuration of Means 1 to 11, “The gaming machine is a pachinko machine”. A pachinko machine is a gaming machine in which an input medium, which is a medium that a player inputs into the gaming machine, and a game medium, which is a medium used for a substantial game performed by the player, are the same. For example, it is a type of gaming machine in which a game is played using a medium such as a game ball. Specifically, “a launching device that launches a game ball in response to the operation of the operation handle, and appropriate equipment such as a number of obstacle nails, center frame, display means, etc. , A game area provided with an appropriate entrance for a game ball such as a passing hole and a destination entrance, a rail for guiding the game ball from the launcher to the game area, and an entrance of the game ball led to the game area It is provided with a payout means for paying out a predetermined number of game balls as prize balls according to the entrance to the ball entrance or according to the entrance mode of the game balls to the plurality of entrances.

  In addition, there are various types of pachinko machines, and “typical state detection means for detecting the state of entrance to the entrance (typically, game state detection) represented by what is generally called“ digipachi ” Means), a lottery means for performing a predetermined lottery when the entry is detected by the entrance state detecting means, and a special symbol display means for changing the special symbol according to the lottery result of the lottery means and stopping the fluctuation. "In addition, what further comprises an effect display means for variably displaying a decorative symbol sequence composed of a plurality of decorative symbols and causing characters or the like to appear at a predetermined timing" “Represented by what is generally called“ Honey ”” “Represented by those having lottery means for performing lottery by distributing game balls in the game”, generally represented by “Alepati” For example, one game is played with a predetermined number of game balls such as 16, and a predetermined number of game balls are paid out in accordance with the manner of entering the game balls into a plurality of entrances in one game. can do.

  According to the means 12, in the pachinko machine, any one of the effects from the means 1 to the means 11 can be achieved.

  Means 13: The structure of any one of Means 1 to 11 is characterized in that “the gaming machine is a pachislot machine”. A pachislot machine is used to insert a medal, which is a game medium, and after a medal is inserted, a symbol string composed of a plurality of symbols is displayed in a variable manner in accordance with the operation of a starting operation means (for example, an operation lever), and then a stop This is a slot machine with a stop operation function that performs a substantial game of stopping the fluctuation of the symbol sequence in accordance with the operation of an operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of stopping the variation of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 13, in the pachi-slot machine, any of the operational effects from means 1 to means 11 can be achieved.

  Means 14: In any one of the constitutions of Means 1 to 11, “The gaming machine is a gaming machine in which a pachinko machine and a pachislot machine are fused”. Here, “a game machine in which a pachinko machine and a pachislot machine are fused” means that a plurality of (for example, five) game balls are used as one unit of input medium, and after the input medium is input, the starting operation means A symbol string composed of a plurality of symbols is variably displayed in response to an operation of the operation lever (for example, an operation lever), and thereafter, the variation of the symbol string is stopped in response to an operation of a stop operation means (for example, a stop button). If the stop operating means is not operated even after a predetermined time has elapsed, the change in the symbol sequence may be stopped when the predetermined time has elapsed. And, when the combination of symbols at the time of stopping the variation of the symbol row satisfies a specific condition, a predetermined number of medals can be paid out according to the satisfied condition, or the player can acquire a large amount of medals. In addition, a special advantageous state advantageous to the player is generated.

  According to the means 14, in the gaming machine formed by fusing the pachinko machine and the pachislot machine, any of the operational effects from the means 1 to the means 11 can be achieved.

  At first glance, there is a game medium in a game machine that does not play a substantial game depending on the medium to be inserted, such as a pachislot machine exemplified above or a game machine in which a pachinko machine and a pachislot machine are fused. However, even with such a gaming machine, it can be assumed that a game played using a game ball or other appropriate article is included in the entire game content. Therefore, even such a gaming machine can be a target of a gaming machine in which a game is played using a gaming medium.

  Thus, according to the present invention, it is possible to produce an effect that spans multiple variations even when there is no pending display of variation display relating to the second decorative symbol sequence, and it is possible to suppress a decrease in interest in the effect. In addition, since there is no pseudo-variation for the first lottery triggered by a winning at the first starting opening, it will be that the variation time of the first decorative symbol sequence becomes too long when entering a specific gaming state. It is possible to prevent and prevent a decrease in interest in a specific gaming state.

Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) according to an embodiment of the present invention will be described in detail with reference to the drawings. 1 to 9 show a general gaming machine, and a characteristic configuration of the pachinko machine 1 according to the present embodiment will be described with reference to FIGS.
[Overall Configuration of Pachinko Machine] A description will be given based on FIGS. 1 and 2.
FIG. 1 is a front view showing the entire front side of the pachinko machine, and FIG. 2 is a perspective view showing a state in which the main body frame is opened on one side of the outer frame of the pachinko machine and the front frame is opened on one side of the main body frame. It is. In FIG. 1 and FIG. 2, the decorative member in the game area is omitted.
The pachinko machine 1 includes an outer frame 2, a main body frame 3, a front frame 4, a game board 5, and the like. The outer frame 2 is formed into a vertically long rectangular frame shape by upper, lower, left, and right wooden frame members, and has a lower receiving plate 6 that receives the lower surface of the main body frame 3 at the front lower portion of the outer frame 2. On one side of the front surface of the outer frame 2, the main body frame 3 is attached by a hinge mechanism 7 so as to be opened and closed forward. The outer frame 2 may be formed of a light metal such as resin or aluminum.

[Configuration of Main Body Frame] A description will be given based on FIGS. 1 and 3.
FIG. 3 is a perspective view showing the main frame of the pachinko machine and the game board separated from the front right and diagonally.
The main body frame 3 is configured by integrally molding the front frame body 11, the game board mounting frame 12, and the mechanism mounting body 13 with a synthetic resin material. The front frame body 11 of the main body frame 3 is formed in a rectangular frame shape having a size corresponding to the outer shape excluding the support plate 6 on the front side of the outer frame 2 (see FIG. 2). A main body frame side hinge device 15 is fixed to the upper and lower portions on one side of the front frame body 11, and a hinge pin and a hinge are connected to the outer frame side hinge device 14 fixed to the upper and lower portions on one side of the outer frame 2. It is mounted so that it can be opened and closed by a hole. That is, the hinge mechanism 7 is configured by the outer frame side hinge tool 14, the main body frame side hinge tool 15, the hinge pin, and the hinge hole.

  On the front side of the front frame body 11, a speaker box portion 16 is integrally formed in the front lower left area of the front frame body 11 positioned below the game board mounting frame 12, and is formed in the front opening portion of the speaker box portion 16. The speaker mounting plate 17 is mounted so as to close the opening. A speaker 18 is mounted on the speaker mounting plate 17. In addition, in the lower region of the front surface of the front frame 11, a firing rail 19 is attached to the upper half of the front frame 11 in an inclined manner. A lower front plate 30 is mounted on the lower half of the lower area of the front surface of the front frame 11. A lower tray 31 capable of storing game balls is provided at a substantially central portion of the front surface of the lower front plate 30, an operation handle 32 is provided on the right side, and an ashtray 33 is provided on the left side. . The lower plate 31 is provided with a ball discharge lever 34 for discharging the game ball downward.

[Configuration of Front Frame] A description will be given based on FIGS. 1 and 2.
The front frame 4 is mounted on one side of the front surface of the front frame body 11 so as to cover a portion extending from the upper end of the front frame body 11 to the upper edge of the lower front plate 30 so as to be opened and closed forward by a hinge mechanism 36. Yes. In addition, a substantially circular opening window 38 through which the game area 37 of the game board 5 can be seen through from the front is formed at a substantially central portion of the front frame 4. Further, a window frame 39 having a rectangular frame shape larger than the opening window 38 is provided on the rear side of the front frame 4, and a transparent plate 50 such as a glass plate or a transparent resin plate is mounted on the window frame 39. . Further, substantially the entire front surface of the front frame 4 is decorated by a front decoration member in which a lamp or the like is provided, and an upper plate 51 is formed at the lower part of the front surface of the front frame 4. Specifically, around the opening window 38, a side decoration device 52 is mounted on the left and right sides, an upper plate 51 is mounted on the lower portion, and an acoustic decoration device 53 is mounted on the upper portion. The side decoration device 52 is mainly configured by a side decoration body 54 in which a lamp substrate is disposed and formed of a synthetic resin material. A plurality of slit-like opening holes that are long in the horizontal direction are arranged in the side decoration body 54 in the vertical direction, and a lens 55 corresponding to a light source disposed on the lamp substrate is incorporated in the opening hole. The acoustic illumination device 53 includes a transparent cover body 56, a speaker 57, a speaker cover 58, a reflector body (not shown), and the like, and these constituent members are assembled together to form a unit. A button 59 that can be operated by the player is provided on the left side of the upper plate 51.

[Configuration of Locking Device] A description will be given based on FIGS. 2 and 3.
A function of locking the main body frame 3 with respect to the outer frame 2 and a function of locking the front frame 4 with respect to the main body frame 3 on the rear side of the free end side opposite to the hinge mechanism 36 of the front frame body 11 The locking device 70 having both of the above is mounted. That is, in this embodiment, the locking device 70 includes a plurality of upper and lower body frame locking hooks 72 that detachably engage with a closing tool 71 provided on the outer frame 2 to lock the body frame 3 in a closed state, From the front of the pachinko machine 1, a plurality of upper and lower door locking hooks 74 that detachably engage with a closing tool 73 provided on the rear side of the front end of the front frame 4 to lock the front frame 4 in a closed state. A cylinder lock 75 that is exposed through the front frame 11 and the lower front plate 30 is provided so that the key can be inserted and unlocked. Then, a key is inserted into the key hole of the cylinder lock 75 and rotated in one direction, so that the engagement between the main body frame locking hook 72 and the closing tool 71 of the outer frame 2 is released, and the main body frame 3 is unlocked. By rotating in the opposite direction, the engagement between the door locking hook 74 and the closing tool 73 of the front frame 4 is released and the front frame 4 is unlocked.

[Configuration of Game Board Mounting Frame] A description will be given based on FIGS. 2 to 4.
FIG. 4 is a rear view showing the entire rear side of the pachinko machine.
As shown in FIGS. 2 and 3, the game board mounting frame 12 of the main body frame 3 is provided on the rear side of the front frame body 11, and the game board 5 is mounted so as to be attachable / detachable from the front. . The game board 5 is formed in a substantially square plate shape having a size to be fitted from the front of the game board mounting frame 12 (see FIG. 9). A guide rail 78 including an outer rail 76 and an inner rail 77 is provided on the board surface (front surface) of the game board 5, and a game area 37 is defined inside the guide rail 78. A predetermined gap is provided between the launch rail 19 and the guide rail 78, and when the launched game ball returns to the guide rail 78, the game ball is discharged from the gap. It is configured to be guided to the lower plate 31. Further, a front structural member 79 made of synthetic resin is attached to the front surface of the game board 5 in the outer region of the guide rail 78.

  On the other hand, as shown in FIG. 4, the lower part on the rear side of the game board 5 receives a game ball that has flowed into the various winning devices in a portion extending from the center part to the lower part, and serves as a collective bag for guiding the game ball to a predetermined position. A box mounting base 91 having both the above function and the function as a box mounting portion is provided. A sub-control board box 93 in which a sub-control board 92 such as a sound control board and a lamp control board is housed is mounted on the box mounting base 91 and is superposed on the rear side of the sub-control board box 93. A main control board box 95 in which the main control board 94 is accommodated is mounted. Further, in a state where the box mounting base 91, the sub control board box 93 and the main control board box 95 are respectively mounted on the rear side of the game board 5, the game board 5 is moved from the front of the game board mounting frame 12 of the main body frame 3. The box mounting base 91, the sub control board box 93, and the main control board box 95 are arranged so as not to protrude outward from the outline of the game board 5 so as to be fitted and mounted.

[Configuration of Main Body Frame Mechanism Mounting Body, Ball Tank, and Tank Rail] A description will be given based on FIGS. 7 and 8.
FIG. 7 is a perspective view showing the state in which various members are assembled to the main body frame of the pachinko machine from diagonally upper right rear, and FIG. 8 is a perspective view showing the main body frame from diagonally upper right rear.
A tank mounting portion 111, a rail mounting portion 112, a dispensing device mounting portion 113, and the like are formed on the mechanism mounting body 13 of the main body frame 3, and a ball tank 114 is mounted on the tank mounting portion 111. The ball tank 114 is made of a transparent synthetic resin material, and is formed in a box shape opening upward so that a large number of game balls supplied from the island facility can be stored. The storage state of the game balls in the ball tank 114 is visible through the rear side wall of the ball tank 114. In addition, a discharge port 116 for discharging a game ball is formed at the rear corner of the bottom plate portion 115 of the ball tank 114, and the bottom plate portion 115 is formed on an inclined surface inclined downward toward the discharge port 116. .

  The mechanism mounting body 13 of the main body frame 3 is integrally formed with a rail mounting portion 112 so as to approach the tank mounting portion 111 downward, and the rail component 117 is mounted on the rail mounting portion 112 so that the tank rail 118 is configured. That is, in this embodiment, the rail mounting portion 111 is formed in a state where the upper lateral direction portion of the main body frame 3 is recessed by a predetermined depth, and the rear side wall of the recess is used as the front wall portion 119 of the tank rail 118. An inclined rail shelf 120 that is inclined downward from one end (left end toward FIG. 8) to the other end (right end toward FIG. 8) is formed along the lower edge of the recess. An upward surface extending in the lateral direction of the rail shelf 120 is used as a rail receiving portion 121.

  A rail constituting member 117 which is mounted on the rail mounting portion 112 and constitutes the tank rail 118 includes a rear wall portion 122 which forms a rail passage between the rail mounting portion 112 and the front wall portion 119, and an inclined lower plate And a partition wall (both not shown) that project along the center in the front-rear direction of the upper surface of the lower plate part and divide the rail passage into front and rear rows (in this embodiment, front and rear rows). It is formed in preparation. The rail constituting member 117 is attached to the rail attaching portion 112 by an appropriate attachment means, thereby forming a tank rail 118 having a plurality of front and rear rows of rail passages. Then, after the game balls discharged from the discharge port 116 of the ball tank 114 (falling due to its own weight) are received at one end of the rail passages in the front and rear rows of the tank rail 118, the game balls follow the rail passage by their own weight. And rolling toward the other end of the rail passage. Further, in this embodiment, the rail constituent member 117 is formed of a transparent synthetic resin material, whereby the flow state of the game balls in the rail passage is visually recognized through the rear wall portion 122 of the rail constituent member 117. It is possible.

  The front wall portion 119 of the tank rail 118 (rail mounting portion 112) is separated from the first space portion in order to avoid interference with the upper end portion of the rear portion of the equipment (for example, an accessory) protruding to the rear side of the game board 5. It is provided in the state. In this embodiment, the rear end of the rail shelf 120 that is the rear end portion of the main body frame 3 and the rear wall portion of the tank rail 118 are substantially flush with the rear side wall of the ball tank 114. In other words, the tank rail 118 is arranged rearwardly from the rear surface of the game board 5 until the rear wall portion of the ball tank 114 is substantially flush with the rear wall portion of the ball tank 114. As a result, a first space portion is provided between the rear side of the game board 5 and the front wall portion 119 of the tank rail 118 to avoid interference with the rear portion of the equipment (for example, an accessory). .

  Above the tank rail 118, a rectifying body 123 for aligning the game balls flowing in the rail passage without overlapping each other is mounted on the upper portion thereof so as to be swingable about the shaft 124. The rectifier 123 is provided with a weight from the center to the bottom.

[Configurations of Dispensing Device Mounting Unit and Ball Dispensing Device] A description will be given based on FIGS. 7 and 8.
A vertically long paying device mounting portion 113 corresponding to a ball paying device (ball paying unit) 125 described below is formed in the vertical direction of one side of the mechanism mounting body 13 of the main body frame 3. The dispensing device mounting portion 113 is formed in a concave shape having an opening on the rear side. In addition, an opening 127 through which a payout motor 126 (see FIG. 3) of the ball payout device 125 can project is formed at a predetermined position of a back wall portion (not shown) having a stepped shape of the payout device mounting portion 113. Yes.

  In a state where the ball payout device 125 is mounted in the recess of the payout device mounting portion 113, a second space portion is provided between the game board 5 and the first space portion, which is at substantially the same level in the front-rear direction. . Thus, the rail passage and the ball passage are arranged at substantially the same level in the front-rear direction. Further, the rear end of the body frame 3, that is, the rear end of the peripheral wall portion of the payout device mounting portion 113, the rear end of the rail shelf 120, the ball tank 114, the tank rail 118, and the ball payout device 125 are substantially the same surface. ing.

  The ball payout device 125 has a vertically long box shape that is substantially the same size as the recess of the payout device mounting portion 113, and is unitized by mounting various components related to payout. The ball payout device 125 is fitted from the rear opening of the recess of the payout device mounting portion 113 and is mounted by appropriate mounting means (for example, mounting means such as an elastic clip, a locking claw, and a screw). It has become.

  Although not shown, the ball payout device 125 is formed by dividing the ball passages having inflow ports respectively communicating with the outlets of the rail passages in the tank rail 118 into a plurality of front and rear rows (for example, front and rear rows). Also, the downstream portions of the front and rear rows of ball passages formed in the interior are bifurcated to form front and rear rows of prize balls, a ball rental ball passage and a ball removal ball passage. In addition, a payout member (not shown) made of a rotating body for distributing and paying out game balls to any of the passages is rotated in the forward and reverse directions at a branch portion between the winning ball and the ball passage for lending and the ball passage for ball removal. It is arranged to be possible.

[Equipment on the lower rear part of the main body frame] A description will be given based on FIGS.
On the rear side of the front frame 11 of the main body frame 3, on one side (left side in FIG. 4) of the rear lower region of the front frame 11 positioned below the game board mounting frame 12, A launching device unit 130 that is assembled with a launching hammer (not shown) for launching a game ball sent to the launching position of the tilted end, a launching motor 128 that operates the launching hammer, and the like, assembled on the mounting substrate 129. Is installed. In addition, a power supply board box 132 that accommodates the power supply board 131 is mounted at a substantially central portion of the rear lower region of the front frame body 11, and the dispensing control board 133 is placed in a state of being superimposed on the rear side of the power supply board box 132. A payout control board box 134 to be accommodated is mounted. The payout control board 133 includes a RAM for storing the number of game balls to be paid out, and transmits a control signal for paying out game balls in accordance with a payout signal transmitted from the main control board 94 to a relay circuit board (not shown). Thus, the operation of the payout motor 126 is controlled.

[Configuration of Rear Cover Body] A description will be given based on FIGS. 4 and 5.
FIG. 5 is a perspective view showing the entire rear side of the pachinko machine from the upper right rear.
The rear end portions of the display device control board box 135 (see FIG. 9) and the main control board box 95 arranged on the rear surface of the game board 5 protrude toward the window opening portion opened in the center portion of the mechanism mounting body 13. . And between the side wall part which comprises one side wall of the window opening part of the mechanism mounting body 13, and the one side wall of the dispensing device mounting part 113 which comprises the other side wall, a substantially square box shape is formed by an opaque synthetic resin material. The formed rear cover body 136 is detachably mounted by a cover hinge mechanism 137.

  The rear cover body 136 is configured integrally with a substantially rectangular rear wall portion 138 and a peripheral wall portion 139 protruding forward from the outer peripheral edge of the rear wall portion 138. Of the peripheral wall portion 139 of the rear cover body 136, the wall portion 139 a on one side is attached and detached from above the hinge holes of the hinge body 140 formed at a total of three positions above and below the side wall portion of the mechanism mounting body 13. A hinge body 142 having a hinge pin 141 that can be fitted downward is integrally formed. Further, of the peripheral wall portion 139 of the rear cover body 136, the other wall portion 139 b has a locking claw that can be elastically engaged with a locking hole formed in one side wall of the dispensing device mounting portion 113. The elastic closing body 143 is integrally formed.

  That is, in the rear cover body 136, the hinge pins 141 of the upper and lower and intermediate hinge bodies 142 are respectively fitted from above the hinge holes of the hinge body 140 of the side wall portion of the mechanism mounting body 13. In this state, the rear cover body 136 is rotated toward the other side of the mechanism mounting body 13 around the hinge pin 141, and the elastic closing body 143 is inserted into the locking hole on one side wall of the dispensing device mounting portion 113. The rear cover body 136 is held in a closed state on the rear side of the mechanism mounting body 13 by being elastically engaged. Then, the rear cover body 136 covers the entire display device control board box 135 (see FIG. 9) on the rear surface of the game board 5 and a portion extending from the substantially middle portion to the upper end of the main control board box 95 by the rear cover body 136. ing. As a result, the board connector of the main control board 94 exposed to the upper part of the main control board box 95 (mainly a board connector for connecting to the display apparatus control board) is hidden from view from behind.

  Further, a portion from the substantially middle portion to the lower end of the main control board box 95 is exposed without being covered by the rear cover body 136. The inspection connector 144 arranged on the main control board 94 is exposed at the lower part of the main control board box 95, and the inspection connector on the main control board 94 is closed with the rear cover body 136 closed. A board inspection device (not shown) can be connected to the connector 144 for inspection.

  A large number of heat radiation holes 145, 146, 147, and 148 are provided in the rear cover body 136, and internal heat is released from the large number of heat radiation holes 145, 146, 147, and 148. . In this embodiment, the rear cover body 136 is provided with a number of slit-like heat radiation holes 145 extending from the peripheral wall portion 139 to the rear wall portion 138, and from the substantially middle height position of the rear wall portion 138 to the upper portion. A large number of elliptical and elliptical heat radiation holes 146 are provided, and a large number of elliptical and elliptical heat radiation holes 147 and a predetermined number of laterally rectangular heat radiation holes 148 penetrate the lower portion of the rear wall 138. It is installed.

  Further, the horizontally elongated rectangular heat radiation hole 148 has a size corresponding to the size and arrangement position of a plurality of parallel seal portions 149 sealed by the seal screw (sealing member) of the main control board box 95. It penetrates the position. As a result, even when the opaque rear cover body 136 is closed, the plurality of parallel sealing portions 149 of the main control board box 95 are exposed so as to be visible at the portion of the heat radiation hole 148. For this reason, even when the rear cover body 136 is closed, the sealing state of the sealing portion 149 of the main control board box 95 can be easily visually confirmed. In addition, since the opaque synthetic resin material can be easily used as a synthetic resin material that is recycled as compared with the transparent synthetic resin material, the rear cover body 136 can be manufactured at low cost.

  Of the peripheral wall portion 139 of the rear cover body 136, at a predetermined position (two places on the left and right in this embodiment) of the upper side wall portion 139c, a power cord (not shown) is held in a substantially folded state so as to be appropriately folded. An elastically deformable cord holder 150 extends toward the rear wall surface of the upper tank rail 118 (the rear wall surface of the rail component member 117). A knob for removing the power cord by elastically deforming the cord holder 150 is formed at the tip of the cord holder 150.

  One end of the power cord is detachably connected to the board connector 152 of the distribution board 151, and the power plug at the other end is inserted into a power outlet. As described above, by forming the cord holder 150 integrally with the rear cover body 136 and holding the power cord, the power cord hangs when the pachinko machine 1 is transported and stored, or it may become an obstacle. The trouble which is caught can be prevented.

[Configuration of Sphere Derivative for Lower Plate, etc. at Lower Lower Side of Main Body Frame] A description will be given based on FIGS. 1 and 6.
6 is a perspective view showing a state in which the rear cover body and various control boards are removed from the perspective view of the pachinko machine shown in FIG.
A lower dish ball derivative 153 is attached to the other side portion (hinge portion) of the rear lower region of the main body frame 3 in the recessed portion of the rear stepped portion of the speaker box portion 16. The lower tray ball derivative 153 is used when the game balls paid out to the upper plate 51 through the upper plate connection path (not shown) from the winning ball and rental ball passage of the ball dispensing device 125 are full. The game ball on the upper plate communication path is for guiding the game ball to the lower plate 31.

  In this embodiment, a board box 155 that houses the interface board 154 is mounted on the outer surface of the rear wall of the lower dish ball derivative 153. The interface board 154 is interposed between the ball lending machine installed adjacent to the pachinko machine 1 and the payout control board 133, and transmits / receives a signal related to ball lending between the ball lending machine and the payout control board 133. Electrical connection is possible.

[Configuration of Game Board] The game board will be described with reference to FIGS.
FIG. 10 is an enlarged front view showing the configuration of a pachinko main part in which a game board having a game area and a plurality of units mounted on the game board are assembled, and FIG. 11 shows the pachinko main part from the upper left front. FIG. 12 is a perspective view showing a pachinko main portion from the upper right front, FIG. 13 is a perspective view showing a game board having a game area from the upper right front, and FIG. 14 is an exploded pachinko main portion. It is a disassembled perspective view shown from diagonally forward.

  As shown in FIG. 13, the game board 5 has a front component member 211 having a substantially circular opening 210, and a front component member 211 attached to the front side and an opening having the same shape as the front component member 211 (not shown). And a colorless and transparent game area plate 81 which is sandwiched between the front component member 211 and the game board base 212 and closes the opening 210 of the front component member 211 and the opening of the game board base 212. Configured.

  The game area plate 81 has an outer peripheral shape corresponding to the opening of the game board base 212, and the thickness thereof is the minimum necessary thickness (8 that can sufficiently hold the obstacle nail to be laid. 10 mm). This thickness is approximately half the thickness of the game board base 212.

  The game area plate 81 is made of a transparent resin in which a resin material such as polycarbonate resin, polyarylate resin, acrylic resin, and methacrylic resin contains an elastic resin material (in this embodiment, rubber) in a predetermined ratio. As described above, the elastic resin material is included in the resin material constituting the game area plate 81, so that even if a failure nail or the like is placed on the game area plate 81, a crack does not occur, and a flaw caused by a flowing game ball or the like is caused. Can also be suppressed, and as a result, the player's interest can be prevented from decreasing.

  Further, the game area plate 81 is formed of an extruded transparent resin plate, and the direction of extrusion intersects the vertical direction (desirably, the direction of extrusion is about 45 degrees with respect to the vertical direction). To be in the direction of Thus, by forming the extrusion direction of the transparent resin plate constituting the game area plate 81 in the direction intersecting the vertical direction, that is, the extrusion direction is a direction other than the vertical direction, Even when the effect display device 101, the decorative body 84, and the like are arranged behind, it is possible to suppress the occurrence of moire as a result of interference between the game area board 81 and the dot matrix of the effect display device 101, the decorative body 84, and the like. It becomes possible to do. That is, it is possible to prevent the effect display device 101, the decorative body 84, and the like from becoming difficult to see due to moire.

  On the surface of the game area plate 81, a guide rail 78 including an outer rail 76 and an inner rail 77 for guiding a game ball into the opening 210, a main winning port unit 214, a passing gate 790, and the like are attached. A main character 213 having a frame-shaped center character 230 is attached to the opening 82 in which the frame is formed. That is, the game area 37 is defined on the surface of the game area plate 81 surrounded by the opening 210, and a number of obstacle nails (not shown) are provided in the game area 37 in a predetermined gauge arrangement. In addition, the above-mentioned main character 213, the passing gate 790, the main winning a prize opening unit 214, and the like are arranged at appropriate positions in the middle thereof. Note that an out-port 220 is provided at the lowermost center of the game area 37 to discharge game balls that have not won a prize-winning hole or the like from the game area 37. Note that the passage gate 790 is provided with a gate sensor 990 (see FIG. 35) that detects that a game ball has passed through the passage gate 790.

  Further, as shown in FIGS. 14 and 10 to 12, on the rear side of the game board 5, a frame-like base member 83 and a plurality of decorative bodies 84 attached to the surface of the base member 83 are provided. The lighting unit 85 visible through the transparent game area plate 81, the movable accessory 87 visible through the opening 82 formed in the game area plate 81, and the movable mechanism 88 for driving the movable accessory 87. And the effect display device 101 that is fitted into the window 100 of the movable accessory unit 89 from behind and visible through the opening 82 is assembled.

(About the composition of the main character)
Next, a specific configuration of the main character 213 in the game board 5 will be described in detail with reference to FIGS. 15 is a perspective view showing the main role from the upper right front, FIG. 16 is a perspective view showing the center role from the oblique front, and FIG. 17 is a perspective view showing the stage of the center role from the upper right front. FIG. 18 is a perspective view showing a state where the coloring member is removed from the stage, and FIG. 19 is a perspective view showing the coloring member obliquely from the front. FIG. 20 is an enlarged perspective view showing the central portion of the stage from the upper right front, and FIG. 21 is an enlarged perspective view showing the central portion of the stage from the upper left rear.

  As shown in FIG. 15, the main character 213 in the game board 5 includes a center character 230 formed in a frame shape, a character display 231 attached to the right front surface of the center character 230 and capable of transmitting light, And a windmill 219 attached to the lower edge of the left side of the accessory 230.

  As shown in FIG. 16, the center accessory 230 includes a frame-shaped center frame 610 made of a colorless and transparent synthetic resin material, an opaque mirror surface member 611 disposed on the upper side of the front surface of the center frame 610, and a center frame. The stage decoration plate 618 is formed of a member of the same color (for example, opaque black) as a stage 164 which will be described later, which is disposed on the front surface of the lower edge portion of 610. By providing a mirror surface member 611 on the front surface of the center frame 610, light passing through the center frame 610 is shielded and light irradiated from the player side is reflected.

  Further, as shown in FIG. 15, at the left side edge of the center accessory 230, the first warp inlet 105 opened to the outside of the center accessory 230 and the first warp opened to the inside of the center accessory 230. A first warp passage 107 having an outlet 106 and communicating with the first warp inlet 105 and the first warp outlet 106 is formed. Similarly, a second warp passage 162 having a second warp inlet 160 and a second warp outlet 161 is formed below the first warp passage 107 as a warp passage partitioned from the first warp passage 107. Yes. The first warp outlet 106 and the second warp outlet 161 are extended to the vicinity of the lower edge of the center accessory 230 by a work path forming member 163 attached to the lower back of the center accessory 230. The first warp outlet 106 is formed behind the second warp outlet 161 (that is, the side opposite to the player). That is, when a game ball rolling in the game area 37 on the outside (left side) of the center accessory 230 enters the first warp inlet 105 on the upper side, On the other hand, when the ball enters the second warp inlet 160 on the lower side, it is sent to the front side (player side) of the lower edge.

  Further, the center accessory 230 has a first shelf 165 that can roll a game ball supplied from the first warp outlet 106 of the first warp passage 107 in the left-right direction on the upper surface of the lower edge portion thereof. A stage 164 having a rolling surface 167 including a second shelf 166 capable of rolling the game ball supplied from the second warp outlet 161 of the second warp passage 162 in the left-right direction is provided. . A step 172 is formed between the first shelf 165 and the second shelf 166, and the second shelf 166 is lower than the first shelf 165. That is, the second shelf portion 166 is disposed on the player side with respect to the first shelf portion 165, and is disposed downstream of the first shelf portion 165 in the flow direction of the game ball. Here, the stage 164 corresponds to a receiving shelf of the present invention.

  As shown in FIGS. 20, 21, or 17, the first shelf 165 includes a curved surface 168 that gradually decreases toward the center, and a hill that is provided at the center of the first shelf 165 and is raised upward. Part 169 is formed, and the game ball is repeatedly rolled in the left-right direction along the curved surface part 168, and it is avoided that the game ball having weakened momentum is concentrated on the central part of the first shelf part 165. ing. In addition, a concave guide groove 170 that guides a game ball that rolls in the left-right direction in the first shelf 165 toward the rear is formed in the center of the hill portion 169. A dam portion 173 having a predetermined height that prevents the game ball from being discharged from the first shelf portion 165 toward the second shelf portion 166 is provided upright at the edge portion. In addition, since the dam portion 173 is formed of a colorless transparent member, even when the height of the dam portion 173 is relatively high, the behavior of the game ball rolling on the first shelf portion 165 is not visually blocked. Absent.

  In addition, a ball receiving portion 177 that protrudes rearward from the first shelf portion 165 is formed integrally with the stage 164 at the center portion of the stage 164, and is located on the hill portion 169 of the first shelf portion 165. It is possible to accept a game ball that rolls at, and to enter a first starter device 456 (described later). Thus, since the ball receiving portion 177 is provided so as to protrude from the first shelf portion 165, the first starter device 456 and the stage 164 are associated with each other and roll on the first shelf portion 165. Whether or not the game ball is accepted by the entrance receiving unit 177 can be enhanced. Further, at this time, the reception of the game ball into the ball receiving unit 177 is not hindered by the game ball rolling outside the center accessory 230, and thus occurs when the ball flows down from the optimal position of the stage 164. It is possible to maintain a sense of expectation and to wipe away anxiety due to the loss of expectation.

  The ball receiving portion 177 extends from the first shelf 165 rearward in a substantially horizontal direction and has an arch-shaped guide portion 178 whose bottom surface is opened, and covers the guide portion 178 and extends obliquely upward. And a plate-like upper surface portion 179. For this reason, it is possible to reliably send the game ball that has entered the ball receiving portion 177 along the guide portion 178. That is, even when the game ball entering the ball receiving unit 177 has a strong momentum, it is possible to prevent the ball from deviating from or jumping over from the left and right side surfaces and to smoothly enter the ball. In addition, the arch-shaped guide part 178 is provided so as to protrude upward from the first shelf part 165, but an upper surface part 179 is formed so as to cover the guide part 178, and extends obliquely upward. Since it is provided with an inclination, it is possible to impress a sense of unity with the first shelf 165 and to make the incoming ball receiving portion 177 large and conspicuous by the upper surface portion 179.

  On the other hand, the second shelf portion 166 is formed with a curved surface portion 182 that gradually decreases toward the center side, and the game ball can be repeatedly rolled in the left-right direction. The second shelf 166 may be supplied with game balls directly through the second warp passage 162 or may be supplied with game balls discharged from the first shelf 165. . In addition, a ball guide path 183 that guides the game ball on the second shelf 166 so as to flow down substantially right above the center of the main winning opening unit 214 (see FIG. 13) is provided at the center of the second shelf 166. In addition. The ball guide path 183 is disposed substantially at the center of the second shelf 166 and has a concave ball guide 184 that guides the game ball to the rear side of the second shelf 166, and the second shelf below the ball guide 184. The ball receiving portion 185 that extends to the rear side of the portion 166 and can receive a game ball from above, and the game ball received by the ball receiving portion 185 opens below the ball guide portion 184 and to the front side of the second shelf portion 166. And a ball guiding portion 187 for guiding the ball to flow out from the ball outlet 186. Note that the game ball deviates from the first shelf 165 or the second shelf 166 between the first shelf 165 and the second shelf 166 and at predetermined positions on the front edge of the second shelf 166. A weir portion 188 having a predetermined height that restricts this is partially provided. Here, the ball guide path 183 corresponds to the guide path of the present invention.

  By the way, when the stage is formed of a colorless and transparent member like the center frame 610, it is difficult to visually recognize the behavior of the game ball rolling on the stage. In other words, the decorative body arranged on the back side of the game area board 81 and the behavior of the game ball are overlapped and visually recognized, so that the movement of the game ball becomes difficult to understand, and thus the degree of attention to the behavior of the game ball decreases. However, it is not possible to fully exhibit the effect of the game ball rolling.

  Therefore, in this example, the stage 164 is configured to include a colored member. For this reason, the movement of the game ball rolling in the left-right direction on the stage 164 becomes easy to understand, and the degree of attention to the behavior of the game ball can be increased. Even if the stage 164 is made of a colored member, the stage 164 is located at the boundary between the effect display device 101 and an electrical decoration unit 85 described later, and thus does not block these decorations and effect displays. Moreover, it is possible to emphasize that the effect display device 101 and the illumination unit 85 are separate effect members, respectively, and the overall effect can be tightened. In particular, since the stage 164 is formed of a black opaque member, the movement of the silver or gold game ball rolling on the stage 164 is made easier to understand, and the stage 164 itself is placed on the transparent game area plate 81. Can be suppressed from being too conspicuous.

  The stage 164 will be described in more detail with reference to FIGS. The stage 164 includes a colorless and transparent surface material 613 (made of synthetic resin) that forms a rolling surface of the game ball, and a black colored member 614 (synthetic) that is attached to the lower surface of the surface material 613 and visible through the surface material 613. (Made of resin). For this reason, although it is a black member as a whole, it is possible to produce a transparent feeling on the surface, and it is possible to prevent the colorless and transparent game area plate 81 and the colorless and transparent center frame 610 from giving an uncomfortable feeling. The coloring member 614 includes a plurality of coloring pieces 615 arranged apart from each other, and a slit-like window 616 that transmits light through the surface material 613 is formed between the adjacent coloring pieces 615. Are arranged as follows. For this reason, the sense that the stage 164 is an opaque member can be wiped off, and a sense of unity between the stage 164 and the center frame 610 can be enhanced, and as a result, the uncomfortable feeling at the stage 164 can be further reduced. In addition, since the window part 616 is slit shape and is arrange | positioned by the predetermined space | interval, it does not influence so much about the visibility of a game ball. Further, as shown in FIG. 19, each colored piece 615 has a shape corresponding to the first shelf 165 and the second shelf 166, and is arranged over substantially the entire bottom surface of the surface material 613. In addition, the above-described winning device receiving portion 177 is integrally formed with the colored piece 615 disposed in the center.

  A portion of the surface material 613 corresponding to the window portion 616 is formed with an irregular reflection surface 617 that makes the window portion 616 translucent by irregularly reflecting light passing therethrough. For this reason, only light can be emitted without making the shape of the member arrange | positioned under the stage 164 visually.

  Further, as shown in FIG. 15, between the first shelf portion 165 and the second shelf portion 166 of the stage 164, more specifically, on the left and right sides of the front edge portion on the player side in the first shelf portion 165, upward. A colorless and transparent stage decoration member 619 that protrudes toward the opposite side is provided. Thereby, a stereoscopic effect can be given to the stage 164, the stage decoration member 619 and the behavior of the game ball can be visually recognized, and the interest in the behavior can be further enhanced. In particular, the stage decoration member 619 protrudes upward, but since it is a colorless and transparent member, the game ball rolling on the first shelf 165 is not blocked. In addition, by providing the colorless and transparent stage decoration member 619, it is possible to enhance the sense of unity between the colorless and transparent center frame 610 and the vicinity of the stage 164, and to further reduce the uncomfortable feeling in the stage 164 composed of the colored member.

(About the composition of the main prize opening unit)
Next, the configuration of the main winning a prize opening unit 214 will be described in detail with reference to FIG. First, the main winning opening unit 214 is disposed at a substantially central portion in the left-right direction of the game area 37 below the center accessory 230, and has a pocket-shaped second starting port device 330 that opens upward, and a second starting port device 330. A third starter device 332 that can be closed or opened by a second starter device 330 and a pair of movable pieces 331, and a rectangular shape that is disposed below the third starter device 332 and extends in the left-right direction. An attacker device 335 having an open / close door 334 whose upper side is capable of closing a grand prize opening (not shown) and a grand prize opening, and the diagonally upward so as to be spaced apart from each other. And a general winning opening 336 that opens. Note that each of the second starter device 330 and the third starter device 332 includes a receiving part for receiving a game ball and a ball path for guiding the received game ball. Further, the general winning opening 336 is formed of a cylindrical member whose front end surface protruding to the player side is closed and whose upper surface is opened, and is provided through the game area plate 81. The movable piece 331 is formed of a member having the same color as the stage 164, emphasizes the movement of the movable piece 331 on the transparent game area plate 81, and flows from the stage 164 in relation to the stage 164. It is made aware that the game ball can win a prize at the third start opening device 332. Here, the second start port device 330 corresponds to the second start port of the present invention, and the third start port device 332 corresponds to the first start port of the present invention.

  The main winning port unit 214 further includes a start port opening / closing drive unit (not shown) that opens and closes a pair of movable pieces 331 that open and close the third start port device 332. The start port opening / closing drive unit includes a start port solenoid having a plunger that can be moved back and forth in the front-rear direction, and in a horizontal direction and a left-right direction (a direction along the game board surface) as the plunger moves forward and backward in the start port solenoid. A transmission member that rotates around the extending axis and is capable of moving a protruding pin extending rearward from the pair of movable pieces 331 in the vertical direction.

  Also, a middle start port sensor 358 (see FIG. 35) and a lower start port sensor 358 are separately provided below the start port solenoid, and the second start port device 330 and the third start port device 332 are awarded. The detected game balls pass through the through holes of the middle start opening sensor 358 and the lower start opening sensor 358, respectively, and are detected by the middle start opening sensor 358 and the lower start opening sensor 358, and the lower side of the main winning prize opening unit 214. It is designed to be discharged from the outlet formed in the. Here, the middle start port sensor 358 corresponds to the second winning state detecting means of the present invention.

  Also, the attacker device 335 of the main winning hole unit 214 includes a large winning hole sensor 370 (see FIG. 35) that detects a game ball that has won the big winning hole, and a rectangular shape that extends in the left-right direction that can close the large winning hole. An open / close door 334 that is pivotally supported on the lower side and is pivotable forward from an upright side, an attacker solenoid (not shown) having a plunger that can be advanced and retracted in the front-rear direction, and the front and rear of the plunger in the attacker solenoid A transmission member that rotates around an axis extending in the horizontal direction and the left-right direction (the direction along the game board surface) as the direction advances and retreats, a prize winning opening sensor 370, the opening / closing door 334, and A casing having a guiding path that supports an attacker solenoid and the like and guides a game ball that has won a prize-winning opening so as to be detected by the prize-winning opening sensor 370 ( Deviation also has a do not) and shown.

  The attacker device 335 has a wider width in the left-right direction than the width when the pair of movable pieces 331 are opened and the third starter device 332 is opened. The game balls are easier to win. In addition, the game ball that enters from the big prize opening and is detected by the big prize opening sensor 370 is discharged as it is below the main prize opening unit 214.

  Further, the main winning opening unit 214 is fixedly attached to the game board base 212 so that the second starting port device 330 is located immediately below the ball outlet 186 (see FIG. 20) in the ball guiding path 183 of the main character 213. The game balls that have flowed out of the ball outlet 183 are arranged so as to increase the possibility of winning the second starting port device 330 of the main winning port unit 214.

(About the lighting unit)
Next, the structure of the electrical decoration unit 85 will be described in detail based on FIGS. 22 is a perspective view showing the electric decoration unit from the upper right front, FIG. 23 is a perspective view showing the base member of the electric decoration unit from the upper right front, and FIG. 24 shows each decorative body provided in the electric decoration unit. FIG. 25 is a cross-sectional view showing a portion of a lighting unit that emits light from a stage decoration member, FIG. 26 is a rear view showing the lighting unit, and FIG. 27 is a partition plate from the lighting unit. FIG. 28 is an exploded perspective view showing a state in which the center accessory is separated from the upper left rear, and FIG. 28 is a cross-sectional view showing an assembled state of the center accessory and the electrical decoration unit.

  As shown in FIGS. 22 and 23, the base member 83 of the electric decoration unit 85 is formed in a substantially rectangular frame shape having an opening 454 in the center, and a plurality of light emitting substrates 892a on which many LEDs are mounted. ˜892e (see FIG. 36), an inner substrate housing portion 452 that accommodates a light emission control substrate 450 that is connected to the respective light emitting substrates 892a to 892e and emits LEDs based on the gaming state, and a board housing portion 452 It is formed of an attachment portion 453 that extends outward and attaches the electrical decoration unit 85 to the back surface of the game board base 212 in the game board 5. The size of the board accommodating portion 452 substantially matches the size of the opening 210 in the front component member 79 of the game board 5, that is, the size of the game area 37, and the player side passes through the transparent game area plate 81. It is possible to see from. A transparent plate-like partition plate 461 is attached to the center of the base member 83 from the back side, and an opening 454 formed in the base member 83 is closed by the partition plate 461. In other words, the partition plate 461 closes the opening 82 (see FIG. 14) formed in the game area plate 81, and the game ball rolling on the game area 37 passes through the opening 82 to the rear. I try not to jump in.

  By the way, as shown in FIG. 14, in the gaming machine 1 provided with an electrical decoration unit 85 and a partition plate 461 behind the game board 5, and further provided with a movable accessory unit 89 and an effect display device 101 behind them. Since the plurality of units are arranged in the front-rear direction, the depth dimension of the stage 164 cannot be increased. For this reason, when it is going to form the receiving port of the 1st winning path 457 on the stage 164 in the back | inner side rather than the rolling surface 167, the depth dimension of the rolling surface 167 will become relatively narrow, and by extension, the 1st shelf part 165 will be extended. And it becomes difficult to form the second shelf 166. That is, it is difficult to entertain the behavior of the game ball on the rolling surface 167.

  Therefore, in this example, the first winning passage 457 of the first starter device 456 is formed in the base member 83 of the electrical decoration unit 85 assembled at the rear of the game board 5. Specifically, the first entrance passage 457 of the first starter device 456 is formed on the lower inner peripheral edge of the base member 83. As shown in FIG. 28, the first entrance passage 457 is disposed behind the stage 164 and is formed integrally with the base member 83. More specifically, a bowl-shaped guide wall portion 460 that is open on the back side and protrudes toward the stage 164 is formed in the vertical direction with the inlet portion 459 as an upper end. The guide wall portion 460 is formed to be detoured to the left so as not to interfere with the main winning port unit 214 protruding backward from the game area plate 81 (see FIG. 26). Further, the back side of the guide wall 460 is closed by a lid 462 extending downward from the lower end of the partition plate 461. That is, the first entrance passage 457 is formed by a combination of the guide wall portion 460 formed integrally with the base member 83 and the lid portion 462 formed integrally with the partition plate 461. Further, the first entrance passage 457 is provided with an upper start port sensor 416 (see FIG. 26) for detecting that a game ball has entered the first entrance passage 457. Here, the first start port device 456 corresponds to the first start port of the present invention, and the upper start port sensor 416 corresponds to the first winning state detecting means of the present invention.

  According to this, it is possible to secure the space for arranging the electric decoration unit 85 and the like, and to form the first winning path 457 without reducing the depth dimension of the rolling surface 167. In other words, by forming the first winning path 457 using the electric decoration unit 85, the size of the stage 164 is prevented and the game ball that rolls on the rolling surface 167 is moved to the first rear of the stage 164. It is possible to enter the winning path 457. A partition plate 461 is provided behind the first shelf 165 on the rolling surface 167, and the partition plate 461 forms a part of the first winning path 457. By forming the guide portion on the front side 600 of the lid portion 462 in 461 (see FIG. 27), it is possible to reliably receive the game ball flowing out from the rear end of the stage 164 into the first winning path 457. In other words, if a guiding portion (corresponding to a ball receiving portion) is projected from the partition plate 461 toward the first shelf portion 165, it can be received without deviating from the surroundings of the first winning path 457. Become. It is also possible to form the first winning path and the guiding part only on the front side 600 of the lid 462 in the partition plate 461. In this case, the first winning path 457 and the receiving part are all integrated. The configuration is further simplified.

  However, in this way, in the case where the ball receiving portion together with the first winning path 457 is formed integrally with a component different from the stage 164, that is, the decoration unit 85 and the partition plate 461, the center accessory 230 or The position of the first winning passage 457 and the ball receiving portion with respect to the rolling surface 167 may change due to an assembly error of the electric decoration unit 85 with respect to the game board 5, and in this case, the first winning passage 457 may enter. The ball probabilities vary among individual gaming machines.

  Therefore, in this example, as described above, the ball receiving portion 177 protrudes rearward from the first shelf portion 165 and is formed integrally with the stage 164, and is on the hill portion 169 of the first shelf portion 165. The game ball that rolls in is received by the entrance receiving unit 177 and entered into the first winning path 457. For this reason, the ball receiving portion 177 can be arranged at a fixed position with respect to the first shelf portion 165, and the probability of entering the first winning path 457 can be stabilized. That is, even when an assembly error occurs when the electrical decorating unit 85 is assembled to the center accessory 230, it is possible to prevent variations in the probability of entering the first winning path 457.

  On the other hand, as shown in FIG. 23, at the lower part of the base member 83, there are a recess 464 and a notch 465 that are large enough to accommodate the first starter device 456 that protrudes rearward from the back surface of the game area plate 81. The electrical decoration unit 85 and the first starter device 456 are configured so as not to interfere with each other. In addition, guide passages 466 are formed on the left and right sides of the cutout portion 465 so that the protruding portion of the general winning opening 336 attached to the game area plate 81 of the game board 5 and extending rearward is inserted. It has become. That is, the game ball that has entered the general winning opening 336 is sent to the guide passage 466. Note that a winning state detecting means (not shown) is arranged in the guide passage 466, and is configured to detect that the player has entered the general winning opening 336. In addition, a wiring insertion portion 467 penetrating the base member 83 is formed in the lower left portion of the base member 83, and the electric wire of the gate sensor 990 attached to the game area plate 81 passes through the wiring insertion portion 467 and is an electrical decoration unit 85. It is designed to be wired to the back of the. That is, it is wired straight behind from the gate sensor 990 so that the electric wire is not exposed through the transparent game area plate 81. A cylindrical guide portion 468 (see FIGS. 26 and 27) that communicates with the wiring insertion portion 467 extends rearward from the back surface of the base member 83.

  As shown in FIG. 22, the base member 83 is provided with a special symbol display 470, a holding lamp 472, and a normal symbol display 928. The special symbol display 470 is composed of a 7-segment LED, and lights up according to the winning of a game ball to the first starter device 456 (or the third starter device 332) and the second starter device 330, A special symbol corresponding to each starting port is displayed by a symbol (number or symbol).

  The hold lamp 472 is composed of four LEDs. Each LED is turned off and on, and the first start port device 456 (or the third start port device 332) and the second start port device. The number of start suspensions by winning game balls to 330 is displayed, and up to four start suspensions can be displayed. It should be noted that the special symbol display 470 and the holding lamp 472 protrude as a unit from the base member 83 to the player side, and are fitted into a display window 471 (see FIG. 13) provided on the game area board 81. ing.

  The light emitting substrates 892a to 892e are divided into a frame-shaped substrate housing portion 452, and the upper decorative body 480, right decorative body 481, A left decorative body 482, a lower right decorative body 483, and a lower left decorative body 484 are attached. These decorative bodies 84 are formed with openings and transparent portions that transmit light, and radiate light through these to provide a three-dimensional electric decoration. Specifically, as shown in FIG. 24, the upper decorative body 480 is disposed on the upper side of the base member 83, and extends in a radial manner with a three-dimensional protruding decorative portion 486 that protrudes toward the player side and floats light. A transparent decorative part 488 having a slit part 488a in the periphery and a lens part 488b for diffusing light at the center, a cylindrical tubular light emitting part 489 projecting toward the player side, and a band shape extending in the vertical direction Thus, a translucent belt-like light emitting portion 490 arranged at a predetermined interval in the left-right direction is formed.

  The right decorative body 481 is disposed on the right side of the base member 83, and is formed in a strip shape extending in the left-right direction, and is formed with a translucent strip-shaped light emitting portion 492 disposed at a predetermined interval in the vertical direction. The left decorative body 482 is disposed on the left side of the base member 83 and has a transparent decorative portion 494 having a slit portion 494a that spreads radially and a lens portion 494b that diffuses light in the center, and a cylindrical shape that protrudes toward the player side. A cylindrical light emitting portion 495 and a translucent belt-like light emitting portion 496 formed in a strip shape extending in the left-right direction and arranged at predetermined intervals in the vertical direction are formed.

  The lower right decorative body 483 is disposed in the lower right portion of the base member 83, has a building light emitting portion 497 that has a shape of a building and can transmit light through a window, and is formed in a strip shape so as to extend in the vertical direction. A translucent belt-like light emitting portion 499 arranged at a predetermined interval and a colorless and transparent transparent light emitting portion 500 that projects toward the opening 454 (see FIG. 23) and emits light when irradiated from below are provided. Yes. The building light emitting portion 497 is provided with a through hole 498 communicating with the guide passage 466 (see FIG. 23) of the base member 83, and a general winning opening 336 ( 13) can be inserted. In addition, a dial irradiation unit 510 is provided in the lower part on the front side of the lower right decorative body 483 to irradiate the character display body 231 (see FIG. 15) attached to the game area board 81 from behind. It is like that. Here, as shown in FIG. 25, the transparent light emitting unit 500 is arranged behind the stage 164 and is visible through the opening of the center frame 610. For this reason, it is possible to further enhance the stereoscopic effect and designability of the stage 164 and further increase the attention to the vicinity of the stage 164. Further, since the upward light emitting means 631 provided on the light emitting substrate 892 irradiates the transparent light emitting unit 500 with light from below, the transparent light emitting unit 500 is lit up, and it is possible to enhance the effect.

  The lower left decorative body 484 is disposed in the lower left part of the base member 83, and is provided with a building light emitting unit 502, a strip light emitting unit 505, and a transparent light emitting unit 506, similarly to the lower right decorative body 483. Further, the lower left decorative body 484 is inserted into the through hole 503 into which the general winning opening 336 is inserted, and the wiring insertion portion 467 (see FIG. 23) formed in the base member 83 and the electric wire of the gate sensor 990 is inserted. A hole 504 is provided.

  In addition, the lower right decorative body 483 and the lower left decorative body 484 (collectively referred to as “lower decorative body”) are more undulated in the front-rear direction than the other decorative bodies (collectively referred to as “upper decorative body”). Yes. That is, the lower decorative body has a large uneven shape. Therefore, the colored stage 164 can be seen as if it is a part of the lower decorative body, and only the stage 164 appears to be raised, that is, on the colorless and transparent game area board 81. Thus, it is possible to prevent the stage 164 from becoming too conspicuous. Since the upper decorative body has a relatively small undulation in the front-rear direction, it can be harmonized with the colorless and transparent center frame 610 and the behavior of the game ball rolling on the game area plate 81 can be easily seen.

  Incidentally, as shown in FIG. 29, a plurality of forward light emitting means 632 for emitting light toward the center frame 610 side is provided in the light emitting substrate 892 at a position behind the center accessory 230. By projecting the light emitted from 632 to the player side through the center accessory 230, it is possible to make the center accessory 230 appear to emit light. That is, it is possible to give the center accessory 230 a function of electric decoration and attract attention to the center accessory 230.

  However, in the case where the light emitting source is arranged immediately behind the light emitting region in the center accessory 230, the light emitting source is attached to a relatively narrow space, or the electric wire connected to the light emitting source is routed inside the center accessory 230. It is necessary to make the structure of the center accessory 230 complicated and difficult to assemble. In addition, the manufacturing cost increases and the burden on the operator increases. In particular, when projecting light of a plurality of colors at the same time, a plurality of light emitting sources must be arranged, which increases the complexity of the configuration and the difficulty of assembly.

Therefore, in this example, a light propagation mechanism that eliminates the complexity of the configuration around the center object 230 and the difficulty of assembly and enables three-dimensional electrical decoration is provided. Hereinafter, the light propagation mechanism 640 will be described with reference to FIGS.
FIG. 29 is a perspective view showing the structure of the portion for propagating light from the light emitting substrate 892 to the center accessory 230, in particular, an exploded view showing the structure obliquely from the front. FIG. 30 is a front view of the center accessory 230 (on the player side). FIG. 31 is a cross-sectional view showing the AA cross section of FIG. 30, and FIG. 32 is a front view showing the configuration of the cylindrical propagation member.

  As shown in FIGS. 29 and 31, the light propagation mechanism 640 is mounted on the light emitting substrate 892, and the first light emitting source 641 and the second light emitting source 642 having different emission colors from each other, and the front surface of the center accessory 230 (player) The first light emitting region 651 and the second light emitting region 652 that receive light from the back side and project toward the player side, and the first light emitting source 641 and the second light emitting source 642 are emitted. A cylindrical tubular propagation member 489 that propagates light to the first light emitting region 651 and the second light emitting region 652 is provided.

  The cylindrical propagation member 489 is made of a transparent member, and is disposed through the decorative body 84 disposed between the light emitting substrate 892 and the center accessory 230. The cylindrical propagation member 489 is roughly divided into a hollow portion 653 inside the inner periphery and a thick portion 654 between the inner periphery and the outer periphery because of the cylindrical shape. The front end (the upper end in the drawing) faces the first light emitting region 651, the rear end of the hollow portion 653 faces the first light emitting source 641, and the front end of the thick portion 654 faces the second light emitting region 652. The rear end of the hollow portion 653 is disposed so as to face the second light emission source 642. That is, the light emitted from the first light emission source 641 is propagated to the first light emission region 651 through the hollow portion 653, and the light emitted from the second light emission source 642 is transmitted to the second light emission region 652 through the thick portion 654. It is configured to propagate. The light emitted from the first light source 641 may pass through the hollow portion 653 as it is, as indicated by the arrow A in FIG. 31, or the inner periphery of the thick portion 654 as indicated by the arrow B. It may be propagated by reflection on the surface. Similarly, the light emitted from the second light emitting source 642 may pass through the thick portion 654 as shown by the arrow C in FIG. 31 or the thick portion as shown by the arrow D. It may be propagated by reflecting between the inner peripheral surface and the outer peripheral surface of 654. By acting in this way, the light irradiated on the back side of the first light emitting area 651 and the second light emitting area 652 is projected to the player side through the first light emitting area 651 and the second light emitting area 652, and the first light emitting area 651 and the second light emitting area 652 are projected. The light emitting area 651 and the second light emitting area 652 appear to shine in different colors. In this example, light emitting diodes that emit point light are used as the first light emitting source 641 and the second light emitting source 642. Each emission color is not particularly limited, but in this example, the first emission source 641 is white and the second emission source 642 is red.

  As described above, the light emitted from the first light emission source 641 and the second light emission source 642 of different colors is propagated to the first light emission region 651 and the second light emission region 652 through the cylindrical propagation member 489. It is possible to dispose the light emitting substrate 892 at a position away from the accessory 230, and the configuration around the center accessory 230 can be prevented from becoming complicated or difficult to assemble. In addition, since the cylindrical propagation member 489 is disposed through the decorative body 84, even when the large decorative body 84 is provided as in this example, the first light emission source 641 and the second light emission. The light emitted from the source 642 can be reliably propagated to the center accessory 230. Moreover, since the cylindrical propagation member 489 is cylindrical, when the light radiated from the second light emitting source 642 passes through the thick portion 654, it can be made to circulate in the circumferential direction, and around the first light emitting region 651. It can be made to shine with substantially uniform brightness.

  In this example, three second light emission sources 642 are arranged at a predetermined interval in the circumferential direction, and the brightness of the second light emission region 652 is further increased and substantially uniform from the entire circumference of the thick portion 654. It is possible to project light of brightness. Further, since the cylindrical propagation member 489 is disposed perpendicular to the light emitting surfaces of the light emitting substrate 892 and the center frame 610, the first light emitting source 641, the second light emitting source 642, the first light emitting region 651, and the second light emitting region 651 are provided. The distance from the light emitting region 652 is the minimum necessary length.

  In addition, an inverted truncated pyramid-shaped notch 658 is formed on the tip surface of the thick portion 654 of the cylindrical propagation member 489, that is, the end surface facing the second light emitting region 652. That is, it is cut into a dish shape so as to gradually become deeper from the outer peripheral edge toward the inner peripheral edge. Therefore, when the light emitted from the second light source 642 and propagated through the thick part 654 is projected from the tip of the thick part 654, it is reflected in the centrifugal direction by the notch 658 and spread radially. (See arrow E in FIG. 31). For this reason, even when the thickness of the thick portion 654 is relatively thin (that is, when the diameter is small), the second light emitting region 652 can be formed relatively large, and light is irradiated over the entire second light emitting region 652. Can do.

  In particular, in this example, the second light emitting region 652 is composed of a plurality of flat surface portions 670 (see FIG. 30) that are formed around the first light emitting region 651 and spread radially, so that the tip of the thick portion 654 is formed. The notch 658 is formed in an inverted truncated pyramid shape so that the light propagated through the thick portion 654 can be reflected radially toward the respective flat portions 670 in the second light emitting region 652. In this way, by setting the reflection direction corresponding to the arrangement of the flat surface portion 670 in the second light emitting region 652, it becomes possible to efficiently irradiate the light to each flat surface portion 670, and consequently each. The illuminance at the flat portion 670 can be increased. In addition, the cylindrical propagation member 489 is disposed between the first light emitting region 651 and the second light emitting region 652 with a gap 659 therebetween. For this reason, it is possible to advance the light in the centrifugal direction until the light reflected by the tip of the thick portion 654 is irradiated on the back surface of the second light emitting region 652, and to irradiate the light over a relatively wide range.

  Further, a lens 671 for projecting the light propagated through the hollow portion 653 to the player side is formed in the first light emitting region 651 of the center frame 610. For this reason, the light flux emitted from the first light emitting source 641 can be diverged and visually recognized, and the first light emitting source 641 that is the center of the light emitting decoration portion can be made more conspicuous. In particular, an annular partition member 672 that surrounds the lens 671 and partitions the lens chamber is formed between the lens 671 and the cylindrical propagation member 489. Therefore, the first light emitting region 651 and the second light emitting region 652 are formed. And the mixing of light of different colors can be suppressed. As shown in FIG. 30, the lens 671 is circular when viewed from the front, and a plurality of circular grooves 673 arranged concentrically are formed on the surface of the lens 671 on the player side. It is possible to prevent a part of the light passing through the light from being reflected by the plurality of circular grooves 673 so that the shape of the first light emitting source 641 is not clearly seen through the lens 671.

  As shown in FIGS. 29 and 31, the cylindrical propagation member 489 is formed integrally with the attachment member 674, and is attached to the back surface of the decorative body 84 in a fixed state via the attachment member 674. Therefore, the cylindrical propagation member 489 can be supported without connecting the end face of the cylindrical propagation member 489 to the light emitting substrate 892 or the center frame 610, and the assembly work is facilitated and the configuration is further improved. It will be easy. In this example, a plurality of light propagation mechanisms 640 including the first light emission source 641, the second light emission source 642, and the cylindrical propagation member 489 are provided. Of the outer periphery of the cylindrical propagation member 489 is visible (see FIG. 12). In particular, as shown in FIG. 29, each decorative body 84 is bent at the end on the opening 454 side toward the rear, and a through hole 676 through which the cylindrical propagation member 489 passes is provided at that portion. For this reason, it becomes possible to directly recognize half or more of the length of the cylindrical propagation member 489, and the cylindrical propagation member 489 can be made to act as the cylindrical light emission part 495 shown in FIG.

  By the way, in the case where a plurality of light emitting regions are provided in the center frame 610, that is, when a plurality of sets of light propagation mechanisms 640 are provided, it is preferable that the protruding heights in the respective light emitting regions are different from each other. Three-dimensional lighting can be performed. In this example, when providing a plurality of sets of light propagation mechanisms 640, the respective cylindrical propagation members 489 are arranged independently of each other, and therefore the lengths of the respective tubular propagation members 489 can be arbitrarily varied. It becomes possible. That is, the light emitting substrate 892 on which a plurality of sets of the first light emitting source 641 and the second light emitting source 642 are mounted has a planar shape, and the protruding positions of the light emitting regions in the center frame 610 are different from each other in a three-dimensional shape. Even so, by setting the lengths of the respective cylindrical propagation members 489 individually, the light emitted from the first light emitting source 641 and the second light emitting source 642 can be reliably supplied to all the light emitting regions. Propagation is possible.

  The light emitting substrate 892 is also provided with a third light emitting source 643 that emits light toward the decorative body 84, while the decorative body 84 receives light emitted from the third light emitting source 643 from the back side. A third light emitting region 675 that emits light toward the player side is provided. According to this, since the light emitted from the light emitting substrate 892 is not only propagated to the center frame 610 but also irradiated to the light emitting region of the decorative body 84, further three-dimensional electrical decoration can be performed. Thus, the design can be further enhanced. In the third light emitting region 675, a lens portion similar to the lens 671 formed on the center frame 610 is formed.

(About movable accessory unit)
Next, the movable accessory unit 89 will be described in detail based on FIG. 33 and FIG. FIG. 33 is a perspective view showing the movable accessory unit 89 from the upper right front, and FIG. 34 is an explanatory view showing the movable accessory 87 and the movable mechanism 88 in the movable accessory unit 89.

  As shown in FIG. 33, the movable accessory unit 89 includes a movable accessory 87 that is visible through the opening 82 (see FIG. 14) of the game area plate 81, and a movable mechanism for operating the movable accessory 87. The unit 88 and the irradiation means 570 for irradiating light from the side to the movable accessory 87 are provided, and are accommodated in a resin case 520. The case 520 is a box-shaped housing having a rectangular opening 521 at the center and an open front surface (that is, the player side), a movable object storage chamber 522 for storing the movable accessory 87, and a movable mechanism section. 88 includes a first mechanism housing chamber 523 and a second mechanism housing chamber 524 that house a part of 88, and a substrate housing chamber 526 that houses a light emission control substrate 525 for operating the irradiation means 570. . Further, on the left side of the substrate housing chamber 526, a cylindrical guide portion 527 into which a guide portion 468 (see FIG. 27) protruding rearward from the back surface of the base member 83 is protruded forward and penetrates the case 520. Is formed. In addition, a black display device frame 528 serving as a screen frame of the effect display device 101 attached to the back surface of the movable accessory unit 89 is attached to the peripheral portion of the opening 521.

  The movable combination 87 includes a horizontal bar-shaped operation rod 530 extending in the horizontal direction, a vertical bar-shaped operation rod 531 orthogonal to the horizontal operation rod 530 and extending in the vertical direction, a horizontal operation rod 530, and a vertical operation. A cylindrical target indicator 532 is provided at the intersection of the collar 531 and points to an effect image displayed on the effect display device 101. The target indicator portion 532 includes a cylindrical movable main body portion 532a and an indicator display portion 532b that has a diameter larger than that of the movable main body portion 532a and closes the front surface of the movable main body portion 532a, and the peripheral surface of the movable main body portion 532a. Are formed with two sets of openings, through which the horizontal operation rod 530 and the vertical operation rod 531 are inserted, with their positions shifted in the front-rear direction. That is, the target indicator 532 is provided at the intersection of the horizontal operation rod 530 and the vertical operation rod 531 and can slide in the length direction with respect to the horizontal operation rod 530 and the vertical operation rod 531. Therefore, by moving the horizontal operation rod 530 and the vertical operation rod 531 separately in the Y-axis direction and the X-axis direction, the target indicator portion 532 can be moved to any position on the plane facing the player. (See FIG. 34).

  As shown in FIG. 34 (a), as the movable mechanism 88 for operating the horizontal operation rod 530, a first motor 540 that is disposed in the first mechanism housing chamber 523 and can be rotated forward and reverse, and a movable object housing chamber. A first rotary shaft 542 provided horizontally in the upper part of 522 and rotatably supported; a first power transmission mechanism 541 that connects the first motor 540 and the first rotary shaft 542 to rotate the first rotary shaft 542; It comprises. In addition, a pair of first drive pulleys 543 are fitted to both ends of the first rotation shaft 542 and are configured to rotate integrally with the first rotation shaft 542. A pair of first driven pulleys 544 are rotatably supported below the movable object storage chamber 522 with respect to the first drive pulley 543, and further, the first drive pulley 543 disposed on the right side and the first drive pulley 543 are An endless first belt 545 is wound around the driven pulley 544 and the first driving pulley 543 and the first driven pulley 544 disposed on the left side. Further, on the inner peripheral surface of the first belt 545, strip-shaped protrusions that cross the first belt 545 are formed at a predetermined interval, and the first connecting member is configured to sandwich a part of the first belt 545. 547 is attached. The first connecting member 547 is attached so as to engage with the protrusion formed on the inner peripheral surface of the first belt 545 and not slide in the feeding direction of the first belt 545. On the inner surface of the first connecting member 547, a receiving hole (not shown) into which the end of the horizontal operation rod 530 can be inserted is formed, and the horizontal operation rod 530 is disposed on both the left and right sides. Both ends are supported by being fitted into the receiving hole portions of the pair of first connecting members 547, respectively. For this reason, when the first rotating shaft 542 is rotated by the first motor 540, the first connecting members 547 are moved in the vertical direction via the first belts 545 arranged on the left and right sides, and the horizontal operation rod 530 is disposed. Will move in the vertical direction (Y-axis direction) while maintaining the horizontal direction. Each of the first connecting members 547 is fitted to the pair of first guide rods 548 fixed to the right and left sides of the movable object storage chamber 522 so as to be slidable in the vertical direction. This eliminates the back-and-forth swing in the setting operation rod 530 and enables stable movement. In addition, a first tension mechanism 549 is provided in the vicinity of the first driven pulley 544, and an appropriate tension is applied to the first belt 545 by urging the first driven pulley 544 downward. It has become.

  Further, as the movable mechanism 88 for operating the vertical operating rod 531, a mechanism similar to the above mechanism is provided. That is, as shown in FIG. 34B, the second motor 560 disposed in the second mechanism housing chamber 524, the second rotating shaft 562 provided in the vertical direction on the right side of the movable object housing chamber 522, and these And a second power transmission mechanism 561 that rotates the second rotating shaft 562. A pair of second drive pulleys 563 are fitted to both ends of the second rotation shaft 562 so as to rotate integrally with the second rotation shaft 562. A pair of second driven pulleys 564 is rotatably supported on the left portion of the movable object storage chamber 522, and further, a second driving pulley 563 and a second driven pulley 564 that are arranged on the upper side, and a lower side. An endless second belt 565 is wound around the second driving pulley 563 and the second driven pulley 564, respectively. Moreover, the 2nd connection member 567 is attached so that a part of 2nd belt 565 may be clamped. The inner surface of the second connecting member 567 is formed with a receiving hole portion (not shown) into which the end of the vertical operation rod 531 can be fitted, and the vertical operation rod 531 is a pair disposed on the left and right. The second connecting member 567 is supported by fitting both ends into the receiving hole portion. For this reason, when the second rotating shaft 562 is rotated by the second motor 560, the respective second connecting members 567 move in the left-right direction via the second belt 565 disposed above and below, and the vertical operation rod 531 is moved. Will move in parallel in the horizontal direction (X-axis direction) while maintaining the vertical direction. Each of the second connecting members 567 is fitted and inserted into a pair of second guide rods 568 fixed to the upper side and the lower side of the movable object storage chamber 522, thereby causing the longitudinal operation rod 531 to move in the front-rear direction. Shake is eliminated and stable movement is possible. Further, a second tension mechanism 569 is provided in the vicinity of the second driven pulley 564, and by urging the second driven pulley 564 toward the left side, an appropriate tension is applied to the second belt 565. It has become.

  Further, as shown in FIG. 33, the movable object storage chamber 522 is provided with irradiation means 570 that is disposed along the outer periphery of the movable object storage chamber 522 and emits light toward the movable accessory 87. Specifically, a plurality of LEDs are arranged in a line on the substrate, and an upper LED substrate 575 that emits light from above the horizontal operation rod 530 and light from below the horizontal operation rod 530 are irradiated. The lower LED substrate 576 includes a right LED substrate 577 that emits light from the right side of the vertical operation rod 531, and a left LED substrate 578 that emits light from the left side of the vertical operation rod 531. The horizontal operation rod 530 and the vertical operation rod 531 are made of a white resin member, and have a substantially triangular shape with a pointed tip toward the player side. That is, it is formed in a triangle so that the light emitted from the side is reflected to the player side. Further, the movable main body 532a of the target indicator portion 532 is formed of a light-transmitting member, and reflects the light passing through the inside so that it can be seen from the player side.

[Functional Configuration of Main Substrate and Peripheral Substrate] A description will be given based on FIGS. 35 and 36.
35 and 36 are block diagrams schematically showing the control configuration. In these drawings, the thick line arrows indicate the connection and direction of the power source, and the thin line arrows indicate the connection and direction of the signal. The control of the pachinko machine 1 of this example is roughly divided into a group of main boards 810 (shown in FIG. 35) and a group of peripheral boards 811 (shown in FIG. 36). The group controls gaming operations (winning detection, winning judgment, special symbol display, prize ball payout, etc.), and the group of peripheral boards 811 performs staging operations (light emitting decoration, sound output, liquid crystal display, decoration body operation, etc.) ) Is controlling.

  As shown in FIG. 35, the main board 810 includes a main control board 94 and a payout control board 133. The main control board 94 includes a CPU 812 as a central processing unit, a ROM 813 as a read-only memory, and a RAM 814 as a readable / writable memory. The CPU 812 controls various games performed in the pachinko machine 1 by executing a control program stored in the ROM 813, and creates a command signal to be output to the peripheral board 811 or the payout control board 133. The RAM 814 temporarily stores information such as various data and input signals generated in various processes executed by the main control board 94. The main board 810 is connected to the power supply board 131 via the power supply relay terminal plate 860, and operating power is supplied from the power supply board 131. Here, the main control board 94 corresponds to the main control means of the present invention.

  The input interface of the main control board 94 includes an upper starter sensor 416 that detects a winning state for the first starter device 456, a middle starter sensor 358 that detects a winning state for the second starter device 330, and a first starter sensor 358. A lower start port sensor 340 for detecting a winning state to the three start port devices 332 and an all winning port winning number counting sensor 870 for counting the number of winnings for all winning ports are connected. Further, a gate sensor 990 that detects that a game ball has passed with respect to the passing gate 790 and a right general prize that detects that a game ball has won the right general prize opening 336 via the panel relay terminal plate 866. The mouth sensor 417a is connected to a left general prize opening sensor 417b that detects that a game ball has won a prize in the left general prize opening 336, and a large prize opening relay terminal board 867 connected to the panel relay terminal board 866 is connected. A special prize opening sensor 370 is connected to the terminal. Detection signals are input to the main control board 94 from these sensors. Also connected to the input interface of the main control board 94 are an inner frame opening switch 862 for detecting the opening state of the front frame body 11 and a door opening switch 863 for detecting the opening state of the front frame 4. Here, the lower start port sensor 340 corresponds to the first winning state detecting means of the present invention.

  On the other hand, a normal symbol / special symbol display substrate 869 is connected to the output interface of the panel relay terminal board 866 via a symbol limiting resistor substrate 868. The main control substrate 94 allows the normal symbol display 928 (FIG. 56). And a special signal display 470 can output a drive signal. Further, an attacker solenoid 372 for driving the attacker device 335 and a starter solenoid 352 for driving the movable piece 331 are connected to the output interface of the special winning opening relay terminal plate 867. From the main control board 94, these are connected. A drive signal is output.

  On the other hand, the payout control board 133 includes a CPU 815 as a central processing unit, a ROM 816 as a read-only memory, and a RAM 817 as a readable / writable memory. The payout control board 133 processes the command signal input from the main control board 94 and outputs a drive signal to the ball payout device 125 and the launch motor 128 connected to the launch control board 865. Thereby, the ball payout device 125 pays out the game ball according to the drive signal, and the launch motor 128 can fire the game ball according to the drive signal. Note that bi-directional communication is performed between the main control board 94 and the payout control board 133 via respective input / output interfaces. For example, when the main control board 94 transmits a prize ball command, it responds to this. An ACK signal is returned from the payout control board 133 to the main control board 94. The payout control board 133 is also connected with a lower pan full switch 864 for detecting that the game balls stored in the lower plate 31 are full. “Notice of removal from the dish 31” is notified.

  In addition, an external terminal board 861 is connected to the main control board 94 and the payout control board 133, and the first start port device 456, the second start port device 330, the third start port device 332, and the prize winning port are connected. Various information such as a winning state, a variation state of a normal symbol / special symbol, and a gaming state based on a lottery result are output to a hall computer or the like provided in a gaming facility.

  On the other hand, the peripheral substrate 811 includes a peripheral control substrate 830 and a liquid crystal control substrate 832 as shown in FIG. Communication between the main control board 94 and the peripheral control board 830 is performed in only one direction between the input / output interface and the input interface. The command is sent to but not the other way around. In addition, the power for operation is supplied from the power supply board 131 to the peripheral board 811 via the power supply relay terminal plate 860. Here, the peripheral control board 830 corresponds to the sub-control means of the present invention.

  The peripheral control board 830 also has electronic components such as a CPU 834, a ROM 835, and a RAM 836, and a predetermined effect control program can be executed by these electronic components. In addition, the peripheral control board 830 is provided with a ROM 883 that stores a sound source that is the basis of voice and music, and a sound source IC 882 that outputs the sound and music according to the production content based on the sound source stored in the ROM 883. It has been. Note that bidirectional communication is performed between the peripheral control board 830 and the liquid crystal control board 832 with each input / output interface.

  On the other hand, a liquid crystal display (LCD) as an effect display device 101 is connected to the liquid crystal control board 832, and the liquid crystal control board 832 processes a command signal transmitted from the peripheral control board 830 to produce an effect display device. A drive signal is output to 101. More specifically, the liquid crystal control board 832 includes a CPU 851, a RAM 857, a ROM 854, a VDP 884, and an image ROM 885. The CPU 851 receives the command signal sent from the peripheral control board 830 via the input interface and performs arithmetic processing based on the command to control the VDP 884. The RAM 857 provides a work area for the CPU 851 and temporarily stores information included in the display command. The ROM 854 holds a program for the CPU 851 (for display control). Here, the effect display device 101 corresponds to the first display means, the second display means, the first effect display means, and the second effect display means of the present invention. That is, in this example, what combined the 1st effect display means and the 2nd effect display means is shown, and it is made to display a common decoration symbol row | line | column here.

  A VDP (video display processor) 884 is a drawing circuit that directly operates an LCD driver (liquid crystal driving circuit) incorporated in the effect display device 101. A register is provided in the VDP 884 so that the operation mode of the VDP 884, setting information of various display functions, and the like can be held. Then, the CPU 851 rewrites various information held in this register, whereby the display mode in the effect display device 101 can be variously changed. The image ROM 885 is a nonvolatile memory that stores various image data, and stores bitmap image data of various display designs, JPEG image data for a background image, and the like.

  In addition, an electrical decoration control board 890 is connected to the peripheral control board 830, and further, an accessory drive control board 891 is connected to the electrical decoration control board 890, and a board housing portion of the electrical decoration unit 85. A plurality of light emitting substrates housed in 452, specifically, an upper light emitting substrate 892 a provided corresponding to the upper decorative body 480, a right light emitting substrate 892 b provided corresponding to the right decorative body 481, and a left decorative body The left light emitting substrate 892c provided corresponding to 482, the lower right light emitting substrate 892d provided corresponding to the lower right decorative body 483, and the lower left light emitting substrate 892e provided corresponding to the lower left decorative body 484 are connected. ing. Further, the accessory drive control means 891 includes a first motor 540, a second motor 560, an upper LED substrate 575, a lower LED substrate 576, and a right LED substrate 577 housed in the case 520 of the movable accessory unit 89. , And the left LED substrate 578 are connected to each other. Further, the accessory drive control means 891 includes a first motor sensor 540 a and a second motor sensor 540 a that detect the movable positions of the horizontal operation rod 530 and the vertical operation rod 531 based on the rotational positions of the first motor 540 and the second motor 560. A motor sensor 540b is also connected.

  Next, an example of control processing executed by the main control board 94 (especially the CPU 812) will be described with reference to FIGS. FIG. 37A is a flowchart showing an example of the main process executed by the CPU 812 mounted on the main control board 94, and FIG. FIG. 38 is a flowchart illustrating an example of timer interrupt processing. FIG. 39 is a flowchart showing an example of the special symbol / special electric accessory control process. FIG. 40 is a flowchart showing the start opening winning process. FIG. 41 is a flowchart showing the variation start process. FIG. 42 is a flowchart illustrating an example of the variable display pattern setting process. FIG. 43 is a flowchart illustrating an example of the changing process. FIG. 44 is a flowchart illustrating an example of the big hit game start process. FIG. 45 is a flowchart illustrating an example of the small hit game start process. FIG. 46 is a flowchart showing an example of the special electric utility jackpot control process. FIG. 47 is a flowchart illustrating an example of the special electric accessory small hit control process. The timer interrupt process is executed at a predetermined timing (every 4 ms in this embodiment) by the CPU 812 mounted on the main control board 94.

  As shown in FIG. 37A, when the supply of power to the pachinko machine 1 is started, the CPU 812 executes a power-on process (step S1). In this power-on process, it is determined whether or not the backup data stored in the RAM 814 is normal (a set value when a power failure occurs). If normal, the backup data stored in the RAM 814 is used. Executes processing to restore the power outage (power recovery processing), and if the backup data is abnormal, clears RAM 814 and performs CPU peripheral device settings (normal initial settings: interrupt timing settings, etc.) . If the power supply to the pachinko machine 1 is stopped during the game, the current gaming state is stored in the RAM 814 as backup data. If the RAM erase switch for instructing clearing of backup data stored in the RAM 814 is turned on in the power-on process, the RAM 814 is cleared and normal initialization is performed. If no backup data is stored in the RAM 814 mounted on the main control board 94 during the power-on process, the RAM 814 is cleared and normal initialization is performed. In the power-on process, a process of setting a power-on command indicating that the main control board 94 is activated to the peripheral control board 830 when normal initial setting is executed is also executed. The power-on command notifies the peripheral control board 830 that the main control board 94 has been activated. Note that the backup data is also stored in the RAM 814 when the power supply to the pachinko machine 1 is stopped (when the power is turned off) when the amusement store is closed, etc., and the power is supplied when the power supply to the pachinko machine 1 is started again. Processing at the time of execution is executed.

  When the power-on process ends, the CPU 812 starts a loop process that repeatedly executes each process for gaming. At the start of this loop processing, the CPU 812 first determines whether or not a power failure notice signal has been detected (step S2). In this embodiment, the power supply voltage used in the pachinko machine 1 is generated by a power supply board (not shown). That is, since the plurality of types of devices mounted on the pachinko machine 1 operate with different power supply voltages, the power supply voltage supplied from the external power supply to the pachinko machine 1 is converted into a predetermined power supply voltage on the power supply board, Supplying to the device. Therefore, when a power failure occurs and the power supply voltage supplied from the external power supply to the power supply board becomes equal to or lower than the predetermined power supply voltage, a power failure notice signal indicating that the supply of the power supply voltage from the power supply board to the main control board 94 is stopped. Sent. Then, when the power failure notice signal is detected by the CPU 812 mounted on the main control board 94 in step S2, a process at the time of occurrence of power interruption is executed (step S4). When the power interruption occurs, the processing of the gaming machine is in the state before the power failure when the power supply voltage (24V in this embodiment) supplied to the power supply board after the power failure is restored (hereinafter referred to as power recovery). This is a process of storing the state at the time of the power outage as backup data in the RAM 814 in order to start from the beginning. Although the processing content will be described later, in the present embodiment, as shown in the figure, the processing at the time of power failure occurrence is not an interrupt processing, but as a branch processing that is executed immediately after the start of the loop depending on whether or not a power failure warning signal is detected. It is incorporated in the main process (main control process).

  When the power failure warning signal is not detected in step S2, that is, when the power from the external power supply is normally supplied, the random number update process 2 for updating various random numbers used in the game is performed (step S3). . The random number updated in the random number update process 2 will be described later.

  FIG. 37 (b) is a flowchart showing an example of the process at the time of power-off occurrence (step S4). As described above, the power failure occurrence process is a process executed when a power failure warning signal is detected in the main process. First, the CPU 812 performs an interrupt prohibition setting so that the interrupt process is not executed (step S4a). Then, the checksum of the RAM 814 is calculated and stored in a predetermined area of the RAM 814 (step S4b). This checksum is used to check whether or not the contents of the RAM 814 before the power failure is retained at the time of power recovery.

  Next, the CPU 812 sets a specified value indicating that the process at the time of power-off occurrence has been performed in a backup flag provided in a predetermined area of the RAM 814 (step S4c). When the above processing is completed, the CPU 812 prohibits access to the RAM 814 (step S4d) and enters an infinite loop to prepare for the stop of power supply. In this process, if the power supply voltage becomes unstable due to a very short power failure, etc. (hereinafter referred to as “instantaneous power interruption”), the process at the time of the occurrence of a power interruption has started. Since the power supply voltage is not stopped, there is a possibility that it is impossible to return from the infinite loop in the above processing. In order to avoid such an adverse effect, the CPU 812 of the present embodiment is provided with a watchdog timer, and is configured to be reset if the watchdog timer is not updated for a predetermined time. The watchdog timer is periodically updated while the process is normally performed. However, the watchdog timer enters the process when the power is cut off and is not updated. As a result, even when the power interruption occurs due to a momentary power failure and the infinite loop of FIG. 37 is entered, a reset is applied after a predetermined period of time, and the CPU 812 is activated in the same process as when the power is turned on.

  FIG. 38 is a flowchart illustrating an example of timer interrupt processing. As described above, in this embodiment, the timer interrupt process is executed every 4 ms by the CPU 812 mounted on the main control board 94 during the execution of the main process. In the timer interrupt process, the CPU 812 executes the process from step S11 to step S18 after executing the register saving process (step S10). In the switch input process of step S11, a process of monitoring the detection signal of the above-described switches (gate switch, start port sensor, count sensor, general winning switch, etc.) is executed. In the random number update process 1 in step S12, a process of updating various random numbers used in the game is executed. In this embodiment, the random number updated in the random number update process 1 is different from the random number updated in the random number update process 2 described above. Although the random number will be described later, the random number updated in the random number update process 2 may be updated in the random number update process 1 as well. In the payout operation process in step S13, a payout command for instructing the payout control board 133 to pay out the game ball is set based on the signal detected in the switch input process (step S11).

  In the normal symbol / ordinary electric accessory control process of step S14, the normal symbol is changed based on the progress of the game, and the ordinary electric accessory (that is, the movable piece 331 opened and closed by the start opening solenoid 352) is changed. The control is executed to change the open / close state of the third starter device 332. In the special symbol / special electric accessory control process in step S15, the special symbol display 470 displays the first special symbol and the second special symbol variably on the basis of the progress of the game, or the special electric accessory (that is, the attacker solenoid). The door 334 (the attacker device 335) that is opened and closed by the 372 is controlled to execute processing for changing the open / closed state of the special winning opening. In the output data setting process of step S16, a process of outputting a state signal indicating a gaming state to the outside of the pachinko machine 1 (for example, a management computer), a process of outputting a drive signal to a special figure start memory lamp (not shown), Etc. In the command transmission process of step S17, a process of transmitting the effect command to the peripheral control board 830 is executed. In the command transmission process, a process of transmitting the power-on command set in the power-on process (step S1) to the peripheral control board 830 when power supply to the pachinko machine 1 is started is also performed. When the process from step S11 to step S17 is executed, a register restoration process (step S18) is executed, and the process ends.

  Here, various random numbers that are updated by the CPU 812 mounted on the main control board 94 in the random number update process 1 (step S12) and the random number update process 2 (step S3) described above will be described. In this embodiment, as the various random numbers used in the game, the big hit determination random number used for determining whether or not to generate a big hit gaming state (including “small hit” described later) (big hit determination), the big hit determination Is a random number for a big hit symbol used to determine whether or not to make a promiscuous big hit when it is determined that a big hit gaming state will be generated (special variation determination), special when it is determined that a big hit gaming state will be generated in the big hit determination Random for jackpot symbol used to determine the symbol to stop the symbol, used to determine whether or not to release with a reach mode when it is determined that the jackpot gaming state does not occur in the jackpot determination (reach determination) Reach determination random number, a variation table used to determine the variation display pattern (variation time) of the special symbol displayed on the special symbol display 470 Pattern random (random number change time), whether or not the determination ordinary per determining random number used in the (usually lottery per determination) for controlling the movable piece 331 in an open state, and the like. In this example, a lottery is performed as to whether or not to generate a small hit gaming state using a big hit determination random number. It is also determined whether or not to make a probability variation jackpot (the probability that a specific profit is given is set higher than usual) using a jackpot symbol random number. Note that the variable display pattern of the special symbol may be determined using the reach determination random number, and the variable display pattern of the decorative symbol controlled to be displayed by the effect display device 101 may be determined.

  Among these random numbers, in the random number update process 1, a big hit determination random number related to occurrence of the big hit gaming state, a big hit symbol random number, and a normal symbol per random determination random number related to whether or not the movable piece 331 is controlled to be opened. Update. That is, the random number used for the determination relating to the occurrence of the big hit gaming state and whether to control the movable piece 331 to the open state is updated every 4 ms as a predetermined timing. By doing in this way, the probability (probability to determine that the big hit gaming state is generated, probability to determine that the movable piece 331 is controlled to the open state) in a predetermined period with each random number can be made constant. It is possible to prevent a disadvantageous situation. On the other hand, in the random number update process 2, the reach determination random number and the variable display pattern random number are updated regardless of the occurrence of the big hit gaming state and the normal lottery.

  FIG. 39 is a flowchart showing an example of the special symbol / special electric accessory control process (step S15). In the special symbol / special electric accessory control process, the CPU 812 executes the processes from step S20 to step S90. In the starting port winning process in step S20, it is determined whether or not a game ball has won the first starting port device 456 (or the third starting port device 332) or the second starting port device 330. Execute processing to update the hold status. In the variation start process of step S30, the number of starting memories (holding number) in each big hit lottery is confirmed, and if the number of starting memories (total number of starting memories) is not 0, the corresponding special symbol variation display is started. Make settings for As will be described in detail later, specifically, it is determined whether or not a big hit gaming state is to be generated, and if a big hit gaming state is to be generated, whether or not to be a promising big hit is determined. In the variation pattern setting process in step S40, settings related to variation display of each special symbol and each decorative symbol are performed. More specifically, as will be described later, specifically, a variable display pattern of each special symbol is determined, and a variable time (first special symbol display 390a and second special symbol display) set in correspondence with the variable display pattern. In 390b, the time from when the special symbol variation display is started to when it is stopped is set in the timer.

  In the changing process of step S50, the timer set with the changing time in the changing display pattern setting process (step S40) is monitored, and the first special symbol display 390a or the second special symbol display is performed based on the time-out of the timer. A process of stopping the special symbol variation display in the device 390b (corresponding to the special symbol display 470) is performed. At this time, if it is determined in any one of the big win lotteries in the variation start process (step S30), the processing selection flag is updated to “3”, and the small win game state is set in the same lottery. If the determination is made, the process selection flag is updated to “4”, and if it is not determined to be the big hit or small hit gaming state, the process selection flag is updated to “0”.

  In the jackpot game start process in step S60, settings for starting the jackpot game state are performed. Specifically, as described later, the number of times the attacker device 335 is opened, the opening time, and the like are set according to the type of jackpot. In addition, in the small hit game start process in step S70, setting for starting the small hit game state is performed. Specifically, as described later, the number of times the attacker device 335 is opened in a small hit, the opening time, and the like are set. In the special electric utility jackpot control process in step S80, the winning prize opening is opened, and the attacker device 335 is closed when a predetermined number of game balls have won the winning prize opening or when a predetermined period has elapsed. Process. In addition, if the number of rounds in the big hit gaming state has not reached the predetermined number, the processing for opening the attacker device 335 is performed again. When the number of rounds in the big hit gaming state has reached the predetermined number, the processing selection flag Is updated to “5”. In addition, after the number of rounds reaches a predetermined number, processing for generating a probability variation state and a short-time gaming state is executed. In the special electric accessory small hit control process in step S90, the big prize opening is opened, and the attacker device 335 is closed when a predetermined number of game balls have won the big prize opening or when a predetermined period has elapsed. Process to do. As will be described in detail later, the opening of the big prize opening in the special electric accessory small hit control process is such that the profit to the player is extremely low compared to the special electric accessory big hit control process (step S80). Is set. Next, specific processing in steps S20 to S90 will be described.

  As shown in FIG. 40, in the start opening winning process, first, it is determined whether or not a detection signal is output from the middle start opening sensor 358, and when the detection signal is output from the middle start opening sensor 358, It is determined that the game ball has won the second starter device 330 (YES in step S201), and if the detection signal from the middle starter sensor 358 is not output, the game ball has won the second starter device 330. NO (NO in step S201). When it is determined in step S201 that the game ball has won the second starter device 330, various random numbers for the second big hit lottery (random numbers for big hit determination, random numbers for big hit symbols, etc.) are acquired and provided in the RAM 814. It is determined whether or not the value of the second reserved ball number counter is less than 4 which is the upper limit value (step S202). Then, if the second reserved ball number counter is less than 4 in step S202, a second start hold storage process (step S203) and a hold history update process (step S204) are executed. These processes will be described later. If the value of the second reserved ball number counter is 4 in step S202, the second start hold storage process and the hold history update process are not executed.

  On the other hand, when the detection signal is not output from the middle start port sensor 358 in step S201 (NO in step S201), or when the value of the second reserved ball number counter is 4 (NO in step S202). Then, it is determined whether or not a game ball has won the first starter device 456 or the third starter device 332 (step S205). Specifically, it is determined whether or not a detection signal is output from the upper start port sensor 416 or the lower start port sensor 340. When it is determined in step S205 that the game ball has won the first starter device 456 or the third starter device 332 (YES), various random numbers for the first big hit lottery are acquired and the first random number provided in the RAM 814 is obtained. It is determined whether or not the value of one reserved ball number counter is less than 4 which is the upper limit value (step S206). If the first held ball number counter is less than 4 in step S206, the first start hold storage process (step S207) and the hold history update process (step S208) are executed. If the value of the first reserved ball number counter is 4 in step S206, the first start hold storage process and the hold history update process are not executed.

  As shown in FIG. 41, in the change start process, first, it is determined whether or not the process flag is “0”. If it is “0” (YES in step S301), the processes after step S302 are executed. If it is not “0” (NO in step S301), the variation start process is terminated. In step S302, it is determined whether or not the values of the two reserved ball number counters (the first start memory number and the second start memory number) corresponding to the special symbol indicators 390a and 390b are “0”. . The sum of the values of the two reserved ball counters indicates the number of random numbers stored in the start memory storage area (special symbol random number storage means 940 (see FIG. 59)). If the values of both the held ball number counters are “0” (YES), it is determined that the starting conditions for the first big hit lottery and the second big hit lottery are not satisfied, and the routine proceeds to step S317.

  On the other hand, if the value of any of the held ball number counters is not “0” in step S302 (NO), the start memory transfer process is executed (steps S303 to S311). As shown in FIG. 59, the special symbol random number storage means 940 is provided with eight storage areas (storage area [1] 940a to storage area [8] 940h). That is, eight storage areas 940a to 940h are provided, which are respectively associated with the value of the total start memory number (“1” to “8”), which is the sum of the first start memory number and the second start memory number. It has been. Each of the storage areas 940a to 940h stores a big hit determination random number storage area 946 for storing a big hit determination random number, a big hit symbol random number storage area 947 for storing a big hit symbol random number, and a special symbol determination flag. And a special symbol determination flag storage area 948. As the special symbol determination flag, “0” indicating that the stored random number is a random number related to the first special symbol (first lottery) and “2” indicating that the random number is related to the second special symbol (second lottery) “ 1 "is set. In the start memory transfer process, first, the symbol to be changed next based on the special symbol determination flag stored in the special symbol determination flag storage region 948 of the storage area [1] 940a is the second special symbol. Whether or not (step S303). If it is not the second special symbol, that is, if it is the first special symbol (NO in step S303), each of the nth (n is a natural number of 2 or more) storage areas (storage area [2] 940b to storage area [8] A process (step S304) for shifting various random numbers stored in 940h) to the (n-1) th storage area (storage area [1] 940a to storage area [7] 940g), and storage area [1 ] The process (step S305) which acquires the random number regarding the 1st special symbol memorize | stored in 940a is performed. In addition, “1” is set to the special symbol variation flag (step S306), and a process of subtracting “1” from the reserved ball number counter corresponding to the first special symbol is executed (step S307).

  On the other hand, when the next variable symbol that is determined based on the special symbol determination flag stored in the special symbol determination flag storage region 948 of the storage area [1] 940a is the second special symbol (step S303). As in step S304, various random numbers stored in the nth storage areas (storage area [2] 940b to storage area [8] 940h) are stored in the (n-1) th storage area (storage area [ 1] 940a to storage area [7] 940g) (step S308), and a process of acquiring random numbers related to the second special symbol stored in storage area [1] 940a (step S309). Execute. Further, “2” is set to the special symbol variation flag (step S310), and a process of subtracting “1” from the reserved ball number counter corresponding to the second special symbol is executed (step S311).

  Thereafter, it is determined whether or not the probability variation function is in operation, that is, whether or not the probability variation state has a high probability (step S312). If not the probability variation state (NO in step S312), the probability variation is not activated. Jackpot determination table, i.e., a table with a low probability of being a jackpot, on the other hand, in the case of a probability fluctuation state (YES in step S312), the table at the time of probability fluctuation operation, i.e., the probability of a big hit is Select a highly set table. In this example, the probability of a big hit is set to 1 / 315.5 when the probability fluctuation is not activated (ie, normal), and the probability of being a big hit when the probability fluctuation is activated (ie, when the probability is high). Is set to 1 / 31.55.

  After any table is selected in step S313 or step S314, the random number related to any special symbol acquired in step S305 or step S309 based on the table is a random number corresponding to the big hit (big hit value) It is determined whether or not (step S315). If it is a big hit value (YES in step S315), the big hit flag is set to “ON” (step S316), and the process proceeds to step S317. On the other hand, when the acquired random number is not a big hit value (NO in step S315), it is determined whether or not the random number is a random number corresponding to a small hit (small hit value) (step S318). If it is a small hit value (YES in step S318), the small hit flag is set to “ON” (step S319), and the process proceeds to step S317. (NO in S318), the process proceeds to step S317 without going through step S319. In step S317, the process flag is updated to “1”, and the variation start process is terminated. Note that the ON / OFF states (set state and reset state) of the big hit flag and the small hit flag are stored in the RAM 814. The OFF state (reset state) of the big hit flag and the small hit flag means that a value of “0” is set, and the ON state (set state) of the big hit flag and the small hit flag is a value of “1”. Is set.

  In the variation pattern setting process shown in FIG. 42, first, it is determined whether or not the process flag is “1”. If the process flag is “1” in step S317 (YES in step S401), the process after step S402 is performed. If the process is not “1” (NO in step S401), the variation pattern setting process is terminated. In step S402, it is determined whether or not the jackpot flag is “ON”. If the flag is “ON” in step S316 (YES in step S402), the probability variation jackpot or It is determined which of the big hits is a normal big hit (step S403). If it is a big hit with probability fluctuation (YES in step S403), it is determined whether or not it is a special hit (step S404). As will be described in detail later, any of the probability fluctuation jackpots, “In the subsequent lottery, the probability that a specific profit will be granted is set to a probability fluctuation state higher than usual and fluctuates on any special symbol display. When the special symbol variation time to be shortened is shortened (relatively shorter than the normal time), and the ease of winning a prize to the third starter device 332 is increased more than usual, a short game state is generated. In other words, the probability variation jackpot that is a special hit and the general probability variation jackpot that is not a special hit are set so that the level of profit given to the player is greatly different. That is, in general probability fluctuation big hit, the opening time per attack device 335 is set to such a time that a plurality of (for example, 10) game balls can be won with a lot of time, and the attacker device It is controlled so that the opening / closing operation of 335 is performed a number of times (for example, 15 times) that gives many benefits. On the other hand, in the probability variation big hit which is a special hit, the opening time per time of the attacker device 335 is set to a time at which several (for example, one or two) game balls can barely win. The opening / closing operation of the attacker device 335 is controlled to be performed twice, for example.

  If it is determined in step S404 that it is not a special hit, that is, if it is determined that it is a general probability fluctuation big hit (NO), a probability variation big hit fluctuation display pattern table is selected (step S405), while a special hit is determined. If it is determined that it is a hit (YES in step S404), the probability variation special hit fluctuation display pattern table is selected (step S406). If it is determined in step S403 that the probability variation is not big hit, that is, if it is decided that the normal big hit is made (YES), the normal big hit fluctuation display pattern table is selected (step S407).

  On the other hand, if it is determined in step S402 that the big hit flag is not “ON” (NO), it is determined whether or not the small hit flag is “ON” (step S408), and “ON” is determined in step S319. If YES (YES in step S408), the small hit change display pattern table is selected (step S409). When the small hit flag is not “ON” (NO in step S408), it is determined whether or not the acquired reach determination random number is a random number (reach value) corresponding to reach (step S410). ) If it is a reach value (YES in step S410), a deviation reach fluctuation display pattern table is selected (step 411). If it is not a reach value (NO in step S410), a deviation fluctuation display is performed. A pattern table is selected (step S412).

  As described above, when the variable display pattern table is selected in any step, the decorative symbol sequence is based on the variable display pattern table and the variable display pattern random number acquired in either step S305 or step S309. The variable display pattern is determined (step S413). Although details will be described later, in the second big hit lottery accompanying the winning at the second start opening 330, the decorative symbol sequence is simulated before executing the main variation of the decorative symbol sequence based on the variable display pattern. It is determined whether to change once or a plurality of times, that is, whether to perform pseudo-change. Next, a selection value is set as an effect command (variation display pattern command) for designating information related to the variation display pattern and pseudo variation determined in step S413 (step S414), and the variation time corresponding to the variation display pattern is mainly set. A timer (in this embodiment, a valid period timer) provided in the RAM 814 mounted on the control board 94 is set (step S415). In step S415, the variation time set in the variation display pattern determined in step S413 is set in the effective period timer. Note that the variable display pattern command set in step S414 is transmitted to the peripheral control board 830 by command transmission output processing. When a variable display pattern command is transmitted to the peripheral control board 830 by command transmission output processing, a drive signal is output to the first special symbol display 390a and the second special symbol display 390b, and the variation display of the special symbol is started. Let Thereafter, the processing flag is updated to “2” (step S416), and the variation pattern setting process is terminated.

  In the changing process shown in FIG. 43, first, it is determined whether or not the processing flag is “2” (step S501). If it is “2” in step S416 (YES in step S501), the process proceeds to step S501. The processing after S502 is executed, and if it is not “2” (NO in step S501), the changing processing is ended. In step S502, the first special symbol indicator 390a or the second special symbol indicator 390b determines whether the first special symbol or the second special symbol is changing. It is determined whether or not the variation time of the symbol or the second special symbol is up (step S503). When the fluctuation time is up, that is, when the fluctuation time is ended (YES in step S503), the fluctuation is stopped (step S504). If none of the special symbols has changed (NO in step S502), or if the change time has not ended (NO in step S503), the special symbols are changing without being stopped. The process ends.

  After stopping the variation of the special symbol in step S504, it is determined whether or not the big hit flag is “ON” (step S505). If the big hit flag is “ON”, the processing flag is updated to “3”. (Step S506). On the other hand, if the big hit flag is not “ON” (NO in step S505), it is determined whether or not the small hit flag is “ON” (step S507). If it is “ON”, the processing flag is set to “4”. Is updated to “0” (step S508). If it is not “ON”, the processing flag is updated to “0” (step S509). In this way, after the processing flag is updated in any of step S506, step S508, or step S509, the changing process is ended.

  In the big hit game start process shown in FIG. 44, first, it is determined whether or not the process flag is “3”. The process is executed, and if it is not “3” (NO in step S601), the big hit game start process is terminated. In step S602, it is determined whether or not the probability variation function is in operation, that is, whether or not it is in the probability variation state. If the probability variation state is present (YES), the operation of the probability variation function is temporarily stopped and the process proceeds to step S604. To do. If the state is not the probability variation state, that is, if it is a normal low probability state (NO in step S602), the process proceeds to step S604 without executing the process of step S603. In step S604, it is determined whether or not the time saving function is operating, that is, whether or not the time saving gaming state is set. If the time saving gaming state is set (YES), the operation of the time saving function is stopped (step S605). The process proceeds to S606. On the other hand, if it is not the short-time gaming state (NO in step S604), the process proceeds to step S606 without executing the process in step S605.

  In step S606, it is determined whether the type of big hit is a general big hit or a special big hit. That is, the number of big hits to be released (for example, a maximum of 15 times), the opening time for each time (for example, a maximum of 18 seconds), and the number of winnings to be awarded to the big prize opening (for example, a maximum of 10 per time) are set (step S607). ). On the other hand, when the big hit is a special hit (YES in step S606), the special winning opening number (for example, twice) at the big winning opening, the limited number of winnings (for example, six), and the opening time per time. (For example, 1.8 seconds) is set (step S608). Thereafter, the process flag is updated to “5” (step S609), and the big hit game start process is terminated.

  On the other hand, in the small hit game start processing shown in FIG. 45, first, it is determined whether or not the processing flag is “4”. If it is “4” in step S508 (YES in step S701), step The processing of S702 and step S703 is executed, and if the processing flag is not “4” (NO in step S701), the small hit game start processing is ended without executing the processing of step S702 and step S703. In step S702, the condition for opening the big prize opening in the case of a small hit, that is, the number of small winning openings for the big prize opening by the attacker device 335, and the opening time per one are set. It should be noted that the number of times of opening in the small hit, the limited number of winnings, and the opening time are set to be the same as the conditions (step S608) set in the case of special hit. That is, the special hit and the small hit are set so that they cannot be visually discriminated. Thereafter, the process flag is updated to “6” (step S703), and the small hit game start process is terminated.

  In the special electric utility jackpot control process shown in FIG. 46, first, it is determined whether or not the processing flag is “5”, and if it is “5” in step S609 (YES in step S801), step The processing after S802 is executed, and when it is not “5” (NO in step S801), the special electric utility jackpot control processing is terminated. In step S802, it is determined whether or not the big prize opening is open. If it is open (YES), the opening time (elapsed time after opening) of the big prize opening reaches a predetermined time set in advance. It is determined whether or not (step S803), and if it has elapsed (YES in step S803), the attacker device 335 is operated to close the special winning opening (step S805). Even if the set opening time has not elapsed (NO in step S803), the number of game balls won in the big winning opening after the big winning opening is opened is the limited number set in step S607. If it exceeds (for example, 10) (YES in step S804), the process proceeds to step S805 to close the special winning opening. Also, if the opening time of the big prize opening has not reached the set time (NO in step S803) and the number of winning game balls has not reached the limit (NO in step S804), a special The electric utility jackpot control process is terminated.

  On the other hand, in step S802, when the big prize opening is not open (NO), the number of times the big winning opening is opened by the attacker device 335 is set in the number of big hits opened in step S607 or in step S608. It is determined whether or not the special hit release count has been reached (step S806). If it has not been reached (NO in step S806), the attacker device 335 is controlled to open the special winning opening (step S807), and the special electric accessory big hit control process is terminated. As a result, a large amount of game balls can be awarded to the grand prize opening.

  In step S806, when the number of times of opening the big prize opening reaches the set number (YES), that is, when the big hit gaming state is finished, the processing of step S808 to step S813 is executed, and the subsequent lottery is performed. All game states are set. Specifically, first, the jackpot flag is set to “OFF” (step S808), and it is determined whether or not the current jackpot is a win that activates the probability variation function (step S809). That is, it is determined whether the probability variation big hit including the special hit or the normal big hit. If the winning is a probability variation jackpot (YES in step S809), the operation of the probability variation function is started and a probability variation state with a high probability is set (step S810). That is, the probability of winning a big hit in the subsequent lottery is set higher than normal. If the big hit is a special hit (YES in step S811), it is determined whether or not the probability variation function or the short-time function is in operation (step S814). If it is not a special hit, that is, if it is a general probability fluctuation big hit (NO in step S810), or if a special hit is won when the probability fluctuation function or the time reduction function is already activated, the time reduction function The operation is started (step S812), and then the processing flag is updated to “0” (step S813). That is, the first special symbol display unit 390a or the second special symbol display unit 390b reduces the variation time of the first special symbol or the second special symbol, and the third start port device 332 is operated by opening the movable piece 331. Makes it easier to win a prize than usual. On the other hand, if the probability variation function and the time reduction function are not in operation, that is, if neither the probability variation state nor the time reduction gaming state has occurred and the special win is won (NO in step S814), the time reduction function is activated. The process moves to step S813 without being operated.

  On the other hand, if it is not a win that activates the probability variation function in step S809, that is, if it is a normal big hit (NO), the operation of the time-shortening function is started (step S815), and the specified number of operations for the time-shortening function is set (Step S816) Then, it transfers to step S813. That is, the time-shortening function is activated until the number of fluctuations of the first special symbol or the second special symbol due to the lottery reaches a predetermined number (a prescribed number).

  In the special electric accessory small hitting control process shown in FIG. 47, first, it is determined whether or not the processing flag is “6”. If it is “6” in step S703 (YES in step S901), The process after step S902 is executed, and if it is not “6” (NO in step S901), the special electric accessory small hit control process is terminated. In step S902, it is determined whether or not the number of game balls won for the big prize opening has reached a preset maximum number of winnings (step S902). If the maximum number of winnings has not been reached yet (NO). Then, it is determined whether or not the special winning opening is open (step S903). If it is determined in step S903 that the special winning opening is open (YES), whether the opening time of the special winning opening (elapsed time after opening) has reached a predetermined time set in advance. It is determined whether or not (step S904), and if it has elapsed (YES in step S904), the attacker device 335 is operated to close the special winning opening (step S905). After that, it is determined whether or not the number of times the special winning opening is opened has reached a predetermined number of times (for example, twice) (step S906). If this number is reached (YES), the processing flag is set to “0”. (Step S907), and the special electric accessory small hit control process is terminated. If the opening time of the special winning opening has not reached the predetermined time in step S904 (NO), or if the number of opening has not reached the predetermined number in step S906 (NO), the process of step S907 is executed. Then, the special electric accessory small hit control process is terminated. In step S903, if the big prize opening is not open (NO), the big prize opening is opened, and the game ball can be won (step S908). In step S902, if the number of game balls won for the big prize opening reaches the preset maximum number of prizes (YES), it is determined whether or not the big prize opening is open (step S909). If it is open (YES), the special winning opening is closed (step S910), and the process proceeds to step S907. On the other hand, when the special winning opening is not open (NO in step S909), the process proceeds to step S907 without executing the process of step S910. In step S907, the processing flag is updated to “0”.

  Next, processing executed by the integrated CPU 834 mounted on the peripheral control board 830 will be described. FIG. 48 is a flowchart showing an example of sub-main processing, and FIG. 49 is a flowchart showing an example of 16 ms steady processing.

  As shown in FIG. 48, when power supply to the pachinko machine 1 is started, the integrated CPU 834 performs an initial setting process (step S1001). In this initial setting process, a process of clearing the integrated RAM 836 mounted on the peripheral control board 830 is performed. Note that interrupts are prohibited during the initial setting process, and interrupts are permitted after the initial setting process. When the initial setting process (step S1001) ends, a loop process for monitoring whether or not the 16 ms elapsed flag T is set is started (step S1002).

  In this embodiment, the integrated CPU 834 generates an interrupt every 2 ms and executes a 2 ms steady process. In the 2 ms steady process, a process of counting up the 16 ms progress monitoring counter (adding 1 to the 16 ms progress monitoring counter) is executed, and when the value of the 16 ms progress monitoring counter reaches 8, that is, 16 ms elapses. A process of setting the flag T and resetting (setting to 0) the 16 ms progress monitoring counter is executed. In this way, the 16 ms elapsed flag T is set (set) to “1” every 16 ms in the 2 ms steady process, and is normally set (reset) to “0”. If the 16 ms elapsed flag is set in step S1002 (the 16 ms elapsed flag T is “1”), the 16 ms elapsed flag is reset (step S1003), and then a 16 ms steady process is performed (step S1004).

  In the 16 ms steady process, a process for controlling the effect display device 101, the frame lamp, the game board lamp, the speaker, and the like based on the effect command received from the main control board 94 is executed. When the 16 ms steady process ends, the process returns to step S1002 again, and the above-described steps S1003 to S1004 are repeated every time the 16 ms elapse flag T is set, that is, every 16 ms. On the other hand, if the 16 ms elapsed flag T is not set in step S1002 (the 16 ms elapsed flag T is “0”), loop processing is performed until the 16 ms elapsed flag T is set.

  FIG. 49 is a flowchart illustrating an example of a 16 ms steady process executed every 16 ms in the sub main process. In the 16 ms steady process, the sub-integrated CPU 834 executes the processes of steps S1100 to S1600. In the command analysis process in step S1100, the effect command received from the main control board 94 is analyzed. In the effect control process of step S1200, a control process related to the effect display device 101 is executed based on the variable display pattern command. Specifically, the setting of pseudo variation (only in the case of the second big hit lottery), the setting of the notice effect, the determination of the stop symbol of the decoration symbol, and the like are performed.

  Moreover, in the sound control process of step S1300, the control process regarding a speaker for generating the sound effect (for example, BGM) which promotes a production effect is performed. In the lamp control process in step S1400, control processes related to the game board lamp and the frame lamp are executed. In the information output process of step S1500, the lamp effect command is transmitted to the illumination control board 890 and the drive control board 891, and the drive command of the movable accessory 87 is transmitted. In the random number update process of step S1600, a process of updating random numbers used for various settings in the effect control process (step S1200) is executed.

  In addition, the process of step S1100 to step S1600 in the 16 ms steady process ends within 16 ms. Even if it takes 16 ms or more from the start of the 16 ms steady processing to the end of the 16 ms steady processing, the 16 ms steady processing is started from the beginning immediately after the 16 ms has elapsed since the start of the 16 ms steady processing (step S1100 described later). Do not execute) That is, when 16 ms elapses during execution of the 16 ms steady process, only the 16 ms elapse flag is set, and when it is determined in step S1002 that the 16 ms elapse flag is set after the end of the 16 ms steady process, the 16 ms elapse process is performed. To start.

  In this embodiment, the random number update process (step S1600) is executed in the 16 ms steady process to update various random numbers. However, the timing (timing) for updating the various random numbers is limited to this. It is not something that can be done. For example, various random numbers may be updated in one or both of the loop processing in the sub-main processing and the 16 ms steady processing.

  FIG. 50 is a flowchart illustrating an example of command analysis processing (step S1100). In the command analysis process, the integrated CPU 834 first determines whether or not an effect command has been received from the main control board 94 (step S1101). In this embodiment, when an effect command is received from the main control board 94, other processes such as a 16 ms steady process are interrupted to generate a command reception interrupt process, and the received command is mounted on the peripheral control board 830. Are stored in the received command storage area in the integrated RAM 836. The reception command storage area is provided with a plurality of areas corresponding to the reception order of the effect commands, and in the command reception interrupt process, the reception command storage areas are stored in the areas corresponding to the reception order of the effect commands. In step S1101, the contents of the received command storage area are confirmed, and if the effect command is stored, the effect command in the reception order of the reception command storage area is read (step S1102).

  Then, it is determined whether or not the read effect command is a variable display pattern command (step S1103). If the read effect command is a variable display pattern command (YES in step S1103), a variable display pattern reception flag is set. Then, it is stored in the variable display pattern storage area in the integrated RAM 836 mounted on the peripheral control board 830 (step S1104).

  On the other hand, if the read effect command is not a variable display pattern command (NO in step S1103), it is determined whether the read effect command is a probability change jackpot command (step S1105), and if the read effect command is a probability change jackpot command. If (YES in step S1105), a probability variation jackpot flag is set (step S1106). Further, if the read effect command is not a probability change big hit command (NO in step S1105), a flag corresponding to the received effect command is set (step S1107).

  FIG. 51 is a flowchart showing an example of the effect control process (step S1200). In the effect control process, the integrated CPU 834 performs one of steps S1210 to S1230 with reference to the value of the process selection flag indicating the progress state of the game.

  In the decorative symbol variation start process (step S1210) executed when the process selection flag is “0”, a setting for starting the decorative symbol variation display is performed if a variation display pattern command is received. Specifically, the decorative symbol stop symbol is determined in accordance with the variable display pattern command and the probability variation jackpot command, and a notice effect is set. Although details will be described later, the presence / absence of pseudo variation in the decorative symbol sequence and the number of variations in the pseudo variation are recognized based on the variation display pattern command, and the pseudo variation is derived at the time of the pseudo variation. Also set the notice effect.

  In the decorative symbol variation process (step S1220) executed when the process selection flag is “1”, when the variation stop command is received, the display command is transmitted to the electrical control board 832 to stop the variation display of the decorative symbol. To control.

  In the jackpot display process (step S1230) executed when the process selection flag is “2”, an indication indicating the start of the jackpot gaming state is displayed on the effect display device 101 in accordance with the jackpot start command transmitted from the main control board 94. Control is performed to display during the big hit gaming state (for example, round display).

  FIG. 52 is a flowchart showing an example of the decorative symbol variation start process (step S1210). In the decorative symbol variation start process, the integrated CPU 834 first determines whether or not the variation display pattern reception flag is set (step S1221). The variation display pattern reception flag is a flag that is set in step S1104 of the command analysis process (step S1100) described above and indicates that a variation display pattern command has been received from the main control board 94. If the variable display pattern reception flag is not set in step S1221, (NO), it is determined that the variable display pattern command has not been received, and the process ends.

  On the other hand, if the variable display pattern reception flag is set (YES in step S1221), the variable display pattern reception flag is reset (step S1222), and the variable display pattern based on the received variable display pattern command generates a big hit. It is determined whether it is a variable display pattern (whether it is a winning pattern) (step S1223a).

  If the variable display pattern is not a winning pattern (NO in step S1223a), a stop symbol for the off symbol is determined (step S1224). If the variation display pattern is a hit pattern (YES in step S1223a), it is determined whether the probability variation big hit flag is set (step S1223b). If the probability variation big hit flag is set (YES), the probability variation big hit symbol is determined. Is determined (step S1225). If the probability variation big hit flag is not set (NO in step S1223b), the stop symbol of the non-probable big hit symbol is determined (step S1226). In addition, the probability variation jackpot flag is reset when the jackpot gaming state is started in the jackpot display process (step S1230). The time when the probability variation big hit flag is reset is not limited to this. For example, when the variation display of the decorative symbol is stopped in the decorative symbol variation processing (step S1220), specifically, when the variation stop command is received. You may make it reset, and you may make it reset when ending a jackpot game state by jackpot display processing (step S1230).

  In this embodiment, the first decorative symbol corresponding 1: 1 with the first special symbol, the second decorative symbol corresponding 1: 1 with the second special symbol, the first decorative symbol, and the second decorative symbol. A common decorative symbol sequence (hereinafter referred to as “common decorative symbol sequence”) associated with both symbols and corresponding to the first special symbol and the second special symbol is displayed. The first decorative symbol and the second decorative symbol are composed of a combination of figures such as circles, crosses, sankaku, etc., a combination that is a probable big hit design, a combination that is a non-probable big hit (usually big hit), and a combination that is a small hit , And combinations that are out of place are set in advance. In other words, if the variable display pattern is a winning pattern, the combination symbol of the combination set as the probable big hit symbol of the first decorative symbol or the combination set as the non-probable big hit symbol is stopped. Determined as a symbol.

  On the other hand, the common decorative symbol sequence is composed of a plurality of symbol sequences having numbers (for example, three columns), and if the variable display pattern is a winning pattern, the symbol combination of any one of the same odd number of symbol combinations is a probable big hit. The symbol is determined as a symbol, and the symbol of any combination of the same even symbol combinations is determined as the non-probable variation big hit symbol. Further, when determining the stop symbol of the off symbol in step S1224, it is determined whether the display pattern is a variation display pattern with a reach mode. The left and right common decorative symbol sequences are the same symbol, and the middle decorative symbol sequence is determined as a stop symbol that is different from the left and right decorative symbol sequences. On the other hand, in the case of a variable display pattern without a reach mode, the stop symbol is determined so that each of the left, middle, and right common decorative symbol sequences becomes a different symbol. Further, when it is determined to perform one or more times of pseudo-variation regarding the common decorative design sequence, a stop symbol in the pseudo-variation is also determined. In this example, the stop symbols are determined so as not to be accompanied by a reach mode, that is, the left, middle, and right common decorative symbol sequences are different in the case of pseudo fluctuation.

  Next, the integrated CPU 834 executes a notice selection process for determining whether or not to execute the notice effect based on the notice determination random number (step S1227), and then the variable display pattern and the notice stored in the notice type storage area. A display command corresponding to the pattern and the stop symbol of the common decorative symbol sequence determined in steps S1225, S1226, and S1227 is set (step S1228). Then, the process selection flag is updated to “1” and the process is terminated (step S1229). The display command set in step S1228 is transmitted to the illumination control board 832 in the information output process (step S1500), and the display CPU 851 mounted on the illumination control board 832 receives the display command. Based on this, the effect display device 101 starts executing the variation display of the decorative symbols (including the main variation and the pseudo variation). When the notice pattern stored in the notice type storage area is read in step S1228, the contents of the notice type storage area are cleared after reading the notice pattern. Thereby, it is possible to prevent the notice effect based on the notice pattern determined when the change display of the previous decoration symbol is erroneously started in the next decoration pattern change display from being executed.

  Next, a functional configuration related to the effect display including the special symbol, the first decorative symbol, the second decorative symbol, and the common decorative symbol sequence will be described based on the block diagrams of FIGS. 53 shows a functional configuration related to the first big hit lottery on the main control board 94, FIG. 54 shows a functional configuration related to the second big hit lottery on the main control board 94, and FIG. 56 shows a functional configuration related to the advantageous game state generated according to the lottery result in the second big hit lottery, FIG. 56 shows a functional configuration related to the normal lottery on the main control board 94, and FIG. FIG. 58 shows a functional configuration relating to the variation display of the common decorative symbol sequence and the notice effect, and FIG. 58 shows a functional configuration relating to the effect on the peripheral control board 830, the illumination control board 890, and the drive control board 891). .

  As shown in FIG. 53, the main control board 94 includes a first hit determination table 911a, a first hit symbol table 912a, a first hit variation time setting table 913a, and a configuration related to the first big hit lottery. A first off time variation time setting table 914a is stored in advance, and based on these tables 911a to 914a, whether or not the lottery in the first big hit lottery is successful, the stop symbol in the first special symbol display 390a, and the variation time Is determined. The first hit determination table 911a shows the relationship between the big hit determination random number value and the success or failure of the big hit or the small hit, and the winning ratio is different between the normal time and the high probability. The first hit symbol table 912a shows the relationship between the big hit symbol random number and the stop symbol in the first special symbol indicator 390a. The range and the lighting state of the two LEDs (first special symbol) are associated with each other. Further, the first hitting time variation time setting table 913a is used when the result of success or failure in the first big hit lottery is big hit or small hit, and the first random time random number and the first special symbol display 390a extracted. The first off-set fluctuation time setting table 914a is used when the result of the winning or failing in the first big hit lottery is out of the way, and is extracted. It shows the relationship between the random number for variation time and the variation time of the first special symbol in the first special symbol display 390a. The first lottery probability selection means 920a performs processing for selecting one of the normal table and the high probability table based on the gaming state. Although not shown, the first winning symbol table 912a includes a probability variation big hit table, a special hit table, a normal big hit table, and a small hit table, respectively. A table corresponding to the type of winning determined by the first winning / failing determining means 930a described later is selected.

  The main control board 94 has a random counter (random number generating means) when a winning to the first start port device 456 or the third start port device 332 is detected by the upper start port sensor 416 or the lower start port sensor 340. ), A first hit determination random number extraction means 916a for extracting a big hit determination random number and a first hit determination random number extraction means 917a for extracting a big hit determination random number. Further, first variation time random number extraction means 918a is provided for extracting variation time random numbers based on the determination random number and jackpot symbol random number. When the big hit determination random number is extracted by the first hit determination random number extraction means 916a, the first hit determination means 930a for determining whether or not the big hit is determined using the first hit determination table 911a, and the first hit symbol When the big hit symbol random number is extracted by the random number extracting unit 917a, the first stop symbol determining unit 931a for determining the stop symbol in the first special symbol display 390a using the first hit symbol table 912a is provided. Yes. Further, when the fluctuation time random number is extracted by the first fluctuation time random number extraction means 918a and is determined to be a big hit by the first success / failure determination means 930a, the first hit time fluctuation time setting table 913a is used. When the variation time of the first special symbol is determined and the random number for the variation time is extracted and determined to be out of the range by the first success / failure determination means 930a, the variation time setting table 914a for the first out-of-range time is determined. The first variation time determination means 932a is provided for determining the variation time of the first special symbol using. Here, a combination of the first win / fail determination means 930a, the first stop symbol determination means 931a, and the first variation time determination means 932a corresponds to the first lottery means of the present invention. Further, the first stop symbol determining means 931a and the first variation time determining means 932a also function as the first display mode determining means of the present invention.

  The main control board 94 also starts the first special symbol change in the first special symbol display 390a and determines the first stop symbol after the variation time determined by the first variation time determination means 932a elapses. A special symbol fluctuation control means 934 for variably stopping at the stop symbol determined by the means 931a, a success / failure command related to the presence / absence of a big hit determined by the first success / failure determination means 930a before the start of fluctuation of the first special symbol, and a first Command transmission means 935 for transmitting a control command including a variation display command corresponding to the variation mode (time) of the special symbol is provided. Further, the main control board 94 is connected to the first starter device 456 or the third starter device 332 by the upper starter sensor 416 or the lower starter sensor 340 during the variation of the first special symbol or the second special symbol. When a winning is detected, the first reserved digesting means for counting and storing the first starting memory number up to a certain number of balls (four times) as an upper limit, and repeatedly displaying the variation of the first special symbol by the starting memory number 922a is provided. In other words, the first holding digesting means 922a for waiting for execution of the first process based on the detection of the game ball by the upper start opening sensor 416 or the lower start opening sensor 340 is provided. The first reservation digesting means 922a will be described in more detail. The first reservation control means 941a and the first digestion control means 942a are provided in the first reservation digesting means 922a, and the first reservation control means 941a is in the process of changing the first special symbol or the second special symbol. When a winning to the first start port device 456 or the third start port device 332 is detected by the upper start port sensor 416 or the lower start port sensor 340, the first start memory number must reach the upper limit value “4”. For example, the value of the first start memory number is increased by “1”, the first big hit determination random number and the first big hit symbol random number are extracted, and each of the extracted random numbers is stored in the special symbol random number storage means 940. Store in the uppermost storage area. On the other hand, when the change of the first special symbol or the second special symbol is stopped and the change of the new first special symbol becomes possible, the first digest control means 942a sets the start memory number related to the first special symbol to “ If not "0", the first big hit determination random number and the first big hit symbol random number are read from the storage area corresponding to the starting stored number [1], the first starting stored number is reduced by "1", and Each random number value stored in each storage area n is shifted to n-1 storage areas. Here, the first reservation digesting means 922a corresponds to the first reservation digestion means, the first reservation control means 941a corresponds to the first reservation means of the present invention, and the first digestion control means 942a corresponds to the first reservation of the present invention. Corresponds to digestive means.

  Further, the main control board 94 is provided with first variation pattern determining means 820a, and the first special symbol determined by the first variation time determining means 932a and the result of determination determined by the first determination result determining means 930a. The variation pattern of the common decorative design sequence is determined based on the variation time.

  On the other hand, as shown in FIG. 54, the main control board 94 includes a second hit determination table 911b, a second hit symbol table 912b, and a second hit time variation time setting table 913b as configurations relating to the second big hit lottery. , And a second off-time variation time setting table 914b are stored in advance. Based on these tables 911b to 914b, whether or not the lottery is selected in the second big hit lottery, the stop symbol in the second special symbol display 390b, and The variation time is determined. Since the configuration of each table is the same as the configuration of each table in the first big hit lottery, detailed description is omitted here.

  The main control board 94 also includes a second hit determination random number extraction means for extracting a big hit determination random number related to the second big hit lottery when a win to the second start port device 330 is detected by the middle start port sensor 358. 916b, a second hit random number extracting means 917b for extracting a big hit symbol random number related to the second big hit lottery, and a second random time random number for extracting a variable random number based on the determination random number and the big hit symbol random number Extraction means 918b is provided. When the big hit determination random number is extracted by the second hit determination random number extracting means 916b, the second hit determination means 930b for determining whether or not the big hit is determined using the second hit determination table 911b, and the second hit symbol When the big hit symbol random number extraction means 917b extracts the big hit symbol random number, second stop symbol determination means 931b for determining the stop symbol in the second special symbol display 390b using the second hit symbol design table 912b is provided. Yes. Further, when the random time for variation time is extracted by the random number extraction means for second variation time 918b and the big hit is determined by the second determination unit 930b, the second variation time setting table 913b is used. When the variation time of the second special symbol is determined, and when the variation time random number is extracted and the second success / failure determination means 930b determines that the variation is out of place, the second variation time variation time setting table 914b is determined. A second variation time determining means 932b is provided for determining the variation time of the second special symbol using the. Here, the combination of the second win / fail determination means 930b, the second stop symbol determination means 931b, and the second variation time determination means 932b corresponds to the second lottery means of the present invention. Further, the second stop symbol determining means 931b and the second variation time determining means 932b also function as the second display mode determining means of the present invention.

  The special symbol variation control means 934 starts the variation of the second special symbol in the second special symbol display 390b, and after the lapse of the variation time determined by the second variation time determination unit 932b, The variation is stopped at the stop symbol determined by the stop symbol determining means 931b. That is, the special symbol variation control means 934 sequentially varies the first special symbol or the second special symbol in accordance with the detection order of the game balls by the upper start port sensor 416 (or the lower start port sensor 340) and the middle start port sensor 358. The change of the first special symbol or the second special symbol is stopped at the stop symbol determined by the first stop symbol determining means 931a or the second stop symbol determining means 931b. Further, the main control board 94 has a fixed number of balls (four times) when a winning to the second starter device 330 is detected by the middle starter sensor 358 during the change of the first special symbol or the second special symbol. ) Is counted as an upper limit, and the second start memory number is counted and stored, and the second reserved digesting means 922b is provided for repeatedly displaying the variation of the second special symbol by the start memory number. In other words, the second on-hold digesting means 922b for waiting for the execution of the second process based on the detection of the game ball by the middle start port sensor 358 is provided. The second reservation digesting means 922b will be described in further detail. The second reservation control means 941b and the second digestion control means 942b are provided in the second reservation digestion means 922b, and the second reservation control means 941b is used during the fluctuation of the first special symbol or the second special symbol. When a winning to the second start opening device 330 is detected by the middle start opening sensor 358, if the second start stored number has not reached the upper limit value “4”, the value of the second start stored number is set to “1”. While increasing, the second jackpot determination random number and the second jackpot symbol random number are extracted, and each extracted random number is stored in the uppermost storage area in the special symbol random number storage means 940. On the other hand, when the change of the first special symbol or the second special symbol is stopped and the change of the new second special symbol becomes possible, the second digestion control means 942b has the start memory number related to the second special symbol “ If not "0", the second big hit determination random number and the second big hit symbol random number are read from the storage area corresponding to the start memory number [1], the second start memory number is decreased by "1", and Each random number value stored in each storage area n is shifted to n-1 storage areas. Here, the second reservation digesting means 922b corresponds to the second reservation / digestion means of the present invention, the first reservation control means 941a corresponds to the second reservation means of the present invention, and the second digestion control means 942b corresponds to the present invention. It corresponds to the second reserved digestion means.

  By the way, in the conventional gaming machine, based on the data stored in this way, it is recognized in advance whether the pending process is a specific variation pattern, and when the variation pattern is a specific variation pattern, There is one that continuously gives a notice effect to a specific effect mode over a plurality of change displays until the change pattern is processed. However, in order to realize such a continuous notice effect, it is necessary to recognize in advance the result or variation pattern based on the stored jackpot determination random number or the like, which complicates the control and burdens the processing. It was getting bigger. In particular, when performing a continuous notice effect, it is necessary to determine the effect mode according to the lottery result every time the decorative symbol sequence is variably displayed, so that the control load is further increased. Also, when there is no pending processing at the time when data such as a big hit determination random number is extracted, the variation pattern determined this time is a variation pattern that should be continuously noticed. As a result, it was impossible to perform the preliminary announcement effect, and as a result, it was impossible to realize an increase in expectation due to the continuous announcement effect.

  Therefore, in the second big hit lottery of the present example, the second variation pattern determining means 820b and the pseudo variation determining means 821b are provided on the main control board 94 in order to perform a notice effect over a plurality of variations even when there is no suspension of variation display. I have. The second variation pattern determining means 820b changes the common decorative symbol sequence based on the result of the determination determined by the second determination determining unit 930b and the variation time of the second special symbol determined by the second variation time determining unit 932b. The pattern is determined. Further, the pseudo variation determining unit 821b pseudo-variates the common decorative design sequence once or a plurality of times before executing the main variation of the common decorative design sequence based on the variation pattern determined by the second variation pattern determining unit 820b. Whether or not to perform pseudo-variation is determined based on lottery, and the number of variations of the common decorative symbol sequence in the pseudo-variation is determined.

  In this way, when one or more pseudo-variations are performed before the main variation corresponding to the lottery result is performed, a plurality of variations including the main variation can be continuously visually recognized. This makes it possible to make the player feel as if multiple lotteries have been performed even though the second starting port 330 is detected only once by the middle starting port sensor 358. In particular, since the number of fluctuations of the common decorative symbol sequence in the pseudo variation also changes by lottery, the variation pattern in a series of continuous variations becomes more complicated, and the distinction between the pseudo variation and the main variation can be prevented from being recognized. . Therefore, it is possible to suppress the player from getting bored with repeated pseudo fluctuations. Even in the case of performing pseudo-variation in the same way, changing the number of times of pseudo-variation can make the expectation more sharp and enhance the interest.

  By the way, the commands related to the variation of the common decorative symbol sequence include the result of the lottery, the variation time of the common decorative symbol sequence, the presence / absence of reach, the type of reach (for example, type such as single or double), the presence / absence of re-variation, and Numerous variables are included, such as whether or not there is a short-time gaming state. In the conventional gaming machine, each of these variable elements is combined to express information related to a plurality of variable elements as one type of variable pattern, and the variable pattern and the command are individually associated with each other. For this reason, when trying to increase the variation in the variation display of the common decorative design sequence, the number of variation patterns tends to increase. In particular, if information on the presence or absence of pseudo-variation and the number of fluctuations is added as a fluctuation element in the fluctuation pattern, the number of fluctuation patterns becomes enormous and may not fit within the limited number. In other words, if the number of variation patterns is limited to 256 or less (that is, 1 byte) in consideration of the ROM capacity or the like, the limit number may be exceeded. When the number of variation patterns in the main variation is reduced so as not to exceed, there is a concern that the variation in the production is reduced and the interest for the notice production and the special production is lowered.

  Therefore, in this example, in order to enrich the variation of the production without greatly increasing the number of variation patterns in the common decorative design sequence, a plurality of variable elements related to the variation mode of the common decorative design sequence are related to pseudo variation. In addition to being divided into elements and elements related to the main variation, the presence / absence and number of variations of the pseudo variation and the variation pattern in the main variation are determined separately. This will be described in detail with reference to FIGS. FIG. 60 is a table showing the variation mode in the common decorative design sequence, FIG. 61 is a table showing the relationship between the variation pattern of the common decorative design sequence and the variation time of the special design, and FIG. FIG. 63 is a table showing the relationship between the variation mode command (variation display pattern command) and the number of interlocking variations in the pseudo variation. In each drawing, only a part of the variation pattern (for example, only variation pattern “20” to variation pattern “40”) is shown, but actually, for example, variation pattern “1” to variation pattern “170”. The data corresponding to is stored.

  In this example, as shown in FIGS. 60 and 61, a plurality of elements related to the main variation of the common decorative design sequence, for example, the result of lottery determination, the variation time of the common decorative design sequence, the presence or absence of reach, the form of reach, The variable elements related to the presence / absence of re-change and the like are combined into one, and combinations of information corresponding to these variable elements are distributed as a plurality (for example, 170) of change patterns P. For example, the variation pattern “30” has a result of “losing” in the lottery, a single reach (S-SP) is performed, and a “Tsaka” effect and a development effect are performed as a notice effect. It shows that the symbol row is out of position and stops at the symbol, and that the variation time of this variation is 67000 ms. In addition, the variation pattern “39” has a “probability variation jackpot” in the lottery, a double reach (W-SP) is performed, a “Tsaka” effect is performed as a notice effect, and is common. It is shown that the decorative symbol sequence is re-varied to stop at the symbol indicating the probability variation jackpot (so-called probability variation symbol), and that the variation time of this variation is 77000 ms. On the other hand, the elements related to pseudo fluctuation, that is, the presence / absence of pseudo fluctuation, and the number of times of performing pseudo fluctuation (number of fluctuations) are combined into one, and there are a plurality of combinations (four in this example) of information corresponding to these elements. ) Variation number B. Specifically, as shown in FIG. 63, the variation number “10H” has no variation (ie, only this variation), the variation number “12H” has the variation number “13H” when the variation is performed once. "Indicates that the pseudo variation is performed twice, and the variation number" 14H "indicates the case where the pseudo variation is performed three times.

  FIG. 62 shows lottery allocation for each variation pattern with respect to the presence or absence of pseudo variation and the number of variations. Specifically, the number of distributions when the total number in each variation pattern is “251” is shown. Overall, the rate of not performing pseudo-variation, that is, the rate of using only this variation is high, and some of them include variation patterns that do not have pseudo-variation and variations that limit the number of variations to one or two. A pattern is also included. In the case of performing pseudo-variation, there is a variation pattern in which the allocation rate increases as the number of variations increases, and there is a variation pattern in which the allocation rate decreases as the number of variations increases.

  As described above, by processing the requirements related to the pseudo variation and the requirements related to the short-time gaming state as a variation mode different from the variation pattern, the number of variation patterns can be significantly reduced. For example, in this example, there are four types of variation modes (variation numbers) relating to pseudo variation and one type of variation mode (variation number) relating to the short-time gaming state. By doing so, the number of variation patterns can be reduced to about 1/5.

  By the way, as described above, when the variation time of the second special symbol is determined and then the presence or absence of the pseudo variation of the common decorative symbol sequence and the number of variations of the pseudo variation are determined, The variation time (total time) of the common decorative symbol sequence performed in (1) becomes longer than the variation time of the second special symbol sequence, and the variation of the second special symbol may occur during the variation of the common decorative symbol sequence. In this case, the result of the lottery can be recognized by the second special symbol even though the common decorative symbol sequence is changing or the announcement effect is being derived. Fluctuations and notice effects become meaningless.

  Therefore, in this example, the special symbol variation control unit 934 is provided with a variation time extending unit 937, and the variation time of the second special symbol is extended based on the number of variations of the common decorative symbol sequence. That is, as shown in FIG. 61, the variation time of the second special symbol is extended according to the variation number, that is, based on the number of variations in the pseudo variation. Specifically, 8132 ms is added when the number of fluctuations of the pseudo fluctuation is 1 (when the fluctuation number is “H12”), and when the number of fluctuations is 2 (when the fluctuation number is “H13”). When 16268 ms is added and the number of changes is 3 (when the change number is “H14”), 24400 ms is added. For this reason, even if the presence or absence of pseudo-variation in the common decorative design sequence and the number of pseudo-variation changes, the variation time of the second special symbol can be adjusted to the variation time of a series of common decorative design sequences. It is possible to avoid a situation in which the lottery result is recognized before the decorative symbol sequence stops.

  In this way, the determined data relating to the main fluctuation (namely, the fluctuation pattern) and the data relating to the pseudo fluctuation (namely, the fluctuation number) are sent to the command generating means 936, and the selected value corresponding to each data is used as a command. It is transmitted from the control board 94 to the peripheral control board 830. In particular, the command transmission means 935 is provided with command generation means 936, and data indicating the pseudo variation of the common decorative symbol sequence and data indicating the short-time gaming state (that is, the variation number “10H” to the variation number “15H”). Is used as status data indicating a gaming state, and is combined with data D indicating a variation pattern (2-digit hexadecimal number: “01” to “AA”) to generate one variation mode command. For example, when the variation number is “12H” and the variation pattern is “21”, the variation mode command is “12H14”, the variation number is “14H”, and the variation pattern is “28”. The variation mode command is “14H1C”. In this way, separately determined data indicating pseudo fluctuation and data indicating main fluctuation are combined and transmitted as one command (fluctuation state command), so information is transmitted without increasing the number of commands. Therefore, the control load on the main control board 94 and the peripheral control board 830 can be reduced. In particular, when generating a command, the data indicating the pseudo variation is integrated as the status data indicating the gaming state, so the two data can be combined without changing the form of the command used conventionally. Can do. Here, the command transmission means 935 corresponds to the first pattern command transmission means, the second pattern command transmission means, and the pseudo-variable command transmission means of the present invention.

  On the other hand, as shown in FIG. 55, on the main control board 94, five advantageous games for giving a game state advantageous to the player based on the lottery result by the first success / failure determination means 930a or the second success / failure determination means 930b. State control means is provided. Here, the advantageous game state includes opening the attacker device 335 and allowing a game ball to be awarded to the big winning opening. The specific profit granting means 981 or the predetermined profit granting means 982 The attacker device 335 is controlled to be opened by either one.

  More specifically, the predetermined profit granting means 982 sets the opening time per time of the attacker device 335 as a first predetermined time that can barely win several game balls (for example, 1 to 2), By performing the opening / closing operation of the attacker device 335 at least once (in this example, twice), a predetermined profit is given to the player. This makes it possible to win a predetermined number of game balls in the big winning opening, but since the number that can be won is extremely small, the profit received by the player is relatively small. On the other hand, the specific profit granting means 981 sets the opening time per time of the attacker device 335 as a second predetermined time that allows a plurality of (for example, ten) game balls to win with a margin, and the attacker device By performing the opening / closing operation 335 more times (15 times in this example) than the number of opening / closing operations in the case of giving a predetermined benefit, a specific benefit is given to the player. According to this, it becomes possible to make a large number of game balls enter the big winning opening, and the player can obtain a large profit.

  The main control board 94 is provided with a first advantageous gaming state control means 933a and a second advantageous gaming state control means 933b as means for giving a specific profit by the specific profit giving means 981, and a predetermined profit giving means 982 is provided. As a means for giving a predetermined profit, a third advantageous gaming state control means 933c, a fourth advantageous gaming state control means 933d, and a fifth advantageous gaming state control means 933e are provided. Here, the first advantageous gaming state control means 933a and the second advantageous gaming state control means 933b correspond to the first advantageous gaming state generation means and the second advantageous gaming state generation means of the present invention.

  The first advantageous gaming state generated by the first advantageous gaming state control means 933a is a so-called “probability change big hit”, and the lottery result of the first success / failure determination means 930a or the second success / failure determination means 930b is the first result. appear. At this time, the specific profit is given by the specific profit granting means 981, and the probability that the specific profit will be given in the subsequent lottery is set higher than the normal time by the high probability state setting means 983. That is, a probability variation state with a high probability is assumed. In this example, in the jackpot determination table at the time of high probability, out of 631 jackpot determination random numbers from 0 to 630, 20 jackpot determination values determined to generate the jackpot gaming state are set. The big hit probability, which is the probability of a big hit, is 20/631. On the other hand, in the normal big hit determination table, two big hit determination values are set out of 631 big hit determination random numbers from 0 to 630, and the big hit probability is 2/631. Further, in the first advantageous gaming state, the first temporary short state setting means 984 sets the variation time of the first special symbol or the second special symbol that varies on the first special symbol display 390a or the second special symbol display 390b. While shortening and increasing the frequency with which the movable piece 331 is opened and closed (that is, the probability of winning in the normal lottery), the ease of winning a prize to the third starter device 332 is increased more than usual. In other words, the short-time gaming state is set.

  The second advantageous gaming state generated by the second advantageous gaming state control means 933b is a so-called “ordinary big hit”, and occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the second result. To do. In this win, the specific profit is given by the specific profit granting means 981 in the same way as in the first advantageous gaming state, but in this case, the probability that the specific profit will be given in the subsequent lottery. Remains a low probability. That is, the probability variation state is not established, and the normal probability is maintained. However, in this second advantageous gaming state, after giving a specific profit, until the number of fluctuations of the first special symbol or the second special symbol reaches a predetermined number (for example, 100 times), the second short time state setting means 985 is a short-time gaming state, shortening the variation time of the first special symbol or the second special symbol, and increasing the frequency with which the movable piece 331 is opened and closed (that is, the probability of winning in the normal lottery) Suppresses ball holding.

  The third advantageous gaming state generated by the third advantageous gaming state control means 933c is a so-called “special big hit”, and occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the third result. To do. At this time, first, a predetermined profit (profit lower than a specific profit) is given to the player by the predetermined profit giving means 982. For the subsequent lottery, the probability that a specific profit is given is increased. That is, the probability variation state is set as in the first advantageous gaming state. However, the short-time gaming state is generated only when the gaming state before the advantageous gaming state is generated satisfies a predetermined condition. In other words, when the third advantageous gaming state occurs when the gaming state is neither the probability variation state nor the short-time gaming state (in other words, the normal gaming state), the short-time gaming state is not generated. The probability variation state. On the other hand, when the gaming state is the probability variation state or the short-time gaming state and the third advantageous gaming state occurs, the first temporary short state setting means 984 is activated to generate the short-time gaming state. ing.

  The fourth advantageous gaming state generated by the fourth advantageous gaming state control means 933d occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the fourth result. At this time, as in the third advantageous gaming state, a predetermined profit is given to the player by the predetermined profit giving means 982. However, for the subsequent lottery, neither a probability fluctuation state nor a short-time gaming state is newly generated. In other words, the gaming state does not change before and after winning, and the level of profit to the player is extremely low compared to other advantageous gaming states. Therefore, in this example, such an unattractive hit is referred to as “small hit” in order to distinguish it from other hits (big hit). In this example, the probability of winning a small hit, that is, the probability of occurrence of the fourth advantageous gaming state is set to 1 / 78.875.

  The fifth advantageous gaming state generated by the fifth advantageous gaming state control means 933e occurs when the lottery result of the first winning / failing determining means 930a or the second winning / failing determining means 930b is the fifth result. At this time, giving a predetermined profit to the player by the predetermined profit granting means 982 and giving a predetermined profit by the high probability state setting means 983 are the same as in the third advantageous gaming state. In the advantageous gaming state, the short-time gaming state is generated by the first temporary short state setting means 984 regardless of the gaming state.

  In this example, the winning ratio of each jackpot is distributed. Specifically, the first big hit generated by the first advantageous gaming state control means 933a, that is, the probability fluctuation big hit to which both the probability fluctuation state and the short-time gaming state are given is set to 35% of the whole big hit, The second big hit generated by the advantageous gaming state control means 933b, that is, the normal big hit where the short game state is given a certain number of times without being given the probability variation state is set to 35%. Further, the third big hit generated by the third advantageous gaming state control means 933c, that is, the probability variation state and the special big hit to which the conditional short time gaming state is given is set to 27%, and the fifth advantageous gaming state control means 933e. Is set to 3%, that is, the special jackpot to which both the probability variation state and the short-time gaming state are given. In other words, the first big hit (probability big hit) and the second big hit (normal big hit) are generated at the same rate, and the third big hit (special big hit) is set to be generated at a slightly lower rate than them. . Further, the ratio of occurrence of the fourth big hit is set to about 1/9 of the third big hit, so that it occurs very rarely.

  By the way, as described above, the probability of occurrence of a big hit by the fourth advantageous gaming state control means 933d is set to 1 / 78.875, while the probability of occurrence of a big hit at normal time is set to 1 / 315.5. Therefore, the ratio between the probability of occurrence of a small hit and the probability of occurrence of a third big hit or a fourth big hit is 1: 0.075. Therefore, although these three types of hits are provided as predetermined profits given by the predetermined profit granting means 982, most of them are small hits, and the probability that the probability fluctuation state occurs is about 7%. Become. In other words, “small hits” that do not generate a probability variation state and are less attractive as hits frequently occur. For this reason, if these hits can be clearly distinguished and recognizable, there is a concern that frustration may be caused by the frequent occurrence of “small hits” with little advantage, and it is not a big hit. There is a risk that the willingness to play may be impaired by dissatisfaction with the game.

  Therefore, in this example, if the “third advantageous gaming state” occurs when the gaming state is neither the probability variation state nor the short-time gaming state (that is, the normal time), the probability is reduced without generating the short-time gaming state. It is in a fluctuating state. According to this, in any game state, the third start-up device 332 is open, that is, the operation state of the movable piece 331 is not different, and the “third advantageous game state (big hit)” Compared with “four advantageous game states (small hits)”, it becomes impossible to visually distinguish them. In other words, even if a “small hit” occurs, it is assumed that “it may be a third advantageous gaming state (big hit)”, that is, “it may have entered a probability variation state”. It is possible to increase the player's expectation. Therefore, the willingness to play is increased, and the end of the game due to dissatisfaction can be suppressed as much as possible.

  In the fifth advantageous gaming state, the short-time gaming state is generated regardless of the gaming state. That is, a big hit state that can be clearly distinguished from a “small hit” that does not become a short-time gaming state is generated. However, even if it is recognized that the fifth advantageous gaming state occurs less frequently than the third advantageous gaming state and is not the fifth advantageous gaming state, there is still a possibility that it is the third advantageous gaming state. Therefore, the willingness to play is not reduced. On the contrary, when the fifth advantageous gaming state occurs, it is suggested that the state of probability change has occurred due to the occurrence of the short-time gaming state, which greatly increases the feeling of expectation for the lottery and raises the player's mood. Is possible.

  By the way, in the third advantageous gaming state, after giving a predetermined profit, it is in a probability variation state without generating a short-time gaming state, but if such control is executed regardless of the gaming state, there is a problem. May occur. For example, if the game state is already in the short-time game state and the above control is executed as it is, the short-time game state will end in the middle, giving unnaturalness, and becoming a disadvantageous game state for the player There is a risk of recognition. In addition, when a short-time gaming state has occurred without entering a probability fluctuation state, such as after a specific profit has been granted by the “second advantageous gaming state”, the “third advantageous gaming state” has been reached. In this case, it is possible to easily recognize that the “short advantage game state” (ie, the “fourth advantageous game state”) is not reached because the short-time game state ends in the middle. . In other words, the “third advantageous gaming state” and the “fourth advantageous gaming state” are clearly distinguished, and it is impossible to suppress a decrease in expectation due to the “fourth advantageous gaming state”.

  Therefore, in this example, the transition of the gaming state in the third advantageous gaming state is individually set corresponding to the gaming state before the occurrence. Specifically, when neither the probability variation state nor the short-time gaming state has occurred, as described above, the probability variation state is generated without generating the short-time gaming state. In other words, if at least one of the short-time gaming state and the probability variation state has already occurred, the short-time gaming state is generated (or continued) and the probability variation state is generated (or continued). ing.

  In other words, when the “third advantageous game state” occurs in the short-time game state, the probability variation state is generated without stopping the short-game state at that time. That is, when the short-time gaming state has already occurred, a part of the functions in the third advantageous gaming state is changed and given to the player. According to this, it is possible to prevent the short-time gaming state from suddenly ending, to suppress distrust to the gaming machine, and to make a visual distinction between the “third advantageous gaming state” and the “fourth advantageous gaming state”. It can be made clear.

  In addition, even if the gaming state is not in the short-time gaming state when the “third advantageous gaming state” is entered, if the probability-changing state is already maintained, the short-time gaming is maintained while maintaining the probability varying state. A state is generated. In other words, in the case where the probability variation state is caused by the previous “third advantageous gaming state”, the “first advantageous gaming state” or the “second advantageous gaming state” is given again before the specific profit is given. In the case of “3rd advantageous gaming state”, the short time gaming state is given, and the variation time of the first special symbol or the second special symbol that varies on the first special symbol display 390a or the second special symbol display 390b And the ease of winning a prize to the third starter device 332 is increased more than usual. As a result, it becomes possible to give a profit more than a predetermined profit (same profit as the fourth advantageous gaming state) as a profit by the “third advantageous gaming state” again, and further increase the expectation for the big hit. Can do. In this case, since the ease of winning the prize to the third starter device 332 increases, it can be distinguished from the “fourth advantageous game state”, but the “third advantageous game state” is two. Since the control is limited to the case where it occurs consecutively, it does not affect the decrease in expectation due to the “fourth advantageous gaming state”. This is because if the previous and this time are both in the “fourth advantageous gaming state”, the previous time was in the “fourth advantageous gaming state”, but if the current time is the “third advantageous gaming state” for the first time, This is because the time reduction state does not occur in any of the three advantageous game states and the current “fourth advantageous game state”.

  By the way, as shown in FIG. 56, the main control board 94 has a normal winning determination random number extracting means 924 as a configuration related to the normal lottery (lottery for increasing the ease of winning a prize to the third starting opening device 332). In addition, a normal hit determination table 926 and a normal hit determination unit 925 are provided. The normal hit determination random number extraction means 924 extracts a normal hit determination random number from a random counter (random number generation means) when the entrance to the passing gate 790 is detected by the incoming ball state detection means 990 (gate sensor). To do. The normal hit determination table 926 is divided into a high probability table and a normal probability table. In the high probability normal hit determination table, 100 normal hit determination random numbers from 0 to 99 are stored. Of these, five determination values for normal hit are set, and the probability of normal hit is 5/100. On the other hand, in the normal normal hit determination table, out of 100 normal hit determination random numbers from 0 to 99, 99 normal hit determination values are set, and the probability of normal hit is 99/100. ing. In the normal lottery at high probability, the variation time of the normal symbol is set to 1.136 seconds, the opening time of the movable piece 331 by the start port solenoid 352 is 1654 ms, the number of times of opening is 3, and the interval between opening is It is set to 856 ms. On the other hand, in the normal lottery at the normal time, the fluctuation time of the normal symbol is set to 14.7 seconds on average, the opening time of the movable piece 331 is set to 1650 ms, the number of times of opening is set to 2, and the interval between opening is set to 2600 ms.

  Further, when the normal hit determination random number extraction unit 924 extracts the normal hit determination random number, the normal hit determination unit 925 extracts the random number and the normal hit determination value stored in the normal hit determination table 926. Are determined to be normal hits if they match. At this time, the game state is determined by the game state determination means 923, that is, the game state is a specific game state, that is, a game state (probability variation state) after a probability change big hit or a game state (time saving game) in a certain period after a big hit (for example, a normal big hit). In the case of a specific gaming state, a table with a high probability is selected, and when it is not a specific gaming state, a normal table is selected. Here, a combination of the normal winning / failing determining means 925 and the normal winning determination table 926 corresponds to the winning rate changing means of the present invention. The normal success / failure determination means 925 also functions as the third lottery means of the present invention.

  In addition, when the normal lottery determination means 925 determines whether or not the normal lottery is successful, the normal symbol on the main control board 94 is displayed on the normal symbol display unit 928 in a variable manner, and the fluctuation time (about 14 seconds or about 1 second). After the elapse of time, a normal symbol fluctuation control means 927 is provided for displaying the result of success / failure. In addition, when the normal hit is determined as a result of the determination by the normal success / failure determination means 925, after the normal symbol fluctuation is stopped, the movable piece 331 is released, and the opening control means for making it easy to win the game ball in the third starter device 332 929 is provided.

  On the other hand, a functional configuration of the peripheral control board 830 will be described with reference to FIGS. As shown in FIG. 57, when the control information command transmitted from the main control board 94 is received by the command receiving means 951, the peripheral control board 830 performs various kinds of control for controlling the effect display device 101 based on this command. Features are provided.

  That is, as the effect table corresponding to the first big hit lottery, the first hit effect mode table 952a and the first off time effect mode table 953a are stored in advance, and based on these tables 952a and 953a, An effect mode in a notice effect or the like is determined.

  First, the production mode tables 952a and 953a will be described in detail. The first hit effect mode table 952a is used in the case of a big hit (or small hit), an effect determination random number (to be described later), and an effect mode (in this case, an effect pattern in a notice effect such as a step effect or a development effect). It shows the relationship. The first off-time effect mode table 953a is a table used in the case of a loss, and indicates the relationship between the effect determination random number and the effect pattern.

  The peripheral control board 830 is provided with first effect random number extraction means 957a for extracting effect determination random numbers from a random counter (not shown) and first effect mode determination means 958a for determining effect patterns. When receiving the control command via the command receiving means 951, the first effect mode determining means 958a extracts the effect random number by the first effect random number extracting means 957a and the success / failure command included in the control command is a big hit (or In the case of a small hit), an effect pattern is determined from the effect random number extracted by the first effect random number extracting means 957a and the effect condition table 952a at the time of first hit. In the case of indicating an outage, an effect pattern is determined from the effect random number extracted by the first effect random number extraction means 957a and the effect-of-first-effect mode table 953a. Since the development effects are developed step by step over a plurality of performances, when the third advantageous game state (big hit) or the fourth advantageous game state (small hit) occurs, the basics in the subsequent lottery The flow of production (that is, in what pattern until which production is developed) is determined.

  The effect pattern determined by the first effect mode determining means 958a is extracted from the effect pattern storage means (not shown) and sent to the first effect display control means 975a. The first effect display control means 975a reads out the images of those effects from the image storage means (not shown) to the effect display device 101. In addition, the peripheral control board 830 is provided with a first decorative symbol determination unit 976a and a first decorative symbol row variation control unit 960a as a functional configuration related to the variation of the common decorative symbol. The first decorative symbol determining unit 976a determines a stop symbol based on the control command received by the command receiving unit 951, and the first decorative symbol sequence variation controlling unit 960 varies the common decorative symbol sequence. At the same time, the common decorative symbol sequence is stopped based on the variation time and the success / failure command included in the control command (ie, the lottery result). Here, the first effect mode determining means 958a corresponds to the first variation effect determining means of the present invention, the first decorative symbol sequence variation display means 960a corresponds to the first variation control means of the present invention, and the first effect display. The control means 975a corresponds to the first variation effect display control means of the present invention, and the first decorative symbol determination means 976a corresponds to the first stop symbol determination means of the present invention.

  On the other hand, the peripheral control board 830 is also provided with a functional configuration for performing effects related to the second big hit lottery. Specifically, a second winning effect mode table 952b and a second off-time effect mode table 953b are stored in advance as effect tables corresponding to the second big hit lottery, and these tables 952b and 953b are stored. Based on this, the production mode in the step production and the development production is determined. As will be described in detail later, the second hit time effect mode table 952b and the second off time effect mode table 953b also store pseudo fluctuations that can be derived in the second big hit lottery and accompanying notice effects.

  As shown in FIG. 57, the peripheral control board 830 includes a second effect random number extraction means 957b, a second effect mode determination means 958b, a second effect display control means 975b, corresponding to the second big hit lottery. A second decorative symbol determination unit 976b and a second decorative symbol row variation control unit 960b are provided.

  Here, the second decorative symbol determination unit 976b and the second decorative symbol sequence variation control unit 960b include control related to the main variation and the pseudo variation in the common decorative symbol sequence, and the second effect mode determination unit 958b and the second variation. The two effect display control means 975b includes a notice effect in the main variation and the pseudo variation. Referring to FIG. 58 in detail, the second decorative symbol determining unit 976b determines the stop symbol for the main variation of the common decorative symbol sequence based on the variation mode command received by the command receiving unit 951. In the case of performing pseudo-variation by recognizing the presence / absence of pseudo-variation and the number of times of pseudo-variation based on the variation mode command and determining the pseudo-variation stop symbol determining unit for determining the stop symbol in each pseudo-variation 824b. In addition, the second decorative symbol sequence variation control means 960b displays the common decorative symbol sequence in a variable manner on the effect display device 101, and the common decorative symbol sequence in the main variation with the stop symbol determined by the present variation stop symbol determining unit 823b. In the case of performing pseudo-variation, the present variation control means 825b for stopping the pseudo-variation, and before starting the actual variation, the effect display device 101 repeatedly displays the common decorative symbol sequence by the number of times of variation and determines the pseudo-variation stop symbol determination. There is provided a pseudo variation control means 826b for stopping the common decorative symbol sequence in each pseudo variation at the stop symbol determined by the means 824b. In this way, since the pseudo variation is performed once or a plurality of times before the main variation corresponding to the lottery result is performed, it is possible to continuously recognize a plurality of variations including the main variation.

  By the way, in this example, when the common decorative design sequence is changed, a notice effect according to the expected value for the lottery result is displayed in order to add a sharpness to each change display. Specifically, the peripheral control board 830 first determines the notice effect in the main change based on the received change mode command, and then determines the notice effect in the pseudo change based on the notice effect. Yes. That is, the second effect mode determining unit 958b is determined by the main variation effect determining unit 827b and the main variation effect determining unit 827b which determine the notice effect in the main change based on the change mode command received by the command receiving unit 951. There is provided pseudo fluctuation effect determining means 828b for determining the notice effect in pseudo fluctuation based on the notice effect. That is, when performing pseudo-variation, the effect mode related to the notice effect in the present change is determined as the notice effect in the case of pseudo-change.

  Incidentally, FIG. 64 is an effect mode table showing the relationship between the notice effect in the main change and the notice effect in each pseudo change, and the pseudo change effect determining means 828b has the notice effect in the main change by the change effect determining means 827b. When determined, a notice effect with pseudo fluctuations corresponding to the notice effect is extracted from the effect mode table. In this effect mode table, the number of the notice effect and the content (title) of the notice effect corresponding to the number are associated, and the number of the notice effect in this variation and the number of the notice effect in each pseudo variation are Associated with each other. As a specific example, when the number of the notice effect in the main change (notice number) is determined to be “134”, the effect of “bike + killer” is derived at the time of the main change, while each pseudo change Sometimes, the effect of the notice number “129” corresponding to the notice number “134”, that is, the effect of “bike” is derived. In this example, the larger the value of the notice number, the higher the expected value for the big hit. By using the effect mode table in this way, it becomes possible to reliably associate the notice effect in the main fluctuation with the notice effect in the pseudo fluctuation, and it is relatively easy to select an appropriate notice effect from a large number of notice effects. It can be determined by processing.

  In more detail with reference to FIG. 64, the notice number in this variation is greater than or equal to the notice number in the pseudo variation. That is, the pseudo-variable effect determining means 828b generates an effect having a lower expected value for the jackpot than the notice effect determined by the present variable effect determining means 827b, or an effect whose expected value is substantially equal to the determined notice effect. It is determined as a notice effect in pseudo fluctuation. Note that this notice effect is extracted from a plurality of effects that can appear at the time of normal fluctuation without pseudo fluctuation, and is based on the ratio derived in the case of big hit and the ratio derived in the case of loss. The expected value of jackpot is set respectively. In this way, by making the notice effect in this fluctuation an effect that has an expected value higher than or equivalent to the notice effect in the pseudo-variation, When moving from the current to the present fluctuation), the expectation will not decrease. Therefore, it is possible to suppress the disappearance of expectation before the end of this fluctuation, and even if the barking lottery result is off, it can be throbbing until a series of fluctuations are completed or just before the end. Become.

  In addition, for a plurality of notice effects, a start effect (for example, a “bike” with a notice number 129 (see FIG. 65A)) and a “patrol car” with a notice number 130 (see FIG. 66A). Or a development effect (for example, “bike + airport” of the notice number 133 (see FIG. 65B)), “bike +” of the notice number 136 (see FIG. 65B). It is stored separately from “bus” or “patrol car + airport” (see FIG. 66 (b), etc.) of the notice number 149, and the fluctuation effect determining means 827 b stores the book from all the stored notice effects. It is possible to determine the notice effect in the event of a change. On the other hand, when the notice effect in this change corresponds to the development effect, the pseudo change effect determining means 828b sets the start effect that becomes the start point of the development effect as the notice effect in the case of the pseudo change. Specifically, when the notice effect is “bike + bus” (development effect) with the notice number 136 in this change, the “bike” with the notice number 129, which is the starting point of the notice effect, is changed in the case of the pseudo change. It is a notice effect. According to this, the announcement effect derived at the time of the pseudo change and the announcement effect derived at the time of the main change can be associated with each other and derived as a series of effects, and the change of the contents of the effect can be enjoyed. In other words, it is possible to prevent unnaturalness caused by sequentially deriving effects that are not related at all, and to make it easier for an unfamiliar player to understand how the effects are developing. In addition, since the start effect changes to the development effect, the expectation can be surely increased.

  When the notice effect in this variation corresponds to the starting effect, the same effect as the starting effect is set as the notice effect in the case of the pseudo change. Specifically, when the notice effect is “Patrol Car” (starting effect) with the notice number 130 due to this change, the same effect “Patrol Car” as the notice effect is set as the notice effect at the time of the pseudo change. In this case, the same notice effect is repeatedly derived over all the variable displays. In this way, by providing a case where the notice effect does not change when shifting from pseudo variation to main variation, it is possible to make it difficult to recognize the timing of transition from pseudo variation to main variation. Can also attract attention. Moreover, when the same effect is displayed when shifting from the pseudo variation to the main variation, it is possible to prevent the expectation from being lowered.

  Furthermore, in this example, the notice numbers at the time of pseudo fluctuation are all equal in the bank. That is, when the pseudo variation is performed a plurality of times, that is, when the variation number is “13H” or “14H”, all the notice effects in the plurality of times the pseudo change are set as the same notice effect. For this reason, the burden of control on the peripheral control board 830 can be further reduced, and the expectation can be prevented from being lowered during a series of pseudo fluctuations. Further, by repeatedly deriving the same notice effect, it is possible to increase the impact of the notice effect and enhance the effect. Furthermore, by creating a state in which the same notice effect is repeated many times, which does not occur in a normal game, it is possible to arouse recognition that the effect is a special effect and to pay attention to the screen of the effect display device 101. .

  The notice effect thus determined is derived to the effect display device 101 by the second effect display control means 975b. That is, the second effect display control means 975b includes a main change effect display control means 829b for deriving the notice effect determined by the main change effect determining means 827b to the effect display device 101 at the time of the main change, and a pseudo change. , A pseudo-variable effect display control means 830b for deriving the notice effect determined by the pseudo-variable effect determining means 828b to the effect display device 101 is provided. A notice effect corresponding to each is displayed. Therefore, even when there is no suspension of variation display, it is possible to perform a notice effect over a plurality of variations, and it is possible to enhance the interest in the game. In addition, prior to a plurality of continuous variation displays, the notice effects in all the variation displays are determined at once, so that the control load can be reduced. Further, since the notice effect in the pseudo variation is determined in the peripheral control board 830, it is possible to select the effect mode suitable for the notice effect in the main change as the notice effect in the pseudo change. In other words, when performing the variation of the common decorative design sequence a plurality of times continuously, it is possible to associate the respective notice effects derived at the time of each variation with each other, and it is a series of special effects. The player can be recognized.

  By the way, the peripheral control board 830 is further provided with a fluctuation count counting means 835 that counts the number of times of pseudo fluctuations that are continuously performed, and a suggestion means that suggests information regarding the counted execution count to the player. Yes. Here, the suggesting means determines a light emitting means 837 capable of selectively emitting light of a plurality of colors toward the player, and a light emission color in the light emitting means 837 based on the number of executions counted by the variation number counting means 835. The light emission color determining means 836 is sequentially changed. Specifically, the color of light emitted from the transparent decorative portion 486 (see FIG. 24) of the upper decorative body 480 is changed in order according to the number of consecutive times so that the player can visually recognize the number of continuous variable displays. It is like that. This makes it possible to increase interest in the number of fluctuations and to pay attention to the color of light emitted from the light emitting means 837.

  It should be noted that the number of changes in the common decorative design sequence is counted not only in the pseudo change but also in the main change. Further, the color of light with respect to the number of executions is determined without distinguishing between the main variation and the pseudo variation. For this reason, it is possible to prevent the timing of shifting from the pseudo variation to the main variation due to a change in the color of the light, and it is possible to draw a series of effects from the beginning to the end.

  As shown in FIG. 57, the peripheral control board 830 is provided with a big hit display means 964. The jackpot display means 964 is a common decoration for the lottery when the lottery result of the first jackpot lottery or the second jackpot lottery is the first jackpot or the second jackpot, that is, when the probability winning jackpot or the normal jackpot After stopping the fluctuation of the symbol row, it is displayed that “big hit”. If the lottery result of the first big hit lottery or the second big hit lottery is the third big hit, the fourth big hit, or the small hit, the change of the common decorative symbol sequence is not displayed without displaying “winning” After the stop, the production related to the lottery is finished.

  Further, the peripheral control board 830 is provided with a winning state implied means 995 and a winning state indicating means 996. The winning state implied means 995 makes it unclear to the player which winning is given when a predetermined profit is given to the player by the third advantageous gaming state and the fourth advantageous gaming state. . On the other hand, the winning state indication means 996 is specified by the first advantageous gaming state or the second advantageous gaming state even if a predetermined number of lotteries have been performed since the provision of the profit when the predetermined benefit is given by the third advantageous gaming state. It is clear that the probability fluctuation state is hidden when the benefit of is not granted. According to this, it is possible to suppress “the game is ended halfway because it is not noticed even though it is in a probability variation state”.

  Thus, according to the pachinko machine 1 of the present example, in the second big hit lottery, one or more pseudo fluctuations may be performed before the main fluctuation corresponding to the lottery result is performed. It is possible to make a plurality of fluctuations visible continuously. In other words, it is possible to make the player feel conscious that a plurality of lotteries are being performed despite the fact that the second starting port device 330 is won only once, which can enhance the interest. In addition, even when there is no variation display hold, it is possible to perform a notice effect across a plurality of variations, and it is possible to enhance the fun of the game. In addition, prior to a plurality of continuously displayed changes, the notice effects in all the changed displays are determined all at once, so that the control load can be reduced. In particular, since the notice effect in the pseudo fluctuation is determined in the peripheral control board 830, the control load on the main control board 94 can be reduced. Furthermore, it is possible to select an effect mode suitable for the notice effect at the time of the main change as the notice effect at the time of the pseudo change, and the player can recognize that it is a series of special effects.

  In addition, the pseudo-variation is performed only in the second big hit lottery triggered by winning the second starting port device 330, and triggered by winning the first starting port device 456 or the third starting port device 332. No pseudo-variation is made for the first big hit lottery. For this reason, it becomes possible to prevent the variation time of the common decorative symbol sequence from becoming too long when the time-short game state is entered, and to suppress a decrease in interest in the time-short game state.

  Further, according to the pachinko machine 1 of the present example, the notice effect derived at the time of the pseudo-change and the notice effect derived at the time of the main change can be associated with each other to be derived as a series of effects, and the change of the effect contents can be enjoyed. I can do it. In other words, it is possible to prevent unnaturalness caused by sequentially deriving effects that are not related at all. In addition, when the notice effect in this fluctuation corresponds to the starting effect, the same effect as the starting effect is used as the notice effect in the case of the pseudo-variation, so it is difficult to recognize the timing of transition from the pseudo change to the main effect. Can also attract attention to pseudo-variation. Moreover, when the same effect is displayed when shifting from the pseudo variation to the main variation, it is possible to prevent the expectation from being lowered.

  Further, according to the pachinko machine 1 of the present example, when the pseudo variation is continuously performed a plurality of times, the same notice effect is derived in the pseudo variation, so that the processing burden on the peripheral control board 830 is further reduced. In addition, the expectation can be prevented from decreasing during a series of pseudo fluctuations. Further, by repeatedly deriving the same notice effect, it is possible to increase the impact of the notice effect and enhance the effect. Furthermore, by creating a state in which the same notice effect is repeated many times, which does not occur in a normal game, it is possible to arouse recognition that it is a special effect and to focus attention on the screen of the effect display device 101.

  Furthermore, according to the pachinko machine 1 of this example, since the number of variations of the decorative symbol sequence in the pseudo variation is changed by lottery, the variation pattern in the series of continuous variations becomes more complicated, and the pseudo variation and the main variation are distinguished. Can be made not to recognize. Therefore, it is possible to suppress the player from getting bored with respect to repeated pseudo fluctuations and derivation of the notice effect. Even in the case of performing pseudo-variation in the same way, changing the number of times of pseudo-variation can make the expectation more sharp and enhance the interest.

  The present invention has been described with reference to preferred embodiments. However, the present invention is not limited to these embodiments, and various modifications can be made without departing from the spirit of the present invention as described below. And design changes are possible.

  That is, in the above-described embodiment, the variation pattern determined by the second variation pattern determination unit 820b, the presence / absence of the pseudo variation determined by the pseudo variation determination unit 821b, and the number of variations are combined to generate one selected value ( Command) is shown, but may be transmitted separately. However, if a command is created by collecting a plurality of data as in this example, the control load is reduced and more rapid processing can be performed.

  Moreover, in the said embodiment, although what makes a short-time gaming state a specific gaming state was shown, if it is a gaming state advantageous to a player, it will not specifically limit. In the above embodiment, the first big hit lottery can be executed even in the normal gaming state. However, the first big hit lottery may be executed only in a specific gaming state. Further, in the above embodiment, the first start port device 456 and the third start port device 332 are used as the first start port. However, the first start port device 456 is not provided and the third start port device 332 is provided. You may comprise only.

  Further, in the above embodiment, the pachinko machine 1 is shown as a gaming machine, but the gaming machine other than the pachinko machine, for example, a pachislot machine, a gaming machine that is a fusion of a pachinko machine and a pachislot machine, etc. The invention can be applied.

It is a front view which shows the whole front side of a pachinko machine. It is a perspective view which shows the state by which the main body frame was opened by the one side of the outer frame of a pachinko machine, and the front frame was opened by the one side of the main body frame. It is a perspective view which isolate | separates the main body frame and game board of a pachinko machine, and shows from diagonally upper right front. It is a rear view which shows the whole rear side of a pachinko machine. It is a perspective view which shows the whole rear side of a pachinko machine from upper right back. It is a perspective view which shows the state which removed the back cover body, various control boards, etc. from the perspective view of the pachinko machine shown in FIG. It is a perspective view which shows the state by which various members were assembled | attached to the main body frame of the pachinko machine from diagonally upper right back. It is a perspective view which shows a main-body frame simple substance from diagonally upper right back. It is a back perspective view of a game board. It is an enlarged front view showing a configuration of a main part of a pachinko machine in which a game board having a game area and a plurality of units mounted on the game board are assembled. It is a perspective view which shows the pachinko principal part from the upper left front. It is a perspective view which shows the pachinko principal part from the upper right front. It is a perspective view which shows the game board which has a game area | region from the upper right front. It is a perspective view which decomposes | disassembles the pachinko principal part and shows from diagonally forward. It is a perspective view which shows a center accessory from the upper right front. It is a perspective view which decomposes | disassembles a center accessory and shows from diagonally forward. It is a perspective view which shows the stage of a center accessory from the upper right front. It is a perspective view which shows the state which removed the coloring member from the stage. It is a perspective view which shows a coloring member from diagonally forward. It is an expansion perspective view which shows the stage of a center accessory from the upper right front. It is an expansion perspective view which shows the stage of a center accessory from upper left back. It is a perspective view which shows an electrical decoration unit from the upper right front. It is a perspective view which shows the base member of an electrical decoration unit from the upper right front. It is a front view which shows each decoration provided in the electrical decoration unit. It is sectional drawing which shows the part which light-emits a stage decoration member among electrical decoration units. It is a rear view which shows an electrical decoration unit. It is a disassembled perspective view which shows the state which isolate | separated the partition board and the center role from the electrical decoration unit from upper left back. It is sectional drawing which shows the assembly | attachment state of a center accessory and an electrical decoration unit. It is a perspective view which decomposes | disassembles the structure of the part which propagates light from a light emitting board | substrate to a center accessory, and shows the structure from diagonally forward. It is an enlarged front view which shows the principal part in the surface by the side of the player of a center accessory. It is sectional drawing which shows the AA cross section of FIG. It is a front view which shows the structure of a cylindrical propagation member. It is a perspective view which shows a movable accessory unit from the upper right front. It is explanatory drawing which shows the structure of the mechanism part in a movable accessory unit. It is a part of block diagram which shows a control structure roughly. It is another part of the block diagram which shows a control structure schematically. It is a flowchart which shows the main process performed by CPU mounted in a main board | substrate, and the process at the time of a power failure generation | occurrence | production. It is a flowchart which shows the timer interruption process performed by CPU mounted in a main board | substrate. It is a flowchart which shows the special symbol and special electric accessory control process performed by CPU mounted in a main board | substrate. It is a flowchart which shows the start opening prize process in a special symbol and a special electric accessory control process. It is a flowchart which shows the fluctuation | variation start process in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the fluctuation | variation pattern setting process in a special symbol and a special electric accessory control process. It is a flowchart which shows the process during the fluctuation | variation in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the big hit game start process in a special symbol and a special electrically-powered object control process. It is a flowchart which shows the small hit game start process in a special symbol and a special electric accessory control process. It is a flowchart which shows the special electric utility jackpot control process in a special symbol and special electric accessory control process. It is a flowchart which shows the special electric accessory small hit control process in a special symbol and special electric accessory control process. It is a flowchart which shows the main process performed by the integrated CPU mounted in a periphery control board. It is a flowchart which shows the 16ms steady process performed by the integrated CPU mounted in a periphery control board. It is a flowchart which shows the command analysis process in a 16ms regular process. It is a flowchart which shows the effect control process in a 16 ms regular process. It is a flowchart which shows the decoration design change start process in an effect control process. It is a block diagram which shows the functional structure regarding the 1st lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding the 2nd lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding an advantageous game state. It is a block diagram which shows the functional structure regarding the normal lottery in a main board | substrate. It is a block diagram which shows the functional structure regarding the production | presentation display control and decoration design variation control in an electrical decoration control board. FIG. 58 is a block diagram showing in detail a configuration of a main part in FIG. 57. It is explanatory drawing which shows the table structure in the random number memory means for special symbols. It is a table for demonstrating the method at the time of determining the fluctuation | variation aspect of a decoration symbol sequence. It is a table which shows the relationship between the variation pattern of a decoration symbol row | line | column, and the variation time of a special symbol. It is a table which shows the distribution rate in the fluctuation | variation aspect of a decoration symbol sequence. It is a table which shows the relationship between a command and the number of interlocking fluctuations in a pseudo fluctuation. It is a table which shows the relationship between the notice effect in the main change of a decoration symbol sequence, and the notice effect in a pseudo change. It is an image which shows the specific example of a notice effect. It is an image which shows the specific example of a notice effect.

Explanation of symbols

1 Pachinko machine 94 Main control board (main control means)
101 effect display device (first display means, second display means, first effect display means, second effect display means)
164 stage
183 Ball taxiway (taxiway)
330 Second starter device (second starter)
332 Third starter device (first starter)
340 Lower start port sensor (first winning state detection means)
358 Middle start sensor (second winning status detection means)
390a First special symbol display 390b Second special symbol display 416 Upper start sensor (first winning state detection means)
456 First starter device (first starter)
790 Pass gate 820a First fluctuation pattern determination means 820b Second fluctuation pattern determination means 821b Pseudo fluctuation determination means 823b Real fluctuation stop symbol determination means 824b Pseudo fluctuation stop symbol determination means 825b Real fluctuation control means 826b Pseudo fluctuation control means 827b Real fluctuation effect Determination means 828b Pseudo variation effect determination means 829b Main variation effect display control means 830b Pseudo variation effect display control means 830 Peripheral control board (sub control means)
911a First hit determination table 911b Second hit determination table 912a First hit symbol table 912b Second hit symbol table 913a First hit time variation time setting table 913b Second hit time variation time setting table 914a First Fluctuating time setting table 914b for second deviation Random time extracting means 916b for first hit determination random number extraction means 916b Random number extracting means for second hit determination 917a Random number extracting means for first hit symbol 917b Second hit symbol Random number extraction means 918a First fluctuation time random number extraction means 918b Second fluctuation time random number extraction means 922a First reservation digestion means (holding / digestion means)
922b Second reserve digestion means (holding / digestion means)
923 gaming state determining means 925 normal winning / deciding means (winning rate changing means, third lottery means)
926 Normal winning judgment table (winning probability changing means)
929 opening control means 930a first win / fail decision means (first lottery means)
930b Second success / failure determination means (second lottery means)
931a First stop symbol determining means (first lottery means, first display mode determining means)
931b Second stop symbol determining means (second lottery means, second display mode determining means)
932a First variation time determining means (first lottery means, first display mode determining means)
932b Second variation time determining means (second lottery means, second display mode determining means)
933a first advantageous gaming state control means (first advantageous gaming state generation means, second advantageous gaming state generation means)
933b Second advantageous gaming state control means (first advantageous gaming state generation means, second advantageous gaming state generation means)
934 Special symbol variation control means 935 Command transmission means (first pattern command transmission means, second pattern command transmission means, pseudo variation command transmission means)
941a First hold control means (first hold means)
941b Second hold control means (second hold means)
942a First digestion control means (first suspended digestion means)
942b Second digestion control means (second reserved digestion means)
951 Command receiving means 952a First hit effect mode table 953a First off time effect mode table 958a First effect mode determining means (first variation effect determining means)
960a First decorative symbol sequence variation display means (first variation control means)
975a First effect display control means (first variation effect display control means)
976a First decorative symbol determination means (first stop symbol determination means)

Claims (1)

  1. First display means for variably displaying the first decorative symbol sequence;
    A first start port that is arranged in the game area and in which a game medium can be won;
    First winning state detecting means for detecting that the game medium has won at the first starting port;
    First lottery means for performing lottery based on detection of the game medium by the first winning state detecting means;
    First variation pattern determining means for determining a variation pattern of the first decorative symbol sequence based on a lottery result of the first lottery means;
    First stop symbol determining means for determining a stop symbol in the first decorative symbol sequence based on the variation pattern determined by the first variation pattern determining means;
    First variation control means for displaying the first decorative symbol sequence in the first display unit in a variable manner and stopping the first decorative symbol sequence at the stop symbol determined by the first stop symbol determining unit;
    Gaming state determination means for determining whether or not a specific gaming state;
    A winning rate changing means for increasing the frequency of changing the first starting port to a state in which a winning of the game medium is possible when it is determined by the gaming state determining means that the game state has been reached; ,
    When the lottery result of the first lottery means is a predetermined result, a first advantageous gaming state generating means for generating a first advantageous gaming state advantageous to the player;
    Second display means for variably displaying the second decorative symbol sequence;
    A second starting port that is arranged in the gaming area and in which a gaming medium can be won;
    Second winning state detecting means for detecting that the game medium has won at the second starting port;
    Second lottery means for performing lottery based on detection of the game medium by the second winning state detecting means;
    Based on the lottery result of the second lottery means, second fluctuation pattern determining means for determining a fluctuation pattern of the second decorative symbol sequence;
    Before executing the main variation of the second decorative symbol sequence based on the variation pattern determined by the second variation pattern determining means, a pseudo variation that fluctuates the second decorative symbol sequence one or more times in a pseudo manner. Pseudo fluctuation determining means for determining whether or not to perform based on lottery;
    Based on the variation pattern determined by the second variation pattern determination means, main variation stop symbol determination means for determining a stop symbol in the main variation of the second decorative symbol sequence,
    When performing the pseudo-variation, pseudo-variation stop symbol determining means for determining a stop symbol in each of the pseudo-variation,
    The variation control means for causing the second decorative symbol sequence to be variably displayed on the second display means, and for stopping the second decorative symbol sequence in the main variation at the stop symbol determined by the main variation stop symbol determining means; ,
    When performing the pseudo-variation, before starting the main variation, the second display unit displays the second decorative symbol sequence in a variably manner, and the pseudo-variation is displayed with the stop symbol determined by the pseudo-variation stop symbol determining unit. Pseudo variation control means for stopping the second decorative symbol sequence in variation;
    A gaming machine comprising second advantageous game state generating means for generating a second advantageous game state advantageous to a player when the lottery result of the second lottery means is a predetermined result.
JP2006293777A 2006-10-30 2006-10-30 Game machine Pending JP2008109991A (en)

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Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009291264A (en) * 2008-06-03 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2009291263A (en) * 2008-06-03 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2010012120A (en) * 2008-07-07 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2010011990A (en) * 2008-07-03 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2010022540A (en) * 2008-07-17 2010-02-04 Kyoraku Sangyo Kk Game machine, lamp control method, and program
JP2010082172A (en) * 2008-09-30 2010-04-15 Sankyo Co Ltd Game machine
JP2010131324A (en) * 2008-12-08 2010-06-17 Sammy Corp Pinball game machine
JP2012135685A (en) * 2012-04-23 2012-07-19 Sankyo Co Ltd Game machine
JP2014166484A (en) * 2014-04-01 2014-09-11 Sankyo Co Ltd Game machine
JP2016032691A (en) * 2015-11-16 2016-03-10 株式会社三共 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004180848A (en) * 2002-12-02 2004-07-02 Daiichi Shokai Co Ltd Game machine
JP2005349185A (en) * 2004-04-07 2005-12-22 Takao:Kk Pachinko game machine
JP2006198345A (en) * 2005-01-24 2006-08-03 Sankyo Kk Game machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004180848A (en) * 2002-12-02 2004-07-02 Daiichi Shokai Co Ltd Game machine
JP2005349185A (en) * 2004-04-07 2005-12-22 Takao:Kk Pachinko game machine
JP2006198345A (en) * 2005-01-24 2006-08-03 Sankyo Kk Game machine

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009291264A (en) * 2008-06-03 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2009291263A (en) * 2008-06-03 2009-12-17 Kyoraku Sangyo Kk Pachinko game machine
JP2010011990A (en) * 2008-07-03 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2010012120A (en) * 2008-07-07 2010-01-21 Kyoraku Sangyo Kk Game machine
JP2010022540A (en) * 2008-07-17 2010-02-04 Kyoraku Sangyo Kk Game machine, lamp control method, and program
JP2010082172A (en) * 2008-09-30 2010-04-15 Sankyo Co Ltd Game machine
JP2010131324A (en) * 2008-12-08 2010-06-17 Sammy Corp Pinball game machine
JP2012135685A (en) * 2012-04-23 2012-07-19 Sankyo Co Ltd Game machine
JP2014166484A (en) * 2014-04-01 2014-09-11 Sankyo Co Ltd Game machine
JP2016032691A (en) * 2015-11-16 2016-03-10 株式会社三共 Game machine

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