JP2010207632A - Game machine - Google Patents

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JP2010207632A
JP2010207632A JP2010146909A JP2010146909A JP2010207632A JP 2010207632 A JP2010207632 A JP 2010207632A JP 2010146909 A JP2010146909 A JP 2010146909A JP 2010146909 A JP2010146909 A JP 2010146909A JP 2010207632 A JP2010207632 A JP 2010207632A
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game
special
flow
state
ball
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Sadao Ioki
定男 井置
Kinichi Kamei
欽一 亀井
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Sophia Co Ltd
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Sophia Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To effectively enhance expectations felt by players for a variable display game to be carried out with a central display. <P>SOLUTION: The upper limit counts of start memories based on the winning of the start pocket with game balls are determined to be four. The first performance units 11, second performance unit 12, third performance unit 13 and fourth performance unit 14 installed on the central display 7 for carrying out the variable display games are arranged corresponding to the respective start memories 1-4. A performance operation is executed with each of the first-fourth performance units according to the start memories involved to notify the players of the start memory counts. Furthermore, when the result of the variable display game to be carried out based on the start memories shows a special result mode, the possibility of conducting an advance notice action is raised with the performance unit corresponding to each start memory, thereby making the players recognize a higher possibility of the special result mode to be generated in the variable display game based on the start memories involved. <P>COPYRIGHT: (C)2010,JPO&INPIT

Description

本発明は、複数の識別情報を変動表示可能な中央表示装置と、該中央表示装置の下方に位置する始動入賞口とを、遊技領域が形成される遊技盤に設け、前記始動入賞口へ遊技球が入賞することに基づき始動条件が成立することで、前記中央表示装置を用いた変動表示ゲームを実行すると共に、該変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、特別な遊技価値を付与可能な特別遊技状態を発生させる遊技機に関する。   The present invention provides a central display device capable of variably displaying a plurality of pieces of identification information and a start winning opening located below the central display device in a game board in which a game area is formed, and playing a game to the start winning opening When the starting condition is established based on the winning of the ball, the variable display game using the central display device is executed, and when the result mode of the variable display game becomes a predetermined special result mode, The present invention relates to a gaming machine that generates a special gaming state capable of giving a special gaming value.

従来より、弾球式の遊技機として、予め定めた始動入賞口へ遊技球が入賞することを始動条件の成立として、遊技領域の中央部に設けられた比較的大型の中央表示装置により、複数の識別情報を変動表示させる変動表示ゲームを行い、この変動表示ゲームの結果態様が特別結果態様になると、比較的短時間で多くの賞球を獲得可能な特別遊技を行うものが知られている。   Conventionally, as a ball-type game machine, a plurality of relatively large central display devices provided in the central portion of the game area are used as a starting condition that a game ball wins a predetermined start winning opening. It is known that a variation display game is displayed in which the identification information is variably displayed, and when the result mode of the variation display game becomes a special result mode, a special game that can acquire many prize balls in a relatively short time is known. .

この種の遊技機においては、変動表示ゲームの実行中に始動入賞があった場合、これを記憶しておき、後に変動表示ゲームを行うものとなっているが、長時間に亘って遊技を継続していると、始動入賞口へ遊技球が入賞しなくなる状態、所謂スランプ状態に陥ることがあり、このスランプ状態にあっては遊技者の大きな関心事である変動表示ゲームが実行されないため、遊技者に不快感を与えてしまう。このようなスランプ状態の発生による弊害を回避するために、始動入賞口の上方に形成した貯留部の案内解放口へ制止ピンを進退可能に設けた入賞補助手段を備えるものとし、変動表示ゲームが行われないままアウト球が所定個数カウントされると、制止ピンを案内解放口から退避させて貯留部に貯留された遊技球を解放し、案内解放口の直下方にある始動入賞口へ入賞させる可能性を高めた遊技機が提案されている(例えば、特許文献1参照)。   In this type of gaming machine, if there is a start prize during the execution of the variable display game, this is stored and the variable display game is played later, but the game continues for a long time If this happens, the game ball may not enter the starting prize opening, so that it may fall into a so-called slump state. In this slump state, the variable display game, which is a major concern of the player, is not executed. The person who feels uncomfortable In order to avoid such an adverse effect due to the occurrence of the slump state, it is assumed that a winning assisting means provided with a stop pin that can be advanced and retracted to a guide release port of the storage portion formed above the start winning port is provided. If a predetermined number of out balls are counted without being performed, the stop pin is withdrawn from the guide release port to release the game balls stored in the storage unit, and a prize is given to the start winning port directly below the guide release port. A gaming machine with an increased possibility has been proposed (see, for example, Patent Document 1).

特開2002−102439号公報JP 2002-102439 A

しかしながら、上述した従来の遊技機においては、始動入賞が発生しないスランプ状態となり、変動表示ゲームが行われなくなってから更に所定個数のアウト球がカウントされるまで入賞補助手段を機能させないものであるため、遊技者に不快感を与えない迅速な対応を行えるものではない。すなわち、入賞補助手段が機能する前に、遊技者は既にスランプ状態を体感しており、変動表示ゲームが実行されないことで、遊技者にとっての遊技進行の良好なリズムを損なっている可能性がある。   However, in the conventional gaming machine described above, the winning assistance means is not allowed to function until a predetermined number of out balls are counted after the variable display game is not performed since the start-up prize is not generated. It is not possible to respond quickly without causing discomfort to the player. That is, before the winning assist function functions, the player has already experienced the slump state, and the fluctuation display game is not executed, which may impair the good game progress rhythm for the player. .

そこで、本発明は、始動入賞口への入賞球が発生しない所謂スランプ状態となっても、変動表示ゲームが実行されなくなって遊技者に不快感を与える前に対応して、始動入賞条件を達成させることができる可能性の高い遊技機の提供を目的とする。   Therefore, the present invention achieves the start winning condition in response to the fact that the variable display game is not executed and the player is uncomfortable even in a so-called slump state where no winning ball is generated at the starting winning opening. It is an object to provide a gaming machine that has a high possibility of being allowed to be played.

上記の課題を解決するために、請求項1に係る発明は、複数の識別情報を変動表示可能な中央表示装置と、該中央表示装置の下方に位置する始動入賞口とを、遊技領域が形成される遊技盤に設け、前記始動入賞口へ遊技球が入賞することに基づき始動条件が成立することで、前記中央表示装置を用いた変動表示ゲームを実行すると共に、該変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、特別な遊技価値を付与可能な特別遊技状態を発生させる遊技機において、前記特別遊技状態の終了後、当該特別遊技状態を発生させた前記特別結果態様が特賞結果態様であった場合に、前記変動表示ゲームで前記特別結果態様が発生する確率を通常確率状態よりも高くする確率変動状態を発生可能に構成され、前記中央表示装置は、複数の識別情報を変動表示可能な表示部を有する表示装置本体と、前記表示装置本体の前面側に配設され、前記表示部を背面に臨ませる表示用開口窓部を有するとともに複数の演出ユニットが配設される前面構成部材と、から構成し、前記変動表示ゲームを実行する変動表示ゲーム実行手段と、前記変動表示ゲーム実行手段による変動表示ゲームの実行中において前記始動条件が成立した場合に、この始動条件成立を、その後に変動表示ゲームを実行させるための始動記憶として所定上限数まで記憶可能で、尚且つ、当該変動表示ゲームの結果に関する情報を前記始動記憶として記憶する始動記憶手段と、前記始動記憶手段に記憶される始動記憶における変動表示ゲームの結果を判定する判定手段と、を備え、前記複数の演出ユニットは、遊技機前面側より視認可能な演出動作を行うとともに、前記始動記憶手段が始動記憶として記憶可能な上限数までの各記憶値に対応して設けられ、前記複数の演出ユニットを個別に動作制御可能な演出ユニット制御手段と、予め定められた確率に基づいて、前記始動記憶に対応する演出ユニットにて予告演出を行うか否かを決定する予告決定手段と、を備え、前記予告決定手段は、前記判定手段により、前記特別遊技状態を発生すると判定された場合、当該特別遊技状態を発生させる特別結果態様が前記特賞結果態様であるか否かに基づいて、異なる割合で、前記判定された始動記憶に対応させた演出ユニットにて予告演出を行うか否かを決定するようにし、前記演出ユニット制御手段は、前記予告決定手段により予告演出を行うと決定された始動記憶に対応する演出ユニットにおいて、予め定めた予告動作を実行するようにしたことを特徴とする。   In order to solve the above-mentioned problems, the invention according to claim 1 is characterized in that a game area forms a central display device capable of variably displaying a plurality of identification information and a start winning opening located below the central display device. A variation display game using the central display device is executed, and a result mode of the variation display game is established when a starting condition is established based on a game ball winning in the starting prize opening. In a gaming machine that generates a special gaming state to which a special gaming value can be assigned when the special result mode is determined in advance, the special result that has generated the special gaming state after the special gaming state has ended When the mode is a special prize result mode, it is configured to be able to generate a probability variation state in which the probability that the special result mode occurs in the variation display game is higher than a normal probability state, and the central display device A display device body having a display unit capable of variably displaying a number of pieces of identification information, a display opening window portion disposed on the front side of the display device body and facing the display unit on the back surface, and a plurality of effect units A variable display game executing means for executing the variable display game, and when the start condition is satisfied during execution of the variable display game by the variable display game executing means. A start storage means for storing the start condition establishment up to a predetermined upper limit number as a start memory for subsequently executing the variable display game, and storing information relating to the result of the variable display game as the start memory; Determining means for determining the result of the variable display game in the start memory stored in the start memory means, wherein the plurality of effect units are play games. An effect operation visible from the front side of the machine is performed, and the start storage means is provided corresponding to each stored value up to an upper limit number that can be stored as a start memory, and the operation of the plurality of effect units can be individually controlled. Effect unit control means, and based on a predetermined probability, notice determination means for determining whether to perform a notice effect in the effect unit corresponding to the start-up memory, the notice determination means, When it is determined by the determination means that the special gaming state is generated, the determined start-up memory is determined at a different rate based on whether or not the special result mode for generating the special gaming state is the special prize result mode. It is determined whether or not the notice effect is to be performed by the effect unit corresponding to, and the effect unit control means starts the notice effect determined by the notice determination means. In the production unit corresponding to the moving memory, a predetermined notice operation is executed.

また、請求項2に係る発明は、前記請求項1に記載の遊技機において、前記予告決定手段は、特別遊技状態を発生させる特別結果態様が前記特賞結果態様である場合には、予告演出の決定割合を1とすることで、必ず予告動作が実行されるようにしたことを特徴とする。   The invention according to claim 2 is the gaming machine according to claim 1, wherein the notice determining unit is configured to provide a notice effect when the special result form for generating the special gaming state is the special prize result form. By setting the determination ratio to 1, the notice operation is always executed.

また、請求項3に係る発明は、前記請求項1又は請求項2に記載の遊技機において、前記始動記憶手段に記憶される始動記憶における変動表示ゲームに対応させた予告演出を実行可能か否かを判定する予告判定手段を設け、前記予告決定手段は、前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能であると判定された場合に、予め定められた第1の所定割合で前記予告演出を行うか否かを決定する一方、前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能でないと判定された場合に、前記第1の所定割合とは異なる第2の所定割合で、前記予告演出を行うか否かを決定するようにしたことを特徴とする。   Further, in the invention according to claim 3, in the gaming machine according to claim 1 or 2, whether or not the notice effect corresponding to the variable display game in the start memory stored in the start storage means can be executed. The notice determining means for determining whether or not the notice determining means is determined by the determining means that the special gaming state does not occur, and the predetermined notice effect can be executed by the notice determining means. When it is determined, it is determined whether or not the notice effect is performed at a predetermined first predetermined ratio, while the determination means determines that the special gaming state does not occur and the notice determination When it is determined by the means that the predetermined notice effect cannot be executed, it is determined whether or not the notice effect is performed at a second predetermined ratio different from the first predetermined ratio. Characterized in that it was.

請求項1に係る遊技機によれば、前記特別遊技状態の終了後、当該特別遊技状態を発生させた前記特別結果態様が特賞結果態様であった場合に、前記変動表示ゲームで前記特別結果態様が発生する確率を通常確率状態よりも高くする確率変動状態を発生可能に構成され、前記中央表示装置は、複数の識別情報を変動表示可能な表示部を有する表示装置本体と、前記表示装置本体の前面側に配設され、前記表示部を背面に臨ませる表示用開口窓部を有するとともに複数の演出ユニットが配設される前面構成部材と、から構成し、前記変動表示ゲームを実行する変動表示ゲーム実行手段と、前記変動表示ゲーム実行手段による変動表示ゲームの実行中において前記始動条件が成立した場合に、この始動条件成立を、その後に変動表示ゲームを実行させるための始動記憶として所定上限数まで記憶可能で、尚且つ、当該変動表示ゲームの結果に関する情報を前記始動記憶として記憶する始動記憶手段と、前記始動記憶手段に記憶される始動記憶における変動表示ゲームの結果を判定する判定手段と、を備え、前記複数の演出ユニットは、遊技機前面側より視認可能な演出動作を行うとともに、前記始動記憶手段が始動記憶として記憶可能な上限数までの各記憶値に対応して設けられ、前記複数の演出ユニットを個別に動作制御可能な演出ユニット制御手段と、予め定められた確率に基づいて、前記始動記憶に対応する演出ユニットにて予告演出を行うか否かを決定する予告決定手段と、を備え、前記予告決定手段は、前記判定手段により、前記特別遊技状態を発生すると判定された場合、当該特別遊技状態を発生させる特別結果態様が前記特賞結果態様であるか否かに基づいて、異なる割合で、前記判定された始動記憶に対応させた演出ユニットにて予告演出を行うか否かを決定するようにし、前記演出ユニット制御手段は、前記予告決定手段により予告演出を行うと決定された始動記憶に対応する演出ユニットにおいて、予め定めた予告動作を実行するようにしたので、予告動作を行っている演出ユニットがあれば、その演出ユニットに対応する始動記憶に基づき行われる変動表示ゲームにおいて特別結果態様(特賞結果態様を含む)となる可能性が高いことを遊技者が認識できるので、変動表示ゲームに対する遊技者の期待感を効果的に高めることができる。   According to the gaming machine according to claim 1, when the special result mode that generated the special game state is a special prize result mode after the special game state is ended, the special result mode is displayed in the variable display game. And a display device body having a display unit capable of variably displaying a plurality of identification information, and the display device body. And a front structural member having a display opening window portion facing the back surface and having a plurality of effect units disposed thereon, and executing the variable display game When the start condition is satisfied during execution of the display game executing means and the variable display game execution means, the start condition is satisfied, and then the variable display game is executed. Start memory for storing a predetermined upper limit number, and start memory means for storing information relating to the result of the variable display game as the start memory, and variable display in the start memory stored in the start memory means Determination means for determining a result of the game, and each of the plurality of effect units performs an effect operation visible from the front side of the gaming machine, and each of up to an upper limit number that the start storage means can store as start memory Based on the production unit control means provided corresponding to the stored value and capable of individually controlling the operation of the plurality of production units, and the production unit corresponding to the start-up memory based on a predetermined probability A notice determining means for determining whether or not the notice determining means determines that the special gaming state is generated by the determining means, Whether or not to perform the notice effect in the effect unit corresponding to the determined start memory at a different rate based on whether or not the special result mode for generating the special gaming state is the special prize result mode. The effect unit control means is configured to execute a predetermined notice operation in the effect unit corresponding to the start memory determined to perform the notice effect by the notice determination means. Since the player can recognize that there is a high possibility of becoming a special result mode (including a special prize result mode) in the variable display game performed based on the start memory corresponding to the production unit if there is a production unit being performed. It is possible to effectively increase the player's expectation for the variable display game.

また、請求項2に係る遊技機によれば、前記予告決定手段は、特別遊技状態を発生させる特別結果態様が前記特賞結果態様である場合には、予告演出の決定割合を1とすることで、必ず予告動作が実行されるようにしたので、確率変動状態の発生に対する遊技者の期待感を高められる。   Further, according to the gaming machine according to claim 2, when the special result form for generating the special gaming state is the special prize result form, the notice determining means sets the decision ratio of the notice effect to 1. Since the advance notice operation is always executed, the player's expectation for the occurrence of the probability variation state can be increased.

また、請求項3に係る遊技機によれば、前記始動記憶手段に記憶される始動記憶における変動表示ゲームに対応させた予告演出を実行可能か否かを判定する予告判定手段を設け、前記予告決定手段は、前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能であると判定された場合に、予め定められた第1の所定割合で前記予告演出を行うか否かを決定する一方、前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能でないと判定された場合に、前記第1の所定割合とは異なる第2の所定割合で、前記予告演出を行うか否かを決定するようにしたので、特別遊技状態が発生しないときにも適度な頻度で予告演出が実行される。   In addition, according to the gaming machine according to claim 3, the notice determining means for determining whether or not the notice effect corresponding to the variable display game in the start memory stored in the start memory means can be executed is provided, and the notice The determining means determines the first predetermined time when it is determined by the determining means that the special gaming state does not occur and when the predetermined notice effect is determined to be executable by the notice determining means. It is determined whether or not the notice effect is to be performed at a predetermined ratio, while the determination means determines that the special gaming state does not occur and the notice determination means cannot execute the predetermined notice effect. When the determination is made, it is determined whether or not the notice effect is performed at a second predetermined ratio different from the first predetermined ratio, so that the special gaming state does not occur. Even announcement attraction at an appropriate frequency is executed.

本実施形態に係る遊技機が備える遊技盤の正面図である。It is a front view of the game board with which the gaming machine concerning this embodiment is provided. 遊技盤の分解斜視図である。It is a disassembled perspective view of a game board. 中央表示装置における前面構成部材の正面図である。It is a front view of the front component in a center display device. 中央表示装置における前面構成部材の前面側斜視図である。It is a front side perspective view of the front structural member in a center display apparatus. 前面構成部材の分解斜視図である。It is a disassembled perspective view of a front structural member. 前面構成部材における取付ベースの分解斜視図である。It is a disassembled perspective view of the attachment base in a front structural member. 前面構成部材の裏面側分解斜視図である。It is a back surface side exploded perspective view of a front surface component. ワープ通路の概略断面を示す前面構成部材の正面図である。It is a front view of the front structural member which shows the schematic cross section of a warp channel | path. 第5演出ユニット(上中央演出ユニット)の分解斜視図である。It is a disassembled perspective view of a fifth effect unit (upper center effect unit). 第1演出ユニットおよび第4演出ユニット(左下演出ユニットおよび右下演出ユニット)の前面側動作説明図である。It is front side operation explanatory drawing of the 1st production unit and the 4th production unit (the lower left production unit and the lower right production unit). 第1演出ユニットおよび第4演出ユニット(左下演出ユニットおよび右下演出ユニット)の裏面側動作説明図である。It is a back side operation explanatory view of the 1st production unit and the 4th production unit (the lower left production unit and the lower right production unit). 第2演出ユニットおよび第3演出ユニット(左上演出ユニットおよび右上演出ユニット)の動作説明図である。It is operation | movement explanatory drawing of the 2nd effect unit and the 3rd effect unit (the upper left effect unit and the upper right effect unit). 遊技機制御部を構成する各種装置群の機能ブロック図である。It is a functional block diagram of the various apparatus group which comprises a game machine control part. 特定遊技状態における流下阻止部材の状態変換タイミングを示すタイミングチャートである。It is a timing chart which shows the state conversion timing of the flow-down prevention member in a specific game state. 停電復帰時における流下状態変換手段の変換タイミングと始動記憶の上限設定の解除タイミングを示すタイミングチャートである。It is a timing chart which shows the conversion timing of the flow state conversion means at the time of a power failure recovery, and the cancellation | release timing of the upper limit setting of start memory. 普段処理を示すフローチャートである。It is a flowchart which shows a normal process. 始動入賞処理をフローチャートである。It is a flowchart for a start winning process. セットコマンドに応じた演出動作の選定確率の一例示す説明図である。It is explanatory drawing which shows an example of the selection probability of presentation operation | movement according to a set command.

次に、本発明に係る遊技機の実施形態を添付図面に基づき詳細に説明する。   Next, an embodiment of a gaming machine according to the present invention will be described in detail with reference to the accompanying drawings.

遊技媒体としての遊技球を弾発する弾球遊技を行える遊技機(所謂パチンコ機)は、図1に示す遊技盤1を備える。この遊技盤1は弾球遊技の主体となるもので、ガイドレール2で囲まれた遊技領域3に各種の入賞口や遊技装置を設けると共に、非遊技領域などには各種ランプやLED等からなる装飾表示器を設けたものである。   A gaming machine (a so-called pachinko machine) capable of performing a ball game in which a game ball is played as a game medium includes a game board 1 shown in FIG. This game board 1 is the main body of the ball game, and various prize holes and game devices are provided in the game area 3 surrounded by the guide rail 2, and the non-game area is made up of various lamps and LEDs. A decorative display is provided.

図示を省略したロータリーソレノイド等の電気的駆動源によって弾発された遊技球は上記ガイドレール2に沿って遊技領域3内へ到達すると、遊技釘や風車等に当たりつつ流下して行き、遊技領域3内に設けた入賞領域たる各種入賞口4…の何れかに入賞すると、各入賞口4…(例えば、第1入賞口〜第N入賞口)毎に設けた入賞口センサ(図示省略)によって当該入賞球が検出され、この検出信号に基づいて賞球が遊技者に与えられ、入賞口4…等の入賞領域に入賞しなかった球は、アウト口5より外れ球として回収される。   When a game ball that is bulleted by an electric drive source such as a rotary solenoid (not shown) reaches the game area 3 along the guide rail 2, it flows down while hitting a game nail, a windmill, etc. When winning a prize in any one of the various winning openings 4..., Which is a winning area provided inside, the winning opening sensor (not shown) provided for each winning opening 4 (for example, the first winning opening to the Nth winning opening) A winning ball is detected, a winning ball is given to the player based on the detection signal, and a ball that has not won a winning area such as the winning port 4... Is collected from the out port 5 as a missed ball.

なお、入賞口への入賞に対して遊技者に付与するのは賞球に限定されるものではない。例えば、封入球式の遊技機(遊技者が実際の球を取り扱うことなく、機内に封入された球を循環させて弾球遊技を行えるようにした遊技機)においては、仮想的な球数データを追加するような形態で遊技価値を付与するようにしても良い。また、遊技者への付与対象となる遊技価値も、パチンコ球やメダル等の遊技媒体に限らず、種々の景品等を遊技者に与えるようにしても良い。   In addition, what is given to a player with respect to winning in a winning opening is not limited to a prize ball. For example, in an enclosed ball type game machine (a game machine in which a player can circulate a ball enclosed in the machine and can play a ball game without handling an actual ball), virtual ball number data You may make it provide game value with the form which adds. The game value to be given to the player is not limited to game media such as pachinko balls and medals, and various prizes may be given to the player.

また、遊技領域3には、入賞口4…の他に始動入賞口6を設けてあり、この始動入賞口6に遊技球が入賞して、これを特図始動センサ(図示省略)が検出すると、遊技盤1の略中央に設けた大型の遊技装置(特別図柄表示装置)である中央表示装置7の表示部71a(複数の識別情報を変動表示可能な液晶表示器等により構成)を用いて、複数の識別情報を変動表示する変動表示ゲームが開始される。なお、変動表示ゲームの開始・終了や後述する特別遊技など、パチンコ遊技を実現するための諸々の制御は、遊技機制御部(後に詳述)が行う。この遊技機制御部は、主制御装置(遊技制御装置)、第1副制御装置(演出制御装置)、第2副制御装置(排出・発射制御装置)、電源供給装置などの各種制御装置から構成される。   The game area 3 is provided with a start winning opening 6 in addition to the winning opening 4... When a game ball wins the start winning opening 6 and this is detected by a special start sensor (not shown). Using a display unit 71a (configured by a liquid crystal display or the like capable of variably displaying a plurality of identification information), which is a large game device (special symbol display device) provided in the approximate center of the game board 1. A variation display game for variably displaying a plurality of identification information is started. Note that various controls for realizing a pachinko game, such as the start / end of a variable display game and a special game described later, are performed by a gaming machine control unit (detailed later). This gaming machine control unit includes various control devices such as a main control device (game control device), a first sub control device (production control device), a second sub control device (discharge / launch control device), and a power supply device. Is done.

上記始動入賞口6は、例えば、ソレノイド等の電気的駆動源とリンク機構を介して接続された左右一対の可動片8a,8aを備え、電気的駆動源の作動・停止に応じて、これら可動片8a,8aが直立して遊技球を受け入れ難い閉状態と、可動片8a,8aの上端を互いに離隔させるように開いて遊技球を受け入れ易い開状態とに変換する普通電動役物たる補助変動入賞装置8と一体に設けてある。なお、本例で示す補助変動入賞装置8は、閉状態においても遊技球を受け入れ可能なものとしたが、閉状態においては遊技球を一切受け入れない構造のものとしても良い。また、始動入賞口6は、補助変動入賞装置8のように遊技球の受け入れ状態が変化する入賞具と一体に設けないで、通常の入賞口として独立させて設けても良い。また、遊技領域3に複数の始動入賞口を設け、遊技球が入賞した始動入賞口の種別に応じて、補助変動入賞装置8の開成時間を異ならしめるようにしても良い。   The start winning opening 6 includes, for example, a pair of left and right movable pieces 8a and 8a connected to an electric drive source such as a solenoid via a link mechanism, and these movable pieces can be moved according to the operation / stop of the electric drive source. Auxiliary variation as a normal electric accessory that converts the closed state in which the pieces 8a and 8a are upright and difficult to receive the game ball and the open state in which the upper ends of the movable pieces 8a and 8a are spaced apart from each other and open to easily receive the game ball It is provided integrally with the winning device 8. Although the auxiliary variation winning apparatus 8 shown in this example can accept game balls even in the closed state, it may have a structure that does not accept any game balls in the closed state. Further, the start winning opening 6 may be provided independently as a normal winning opening, without being provided integrally with a winning tool whose game ball receiving state changes like the auxiliary variable winning apparatus 8. In addition, a plurality of start winning holes may be provided in the game area 3, and the opening time of the auxiliary variable winning device 8 may be made different according to the type of the starting winning hole where the game ball has won.

上記補助変動入賞装置8には、例えば、数字の0〜9を変動表示可能な7セグメント式表示器等からなる小型の普通図柄表示器8bを設けておき、遊技領域の適所に設けた通過チャッカ9(通過する遊技球を検出する通過センサたる普図始動センサを備えた通過入賞口)へ遊技球が通過入賞すると、通過チャッカ9からの検出出力に基づいて遊技機制御部が普通図柄表示器8bによる変動表示を開始させ、所定時間経過後に停止表示させる普通変動表示ゲームを行う。このときの停止図柄が予め定めた特定図柄(例えば、3もしくは7)であった場合には、補助変動入賞装置8を用いた普通変動遊技開始条件が達成されるものとし、補助変動入賞装置8の可動片8a,8aが比較的短時間だけ開状態に変換し、始動入賞口6への球入賞を容易にする普通変動遊技が行われる。   The auxiliary variable winning device 8 is provided with a small normal symbol display 8b composed of, for example, a 7-segment display capable of displaying numbers 0 to 9 in a variable manner, and a passage checker provided at a suitable position in the game area. When the game ball passes through 9 (passing prize opening provided with a general start sensor as a passing sensor for detecting a passing game ball), the game machine control unit displays the normal symbol display based on the detection output from the passing chucker 9 An ordinary variation display game is started in which the variation display by 8b is started and stopped after a predetermined time has elapsed. When the stop symbol at this time is a predetermined specific symbol (for example, 3 or 7), it is assumed that the normal variable game start condition using the auxiliary variable winning device 8 is achieved, and the auxiliary variable winning device 8 The movable pieces 8a, 8a are converted to the open state for a relatively short time, and a normally variable game is performed to facilitate the ball winning at the start winning opening 6.

上記始動入賞口6への球入賞に基づき、遊技機制御部が中央表示装置7の表示部71aを用いて行う変動表示ゲームとは、例えば、3桁の数字や各種記号等を高速で変換表示した後に、所定の順序で停止表示させてゆき、3桁の停止表示態様が予め定めた特別結果態様(例えば、「0,0,0」「2,2,2」「3,3,3」「7,7,7」等、3桁の数字や記号が全て一致するぞろ目の停止態様)になると、特別遊技への遊技移行条件が達成され、例えば、横長四角形状の大入賞口(内部にて、更に、一般入賞口か特別入賞口の何れかに分別される入賞口。)を開閉板10aにより閉塞した第1状態と大入賞口へ球が入賞し得るように開閉板10aを開いた第2状態(開閉板10aの下辺部を軸にして前傾させるように開く事で、落下してきた遊技球を開閉板10aにより受け止めて大入賞口へ効率良く導く状態)とに変動可能な大入賞口装置たる変動入賞装置10を用いた特別遊技が開始される。   The variable display game that is performed by the gaming machine control unit using the display unit 71a of the central display device 7 based on the ball winning at the start winning port 6 is, for example, a high-speed conversion display of 3-digit numbers and various symbols. After that, the stop display is performed in a predetermined order, and the special result mode (for example, “0, 0, 0”, “2, 2, 2”, “3, 3, 3”) is set in advance. When the three-digit numbers and symbols all match, such as “7, 7, 7”, etc., the game transition condition to special games is achieved. In the first state, the opening / closing plate 10a is further closed so that the ball can enter the first winning state and the big winning port. Opened in the second state (opened to tilt forward with the lower side of the opening / closing plate 10a as an axis, Special game with winning opening device in the form of fluctuations winning device 10 that can vary the game balls are received by the opening and closing plate 10a to the winning opening efficiently guiding state) that is started.

なお、本実施形態に係る遊技機では、特別遊技への移行条件が達成される特別結果態様の中でも特に定めた特賞結果態様(例えば、奇数のぞろ目である「1,1,1」「3,3,3」「5,5,5」「7,7,7」「9,9,9」)になった場合には、変動表示ゲームで特別結果態様が発生する確率が普通の第1確率から、特別結果態様が発生する確率が第1確率よりも高い第2確率へ変更する(所謂、確変モードに変更する)ことで、次の特別遊技移行条件を達成し易くする特典を与えるものとした。   Note that in the gaming machine according to the present embodiment, special prize result modes (for example, “1,1,1” “ 3, 3, 3 ”,“ 5, 5, 5 ”,“ 7, 7, 7 ”,“ 9, 9, 9 ”), the probability of occurrence of a special result mode in the variable display game is normal. By changing from 1 probability to a 2nd probability that the probability of occurrence of a special result mode is higher than the 1st probability (changing to a so-called probability variation mode), a privilege that makes it easy to achieve the next special game transition condition is given It was supposed to be.

なお、本実施形態に係る遊技機では、変動表示ゲーム実行中に始動入賞口6への入賞球が検出されると、これを所定数(例えば、50個)まで遊技機制御部で記憶しておき、変動表示ゲームの終了後に始動記憶に基づいて、次の変動表示ゲームを実行できるものとした。このように、変動表示ゲームの実行中でも始動入賞口6への入賞を記憶し、始動記憶による変動表示ゲームを行うようにすることで、変動表示ゲームの実行中に遊技を継続しても、始動入賞が無効にされるという遊技者の不利益を軽減できる。この始動入賞の記憶は、上限数50個に限定されるものではなく、無制限(例えば、始動記憶用のメモリ領域を広げて、通常の遊技では上限に達しない数まで記憶可能とすることにより、実用上は無制限)で記憶可能としても良いし、4個程度の少数しか記憶しないものとしても良い。   In the gaming machine according to the present embodiment, when a winning ball to the start winning opening 6 is detected during execution of the variable display game, the gaming machine control unit stores up to a predetermined number (for example, 50). It is assumed that the next variable display game can be executed based on the start-up memory after the end of the variable display game. As described above, even when the variable display game is being executed, the winning prize at the start winning opening 6 is stored, and the variable display game by the start memory is performed, so that even if the game is continued during the execution of the variable display game, the start is started. It is possible to reduce the disadvantage of the player that the winning is invalidated. The memory of the start winning is not limited to the upper limit number of 50, but is unlimited (for example, by expanding the memory area for start memory and making it possible to store up to a number that does not reach the upper limit in normal games, It can be stored in a practically unlimited manner) or can store only a small number of about four.

また、確変モードになると、特定遊技状態の発生条件が満たされ、特定遊技状態となる。この特定遊技状態とは、単位時間当りにおける補助変動入賞装置8の開状態への変換時間を通常よりも長くするもので、例えば、普通変動遊技での補助変動入賞装置8の開放時間を長く(例えば、0.5秒から3秒へ変更)する開放延長遊技状態、普通変動表示ゲームの単位時間あたりの実行回数を増加させる時短遊技状態、普通変動表示ゲームが特定結果態様となる確率が通常より高くなる普通確率変動遊技状態などがある。   Further, when the probability change mode is entered, the condition for generating the specific game state is satisfied, and the specific game state is set. The specific gaming state is a time for converting the auxiliary variable winning device 8 to the open state per unit time longer than usual. For example, the opening time of the auxiliary variable winning device 8 in the normal variable game is increased ( (For example, changing from 0.5 seconds to 3 seconds) Open extended game state, normal variation display game, the number of execution times per unit time to increase the number of execution times per unit time, normal variation display game has a probability of becoming a specific result mode than normal There is a normal probability variation gaming state that becomes higher.

このように、単位時間当りにおける補助変動入賞装置8の開放時間を長くする特定遊技状態とすることで、補助変動入賞装置8に設けた始動入賞口9への球入賞を一層容易とし、始動入賞(もしくは始動記憶)による変動表示ゲームが頻繁に実行されるようにして、特別遊技への移行条件が早期に達成されるようにする。   In this way, by making the specific gaming state in which the opening time of the auxiliary variable winning device 8 per unit time is lengthened, it becomes easier to enter a ball into the start winning port 9 provided in the auxiliary variable winning device 8, and the start winning is achieved. The variable display game by (or start memory) is frequently executed so that the transition condition to the special game is achieved at an early stage.

しかも、確変モードで特別遊技移行条件が達成されて開始された特別遊技中も特定遊技状態とすることで、特別遊技中も始動記憶を増やし易いので、特別遊技の終了に伴い確変モードが終了した後にも始動記憶による変動表示ゲームが行われるため、確変モード終了後に遊技者の遊技意欲が減退してしまうことを抑制できる。   Moreover, since the special memory state can be easily increased during the special game by setting the special game state during the special game started when the special game transition condition is achieved in the probability variation mode, the probability variation mode is ended with the end of the special game. Since the change display game by the start memory is performed later, it is possible to suppress the player's willingness to play after the probability change mode ends.

また、確変モードでの変動表示ゲームで特別結果態様(特賞結果態様ではない大当り)となり実行された特別遊技が終了して確変モードが終了した後にも、所定期間(例えば、変動表示ゲームを100回行うまでの期間)は特定遊技状態を保持するものとし、確変モード終了後でも単位時間当りにおける補助変動入賞装置8の開放時間を長くすることにより、始動入賞口9への入賞を容易にして、始動記憶を増加させ易くし、確変モード終了後に遊技者の遊技意欲が減退してしまうことを、より効果的に抑制できるようにした。   In addition, after the special game executed in the variable display game in the probability change mode and the special game executed as a special result mode (a big hit that is not a special result result mode) ends and the probability change mode ends, for example, the variable display game is played 100 times. The period until the game is held) is to maintain a specific gaming state, and even after the probability variation mode ends, the opening time of the auxiliary variable prize winning device 8 per unit time is lengthened, thereby facilitating winning at the start winning opening 9, The start memory can be easily increased, and the player's willingness to play after the probability variation mode is finished can be more effectively suppressed.

特別遊技においては、変動入賞装置10の第2状態変換時間が所定時間(例えば30秒)に達するサイクル終了第1条件と、第2状態へ変換してから大入賞口への入賞球数が所定個数(例えば、10個)に達するサイクル終了第2条件のうち、何れかの条件が達成されると、これを以てサイクル遊技の終了となり、サイクル遊技の実行中、若しくは、サイクル遊技の終了後に設ける所定時間幅の有効タイムが経過するまでに、大入賞口内の特別入賞口へ分別された入賞球を検出する球センサである特別入賞センサ(図示省略)から特別入賞検出信号が出力されると、サイクル遊技の継続条件が達成され、所定時間幅のウェイトタイム経過後に再びサイクル遊技を行い、サイクル遊技の更新条件が達成されなかった場合には、そのサイクル遊技を以て特別遊技が終了する。   In the special game, the first condition at the end of the cycle in which the second state conversion time of the variable winning device 10 reaches a predetermined time (for example, 30 seconds), and the number of winning balls to the big winning opening after the conversion to the second state is predetermined. When any one of the second conditions at the end of the cycle that reaches the number (for example, 10) is achieved, the cycle game is ended by this, and the cycle game is executed or a predetermined condition provided after the cycle game is ended. If a special winning detection signal is output from a special winning sensor (not shown), which is a ball sensor that detects the winning balls sorted into the special winning opening in the big winning opening before the effective time of the time span elapses, the cycle If the game continuation condition is achieved, the cycle game is performed again after the predetermined time width has elapsed, and the cycle game update condition is not achieved, the cycle game A special game to end Te or more.

このような特別遊技において、サイクル遊技の更新が困難なために1〜2回程度のサイクル遊技で特別遊技が終了してしまうと、短時間で遊技者の獲得利益を高めることができず、遊技者にとって大きな不満となるので、大入賞口内の特別入賞口へは比較的容易に球が入賞し易いようにしておく必要があるものの、サイクル遊技が際限なく更新されて遊技者の獲得利益が著しく増えると、遊技店の損失が大きくなるので、サイクル遊技の継続条件が連続して15回達成され、サイクル遊技が計16回実行されると、以後の継続更新は行わず、16回目のサイクル遊技の終了を以て特別遊技を終了させるものとした。   In such a special game, it is difficult to renew the cycle game, and if the special game is ended in about one or two cycle games, the player's gain cannot be increased in a short time, and the game It will be a big dissatisfaction for the player, but it is necessary to make it easier for the ball to enter the special prize opening in the big prize opening, but the cycle game is renewed indefinitely, and the player's earning profit is remarkable If it increases, the loss of the game shop becomes large, so that the continuation condition of the cycle game is continuously achieved 15 times, and if the cycle game is executed 16 times in total, the subsequent continuation update is not performed and the 16th cycle game The special game ends with the end of.

なお、特別遊技の内容は、上述した例に限定されるものではなく、遊技者の獲得利益を高めるという特別遊技の趣旨に沿うように、適宜設定すれば良い。無論、普通変動表示ゲーム、普通変動遊技、変動表示ゲームなども、上述した例に限定されるものではない。また、普通変動表示ゲームを行うための普通図柄表示器8bを別途設けずに、中央表示装置7の表示部71aを用いて行うようにしても良い。   Note that the content of the special game is not limited to the above-described example, and may be set as appropriate in accordance with the purpose of the special game to increase the player's gain. Of course, the normal variation display game, the normal variation game, the variation display game, and the like are not limited to the above-described examples. Moreover, you may make it perform using the display part 71a of the center display apparatus 7, without providing the normal symbol display 8b for performing a normal fluctuation display game separately.

次に、変動表示ゲームを行うために用いる中央表示装置7の詳細な構造につき説明する。中央表示装置7は、図2に示すように、複数の識別情報を変動表示可能な表示部71aを有する表示装置本体71と、この表示装置本体71の前面側に配設されると共に、表示部71aを背面に臨ませる表示用開口窓部72bを有する前面構成部材72とからなる。なお、表示装置本体71は、液晶パネルと表示制御基板とを一体化したユニット構造で、相当の重量があるため、そのまま前面構成部材72へ装着せずに、遊技盤1の裏面へ強固に取り付けた表示装置取付補助部材73へ表示装置本体71を取り付け、表示装置取付補助部材73に設けた表示用開口窓部73aを介して、表示部71aが前面構成部材72の表示用開口窓部72aに臨むものとした。   Next, the detailed structure of the central display device 7 used for playing the variable display game will be described. As shown in FIG. 2, the central display device 7 is disposed on the front side of the display device main body 71 having a display portion 71a capable of variably displaying a plurality of pieces of identification information, and the display portion It comprises a front structural member 72 having a display opening window 72b that faces the rear surface 71a. The display device main body 71 has a unit structure in which the liquid crystal panel and the display control board are integrated, and has a considerable weight. Therefore, the display device main body 71 is firmly attached to the back surface of the game board 1 without being attached to the front structural member 72 as it is. The display device main body 71 is attached to the display device attachment auxiliary member 73, and the display portion 71a is connected to the display opening window portion 72a of the front structural member 72 through the display opening window portion 73a provided on the display device attachment auxiliary member 73. It was supposed to come.

上記前面構成部材72は、表示用開口窓部72aの左側に位置させた左下演出ユニットとしての第1演出ユニット11、表示用開口窓部72aの上部左側に位置させた左上演出ユニットとしての第2演出ユニット12、表示用開口窓部72aの上部右側に位置させた右上演出ユニットとしての第3演出ユニット13、表示用開口窓部72aの右側に位置させた右下演出ユニットとしての第4演出ユニット14、表示用開口窓部72aの上部中央に位置させた第5演出ユニット15、これら第1〜第5演出ユニット11〜15が取り付けられるベースユニット16からなる(図3〜図5参照)。   The front structural member 72 is a first effect unit 11 as a lower left effect unit positioned on the left side of the display opening window 72a, and a second as an upper left effect unit positioned on the upper left side of the display opening window 72a. Production unit 12, third production unit 13 as upper right production unit located on the upper right side of display opening window 72a, and fourth production unit as lower right production unit located on the right side of display opening window 72a 14, a fifth effect unit 15 located at the upper center of the display opening window 72a, and a base unit 16 to which these first to fifth effect units 11 to 15 are attached (see FIGS. 3 to 5).

上記ベースユニット16には、遊技盤1の前面側へビス等により取り付けるための止着孔等を設けた取付部16aを形成した。また、ベースユニット16には、始動入賞口9への入賞による変動表示ゲームの開始が保留されている始動記憶を所定数まで可視表示(例えば、発光表示)するための、第1演出ユニット11の近傍にアラビア数字の“1”を模した第1始動記憶表示部16b1を、第2演出ユニット12の近傍にアラビア数字の“2”を模した第2始動記憶表示部16b2を、第3演出ユニット13の近傍にアラビア数字の“3”を模した第3始動記憶表示部16b3を、第4演出ユニット14の近傍にアラビア数字の“4”を模した第4始動記憶表示部16b4を、夫々設けてあり、これら第1〜第4始動記憶表示部16b1〜16b4の点灯(或いは点滅)によって、始動記憶数が0〜4であることを遊技者が認識できるようにしてある。なお、上述したように、本実施形態に係る遊技機においては、保留にした始動入賞を50個まで記憶するものとしたので、第1〜第4始動記憶表示部16b1〜16b4では5個以上の始動記憶を表示できないので、正確な始動記憶数を遊技者に表示するための始動記憶表示手段を別途設けても良いし、表示部71aの一部を用いて現在の始動記憶数を遊技者に可視表示するようにしても良い。   The base unit 16 is provided with an attachment portion 16a provided with a fastening hole for attaching to the front side of the game board 1 with a screw or the like. In addition, the base unit 16 has a first effect unit 11 for visual display (for example, light emission display) of a predetermined number of start memories in which the start of the variable display game due to winning in the start winning opening 9 is suspended. A first start memory display unit 16b1 imitating the Arabic numeral “1” in the vicinity, a second start memory display unit 16b2 imitating the Arabic numeral “2” in the vicinity of the second effect unit 12, and a third effect unit A third start memory display unit 16b3 imitating the Arabic numeral “3” is provided in the vicinity of 13, and a fourth start memory display unit 16b4 imitating the Arabic numeral “4” is provided in the vicinity of the fourth effect unit 14, respectively. The player can recognize that the start memory number is 0 to 4 by lighting (or blinking) these first to fourth start memory display portions 16b1 to 16b4. As described above, in the gaming machine according to the present embodiment, up to 50 start winning prizes that have been put on hold are stored, so in the first to fourth start storage display sections 16b1 to 16b4, there are five or more. Since the start memory cannot be displayed, start memory display means for displaying the exact start memory number to the player may be provided separately, or the current start memory number may be provided to the player using a part of the display unit 71a. You may make it display visually.

上記ベースユニット16は、図6に示すように、取付ベース161、左鎧部材162、右鎧部材163、中央鎧部材164、第5演出ユニット取付枠165、前側窓枠166、後側窓枠167等からなる。   As shown in FIG. 6, the base unit 16 includes a mounting base 161, a left armor member 162, a right armor member 163, a central armor member 164, a fifth effect unit mounting frame 165, a front window frame 166, and a rear window frame 167. Etc.

上記取付ベース161は、遊技盤1の中央表示装置取付開口1aに嵌装されるもので、第1〜第5演出ユニット11〜15と表示用開口窓部72aを少なくとも包含し得る開口領域を備えた開口部161aの開口縁部に所要幅の内周壁161bを形成すると共に、この内周壁161bの前縁部から外側に張り出した薄板状の前面板部161cを形成したものである。なお、前面板部161cの一部に止着孔を設けることで、取付部16aとして機能させる。   The mounting base 161 is fitted into the central display device mounting opening 1a of the game board 1, and includes an opening region that can include at least the first to fifth effect units 11 to 15 and the display opening window 72a. In addition, an inner peripheral wall 161b having a required width is formed at the opening edge of the opening 161a, and a thin plate-like front plate 161c projecting outward from the front edge of the inner peripheral wall 161b is formed. In addition, it functions as the attachment part 16a by providing a fastening hole in a part of the front plate part 161c.

上記左鎧部材162と右鎧部材163と中央鎧部材164は、それぞれ前面側へ突出する外周壁162a,163a,164aを有する凸状体に形成し、取付ベース161の前面側にこれらを取り付けると、上部から左右両側にかけて上方から流下する遊技球が外周壁162a,163a,164aに当たったときに、これを左右に振り分けて流下させるものとなる。   The left armor member 162, the right armor member 163, and the central armor member 164 are formed in a convex body having outer peripheral walls 162a, 163a, 164a projecting to the front surface side, and are attached to the front surface side of the mounting base 161. When a game ball flowing down from above from the upper side to the left and right sides hits the outer peripheral wall 162a, 163a, 164a, it is distributed to the left and right to flow down.

また、上記左鎧部材162と右鎧部材163は何れも中空状とし、透光性材料で形成した左鎧部材用レンズ部材168と右鎧部材用レンズ部材169を夫々の内部に装着することで、左鎧部材162と右鎧部材163に適宜開設した光透過用貫通孔162b…,光透過用貫通孔163b…を、貫通孔閉塞用レンズ部168a…,貫通孔閉塞用レンズ部169a…で裏面から塞ぎ、裏面側からの光を前面側へ透過させる透光部を構成する。なお、上記左鎧部材用レンズ部材168には第2演出ユニット用レンズ部168bを、右鎧部材用レンズ部材169には第3演出ユニット用レンズ部169bを夫々形成してあり、これらの後方に配置される第2演出ユニット12および第3演出ユニット13の視認性を高めるようにしてある。これら透光部の一つとして、上述した第1〜第4始動記憶表示部16b1〜16b4の前面部が形成される。   Further, the left armor member 162 and the right armor member 163 are both hollow, and the left armor member lens member 168 and the right armor member lens member 169 formed of a light-transmitting material are mounted inside each. The light transmission through-hole 162b..., The light transmission through-hole 163b... Appropriately opened in the left armor member 162 and the right armor member 163 are backed by the through-hole blocking lens portion 168a. The light-transmitting part that blocks light from the back and transmits light from the back side to the front side is configured. The left armor member lens member 168 is formed with a second effect unit lens portion 168b, and the right armor member lens member 169 is formed with a third effect unit lens portion 169b. The visibility of the 2nd production unit 12 and the 3rd production unit 13 which are arranged is improved. As one of these translucent portions, the front portions of the above-described first to fourth start-up memory display portions 16b1 to 16b4 are formed.

上記中央鎧部材164の後に取り付けられる中央鎧部材用レンズ部材170は、透光性材料で形成すると共に、中央鎧部材164により遮蔽されない発光領域170aが形成されるような形状とし、裏面側からの光を発光領域170aから前面側へ透過させる。この中央レンズ部材170の裏面側と、その左右側方に連なる左鎧部材162(左鎧部材用レンズ部材168)の上部右裏面側と右鎧部材163(右鎧部材用レンズ部材169)の上部左裏面側に臨むように電気的発光源(豆球や発光ダイオード等)を配した上部中央発光基板171を取付ベース161の上部中央裏面側に取り付け、これによって、中央表示装置7の中央上部の発光演出を行うのである。なお、上部中央発光基板171の後方より基板カバー172を取り付けてある。   The central armor member lens member 170 attached after the central armor member 164 is formed of a light-transmitting material and has a shape such that a light emitting region 170a that is not shielded by the central armor member 164 is formed. Light is transmitted from the light emitting region 170a to the front side. The back side of the central lens member 170, the upper right back side of the left armor member 162 (the lens member 168 for left armor member) and the upper part of the right armor member 163 (the lens member 169 for right armor member) connected to the left and right sides thereof. An upper central light emitting substrate 171 having an electrical light source (bean sphere, light emitting diode, etc.) arranged so as to face the left rear surface is attached to the upper central rear surface of the mounting base 161, thereby A light emission effect is performed. A substrate cover 172 is attached from behind the upper central light emitting substrate 171.

上記取付ベース161の裏面側に設けられる前側窓枠166には、上記表示用開口窓部72aの前側の内周壁を形する周壁部166aと共に、左右両側方部には各々遊技球が通過可能な球受入口166b,166bを前面上部に有する背面開口の左縦長凹室166cおよび右縦長凹室166dを形成した。これら左縦長凹室166cおよび右縦長凹室166dの下方部における周壁部166aに欠截部を設け、夫々左球出口166e,右球出口166fとする。また、左縦長凹室166cおよび右縦長凹室166dの外側適所には、球が抜け落ちない程度の開口である左流下阻止部材用開口部166c′と右流下阻止部材用開口部166d′を夫々設けてある。なお、本例で示す左縦長凹室166cおよび右縦長凹室166dは、側壁部を蛇行させて波形状としたが、これに限らず、例えば、直線状側壁部としても良い。   The front window frame 166 provided on the back side of the mounting base 161 has a peripheral wall portion 166a that forms the inner peripheral wall on the front side of the opening window portion 72a for display, and game balls can pass through the left and right sides. A left vertically elongated concave chamber 166c and a right vertically elongated concave chamber 166d having a rear opening having sphere receiving ports 166b and 166b at the upper front portion were formed. A notched portion is provided in the peripheral wall portion 166a in the lower part of the left vertically long recessed chamber 166c and the right vertically long recessed chamber 166d, which are defined as a left sphere outlet 166e and a right sphere outlet 166f, respectively. In addition, a left-flow-preventing member opening 166c ′ and a right-flow-preventing member opening 166d ′, which are openings enough to prevent the balls from falling off, are provided at appropriate positions outside the left vertically-long concave chamber 166c and the right vertically-long concave chamber 166d. It is. In addition, although the left vertically long concave chamber 166c and the right vertical long concave chamber 166d shown in this example are wavy by meandering the side wall portions, the present invention is not limited thereto, and may be, for example, straight side wall portions.

上記前側窓枠166の裏面側に設けられる後側窓枠167は、上記表示用開口窓部72aの後側の内周壁を形成する周壁部167aと共に、左右両側方部には各々側方に延出して上記前側窓枠166の左縦長凹室166cおよび右縦長凹室166dの背面開口を各々塞ぐ板状の左延出部167bおよび右延出部167cを形成した。すなわち、前側窓枠166の裏面側に後側窓枠167を取り付けると、表示用開口窓部72aの左側には、球受入口166bから左縦長凹室166cを経て左球出口166eより周壁部166aの底面に至る球流路が、表示用開口窓部72aの右側には、球受入口166bから右縦長凹室166dを経て右球出口166fより周壁部166aの底面に至る球流路が、夫々形成される。   The rear window frame 167 provided on the back side of the front window frame 166 extends sideways on both the left and right side portions together with the peripheral wall portion 167a that forms the inner peripheral wall on the rear side of the display opening window portion 72a. A plate-like left extending portion 167b and a right extending portion 167c were formed so as to close the rear openings of the left vertically elongated recessed chamber 166c and the right vertically elongated recessed chamber 166d of the front window frame 166, respectively. That is, when the rear window frame 167 is attached to the rear surface side of the front window frame 166, the peripheral wall portion 166a is formed on the left side of the display opening window portion 72a from the ball receiving port 166b through the left vertical concave chamber 166c through the left bulb outlet 166e. On the right side of the opening window 72a for display, a spherical flow path extending from the spherical receiving port 166b to the bottom surface of the peripheral wall 166a from the right spherical outlet 166f to the bottom surface of the peripheral wall 166a, respectively. It is formed.

一方、上記取付ベース161には、後方より取り付けられた前側窓枠166の左側前面に設けた球受入口166bに達するように左側部適所より内側へ延出させて第2演出ユニット12の装着部位と第1演出ユニット11の装着部位を区画すると共に、球受入口166bに対応する部位で前後に貫通する貫通孔161dを設けた左取付ベース区画部161eと、後方より取り付けられた前側窓枠166の右側前面に設けた球受入口166bに達するように右側部適所より内側へ延出させて第3演出ユニット13の装着部位と第4演出ユニット14の装着部位を区画すると共に、球受入口166bに対応する部位で前後に貫通する貫通孔161dを設けた右取付ベース区画部161fと、を各々形成した。   On the other hand, the mounting base 161 is extended inward from the appropriate position on the left side so as to reach the ball receiving port 166b provided on the left front surface of the front window frame 166 attached from the rear, and the mounting portion of the second effect unit 12 is attached. And a left mounting base partitioning part 161e provided with a through-hole 161d penetrating forward and backward at a part corresponding to the ball receiving port 166b, and a front window frame 166 attached from the rear. The right portion of the right side is extended inward from an appropriate position so as to reach the ball receiving port 166b provided on the right front surface of the right side to partition the mounting portion of the third effect unit 13 and the mounting portion of the fourth effect unit 14, and the ball receiving port 166b. And a right mounting base section 161f provided with through-holes 161d penetrating in the front-rear direction at portions corresponding to the above.

また、左鎧部材162には、上記左取付ベース区画部161eの前面側に取り付けられ、外周壁162aの一部を欠截してなる球流入部162cから下り傾斜を経て左取付ベース区画部の貫通孔に至る背面開口の凹室162d′を有する左鎧部材区画部162dを形成し、右鎧部材163には、上記右取付ベース区画部161fの前面側に取り付けられ、外周壁163aの一部を欠截してなる球流入部163cから下り傾斜を経て右取付ベース区画部161fの貫通孔161dに至る背面開口の凹室163d′を有する右鎧部材区画部163dを形成する。   Further, the left armor member 162 is attached to the front surface side of the left mounting base partitioning portion 161e, and the left mounting base partitioning portion of the left mounting base partitioning portion is inclined downward from a spherical inflow portion 162c formed by missing a part of the outer peripheral wall 162a. A left armor member partition part 162d having a recessed chamber 162d ′ having a rear opening reaching the through hole is formed. The right armor member 163 is attached to the front surface side of the right mounting base partition part 161f, and a part of the outer peripheral wall 163a. A right armor member partitioning portion 163d having a recessed chamber 163d ′ having a back opening extending from the ball inflow portion 163c formed by lacking the bottom to the through hole 161d of the right mounting base partitioning portion 161f through a downward slope is formed.

斯く構成する事で、上記左取付ベース区画部161eの前面と上記左鎧部材区画部162dの凹室内部とにより形成された左第1球流路16cLと、該左第1球流路16cLに連通する左取付ベース区画部161eの貫通孔161dと、該貫通孔161dに連通する球受入口166bを有する前側窓枠166の左縦長凹室166cの背面開口を後側窓枠167の左延出部167bで塞いだ内側部開口の左第2球流路16dLとにより、上記遊技領域3を流下する遊技球Pを上記表示用開口窓部の内側(前側窓枠166の左球出口166eより周壁部166aの底面左側)に誘導する左ワープ通路を構成する(図8中、c−c断面参照)。   By configuring in this way, the left first sphere channel 16cL formed by the front surface of the left mounting base partition part 161e and the concave chamber part of the left armor member partition part 162d, and the left first sphere channel 16cL The rear opening of the rear window frame 167 extends through the rear opening of the left elongated recess 166c of the front window frame 166 having the through hole 161d of the left mounting base partitioning portion 161e that communicates with the ball receiving port 166b that communicates with the through hole 161d. The game ball P flowing down the game area 3 is moved to the inner side of the display opening window part (a peripheral wall from the left sphere outlet 166e of the front window frame 166) by the left second ball flow path 16dL of the inner side opening closed by the part 167b. A left warp passage that leads to the left side of the bottom surface of the portion 166a is formed (see the section cc in FIG. 8).

同様に、上記右取付ベース区画部161fの前面と上記右鎧部材区画部163dの凹室内部とにより形成された右第1球流路16cRと、該右第1球流路16cRに連通する右取付ベース区画部161fの貫通孔161dと、該貫通孔161dに連通する球受入口166bを有する前側窓枠166の右縦長凹室166dの背面開口を後側窓枠167の右延出部167cで塞いだ内側部開口の右第2球流路16dRとにより、上記遊技領域3を流下する遊技球Pを上記表示用開口窓部の内側(前側窓枠166の右球出口166fより周壁部166aの底面右側)に誘導する右ワープ通路を構成する(図8中、A−A断面参照)。   Similarly, a right first sphere channel 16cR formed by the front surface of the right mounting base partitioning part 161f and the concave chamber inside of the right armor member partitioning part 163d, and a right communicating with the right first sphere channel 16cR The rear opening of the right vertical recess 166d of the front window frame 166 having the through hole 161d of the mounting base partitioning part 161f and the ball receiving port 166b communicating with the through hole 161d is formed by the right extension part 167c of the rear window frame 167. The game ball P flowing down the game area 3 is moved to the inside of the display opening window portion (from the right sphere outlet 166f of the front window frame 166 to the peripheral wall portion 166a by the right second ball flow path 16dR of the closed inner portion opening. A right warp passage that leads to the right side of the bottom is formed (see the AA cross section in FIG. 8).

上記の様に構成した右ワープ通路および左ワープ通路から流下した遊技球が転動する前側窓枠166の内周壁166a底面には、遊技球を遊技領域の適所に設けた所要の入賞口に案内可能な球誘導面166g′を有する球受けステージ166gを設けた。なお、本実施形態における所要の入賞口は始動入賞口6とし、球誘導面166g′は、この始動入賞口6へ案内可能な構造となるように、以下の構成とした。   On the bottom surface of the inner peripheral wall 166a of the front window frame 166 on which the game ball flowing down from the right warp passage and the left warp passage configured as described above rolls, the game ball is guided to a required winning opening provided at an appropriate position in the game area. A ball receiving stage 166g having a possible ball guiding surface 166g 'was provided. The required winning opening in the present embodiment is the starting winning opening 6 and the ball guiding surface 166g ′ is configured as follows so that it can be guided to the starting winning opening 6.

上記球誘導面166g′は、中央部にかけて緩やかに盛り上がる表面形状の球受けステージ166の中央部に設けた窪みであり、この窪みに沿って後方へ誘導されると、後側窓枠167の周壁部167aの底面に誘導球入口167d′から有底凹部167dへ落下し、その底部で連なる前側窓枠166の球流路166hを経て取付ベース161の内周壁底面へ至る。この取付ベース161の内周壁161の中央下部には、上部に球受け面173aを形成した球通路構成部材173を取り付け、該球通路構成部材173の中央下部に形成した球通過用凹部173bと取付ベース161の内周壁161とで囲まれた誘導球排出口16eとなる。   The sphere guide surface 166g ′ is a recess provided in the center of the surface-shaped sphere receiving stage 166 that gently rises toward the center, and when guided rearward along this recess, the peripheral wall of the rear window frame 167 The bottom of the portion 167a falls from the guide sphere inlet 167d 'to the bottomed recess 167d, and reaches the bottom surface of the inner peripheral wall of the mounting base 161 through the spherical flow path 166h of the front window frame 166 continuous at the bottom. A ball passage constituting member 173 having a ball receiving surface 173a formed at the upper portion is attached to the lower center portion of the inner peripheral wall 161 of the attachment base 161, and a ball passage recess 173b formed at the lower center portion of the ball passage constituting member 173 is attached. The guide ball discharge port 16e is surrounded by the inner peripheral wall 161 of the base 161.

すなわち、球誘導面166g′に至った遊技球は、その凹面形状により奥側の誘導球入口167d′から有底凹部167d、前側窓枠166の球流路166h、取付ベース161と球通路構成部材173からなる誘導球排出口16eへ至る球誘導路が構成される。そして、球誘導路の流下端である誘導球排出口16eは、始動入賞口16の直上方へ開口するように、中央入賞装置7を遊技盤1へ取り付けてある(図1参照)。   That is, the game ball that has reached the ball guide surface 166g ′ has a concave shape from the back guide ball inlet 167d ′ to the bottomed recess 167d, the ball flow path 166h of the front window frame 166, the mounting base 161, and the ball passage component. A ball guide path to the guide ball discharge port 16e made of 173 is formed. The central winning device 7 is attached to the game board 1 so that the guiding ball discharge port 16e, which is the lower end of the ball guiding path, opens directly above the start winning port 16 (see FIG. 1).

このように、中央表示装置7における右ワープ通路および左ワープ通路から流下した遊技球が転動する球受けステージ166gの球誘導面166g′は、球受けステージ166gよりも奥側に球入口を開口させた球誘導路へ案内し、該球誘導路の流下端を始動入賞口6の直上方に開口させることで、球誘導路を流下した遊技球が始動入賞口6へ入賞する可能性を高め、延いては、上記変動表示ゲームの始動条件を達成し易くするのである。   As described above, the ball guide surface 166g ′ of the ball receiving stage 166g on which the game ball flowing down from the right warp passage and the left warp passage in the central display device 7 rolls opens the ball entrance on the back side of the ball receiving stage 166g. By guiding to the ball guide path and opening the lower end of the ball guide path directly above the start winning opening 6, the possibility that a game ball flowing down the ball guide path will win the start winning opening 6 is increased. As a result, it is easy to achieve the starting condition of the above-mentioned variable display game.

なお、球受けステージの形成箇所は、表示用開口窓部72aの内側底面部に限らず、表示用開口窓部72aよりも左右方向に広がりを持たせて、遊技球が転動する領域を広げるようにしても良い。また、球受けステージと球誘導案内面の構造は、上記のものに限らず、例えば、左右ワープ通路から流下した遊技球を中央表示装置7の前側中央部へ誘導して、始動入賞口9の直上方から落下させることにより、始動入賞口6へ入賞する可能性を高めるような構造としても良い。また、これら左右ワープ通路への入口近傍に配した釘や風車を微調整して、左右ワープ通路へ遊技球が誘導される確率を変えることにより、始動入賞口9への入賞率を調整することができる。   In addition, the formation location of the ball receiving stage is not limited to the inner bottom surface portion of the display opening window portion 72a, but extends in the left-right direction more than the display opening window portion 72a, thereby widening the region where the game ball rolls. You may do it. The structure of the ball receiving stage and the ball guiding guide surface is not limited to that described above. For example, the game ball flowing down from the left and right warp passages is guided to the front central portion of the central display device 7 to It is good also as a structure which raises the possibility of winning to the start winning opening 6 by dropping from right above. Also, fine adjustment of nails and windmills arranged in the vicinity of the entrance to these left and right warp passages to change the probability that a game ball is guided to the left and right warp passages, thereby adjusting the winning rate to the start winning opening 9 Can do.

上記取付ベース161の開口部161aにおける中央上部には、第5演出ユニット取付枠165を取り付けて、略円形の第5演出ユニット挿通壁165aに第5演出ユニット15を装着できるようにすると共に、第5演出ユニット取付枠165における左右両側の下部適所より外側方へ延出する左区画片165bと右区画片165cを設け、これら左右区画片165b,165cが、取付ベース161の左取付ベース区画部161eの内側端部および右取付ベース区画部161fの内側端部の近傍に位置することにより、第2演出ユニット12装着用の領域と第3演出ユニット13装着用の領域とが形成される。   A fifth effect unit attachment frame 165 is attached to the upper center of the opening 161a of the attachment base 161 so that the fifth effect unit 15 can be attached to the substantially circular fifth effect unit insertion wall 165a. A left partition piece 165b and a right partition piece 165c that extend outward from appropriate positions on the left and right sides of the five effect unit mounting frame 165 are provided, and these left and right partition pieces 165b and 165c are the left mounting base partitioning portion 161e of the mounting base 161. An area for mounting the second effect unit 12 and an area for mounting the third effect unit 13 are formed by being positioned in the vicinity of the inner end of the first effect unit and the inner end of the right mounting base section 161f.

上記のようにして形成された第2演出ユニット12装着用の領域前面には左鎧部材用レンズ部材168の第2演出ユニット用レンズ部168bが、第3演出ユニット13装着用の領域前面には右鎧部材用レンズ部材169の第3演出ユニット用レンズ部169bが、各々位置することとなる。また、上記左取付ベース区画部161eを挟んで第2演出ユニット12装着用領域の下方に形成される第1演出ユニット11装着用の領域前面には、第1演出ユニット用レンズ部材174を配設し、上記右取付ベース区画部161fを挟んで第3演出ユニット13装着用領域の下方に形成される第4演出ユニット14装着用の領域前面には、第4演出ユニット用レンズ部材175を配設してある。   The second effect unit lens portion 168b of the left armor member lens member 168 is formed on the front surface of the region for mounting the second effect unit 12 formed as described above. The third effect unit lens portions 169b of the right armor member lens member 169 are located respectively. In addition, a first effect unit lens member 174 is disposed in front of the first effect unit 11 mounting region formed below the second effect unit 12 mounting region with the left mounting base section 161e interposed therebetween. A lens member 175 for the fourth effect unit is disposed on the front surface of the region for mounting the fourth effect unit 14 formed below the region for mounting the third effect unit 13 with the right mounting base section 161f interposed therebetween. It is.

上記第5演出ユニット取付枠165へ内挿されて、適宜な固定手段で固定される第5演出ユニット15は、透光性素材よりなる保持枠体15aの前面側に透光性素材で花の形状を模した装飾体15bを配置し、保持枠体15bの裏面側に発光源基板15cを配置したもので、発光源基板15cの電気的発光源(例えば、表示LED15d…)からの光が保持枠体15aおよび装飾体15bを透過して、中央表示装置7の前面側から第5演出ユニット15が光って見える(図9参照)。また、第5演出ユニット15における視覚的な演出効果を高めるように、装飾体15bを化学繊維で作成した造花としても良い。   The fifth effect unit 15 that is inserted into the fifth effect unit mounting frame 165 and fixed by appropriate fixing means is made of a transparent material on the front side of the holding frame body 15a made of a light-transmitting material. A decorative body 15b simulating a shape is disposed, and a light source substrate 15c is disposed on the back side of the holding frame 15b, and light from an electrical light source (for example, display LED 15d...) Of the light source substrate 15c is retained. The fifth effect unit 15 appears to shine from the front side of the central display device 7 through the frame body 15a and the decorative body 15b (see FIG. 9). Moreover, it is good also as the artificial flower which created the decoration body 15b with the chemical fiber so that the visual production effect in the 5th production unit 15 may be improved.

第1演出ユニット11は、演出レンズ部材111(任意形状のレンズ部面部111aと、該レンズ面部111aの周縁部より後方に延出する所要長さのリブ111bからなる。)と、この演出レンズ部材111の裏面側に配設される発光源基板112と、上記レンズ面部111aの前面側に配置される可動演出キャラクタ113と、該可動演出キャラクタ113を動かすための電気的駆動源114と、該電気的駆動源114の駆動力を可動演出キャラクタ113に伝達するリンク機構(図示省略)とからなる。なお、演出レンズ部材111の少なくともレンズ面部111aは透光性として、発光源基板112に取り付けられた複数の電気的発光源115(ランプや発光ダイオード等)からの光がレンズ面部111aを透過可能なようにした。   The first effect unit 11 includes an effect lens member 111 (comprising a lens portion surface portion 111a having an arbitrary shape and a rib 111b having a required length extending rearward from the peripheral portion of the lens surface portion 111a), and the effect lens member. 111, a light emitting source substrate 112 disposed on the back side of the lens 111, a movable effect character 113 disposed on the front side of the lens surface portion 111a, an electric drive source 114 for moving the movable effect character 113, and the electric A link mechanism (not shown) that transmits the driving force of the target driving source 114 to the movable effect character 113. It should be noted that at least the lens surface portion 111a of the effect lens member 111 is translucent so that light from a plurality of electrical light emission sources 115 (lamps, light emitting diodes, etc.) attached to the light source substrate 112 can pass through the lens surface portion 111a. I did it.

上記第1演出ユニット11の可動演出キャラクタ113は、例えば、第1パーツ113aと第2パーツ113bと第3パーツ113cとからなり、電磁ソレノイドからなる電気的駆動源114の励磁によってプランジャ114aが吸引されると、図10に示すように、第1パーツ113aは回動軸(図示省略)を支点に図中のA方向へ、第2パーツ113bは回動軸(図示省略)を支点に図中のB方向へ、第3パーツ113cは回動軸(図示省略)を支点に図中のC方向へ、夫々動く。   The movable effect character 113 of the first effect unit 11 includes, for example, a first part 113a, a second part 113b, and a third part 113c, and the plunger 114a is attracted by the excitation of the electric drive source 114 composed of an electromagnetic solenoid. Then, as shown in FIG. 10, the first part 113a has a pivot axis (not shown) as a fulcrum in the direction A in the figure, and the second part 113b has a pivot axis (not shown) as a fulcrum in the figure. In the direction B, the third part 113c moves in the direction C in the drawing, with a rotation shaft (not shown) as a fulcrum.

更に、第1演出ユニット11には、可動演出キャラクタ113を駆動させる電気的駆動源114と適宜なリンク機構を介して接続される流下阻止部材116を設け、電気的駆動源114がオフの間は流下阻止部材116の端部が左第2球流路16dLの流下阻止部材用開口部166c′より流路内へ進入しない(左ワープ通路を流下する遊技球の流下を許容する)流下許容状態で、電気的駆動源114がオンになると流下阻止部材116の端部が左第2球流路16dLの流下阻止部材用開口部166c′より流路内へ進入する(左ワープ通路内における遊技球の流下を阻止する)流下阻止状態となる(図11参照)。   Furthermore, the first effect unit 11 is provided with a flow prevention member 116 that is connected to the electric drive source 114 that drives the movable effect character 113 via an appropriate link mechanism, while the electric drive source 114 is off. The end of the flow-inhibiting member 116 does not enter the flow channel through the flow-inhibiting member opening 166c ′ of the left second spherical flow channel 16dL (allowing the game ball flowing down in the left warp passage is allowed to flow). When the electric drive source 114 is turned on, the end of the flow-inhibiting member 116 enters the flow-through through the flow-inhibiting member opening 166c ′ of the left second spherical flow channel 16dL (the game ball in the left warp passage) The flow is prevented from flowing down (see FIG. 11).

すなわち、本実施形態の遊技機においては、中央表示装置7の第1演出ユニット11における電気的駆動源114とリンク機構と流下阻止部材116とが協働することで、左ワープ通路を流下する遊技球の流下を許容する流下許容状態と、遊技球の流下を阻止する流下阻止状態とに変換可能な左流下状態変換手段として機能するのである。   That is, in the gaming machine of the present embodiment, a game that flows down the left warp passage by the cooperation of the electrical drive source 114, the link mechanism, and the flow-down prevention member 116 in the first presentation unit 11 of the central display device 7. It functions as a left flow state conversion means that can be converted into a flow allowance state that allows the flow of the ball and a flow stop state that prevents the flow of the game ball.

第2演出ユニット12は、演出レンズ部材121(任意形状のレンズ部面部121aと、該レンズ面部121aの周縁部より後方に延出する所要長さのリブ121bからなる。)と、この演出レンズ部材121の裏面側に配設される発光源基板122と、上記レンズ面部121aの前面側に配置される可動演出キャラクタ123と、該可動演出キャラクタ123を動かすための電気的駆動源124と、該電気的駆動源124の駆動力を可動演出キャラクタ123に伝達するリンク機構(図示省略)とからなる。なお、演出レンズ部材121の少なくともレンズ面部121aは透光性として、発光源基板122に取り付けられた複数の電気的発光源125(ランプや発光ダイオード等)からの光がレンズ面部121aを透過可能なようにした。   The second effect unit 12 includes an effect lens member 121 (consisting of a lens portion surface portion 121a having an arbitrary shape and a rib 121b having a required length extending rearward from the peripheral portion of the lens surface portion 121a). A light source substrate 122 disposed on the back side of 121, a movable effect character 123 disposed on the front side of the lens surface 121a, an electric drive source 124 for moving the movable effect character 123, and the electric A link mechanism (not shown) that transmits the driving force of the target driving source 124 to the movable effect character 123. It should be noted that at least the lens surface 121a of the effect lens member 121 is translucent so that light from a plurality of electrical light sources 125 (lamps, light emitting diodes, etc.) attached to the light source substrate 122 can pass through the lens surface 121a. I did it.

上記第2演出ユニット12の可動演出キャラクタ123は、例えば、第1パーツ123aと第2パーツ123bと第3パーツ123cとからなり、電磁ソレノイドからなる電気的駆動源124の励磁によってプランジャ124aが吸引されると、図11に示すように、第1パーツ123aは回動軸(図示省略)を支点に図中のA方向へ、第2パーツ123bは回動軸(図示省略)を支点に図中のB方向へ、第3パーツ123cは回動軸(図示省略)を支点に図中のC方向へ、夫々動く。   The movable effect character 123 of the second effect unit 12 includes, for example, a first part 123a, a second part 123b, and a third part 123c, and the plunger 124a is attracted by the excitation of the electric drive source 124 that is an electromagnetic solenoid. Then, as shown in FIG. 11, the first part 123a has a pivot shaft (not shown) as a fulcrum in the direction A and the second part 123b has a pivot shaft (not shown) as a fulcrum. In the direction B, the third part 123c moves in the direction C in the drawing, with a rotation shaft (not shown) as a fulcrum.

第3演出ユニット13は、演出レンズ部材131(任意形状のレンズ部面部131aと、該レンズ面部131aの周縁部より後方に延出する所要長さのリブ131bからなる。)と、この演出レンズ部材131の裏面側に配設される発光源基板132と、上記レンズ面部131aの前面側に配置される可動演出キャラクタ133と、該可動演出キャラクタ133を動かすための電気的駆動源134と、該電気的駆動源134の駆動力を可動演出キャラクタ133に伝達するリンク機構(図示省略)とからなる。なお、演出レンズ部材131の少なくともレンズ面部131aは透光性として、発光源基板132に取り付けられた複数の電気的発光源135(ランプや発光ダイオード等)からの光がレンズ面部131aを透過可能なようにした。また、可動演出キャラクタ133は、上述した第1演出ユニット11や第2演出ユニット12と同様に、複数のパーツが電気的駆動源134のON/OFFに応じて適宜に動作するもので、詳細な説明は省略する。   The third effect unit 13 includes an effect lens member 131 (comprising a lens portion surface portion 131a having an arbitrary shape and a rib 131b having a required length extending rearward from the peripheral portion of the lens surface portion 131a), and the effect lens member. A light source substrate 132 disposed on the back side of 131, a movable effect character 133 disposed on the front side of the lens surface portion 131a, an electric drive source 134 for moving the movable effect character 133, and the electric A link mechanism (not shown) that transmits the driving force of the target driving source 134 to the movable effect character 133. It should be noted that at least the lens surface portion 131a of the effect lens member 131 is translucent so that light from a plurality of electric light source 135 (lamp, light emitting diode, etc.) attached to the light source substrate 132 can pass through the lens surface portion 131a. I did it. In addition, the movable effect character 133 is such that a plurality of parts appropriately operate according to ON / OFF of the electric drive source 134, as in the first effect unit 11 and the second effect unit 12 described above. Description is omitted.

第4演出ユニット14は、演出レンズ部材141(任意形状のレンズ部面部141aと、該レンズ面部141aの周縁部より後方に延出する所要長さのリブ141bからなる。)と、この演出レンズ部材141の裏面側に配設される発光源基板142と、上記レンズ面部141aの前面側に配置される可動演出キャラクタ143と、該可動演出キャラクタ143を動かすための電気的駆動源144と、該電気的駆動源144の駆動力を可動演出キャラクタ143に伝達するリンク機構(図示省略)とからなる。なお、演出レンズ部材141の少なくともレンズ面部141aは透光性として、発光源基板142に取り付けられた複数の電気的発光源145(ランプや発光ダイオード等)からの光がレンズ面部141aを透過可能なようにした。また、可動演出キャラクタ143は、上述した第1演出ユニット11や第2演出ユニット12と同様に、複数のパーツが電気的駆動源144のON/OFFに応じて適宜に動作するもので、詳細な説明は省略する。   The fourth effect unit 14 includes an effect lens member 141 (comprising a lens portion surface portion 141a having an arbitrary shape and a rib 141b having a required length extending rearward from the peripheral portion of the lens surface portion 141a), and the effect lens member. 141, a light source substrate 142 disposed on the back side of the lens 141, a movable effect character 143 disposed on the front side of the lens surface portion 141a, an electric drive source 144 for moving the movable effect character 143, and the electric A link mechanism (not shown) that transmits the driving force of the target driving source 144 to the movable effect character 143. It should be noted that at least the lens surface portion 141a of the effect lens member 141 is translucent, and light from a plurality of electric light source 145 (lamp, light emitting diode, etc.) attached to the light source substrate 142 can pass through the lens surface portion 141a. I did it. In addition, the movable effect character 143, as in the first effect unit 11 and the second effect unit 12 described above, has a plurality of parts that appropriately operate in accordance with ON / OFF of the electrical drive source 144. Description is omitted.

更に、第4演出ユニット14には、可動演出キャラクタ143を駆動させる電気的駆動源144と適宜なリンク機構を介して接続される流下阻止部材146を設け、電気的駆動源144がオフの間は流下阻止部材146の端部が右第2球流路16dRの流下阻止部材用開口部166d′より流路内へ進入しない(右ワープ通路を流下する遊技球の流下を許容する)流下許容状態で、電気的駆動源144がオンになると流下阻止部材146の端部が右第2球流路16dRの流下阻止部材用開口部166d′より流路内へ進入する(右ワープ通路内における遊技球の流下を阻止する)流下阻止状態となる。   Furthermore, the fourth effect unit 14 is provided with a flow prevention member 146 that is connected to the electric drive source 144 that drives the movable effect character 143 via an appropriate link mechanism, while the electric drive source 144 is off. The end portion of the flow-inhibiting member 146 does not enter the flow channel from the flow-inhibiting member opening 166d ′ of the right second ball flow channel 16dR (allows the game ball flowing down the right warp passage to flow down). When the electric drive source 144 is turned on, the end portion of the flow prevention member 146 enters the flow passage from the flow prevention member opening 166d ′ of the right second spherical flow passage 16dR (the game ball in the right warp passage). The flow is blocked.

すなわち、本実施形態の遊技機においては、中央表示装置7の第4演出ユニット14における電気的駆動源144とリンク機構と流下阻止部材146とが協働することで、右ワープ通路を流下する遊技球の流下を許容する流下許容状態と、遊技球の流下を阻止する流下阻止状態とに変換可能な右流下状態変換手段として機能するのである。   That is, in the gaming machine of the present embodiment, a game that flows down the right warp passage by the cooperation of the electric drive source 144, the link mechanism, and the flow-down prevention member 146 in the fourth rendering unit 14 of the central display device 7. It functions as a right-flow state converting means that can be converted into a flow-permitted state that allows the flow of the sphere and a flow-blocking state that prevents the flow of the game ball.

このように、左右ワープ通路に各々設けた左右流下状態変換手段は、電気的駆動源によって動作する一つ以上の可動パーツを遊技機の前面側より視認可能な状態で設けた可動演出手段たる第1,第4演出ユニット11,14の左右流下阻止部材116,146(可動演出キャラクタ113,143の動きと連係して動作する可動パーツ)がワープ通路の球流路内に突出することで流下阻止状態を生ぜしめ、左右流下阻止部材116,146がワープ通路の球流路から退くことで流下許容状態を生ぜしめるものとしたので、流下状態変換手段が流下阻止状態にあるか流下許容状態にあるかを、第1,第4演出ユニット11,14の可動パーツ(可動演出キャラクタ113,143および左右流下阻止部材116,146)の状態として遊技者に認識させることができ、演出的効果を高めることができる。しかも、第1,第4演出ユニット11,14に流下状態変換手段の機能を兼ねさせるので、コストダウンと省スペース化を期せるという利点もある。   As described above, the left and right flow state conversion means provided in the left and right warp passages are movable effect means provided as one or more movable parts that are operated by an electric drive source in a state that is visible from the front side of the gaming machine. 1, the left and right flow prevention members 116 and 146 (movable parts that operate in conjunction with the movement of the movable production characters 113 and 143) of the fourth production units 11 and 14 protrude into the spherical flow path of the warp passage, thereby preventing the flow down. Since the flow is allowed to flow and the right and left flow blocking members 116 and 146 are retracted from the spherical flow path of the warp passage, the flow flow allowable state is generated. Therefore, the flow flow state conversion means is in the flow flow blocking state or in the flow flow allowable state. To the player as the state of the movable parts of the first and fourth effect units 11 and 14 (movable effect characters 113 and 143 and right and left flow prevention members 116 and 146). Can be identified, it is possible to enhance the effect effect. In addition, since the first and fourth effect units 11 and 14 also function as the flow-down state conversion means, there is an advantage that cost reduction and space saving can be achieved.

なお、第1〜第4演出ユニット11〜14の電気的駆動源114〜144にはラッチングソレノイドを用いることで、電源断等により電気的駆動源114〜144への給電が断たれても、可動演出キャラクタ113〜143や左右流下阻止部材116,146は、そのままの状態を保持するものとした。しかしながら、電気的駆動源114〜144は、これに限らず、通常のソレノイドやモータなどを用いても良い。   It should be noted that a latching solenoid is used for the electric drive sources 114 to 144 of the first to fourth effect units 11 to 14 so that the electric drive sources 114 to 144 can be moved even if the power supply to the electric drive sources 114 to 144 is cut off due to power interruption or the like. The production characters 113 to 143 and the right and left flow prevention members 116 and 146 are kept as they are. However, the electric drive sources 114 to 144 are not limited to this, and a normal solenoid or motor may be used.

上述した第1〜第5演出ユニット11〜15は、電気的発光源115,125,135,145,15dを点灯・点滅させたり、可動演出キャラクタ113,123,133,143を動作させることで、種々の演出に用いる事ができるが、中央表示装置7で行う変動表示ゲームに関する演出に用いると、効果的である。変動表示ゲームにおいて、変動表示される三桁のうち二桁までが同じ図柄に揃ったリーチ状態になった時に第1〜第5演出ユニット11〜15を作動させて、遊技者の注意を中央表示装置7へ惹きつけるようにしても良い。   The above-described first to fifth effect units 11 to 15 turn on / flash the electric light sources 115, 125, 135, 145, and 15d, and operate the movable effect characters 113, 123, 133, and 143, Although it can be used for various effects, it is effective when used for effects related to the variable display game performed by the central display device 7. In a variable display game, the first to fifth effect units 11 to 15 are activated when a reach state is reached in which up to two of the three digits displayed in a variable manner are aligned with the same symbol, and the player's attention is displayed in the center. It may be attracted to the device 7.

また、変動表示ゲームの開始条件である始動入賞の記憶数に応じて、第1〜第4演出ユニット11〜14による演出動作を行うようにしても良い。例えば、始動記憶数が“1”のときは第1演出ユニット11の電気的発光源115を点灯させ、始動記憶数が“2”のときは第2演出ユニット12の電気的発光源125を点灯させ、始動記憶数が“3”のときは第3演出ユニット13の電気的発光源135を点灯させ、始動記憶数が“4”のときは第4演出ユニット14の電気的発光源145を点灯させるのである。これと併せて、可動演出キャラクタ113,123,133,143を動作させても良い。また、始動記憶の数が5以上の場合には、第1〜第4演出ユニット11〜14を全て点滅・点灯させたりして、その旨を遊技者に報らせるようにしても良い。   In addition, depending on the number of start winnings that is the start condition of the variable display game, the rendering operations by the first to fourth rendering units 11 to 14 may be performed. For example, when the starting memory number is “1”, the electric light source 115 of the first effect unit 11 is turned on, and when the starting memory number is “2”, the electric light source 125 of the second effect unit 12 is turned on. When the start memory number is “3”, the electric light source 135 of the third effect unit 13 is turned on, and when the start memory number is “4”, the electric light source 145 of the fourth effect unit 14 is turned on. To make it happen. In conjunction with this, the movable effect characters 113, 123, 133, and 143 may be operated. Further, when the number of start memories is 5 or more, all of the first to fourth effect units 11 to 14 may be blinked / lighted to inform the player to that effect.

更に、第1〜第4演出ユニット11〜14を用いて行う演出としては、始動記憶の有無だけではなく、始動記憶の内容に応じた動作を行うものでも良い。変動表示ゲームを行う遊技機においては、始動入賞口6への入賞球が検出された時点で、その始動入賞に基づいて行う変動表示ゲームの結果を乱数により決定するもので、始動入賞記憶と併せて変動表示ゲームの結果が記憶されているので、その始動記憶に対して特別結果態様を発生させるか否かが分かる。そこで、特別結果態様を発生させる始動記憶の他に特別結果態様を発生させない始動記憶を適宜に含ませる等して特別結果態様の発生に対する信頼度が比較的高い確率(遊技者が期待を持てる程度に信頼できるよう、予め定めた確率)となるように信頼度予告の有無を決定し、信頼度予告を行うものと決定した始動記憶に対応する発光表示を行っている第1〜第4演出ユニット11〜14に対しては、可動演出キャラクタ113,123,133,143を動作させる事により、特別結果態様の発生可能性に対する信頼度予告を行う事ができる。同様の手法により、特賞結果態様に対する信頼度予告を行っても良い。   Furthermore, as an effect performed using the first to fourth effect units 11 to 14, not only the presence / absence of the start memory but also an operation corresponding to the contents of the start memory may be performed. In a gaming machine that performs a variable display game, when a winning ball is detected at the start winning opening 6, the result of the variable display game to be performed based on the start winning is determined by a random number. Since the result of the variable display game is stored, it can be determined whether or not a special result mode is generated for the start memory. Therefore, there is a probability that the reliability of the occurrence of the special result mode is relatively high by appropriately including the start memory that does not generate the special result mode in addition to the start memory that generates the special result mode (the degree that the player can expect) 1st to 4th effect unit which performs the light emission display corresponding to the start memory determined to determine whether or not the reliability notification is made and to determine whether or not the reliability notification is made so as to be reliable. For 11 to 14, by operating the movable effect characters 113, 123, 133, and 143, it is possible to make a reliability notice regarding the possibility of occurrence of the special result mode. You may perform the reliability notice with respect to a special prize result aspect with the same method.

なお、本実施形態に係る遊技機での始動記憶の上限は50としたので、第1〜第4演出ユニット11〜14では全ての始動記憶に対する信頼度予告を行えないので、信頼度予告のための表示手段を別途設けるようにしても良い。しかしながら、始動記憶が消費されて変動表示ゲームが実行されると、後続の始動記憶の順位が上がって行くので、少なくとも4回目までの変動表示ゲームに対する信頼度予告を行うことは可能であるから、第1〜第4演出ユニット11〜14に対応する始動記憶分の信頼度予告を行うだけでも興趣を高めることができる。   In addition, since the upper limit of the start memory in the gaming machine according to the present embodiment is set to 50, the first to fourth effect units 11 to 14 cannot perform the reliability notification for all the start memories. The display means may be provided separately. However, when the start memory is consumed and the variable display game is executed, the order of the subsequent start memory goes up, so it is possible to make a reliability notice for the variable display game up to at least the fourth time. The interest can be enhanced only by performing the reliability notice for the start memory corresponding to the first to fourth effect units 11 to 14.

上述した第1演出ユニット11と第2演出ユニット12の間に形成される左第1球流路16cLの後側縦壁となる左取付ベース区画部161eには左第1球流路16cLに沿った貫通孔よりなる左後方透光部161gを形成し、第3演出ユニット13と第4演出ユニット14の間に形成される右第1球流路16cRの後側縦壁となる右取付ベース区画部161fには右第1球流路16cRに沿った貫通孔よりなる右後方透光部161hを形成して、左取付ベース区画部161eおよび右取付ベース区画部161fの背面側からの光を前方へ透過させる。なお、左後方透光部161gおよび右後方透光部161hは貫通孔に限らず、貫通孔にレンズを設けたものでも良いし、透光性素材によって取付ベース161を形成し、透光部になる部位を除いて印刷または塗装したり、或いはシールを貼ったりして、右後方透光部および左後方透光部を形成するようにしても良い。   The left mounting base partitioning portion 161e that forms the rear vertical wall of the left first sphere channel 16cL formed between the first effect unit 11 and the second effect unit 12 described above is along the left first sphere channel 16cL. A right-attached base section that forms a left rear translucent portion 161g made of a through hole and serves as a rear vertical wall of the right first spherical channel 16cR formed between the third effect unit 13 and the fourth effect unit 14 The portion 161f is formed with a right rear translucent portion 161h composed of a through hole along the right first spherical flow passage 16cR, and light from the back side of the left mounting base partitioning portion 161e and the right mounting base partitioning portion 161f is forwarded. To penetrate. The left rear translucent part 161g and the right rear translucent part 161h are not limited to through holes, but may be lenses provided with lenses in the through holes, or the mounting base 161 is formed of a translucent material, and the translucent part is formed. The right rear translucent part and the left rear translucent part may be formed by printing or painting except for the part to be formed, or by sticking a seal.

そして、左第1球流路16cLの前側縦壁となる左鎧部材区画部162dには、光透過用貫通孔162cを左鎧部材用レンズ部材168の貫通孔閉塞用レンズ部168aで閉塞してなる左前方透光部162d″を配して、上記左取付ベース区画部161eの左後方透光部161gを透過した光を左鎧部材162の前方へ透過させ、右第1球流路16cRの前側縦壁となる右鎧部材区画部163dには、光透過用貫通孔163bを右鎧部材用レンズ部材169の貫通孔閉塞用レンズ部169aで閉塞してなる右前方透光部163d″を配して、上記右取付ベース区画部161fの右後方透光部161hを透過した光を右鎧部材163の前方へ透過させる。なお、左前方透光部162d″および右前方透光部163d″は貫通孔をレンズで塞いだものに限らず、貫通孔のままでも良いし、透光性素材によって左鎧部材162および右鎧部材163を形成し、透光部になる部位を除いて印刷または塗装したり、或いはシールを貼ったりして、右前方透光部および左前方透光部を形成するようにしても良い。   Then, in the left armor member partitioning part 162d which is the front vertical wall of the left first spherical channel 16cL, the light transmitting through hole 162c is closed by the through hole closing lens part 168a of the left armor member lens member 168. The left front translucent part 162d ″ is arranged so that the light transmitted through the left rear translucent part 161g of the left mounting base partitioning part 161e is transmitted to the front of the left armor member 162, and the right first spherical flow path 16cR A right front translucent portion 163d ″ formed by closing the light transmitting through hole 163b with the through hole closing lens portion 169a of the right armor member lens member 169 is disposed in the right armor member partitioning portion 163d serving as the front vertical wall. Then, the light transmitted through the right rear light transmitting part 161h of the right mounting base partition part 161f is transmitted to the front of the right armor member 163. Note that the left front translucent portion 162d ″ and the right front translucent portion 163d ″ are not limited to those in which the through hole is closed with a lens, but may be a through hole, or the left armor member 162 and the right armor may be made of a translucent material. The member 163 may be formed and may be printed or painted except for a portion that becomes a light transmitting portion, or a seal may be attached to form the right front light transmitting portion and the left front light transmitting portion.

上記のようにして、左第1球流路16cLにおける後側縦壁の左後方透光部161gから前側縦壁の左前方透光部162d″へ光を透過させるための発光源と、右第1球流路16cRにおける後側縦壁の右後方透光部161hから前側縦壁の右前方透光部163d″へ光を透過させるための発光源は、取付ベース161の背面側所定部位に設ければよいが、本実施形態に係る遊技機の中央表示装置7においては、第2演出ユニット12に設ける発光源と第3演出ユニット13に設ける発光源を、これに充てるものとした。   As described above, the light source for transmitting light from the left rear translucent part 161g of the rear vertical wall to the left front translucent part 162d ″ of the front vertical wall in the left first spherical channel 16cL, A light emission source for transmitting light from the right rear translucent part 161h of the rear vertical wall to the right front translucent part 163d ″ of the front vertical wall in the one-sphere channel 16cR is provided at a predetermined part on the back side of the mounting base 161. However, in the central display device 7 of the gaming machine according to the present embodiment, the light source provided in the second effect unit 12 and the light source provided in the third effect unit 13 are allocated to this.

すなわち、上記取付ベース161の左取付ベース区画部161eの上方に装着される第2演出ユニット12の発光源基板122に、少なくとも左第1球流路16cLの背面側に達する所要形状の基板延出部122′を形成し、左取付ベース区画部161eの後方透光部161gの後方に球流路照射用電気的発光源としての電気的発光源125…を位置させ、また、上記取付ベース161の右取付ベース区画部161fの上方に装着される第3演出ユニット13の発光源基板132に、少なくとも右第1球流路16cRの背面側に達する所要形状の基板延出部132′を形成し、右取付ベース区画部161fの後方透光部161hの後方に球流路照射用電気的発光源としての電気的発光源135…を位置させるのである。なお、上記発光源基板122には第1始動記憶表示部16b1および第2始動記憶表示部16b2の表示用発光源を、上記発光源基板132には第3始動記憶表示部16b3および第4始動記憶表示部16b4の表示用発光源を設けるものとした。   That is, the substrate extending in a required shape that reaches at least the back side of the left first spherical channel 16cL is formed on the light source substrate 122 of the second rendering unit 12 mounted above the left mounting base section 161e of the mounting base 161. The portion 122 'is formed, and the electrical light emission sources 125 as the light emission sources for spherical channel irradiation are positioned behind the rear translucent portion 161g of the left mounting base partitioning portion 161e. A substrate extending portion 132 ′ having a required shape reaching at least the back side of the right first spherical flow path 16cR is formed on the light source substrate 132 of the third effect unit 13 mounted above the right mounting base section 161f. The electroluminescent sources 135... As the spherical channel irradiation electroluminescent sources are positioned behind the rear translucent portion 161 h of the right mounting base section 161 f. The light emission source substrate 122 has display light sources for display of the first start memory display unit 16b1 and the second start memory display unit 16b2, and the light source substrate 132 has third start memory display unit 16b3 and fourth start memory. A display light source for the display unit 16b4 is provided.

なお、上記の例では、左右第1球流路16cL,16cRの上方に位置する第2,第3演出ユニット12,13に基板延出部を形成して球流路照明用電気的発光源を設けるものとしたが、これに限らず、第1演出ユニット11および第4演出ユニット14に基板演出部を形成して、球流路照明用電気的発光源を設けても良い。或いは、第1演出ユニット11と第2演出ユニットの双方に基板延出部を形成して、左第1球流路16cLの流下域をカバーするように球流路照明用電気的発光源を設けたり、第3演出ユニット13と第4演出ユニットの双方に基板延出部を形成して、右第1球流路16cRの流下域をカバーするように球流路照明用電気的発光源を設けたりしても良い。   In the above example, the second and third rendering units 12 and 13 located above the left and right first spherical flow paths 16cL and 16cR are formed with substrate extension portions to provide an electric light emission source for lighting the spherical flow path. However, the present invention is not limited to this, and a board effect section may be formed in the first effect unit 11 and the fourth effect unit 14 to provide an electric light source for lighting the spherical channel. Alternatively, a board extending portion is formed on both the first effect unit 11 and the second effect unit, and an electric light source for lighting the sphere channel is provided so as to cover the flow area of the left first sphere channel 16cL. In addition, a board extending portion is formed in both the third effect unit 13 and the fourth effect unit, and an electric light emission source for illuminating the sphere channel is provided so as to cover the flow area of the right first sphere channel 16cR. You may do it.

上記左鎧部材162は、第1演出ユニット11の外側部を囲うように、左鎧部材区画部162dよりも下方へ取付ベース161の外形に沿って延び出す左下方延出部162eを備えるものとし、該左下方延出部162eには、外周壁162aの一部を欠截してなる下部球流入部162fから下り傾斜を経て下方端部へ至る背面開口の凹室162e′を形成することで、左下方延出部162eの凹室162a′と取付ベース161の前面板部161cとにより左第3球流路16fLを構成する。   The left armor member 162 includes a left lower extension 162e that extends along the outer shape of the mounting base 161 downward from the left armor member partition 162d so as to surround the outer portion of the first effect unit 11. The left lower extension 162e is formed with a concave chamber 162e 'having a rear opening extending from the lower sphere inflow portion 162f formed by missing a part of the outer peripheral wall 162a to the lower end through a downward slope. The left third spherical flow path 16fL is constituted by the concave chamber 162a 'of the lower left extension 162e and the front plate 161c of the mounting base 161.

上記右鎧部材163は、第4演出ユニット14の外側部を囲うように、右鎧部材区画部163dよりも下方へ取付ベース161の外形に沿って延び出す右下方延出部163eを備えるものとし、該右下方延出部163eには、外周壁163aの一部を欠截してなる下部球流入部163fから下り傾斜を経て下方端部へ至る背面開口の凹室163e′を形成することで、右下方延出部163eの凹室163a′と取付ベース161の前面板部161cとにより右第3球流路16fRを構成する。   The right armor member 163 includes a lower right extending portion 163e that extends along the outer shape of the mounting base 161 below the right armor member partitioning portion 163d so as to surround the outer portion of the fourth effect unit 14. The lower right extending portion 163e is formed with a concave chamber 163e ′ having a rear opening extending from the lower sphere inflow portion 163f formed by missing a part of the outer peripheral wall 163a to the lower end through a downward slope. The right third spherical flow path 16fR is configured by the concave chamber 163a ′ of the lower right extending portion 163e and the front plate portion 161c of the mounting base 161.

そして、上記左第3球流路16fLを経て左下方延出部162eの流下端から遊技領域3へ飛び出した遊技球が始動入賞口9の近傍へ至る確率が高くなるように、左補助誘導手段3aとして始動入賞口9の上方近傍へ連なる遊技釘列を設けておく。これにより、左第3球流路16fLが、遊技領域3を流下する遊技球を受け入れて左下演出ユニットたる第1演出ユニット1の外側から始動入賞口9の近傍へ案内する左第1案内通路として機能する。   Then, the left auxiliary guiding means is set such that the probability that the game ball that has jumped out from the lower end of the left lower extension 162e to the game area 3 through the left third ball passage 16fL reaches the vicinity of the start winning opening 9 increases. As 3a, a game nail row is provided in the vicinity of the upper portion of the start winning opening 9. As a result, the left third ball channel 16fL serves as a left first guide passage that receives the game ball flowing down the game area 3 and guides it from the outside of the first effect unit 1 that is the lower left effect unit to the vicinity of the start winning opening 9. Function.

同様に、上記右第3球流路16fRを経て右下方延出部163eの流下端から遊技領域3へ飛び出した遊技球が始動入賞口9の近傍へ至る確率が高くなるように、右補助誘導手段3bとして始動入賞口9の上方近傍へ連なる遊技釘列を設けておく。これにより、右第3球流路16fRが、遊技領域3を流下する遊技球を受け入れて右下演出ユニットたる第1演出ユニット1の外側から始動入賞口9の近傍へ案内する右第1案内通路として機能する。   Similarly, the right auxiliary guidance is made so that the probability that a game ball that has jumped out from the lower end of the lower right extending portion 163e to the game area 3 through the right third ball passage 16fR will reach the vicinity of the start winning opening 9 is increased. As a means 3b, a game nail row is provided in the vicinity of the upper portion of the start winning opening 9. Thus, the right third ball passage 16fR receives the game ball flowing down the game area 3 and guides it from the outside of the first effect unit 1 which is the lower right effect unit to the vicinity of the start winning opening 9. Function as.

また、上記左第3球流路16fLの後側縦壁となる取付ベース161前面板部161cに左第3球流路16fLに沿った貫通孔よりなる左下部後方透光部161iを形成して、前面板部161cの背面側からの光を前方へ透過させるようにし、同様に、右第3球流路16fRの後側縦壁となる取付ベース161前面板部161cに右第3球流路16fRに沿った貫通孔よりなる右下部後方透光部161jを形成して、前面板部161cの背面側からの光を前方へ透過させるようにした。なお、左下部後方透光部161iおよび右下部後方透光部161jは貫通孔に限らず、貫通孔にレンズを設けたものでも良いし、透光性素材によって取付ベース161を形成し、透光部になる部位を除いて印刷または塗装したり、或いはシールを貼ったりして、右下部後方透光部および左下部後方透光部を形成するようにしても良い。   In addition, a lower left rear translucent portion 161i made of a through hole along the left third spherical flow passage 16fL is formed on the front surface plate portion 161c of the mounting base 161 serving as a rear vertical wall of the left third spherical flow passage 16fL. In addition, the light from the back side of the front plate part 161c is transmitted forward, and similarly, the right third sphere flow path is attached to the mounting base 161 front plate part 161c which becomes the rear vertical wall of the right third sphere flow path 16fR. A lower right rear translucent part 161j composed of a through hole along 16fR is formed so that light from the back side of the front plate part 161c is transmitted forward. The left lower rear translucent part 161i and the right lower rear translucent part 161j are not limited to the through holes, but may be lenses provided with lenses in the through holes, or the mounting base 161 is formed of a translucent material. The lower right rear translucent part and the lower left rear translucent part may be formed by printing or painting except for the part to be a part, or applying a seal.

そして、左第3球流路16fLの前側縦壁となる左下方延出部162eには、光透過用貫通孔162bを左鎧部材用レンズ部材168の貫通孔閉塞用レンズ部168aで閉塞してなる左下部前方透光部162e″を配して、上記左取付ベース161eの左下部後方透光部161iを透過した光を左鎧部材162の前方へ透過させ、右第3球流路16fRの前側縦壁となる右下方延出部163eには、光透過用貫通孔163bを右鎧部材用レンズ部材169の貫通孔閉塞用レンズ部169aで閉塞してなる右下部前方透光部163e″を配して、上記右取付ベース161の右下部後方透光部161jを透過した光を右鎧部材163の前方へ透過させる。なお、左下部前方透光部162e″および右下部前方透光部163e″は貫通孔をレンズで塞いだものに限らず、貫通孔のままでも良いし、透光性素材によって左鎧部材162および右鎧部材163を形成し、透光部になる部位を除いて印刷または塗装したり、或いはシールを貼ったりして、右下部前方透光部および左下部前方透光部を形成するようにしても良い。   The light transmission through hole 162b is blocked by the through hole closing lens portion 168a of the left armor member lens member 168 in the left lower extension portion 162e serving as the front vertical wall of the left third spherical channel 16fL. The left lower front translucent part 162e ″ is arranged so that the light transmitted through the left lower rear translucent part 161i of the left mounting base 161e is transmitted to the front of the left armor member 162, and the right third spherical flow path 16fR The lower right front translucent portion 163e ″ formed by closing the light transmitting through hole 163b with the through hole closing lens portion 169a of the right armor member lens member 169 is formed in the lower right extending portion 163e serving as the front vertical wall. The light transmitted through the lower right rear translucent part 161j of the right mounting base 161 is transmitted to the front of the right armor member 163. The left lower front translucent portion 162e ″ and the right lower front translucent portion 163e ″ are not limited to those having a through hole closed with a lens, but may be a through hole, or may be a left armor member 162 and a translucent material. The right armor member 163 is formed and printed or painted except for a portion that becomes a light transmitting portion, or a seal is pasted to form a right lower front light transmitting portion and a left lower front light transmitting portion. Also good.

上記のようにして、左第3球流路16fLにおける後側縦壁の左下部後方透光部161iから前側縦壁の左下部前方透光部162e″へ光を透過させるための発光源と、右第3球流路16fRにおける後側縦壁の右下部後方透光部161jから前側縦壁の右下部前方透光部163e″へ光を透過させるための発光源は、取付ベース161の背面側所定部位に設ければよいが、本実施形態に係る遊技機の中央表示装置7においては、左下演出ユニットである第1演出ユニット11に設ける発光源と右下演出ユニットである第4演出ユニット14に設ける発光源を、これに充てるものとした。   As described above, a light source for transmitting light from the lower left rear light transmitting portion 161i of the rear vertical wall in the left third spherical flow path 16fL to the left lower front light transmitting portion 162e ″ of the front vertical wall; The light source for transmitting light from the lower right rear light transmitting portion 161j of the rear vertical wall to the lower right front light transmitting portion 163e ″ of the front vertical wall in the right third spherical flow path 16fR is the back side of the mounting base 161. In the central display device 7 of the gaming machine according to the present embodiment, the light source and the fourth effect unit 14 that is the lower right effect unit are provided in the first effect unit 11 that is the lower left effect unit. The light-emitting source provided in is used for this.

すなわち、左下方延出部162eの内側に配される第1演出ユニット11の発光源基板112には、少なくとも左第3球流路16fLの背面側に達する所要形状の下部基板延出部112′を形成し、上記右下方延出部163eの内側に配される第4演出ユニット14の発光源基板142には、少なくとも右第3球流路16fRの背面側に達する所要形状の下部基板延出部142′を形成し、取付ベース161の前面板部161cの左右下部後方透光部161i,161jの後方に案内通路照射用電気的発光源としての電気的発光源115…,145…を位置させるのである。   That is, the light emitting source substrate 112 of the first effect unit 11 disposed inside the left lower extension 162e has a lower substrate extension 112 ′ having a required shape reaching at least the back side of the left third spherical channel 16fL. And the lower substrate extension of the required shape reaching at least the back side of the right third spherical flow path 16fR is formed on the light source substrate 142 of the fourth effect unit 14 disposed inside the right lower extension 163e. The portion 142 'is formed, and the electroluminescent sources 115 ... 145 as the guide channel irradiation electroluminescent sources are positioned behind the left and right lower rear translucent portions 161i, 161j of the front plate 161c of the mounting base 161. It is.

また、取付ベース161の前面板部161cの左右両側下方部は、左右下部後方透光部161i,161jよりも更に下方まで延在させて左案内部材取付部161c′Lおよび右案内部材取付部161c′Rを各々形成し、上面に球流下面176aを有する任意形状の左案内部材176を左案内部材取付部161c′Lに取り付けることで、上記左鎧部材162の左下方延出部162eと左案内部材176との間に左第4球流路16gLを形成し、同様に、上面に球流下面177aを有する任意形状の右案内部材177を右案内部材取付部161c′Rに取り付けることで、上記右鎧部材163の右下方延出部163eと右案内部材177との間に右第4球流路16gRを形成する。   Further, the left and right side lower portions of the front plate portion 161c of the mounting base 161 extend further below the left and right lower rear translucent portions 161i and 161j so as to extend to the left guide member mounting portion 161c'L and the right guide member mounting portion 161c. 'R is formed, and a left guide member 176 having an arbitrary shape having a spherical flow lower surface 176a on the upper surface is attached to the left guide member attachment portion 161c'L, so that the left lower extension portion 162e of the left armor member 162 and the left By forming the left fourth spherical flow path 16gL between the guide member 176 and similarly attaching a right guide member 177 having an arbitrary shape having a spherical flow lower surface 177a on the upper surface to the right guide member mounting portion 161c′R, A right fourth spherical flow path 16gR is formed between the right lower extension 163e of the right armor member 163 and the right guide member 177.

そして、左第4球流路16gLを通って遊技領域3へ飛び出した遊技球および右第4球流路16gRを通って遊技領域3へ飛び出した遊技球が上記始動入賞口9の近傍へ至る確率が高くなるように、上記した左右補助誘導手段3a,3bを遊技領域3の適所に設けておくことにより、左第4球流路16gLが、中央入賞装置7の外側から受け入れた遊技球を始動入賞口9の近傍へ案内する左第2案内通路として機能し、右第4球流路16gRが、中央入賞装置7の外側から受け入れた遊技球を始動入賞口9の近傍へ案内する右第2案内通路として機能する。   The probability that the game ball that has jumped out to the game area 3 through the left fourth ball passage 16gL and the game ball that has jumped out to the game area 3 through the right fourth ball passage 16gR will reach the vicinity of the start winning opening 9 Left and right auxiliary guiding means 3a and 3b are provided at appropriate positions in the game area 3 so that the left fourth ball flow path 16gL starts the game ball received from the outside of the central winning device 7 It functions as a left second guide passage that guides to the vicinity of the winning prize opening 9, and the right fourth ball flow path 16gR guides the game ball received from the outside of the central winning apparatus 7 to the vicinity of the start winning opening 9 to the right second. It functions as a guide passage.

次に、上述した中央表示装置7等の実際の制御を行うことで、パチンコ遊技を実現する遊技機制御部につき詳述する。遊技機制御部は、例えば、主制御装置20,第1副制御装置21,第2副制御装置22,電源供給装置23からなり、これらの装置群が協働することで、遊技機能を実現する。   Next, a gaming machine control unit that realizes a pachinko game by performing actual control of the above-described central display device 7 and the like will be described in detail. The gaming machine control unit includes, for example, a main control device 20, a first sub control device 21, a second sub control device 22, and a power supply device 23, and these device groups cooperate to realize a game function. .

主制御装置20は、CPU,ROM,RAMを有する遊技用マイクロコンピュータ20aが発振器20bからの基準周波信号を受けて動作し、入出力インターフェース20cを介して、第1〜第N入賞口に各々設けた入賞口センサ24…からの入賞球検出信号、通過チャッカ4への通過球を検出する普図始動センサ25からの通過球検出信号、始動入賞口9への入賞球を検出する特図始動センサ26からの入賞球検出信号、変動入賞装置10における大入賞口の一般入賞口へ入賞した入賞球を検出する一般入賞センサ27からの一般入賞球検出信号、変動入賞装置10における大入賞口の特別入賞口へ入賞した入賞球を検出する特別入賞センサ28からの特別入賞球検出信号などが遊技情報として入力され、これらの遊技情報に応じて、種々の制御信号や情報信号などを入出力インターフェース20cを介して出力する。   In the main control device 20, a gaming microcomputer 20a having a CPU, a ROM, and a RAM operates by receiving a reference frequency signal from the oscillator 20b, and is provided at each of the first to Nth prize winning ports via the input / output interface 20c. The winning ball detection signal from the winning hole sensor 24, the passing ball detection signal from the normal start sensor 25 for detecting the passing ball to the passing chucker 4, and the special-purpose starting sensor for detecting the winning ball to the starting winning port 9 26, the winning ball detection signal from the general winning sensor 27 for detecting the winning ball that has won the general winning port of the big winning port in the variable winning device 10, and the special winning port in the variable winning device 10 A special winning ball detection signal or the like from the special winning sensor 28 for detecting a winning ball that has won a winning opening is input as game information, and various types of game information can be selected depending on the game information. And control signals and information signals through the input-output interface 20c and output.

主制御装置20から補助変動入賞装置8へは、普通変動遊技の開始条件成立により普電用ソレノイド29へ駆動信号を送出して、補助変動入賞装置8の可動片8a,8aを開閉させる普通変動遊技を実行し、普通変動表示ゲームの開始条件成立により普通図柄表示器8bへ変動表示信号を送出して、普通図柄表示器8bによる普通変動表示ゲームを実行する。また、本実施形態に係る遊技機では、普通変動表示ゲームの実行中に通過チャッカ9を通過して普図始動センサ25から通過球検出信号を受けた時に、これを無効とせずに、主制御装置20が所定数(例えば、4個)まで記憶保持するものとしたので、この普通変動表示ゲームの開始を保留している普図記憶の記憶数を普図記憶表示器30にて表示するものとした。   From the main control device 20 to the auxiliary variable winning device 8, a normal signal for opening and closing the movable pieces 8 a, 8 a of the auxiliary variable winning device 8 is transmitted by sending a drive signal to the general power solenoid 29 when the start condition of the normal variable game is satisfied. The game is executed, and when the start condition of the normal variation display game is satisfied, a variation display signal is sent to the normal symbol display 8b, and the normal variation display game by the normal symbol display 8b is executed. Further, in the gaming machine according to the present embodiment, when the normal fluctuation display game is executed, when the passing checker 9 is passed and the passing ball detection signal is received from the normal start sensor 25, the main control is not performed. Since the device 20 stores and holds up to a predetermined number (for example, four), the memory number of the general memory storing the start of the normal variation display game is displayed on the general memory display 30 It was.

主制御装置20から変動入賞装置10へは、特別遊技の開始条件成立(変動表示ゲームの停止結果が特別結果態様)で大入賞口を開かせるためのソレノイド駆動信号を大入賞口用ソレノイド31へ送出して、個々のサイクル遊技を実行させ、また、サイクル遊技の更新条件である特別入賞センサ28からの特別入賞球検出信号により、再びソレノイド駆動信号を大入賞口用ソレノイド31へ送出してサイクル遊技を更新させ、特別遊技の終了条件が達成されるまで特別遊技を実行させるのである。   From the main control device 20 to the variable winning device 10, a solenoid driving signal for opening the special winning opening is established to the special winning opening solenoid 31 when a special game start condition is satisfied (the stop result of the variable display game is a special result mode). Each cycle game is executed to be executed, and a solenoid driving signal is sent again to the special winning opening solenoid 31 by a special winning ball detection signal from the special winning sensor 28 which is a renewal condition of the cycle game. The game is updated, and the special game is executed until the special game end condition is achieved.

主制御装置20から第1副制御装置21へは、単方向通信で、演出関連のコマンドやデータが送信される。例えば、変動表示ゲーム情報として、変動表示開始信号(変動表示の開始を指示する信号),変動表示パターンコマンド(例えば、リーチ動作の有無や行うリーチ動作の種別など),停止図柄データ(特別結果態様の当り図柄、特賞結果態様の当り図柄、外れ図柄といった停止態様を示すデータ),変動表示停止信号(変動表示の停止を指示する信号)が主制御装置20から第1副制御装置21へ送られ、第1副制御装置21が中央表示装置7を制御して変動表示ゲームが実行される。すなわち、本実施形態に係る遊技機においては、「中央表示装置を用いた変動表示ゲームを実行する変動表示ゲーム実行手段」としての機能を、主制御装置20と第1副制御装置21とによって実現した。   Production-related commands and data are transmitted from the main control device 20 to the first sub-control device 21 by unidirectional communication. For example, as variable display game information, a variable display start signal (signal for instructing start of variable display), a variable display pattern command (for example, presence / absence of reach operation, type of reach operation to be performed, etc.), stop symbol data (special result mode) Data indicating a stop mode such as a win symbol, a special symbol result pattern hit symbol, and a missing symbol), and a variable display stop signal (a signal for instructing stop of the variable display) are sent from the main controller 20 to the first sub controller 21. The first sub-control device 21 controls the central display device 7 to execute the variable display game. That is, in the gaming machine according to the present embodiment, the function as the “variable display game execution means for executing the variable display game using the central display device” is realized by the main control device 20 and the first sub control device 21. did.

また、特図始動記憶数コマンドとして、記憶演出コマンド(始動記憶に対応する演出動作を指示するコマンド)や流下動作コマンド(始動記憶数が4個に達すると流下状態変換手段を流下許容状態から流下阻止状態に変換させ、始動記憶数が4個未満になると流下状態変換手段を流下阻止状態から流下許容状態に変換させる指令信号)が主制御装置20から第1副制御装置21へ送られると、第1副制御装置21は、中央表示装置7における記憶1表示LED32a,記憶2表示LED32b,記憶3表示LED32c,記憶3表示LED32dを点灯させたり、第1〜第4演出ユニット11〜14の電気的駆動源114,124,134,144を駆動制御したりすることで、始動記憶数や信頼度の演出を視覚的に行ったり、第1演出ユニット11の左流下阻止部材116や第4演出ユニット14の右流下阻止部材146によるワープ通路内の球貯留/貯留球放出などの動作制御を行う。なお、第1副制御装置21は、中央表示装置7の装飾ランプLED33の発光制御を行ったり、スピーカ34から音声出力させることで、その他の演出制御も行う。   In addition, as a special figure start memory number command, a storage effect command (command for instructing an effect operation corresponding to the start memory) and a flow operation command (when the start memory number reaches four, the flow state conversion means is allowed to flow from the flow allowable state. When the control signal is converted from the flow-prevented state to the flow-allowed state when the start memory number is less than four, the main control device 20 sends a command signal) to the first sub-control device 21. The first sub-control device 21 turns on the memory 1 display LED 32a, the memory 2 display LED 32b, the memory 3 display LED 32c, and the memory 3 display LED 32d in the central display device 7, or the electrical of the first to fourth effect units 11-14. By controlling the driving sources 114, 124, 134, and 144, it is possible to visually produce the start memory count and reliability, or to perform the first production unit. It controls the operation of such a sphere storage / retention ball release in warp path by left falling preventing member 116 and the right falling preventing member 146 of the fourth direction unit 14 bets 11. The first sub-control device 21 performs light emission control of the decoration lamp LED 33 of the central display device 7 and performs other effect control by outputting sound from the speaker 34.

上述したように、本実施形態においては、「変動表示ゲーム実行手段による変動表示ゲームの実行中において始動条件が成立した場合に、この始動条件成立を、その後に変動表示ゲームを実行させるための始動記憶として記憶可能な始動記憶手段」としての機能を主制御装置20によって実現し、「流下状態変換手段の変換動作を制御する流下状態変換制御手段」としての機能を主制御装置20と第1副制御装置21によって実現した。よって、この流下状態変換手段は、始動記憶手段が記憶する始動記憶数が予め定めた所定数(例えば4個)に達すると、流下状態変換手段を流下許容状態から流下阻止状態に変換し、その後の変動表示ゲームの実行により始動記憶が減ぜられて、始動記憶手段が記憶する始動記憶数が所定数(例えば4個)未満になると、流下状態変換手段を流下阻止状態から流下許容状態に変換する機能を有するのである。   As described above, in the present embodiment, “when the start condition is satisfied during execution of the variable display game by the variable display game execution means, the start condition is satisfied, and then the start for causing the variable display game to be executed. The main control device 20 realizes the function as “starting storage means that can be stored as memory”, and the function as “downflow state conversion control means for controlling the conversion operation of the downflow state conversion means” functions as the main controller 20 and the first sub-controller. This was realized by the control device 21. Therefore, when the number of start memories stored in the start storage means reaches a predetermined number (for example, 4), the flow state conversion means converts the flow state conversion means from the flow allowable state to the flow stop state, and then When the start memory is reduced by the execution of the variable display game, and the start memory number stored in the start memory means becomes less than a predetermined number (for example, 4), the flow state conversion means is converted from the flow prevention state to the flow allowable state. It has the function to do.

この流下状態変換制御手段が、上述したように、始動記憶数に応じて流下状態変換手段の変換制御を行えば、始動記憶手段が記憶する始動記憶数が所定数に達した後は、ワープ通路に遊技球が貯留されてゆき、始動記憶数が所定数未満になると、ワープ通路に貯留された遊技球が解放されて球受けステージ166gの球誘導面166g′から始動入賞口9へ案内され、始動記憶を増やすことができるのである。   If the flow state conversion control means performs conversion control of the flow state conversion means according to the start memory number as described above, after the start memory number stored in the start memory means reaches a predetermined number, the warp path When the game balls are stored and the starting memory number becomes less than the predetermined number, the game balls stored in the warp passage are released and guided from the ball guide surface 166g ′ of the ball receiving stage 166g to the start winning port 9, The starting memory can be increased.

すなわち、所謂スランプ状態になって始動入賞口9へ遊技球が入賞しなくなっても、始動記憶に基づく変動表示ゲームが行われている間に、ワープ通路に貯留させた遊技球を始動入賞口9へ入賞させて始動記憶を増やすことができるので、遊技者にスランプ状態を感じさせることなく、スランプ状態中も始動入賞口9への入賞球を発生させることが可能となり、スランプ状態が解消されるまで変動表示ゲームをコンスタントに実行できる可能性が高まるので、スランプ状態になっても遊技者に不快感やストレスを与えることなく遊技を継続させることの可能な遊技機となる。   That is, even if the game ball is no longer awarded to the start winning opening 9 due to a so-called slump state, the game ball stored in the warp passage is played while the variable display game based on the start memory is being played. Since it is possible to increase the starting memory by winning the winning prize, it is possible to generate a winning ball to the starting winning opening 9 even during the slump state without causing the player to feel the slump state, and the slump state is eliminated. Since the possibility that the variable display game can be constantly executed is increased, it becomes a gaming machine capable of continuing the game without causing discomfort and stress to the player even in the slump state.

しかも、ワープ通路における球流路の流路長と流下状態変換手段の配設位置(上記の例では、左右第2球流路16dL,16dRの下部)を適宜に設定することにより、当該遊技機で発生するスランプ状態に適した貯留数を確保できるように、ワープ通路の球流路内に貯留可能な遊技球の上限数を設定できるという利点もある。   In addition, by appropriately setting the channel length of the sphere channel in the warp passage and the position where the flow-down state conversion means is disposed (in the above example, the lower part of the left and right second sphere channels 16dL, 16dR), the gaming machine There is also an advantage that the upper limit number of game balls that can be stored in the ball flow path of the warp passage can be set so that the number of storage suitable for the slump state generated in the above can be secured.

なお、上記の例では、流下状態変換手段としての機能を第1演出ユニット11および第4演出ユニット14に設けるものとし、可動演出キャラクタ113,143の動作と連動させて、流下阻止状態と流下許容状態を生ぜしめるものとし、流下状態変換手段の状態を可動演出キャラクタ113,143の状態によって遊技者が確認できるものとしたが、これに限らず、別途に流下状態変換手段を設けても良い。無論、流下阻止状態と流下許容状態に変換させるための構造も、上記の例に限らず、ワープ通路の適所で遊技球の流下を止めたり開放したりできる構造であれば、如何様に構成しても構わない。   In the above example, it is assumed that the function as the flow-down state conversion means is provided in the first effect unit 11 and the fourth effect unit 14, and the flow-preventing state and the flow allowance are linked with the movement of the movable effect characters 113 and 143. It is assumed that a state is generated and the player can check the state of the flow-down state conversion means based on the state of the movable effect characters 113 and 143. However, the present invention is not limited to this, and a flow-down state conversion means may be provided separately. Of course, the structure for converting to the flow-prevented state and the flow-allowed state is not limited to the above example, and any structure can be used as long as it can stop or release the flow of the game ball at an appropriate position in the warp passage. It doesn't matter.

また、流下状態変換手段の制御として、例えば、始動記憶数が所定数未満となって流下状態変換手段を流下許容状態に変換した場合は、始動記憶数が4に達すると直ぐに閉止するものとせず、ワープ通路内に貯留されていた遊技球が全て球受けステージ166gへ放出されるのに必要十分な時間が経過するまで流下許容状態を維持する制御とし、始動記憶の数を一気に増やす様にしても良い。なお、本実施形態に係る遊技機の中央入賞装置7では、ワープ通路から解放されて球受けステージ166gに至った遊技球が球誘導面166g′から後方の誘導球入口167d′に入って誘導球排出口16eから排出されて遊技盤面上を流下し、始動入賞口9に入賞して特図始動センサ26に検出されるまでに2秒程度の時間を要する構造としたので、左右ワープ通路内の最上流側(左右第1球流路16cL,16cRへの球入口)まで遊技球が貯留されていても、これら全てが一気に開放されるまで流下状態変換手段が流下阻止状態に変換することは無い。   Further, as the control of the flow state conversion means, for example, when the start memory number becomes less than a predetermined number and the flow state conversion means is converted to the flow allowable state, the start memory number does not immediately close when the start memory number reaches 4. The control is to maintain the flow allowable state until a sufficient time necessary for all the game balls stored in the warp passage to be released to the ball receiving stage 166g has elapsed, and the number of starting memories is increased at once. Also good. In the central winning device 7 of the gaming machine according to the present embodiment, the game ball released from the warp passage and reaching the ball receiving stage 166g enters the rear guide ball entrance 167d 'from the ball guide surface 166g' and is a guide ball. Since it takes about 2 seconds to be discharged from the discharge port 16e, flow down on the game board surface, win the start winning port 9 and be detected by the special figure start sensor 26, Even if the game balls are stored up to the most upstream side (the ball entrances to the left and right first ball flow paths 16cL and 16cR), the flow-down state conversion means will not convert into the flow-down prevention state until all of them are released at once. .

上記のように左右ワープ通路内の遊技球を一気に開放する制御とせずに、遊技球が2〜3個程度排出される比較的短い時間だけ流下状態変換手段を流下許容状態に変換させる制御としても良いし、遊技球を1個宛て排出する制御(例えば、遊技球が1個のみ通過するのに必要十分な時間だけ流下許容状態に変換して再び流下阻止状態に戻す制御や、流下阻止部材による球止め位置の直下方に設けた球検出器が開放された遊技球を検出したタイミングで再び流下阻止状態に戻す制御など)としても良い。   As described above, instead of controlling to release the game balls in the left and right warp passages at once, it is also possible to control the flow state converting means to convert to the flow allowable state for a relatively short time when about 2 to 3 game balls are discharged. Good, control that discharges one game ball to one (for example, control by converting to a flow-allowed state for a sufficient time necessary for only one game ball to pass, and returning to a flow-blocking state again, or by a flow-blocking member For example, the control may be made such that the ball detector provided immediately below the ball stop position returns to the flow-off prevention state at the timing when the released game ball is detected.

また、始動記憶手段の記憶可能な始動記憶の上限数を4個(流下状態変換制御手段が流下状態変換手段を流下許容状態から流下阻止状態に変換する所定数に等しい数)とした場合、始動記憶が上限数よりも少なくなると、流下状態変換制御手段による流下状態変換手段の状態変換によりワープ通路内に貯留された遊技球が解放されて始動入賞口9へ入賞する可能性が高まるので、速やかに始動記憶を上限値に埋め合わせることができる。これにより、入賞記憶が上限値を保っていると遊技者が認識できるので、スランプ状態を遊技者が意識することなく、安心して遊技を行えるし、止め打ち(始動記憶手段の記憶する始動記憶が上限数に達した場合、それ以上の始動入賞口への球入賞が記憶されることなく無効となることから、それ以上の遊技球の発射を止めて始動記憶が消化されるのを待つ遊技手法)の抑止にも効果がある。   Further, when the upper limit number of start memories that can be stored in the start storage means is four (a number equal to a predetermined number that the flow state conversion control means converts the flow state conversion means from the flow allowable state to the flow stop state), the start If the memory becomes smaller than the upper limit number, the possibility that the game ball stored in the warp passage is released by the state conversion of the flow state conversion means by the flow state conversion control means and the winning prize opening 9 is increased, so that It is possible to make up the start memory to the upper limit value. Thus, the player can recognize that the winning memory is maintaining the upper limit value, so that the player can play the game without worrying about the slump state, and can stop the game (the start memory stored in the start memory means). When the maximum number is reached, the ball winnings to the starting winning opening will be invalidated without being memorized, so the gaming technique will stop waiting for the starting memory to be digested by stopping further gaming balls firing ) Is also effective.

上記のように、流下状態変換手段を流下許容状態から流下阻止状態に変換する所定数を上限数に設定した場合、始動記憶に基づく変動表示ゲームが終了して後続の始動記憶が消費されると、すぐに流下状態変換手段が流下許容状態に変換されるため、比較的短い周期でワープ通路内の貯留球が開放されることとなり、ワープ通路の解放時に多量の遊技球がワープ通路内に貯留されている可能性は低いので、最先の始動入賞により始動記憶数が上限値になった後に始動入賞口9へ入賞する遊技球(始動記憶の加算対象から除外される球)の数は大して多くないし、始動記憶の対象外となっても、始動入賞口9への入賞に対する賞価値(所定数の賞球)は与えられるので、これによる遊技者の不利益は実質的に大きな問題とはならない。   As described above, when the predetermined number for converting the flow state conversion means from the flow allowable state to the flow stop state is set to the upper limit number, when the variation display game based on the start memory is finished and the subsequent start memory is consumed. Since the flow state converting means is immediately converted to the flow allowable state, the stored balls in the warp passage are released in a relatively short cycle, and a large amount of game balls are stored in the warp passage when the warp passage is released. Therefore, the number of game balls (balls excluded from the addition target of the starting memory) that wins the starting winning port 9 after the starting memory number reaches the upper limit by the first starting winning prize is large. Even if the start memory is not included, the prize value (predetermined number of prize balls) for the winning at the start winning opening 9 is given, so that the player's disadvantage is a substantial problem. Don't be.

とはいえ、始動入賞口9へ入賞したにも拘わらず、これらの入賞球が始動記憶の対象除外とされることが、遊技者にとっては大きな不満となる可能性もある。そこで、上述したような、ワープ通路内の遊技球を1個宛て排出する制御(例えば、遊技球が1個のみ通過するのに必要十分な時間だけ流下状態変換手段を流下許容状態に変換して再び流下阻止状態に戻し、この時に開放された遊技球が始動入賞口9へ到達するのに必要十分な時間だけウェイトタイムを設け、その間に特図始動センサ26の始動入賞球検出による始動記憶の加算が行われなければ、再び流下状態変換手段を流下許容状態に変換して遊技球を1個のみ開放し、以後、始動記憶が上限値に達するまで同様の動作を繰り返す制御)を行えば、始動記憶数が上限値未満になる毎に、再び始動記憶数を上限値に戻すことができるし、始動入賞口9への入賞球が始動記憶の加算対象から除外されることもないので、遊技者の不満解消に効果的である。   Nonetheless, despite the fact that the winning prize opening 9 has been won, it may be very dissatisfied for the player that these winning balls are excluded from the starting memory. Therefore, as described above, the control for discharging one game ball in the warp passage (for example, converting the flow state conversion means to the flow allowable state for a sufficient time necessary for only one game ball to pass. The flow is again prevented from flowing, and a wait time is provided for a sufficient time necessary for the game ball released at this time to reach the start winning opening 9, and the start memory of the special start sensor 26 is detected by detecting the start winning ball. If the addition is not performed, the flow state conversion means is again converted to the flow allowable state to release only one game ball, and thereafter, the same operation is repeated until the start memory reaches the upper limit value). Each time the starting memory number becomes less than the upper limit value, the starting memory number can be returned to the upper limit value again, and the winning ball to the starting winning opening 9 is not excluded from the addition object of the starting memory. Effective in resolving dissatisfaction Is a basis.

また、本実施形態に係る遊技機に設けた中央表示装置7では、球受けステージ166gの左右両側に左球出口166e(左ワープ通路の流下端)と右球出口166f(右ワープ通路の流下端)を各々設け、球受けステージ166gの中央部に球誘導面166g′を形成したので、左右両側のワープ通路から同時に遊技球が開放されて、同じタイミングで球受けステージ166gの中央に達すると、双方の遊技球がぶつかって球誘導面166g′へうまく乗らず、始動入賞口9への誘導を効果的に行えない可能性がある。   In the central display device 7 provided in the gaming machine according to the present embodiment, the left sphere outlet 166e (the lower end of the left warp passage) and the right sphere outlet 166f (the lower end of the right warp passage) are provided on both the left and right sides of the ball receiving stage 166g. ), And the ball guide surface 166g 'is formed at the center of the ball receiving stage 166g. When the game balls are simultaneously released from the left and right warp passages and reach the center of the ball receiving stage 166g at the same timing, There is a possibility that both game balls collide with each other and do not ride on the ball guiding surface 166g 'well, and the guiding to the start winning opening 9 cannot be effectively performed.

そこで、流下状態変換制御手段には、「始動記憶手段が記憶する始動記憶数が所定数未満になって、流下状態変換手段を流下阻止状態から流下許容状態に変換する場合に、左流下状態変換手段もしくは右流下状態変換手段のどちらか一方を先に流下許容状態に変換させ、その所定時間経過後に、未だ流下阻止状態にある他方の流下状態変換手段を流下許容状態へ変換させ、始動記憶手段の始動記憶数が所定数に達するまで、左流下状態変換手段と右流下状態変換手段を交互に状態変換させる時差変換実行機能」を設けた。   Therefore, the flow state conversion control means indicates that “the left flow state conversion is performed when the start memory number stored in the start memory means is less than a predetermined number and the flow state conversion means is converted from the flow prevention state to the flow allowable state. Or the right flow state converting means is first converted to the flow allowable state, and after the predetermined time has elapsed, the other flow state converting means still in the flow blocking state is converted to the flow allowable state, and the start storage means A time difference conversion execution function for alternately converting the state of the left-falling state converting means and the right-falling state converting means until the starting memory number reaches a predetermined number is provided.

すなわち、流下状態変換手段の時差変換実行機能により、左ワープ通路もしくは右ワープ通路の何れか一方のみが先に解放されて、片側のワープ通路内に貯留された遊技球が球受けステージ166gへ放出されるので、左右両側から同時に球受けステージ166g中央の球誘導面166g′へ転動して来た遊技球がぶつかり合って、始動入賞口へ入賞する可能性を失うことを効果的に防止できる。しかも、遊技者は、左ワープ通路から開放された遊技球が始動入賞口9へ入賞する過程と、右ワープ通路から解放された遊技球が始動入賞口9へ入賞する過程を目にするので、始動入賞口9への入賞に対する期待感を2度味わうことができ、一層興趣の高いものとなる。なお、他方のワープ通路の遊技球を開放するまでの時差である所定時間としては、先に開放されて球受けステージ166に至った全ての遊技球が球誘導面166g′(球受けステージ166の中央部)近傍にいなくなるのに必要十分な時間が望ましく、例えば、2秒とした。   That is, only one of the left warp passage and the right warp passage is released first by the time difference conversion execution function of the flow state conversion means, and the game ball stored in the one side warp passage is released to the ball receiving stage 166g. Therefore, it is possible to effectively prevent the game balls that have been rolling from the left and right sides simultaneously to the ball guide surface 166g 'in the center of the ball receiving stage 166g from colliding and losing the possibility of winning the starting winning opening. . Moreover, the player sees the process in which the game ball released from the left warp passage wins the start winning opening 9, and the process in which the game ball released from the right warp passage wins the start winning opening 9, The feeling of expectation for winning the winning prize opening 9 can be tasted twice, which is more interesting. Note that the predetermined time, which is the time difference until the game ball in the other warp passage is opened, is that all the game balls released to the ball receiving stage 166 first have a ball guide surface 166g ′ (of the ball receiving stage 166). Necessary and sufficient time to disappear in the vicinity of the central portion) is desirable, for example, 2 seconds.

また、流下状態変換手段の動作は、上述した始動記憶数の増減のみに限定されるものではなく、必要に応じて、適宜に設定して構わない。例えば、本実施形態に係る遊技機は、「予め定めた普通始動条件の成立である普図始動センサ25により、普通図柄表示器8を用いた普通変動表示ゲームを実行する普通変動表示ゲーム実行手段」と「普通変動表示ゲーム実行手段による普通変動表示ゲームの結果態様が予め定めた特定結果態様となった場合に、所定の態様で補助変動入賞装置8を開状態に変換させる普通変動遊技を実行する普通変動遊技制御手段」を遊技機制御部の主制御装置20により実現したので、流下状態変換手段を流下阻止状態に変換している時に行われる普通変動表示ゲームで、その結果が特定結果態様となって補助変動入賞装置8が開状態に変換される所定時間前から該補助変動入賞装置8が閉状態に変換されるまで、流下状態変換手段を流下許容状態に変換させるようにしても良い。   Further, the operation of the flow state converting means is not limited to the above-described increase / decrease in the starting memory number, and may be appropriately set as necessary. For example, in the gaming machine according to the present embodiment, “a normal variation display game executing means for executing a normal variation display game using the normal symbol display 8 by the general diagram start sensor 25 that satisfies a predetermined normal start condition”. "When the result mode of the normal variation display game by the normal variation display game execution means becomes a predetermined specific result mode, the normal variation game for converting the auxiliary variation prize-winning device 8 to the open state in a predetermined mode is executed. Since the main control device 20 of the gaming machine control unit realizes the “normally variable game control means”, the result is a specific result mode in the normal variable display game that is performed when the flow state conversion means is converted to the flow stop state. From the predetermined time before the auxiliary fluctuation winning device 8 is converted to the open state, the flow state converting means is converted to the flow allowable state until the auxiliary fluctuation winning device 8 is converted to the closed state. It may be caused.

例えば、変動表示ゲームの停止結果態様が特定結果態様であった場合には、補助変動入賞装置8を開状態に変換する前に流下状態変換手段を流下許容状態に変換し、所定時間(ワープ通路から解放された遊技球が、始動入賞口9を設けた補助変動入賞装置8へ到達するまでに要する所定時間)経過するタイミングで補助変動入賞装置8を開状態に変換すれば、補助変動入賞装置8が開状態に変換される所定時間前から流下状態変換手段を流下許容状態に変換できる。   For example, when the stop result mode of the variation display game is the specific result mode, the flow state conversion means is converted to the flow allowable state before the auxiliary variable winning device 8 is converted to the open state, and the predetermined time (warp path) If the auxiliary variable winning device 8 is converted to the open state at a timing when the game ball released from the game ball reaches the auxiliary variable winning device 8 provided with the start winning opening 9), the auxiliary variable winning device is obtained. The flow state conversion means can be converted to the flow allowable state from a predetermined time before 8 is converted to the open state.

或いは、普通変動表示ゲームの結果態様が特定結果態様となる場合(上述したように、普通変動表示ゲームの結果態様も、普図始動センサ25による通過球検出に伴って抽出した乱数値から既に定まっている。)には、普通図柄表示器8を停止させる所定時間前(特定結果態様となって補助変動入賞装置8が開状態に変換される所定時間前)から流下状態変換手段を流下許容状態に変換させるようにする(図14参照)。   Alternatively, when the result mode of the normal variation display game is the specific result mode (as described above, the result mode of the normal variation display game is also already determined from the random number value extracted along with the passing ball detection by the general-purpose start sensor 25. )), The flow state conversion means is allowed to flow from a predetermined time before the normal symbol display 8 is stopped (a predetermined time before the auxiliary fluctuation winning device 8 is converted to the open state in the specific result mode). (See FIG. 14).

すなわち、普通変動表示ゲームの結果により補助変動入賞装置8が第2状態に変換される場合には、中央表示装置7の左右ワープ通路に貯留されていた遊技球を開放する際に、開放された遊技球が始動入賞口9を設けた補助変動入賞装置8へ到達するまでに要する所定時間(例えば、2秒)だけ早く左右流下阻止部材116,146を左右第2球流路16dL,16dRから退避させて、遊技球を開放するので、普通変動遊技として補助変動入賞装置8が開状態に変換されるタイミングで、左右ワープ通路に貯留されていた遊技球が補助変動入賞装置8へ流下してくるので、効率よく始動入賞球を発生させることができる。   That is, when the auxiliary variation winning device 8 is converted to the second state according to the result of the normal variation display game, it is released when the game balls stored in the left and right warp passages of the central display device 7 are released. The left and right flow prevention members 116 and 146 are retracted from the left and right second ball flow paths 16dL and 16dR as soon as a predetermined time (for example, 2 seconds) required for the game ball to reach the auxiliary variable winning device 8 provided with the start winning opening 9. Since the game ball is released, the game ball stored in the left and right warp passages flows down to the auxiliary variable winning device 8 at the timing when the auxiliary variable winning device 8 is converted to the open state as a normal variable game. Therefore, the start winning ball can be generated efficiently.

なお、上記のように普通変動表示ゲームの結果と連動させて始動変動入賞装置が開状態に変換される所定時間前に流下状態変換手段を流下許容状態に変換させる制御は、常時行うものとせず、特定の遊技状態の時に限って行うようにしても良い。例えば、「予め定めた特定条件が成立することにより、単位時間当りの補助変動入賞装置8の開状態変換時間を、通常よりも長くする特定遊技状態を発生させる特定遊技制御手段」を遊技機制御部に設け、特定遊技制御手段の制御による特定遊技状態(上述した、開放延長遊技状態、時短遊技状態、普通確率変動遊技状態など)中、流下状態変換制御手段は、始動記憶手段の始動記憶が所定数以上で流下状態変換手段を流下阻止状態に変換している場合でも、補助変動入賞装置8が開状態に変換される所定時間(ワープ通路内に貯留されている遊技球が補助変動入賞装置の近傍に到達するのに要する妥当な時間で、例えば2秒)前から該補助変動入賞装置8が閉状態に変換されるまで、上記流下状態変換手段を流下許容状態に変換させるようにする。   Note that the control for converting the flow state conversion means to the flow-down allowable state before the predetermined time before the start-change variable prize device is converted to the open state in conjunction with the result of the normal fluctuation display game as described above is not always performed. Alternatively, it may be performed only in a specific gaming state. For example, “special game control means for generating a specific game state in which the open state conversion time of the auxiliary variable prize-winning device 8 per unit time is made longer than usual when a predetermined specific condition is satisfied” is controlled by the gaming machine. In the specific game state (open extended game state, short time game state, normal probability variation game state, etc. described above) controlled by the specific game control means, the flow state conversion control means Even when the flow state converting means is converted to the flow stop state with a predetermined number or more, a predetermined time during which the auxiliary fluctuation winning device 8 is converted to the open state (the game ball stored in the warp passage is the auxiliary fluctuation winning device) Until the auxiliary fluctuation winning device 8 is converted to the closed state from a reasonable time required to reach the vicinity of the vehicle, for example, 2 seconds). To.

このように、補助変動入賞装置8への球入賞を促進する(始動入賞口9への球入賞を容易にする)ように普通変動遊技における補助変動入賞装置変換時間を通常よりも長くしている特定遊技状態と併せて、ワープ通路に貯留された遊技球の早期開放を行えば、普通変動遊技で開状態となった補助変動入賞装置8の始動入賞口9へ遊技球が入賞する可能性を一層高めることができる。これにより、普通変動遊技の開始に伴って始動記憶が更に加算される可能性が高まると共に、補助変動入賞装置8への入賞に対する賞球を獲得できる可能性も高まるので、遊技者に有利な遊技展開を期せる。   In this way, the auxiliary variable winning device conversion time in the normal variation game is made longer than usual so as to promote the ball winning to the auxiliary variable winning device 8 (to facilitate the ball winning to the start winning port 9). If the game ball stored in the warp passage is opened early together with the specific game state, the possibility that the game ball will win the start winning opening 9 of the auxiliary variable winning device 8 that has been opened in the normal variable game. It can be further enhanced. As a result, the possibility that the start memory is further added along with the start of the normal variation game is increased, and the possibility that a prize ball for winning in the auxiliary variation prize-winning device 8 can be obtained is also increased. Expect development.

なお、特定遊技制御手段が特定遊技状態を発生させるための所定条件は特に限定されるものではないが、例えば、普通変動表示ゲームの停止結果が予め定めた特殊結果態様になった場合で、その後、特別遊技移行条件が成立するまで、もしくは中央表示装置7を用いた変動表示ゲームを所定回数(例えば100回)行うまで特定遊技状態を保持するものでも良いし、普通変動表示ゲームとは関係なく、特別遊技の終了後に無条件で特定遊技状態となるようにしても良いし、確率変動状態で発生した特別遊技の終了後にのみ特定遊技状態となるようにしても良いし、その他、特定遊技状態の成立可否を判定する別の遊技を行うようにしても良い。   The predetermined condition for the specific game control means to generate the specific game state is not particularly limited. For example, when the stop result of the normal variation display game is in a predetermined special result mode, The specific game state may be held until the special game transition condition is satisfied, or until the variable display game using the central display device 7 is performed a predetermined number of times (for example, 100 times). The special game state may be unconditionally entered after the end of the special game, or the special game state may be entered only after the special game occurring in the probability variation state. Another game for determining whether or not can be established may be performed.

更に、流下状態変換手段を動作させる他の例として、中央表示装置7を用いて行う変動表示ゲーム中がある。例えば、変動表示ゲームを行う変動表示ゲーム実行手段が「3以上の変動表示部で各々識別情報を変動表示させる変動表示ゲームの途中態様が予め定めたリーチ態様となった場合に、所定のリーチ変動表示を行うリーチ変動表示制御機能」を備えるものとし、この変動表示ゲーム実行手段がリーチ変動表示を行っている場合に、流下状態変換制御手段が流下状態変換手段を流下許容状態から流下阻止状態に変換させる。   Further, as another example of operating the flow state conversion means, there is a variable display game that is performed using the central display device 7. For example, when the variation display game execution means for performing the variation display game “a variation display game in which the identification information is variably displayed on three or more variation display units each has a predetermined reach configuration, a predetermined reach variation `` Reach fluctuation display control function to display '' and when this fluctuation display game execution means is performing reach fluctuation display, the flow state conversion control means changes the flow state conversion means from the flow allowable state to the flow stop state. Convert it.

斯くすれば、変動表示ゲーム実行手段のリーチ変動表示制御機能により、所定のリーチ変動表示を行っている場合には、流下状態変換制御手段が流下状態変換手段を流下許容状態から流下阻止状態に変換させるので、リーチ変動中に遊技を継続して遊技領域3へ弾発された遊技球がワープ通路へ入れば、それらの遊技球はワープ通路内に貯留されて行くこととなり、リーチ変動中における遊技者の止め打ち防止に好適である。   In this case, when the predetermined reach fluctuation display is performed by the reach fluctuation display control function of the fluctuation display game execution means, the flow state conversion control means converts the flow state conversion means from the flow allowance state to the flow prevention state. Therefore, if the game balls that are continuously played during the reach change and are released into the game area 3 enter the warp passage, the game balls are stored in the warp passage. It is suitable for preventing a person from stopping.

上記のように、主制御装置20や第1副制御装置21の制御により進行する遊技で、各種入賞口へ遊技球が入賞し、これを入賞口センサ24…等が検出すると、これに対する賞として賞球を排出するために、主制御装置20から第2副制御装置22へ賞球排出のための信号が送信され、第2副制御装置22が排出装置35を制御して、遊技者に賞球が与えられる。なお、プリペイドカード等を用いた遊技球の貸出を行うために、球貸制御ユニットからの球貸信号に基づいて遊技者に遊技球を貸し出す制御を第2副制御装置が行う場合もある。   As described above, when a game progresses under the control of the main control device 20 or the first sub-control device 21 and a game ball wins various winning holes, and this is detected by the winning hole sensor 24. In order to discharge the winning ball, a signal for discharging the winning ball is transmitted from the main control device 20 to the second sub-control device 22, and the second sub-control device 22 controls the discharging device 35 to give a prize to the player. A sphere is given. In addition, in order to lend a game ball using a prepaid card or the like, the second sub-control device may perform control for lending a game ball to a player based on a ball lending signal from a ball lending control unit.

また、第2副制御装置22は、発射装置36に対する動作制御を行う機能を有し、例えば、当該遊技機での遊技で打止め制御(特別遊技の実行などで遊技者が十分な賞球を獲得した場合に、その遊技者が同じ遊技機で遊技を継続することを止めさせる制御)を行う場合、例えば、主制御装置20からの打止め信号に応じて、第2副制御装置22が発射装置36の動作を不能とすることにより、当該遊技機での遊技継続を不可能とし、確実な打止めを実現するのである。   The second sub-control device 22 has a function of controlling the operation of the launching device 36. For example, the second sub-control device 22 has a control for stopping the game in the game machine (for example, the player can get enough prize balls by executing a special game). In the case where the player performs the control to stop the player from continuing the game with the same gaming machine), for example, the second sub control device 22 fires in response to a stop signal from the main control device 20 By disabling the operation of the device 36, it is impossible to continue the game with the gaming machine, and a reliable stop is realized.

さらに、主制御装置20は、当該遊技機における種々の遊技情報を外部出力端子37を介して外部へ出力する。この外部出力端子37を介して出力される情報は、遊技店の管理装置等で収集・処理され、遊技店運営のための参考的情報として活用される。   Further, main controller 20 outputs various game information in the gaming machine to the outside via external output terminal 37. Information output via the external output terminal 37 is collected and processed by a management device or the like of a game store and used as reference information for game store management.

上記の各種制御装置群へ動作用電源を供給する電源供給装置23には、バックアップ電源23aを設け、停電時にも、電源供給が可能な構成としてある。すなわち、電源供給装置23と主制御装置20が協働することで、「遊技機の動作に供される電源の異常状態を検出する電源異常検出手段」と「電源異常検出手段が電源の異常状態を検出することに基づいて、始動記憶数を含む、予め定めたバックアップ対象データが消滅することの無いように保存するデータバックアップ手段」としての機能を備えるものとした。   The power supply device 23 that supplies operation power to the various control device groups described above is provided with a backup power source 23a so that power can be supplied even during a power failure. That is, the power supply device 23 and the main control device 20 cooperate with each other so that “power supply abnormality detection means for detecting an abnormal state of the power supply used for the operation of the gaming machine” and “power supply abnormality detection means are in an abnormal state of the power supply” Based on the detection of the data, a function as data backup means for storing the backup target data including the starting storage number so as not to disappear will be provided.

そして、上述したように、流下状態変換手段として機能する第1,第4演出ユニット11,14の電気的駆動源114,144はラッチソレノイド構成とすることで、流下阻止状態に変換している時に電源異常検出手段が電源の異常状態を検出する電源異常が生じても、そのまま流下状阻止状態を保持する流下阻止状態維持機能を備え、流下状態変換制御手段には「電源異常検出手段の検出結果が異常状態から通常状態に復帰した場合に、流下状態変換手段を予め定めた流下許容時間だけ流下許容状態に変換させた後に、再び流下状態変換手段を流下阻止状態に変換させる電源復帰時流下制御機能」を設け、始動記憶手段には「電源異常検出手段の検出結果が異常状態から通常状態に復帰した場合に、始動記憶の上限数を予め定めた記憶上限解除時間だけ解除して、始動条件の成立を累積記憶可能とする電源復帰時記憶上限解除機能」を設け、電源異常により遊技機が動作不能となった後に電源復帰した場合には、流下状態変換手段を所定時間(例えば3秒間)流下許容状態にして、左右ワープ通路に貯留されていた遊技球を一気に球受けステージ166gへ放出することで、短時間に多くの遊技球が始動入賞口9へ入賞する可能性を高めると共に、電源復帰から所定時間(例えば、8秒)が経過するまでは、これら始動入賞口9への球入賞による始動条件の成立を無効とすることなく、上記始動記憶の上限数を超えて記憶させるようにした(図15参照)。   As described above, the electrical drive sources 114 and 144 of the first and fourth rendering units 11 and 14 that function as the flow-down state conversion means are configured as latch solenoids, so that the flow-prevention state is converted. Even if a power supply abnormality occurs when the power supply abnormality detecting means detects a power supply abnormal state, the power supply abnormality detecting means is provided with a flow prevention state maintaining function that maintains the flow prevention state as it is. When the flow returns from the abnormal state to the normal state, the flow state conversion means is converted to the flow allowable state for a predetermined flow allowable time, and then the flow state conversion means is converted to the flow prevention state again after the power supply returns. `` Function '' is provided, and the start memory means is set to a predetermined memory upper limit when the detection result of the power supply abnormality detection means returns from the abnormal state to the normal state. When the power is restored after the gaming machine becomes inoperable due to a power failure, it is converted into a flow-down state. The means is allowed to flow for a predetermined time (for example, 3 seconds), and the game balls stored in the left and right warp passages are discharged to the ball receiving stage 166g at a stroke, so that a large number of game balls can enter the start winning opening 9 in a short time While increasing the possibility of winning, and until a predetermined time (e.g., 8 seconds) has passed since the power return, the start memory condition is not invalidated without invalidating the start condition by the ball winning to the start winning opening 9. More than the upper limit number was stored (see FIG. 15).

すなわち、電源異常により遊技機が動作不能となった後に電源復帰した場合には、流下状態変換制御手段の電源復帰時流下制御機能により流下制御手段を流下許容時間だけ流下許容状態に変換させ、左右ワープ通路に貯留されていた遊技球を一気に球受けステージ166gへ放出することで、短時間に多くの遊技球が始動入賞口へ入賞する可能性を高め、始動記憶手段の電源復帰時記憶上限解除機能により、電源復帰時から記憶上限解除時間の経過するまで、始動入賞口への球入賞による始動条件の成立を無効とすることなく、始動記憶の上限数を超えて記憶し、これによって変動表示ゲームを行えるので、停電等による遊技機の動作停止により遊技者に不快な思いをさせてしまったおまけとすることができる。   That is, when the power supply is restored after the gaming machine becomes inoperable due to power failure, the flow control function of the flow state conversion control means converts the flow control means to the flow allowed state for the flow allowed time, By releasing the game balls stored in the warp passage at once to the ball receiving stage 166g, the possibility that many game balls will win the start winning opening in a short time is increased, and the memory upper limit is released when the start storage means returns to power. By the function, until the memory upper limit release time elapses from the time of power recovery, the start condition by ball winning at the start winning opening is not invalidated, and the upper limit number of start memories is memorized. Since the game can be performed, the player can feel uncomfortable by stopping the operation of the gaming machine due to a power failure or the like.

次に、上述した遊技機制御部の主制御装置20における始動入賞関連の処理の流れを、図16および図17のフローチャートに基づいて詳細に説明する。   Next, the flow of processing related to start winning in the main control device 20 of the gaming machine control unit described above will be described in detail based on the flowcharts of FIGS. 16 and 17.

まず、普段処理においては、始動記憶の有無を判定し(ステップS1)、始動記憶がなければそのまま処理を終了するが、始動記憶があった場合には、始動記憶から“1”を減じて(ステップS2)、減算後の始動記憶が3であるか否かを判定する(ステップS3)。   First, in normal processing, it is determined whether or not there is a start memory (step S1). If there is no start memory, the process is terminated as it is. If there is a start memory, “1” is subtracted from the start memory ( Step S2), it is determined whether the starting memory after subtraction is 3 (step S3).

上記ステップS3で始動記憶が3であると判定された場合には流下許容コマンドをセットし(ステップS4)、一方、始動記憶が3ではない(4以上)と判定された場合にはそのまま、始動記憶数コマンドをセットし(ステップS5)、変動表示処理に変更する(ステップS6)。斯くして、始動記憶を“1”消費して変動表示ゲームが実行されるのである。   If it is determined in step S3 that the start memory is 3, a flow allowable command is set (step S4). On the other hand, if it is determined that the start memory is not 3 (4 or more), the start is continued. A memory number command is set (step S5), and the display is changed to a variable display process (step S6). Thus, the variable display game is executed by consuming "1" of the start-up memory.

続いて、始動入賞処理においては、始動入賞口9への入賞の有無(特図始動センサ26からの始動入賞検出信号の有無)を判定し(ステップS11)、始動入賞がなければそのまま処理を終了するが、始動入賞があった場合には、始動記憶に“1”を加算して(ステップS12)、その始動記憶が大当りに該当するか(始動入賞検出に伴って抽出した乱数値が特別結果態様を発生させるべく定めてある数値に該当するか)否かを判定する(ステップS13)。この大当りか否かの判定で大当りとなる確率は、例えば、1/350である。上記ステップS13において、大当りでなければ、演出予告を抽出するか否かを、演出予告用の乱数から抽出した乱数値に基づいて判定し(ステップS14)、演出予告抽出であれば演出予告コマンドをセットする(ステップS15)。この演出予告抽出で、演出予告を行う確率は、例えば、1/50である。   Subsequently, in the start winning process, it is determined whether or not there is a winning at the starting winning port 9 (the presence or absence of a start winning detection signal from the special chart start sensor 26) (step S11). However, if there is a start prize, "1" is added to the start memory (step S12), and the start memory corresponds to a big hit (the random value extracted with the detection of the start prize is a special result) It is determined whether it corresponds to a numerical value determined to generate a mode) (step S13). The probability of being a big hit in the determination of whether or not the big hit is, for example, 1/350. In step S13, if it is not a big hit, it is determined based on the random number value extracted from the random number for the production notice (step S14). Set (step S15). For example, the probability of performing an advance notice by extracting the advance notice is 1/50.

一方、上記ステップS13の判定が大当りであった場合には、大当りの停止図柄を決定して、その図柄の種別が確変大当りに該当するか否かを判定し(ステップS16)、確変大当りの図柄であれば確変大当り確定コマンドをセットし(ステップS17)、確変大当りの図柄でなければ大当り確定コマンドをセットする(ステップS18)。確変大当りの図柄を抽出する確率と、通常の大当りの図柄を抽出する確率は、例えば、1/2である。そして、始動記憶数が3より多い(4以上)であるか否かを判定し(ステップS19)、始動記憶数が3より多かった場合には流下阻止コマンドをセットし(ステップS20)、始動記憶数コマンドをセットして(ステップS21)、この始動入賞処理を終了する。   On the other hand, if the determination in step S13 is a big hit, a big hit stop symbol is determined, and it is determined whether or not the type of the symbol corresponds to a probable big hit (step S16). If so, a probability variation big hit confirmation command is set (step S17), and if it is not a probability variation big hit symbol, a big hit confirmation command is set (step S18). The probability of extracting a probabilistic jackpot symbol and the probability of extracting a normal jackpot symbol are, for example, 1/2. Then, it is determined whether or not the start memory number is greater than 3 (4 or more) (step S19). If the start memory number is greater than 3, a flow prevention command is set (step S20). A number command is set (step S21), and the start winning process is terminated.

すなわち、この始動入賞処理によって始動記憶数コマンドと共に演出予告コマンド,大当り確定コマンド,確変大当りコマンドが第1副制御装置21へ送出され、これに基づいて、第1副制御装置24が演出態様を決定し、中央表示装置7等による演出動作を実行するのである。なお、本実施形態に係る遊技機では、上記のように決定したコマンド種別に応じて予め定めた選定確率に基づき、何れかの演出態様を選定する。   That is, in this start winning process, a start notice command, a jackpot confirmation command, and a probability change jackpot command are sent to the first sub-control device 21 together with the start memory number command, and based on this, the first sub-control device 24 determines the effect mode. Then, an effect operation by the central display device 7 or the like is executed. Note that, in the gaming machine according to the present embodiment, any production mode is selected based on a selection probability predetermined according to the command type determined as described above.

例えば、始動記憶と演出ユニットを各々対応させた場合(始動記憶の上限が4で、第1演出ユニット11を始動記憶1に対応させ、第2演出ユニット12を始動記憶2に対応させ、第3演出ユニット13を始動記憶3に対応させ、演出ユニット14を始動記憶4に対応させた場合)、演出1の動作としては、始動記憶に対応する演出ユニットの可動演出キャラクタを1回動作させると共に発光源を点滅させるものとし、演出2の動作としては、始動記憶に対応する演出ユニットの可動演出キャラクタを3回動作させると共に発光源を点滅させるものとし、何れも行わない演出無しの態様もある。   For example, when the start memory is associated with the effect unit (the upper limit of the start memory is 4, the first effect unit 11 is associated with the start memory 1, the second effect unit 12 is associated with the start memory 2, and the third When the effect unit 13 is associated with the start memory 3 and the effect unit 14 is associated with the start memory 4), as the operation of the effect 1, the movable effect character of the effect unit corresponding to the start memory is operated once and light is emitted. The source is blinked, and the operation of the production 2 is that the movable production character of the production unit corresponding to the start-up memory is actuated three times and the light emission source is blinked.

上述した「演出1」「演出2」「演出無し」の態様は、所定の確率で選定されるもので、選定確率の一例を図18に示す。始動入賞処理で何れの演出コマンドもセットされなかった場合は、演出無しの確率が99/100で演出1を行う確率が1/100である。また、始動入賞処理で演出コマンドがセットされていた場合は、演出無しとする確率も演出1を行う確率も演出2を行う確率も1/3である。また、始動入賞処理で大当り確定コマンドがセットされていた場合は、演出無しとする確率も演出1を行う確率も演出2を行う確率も1/3である。また、始動入賞処理で確変大当り確定コマンドがセットされていた場合は、演出1を行う確率と演出2を行う確率を1/2とする。すなわち、始動記憶に対応する演出ユニットが演出無しか、演出1の動作を行っているか、演出2の動作を行っているかで、変動表示ゲームの結果をある程度の確率で予測できるのである。   The above-described aspects of “production 1”, “production 2”, and “no production” are selected with a predetermined probability, and an example of the selection probability is shown in FIG. If no effect command is set in the start winning process, the probability of no effect is 99/100 and the probability of effect 1 is 1/100. When the production command is set in the start winning process, the probability that there is no production, the probability that production 1 is performed, and the probability that production 2 is performed are 1/3. Further, when the jackpot confirmation command is set in the start winning process, the probability of no effect, the probability of effect 1 and the probability of effect 2 are 1/3. In addition, when the probability variation jackpot confirmation command is set in the start winning process, the probability of performing the production 1 and the probability of performing the production 2 are halved. That is, the result of the variable display game can be predicted with a certain probability depending on whether the production unit corresponding to the start-up memory has no production, the production of the production 1 or the production of the production 2.

斯くするために、本実施形態に係る遊技機においては、遊技機制御部に、「始動記憶手段が記憶する夫々の始動記憶に対応する変動表示ゲームの結果が特別結果態様になる信頼度の確率が、予め定めた確率となるように信頼度予告の有無を夫々の始動記憶に対して定める信頼度予告決定手段」を設け、信頼度予告決定手段により信頼度予告を行うものと決定された始動記憶に対応する演出ユニットに対し、演出ユニット制御手段が予め定めた予告動作を実行させるものとした。   For this reason, in the gaming machine according to the present embodiment, the gaming machine control unit, “the probability of reliability that the result of the variable display game corresponding to each start memory stored in the start memory means becomes a special result mode” Is provided with a reliability notice determination means for determining whether or not there is a reliability notice for each start memory so as to have a predetermined probability, and the start determined to perform the reliability notice by the reliability notice determination means It is assumed that the effect unit control means executes a predetermined notice operation for the effect unit corresponding to the memory.

このように、記憶の上限数が決められた始動記憶手段における各始動記憶と対応させて複数の演出ユニットを設けておき、信頼度予告決定手段により、始動記憶手段が記憶する記憶数に対応する変動表示ゲームの結果が特別結果態様になる信頼度の確率が、予め定めた確率となるように信頼度予告の有無を夫々の始動記憶に対して設定し、この信頼度予告決定手段により信頼度予告を行うものと決定された始動記憶に対応する演出ユニットに対して、演出ユニット制御手段が予め定めた予告動作を実行させるものとしたので、予告動作を行っている演出ユニットがあれば、その演出ユニットに対応する始動記憶に基づき行われる変動表示ゲームにおいて特定態様が発生する可能性が高いことを遊技者が認識できるので、変動表示ゲームに対する遊技者の期待感を効果的に高めることができる。   In this way, a plurality of effect units are provided corresponding to each start memory in the start memory means in which the upper limit number of memories is determined, and the reliability notice determination means corresponds to the number of memories stored in the start memory means. Presence / absence of reliability notice is set for each start memory so that the probability of reliability that the result of the variable display game becomes a special result mode becomes a predetermined probability, and the reliability is determined by this reliability notice determination means. The production unit control means is to execute the predetermined notice operation for the production unit corresponding to the start memory that is determined to perform the advance notice. Since the player can recognize that there is a high possibility that a specific aspect will occur in the variable display game performed based on the start memory corresponding to the effect unit, It is possible to effectively increase the player's expectation.

なお、本実施形態の遊技機においては、信頼度予告決定手段が、通常の大当りである特別結果態様のほかに、確変大当りである特賞結果態様も含めて信頼度予告を行うものとしたが、少なくとも大当りについての信頼度予告を行えれば良い。また、本実施形態では、セットコマンドの決定に用いる確率(変動表示ゲームのアタリ・ハズレの抽選に用いる乱数の確率、演出予告の抽出に用いる乱数の確率、特別結果態様に用いるアタリ図柄が“確変大当り用の図柄”か“通常の大当り用の図柄”かの種別による確率)と演出態様決定用の選定確率とによって、予告動作の有無や演出動作種別を決定するものとしたが、これに限らず、一つの確率のみで信頼度予告を決定しても良いし、より多くの確率を用いて信頼度予告を決定しても良く、最終的に決定された演出動作が特別結果態様(特賞結果態様を含む場合もある。)に対する妥当な信頼度を保持できれば、如何様に信頼度予告を決定しても構わない。   In the gaming machine of the present embodiment, the reliability notice determining means performs the reliability notice including the special result form that is a promising big hit in addition to the special result form that is a normal big hit, It is enough to make at least a reliability notice about the jackpot. Further, in this embodiment, the probability used for determining the set command (the random probability used for the random display lottery of the variable display game, the random number used for the production notice extraction, and the Atari design used for the special result mode are “probable change”. The presence / absence of the advance notice action and the action type are determined based on the probability of the “hit symbol” or “ordinary jackpot symbol”) and the selection probability for determining the appearance mode. Alternatively, the reliability notice may be determined using only one probability, or the reliability notice may be determined using a larger number of probabilities, and the final determined action is a special result mode (special award result) As long as a reasonable degree of reliability can be maintained, the reliability notice may be determined in any way.

以上本発明を実施形態に基づき具体的に説明したが、本明細書で開示された実施の形態は全て例示であって、開示された技術に限定されるものではないと考えるべきである。すなわち、本発明の技術的な範囲は、上記の実施形態における説明に基づいて制限的に解釈されるものではなく、あくまでも特許請求の範囲の記載に従って解釈すべきであり、特許請求の範囲の記載技術と均等な技術および特許請求の範囲内での全ての変更が含まれる。   Although the present invention has been specifically described above based on the embodiments, it should be considered that all of the embodiments disclosed in the present specification are examples and are not limited to the disclosed technology. That is, the technical scope of the present invention should not be construed restrictively based on the description in the above-described embodiment, but should be construed in accordance with the description of the scope of claims, and the description of the scope of claims. All modifications within the scope of the claims and the equivalent technology are included.

1 遊技盤
3 遊技領域
7 中央表示装置
71 表示装置本体
71a 表示部
72 前面構成部材
72a 表示用開口窓部
8 補助変動入賞装置
8b 普通図柄表示器
9 始動入賞口
11 第1演出ユニット
12 第2演出ユニット
13 第3演出ユニット
14 第4演出ユニット
20 主制御装置
21 第1副制御装置
22 第2副制御装置
23 電源供給装置
23a バックアップ電源
DESCRIPTION OF SYMBOLS 1 Game board 3 Game area | region 7 Central display apparatus 71 Display apparatus main body 71a Display part 72 Front structural member 72a Display opening window part 8 Auxiliary variation prize-winning apparatus 8b Normal symbol display 9 Start prize opening 11 1st presentation unit 12 2nd effect Unit 13 Third effect unit 14 Fourth effect unit 20 Main control device 21 First sub control device 22 Second sub control device 23 Power supply device 23a Backup power source

Claims (3)

複数の識別情報を変動表示可能な中央表示装置と、該中央表示装置の下方に位置する始動入賞口とを、遊技領域が形成される遊技盤に設け、前記始動入賞口へ遊技球が入賞することに基づき始動条件が成立することで、前記中央表示装置を用いた変動表示ゲームを実行すると共に、該変動表示ゲームの結果態様が予め定めた特別結果態様となった場合に、特別な遊技価値を付与可能な特別遊技状態を発生させる遊技機において、
前記特別遊技状態の終了後、当該特別遊技状態を発生させた前記特別結果態様が特賞結果態様であった場合に、前記変動表示ゲームで前記特別結果態様が発生する確率を通常確率状態よりも高くする確率変動状態を発生可能に構成され、
前記中央表示装置は、
複数の識別情報を変動表示可能な表示部を有する表示装置本体と、
前記表示装置本体の前面側に配設され、前記表示部を背面に臨ませる表示用開口窓部を有するとともに複数の演出ユニットが配設される前面構成部材と、
から構成し、
前記変動表示ゲームを実行する変動表示ゲーム実行手段と、
前記変動表示ゲーム実行手段による変動表示ゲームの実行中において前記始動条件が成立した場合に、この始動条件成立を、その後に変動表示ゲームを実行させるための始動記憶として所定上限数まで記憶可能で、尚且つ、当該変動表示ゲームの結果に関する情報を前記始動記憶として記憶する始動記憶手段と、
前記始動記憶手段に記憶される始動記憶における変動表示ゲームの結果を判定する判定手段と、
を備え、
前記複数の演出ユニットは、遊技機前面側より視認可能な演出動作を行うとともに、前記始動記憶手段が始動記憶として記憶可能な上限数までの各記憶値に対応して設けられ、
前記複数の演出ユニットを個別に動作制御可能な演出ユニット制御手段と、
予め定められた確率に基づいて、前記始動記憶に対応する演出ユニットにて予告演出を行うか否かを決定する予告決定手段と、
を備え、
前記予告決定手段は、前記判定手段により、前記特別遊技状態を発生すると判定された場合、当該特別遊技状態を発生させる特別結果態様が前記特賞結果態様であるか否かに基づいて、異なる割合で、前記判定された始動記憶に対応させた演出ユニットにて予告演出を行うか否かを決定するようにし、
前記演出ユニット制御手段は、前記予告決定手段により予告演出を行うと決定された始動記憶に対応する演出ユニットにおいて、予め定めた予告動作を実行するようにしたことを特徴とする遊技機。
A central display device capable of variably displaying a plurality of identification information and a start winning opening located below the central display device are provided in a game board where a game area is formed, and a game ball wins the start winning opening. In particular, when the start condition is satisfied, the variable display game using the central display device is executed, and when the result mode of the variable display game becomes a predetermined special result mode, a special game value In a gaming machine that generates a special gaming state to which
After the special gaming state ends, if the special result mode that generated the special gaming state is a special prize result mode, the probability that the special result mode occurs in the variable display game is higher than the normal probability state. It is configured to generate a probability fluctuation state that
The central display device
A display device body having a display unit capable of variably displaying a plurality of identification information;
A front structural member that is disposed on the front side of the display device main body, has a display opening window portion that faces the display portion on the back surface, and is provided with a plurality of effect units;
Consisting of
A variation display game executing means for executing the variation display game;
When the start condition is satisfied during execution of the change display game by the change display game execution means, the start condition can be stored up to a predetermined upper limit number as a start memory for executing the change display game thereafter. In addition, start storage means for storing information related to the result of the variable display game as the start storage;
Determination means for determining the result of the variable display game in the start-up memory stored in the start-up storage means;
With
The plurality of effect units perform an effect operation visible from the front side of the gaming machine and are provided corresponding to each stored value up to an upper limit number that the start storage means can store as start storage,
Production unit control means capable of individually controlling the operation of the plurality of production units;
Based on a predetermined probability, notice determining means for determining whether or not to perform a notice effect in the effect unit corresponding to the start memory;
With
When the determination means determines that the special gaming state is to be generated by the determination means, the notice determination unit has a different ratio based on whether or not the special result mode for generating the special gaming state is the special prize result mode. Determining whether or not to perform the notice effect in the effect unit corresponding to the determined start memory,
The game machine according to claim 1, wherein the effect unit control means executes a predetermined advance notice operation in an effect unit corresponding to the start-up memory determined to perform the advance notice effect by the advance notice determining means.
前記予告決定手段は、特別遊技状態を発生させる特別結果態様が前記特賞結果態様である場合には、予告演出の決定割合を1とすることで、必ず予告動作が実行されるようにしたことを特徴とする請求項1記載の遊技機。   If the special result mode for generating the special gaming state is the special prize result mode, the notice determining means sets the notice effect determination ratio to 1 so that the notice operation is always executed. The gaming machine according to claim 1, characterized in that: 前記始動記憶手段に記憶される始動記憶における変動表示ゲームに対応させた予告演出を実行可能か否かを判定する予告判定手段を設け、
前記予告決定手段は、
前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能であると判定された場合に、予め定められた第1の所定割合で前記予告演出を行うか否かを決定する一方、
前記判定手段によって、前記特別遊技状態が発生しないと判定され、かつ、前記予告判定手段によって前記所定の予告演出を実行可能でないと判定された場合に、前記第1の所定割合とは異なる第2の所定割合で、前記予告演出を行うか否かを決定するようにしたことを特徴とする請求項1又は請求項2に記載の遊技機。
Providing a notice determining means for determining whether or not a notice effect corresponding to the variable display game in the start memory stored in the start memory means can be executed;
The notice determining means is
When it is determined by the determining means that the special gaming state does not occur and the predetermined notice effect is determined to be executable by the notice determining means, at a predetermined first predetermined ratio. While determining whether to perform the notice effect,
When the determination means determines that the special gaming state does not occur and the notification determination means determines that the predetermined notice effect cannot be executed, a second different from the first predetermined ratio 3. The gaming machine according to claim 1, wherein whether or not to perform the notice effect is determined at a predetermined ratio.
JP2010146909A 2010-06-28 2010-06-28 Game machine Pending JP2010207632A (en)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000135322A (en) * 1999-12-14 2000-05-16 Toyomaru Industry Co Ltd Game machine
JP2003010439A (en) * 2001-06-27 2003-01-14 Takao:Kk Pinball game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000135322A (en) * 1999-12-14 2000-05-16 Toyomaru Industry Co Ltd Game machine
JP2003010439A (en) * 2001-06-27 2003-01-14 Takao:Kk Pinball game machine

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