JP2010012301A5 - - Google Patents

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JP2010012301A5
JP2010012301A5 JP2009228948A JP2009228948A JP2010012301A5 JP 2010012301 A5 JP2010012301 A5 JP 2010012301A5 JP 2009228948 A JP2009228948 A JP 2009228948A JP 2009228948 A JP2009228948 A JP 2009228948A JP 2010012301 A5 JP2010012301 A5 JP 2010012301A5
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Prior art keywords
effect
identification information
dynamic display
determination
predetermined
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JP2009228948A
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JP2010012301A (en
JP5146433B2 (en
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Priority claimed from JP2009228948A external-priority patent/JP5146433B2/en
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Publication of JP2010012301A5 publication Critical patent/JP2010012301A5/ja
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Claims (4)

所定の始動条件の成立を検出する検出手段と、その検出手段によって前記始動条件の成立が検出された場合にランダムな情報を取得して所定の判定を行う第1判定手段と、その第1判定手段による判定結果に基づいて識別情報の動的表示である第1の演出の態様を選定する選定手段とを有する主制御手段と、その主制御手段からの指示に応じて、前記選定手段により選定された前記第1の演出の態様に基づき前記第1の演出を実行する第1演出実行手段を有する副制御手段とを備え、前記第1演出実行手段により実行される前記第1の演出において予め定めた識別情報の組み合わせが現出される場合に、遊技者に所定の遊技価値を付与する遊技機において、
前記主制御手段は、
前記第1判定手段による判定結果に基づき、前記第1の演出の停止に合わせて第2の演出を行うか否かを判定する第2判定手段と、
その第2判定手段によって前記第2の演出を行うと判定された場合に、その第2の演出の実行を許可する許可コマンドを前記副制御手段に対して送信する許可送信手段とを備え、
前記副制御手段は、
前記第1演出実行手段により実行される前記第1の演出の待機回数を記憶する記憶手段と、
前記許可送信手段により送信される許可コマンドを受信することに基づいて、前記記憶手段に記憶された待機回数分の前記第1の演出のそれぞれにおいて、その第1の演出の停止に合わせて前記第2の演出を実行可能に設定する設定手段と、
その設定手段により前記第2の演出が加えられた第1の演出の態様を検出する態様検出手段と、
その態様検出手段により検出された前記第1の演出の態様が所定の演出態様である場合は、その第1の演出に割り当てられた時間の中で、前記識別情報の動的表示が複数回行われるように前記第1の演出の態様を変更する態様変更手段と、
前記設定手段により前記第2の演出が加えられた第1の演出が前記第1演出実行手段により実行されると、その第1の演出の停止に合わせて前記第2の演出を実行、前記態様変更手段により前記第1の演出の態様が変更された場合は、前記識別情報の動的情報が停止される毎に、その停止に合わせて前記第2の演出を実行する第2演出実行手段とを備えていることを特徴とする遊技機。
Detection means for detecting establishment of a predetermined start condition, first determination means for acquiring random information and making a predetermined determination when the establishment of the start condition is detected by the detection means, and a first determination thereof A main control means having a selection means for selecting a first effect mode that is a dynamic display of identification information based on a determination result by the means, and selecting by the selection means according to an instruction from the main control means Sub-control means having first effect execution means for executing the first effect on the basis of the first effect aspect, and in advance in the first effect executed by the first effect execution means. In a gaming machine that gives a predetermined gaming value to a player when a combination of defined identification information appears,
The main control means includes
Based on a determination result by the first determination unit, a second determination unit that determines whether or not to perform the second effect in accordance with the stop of the first effect;
Permission transmission means for transmitting a permission command for permitting execution of the second effect to the sub-control means when it is determined by the second determination means to perform the second effect,
The sub-control means is
Storage means for storing the number of standby times of the first effect executed by the first effect executing means;
Based on receiving the permission command transmitted by the permission transmitting means, in each of the first effects for the number of standby times stored in the storage means, the first effect is made in accordance with the stop of the first effect. Setting means for setting the performance of 2 to be executable;
An aspect detecting means for detecting the aspect of the first effect in which the second effect is added by the setting means;
When the aspect of the first effect detected by the aspect detection means is a predetermined effect, the identification information is dynamically displayed multiple times during the time allotted to the first effect. A mode changing means for changing the mode of the first effect as shown in FIG.
When the first effect in which the second effect is added by the setting means is executed by the first effect executing means, the second effect is executed in accordance with the stop of the first effect, When the aspect of the first effect is changed by the aspect changing unit, the second effect executing unit executes the second effect in accordance with the stop whenever the dynamic information of the identification information is stopped. A gaming machine characterized by comprising:
前記態様変更手段は、前記態様検出手段により検出された前記第1の演出の態様に割り当てられた時間が所定時間以上である場合は、複数回の前記識別情報の動的表示のうち少なくとも1回の動的表示において、その動的表示中に第3の演出が行われるように前記第1の演出の態様を変更するものであることを特徴とする請求項1に記載の遊技機。   When the time allocated to the mode of the first effect detected by the mode detection unit is equal to or longer than a predetermined time, the mode change unit is at least one time among the dynamic display of the identification information a plurality of times. The game machine according to claim 1, wherein in the dynamic display, the aspect of the first effect is changed so that the third effect is performed during the dynamic display. 前記第2演出実行手段は、前記第1演出実行手段によって実行される前記識別情報の動的表示の停止後に、所定の組み合わせの識別情報を現出させることによって、前記第2の演出を実行するものであることを特徴とする請求項1又は2に記載の遊技機。   The second effect executing means executes the second effect by causing a predetermined combination of identification information to appear after the dynamic display of the identification information executed by the first effect executing means is stopped. The gaming machine according to claim 1, wherein the gaming machine is a thing. 前記態様変更手段は、前記態様検出手段により検出された前記第1の演出の態様に割り当てられた時間に基づいて、複数回の前記識別情報の動的表示のうち少なくとも1回の動的表示において、その動的表示の途中で識別情報の一部を停留させた後に、その停留した識別情報の少なくとも一部を再び動的表示させて、前記所定の組み合わせの識別情報を現出させるように前記第1の演出の態様を変更するものであることを特徴とする請求項3に記載の遊技機。   In the dynamic display of at least one of the plurality of dynamic displays of the identification information based on the time allocated to the aspect of the first effect detected by the aspect detection unit. In addition, after a part of the identification information is stopped in the middle of the dynamic display, at least a part of the stopped identification information is dynamically displayed again so that the predetermined combination of the identification information appears. The gaming machine according to claim 3, wherein the aspect of the first effect is changed.
JP2009228948A 2009-09-30 2009-09-30 Game machine Active JP5146433B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2009228948A JP5146433B2 (en) 2009-09-30 2009-09-30 Game machine

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Application Number Priority Date Filing Date Title
JP2009228948A JP5146433B2 (en) 2009-09-30 2009-09-30 Game machine

Related Parent Applications (1)

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JP2008171833 Division 2008-06-30 2008-06-30

Related Child Applications (1)

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JP2012261424A Division JP5780232B2 (en) 2012-11-29 2012-11-29 Game machine

Publications (3)

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JP2010012301A JP2010012301A (en) 2010-01-21
JP2010012301A5 true JP2010012301A5 (en) 2011-08-18
JP5146433B2 JP5146433B2 (en) 2013-02-20

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WO2020047204A1 (en) 2018-08-31 2020-03-05 Seno Medical Instruments, Inc. Methods and systems to determine cancer molecular subtypes based on ultrasound and-or optoacoustic ( oa/us) features

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* Cited by examiner, † Cited by third party
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JP2002360859A (en) * 2001-06-06 2002-12-17 Heiwa Corp Game machine and pattern variation display control method for the same
JP4620332B2 (en) * 2003-02-19 2011-01-26 株式会社ニューギン Game machine

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