JP2009515424A - 双方向型モバイルネットワークゲームシステム及び方法 - Google Patents
双方向型モバイルネットワークゲームシステム及び方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/338—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using television networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/409—Data transfer via television network
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
Abstract
Description
Claims (5)
- 携帯電話ネットワーク120とモバイル放送ネットワーク130とを介して携帯移動通信装置110と通信可能なモバイルゲームサーバ125において動作するゲームを、ネットワークを介して携帯移動通信装置110と他の携帯移動通信装置110との間で行う方法であって、
携帯移動通信装置450からの入力を要求するモバイルゲームサーバ制御信号を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110においてモバイルゲームサーバ125から受信するステップと、
前記入力を要求する前記モバイルゲームサーバ制御信号に応答して携帯移動通信装置110からモバイルゲームサーバ125へ送信されるプレーヤ入力455を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110からモバイルゲームサーバ125へ送信するステップと、
ゲーム更新値を含むコンテンツデータ150を、モバイル放送ネットワーク130を介して、モバイルゲームサーバ125から受信するステップと、
を有することを特徴とする方法。 - 携帯電話ネットワーク120を介して携帯移動通信装置110と通信可能なモバイルゲームサーバ125において動作するゲームを、ネットワークを介して携帯移動通信装置110と他の携帯移動通信装置110との間で行う方法であって、
携帯移動通信装置550からの入力を要求するモバイルゲームサーバ制御信号を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110においてモバイルゲームサーバ125から受信するステップと、
前記入力を要求する前記モバイルゲームサーバ制御信号に応答して携帯移動通信装置110からモバイルゲームサーバ125へ送信されるプレーヤ入力555を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110からモバイルゲームサーバ125へ送信するステップと、
ゲーム更新値を含むコンテンツデータ150を、携帯電話ネットワーク120を介して、モバイルゲームサーバ125から受信するステップと、
を有することを特徴とする方法。 - 携帯電話ネットワーク120とモバイル放送ネットワーク130とを介して携帯移動通信装置110と通信可能なモバイルゲームサーバ125において動作するゲームを、ネットワークを介して携帯移動通信装置110と他の携帯移動通信装置110との間で行うシステムであって、
セルラデータサービス接続を介して携帯電話ネットワーク125と通信可能で、かつ、モバイル放送ネットワーク130から放送を受信することが可能な携帯移動通信装置110を含み、該携帯移動通信装置110は、
携帯移動通信装置110からの入力を要求するモバイルゲームサーバ制御信号を含む制御データ信号140を、前記セルラデータサービス接続を用いて、携帯電話ネットワーク120を介してモバイルゲームサーバ125から受信し、
前記入力を要求するモバイルゲームサーバ制御信号に応答して送信されるプレーヤ入力を含む制御データ信号140を、前記セルラデータサービス接続を用いて、携帯電話ネットワーク120を介して、モバイルゲームサーバ125へ送信し、
ゲーム更新値を含むコンテンツデータ150を、モバイル放送ネットワーク130を介して、モバイルゲームサーバ125から受信する、
ことを特徴とするシステム。 - 携帯電話ネットワーク120とモバイル放送ネットワーク130とを介して携帯移動通信装置110と通信可能なモバイルゲームサーバ125において動作するゲームを、ネットワークを介して携帯移動通信装置110と他の携帯移動通信装置110との間で行うためのコンピュータプログラムであって、
携帯移動通信装置110からの入力を要求するモバイルゲームサーバ制御信号450を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110においてモバイルゲームサーバ125から受信するためのプログラムコードと、
前記入力を要求する前記モバイルゲームサーバ制御信号に応答して携帯移動通信装置110からモバイルゲームサーバ125へ送信されるプレーヤ入力を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110からモバイルゲームサーバ125へ送信するためのプログラムコードと、
ゲーム更新値を含むコンテンツデータ150を、モバイル放送ネットワーク130を介して、モバイルゲームサーバ125から受信するためのプログラムコードと、
を含むことを特徴とするコンピュータプログラム。 - 携帯電話ネットワーク120を介して携帯移動通信装置110と通信可能なモバイルゲームサーバ125において動作するゲームを、ネットワークを介して携帯移動通信装置110と他の携帯移動通信装置110との間で行うためのコンピュータプログラムであって、
携帯移動通信装置110からの入力を要求するモバイルゲームサーバ制御信号を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110においてモバイルゲームサーバ125から受信するためのプログラムコードと、
前記入力を要求する前記モバイルゲームサーバ制御信号に応答して携帯移動通信装置110からモバイルゲームサーバ125へ送信されるプレーヤ入力を含む制御データ信号140を、低帯域セルラデータサービス接続を用いて、携帯移動通信装置110からモバイルゲームサーバ125へ送信するためのプログラムコードと、
ゲーム更新値を含むコンテンツデータ150を、携帯電話ネットワーク120を介して、モバイルゲームサーバ125から受信するためのプログラムコードと、
を含むことを特徴とするコンピュータプログラム。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/163,883 US20070099704A1 (en) | 2005-11-02 | 2005-11-02 | System and metehod for interactive mobile network gaming |
PCT/US2006/026951 WO2007053210A1 (en) | 2005-11-02 | 2006-07-12 | System and method for interactive mobile network gaming |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2011211557A Division JP2012044682A (ja) | 2005-11-02 | 2011-09-27 | 双方向型モバイルネットワークゲームシステム及び方法 |
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JP2009515424A true JP2009515424A (ja) | 2009-04-09 |
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JP2008538869A Pending JP2009515424A (ja) | 2005-11-02 | 2006-07-12 | 双方向型モバイルネットワークゲームシステム及び方法 |
JP2011211557A Pending JP2012044682A (ja) | 2005-11-02 | 2011-09-27 | 双方向型モバイルネットワークゲームシステム及び方法 |
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JP2011211557A Pending JP2012044682A (ja) | 2005-11-02 | 2011-09-27 | 双方向型モバイルネットワークゲームシステム及び方法 |
Country Status (5)
Country | Link |
---|---|
US (1) | US20070099704A1 (ja) |
EP (1) | EP1942999A1 (ja) |
JP (2) | JP2009515424A (ja) |
CN (1) | CN101296737B (ja) |
WO (1) | WO2007053210A1 (ja) |
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US8307035B2 (en) * | 2007-08-31 | 2012-11-06 | Lava Two, Llc | Virtual Aggregation Processor for incorporating reverse path feedback into content delivered on a forward path |
WO2009029107A1 (en) * | 2007-08-31 | 2009-03-05 | Vulano Group, Inc. | Gaming device for multi-player games |
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US20090291760A1 (en) * | 2008-05-22 | 2009-11-26 | Bennett Hepburn | Video Gaming Controller Bay for Mobile Devices |
KR20100083271A (ko) * | 2009-01-13 | 2010-07-22 | 삼성전자주식회사 | 휴대 방송 서비스 공유 방법 및 장치 |
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CN106411976B (zh) * | 2015-07-30 | 2019-10-25 | 博雅网络游戏开发(深圳)有限公司 | 网络游戏托管方法和系统、服务器 |
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2005
- 2005-11-02 US US11/163,883 patent/US20070099704A1/en not_active Abandoned
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2006
- 2006-07-12 EP EP06774638A patent/EP1942999A1/en not_active Withdrawn
- 2006-07-12 JP JP2008538869A patent/JP2009515424A/ja active Pending
- 2006-07-12 CN CN2006800402060A patent/CN101296737B/zh not_active Expired - Fee Related
- 2006-07-12 WO PCT/US2006/026951 patent/WO2007053210A1/en active Application Filing
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2011
- 2011-09-27 JP JP2011211557A patent/JP2012044682A/ja active Pending
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WO2005026870A2 (en) * | 2003-09-16 | 2005-03-24 | Yakir Terebilo | Massive role-playing games or other multiplayer games system and method using cellular phone or device |
JP2005275716A (ja) * | 2004-03-24 | 2005-10-06 | Taito Corp | コンテンツ配信方法 |
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---|---|
WO2007053210A1 (en) | 2007-05-10 |
CN101296737B (zh) | 2012-02-22 |
CN101296737A (zh) | 2008-10-29 |
US20070099704A1 (en) | 2007-05-03 |
JP2012044682A (ja) | 2012-03-01 |
EP1942999A1 (en) | 2008-07-16 |
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