JP2009153853A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2009153853A
JP2009153853A JP2007337591A JP2007337591A JP2009153853A JP 2009153853 A JP2009153853 A JP 2009153853A JP 2007337591 A JP2007337591 A JP 2007337591A JP 2007337591 A JP2007337591 A JP 2007337591A JP 2009153853 A JP2009153853 A JP 2009153853A
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game
moving body
game board
effect moving
light
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JP5351416B2 (en
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Yusuke Suetake
佑輔 末竹
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine in which a performance moving body functions sufficiently. <P>SOLUTION: The performance moving body 95 has a light source 953 which is turned on or blinked according to a game condition, and lens parts 951 and 952 arranged on a front surface and illuminated by the light source 953. The performance moving body 95 moves between an appearing position for appearing through a transparent window 72 provided on a game region 71 and a waiting position by retreating from the transparent window 72 and hiding behind a game board 7. The game board 7 has a light transmission part 171 which enables illumination of the game region 71 by facing the lens parts 951 and 952 and by transmitting light of the lens parts 951 and 952 illuminated by the light source 953 when the performance moving body 95 is in the waiting position. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技盤に遊技状況に応じて移動する演出移動体を配置した弾球遊技機に関する。   The present invention relates to a ball game machine in which an effect moving body that moves according to a game situation is arranged on a game board.

弾球遊技機(パチンコ機)において、前面に遊技球が打ち込まれる遊技領域を有する遊技盤の後方に、遊技に係わる演出情報を表示可能な表示装置を配置すると共に、表示装置に表示される演出情報を透視可能とする遊技盤の透視窓に、遊技状況に応じて、各種キャラクターを模した演出移動体を出没させることによって遊技時の演出を高めるようにしている(例えば、特許文献1参照)。   In a ball game machine (pachinko machine), a display device capable of displaying effect information relating to the game is arranged behind the game board having a game area into which a game ball is driven in front, and an effect displayed on the display device An effect moving body imitating various characters is made to appear and disappear in a see-through window of a game board that allows information to be seen through (see, for example, Patent Document 1). .

特開2007−38036号公報JP 2007-38036 A

上述のような弾球遊技機においては、通常、遊技が大当りになる可能性が高いときには、演出移動体が移動して遊技盤の透視窓内に出現して、大当りの期待感を高めるような演出を行なう。また、大当りになる可能性が低いときには、演出移動体は動くことなく透視窓から退避した待機位置に停止している。したがって、演出移動体が煩雑に動いている状態では、演出移動体の存在を遊技者に供することはできるが、その反面、演出移動体が移動するチャンスが少ない状態においては、演出移動体が遊技者から視認し難い待機位置に滞留することが多くなり、演出移動体の機能を十分に発揮することができない。   In the above-mentioned ball game machines, usually, when there is a high possibility that the game will be a big hit, the effect moving body moves and appears in the see-through window of the game board, so that the expectation of the big hit is increased. Produce. When the possibility of a big hit is low, the effect moving body does not move and stops at the standby position retracted from the fluoroscopic window. Therefore, in the state where the effect moving body is moving in a complicated manner, the presence of the effect moving body can be provided to the player, but on the other hand, in the state where the effect moving body is less likely to move, It often stays at a standby position that is difficult for a person to visually recognize, and the function of the effect moving body cannot be fully exhibited.

本発明は、上述のような課題に鑑み、演出移動体が待機位置にあるとき、演出移動体により遊技領域を電飾演出することができるようにして、演出移動体の機能を十分に発揮できるようにした弾球遊技機を提供することを目的とする。   In view of the above-described problems, the present invention can fully exhibit the functions of the effect moving body by allowing the effect moving body to perform an electrical decoration effect when the effect moving body is at the standby position. An object of the present invention is to provide such a ball game machine.

上記課題を解決するため、本発明にかかる弾球遊技機においては、前面に遊技球が打ち込まれる遊技領域を有する遊技盤に、遊技状況に応じて、駆動源の動力により移動可能な演出移動体を配置した弾球遊技機において、前記演出移動体は、遊技状況に応じて点灯または点滅する光源を搭載すると共に、前面に前記光源により照明されるレンズ部を有して、前記遊技領域に設けた透視窓に出現する出現位置及び前記透視窓から退避して前記遊技盤の裏側に隠れる待機位置に移動可能であり、前記遊技盤は、前記演出移動体が前記待機位置にあるとき、前記レンズ部に対向し、かつ前記光源により照明される前記レンズ部の明かりを透過して、前記遊技領域を電飾可能とする光透過部を有する。この構成により、演出移動体が待機位置にあるとき、演出移動体が搭載する光源が点灯、点滅することによって、遊技盤に設けた光透過部を透して遊技領域を電飾演出することができる。よって、演出移動体は、出現位置に移動したりするときの演出に加え、待機位置にあっても遊技領域を電飾演出を行うことができ、機能を十分に発揮できる。また、遊技盤の裏側に、遊技領域を電飾するための光源を、別途配置する必要もない。   In order to solve the above-described problems, in the ball game machine according to the present invention, the effect moving body that can be moved by the power of the drive source according to the game situation on the game board having a game area into which the game ball is driven on the front surface. The effect moving body has a light source that is turned on or blinks depending on the game situation, and has a lens portion that is illuminated by the light source on the front surface, and is provided in the game area. An appearance position appearing in the see-through window and a standby position that is retracted from the see-through window and hidden behind the game board, and the game board has the lens when the effect moving body is in the stand-by position. A light transmitting portion that opposes the portion and transmits the light of the lens portion illuminated by the light source and enables the game area to be illuminated. With this configuration, when the effect moving body is in the standby position, the light source mounted on the effect moving body is turned on and blinks, so that the game area can be illuminated with light through the light transmitting portion provided on the game board. it can. Therefore, in addition to the effect when moving to the appearance position, the effect moving body can perform the electric effect effect in the game area even at the standby position, and can fully exhibit the function. Further, it is not necessary to separately arrange a light source for illuminating the game area on the back side of the game board.

さらに、本発明にかかる弾球遊技機においては、前記遊技盤を光透過性の材質で形成すると共に、前記遊技盤の裏側に、前記遊技領域を裏側から装飾し、かつ前記待機位置にある前記演出移動体を前記遊技盤の前面から見難いように隠す装飾部材を固定し、前記光透過部を、前記装飾部材に設ける。この構成により、装飾部材は、光透過性の遊技盤を裏側から装飾すると共に、待機位置にある演出移動体を、遊技盤の前面から見難いように隠すことができる。また、演出移動体に設けた光透過部によって、遊技領域を装飾することができ、遊技の演出をより高めることができる。   Furthermore, in the ball game machine according to the present invention, the game board is formed of a light-transmitting material, the game area is decorated from the back side of the game board, and the game board is in the standby position. A decorative member that conceals the effect moving body from the front surface of the game board is fixed, and the light transmitting portion is provided on the decorative member. With this configuration, the decoration member can decorate the light-transmitting game board from the back side and hide the effect moving body at the standby position so that it is difficult to see from the front of the game board. In addition, the game area can be decorated by the light transmitting portion provided in the effect moving body, and the effect of the game can be further enhanced.

さらに、本発明にかかる弾球遊技機においては、前記演出移動体は、前記駆動源の回転に伴って回走する無端状のベルトに連結されることにより、前記待機位置及び前記出現位置に移動する。この構成により、演出移動体を、簡単な構成で、待機位置から出現位置、またはその逆へ移動させることができる。   Furthermore, in the ball game machine according to the present invention, the effect moving body is moved to the standby position and the appearance position by being connected to an endless belt that rotates as the drive source rotates. To do. With this configuration, the effect moving body can be moved from the standby position to the appearance position or vice versa with a simple configuration.

本発明の弾球遊技機は、演出移動体が待機位置にあるとき、演出移動体が搭載する光源が点灯、点滅することによって、遊技盤に設けた光透過部を通して遊技領域を電飾することができる。これにより、演出移動体が出現位置に移動したりするときの演出に加え、演出移動体が待機位置にあっても遊技領域を裏側から電飾演出を行うため、演出移動体の機能を十分に発揮することができる。   The ball ball game machine of the present invention is configured to illuminate a game area through a light transmitting portion provided on a game board by turning on and blinking a light source mounted on the effect moving body when the effect moving body is at a standby position. Can do. As a result, in addition to the effects when the effect moving body moves to the appearance position, the game area is illuminated from the back side even if the effect moving body is at the standby position, so the function of the effect moving body is sufficient. It can be demonstrated.

以下、本発明の一実施形態を、図面に基づいて説明する。図1は、本発明の一実施形態を適用した弾球遊技機の正面図、図2は、遊技盤ユニットの分解斜視図、図3は、演出移動体が待機位置にあるときの遊技盤ユニットの正面図、図4は、演出移動体が出現位置にあるときの遊技盤ユニットの正面図、図5は、要部の正面図である。なお、以下の説明においては、図1及び図3〜図5における図面手前を「前方または表面」とし、図面奥を「後方または裏面」とし、左方を「左方」とし、右方を「右方」とする。   Hereinafter, an embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a front view of a ball game machine to which an embodiment of the present invention is applied, FIG. 2 is an exploded perspective view of a game board unit, and FIG. 3 is a game board unit when an effect moving body is in a standby position. FIG. 4 is a front view of the game board unit when the effect moving body is in the appearance position, and FIG. 5 is a front view of the main part. In the following description, the front of the drawing in FIGS. 1 and 3 to 5 is “front or front”, the back of the drawing is “rear or back”, the left is “left”, and the right is “ "Right".

弾球遊技機1は、遊技施設に据え付けられる外枠2と、外枠2に支持される遊技盤ユニット3と、遊技盤ユニット3の後方に配置され、かつ遊技に係わる図柄、数字等で構成される演出情報20を表示可能な表示装置(図示略)と、中央部に円形のガラス板が嵌め込まれ、外枠2の左部に上下方向のヒンジ軸により開閉可能に支持された前扉4とを備え、前面右下に設けられたハンドル5を時計方向へ回転操作することにより、前扉4の下方に設けられた球貯留皿6に貯留されている遊技球が図示略の発射装置から後述の遊技盤7の前面に形成された遊技領域71に打ち込まれることにより所定の遊技が行われる。   The ball game machine 1 is composed of an outer frame 2 installed in a gaming facility, a game board unit 3 supported by the outer frame 2, a rear of the game board unit 3, and symbols and numbers related to the game. A display device (not shown) capable of displaying the effect information 20 to be displayed, and a front door 4 in which a circular glass plate is fitted in the central portion, and is supported on the left portion of the outer frame 2 so as to be opened and closed by a vertical hinge shaft. The game ball stored in the ball storage tray 6 provided below the front door 4 is rotated from the launching device (not shown) by rotating the handle 5 provided in the lower right of the front face in the clockwise direction. A predetermined game is played by being driven into a game area 71 formed on the front surface of a game board 7 described later.

図2に示すように、遊技盤ユニット3は、透明で光透過性の合成樹脂板により形成される遊技盤7と、表示装置の前面に配置され、かつ遊技盤7の裏側に固定される合成樹脂製のセット部材8と、遊技状況に応じて駆動可能な可動役物ユニット9とを含む。セット部材8には、表示装置に表示される演出情報20を視認可能とする正面視ほぼ矩形の開口部81が設けられている。   As shown in FIG. 2, the game board unit 3 includes a game board 7 formed of a transparent and light-transmitting synthetic resin plate, and a composite that is arranged on the front surface of the display device and fixed to the back side of the game board 7. A resin-made set member 8 and a movable accessory unit 9 that can be driven according to the game situation are included. The set member 8 is provided with an opening 81 having a substantially rectangular shape when viewed from the front so that the effect information 20 displayed on the display device can be visually recognized.

遊技盤7は、前面に帯状のガイドレール10、11によって包囲される円形の遊技領域71を有している。遊技領域71には、主な部品として、遊技領域71に打ち込まれた遊技球の流下方向を変化させる多数の遊技釘12、表示装置に表示される演出情報20をセット板8の開口部81を通して透視可能とする透視窓72、透視窓72の周囲を装飾する不透明な合成樹脂製の装飾枠13、遊技領域71に打ち込まれた遊技球が入賞可能な図柄始動口14及び遊技者にとって不利な第1状態(遊技球が入賞不能な閉鎖状態)及び遊技者にとって有利な第2状態(遊技球が入賞可能な開放状態)に変化可能な大入賞口14等が配置されている。また、遊技領域71の最下部には、図柄始動口14、大入賞口15等に入賞しなかった外れ遊技球を遊技盤7の裏面側に排出するアウト口16が設けられている。なお、遊技盤7は、完全な透明である必要はなく、表示装置に表示される演出情報20を透視でき得る程度の半透明であっても良い。   The game board 7 has a circular game area 71 surrounded by belt-shaped guide rails 10 and 11 on the front surface. In the game area 71, as main components, a large number of game nails 12 that change the flow direction of the game balls driven into the game area 71 and the effect information 20 displayed on the display device are passed through the openings 81 of the set board 8. The see-through window 72 that enables see-through, the decorative frame 13 made of an opaque synthetic resin that decorates the periphery of the see-through window 72, the symbol start opening 14 in which a game ball driven into the game area 71 can be won, and the disadvantageous for the player A large winning opening 14 or the like that can be changed to one state (a closed state in which a game ball cannot be won) and a second state (an open state in which a game ball can be won) advantageous to the player is arranged. Further, at the bottom of the game area 71, an out port 16 is provided for discharging the off-going game ball that has not won the symbol starting port 14, the big winning port 15, etc. to the back side of the game board 7. Note that the game board 7 does not have to be completely transparent, and may be translucent to such an extent that the effect information 20 displayed on the display device can be seen through.

遊技盤7の裏側には、遊技領域71の透視窓72の左方を遊技盤7の裏側から装飾するための後述の光透過部171を除いて不透明な合成樹脂製の第1装飾部材17、及び不透明な合成樹脂製の第2装飾部材18が固定される。これにより、遊技領域71における透視窓72の左方は、遊技機1の裏側が露呈しないように隠蔽される。   On the back side of the game board 7, a first decorative member 17 made of an opaque synthetic resin, except for a light transmitting portion 171 described later for decorating the left side of the transparent window 72 of the game area 71 from the back side of the game board 7, The second decorative member 18 made of an opaque synthetic resin is fixed. Thereby, the left side of the see-through window 72 in the gaming area 71 is hidden so that the back side of the gaming machine 1 is not exposed.

第1装飾部材17の後述の演出移動体95の前面に対向する下部には、演出移動体95が搭載する後述の光源953の明かりが透過可能な光透過部171が形成される。   A light transmitting portion 171 through which light of a light source 953 described later mounted on the effect moving body 95 can be transmitted is formed in the lower portion of the first decorative member 17 facing the front surface of the effect moving body 95 described later.

第2装飾部材18の上部(演出移動体95における移動範囲外の領域)の裏側には、複数の光源を実装した光源基板19が取り付けられる。光源は、遊技状況に応じて点灯、点滅することによって、光源の明かりは、第2装飾部材18に設けた開口部181を通して、遊技領域71の表面を裏側から電飾して遊技時の演出効果を高める。   A light source board 19 on which a plurality of light sources are mounted is attached to the back side of the upper part of the second decorative member 18 (a region outside the moving range in the effect moving body 95). The light source is turned on and blinking according to the gaming situation, so that the light of the light source is illuminated from the back side of the surface of the gaming area 71 through the opening 181 provided in the second decorative member 18, and the effect of playing the game To increase.

可動役物ユニット9は、セット板8の下部前面に固定されるベース部材91と、ベース部材91の右端部に、回転軸が上下方向を向くように取り付けられる駆動源をなすモータ92と、ベース部材91の左右両端部に枢支された左右のプーリ(図示略)に掛け回され、モータ92により左右方向へ回走する無端状のタイミングベルト93と、ベース部材91に支持された左右方向を向く案内棒94と、案内棒94に摺動自在に支持されると共に、タイミングベルト93の回走に従動して左右方向へ移動可能な演出移動体95とを含む。   The movable accessory unit 9 includes a base member 91 that is fixed to the lower front surface of the set plate 8, a motor 92 that serves as a drive source that is attached to the right end of the base member 91 so that the rotation axis is directed in the vertical direction, An endless timing belt 93 that is hung around left and right pulleys (not shown) pivotally supported at both left and right ends of the member 91 and is rotated in the left and right directions by a motor 92, and a left and right direction supported by the base member 91 The guide bar 94 faces and the effect moving body 95 that is slidably supported by the guide bar 94 and is movable in the left-right direction following the rotation of the timing belt 93.

演出移動体95は、内部に複数の光源953を実装した光源基板を搭載すると共に、前面には、光源953により照明されるほぼ円形の大レンズ部951及び大レンズ部951の周りに設けられる複数の小レンズ部952を有し、モータ92の回転に伴うタイミングベルト93に回走に従動して、図3、5に示す待機位置及び図4に示す出現位置に移動する。   The effect moving body 95 includes a light source substrate on which a plurality of light sources 953 are mounted, and a large circular lens unit 951 illuminated by the light source 953 and a plurality of large lens units 951 provided on the front surface. The small lens portion 952 is moved, and the timing belt 93 is rotated along with the rotation of the motor 92 to move to the standby position shown in FIGS. 3 and 5 and the appearance position shown in FIG.

演出移動体95が待機位置にある場合、演出移動体95は、透視窓72から退避し、遊技領域71における透視窓72の左方裏側、すなわち第1装飾部材17の裏側に隠れ、遊技盤7の前面から見難い状態にあり、また、各レンズ部951、952は、第1装飾部材17の裏側から光透過部171に対向する。したがって、演出移動体95が待機位置にある状態で、遊技状況に応じて、光源953が点灯、点滅することにより、光源953の明かりは、演出移動体95の各レンズ部951、952及び第1装飾部材17の光透過部171を透過して、遊技領域71を電飾することができる。   When the effect moving body 95 is in the standby position, the effect moving body 95 is retracted from the see-through window 72 and hidden behind the see-through window 72 in the game area 71, that is, behind the first decorative member 17. The lens portions 951 and 952 face the light transmission portion 171 from the back side of the first decorative member 17. Accordingly, when the effect moving body 95 is in the standby position, the light source 953 is turned on and blinking according to the gaming situation, so that the light of the light source 953 is changed to the lens portions 951 and 952 of the effect moving body 95 and the first. The gaming area 71 can be illuminated by transmitting through the light transmitting portion 171 of the decorative member 17.

演出移動体95が出現位置にある場合、演出移動体95は、透視窓72内の下部中央に出現すると共に、左右両側に設けた可動部954が外側に移動することによって自体の形状を変形させて遊技を盛り上げる。また、これに加えて、光源953が点灯、点滅して電飾演出によっても遊技を盛り上げる。   When the effect moving body 95 is in the appearance position, the effect moving body 95 appears at the center of the lower part in the fluoroscopic window 72 and deforms itself by moving the movable portions 954 provided on the left and right sides outward. To excite the game. In addition to this, the light source 953 is turned on and blinks, and the game is also excited by the lighting effect.

次に、本実施形態の作用について説明する。遊技領域71に打ち込まれた遊技球が図柄始動口14に入賞すると、これを契機に内部抽選が実行される。そして、内部抽選の結果に基づいて、表示装置に表示されている演出情報20が可変表示すると共に、待機位置にある演出移動体95の光源953が遊技盤7の裏側で点灯、点滅したりする。これにより、光源953の明かりは、演出移動体95の各レンズ部951、952及び第1装飾部材17の光透過部171を透過して、遊技領域71を裏側から照明し、そのときの演出を高める。   Next, the operation of this embodiment will be described. When a game ball that has been driven into the game area 71 wins the symbol start opening 14, an internal lottery is executed. Then, based on the result of the internal lottery, the effect information 20 displayed on the display device is variably displayed, and the light source 953 of the effect moving body 95 at the standby position is lit and blinks on the back side of the game board 7. . Thereby, the light of the light source 953 is transmitted through the lens portions 951 and 952 of the effect moving body 95 and the light transmitting portion 171 of the first decorative member 17 to illuminate the game area 71 from the back side, and the effect at that time is given. Increase.

また、内部抽選の結果、大当たりになる可能性がある場合には、可動役物ユニット9におけるモータ92を駆動制御し、演出移動体95を待機位置から出現位置に移動させると共に、各光源光源953を点灯、点滅させる演出を行って、そのときの遊技を盛り上げる。   Further, if there is a possibility of a big hit as a result of the internal lottery, the motor 92 in the movable accessory unit 9 is driven and controlled to move the effect moving body 95 from the standby position to the appearance position, and each light source 953 Turn on and blink to enhance the game at that time.

そして、所定時間経過後、演出情報20の可変表示は、停止して確定表示される。確定表示された演出情報の数字、図柄等の組み合わせが、予め定められた表示態様、例えば、同一の数字や図柄が揃った場合には、大当り状態を生起させ、大入賞口15を第1の状態から第2の状態に変化させ、遊技者に所定の遊技価値を付与する。   And after predetermined time progress, the variable display of the production | presentation information 20 stops, and is determined and displayed. When the combination of the numbers, symbols, etc. of the effect information that is confirmed and displayed is a predetermined display mode, for example, the same numbers, symbols, etc., the big hit state is caused and the big prize opening 15 is set to the first prize opening 15. The state is changed from the state to the second state, and a predetermined game value is given to the player.

以上、本発明の一実施形態について説明したが、本発明の要旨を逸脱しない範囲内で、本実施形態に対して、次のような変形や変更を施すことが可能である。
(i)遊技盤7を光不透過性として、遊技盤7における待機位置にある演出移動体95の第1、2レンズ部951、952またはその近傍に対向する領域のみを光透過性とする。このようにした場合には、待機位置にある演出移動体95を遊技盤7の前面から見難くする各装飾部材17、18を省略することができる。
(ii)演出移動体95を移動させるためのタイミングベルト93を、ラック&ピニオン、またはねじ杆等に代える。
Although one embodiment of the present invention has been described above, the following modifications and changes can be made to the present embodiment without departing from the scope of the present invention.
(I) The gaming board 7 is made light-impermeable, and only the first and second lens portions 951 and 952 of the effect moving body 95 at the standby position on the gaming board 7 or the areas facing the vicinity thereof are made light-transmissive. In this case, the decorative members 17 and 18 that make it difficult to see the effect moving body 95 at the standby position from the front surface of the game board 7 can be omitted.
(Ii) The timing belt 93 for moving the effect moving body 95 is replaced with a rack and pinion, a screw rod or the like.

本発明の一実施形態を適用した弾球遊技機の正面図である。1 is a front view of a ball game machine to which an embodiment of the present invention is applied. 遊技盤ユニットの分解斜視図である。It is a disassembled perspective view of a game board unit. 演出移動体が待機位置にあるときの遊技盤ユニットの正面図である。It is a front view of the game board unit when the effect moving body is in the standby position. 演出移動体が出現位置にあるときの遊技盤ユニットの正面図である。It is a front view of the game board unit when the effect moving body is at the appearance position. 要部の正面図である。It is a front view of the principal part.

符号の説明Explanation of symbols

1 弾球遊技機
2 外枠
3 遊技盤ユニット
4 前扉
5 ハンドル
6 球貯留皿
7 遊技盤
8 セット部材
9 可動役物ユニット
10、11 ガイドレール
12 遊技釘
13 装飾枠
14 図柄始動口
15 大入賞口
16 アウト口
17 第1装飾部材
18 第2装飾部材
19 光源基板
20 演出情報
71 遊技領域
72 透視窓
81 開口部
91 ベース部材
92 モータ(駆動源)
93 タイミングベルト
94 案内棒
95 演出移動体
171 光透過部
181 開口部
951 大レンズ部
952 小レンズ部
953 光源
954 可動部
DESCRIPTION OF SYMBOLS 1 Ball game machine 2 Outer frame 3 Game board unit 4 Front door 5 Handle 6 Ball storage tray 7 Game board 8 Set member 9 Movable accessory unit 10, 11 Guide rail 12 Game nail 13 Decoration frame 14 Design start opening 15 Grand prize Mouth 16 Out port 17 First decorative member 18 Second decorative member 19 Light source board 20 Production information 71 Game area 72 Transparent window 81 Opening portion 91 Base member 92 Motor (drive source)
93 Timing belt 94 Guide rod 95 Production moving body 171 Light transmission part 181 Opening part 951 Large lens part 952 Small lens part 953 Light source 954 Movable part

Claims (3)

前面に遊技球が打ち込まれる遊技領域を有する遊技盤に、遊技状況に応じて、駆動源の動力により移動可能な演出移動体を配置した弾球遊技機において、
前記演出移動体は、遊技状況に応じて点灯または点滅する光源を搭載すると共に、前面に前記光源により照明されるレンズ部を有して、前記遊技領域に設けた透視窓に出現する出現位置及び前記透視窓から退避して前記遊技盤の裏側に隠れる待機位置に移動可能であり、
前記遊技盤は、前記演出移動体が前記待機位置にあるとき、前記レンズ部に対向し、かつ前記光源により照明される前記レンズ部の明かりを透過して、前記遊技領域を電飾可能とする光透過部を有することを特徴とする弾球遊技機。
In a ball game machine in which an effect moving body that is movable by the power of a drive source is arranged on a game board having a game area into which a game ball is driven on the front according to the game situation,
The effect moving body is equipped with a light source that is turned on or blinking according to the gaming situation, and has a lens portion that is illuminated by the light source on the front surface, and an appearance position that appears in a fluoroscopic window provided in the gaming area, and Retreat from the see-through window and move to a standby position hidden behind the game board;
When the effect moving body is in the standby position, the game board is capable of decorating the game area through the light of the lens unit facing the lens unit and illuminated by the light source. A bullet ball game machine having a light transmission part.
前記遊技盤を光透過性の材質で形成すると共に、前記遊技盤の裏側に、前記遊技領域を裏側から装飾し、かつ前記待機位置にある前記演出移動体を前記遊技盤の前面から見難いように隠す装飾部材を固定し、前記光透過部を、前記装飾部材に設けたことを特徴とする請求項1記載の弾球遊技機。   The game board is formed of a light-transmitting material, and the game area is decorated on the back side of the game board from the back side, and the effect moving body in the standby position is difficult to see from the front side of the game board. The bullet ball game machine according to claim 1, wherein a decorative member to be hidden is fixed, and the light transmitting portion is provided on the decorative member. 前記演出移動体は、前記駆動源の回転に伴って回走する無端状のベルトに連結されることにより、前記待機位置及び前記出現位置に移動することを特徴とする請求項1または2記載の弾球遊技機。   The said effect moving body moves to the said stand-by position and the said appearance position by being connected with the endless belt which rotates with the rotation of the said drive source, The Claim 1 or 2 characterized by the above-mentioned. A ball game machine.
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