JP2009119053A - Game machine - Google Patents

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JP2009119053A
JP2009119053A JP2007296835A JP2007296835A JP2009119053A JP 2009119053 A JP2009119053 A JP 2009119053A JP 2007296835 A JP2007296835 A JP 2007296835A JP 2007296835 A JP2007296835 A JP 2007296835A JP 2009119053 A JP2009119053 A JP 2009119053A
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frame member
state
game
effect
frame
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JP4777966B2 (en
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Satoshi Miyauchi
聡 宮内
Atsushi Jinbo
淳 神保
Toru Yukikawa
徹 幸川
Hirotaka Nakamura
浩隆 中村
Ko Miyagi
耕 宮城
Akinao Wada
晃尚 和田
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Sophia Co Ltd
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Sophia Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To enhance amusement of the play by executing presentation with novel presentation members in a game machine including a display device and a presentation device disposed in front of the display device. <P>SOLUTION: The presentation device 200 includes a base member 210 for mounting the presentation device 200, an annular outer frame 221 mounted on the base member 210 and having a visual observation opening 222 formed at the center, through which the display device 41 can be visually observed, and a plurality of presentation members 250, 250, ... mounted along the circumferential direction of the outer frame 221, whose state can be changed to a first state to be retracted from the visual observation opening 222 or to a second state to appear in the visual observation opening 222. The annular outer frame 221 is turnable in the circumferential direction relative to the base member 210 with the presentation members 250, 250, ... in the second state. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技に関する情報を表示する表示装置と、該表示装置の前方に配され、遊技に関する演出を行う演出装置と、を備える遊技機に関する。   The present invention relates to a gaming machine including a display device that displays information related to a game, and an effect device that is arranged in front of the display device and performs an effect related to a game.

従来、遊技機のセンターケースには、表示内容と関連した演出を行うため、大型の可動演出部材が配設されるようになっている。このような可動演出部材は、表示部における演出内容により形状や大きさ、装飾が施されたり、変動表示やリーチ状態、大当たり等の遊技状態により表示部側へ可動して表示部を覆ったりすることで遊技の演出を行い、その興趣や期待を高めるような演出を行っている(例えば、特許文献1参照)。
特開2005−27920号公報
2. Description of the Related Art Conventionally, a large movable effect member has been arranged in a center case of a gaming machine in order to perform an effect related to display contents. Such a movable effect member is given a shape, size, or decoration depending on the effect contents in the display unit, or can be moved to the display unit side and cover the display unit according to a game state such as a variable display, a reach state, or a big hit. In this way, the game is produced, and the production is performed so as to increase its interest and expectation (for example, see Patent Document 1).
JP-A-2005-27920

しかし、上記特許文献1のような可動演出部材は、近年大型化や複雑化が進むセンターケースにおいて、主要な演出効果を占めているが、結局はどのような遊技機においても派手な構成の可動演出部材が表示内容、演出内容に合わせて同じような動きしかせず、それほど斬新な演出効果を得ることができず、どの遊技機も似たような演出しか行えないのが現状である。   However, the movable production member as described in Patent Document 1 occupies a major production effect in a center case that is becoming larger and more complex in recent years. The present situation is that the production members do not move in the same way according to the display contents and the production contents, so that a novel production effect cannot be obtained so that any gaming machine can only produce a similar production.

本発明の目的は、遊技に関する情報を表示する表示装置と、該表示装置の前方に配され、遊技に関する演出を行う演出装置と、を備える遊技機において、斬新な演出部材による演出を行うことで、遊技の興趣を向上することである。   An object of the present invention is to provide an effect by a novel effect member in a gaming machine including a display device that displays information related to a game and an effect device that is arranged in front of the display device and performs an effect related to a game. It is to improve the fun of games.

以上の課題を解決するため、請求項1に記載の発明は、遊技に関する情報を表示する表示装置と、
該表示装置の前方に配され、遊技に関する演出を行う演出装置と、
を備える遊技機において、
前記演出装置は、
該演出装置を取り付けるためのベース部材と、
該ベース部材に取り付けられ、中央部に前記表示装置を視認可能とする視認開口が形成された円環状の外枠と、
該外枠の周方向に沿って複数取り付けられ、前記視認開口から退避した第一状態と、前記視認開口に出現した第二状態と、に変換可能な演出部材と、
を備え、
円環状の前記外枠を、前記演出部材を前記第二状態とした状態で前記ベース部材に対して周方向に回動可能としたことを特徴とする。
In order to solve the above problems, the invention described in claim 1 is a display device that displays information about a game;
An effect device that is arranged in front of the display device and performs an effect related to a game;
In a gaming machine comprising
The stage device is
A base member for attaching the effect device;
An annular outer frame that is attached to the base member and has a visual recognition opening formed at a central portion thereof to make the display device visible;
A plurality of effect members that are attached along the circumferential direction of the outer frame and that can be converted into a first state retracted from the visual recognition opening and a second state that appears in the visual recognition opening,
With
The annular outer frame is rotatable in the circumferential direction with respect to the base member in a state where the effect member is in the second state.

ここで、「表示装置」は、例えば、液晶ディスプレイやEL、CRT等のディスプレイを備えるものや、識別図柄が外周に描かれたリール(ドラム)を回転するものや、LEDにより識別情報を表示するものである。   Here, the “display device” includes, for example, a display provided with a display such as a liquid crystal display, EL, or CRT, a display that rotates a reel (drum) having an identification symbol drawn on the outer periphery, or displays identification information by LEDs. Is.

請求項1に記載の発明によれば、演出装置は、該演出装置を取り付けるためのベース部材と、該ベース部材に取り付けられ、中央部に表示装置を視認可能とする視認開口が形成された円環状の外枠と、外枠の周方向に沿って複数取り付けられ、視認開口から退避した第一状態と、視認開口に出現した第二状態と、に変換可能な演出部材と、を備え、円環状の外枠を、演出部材を第二状態とした状態でベース部材に対して周方向に回動可能としたので、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。すなわち、表示装置が臨む視認開口を囲むように演出部材が出現することで、迫力のある斬新な演出を行うことができる。また、演出部材を備える外枠が演出部材を第二状態とした状態で周方向に回転可能であることで、表示装置が臨む視認開口を囲むように演出部材が出現した状態で、さらに演出部材が視認開口を周回するように動作することができて、より迫力のある斬新な演出を行うことができる。   According to the first aspect of the present invention, the effect device includes a base member for attaching the effect device, and a circle that is attached to the base member and has a visual opening that allows the display device to be visually recognized at the center. An annular outer frame, and a plurality of effect members that are attached along the circumferential direction of the outer frame and that can be converted into a first state that is retracted from the visual recognition opening and a second state that appears in the visual recognition opening, Since the annular outer frame can be rotated in the circumferential direction with respect to the base member in the state where the production member is in the second state, it is possible to perform powerful and innovative production and improve the interest of the game Can do. That is, a powerful and innovative effect can be performed by the appearance member appearing so as to surround the visual recognition opening that the display device faces. In addition, since the outer frame provided with the effect member is rotatable in the circumferential direction with the effect member set to the second state, the effect member further appears in a state where the effect member appears so as to surround the visual opening that the display device faces. Can move around the visual recognition opening, and a more powerful and innovative production can be performed.

請求項2に記載の発明は、請求項1に記載の遊技機であって、前記演出装置は、
前記外枠を、同心円をなすように配される中央部が開口した円環状の第一枠部材および第二枠部材から構成し、前記第二枠部材が前記第一枠部材に対して、前記同心円の中心を通り前記開口の貫通方向に沿うように設定される中心軸を中心として回転可能とし、
前記演出部材を、
前記中心軸と平行に配され、当該演出部材を前記第一枠部材に対して回動可能に軸支する第一取付軸と、
前記中心軸と平行に配され、当該演出部材を前記第二枠部材の径方向に沿って移動可能に支持する第二取付軸と、
を介して前記外枠に取り付け、
前記第二枠部材を回転駆動する駆動源と、
前記第二枠部材を前記第一枠部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段と、
前記第一枠部材を前記ベース部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段と、
を備え、
前記第一枠部材固定手段を前記固定状態とするとともに、前記第二枠部材固定手段を前記解除状態として、前記駆動源により前記第二枠部材を正方向に回転することで、前記演出部材が前記第一状態から前記第二状態に変換されるとともに、前記第二枠部材固定手段が前記固定状態に変換され、
前記第二状態で、前記第一枠部材固定手段を前記解除状態として、前記駆動源により前記第二枠部材を正方向に回転することで、前記演出部材が前記中心軸を中心として回転するように構成したことを特徴とする。
The invention according to claim 2 is the gaming machine according to claim 1, wherein the effect device is
The outer frame is composed of an annular first frame member and a second frame member having a central portion that is arranged so as to form a concentric circle, and the second frame member is It is rotatable about a central axis that is set to pass through the center of the concentric circle and along the direction of penetration of the opening,
The production member
A first mounting shaft that is arranged in parallel with the central axis and pivotally supports the effect member with respect to the first frame member;
A second mounting shaft that is arranged in parallel with the central axis and supports the effect member movably along the radial direction of the second frame member;
Attached to the outer frame via
A drive source for rotationally driving the second frame member;
A second frame member fixing means capable of converting the second frame member into a fixed state in which the second frame member cannot rotate with respect to the first frame member, and a rotatable released state;
A first frame member fixing means capable of converting the first frame member into a fixed state in which the first frame member is not rotatable with respect to the base member and a rotatable released state;
With
While the first frame member fixing means is set to the fixed state, the second frame member fixing means is set to the released state, and the second frame member is rotated in the forward direction by the drive source. While being converted from the first state to the second state, the second frame member fixing means is converted to the fixed state,
In the second state, when the first frame member fixing means is in the released state, and the second frame member is rotated in the forward direction by the driving source, the effect member rotates about the central axis. It is characterized by comprising.

ここで、「駆動源」は、例えばステッピングモータやシンクロナスモータなどのモータや、ロータリーソレノイドである。   Here, the “drive source” is, for example, a motor such as a stepping motor or a synchronous motor, or a rotary solenoid.

請求項2に記載の発明によれば、外枠を、同心円をなす第一枠部材および第二枠部材から構成し、第二枠部材が第一枠部材に対して回転可能とし、演出部材を、第一枠部材に対して回動可能に軸支する第一取付軸と、第二枠部材の径方向に沿って移動可能に支持する第二取付軸と、を介して外枠に取り付け、第二枠部材を回転駆動する駆動源と、第二枠部材を第一枠部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段と、第一枠部材をベース部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段と、を備えるので、複数の演出部材を一つの駆動源で同時に動作させることができ、構造や制御を簡単にすることができるとともに、コストを削減できる。   According to invention of Claim 2, an outer frame is comprised from the 1st frame member and 2nd frame member which make a concentric circle, the 2nd frame member can be rotated with respect to the 1st frame member, The first attachment shaft that is pivotally supported with respect to the first frame member, and the second attachment shaft that is movably supported along the radial direction of the second frame member, is attached to the outer frame, A drive source for rotationally driving the second frame member; a second frame member fixing means capable of converting the second frame member into a fixed state in which the second frame member cannot be rotated with respect to the first frame member; Since the first frame member fixing means that can convert the one frame member into a non-rotatable fixed state and a rotatable released state with respect to the base member is provided, a plurality of effect members can be operated simultaneously by one drive source The structure and control can be simplified and the cost can be reduced.

また、第一枠部材固定手段を固定状態とするとともに第二枠部材固定手段を解除状態として、駆動源により第二枠部材を正方向に回転することで演出部材が第一状態から第二状態に変換されるとともに、第二枠部材固定手段が固定状態に変換されるので、第二状態への変換が完了した時点で第二枠部材の回転が規制され、演出部材が設定された範囲外に移動することを防止でき、不具合の発生を防止できる。また、演出部材による演出を行う状態である第二状態において、その状態を確実に維持することができる。また、第二状態で第一枠部材固定手段を解除状態として、駆動源により第二枠部材を正方向に回転することで、演出部材が中心軸を中心として回転するように構成したので、表示装置が臨む視認開口を囲むように演出部材が出現した状態で、さらに演出部材が視認開口を周回するように動作することができて、より迫力のある斬新な演出を行うことができる。すなわち、駆動源、第一枠部材固定手段、第二枠部材固定手段の動作状態によって、様々な演出態様(動作態様)を実現でき、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。   In addition, the first frame member fixing means is set to the fixed state and the second frame member fixing means is set to the released state, and the second frame member is rotated in the forward direction by the drive source so that the effect member is changed from the first state to the second state. Since the second frame member fixing means is converted to the fixed state, the rotation of the second frame member is restricted when the conversion to the second state is completed, and the production member is out of the set range. Can be prevented, and the occurrence of defects can be prevented. Moreover, in the 2nd state which is the state which performs the effect by an effect member, the state can be maintained reliably. In addition, since the first frame member fixing means is released in the second state and the second frame member is rotated in the forward direction by the drive source, the effect member is configured to rotate about the central axis. In the state where the effect member appears so as to surround the visual recognition opening facing the device, the effect member can further operate so as to go around the visual recognition opening, and a more powerful and innovative effect can be performed. In other words, depending on the operation state of the drive source, the first frame member fixing means, and the second frame member fixing means, various production modes (operation modes) can be realized, and powerful and innovative productions can be performed. Can be improved.

請求項3に記載の発明は、請求項2に記載の遊技機であって、前記第一枠部材に、一側面側から他側面側に貫通する貫通孔を形成し、
前記演出部材を、前記第一枠部材の一側面側に配設するとともに、前記第二枠部材を前記第一枠部材の他側面側に配設して、前記第二取付軸が前記貫通孔を貫通して配されるようにし、
前記貫通孔を、前記第一状態での前記第二取付軸の位置から、前記第二状態での前記第二取付軸の位置にかけて前記第一枠部材の周方向に沿って形成したことを特徴とする。
The invention according to claim 3 is the gaming machine according to claim 2, wherein a through-hole penetrating from one side to the other side is formed in the first frame member,
The effect member is disposed on one side of the first frame member, the second frame member is disposed on the other side of the first frame member, and the second mounting shaft is disposed in the through hole. To be arranged through,
The through hole is formed along the circumferential direction of the first frame member from the position of the second mounting shaft in the first state to the position of the second mounting shaft in the second state. And

請求項3に記載の発明によれば、第一枠部材に、一側面側から他側面側に貫通する貫通孔を形成し、演出部材を一側面側に配設するとともに第二枠部材を他側面側に配設して、第二取付軸が貫通孔を貫通するようにし、貫通孔を第一状態での第二取付軸の位置から、第二状態での第二取付軸の位置にかけて第一枠部材の周方向に沿って形成したので、第二取付軸の動作範囲が貫通孔により規制されることとなり、演出部材が設定された範囲外に移動することを防止でき、不具合の発生を防止できる。さらに、第二状態で駆動源により第二枠部材を正方向に回転駆動して演出部材を中心軸を中心として回転する場合には、駆動源により駆動される第二枠部材から、第二取付軸と貫通孔の内側面との当接部分を介して第一枠部材へ回転の動力が伝達されることとなるが、演出部材を取り付けるための第二取付軸は外枠の周方向に沿って複数備えられているので、力のかかる部分を分散することができるとともに外枠を滑らかに回転させることができる。   According to the invention described in claim 3, the first frame member is formed with a through hole penetrating from the one side surface to the other side surface, the effect member is disposed on the one side surface, and the second frame member is the other. It is arranged on the side surface so that the second mounting shaft passes through the through hole, and the through hole extends from the position of the second mounting shaft in the first state to the position of the second mounting shaft in the second state. Since it is formed along the circumferential direction of the one frame member, the operation range of the second mounting shaft is restricted by the through hole, and it is possible to prevent the production member from moving outside the set range, and the occurrence of a malfunction. Can be prevented. Further, when the second frame member is rotated in the forward direction by the drive source in the second state and the effect member is rotated about the central axis, the second attachment is started from the second frame member driven by the drive source. Rotational power is transmitted to the first frame member via the contact portion between the shaft and the inner surface of the through hole, but the second mounting shaft for mounting the effect member is along the circumferential direction of the outer frame. Therefore, the portion where the force is applied can be dispersed and the outer frame can be smoothly rotated.

請求項4に記載の発明は、請求項3に記載の遊技機であって、前面側に遊技球が流下する遊技領域が形成されるとともに、裏面側に遊技を制御する制御装置が配設される遊技盤本体を備え、
前記ベース部材を前記遊技盤本体の裏面に取り付けるようにしたことを特徴とする。
A fourth aspect of the present invention is the gaming machine according to the third aspect, wherein a game area where a game ball flows down is formed on the front side, and a control device for controlling the game is arranged on the back side. Equipped with a game board body,
The base member is attached to the back surface of the game board main body.

請求項4に記載の発明によれば、前面側に遊技球が流下する遊技領域が形成されるとともに、裏面側に遊技を制御する制御装置が配設される遊技盤本体を備え、演出装置は、外枠を支持するベース部材を備え、該ベース部材を遊技盤本体の裏面に取り付けるようにしたので、遊技領域を有効に活用することができるとともに、遊技者の興味を引く斬新な演出部材による演出を行う演出装置を配設可能となる。すなわち、複雑な動きや大がかりな演出装置を構成しようとすると、従来遊技盤前面から取り付けられることが主流となっている演出装置においては、その大きさや可動範囲が限られ、結果的に演出効果にも限界があり、限られて遊技領域において斬新で複雑、かつ、遊技者の興味を引くような演出装置の構成は困難であった。しかし、前面側に比べてスペースが広く、上述のような制約が少ない遊技盤本体の裏面側に取り付けるようにしたことで、遊技領域を有効に活用することができるとともに、遊技者の興味を引く斬新な演出部材による演出を行う演出装置を配設可能となる。   According to the fourth aspect of the present invention, a game area in which a game ball flows down is formed on the front side, and a game board body is provided on the back side where a control device for controlling the game is provided. Since the base member for supporting the outer frame is provided, and the base member is attached to the back surface of the game board main body, the game area can be used effectively, and the novel effect member that attracts the player's interest is used. An effect device for effecting can be arranged. In other words, when trying to configure a complicated movement or a large-scale production device, the production device that has been mainly installed from the front of the game board has a limited size and movable range, resulting in a production effect. However, there is a limit, and it is difficult to construct a production device that is limited and novel and complicated in the game area and that attracts the player's interest. However, the game area can be used effectively and attracts the player's interest by attaching it to the back side of the game board main body, which has a larger space than the front side and less restrictions as described above. It is possible to arrange an effect device that produces an effect by a novel effect member.

請求項5に記載の発明は、請求項2から4の何れか一項に記載の遊技機であって、前記表示装置を制御する表示制御手段と、
前記演出装置を制御する演出装置制御手段と、
を備え、
前記演出装置制御手段は、前記表示制御手段が前記表示装置に所定の表示態様を表示することに基づき、前記駆動源を駆動する制御を行うことを特徴とする。
Invention of Claim 5 is a game machine as described in any one of Claim 2 to 4, Comprising: The display control means which controls the said display apparatus,
Rendering device control means for controlling the rendering device;
With
The presentation device control means controls the drive source to be driven based on the display control means displaying a predetermined display mode on the display device.

請求項5に記載の発明によれば、表示装置を制御する表示制御手段と、演出装置を制御する演出装置制御手段とを備え、演出装置制御手段は、表示制御手段が表示装置に所定の表示態様を表示することに基づき、駆動源を駆動する制御を行うので、表示装置と演出装置とで効果的な遊技の演出を行うことができて、遊技の興趣を向上させることができる。   According to the invention described in claim 5, the display control means for controlling the display device and the effect device control means for controlling the effect device are provided, and the effect device control means has a predetermined display on the display device. Since the control for driving the drive source is performed based on the display of the mode, it is possible to produce an effective game with the display device and the production device, and to improve the fun of the game.

本発明によれば、演出装置は、該演出装置を取り付けるためのベース部材と、該ベース部材に取り付けられ、中央部に表示装置を視認可能とする視認開口が形成された円環状の外枠と、外枠の周方向に沿って複数取り付けられ、視認開口から退避した第一状態と、視認開口に出現した第二状態と、に変換可能な演出部材と、を備え、円環状の外枠を、演出部材を第二状態とした状態でベース部材に対して周方向に回動可能としたので、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。すなわち、表示装置が臨む視認開口を囲むように演出部材が出現することで、迫力のある斬新な演出を行うことができる。また、演出部材を備える外枠が演出部材を第二状態とした状態で周方向に回転可能であることで、表示装置が臨む視認開口を囲むように演出部材が出現した状態で、さらに演出部材が視認開口を周回するように動作することができて、より迫力のある斬新な演出を行うことができる。   According to the present invention, the effect device includes a base member for attaching the effect device, and an annular outer frame attached to the base member and having a visual opening that allows the display device to be visually recognized at the center. A plurality of effect members that are attached along the circumferential direction of the outer frame and that can be converted into a first state that is retracted from the visual recognition opening and a second state that appears in the visual recognition opening. Since the effect member is rotatable in the circumferential direction with respect to the base member in the second state, a powerful and innovative effect can be performed, and the entertainment of the game can be improved. That is, a powerful and innovative effect can be performed by the appearance member appearing so as to surround the visual recognition opening that the display device faces. In addition, since the outer frame provided with the effect member is rotatable in the circumferential direction with the effect member set to the second state, the effect member further appears in a state where the effect member appears so as to surround the visual opening that the display device faces. Can move around the visual recognition opening, and a more powerful and innovative production can be performed.

以下、この発明の実施形態について図面を参照して説明する。
ここでは、本発明にかかる遊技機の適例としてのパチンコ遊技機について説明を行う。
図1には、ガイドレール2で囲まれ、遊技球を発射して遊技を行う遊技領域1aが前面側に形成された遊技盤1を示した。なお、パチンコ遊技機の外枠であって島設備に固定される機枠や、遊技領域1aの前面を覆うクリア部材保持枠、遊技盤1を取り付ける前面枠、遊技領域1aの下側に設けられ遊技球を収容する上皿、下皿を有するとともに、遊技者が発射操作を行うための操作ハンドルを備えた操作パネルなどは図示を省略している。
Embodiments of the present invention will be described below with reference to the drawings.
Here, a pachinko gaming machine as a suitable example of the gaming machine according to the present invention will be described.
FIG. 1 shows a game board 1 surrounded by a guide rail 2 and having a game area 1a on the front side where a game ball is launched to play a game. A machine frame that is an outer frame of a pachinko gaming machine and is fixed to an island facility, a clear member holding frame that covers the front surface of the game area 1a, a front frame to which the game board 1 is attached, and provided below the game area 1a. An illustration of an operation panel having an upper plate and a lower plate for storing game balls and having an operation handle for a player to perform a launch operation is omitted.

遊技盤1は、各種部材の取付ベースとなる平板状の遊技盤本体1b(木製もしくは合成樹脂製)を備え、該遊技盤本体1bの前面に、ガイドレール2で囲まれた遊技領域1aを有している。このガイドレール2は略円形に形成されており、その一部は、矩形板状の遊技盤本体1bの前面における四隅に設けられた区画部材3,3,…の側面によって形成されている。そして、このガイドレール2で囲まれた遊技領域1a内に発射装置から遊技球(打球;遊技媒体)を発射して遊技を行うようになっている。   The game board 1 includes a flat game board main body 1b (made of wood or synthetic resin) that serves as a mounting base for various members, and has a game area 1a surrounded by guide rails 2 on the front surface of the game board main body 1b. is doing. The guide rail 2 is formed in a substantially circular shape, and a part of the guide rail 2 is formed by side surfaces of partition members 3, 3,... Provided at the four corners on the front surface of the rectangular board-like game board main body 1b. Then, a game ball (hit ball; game medium) is launched from a launching device into a game area 1a surrounded by the guide rail 2 to play a game.

遊技領域1a内には、普図始動ゲート4と、普図変動表示ゲームの未処理回数を表示する普図記憶表示器、普図変動表示ゲームを表示する普図表示器5(図2に図示)が設けられている。また、遊技領域1a内には、第1始動入賞口13(入賞装置)と、第2始動入賞口をなす普通変動入賞装置7(入賞装置)と、補助遊技としての特図変動表示ゲームの未処理回数を点灯表示する特図記憶表示器、特図変動表示ゲームを表示する特図表示器9が設けられている。なお、普図記憶表示器、普図表示器5、特図記憶表示器、特図表示器9は、遊技状態を表す遊技状態表示LED6と併せて、セグメントLEDとして一体に設けられており、このセグメントLEDが遊技機の状態を表示する状態表示器8をなす。   In the game area 1a, there is a general map start gate 4, a general map storage display for displaying the number of unprocessed times of the general map change display game, and a general map display 5 for displaying the general map change display game (shown in FIG. 2). ) Is provided. Further, in the game area 1a, the first start winning opening 13 (winning apparatus), the normal variable winning apparatus 7 (winning apparatus) forming the second starting winning opening, and the special figure variable display game as an auxiliary game are not yet displayed. A special figure storage display for lighting up the number of processing times and a special figure display 9 for displaying a special figure variation display game are provided. In addition, the common figure memory display, the common figure display 5, the special figure memory display, and the special figure display 9 are provided integrally as a segment LED together with a game state display LED 6 representing a game state. The segment LED forms a status indicator 8 that displays the status of the gaming machine.

さらに遊技領域1aには、上端側が手前側に倒れる方向に回動して開放可能になっているアタッカ形式の開閉扉10aを有し、補助遊技としての特図変動表示ゲームの結果如何によって大入賞口を閉じた状態(遊技者にとって不利な状態)から開放状態(遊技者にとって有利な状態)に変換する特別変動入賞装置10、入賞口などに入賞しなかった遊技球を回収するアウト穴11が設けられている。この他、遊技領域1aには、一般入賞口12,12,…、打球方向変換部材としての風車14、多数の障害釘(図示略)などが配設されている。   Further, the game area 1a has an attacker-type opening / closing door 10a that can be opened by rotating in a direction in which the upper end side is tilted toward the front side. A special variable winning device 10 for converting from a closed state (a disadvantageous state for the player) to an open state (a state advantageous to the player), and an out hole 11 for collecting the gaming balls that have not won the winning opening. Is provided. In addition, the game area 1a is provided with general winning holes 12, 12,..., A windmill 14 as a batting direction changing member, a number of obstacle nails (not shown), and the like.

普図始動ゲート4内には、該普図始動ゲート4を通過した遊技球を検出するためのゲートSW4a(図2に図示)が設けられている。そして、遊技領域1a内に打ち込まれた遊技球が普図始動ゲート4内を通過すると、普図変動表示ゲームが行われる。また、普図変動表示ゲームを開始できない状態、例えば、既に普図変動表示ゲームが行われ、その普図変動表示ゲームが終了していない状態や、普図変動表示ゲームが当って普通変動入賞装置7が開状態に変換されている場合に、普図始動ゲート4を遊技球が通過すると、普図始動記憶数の上限数未満ならば、普図始動記憶数が1加算されて普図始動記憶が1つ記憶されることとなる。なお、普図変動表示ゲームの始動記憶は、LEDを備える普図記憶表示器にて表示されるようになっている。   A gate SW4a (shown in FIG. 2) for detecting a game ball that has passed through the general start gate 4 is provided in the general start gate 4. Then, when the game ball that has been driven into the game area 1a passes through the normal diagram start gate 4, a normal variation display game is performed. In addition, the normal variation display game cannot be started, for example, the normal variation display game has already been played and the normal variation display game has not been completed, When 7 is converted to the open state and the game ball passes through the general figure starting gate 4, if the number of the general figure starting memory number is less than the upper limit number, the general figure starting memory number is incremented by one and the normal figure starting memory is added. One is stored. Note that the start memory of the general map variable display game is displayed on a general memory display including an LED.

普図(普通図柄)変動表示ゲームは、遊技領域1a内に設けられた普図表示器5で実行されるようになっている。なお、表示装置41の表示部42の一部で普図変動表示ゲームを表示するようにしても良く、この場合は識別図柄として、例えば、数字、記号、キャラクタ図柄などを用い、これを所定時間変動表示させた後、停止表示させることにより行うようにする。この普図変動表示ゲームの停止表示が特別の結果態様となれば、普図の当りとなって、普通変動入賞装置7の開閉部材7a,7aが所定時間(例えば、0.5秒間)開放される。これにより、普通変動入賞装置7に遊技球が入賞しやすくなり、特図変動表示ゲームの始動が容易となる。   A general-purpose (ordinary symbol) variable display game is executed by a general-purpose display 5 provided in the game area 1a. In addition, you may make it display a common figure change display game on a part of display part 42 of the display apparatus 41, In this case, a number, a symbol, a character design etc. are used as an identification symbol, for example, and this is used for predetermined time. After the variable display, the stop display is performed. If the stop display of the usual figure change display game becomes a special result mode, the opening and closing members 7a and 7a of the normal change winning device 7 are opened for a predetermined time (for example, 0.5 seconds). The Thereby, it becomes easy to win a game ball in the normal variation winning device 7, and it becomes easy to start the special figure variation display game.

普通変動入賞装置7は左右一対の開閉部材7a,7aを具備し、第1始動入賞口13の下部に配設され、この開閉部材7a,7aは、常時は遊技球の直径程度の間隔をおいた閉じた状態(遊技者にとって不利な状態)を保持しているが、普図変動表示ゲームの結果が所定の停止表示態様となった場合には、駆動装置としてのソレノイド(普電SOL7b、図2に図示)によって、逆「ハ」の字状に開いて普通変動入賞装置7に遊技球が流入し易い状態(遊技者にとって有利な状態)に変化させられるようになっている。   The normal variation winning device 7 includes a pair of left and right opening / closing members 7a, 7a, and is disposed below the first start winning opening 13, and the opening / closing members 7a, 7a are normally spaced at an interval of about the diameter of a game ball. However, when the result of the general-purpose variable display game is in a predetermined stop display mode, a solenoid (general-purpose SOL 7b, FIG. 2), the game ball can be changed to a state in which the game ball can easily flow into the normal variation winning device 7 (a state advantageous to the player).

また、本実施形態の遊技機は、特図変動表示ゲームの結果態様に基づき、遊技状態として時短状態を発生可能となっている。この時短状態においては、上述の普図変動表示ゲームの実行時間が上述の長い実行時間よりも短くなるように制御され(例えば、10秒が1秒)、これにより、単位時間当りの普通変動入賞装置7の開放回数が実質的に多くなるように制御される。また、時短状態においては、普図変動表示ゲームが当り結果となって普通変動入賞装置7が開放される場合に、開放時間が通常状態の短い開放時間より長くされるように制御される(例えば、0.3秒が1.8秒)。また、時短状態においては、普図変動表示ゲームの1回の当り結果に対して、普通変動入賞装置7が1回ではなく、2回以上の複数回(例えば、2回)開放される。さらに、時短状態においては普図変動表示ゲームの当り結果となる確率が通常状態より高くなるように制御される。すなわち、通常状態よりも普通変動入賞装置7の開放回数が増加される。   In addition, the gaming machine of the present embodiment can generate a short time state as a gaming state based on the result mode of the special figure variation display game. In this short state, the execution time of the above-described normal variation display game is controlled so as to be shorter than the above-described long execution time (for example, 10 seconds is 1 second). Control is performed so that the number of times the device 7 is opened is substantially increased. Also, in the short time state, when the normal variation winning game 7 is released as a result of the normal fluctuation display game, the control is performed so that the opening time is longer than the short opening time of the normal state (for example, 0.3 seconds is 1.8 seconds). In the short-time state, the normal variation winning device 7 is opened not more than once, but two or more times (for example, twice) with respect to one hit result of the normal variation display game. Furthermore, in the short time state, the probability that the hit result of the normal map display game is higher than the normal state is controlled. That is, the number of times of opening of the normally variable winning device 7 is increased as compared with the normal state.

この普通変動入賞装置7と第1始動入賞口13は、特図変動表示ゲームの始動入賞口も兼ねている。すなわち、普通変動入賞装置7と第1始動入賞口13の内部(入賞領域)に備えられた始動口SW7d(図2に図示)によって遊技球を検出することに基づき、補助遊技としての特図変動表示ゲームを開始する始動権利が発生するようになっている。   The normal variation winning device 7 and the first start winning opening 13 also serve as a starting winning opening for the special figure changing display game. That is, the special figure variation as the auxiliary game is based on detecting the game ball by the normal variation winning device 7 and the start opening SW7d (shown in FIG. 2) provided in the first start winning opening 13 (winning area). A start right to start the display game is generated.

この特図変動表示ゲームを開始する始動権利は、所定の上限数(例えば4)の範囲内で始動記憶(特図始動記憶)として記憶される。従って、特図変動表示ゲームが開始可能な状態で、且つ、始動記憶数が0の状態で、普通変動入賞装置7もしくは第1始動入賞口13に遊技球が入賞すると、始動権利の発生に伴って始動記憶が記憶されて、始動記憶数が1加算されるととともに、直ちに始動記憶に基づいて、特図変動表示ゲームが開始され、この際に始動記憶数が1減算される。   The right to start the special figure variation display game is stored as a start memory (special figure start memory) within a predetermined upper limit number (for example, 4). Accordingly, when a game ball wins in the normal variable winning device 7 or the first start winning port 13 in a state where the special figure changing display game can be started and the start memory number is 0, the start right is generated. When the start memory is stored and the start memory number is incremented by 1, the special figure variation display game is immediately started based on the start memory, and at this time, the start memory number is decremented by 1.

一方、特図変動表示ゲームが直ちに開始できない状態、例えば、既に特図変動表示ゲームが行われ、その特図変動表示ゲームが終了していない状態や、特別遊技状態となっている場合に、普通変動入賞装置7もしくは第1始動入賞口13に遊技球が入賞すると、始動記憶数が上限数未満ならば、始動記憶数が1加算されて始動記憶が1つ記憶されることになる。そして、始動記憶数が1以上となった状態で、特図変動表示ゲームが開始可能な状態(前回の特図変動表示ゲームの終了もしくは特別遊技状態の終了)となると、始動記憶数が1減算されるとともに、記憶された始動記憶に基づいて特図変動表示ゲームが開始される。なお、特図変動表示ゲームの始動記憶は、LEDを備える特図記憶表示器にて表示されるようになっている。   On the other hand, it is normal when the special figure fluctuation display game cannot be started immediately, for example, when the special figure fluctuation display game has already been performed and the special figure fluctuation display game has not been completed or is in the special game state. When a game ball is won in the variable winning device 7 or the first start winning port 13, if the start memory number is less than the upper limit number, the start memory number is incremented by 1 and one start memory is stored. Then, when the number of starting memories becomes 1 or more, when the state where the special figure variation display game can be started (the end of the previous special figure variation display game or the end of the special game state) is reached, the number of starting memories is decremented by 1. At the same time, the special figure variation display game is started based on the stored start memory. Note that the start memory of the special figure variation display game is displayed on a special figure memory display provided with LEDs.

補助遊技としての特図(特別図柄、識別情報)変動表示ゲームは、遊技領域1a内に設けられた特図表示器9で実行されるようになっており、複数の識別情報を変動表示したのち、所定の結果態様を停止表示することで行われる。また、表示装置41にて複数種類の識別情報(例えば、数字、記号、キャラクタ図柄など)を変動表示させる特図変動表示ゲームに対応した飾り特図変動表示ゲームが実行されるようになっている。そして、この特図変動表示ゲームの結果として、特図表示器9の表示態様が特別結果態様(たとえば「7」)となった場合には、大当たりとなって特別遊技状態(いわゆる、大当たり状態)となる。また、これに対応して表示装置41の表示態様も特別結果態様(例えば、「7,7,7」等のゾロ目数字の何れか)となる。なお、遊技機に特図表示器9を備えずに、表示装置41のみで特図変動表示ゲームを実行するようにしても良い。   A special figure (special symbol, identification information) variable display game as an auxiliary game is executed by a special figure display 9 provided in the game area 1a, and after a plurality of identification information is displayed in a variable manner. This is performed by stopping and displaying a predetermined result mode. In addition, a decoration special figure variation display game corresponding to a special figure variation display game in which a plurality of types of identification information (for example, numbers, symbols, character designs, and the like) are variably displayed on the display device 41 is executed. . And, as a result of this special figure variation display game, when the display mode of the special figure display 9 becomes a special result mode (for example, “7”), it becomes a big hit and a special gaming state (so-called big hit state) It becomes. Correspondingly, the display mode of the display device 41 also becomes a special result mode (for example, any one of the numbers in the flat order such as “7, 7, 7”). Note that the special-figure display game may be executed only by the display device 41 without providing the special-figure display 9 in the gaming machine.

また、本実施形態の遊技機は、特図変動表示ゲームの結果態様に基づき、遊技状態として確変状態を発生可能となっている。この確変状態においては、上述の時短状態に加え、特図変動表示ゲームの当り結果となる確率が通常状態より高くなるように制御される。   In addition, the gaming machine of the present embodiment can generate a probable change state as a game state based on the result mode of the special figure variation display game. In this probability change state, in addition to the above-mentioned time-short state, the probability that the hit result of the special figure variation display game is higher than the normal state is controlled.

変動入賞装置としての特別変動入賞装置10は、上端側が手前側に倒れる方向に回動して開放可能になっているアタッカ形式の開閉扉10aによって開閉される大入賞口を備えていて、特別遊技状態中は、大入賞口を閉じた状態から開いた状態に変換することにより大入賞口内への遊技球の流入を容易にさせる。なお、開閉扉10aは、例えば、駆動装置としてのソレノイド(大入賞口SOL10b、図2に図示)により駆動される。また、大入賞口の内部(入賞領域)には、該大入賞口に入った遊技球を検出する検出手段としてのカウントSW10c(図2に図示)が配設されている。   A special variable winning device 10 as a variable winning device is provided with a large winning opening that is opened and closed by an attacker-type opening / closing door 10a that can be opened by rotating in a direction in which the upper end side is tilted forward. During the state, the inflow of game balls into the special winning opening is facilitated by converting the special winning opening from the closed state to the opened state. The opening / closing door 10a is driven by, for example, a solenoid (a special winning opening SOL10b, shown in FIG. 2) as a driving device. In addition, a count SW 10c (shown in FIG. 2) as a detecting means for detecting a game ball that has entered the big prize opening is disposed inside the big prize opening (winning area).

また、遊技領域1aに設けられた各一般入賞口12には、一般入賞口12に入った遊技球を検出するための入賞口SW12a(図2に図示)が配設されている。そして、遊技を開始することにより遊技領域1a内に打ち込まれた遊技球が、一般入賞口12,12,…、普通変動入賞装置7、第1始動入賞口13、特別変動入賞装置10等の入賞口の何れかに入賞すると、それぞれの入賞口に対応した所定数の賞球が排出装置によって排出される(払い出される)ようになっている。   In addition, in each general winning opening 12 provided in the game area 1a, a winning opening SW 12a (shown in FIG. 2) for detecting a game ball that has entered the general winning opening 12 is disposed. The game balls that are driven into the game area 1a by starting the game are awarded to the general prize opening 12, 12,..., The normal variable prize winning device 7, the first start prize winning port 13, the special variable prize winning device 10, etc. When a prize is won in any of the mouths, a predetermined number of prize balls corresponding to the respective prize mouths are discharged (paid out) by the discharging device.

また、遊技領域1aの略中央には、飾り特図変動表示ゲームの表示領域となる窓部22を形成するセンターケース20が取り付けられている。このセンターケース20は、中央に表示装置41の表示領域を区画する略円形の窓部22を有するとともにその周囲に装飾が施され、遊技盤本体1bに形成された開口(図示略)に前面側から嵌め込まれている。このセンターケース20の中央であって窓部22が形成された部分は、所定の前後幅を有する筒状の空間となっており、この筒状の空間の後端部は、遊技盤本体1bの裏面側に配される演出装置200の前面に配された透明な材質からなるレンズ部材201によって閉鎖されている。すなわち、センターケース20の中央には、後方に窪んだ凹室23が形成されている。   In addition, a center case 20 that forms a window portion 22 serving as a display area for the decorative special figure variation display game is attached to the approximate center of the game area 1a. The center case 20 has a substantially circular window portion 22 that divides the display area of the display device 41 at the center, is decorated around the window portion 22 and has an opening (not shown) formed in the game board main body 1b on the front side. It is inserted from. The center portion of the center case 20 where the window portion 22 is formed is a cylindrical space having a predetermined front-rear width, and the rear end portion of the cylindrical space is the gaming board body 1b. It is closed by a lens member 201 made of a transparent material disposed on the front surface of the rendering device 200 disposed on the back side. That is, in the center of the center case 20, a recessed chamber 23 recessed rearward is formed.

この後方に窪んだ凹室23における下側の内周面には、遊技球が転動可能なステージ部24が形成されている。このステージ部24には、センターケース20の前面側から見た左側部に形成された流入部25から、遊技領域1aを流下する遊技球が流入可能となっている。そして、このステージ部24の前端部から遊技領域1aに流下する遊技球は、遊技領域を流下する遊技球よりも高い確率で普通変動入賞装置7、第1始動入賞口13に入賞するようになっている。   A stage portion 24 on which a game ball can roll is formed on the lower inner peripheral surface of the recessed chamber 23 recessed rearward. A game ball flowing down the game area 1a can flow into the stage portion 24 from an inflow portion 25 formed on the left side as viewed from the front side of the center case 20. Then, the game ball flowing down from the front end of the stage portion 24 to the game area 1a wins the normal variation winning device 7 and the first start winning opening 13 with a higher probability than the game ball flowing down the game area. ing.

センターケース20の後方には、演出装置200と表示装置41が配されている。演出装置200は、図3に示すように遊技盤本体1bの裏面に取り付けるためのベース部材210と、該ベース部材210に取り付けられた回転体ユニット220、該回転体ユニット220の前方に取り付けられる軸押さえパーツ202、レンズ部材201を備えている。   An effect device 200 and a display device 41 are arranged behind the center case 20. As shown in FIG. 3, the stage device 200 includes a base member 210 that is attached to the back surface of the game board main body 1 b, a rotary unit 220 that is attached to the base member 210, and a shaft that is attached to the front of the rotary unit 220. A holding part 202 and a lens member 201 are provided.

ベース部材210は前方に開口した凹部211を有し、該凹部211には回転体ユニット220と、該回転体ユニット220の前方に取り付けられる軸押さえパーツ202、レンズ部材201を収容可能とされている。また、凹部211の奥側の壁面となるベース部材210の後壁には、前後に貫通する矩形状の貫通孔212が形成されている。この貫通孔212の後方には、ベース部材210の後方に取り付けられる表示装置41が取り付けられている。表示装置41は液晶表示装置41a(図2に図示)を備え、該液晶表示装置41aの表示部42が前面側に設けられており、貫通孔212を介して表示部42が前方に臨むようになっている。なお、後述するように、回転体ユニット220および軸押さえパーツ202には、中央部に表示装置41を視認可能とする視認開口222が形成されており、遊技盤1の前面側から、視認開口222、レンズ部材201および窓部22を通して表示装置41が視認可能となるようにされている。   The base member 210 has a concave portion 211 opened forward, and the concave portion 211 can accommodate the rotating body unit 220, the shaft pressing part 202 attached to the front of the rotating body unit 220, and the lens member 201. . In addition, a rectangular through hole 212 penetrating in the front-rear direction is formed in the rear wall of the base member 210 which is the inner wall surface of the recess 211. A display device 41 attached to the rear of the base member 210 is attached to the rear of the through hole 212. The display device 41 includes a liquid crystal display device 41a (shown in FIG. 2), the display unit 42 of the liquid crystal display device 41a is provided on the front side, and the display unit 42 faces forward through the through hole 212. It has become. As will be described later, the rotary unit 220 and the shaft pressing part 202 have a visual opening 222 that allows the display device 41 to be visually recognized at the center, and the visual recognition opening 222 can be viewed from the front side of the game board 1. The display device 41 is made visible through the lens member 201 and the window portion 22.

また、凹部211の奥側の壁面となるベース部材210の後壁に形成された貫通孔212の周囲には、凹部211に収容される回転体ユニット220、軸押さえパーツ202、レンズ部材201を固定するための固定部213,213,…が形成されている。さらに、ベース部材210の前端には、ベース部材210を遊技盤本体1bに固定するためのベース部材固定部214,214,…が形成されており、演出装置200および表示装置41を遊技盤本体1bの裏面の所定位置に固定できるようになっている。これにより、遊技領域1aが形成される前面側に比べてスペースが広く、遊技を制御する後述する遊技制御装置30が配される遊技盤本体1bの裏面側に演出装置200を配設でき、遊技領域1aを有効に活用することができるとともに、遊技者の興味を引く斬新な演出部材250,250,…による演出を行う演出装置200を配設可能となる。なお、遊技盤本体1bの裏面の所定位置に固定された演出装置200は、凹部211に収容した回転体ユニット220の前方を覆うように配されるレンズ部材201の前面が、センターケース20における窓部22を形成する筒状の空間の後方を閉鎖するように配される。   In addition, around the through hole 212 formed in the rear wall of the base member 210 that is the inner wall surface of the recess 211, the rotating body unit 220, the shaft pressing part 202, and the lens member 201 that are accommodated in the recess 211 are fixed. .. Are formed. Further, base member fixing portions 214, 214,... For fixing the base member 210 to the game board main body 1b are formed at the front end of the base member 210. The effect device 200 and the display device 41 are connected to the game board main body 1b. It can be fixed at a predetermined position on the back surface of the. Thereby, the space is larger than the front side where the game area 1a is formed, and the effect device 200 can be arranged on the back side of the game board main body 1b on which a game control device 30 to be described later for controlling the game is arranged. It is possible to effectively use the area 1a and arrange the effect device 200 that produces effects by the novel effect members 250, 250,... In addition, in the rendering device 200 fixed at a predetermined position on the back surface of the game board main body 1b, the front surface of the lens member 201 disposed so as to cover the front of the rotating body unit 220 accommodated in the recess 211 is a window in the center case 20. It arrange | positions so that the back of the cylindrical space which forms the part 22 may be closed.

以上のことから、前面側に遊技球が流下する遊技領域1aが形成されるとともに、裏面側に遊技を制御する制御装置(遊技制御装置30)が配設される遊技盤本体1bを備え、ベース部材210を遊技盤本体1bの裏面に取り付けるようにしたこととなる。   As described above, the game board 1a is formed with the game area 1a on which the game balls flow down on the front side and the control device (game control device 30) for controlling the game on the back side. The member 210 is attached to the back surface of the game board main body 1b.

図4から14に示すように、回転体ユニット220は、外枠221と、該外枠221に取り付けられた複数の演出部材250,250,…とを備えている。外枠221は、図7に示すように、回転体ユニット220の後方に配される表示装置41を視認可能とする視認開口222が中央部に形成された円環状をしており、中央部が開口した円環状の第一枠部材230および第二枠部材240から構成されている。この円環状をした第一枠部材230、第二枠部材240は略同じ大きさであって、図4から6に示すように、同心円をなすように中央部に形成された開口の貫通方向に沿って、第二枠部材240が第一枠部材230の前方へ重なるように配されている。そして、外枠221を構成する第一枠部材230が、同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として、ベース部材210に対して回転可能に取り付けられることで、回転体ユニット220がベース部材210に取り付けられることとなる。   As shown in FIGS. 4 to 14, the rotating body unit 220 includes an outer frame 221 and a plurality of effect members 250, 250,... Attached to the outer frame 221. As shown in FIG. 7, the outer frame 221 has an annular shape in which a visual recognition opening 222 that allows the display device 41 disposed behind the rotator unit 220 to be visible is formed in the central part. It is comprised from the annular | circular shaped 1st frame member 230 and the 2nd frame member 240 which were opened. The first frame member 230 and the second frame member 240 having an annular shape are substantially the same size, and as shown in FIGS. Along this, the second frame member 240 is arranged to overlap the front of the first frame member 230. And the 1st frame member 230 which comprises the outer frame 221 is set so that it may pass along the penetration direction of an opening through the center of the concentric circle in the 1st frame member 230 and the 2nd frame member 240 which were distribute | arranged so that a concentric circle might be made. The rotating body unit 220 is attached to the base member 210 by being rotatably attached to the base member 210 around the central axis.

また、第二枠部材240は、同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として、第一枠部材230に対して回転可能となるように取り付けられている。このように第二枠部材240を第一枠部材230に対して回転可能に取り付けるために、第二枠部材240における第一枠部材230と対向する面には、図7に示すように、周方向に沿って等間隔に四ヶ所、すなわち中心から見て90度おきに摺動ピン取付部241が形成されている。そして、この摺動ピン取付部241に、第一枠部材230へ向かって、同心円の中心軸と平行となるように延出するように摺動ピン260が取り付けられる。   The second frame member 240 is centered on a central axis that is set so as to pass through the center of the concentric circle in the first frame member 230 and the second frame member 240 that are arranged so as to form a concentric circle and along the penetrating direction of the opening. The first frame member 230 is attached so as to be rotatable. In order to rotatably attach the second frame member 240 to the first frame member 230 in this manner, the surface of the second frame member 240 that faces the first frame member 230 has a peripheral surface as shown in FIG. Sliding pin mounting portions 241 are formed at equal intervals along the direction, that is, every 90 degrees as viewed from the center. Then, the sliding pin 260 is attached to the sliding pin attachment portion 241 so as to extend toward the first frame member 230 so as to be parallel to the central axis of the concentric circle.

また、第一枠部材230には、摺動ピン260の配設位置と対応するように、周方向に沿って等間隔に四ヶ所、すなわち中心から見て90度おきに、該摺動ピン260を挿通可能とするように前後に貫通するとともに、周方向に沿って延在する長穴とされた摺動開口231が形成されている。そして、図8に示すように第一枠部材230と第二枠部材240は、摺動ピン260が摺動開口231に挿通されるように、第二枠部材240が第一枠部材230の前方へ重なるように配されている。なお、摺動ピン260の長さは、第一枠部材230と第二枠部材240を前後に重なるように配した際に、摺動開口231を貫通して先端が第一枠部材230の第二枠部材240と対向する側と反対側の面(後側の面)に突出するような長さとなっている。さらに、第一枠部材230の後側の面に突出した摺動ピン260の先端には、摺動ピン260が摺動開口231から抜けることを防止する抜け止め部材261が取り付けられている。   In addition, the first frame member 230 has four sliding pins 260 at equal intervals along the circumferential direction, that is, every 90 degrees when viewed from the center so as to correspond to the positions where the sliding pins 260 are disposed. A sliding opening 231 that is a long hole that extends along the circumferential direction is formed. As shown in FIG. 8, the first frame member 230 and the second frame member 240 have the second frame member 240 in front of the first frame member 230 so that the sliding pin 260 is inserted into the sliding opening 231. It is arranged to overlap. The length of the sliding pin 260 is such that when the first frame member 230 and the second frame member 240 are arranged so as to overlap in the front-rear direction, the tip of the first pin member 230 penetrates the sliding opening 231. The length is such that it protrudes to a surface (rear surface) opposite to the side facing the two-frame member 240. Further, a retaining member 261 for preventing the sliding pin 260 from coming out of the sliding opening 231 is attached to the tip of the sliding pin 260 protruding from the rear surface of the first frame member 230.

以上のような構成によって、第二枠部材240が同心円の中心軸を中心として第一枠部材230に対して所定角度の範囲で回転可能となるように取り付けられることとなる。なお、周方向に沿って延在する摺動開口231は、第二枠部材240の第一枠部材230に対する回動範囲に合わせて形成されている。   With the configuration described above, the second frame member 240 is attached so as to be rotatable within a predetermined angle range with respect to the first frame member 230 with the central axis of the concentric circle as the center. The sliding opening 231 extending along the circumferential direction is formed in accordance with the rotation range of the second frame member 240 relative to the first frame member 230.

また、第二枠部材240は全体が一つの歯車であって、外周には外側へ向かって延出する歯242が周方向に沿って複数形成されている。このような第二枠部材240は、ベース部材210の凹部211の内部に設けられる駆動源をなすモータ290の駆動軸に取り付けられた駆動歯車291と噛み合うようになっていて、モータ290の駆動に伴い第二枠部材240が回転駆動されるようになっている。なお、第二枠部材240が第一枠部材230に対して前面側から見て時計回り方向に回転する状態を正方向に回転する状態とし、第二枠部材240が第一枠部材230に対して前面側から見て反時計回り方向に回転する状態を逆方向に回転する状態とする。   The second frame member 240 is a single gear as a whole, and a plurality of teeth 242 extending outward are formed on the outer periphery along the circumferential direction. Such a second frame member 240 meshes with a drive gear 291 attached to a drive shaft of a motor 290 that is a drive source provided in the recess 211 of the base member 210, and is used for driving the motor 290. Accordingly, the second frame member 240 is rotationally driven. The state in which the second frame member 240 rotates in the clockwise direction when viewed from the front side with respect to the first frame member 230 is defined as a state in which the second frame member 240 rotates in the positive direction. The state of rotating counterclockwise when viewed from the front side is defined as the state of rotating in the reverse direction.

また、図7に示すように、外枠221には周方向に沿って複数の演出部材250,250,…が取り付けられている。各演出部材250は略矩形板状をしており、第一枠部材230における第二枠部材240と対向する面と反対側の面(後側の面)に、板面が第一枠部材230と平行になるような向きで、等間隔に配されている。この演出部材250は、図4(a)に示すように、外枠221の視認開口222から退避した第一状態と、図4(b)に示すように、視認開口222に出現した第二状態とに変換可能とされるものであって、第二状態で視認可能となる前面には装飾が施されており、遊技の演出を行うことができるようにされている。   7, a plurality of effect members 250, 250,... Are attached to the outer frame 221 along the circumferential direction. Each effect member 250 has a substantially rectangular plate shape, and the plate surface is the first frame member 230 on the surface (the rear surface) opposite to the surface facing the second frame member 240 of the first frame member 230. Are arranged at equal intervals so that they are parallel to each other. As shown in FIG. 4 (a), the effect member 250 is retracted from the visual opening 222 of the outer frame 221, and the second state appears in the visual opening 222 as shown in FIG. 4 (b). The front surface that can be visually recognized in the second state is decorated so that a game effect can be performed.

図7に示すように、略矩形板状をした演出部材250の一側端には、当該演出部材250を第一枠部材230に対して取り付けるための第一取付軸262を保持する第一保持部251と、当該演出部材250を第二枠部材240に対して取り付けるための第二取付軸263を保持する第二保持部252が形成されている。   As shown in FIG. 7, a first holding for holding a first attachment shaft 262 for attaching the effect member 250 to the first frame member 230 at one side end of the effect member 250 having a substantially rectangular plate shape. A part 251 and a second holding part 252 for holding a second attachment shaft 263 for attaching the effect member 250 to the second frame member 240 are formed.

第一保持部251で保持される第一取付軸262は、略矩形板状の演出部材250の板面に対して垂直に前方へ延出するように保持され、第一枠部材230の後側の面に形成された第一取付軸保持部232により保持されるようになっている。これにより、第一取付軸262が、同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸と平行に配されることとなる。このように配された第一取付軸262により、演出部材250が第一取付軸262を中心として第一枠部材230に対して回動可能に軸支されるようになっている。   The first mounting shaft 262 held by the first holding portion 251 is held so as to extend forward in a direction perpendicular to the plate surface of the substantially rectangular plate-shaped effect member 250, and the rear side of the first frame member 230. It is held by a first mounting shaft holding portion 232 formed on the surface. As a result, the first mounting shaft 262 passes through the center of the concentric circles in the first frame member 230 and the second frame member 240 that are arranged so as to form concentric circles, and is parallel to the central axis that is set along the penetrating direction of the opening. Will be placed. By the first mounting shaft 262 arranged in this way, the effect member 250 is pivotally supported with respect to the first frame member 230 about the first mounting shaft 262.

また、第二保持部252で保持される第二取付軸263は、略矩形板状の演出部材250の板面に対して垂直に前方へ延出するように保持される。そして、第一枠部材230に形成された貫通孔233を貫通して第二枠部材240の後側の面に形成された第二取付軸保持部243により保持されるようになっている。これにより、第二取付軸263が、同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸と平行に配されることとなる。   Further, the second mounting shaft 263 held by the second holding portion 252 is held so as to extend forward in a direction perpendicular to the plate surface of the substantially rectangular plate-shaped effect member 250. And it penetrates the through-hole 233 formed in the 1st frame member 230, and is hold | maintained by the 2nd attachment shaft holding | maintenance part 243 formed in the surface of the 2nd frame member 240 on the back side. Thereby, the 2nd attachment axis | shaft 263 is parallel to the central axis set so that it may pass along the penetration direction of an opening through the center of the concentric circle in the 1st frame member 230 and the 2nd frame member 240 which were distribute | arranged so that a concentric circle might be made. Will be placed.

第二枠部材240に形成された第二取付軸保持部243は、第二枠部材240の径方向に沿って延在する長穴であって、図9に示すように、この第二取付軸保持部243に取り付けられた第二取付軸263により、演出部材250が第二枠部材240に対して、該第二枠部材240の径方向に沿って移動可能に支持されるようになっている。なお、図5に示すように、第一枠部材230に形成された貫通孔233は、第二枠部材240が第一枠部材230に対して回転することに伴って第二取付軸263が移動する範囲に合わせて形成されている。すなわち、演出部材250が第一状態である際の第二取付軸263の位置から、演出部材250が第二状態である際の第二取付軸263の位置にかけて、第一枠部材230の周方向に沿って形成されている。これにより、第二取付軸263の動作範囲が貫通孔233,233,…により規制されることとなり、演出部材250,250,…が設定された範囲外に移動することを防止でき、不具合の発生を防止できる。   The second mounting shaft holding portion 243 formed on the second frame member 240 is a long hole extending along the radial direction of the second frame member 240. As shown in FIG. The production member 250 is supported by the second attachment shaft 263 attached to the holding portion 243 so as to be movable along the radial direction of the second frame member 240 with respect to the second frame member 240. . As shown in FIG. 5, the through hole 233 formed in the first frame member 230 moves the second attachment shaft 263 as the second frame member 240 rotates with respect to the first frame member 230. It is formed according to the range. That is, the circumferential direction of the first frame member 230 extends from the position of the second attachment shaft 263 when the effect member 250 is in the first state to the position of the second attachment shaft 263 when the effect member 250 is in the second state. It is formed along. As a result, the operating range of the second mounting shaft 263 is restricted by the through holes 233, 233,..., And it is possible to prevent the production members 250, 250,. Can be prevented.

以上のことから、第一枠部材230に、一側面側から他側面側に貫通する貫通孔233,233,…を形成し、演出部材250,250,…を、第一枠部材230の一側面側に配設するとともに、第二枠部材240を第一枠部材230の他側面側に配設して、第二取付軸263が貫通孔233,233,…を貫通して配されるようにし、貫通孔233,233,…を、第一状態での第二取付軸263の位置から、第二状態での第二取付軸263の位置にかけて第一枠部材230の周方向に沿って形成したこととなる。   From the above, through holes 233, 233,... Penetrating from one side surface to the other side surface are formed in the first frame member 230, and the effect members 250, 250,. And the second frame member 240 on the other side of the first frame member 230 so that the second mounting shaft 263 is disposed through the through holes 233, 233,. Are formed along the circumferential direction of the first frame member 230 from the position of the second mounting shaft 263 in the first state to the position of the second mounting shaft 263 in the second state. It will be.

このように外枠221に取り付けられた複数の演出部材250,250,…は、第一枠部材230に対して第二枠部材240を回転させることで、複数の演出部材250,250,…を同時に、外枠221の視認開口222から退避した第一状態と、視認開口222に出現した第二状態と、に変換可能とされている。なお動作の詳細については後述する。   The plurality of effect members 250, 250,... Attached to the outer frame 221 in this way rotate the second frame member 240 with respect to the first frame member 230, thereby allowing the effect members 250, 250,. At the same time, conversion into a first state retracted from the visual opening 222 of the outer frame 221 and a second state appearing in the visual opening 222 is possible. Details of the operation will be described later.

また、図6に示すように、演出装置200には、第一枠部材230をベース部材210に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段270が設けられている。さらに、第二枠部材240を第一枠部材230に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段280が設けられている。   As shown in FIG. 6, the rendering device 200 includes a first frame member fixing unit that can convert the first frame member 230 into a fixed state in which the first frame member 230 is not rotatable with respect to the base member 210 and a rotatable released state. 270 is provided. Furthermore, the 2nd frame member fixing means 280 which can convert the 2nd frame member 240 into the fixed state which cannot be rotated with respect to the 1st frame member 230, and the cancellation | release state which can rotate is provided.

第一枠部材固定手段270は、ベース部材210における外枠221の外周に近接する位置に取り付けられており、第一枠部材230に係合可能な係合部材271と、該係合部材271を動作するための本体固定ソレノイド272を備えている。係合部材271は、第一枠部材固定手段270が取り付けられる外枠221の外周に近接する位置から、第一枠部材230と第二枠部材240の間へ向かって延出するとともに、先端が第一枠部材230側(後側)へ屈曲した略L字状に形成された板状の部材である。この係合部材271は、同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸に沿って(前後方向に沿って)動作可能に取り付けられている。また、係合部材271は、図示しない付勢部材によって第一枠部材230側へ向かって付勢されている。   The first frame member fixing means 270 is attached to the base member 210 at a position close to the outer periphery of the outer frame 221. The engaging member 271 that can be engaged with the first frame member 230, and the engaging member 271 A main body fixing solenoid 272 for operation is provided. The engaging member 271 extends from the position close to the outer periphery of the outer frame 221 to which the first frame member fixing means 270 is attached to the space between the first frame member 230 and the second frame member 240, and has a distal end. It is a plate-like member formed in a substantially L shape bent toward the first frame member 230 side (rear side). The engaging member 271 passes along the central axis set so as to pass through the center of the concentric circles in the first frame member 230 and the second frame member 240 arranged so as to form concentric circles and to extend along the penetrating direction of the opening. It is operably attached (in the direction). The engaging member 271 is urged toward the first frame member 230 by an urging member (not shown).

また、第一枠部材230には、係合部材271を挿入可能な前後に貫通した被係合部234が形成されており、この被係合部234に係合部材271の先端が挿入されることで第一枠部材230とベース部材210が固定された状態となる。そして、以上のような構成を有する第一枠部材固定手段270により、第一枠部材230をベース部材210に対して回転不能な固定状態と、ベース部材210に対して回転可能な解除状態とに変換できるようになっている。   The first frame member 230 is formed with an engaged portion 234 that penetrates the engaging member 271 before and after insertion, and the tip of the engaging member 271 is inserted into the engaged portion 234. Thus, the first frame member 230 and the base member 210 are fixed. Then, the first frame member fixing means 270 having the above configuration makes the first frame member 230 in a fixed state in which the first frame member 230 cannot rotate with respect to the base member 210 and a released state in which the first frame member 230 can rotate with respect to the base member 210. It can be converted.

図6(a)に示すように、第一枠部材固定手段270の係合部材271と、第一枠部材230に形成された被係合部234の前後位置が一致した状態では、図示しない付勢部材の付勢力により、係合部材271が被係合部234に挿入され、第一枠部材230がベース部材210に対して回転不能な固定状態となる。なお、係合部材271が付勢部材により第一枠部材230側へ付勢されていることで、通常はこの固定状態が維持されるようになっている。また、係合部材271と被係合部234の前後位置が一致した状態では、位置検出手段300において、ベース部材210に設けられた位置センサ301により、第一枠部材230に設けられた位置検出部材236を検出可能となるようにされている。   As shown in FIG. 6A, when the front and rear positions of the engaging member 271 of the first frame member fixing means 270 and the engaged portion 234 formed on the first frame member 230 coincide with each other, not shown. Due to the urging force of the urging member, the engaging member 271 is inserted into the engaged portion 234, and the first frame member 230 is in a fixed state in which it cannot rotate with respect to the base member 210. In addition, the fixed state is normally maintained because the engaging member 271 is urged | biased by the urging | biasing member to the 1st frame member 230 side. Further, when the front and rear positions of the engaging member 271 and the engaged portion 234 coincide with each other, the position detection unit 300 detects the position provided on the first frame member 230 by the position sensor 301 provided on the base member 210. The member 236 can be detected.

この固定状態において本体固定ソレノイド272により、付勢部材の付勢力に抗して係合部材271を第二枠部材240へ向けて動作させると、図6(b)に示すように、係合部材271が被係合部234から抜け、第一枠部材230をベース部材210に対して回転可能な解除状態とすることができる。さらに、解除状態において第一枠部材230がベース部材210に対して回転すると、係合部材271と被係合部234の前後位置が一致しない状態となる。このとき本体固定ソレノイド272をOFFにすると、付勢部材の付勢力により係合部材271が第一枠部材230側に移動し、第一枠部材230に当接した状態となる。この状態ではベース部材210に対する第一枠部材230の回転が規制されることはなく、第一枠部材230をベース部材210に対して回転可能な解除状態が維持される。このような状態で第一枠部材230を回動させると、付勢部材により付勢された係合部材271が第一枠部材230に押し付けられた状態のまま第一枠部材230が回転することとなる。そして、係合部材271と被係合部234の前後位置が一致すると、付勢部材の付勢力により係合部材271が被係合部234に挿入され、固定状態に戻るようになっている。   When the engaging member 271 is moved toward the second frame member 240 against the urging force of the urging member by the main body fixing solenoid 272 in this fixed state, as shown in FIG. 271 is released from the engaged portion 234, and the first frame member 230 can be in a released state that can rotate with respect to the base member 210. Further, when the first frame member 230 rotates with respect to the base member 210 in the released state, the front and rear positions of the engaging member 271 and the engaged portion 234 are not matched. At this time, when the main body fixing solenoid 272 is turned OFF, the engaging member 271 moves to the first frame member 230 side by the urging force of the urging member, and comes into contact with the first frame member 230. In this state, the rotation of the first frame member 230 relative to the base member 210 is not restricted, and the released state in which the first frame member 230 is rotatable with respect to the base member 210 is maintained. When the first frame member 230 is rotated in such a state, the first frame member 230 rotates while the engagement member 271 biased by the biasing member is pressed against the first frame member 230. It becomes. When the front and rear positions of the engaging member 271 and the engaged portion 234 coincide with each other, the engaging member 271 is inserted into the engaged portion 234 by the urging force of the urging member and returns to the fixed state.

第二枠部材固定手段280は、第一枠部材230の第二枠部材240と対向する面に、第一枠部材230の中心をはさんで対向するように二ヶ所設けられている。この第二枠部材固定手段280は、第一枠部材230の第二枠部材240と対向する面に設けられた係合部材281と、該係合部材281を動作するための第一枠解除ソレノイド282、第二枠解除ソレノイド283を備えている。   The second frame member fixing means 280 is provided at two locations on the surface of the first frame member 230 facing the second frame member 240 so as to face each other across the center of the first frame member 230. The second frame member fixing means 280 includes an engagement member 281 provided on a surface of the first frame member 230 facing the second frame member 240, and a first frame release solenoid for operating the engagement member 281. 282 and a second frame release solenoid 283 are provided.

図12から14に示すように、係合部材281は、第一枠部材230の第二枠部材240と対向する面に形成された軸受部235により第一枠部材230に対して回動可能に軸支されるようになっており、該軸受部235により回動可能に軸支される回動軸284と、該回動軸284の延在方向に対して垂直に延出する操作部285と、該操作部285と回動軸284をはさんで対向する側へ延出する係合部286とを備えている。操作部285は、ベース部材210に設けられる第一枠解除ソレノイド282もしくは第二枠解除ソレノイド283により係合部材281を操作するための部分であって、回動軸284の延在方向に沿った板状をしており、板面を押圧するように操作することで、係合部材281を、回動軸284を中心に回動できるようになっている。また、係合部286は、回動軸284の延在方向に沿った板状をしており、先端側が回動軸284の接線方向に延出するように直角に屈曲した略L字状とされている。この回動軸284の接線方向に延出する先端部が第二枠部材240に係合するようになっている。   As shown in FIGS. 12 to 14, the engaging member 281 is rotatable with respect to the first frame member 230 by a bearing portion 235 formed on the surface of the first frame member 230 facing the second frame member 240. A pivot shaft 284 that is pivotally supported by the bearing portion 235 so as to be pivotable, and an operation portion 285 extending perpendicularly to the extending direction of the pivot shaft 284. The operating portion 285 and an engaging portion 286 extending to the opposite side across the rotating shaft 284 are provided. The operation unit 285 is a part for operating the engagement member 281 by the first frame release solenoid 282 or the second frame release solenoid 283 provided in the base member 210, and is along the extending direction of the rotation shaft 284. It has a plate shape, and the engagement member 281 can be rotated about the rotation shaft 284 by operating to press the plate surface. Further, the engaging portion 286 has a plate shape along the extending direction of the rotating shaft 284, and has a substantially L shape bent at a right angle so that the tip side extends in the tangential direction of the rotating shaft 284. Has been. A tip portion extending in the tangential direction of the rotation shaft 284 is engaged with the second frame member 240.

このような構成を有する係合部材281は、回動軸284が軸受部235によって、第二枠部材固定手段280が設けられる位置における第一枠部材230の径方向に垂直、かつ、第一枠部材230の第二枠部材240と対向する面と平行に延在するように軸支されるようになっている。このとき、係合部286の屈曲した先端が第二枠部材240に向けて延出するような向きで、係合部286が回動軸284よりも第一枠部材230の中心側に位置するように配されるとともに、操作部285が回動軸284よりも第一枠部材230の外周側に位置するように配される。また、係合部材281は図示しない付勢部材によって、回動軸284を中心として、係合部286の先端の延出方向へ回動するような方向へ付勢されている。   In the engaging member 281 having such a configuration, the rotation shaft 284 is perpendicular to the radial direction of the first frame member 230 at the position where the second frame member fixing means 280 is provided by the bearing portion 235, and the first frame The member 230 is pivotally supported so as to extend in parallel with the surface facing the second frame member 240. At this time, the engaging portion 286 is positioned closer to the center of the first frame member 230 than the rotation shaft 284 in such a direction that the bent tip of the engaging portion 286 extends toward the second frame member 240. In addition, the operation unit 285 is disposed on the outer peripheral side of the first frame member 230 with respect to the rotation shaft 284. Further, the engaging member 281 is urged by a biasing member (not shown) in such a direction that the engaging member 281 rotates about the rotation shaft 284 in the extending direction of the distal end of the engaging portion 286.

また、第二枠部材240には、係合部286を挿入可能な前後に貫通した被係合部244が形成されており、この被係合部244に係合部286が挿入されることで第一枠部材230と第二枠部材240とが固定された状態となる。そして、以上のような構成を有する第二枠部材固定手段280により、第二枠部材240を第一枠部材230に対して回転不能な固定状態と、第一枠部材230に対して回転可能な解除状態とに変換できるようになっている。   Further, the second frame member 240 is formed with an engaged portion 244 that penetrates the engaging portion 286 in the front and rear directions, and the engaging portion 286 is inserted into the engaged portion 244. The first frame member 230 and the second frame member 240 are fixed. The second frame member fixing means 280 having the above-described configuration allows the second frame member 240 to be fixed to the first frame member 230 and to be rotated relative to the first frame member 230. It can be converted to a released state.

図12に示すように、第二枠部材固定手段280の係合部286と、第二枠部材240に形成された被係合部244の前後位置が一致しない状態では、図示しない付勢部材により付勢された係合部材281の係合部286は、第二枠部材240の第一枠部材230と対向する面に当接した状態となる。この状態では第一枠部材230に対する第二枠部材240の回転が規制されることはなく、第二枠部材240を第一枠部材230に対して回転可能な解除状態となる。この解除状態で第二枠部材240を回動させると、付勢部材により付勢された係合部材281の係合部286が第二枠部材240の裏面に押し付けられた状態のまま第二枠部材240が回転することとなる。そして、係合部286と被係合部244の前後位置が一致すると、図13に示すように、付勢部材の付勢力により係合部286が被係合部244に挿入され、第二枠部材240を第一枠部材230に対して回転不能な固定状態となる。なお、係合部材281が付勢部材により係合部286の先端の延出方向へ付勢されていることで、外部から係合部材281に力が加わらなければこの固定状態が維持されるようになっている。   As shown in FIG. 12, in the state where the engaging portion 286 of the second frame member fixing means 280 and the engaged position 244 formed on the second frame member 240 do not coincide with each other, the biasing member (not shown) The biased engaging portion 286 of the engaging member 281 is in contact with the surface of the second frame member 240 facing the first frame member 230. In this state, the rotation of the second frame member 240 with respect to the first frame member 230 is not restricted, and the second frame member 240 is in a released state in which the second frame member 240 can rotate with respect to the first frame member 230. When the second frame member 240 is rotated in this released state, the second frame remains in a state where the engaging portion 286 of the engaging member 281 urged by the urging member is pressed against the back surface of the second frame member 240. The member 240 will rotate. When the front and rear positions of the engaging portion 286 and the engaged portion 244 coincide with each other, the engaging portion 286 is inserted into the engaged portion 244 by the urging force of the urging member as shown in FIG. The member 240 is in a fixed state where it cannot rotate with respect to the first frame member 230. The engaging member 281 is urged by the urging member in the extending direction of the distal end of the engaging portion 286 so that the fixed state is maintained unless a force is applied to the engaging member 281 from the outside. It has become.

この固定状態で、ベース部材210に設けられる第一枠解除ソレノイド282および第二枠解除ソレノイド283により、付勢部材の付勢力に抗して操作部285を第二枠部材240側へ向けて動作させると、図14に示すように、係合部286が被係合部244から抜け、第二枠部材240を第一枠部材230に対して回転可能な解除状態となる。さらに、この解除状態で第二枠部材240を第一枠部材230に対して回転すると、係合部286と被係合部244の前後位置が一致しない状態となる。このとき第一枠解除ソレノイド282および第二枠解除ソレノイド283をOFFにすると、図12に示すように、付勢部材の付勢力により係合部286が第二枠部材240側に移動して第二枠部材240の第一枠部材230と対向する面に当接する状態となり、第二枠部材240を第一枠部材230に対して回転可能な解除状態となる。   In this fixed state, the first frame release solenoid 282 and the second frame release solenoid 283 provided on the base member 210 operate the operation unit 285 toward the second frame member 240 against the urging force of the urging member. Then, as shown in FIG. 14, the engaging portion 286 comes out of the engaged portion 244, and the second frame member 240 is in a released state that can rotate with respect to the first frame member 230. Further, when the second frame member 240 is rotated with respect to the first frame member 230 in this released state, the front and rear positions of the engaging portion 286 and the engaged portion 244 are not matched. At this time, when the first frame release solenoid 282 and the second frame release solenoid 283 are turned OFF, the engaging portion 286 moves to the second frame member 240 side by the urging force of the urging member as shown in FIG. It will be in the state which contact | abuts the surface facing the 1st frame member 230 of the two frame member 240, and will be in the cancellation | release state which can rotate the 2nd frame member 240 with respect to the 1st frame member 230.

また、図5(b)に示すように、演出装置200には、ベース部材210に対する第一枠部材230の回転位相を検出するための位置検出手段300が設けられている。この位置検出手段300は、第一枠部材230に設けられた位置検出部材236と、ベース部材210に設けられた位置センサ301とから構成されており、位置検出部材236がちょうど位置センサ301が設けられた位置にある場合に、位置センサ301から検出信号が出力されるようになっている。   Further, as shown in FIG. 5B, the effect device 200 is provided with a position detection unit 300 for detecting the rotational phase of the first frame member 230 with respect to the base member 210. The position detection unit 300 includes a position detection member 236 provided on the first frame member 230 and a position sensor 301 provided on the base member 210. The position detection member 236 is just provided by the position sensor 301. When the position is at the specified position, a detection signal is output from the position sensor 301.

また、図2に示すように、遊技機は、その制御系として遊技の進行を制御する遊技制御装置30、この遊技制御装置30の制御下で各種の演出に関する制御を行うサブ制御装置としての演出制御装置40を備えている。   Also, as shown in FIG. 2, the gaming machine has a game control device 30 that controls the progress of the game as its control system, and an effect as a sub-control device that controls various effects under the control of the game control device 30. A control device 40 is provided.

遊技制御装置30は、CPU、RAM、ROM等を備える遊技用ワンチップマイコン31とともに、入出力インタフェース、外部通信端子32等により構成されている。   The game control device 30 includes an input / output interface, an external communication terminal 32 and the like together with a game one-chip microcomputer 31 including a CPU, a RAM, a ROM, and the like.

遊技用ワンチップマイコン31のCPUは、制御部、演算部を備え、演算制御を行う他、特図変動表示ゲームの大当たり判定用乱数値などの各種乱数値なども生成している。遊技用ワンチップマイコン31のRAMは、普通変動入賞装置7に設けられた始動口SW7dのオン信号などを記憶する記憶領域や、前記各種乱数値の記憶領域、並びに、CPUの作業領域等を備えている。遊技用ワンチップマイコン31のROMには、遊技上の制御プログラムや制御データが書き込まれている他、上述の各種乱数値に対応して、特図変動表示ゲームの大当り発生を判定するための、特図変動表示ゲームの大当り判定値、変動パターン(リーチアクションの種類)の判定値などが記憶されている。   The CPU of the game one-chip microcomputer 31 includes a control unit and a calculation unit and performs calculation control, and also generates various random numbers such as a jackpot determination random number for a special figure variation display game. The RAM of the game one-chip microcomputer 31 includes a storage area for storing an ON signal of the start port SW7d provided in the normal variation winning device 7, a storage area for the various random numbers, a work area for the CPU, and the like. ing. In addition to the game control program and control data being written in the ROM of the game one-chip microcomputer 31, in order to determine the occurrence of the big hit of the special figure variation display game corresponding to the various random values described above, The big hit judgment value of the special figure fluctuation display game, the judgment value of the fluctuation pattern (type of reach action), and the like are stored.

また、入出力インタフェースには、ローパスフィルタ及びバッファーゲートを介して、始動口SW7d、ゲートSW4a、入賞口SW12a,12a,…、カウントSW10c、ガラス枠開放SW34、内枠開放SW35、などが接続されている。そして、入力インタフェースは、これらから入力された各種信号を中継し、遊技用ワンチップマイコン31のCPUに対し出力する。なお、ガラス枠開放SW34は、遊技盤1の前面を覆うクリア部材保持枠が開放されていることを検出するものである。また、内枠開放SW35は、遊技盤が取り付けられた前面枠が開放されていることを検出するものである。   The input / output interface is connected to a start port SW7d, a gate SW4a, a winning port SW12a, 12a,..., A count SW10c, a glass frame opening SW34, an inner frame opening SW35, and the like through a low pass filter and a buffer gate. Yes. The input interface relays various signals input from these and outputs them to the CPU of the game one-chip microcomputer 31. The glass frame opening SW 34 detects that the clear member holding frame that covers the front surface of the game board 1 is opened. The inner frame opening SW 35 detects that the front frame to which the game board is attached is opened.

また、入出力インタフェースには、遊技用ワンチップマイコン31のCPUから出力される各種の制御信号が入力される。これら制御信号は、該出力インタフェースにより中継されて、図示しない出力ポート及びドライバを介して、特図表示器9、特図記憶表示器、普図表示器5、普図記憶表示器、普電SOL7b、大入賞口SOL10b、遊技状態を示す遊技状態表示LED6、遊技機外部の管理装置などと接続する盤用外部情報端子33、演出制御装置40に出力される。   Various control signals output from the CPU of the gaming one-chip microcomputer 31 are input to the input / output interface. These control signals are relayed by the output interface, and via the output port and driver (not shown), the special figure display 9, the special figure storage display, the common figure display 5, the universal figure storage display, and the general electricity SOL7b Are output to the special winning opening SOL10b, the gaming status display LED 6 indicating the gaming status, the board external information terminal 33 connected to the management device outside the gaming machine, and the effect control device 40.

サブ制御装置としての演出制御装置40は、制御装置としてのCPU40a、ROM40b、RAM40c、入出力インタフェースや、表示装置41の液晶表示装置41aにおける表示を制御する画像用メモリとしてのRAMや、画像や映像データが記憶されたCGROM40dなどを含むビデオ回路、グラフィックプロセッサとしてのVDP40e(video display processor)を備えている。また、遊技盤やクリア部材保持枠に設けられた各種LED43、遊技盤1に設けられた演出装置200を駆動する装飾用ドライバ40f、音の出力を制御する音源LSI40gを備えている。   The effect control device 40 as a sub control device includes a CPU 40a, a ROM 40b, a RAM 40c, an input / output interface as a control device, a RAM as an image memory for controlling display on the liquid crystal display device 41a of the display device 41, an image and a video. A video circuit including a CGROM 40d in which data is stored and a VDP 40e (video display processor) as a graphic processor are provided. Further, various LEDs 43 provided on the game board and the clear member holding frame, a decoration driver 40f that drives the effect device 200 provided on the game board 1, and a sound source LSI 40g that controls sound output are provided.

この演出制御装置40は図示しない入出力インタフェースを有し、この入出力インタフェースにはローパスフィルタ及びバッファーゲートを介して、遊技制御装置30、演出装置200の位置センサ301が接続されている。そして、遊技制御装置30から入力される各種信号(演出制御データ(各種コマンドなど))や、演出装置200の位置センサ301からの信号は、該入出力インタフェースにより中継されて、CPUに対し出力される。演出制御装置40は、この遊技制御装置30から受信した演出制御データ(各種コマンドなど)に基づいて(遊技制御装置30の制御の下に)遊技機の制御を行う。   The effect control device 40 has an input / output interface (not shown), and the game control device 30 and the position sensor 301 of the effect device 200 are connected to the input / output interface via a low-pass filter and a buffer gate. Various signals (effect control data (such as various commands)) input from the game control device 30 and signals from the position sensor 301 of the effect device 200 are relayed by the input / output interface and output to the CPU. The The effect control device 40 controls the gaming machine (under the control of the game control device 30) based on the effect control data (such as various commands) received from the game control device 30.

さらに、入出力インタフェースには、CPU40aから出力される各種の制御信号が入力され、これら制御信号は、該入出力インタフェースにより中継されて、図示しない出力ポート及びドライバを介して、各種LED43、演出装置200の駆動源をなすモータ290、本体固定SOL272、第一枠解除SOL282、第二枠解除SOL283に出力される。なお、CPU40aから出力される制御信号のうち、画像の制御に関する制御信号は、CPU40aからVDP40eに出力され、VDP40eから該制御信号に基づく画像データが液晶表示装置41aに出力される。また、音声の制御に関する制御信号は、CPU40aから音源LSI40gに出力され、音源LSI40gから該制御信号に基づく音声データがスピーカ44に出力される。   Further, various control signals output from the CPU 40a are input to the input / output interface, and these control signals are relayed by the input / output interface, and various LEDs 43, rendering device via an output port and a driver (not shown). It is output to the motor 290 that forms the driving source 200, the main body fixing SOL272, the first frame release SOL282, and the second frame release SOL283. Of the control signals output from the CPU 40a, a control signal related to image control is output from the CPU 40a to the VDP 40e, and image data based on the control signal is output from the VDP 40e to the liquid crystal display device 41a. A control signal related to the control of the sound is output from the CPU 40a to the sound source LSI 40g, and sound data based on the control signal is output from the sound source LSI 40g to the speaker 44.

また、遊技制御装置30や演出制御装置40には、電源供給装置(図示略)から電力が供給されており、その他の装置にも電源供給装置から電力が供給されるようになっている。さらに、電源供給装置には、停電時等の外部からの電力の供給が途絶えた場合でも電力を供給可能とするためのバックアップ電源が備えられ、停電時等に各制御装置の揮発性メモリに保存されたデータの消失を防止するようになっている。   In addition, power is supplied from a power supply device (not shown) to the game control device 30 and the effect control device 40, and power is also supplied from the power supply device to other devices. In addition, the power supply device is equipped with a backup power supply to enable power supply even when the external power supply is interrupted, such as during a power failure, and is stored in the volatile memory of each control device during a power failure. The loss of recorded data is prevented.

これらの制御回路においては、例えば以下のような制御が行われる。遊技制御装置30の遊技用ワンチップマイコン31では、普図始動ゲート4に備えられたゲートSW4aからの遊技球の検出信号の入力に基づき、普図の当たり判定用乱数値を抽出してROMに記憶されている判定値と比較し、普図変動表示ゲームの当たり外れを判定する処理を行う。そして、普図表示器5に、識別図柄を所定時間変動表示した後、停止表示する普図変動表示ゲームを表示する処理を行う。この普図変動表示ゲームの結果が当たりの場合は、普図表示器5に特別の結果態様を表示するとともに、普電SOL7bを動作させ、普通変動入賞装置7の開閉部材7a,7aを所定時間(例えば、0.5秒間)上述のように開放する制御を行う。なお、普図変動表示ゲームの結果がはずれの場合は、普図表示器5にはずれの結果態様を表示する制御を行う。   In these control circuits, for example, the following control is performed. The game one-chip microcomputer 31 of the game control device 30 extracts a random number value for hit determination of a normal figure based on the input of the detection signal of the game ball from the gate SW4a provided in the normal figure start gate 4, and stores it in the ROM. Compared with the stored determination value, a process for determining whether or not the normal-game fluctuation display game has been hit is performed. Then, after the identification symbol is variably displayed for a predetermined time on the general symbol display 5, a process for displaying a general symbol variation display game to be stopped is performed. When the result of this normal map change display game is a win, a special result mode is displayed on the general map display 5 and the general electric power SOL 7b is operated to open and close the open / close members 7a and 7a of the normal variable winning device 7 for a predetermined time. The opening control is performed as described above (for example, for 0.5 seconds). In addition, when the result of the normal map change display game is out of order, control is performed to display the result form of the shift on the general map display 5.

また、普通変動入賞装置7に備えられた始動口SW7dからの遊技球の検出信号の入力に基づき、特図の大当たり判定用乱数値を抽出してROMに記憶されている判定値と比較し、特図変動表示ゲームの当たり外れを判定する処理を行う。また、この他に変動パターンの判定を行う処理などを行い、これらの結果を含む制御信号(演出コマンド)を、演出制御装置40に出力する。そして、特図表示器9に、識別図柄を所定時間変動表示した後、停止表示する特図変動表示ゲームを表示する処理を行う。   Further, based on the input of the detection signal of the game ball from the start port SW7d provided in the normal variation winning device 7, the jackpot determination random number value of the special figure is extracted and compared with the determination value stored in the ROM, Processing for determining whether or not the special figure variation display game is successful is performed. In addition to this, a process for determining a variation pattern is performed, and a control signal (effect command) including these results is output to the effect control device 40. Then, the special symbol display 9 performs a process of displaying the special symbol variation display game to be stopped and displayed after the identification symbol is variably displayed for a predetermined time.

そして、遊技制御装置30の遊技用ワンチップマイコン31は、特図変動表示ゲームの結果が当たりの場合は、特図表示器9に特別の結果態様を表示するとともに、特別遊技状態を発生させる処理を行う。この特別遊技状態を発生させる処理においては、例えば、大入賞口SOL10bにより特別変動入賞装置10の開閉扉10aを開放し、大入賞口内への遊技球の流入を可能とする制御を行う。そして、大入賞口に所定個数(例えば10個)の遊技球が入賞するか、大入賞口の開放から所定時間(例えば25秒または1秒)が経過するかの何れかの条件が達成されるまで大入賞口を開放することを1ラウンドとし、これを所定ラウンド回数(例えば15回または2回)継続する(繰り返す)制御(サイクル遊技)を行う。なお、特図変動表示ゲームの結果がはずれの場合は、特図表示器9にはずれの結果態様を表示する制御を行う。   Then, the game one-chip microcomputer 31 of the game control device 30 displays a special result mode on the special figure display 9 and generates a special gaming state when the result of the special figure variation display game is successful. I do. In the process of generating the special game state, for example, the opening / closing door 10a of the special variable prize device 10 is opened by the special prize opening SOL10b, and control is performed to allow the game balls to flow into the special prize opening. Then, a condition that either a predetermined number (for example, 10) of game balls wins the grand prize opening or a predetermined time (for example, 25 seconds or 1 second) elapses from the opening of the big prize opening is achieved. Opening the grand prize winning opening is defined as one round, and control (cycle game) is performed to continue (repeat) this for a predetermined number of rounds (for example, 15 times or 2 times). In addition, when the result of the special figure fluctuation display game is out of place, the special figure display unit 9 is controlled to display the result form of the deviation.

また、遊技制御装置30の遊技用ワンチップマイコン31は、各種入賞口に設けられたセンサ(始動口SW7d、カウントSW10c、入賞口SW12a)から入力される遊技球の検出信号に基づき、排出制御装置に制御信号を出力し、所定数の遊技球が払い出されるようにする処理を行う。   Further, the game one-chip microcomputer 31 of the game control device 30 is based on the detection signal of the game ball input from the sensors (starting port SW7d, count SW10c, winning port SW12a) provided at various winning ports. A control signal is output to a predetermined number of game balls to be paid out.

また、演出制御装置40は、遊技制御装置30から受信した制御信号(演出コマンド)や、位置センサ301からの検出信号に基づいて(遊技制御装置30の制御の下に)、各種LED43、演出装置200の駆動源をなすモータ290、本体固定SOL272、第一枠解除SOL282、第二枠解除SOL283を制御する処理、表示装置41の液晶表示装置41aにおける表示を制御する処理、スピーカ44からの音の出力などを行う。すなわち、演出制御装置40が表示装置41を制御する表示制御手段および演出装置200を制御する演出装置制御手段をなす。   Further, the effect control device 40 is based on the control signal (effect command) received from the game control device 30 and the detection signal from the position sensor 301 (under the control of the game control device 30). 200, a process for controlling the motor 290, the main body fixing SOL272, the first frame release SOL282, and the second frame release SOL283, the process for controlling the display on the liquid crystal display device 41a of the display device 41, the sound from the speaker 44 Perform output and so on. That is, the effect control device 40 serves as display control means for controlling the display device 41 and effect device control means for controlling the effect device 200.

以上のことから、表示装置41を制御する表示制御手段(演出制御装置40)と、演出装置200を制御する演出装置制御手段(演出制御装置40)と、を備え、演出装置制御手段は、表示制御手段が表示装置41に所定の表示態様を表示することに基づき、駆動源(モータ290)を駆動する制御を行うようにしたこととなる。   From the above, the display control means (effect control device 40) for controlling the display device 41 and the effect device control means (effect control device 40) for controlling the effect device 200 are provided. Based on the fact that the control means displays a predetermined display mode on the display device 41, control for driving the drive source (motor 290) is performed.

この演出制御装置40により演出装置200は、演出部材250が視認開口222から退避した第一状態となった第一演出状態、演出部材250が視認開口222に出現した第二状態となった第二演出状態、演出部材250が視認開口222に出現した第二状態を維持したまま、演出部材250が外枠221の中心軸を中心として回転する第三演出状態のいずれかの状態となるように制御される。   The effect control device 40 causes the effect device 200 to enter a first effect state in which the effect member 250 is retracted from the viewing opening 222 and a second state in which the effect member 250 appears in the viewing opening 222. Control is performed so that the production member 250 is in one of the third production states rotating around the central axis of the outer frame 221 while maintaining the production state and the second state where the production member 250 appears in the visual recognition opening 222. Is done.

通常時においては、図4(a)、図5(a)、図6(a)、図10(a)、図11(b)に示すように、演出部材250が視認開口222から退避した第一状態となった第一演出状態となるようにされている。この第一演出状態では、第二枠部材240が、第一枠部材230に対する所定の回転範囲における、前面側から見て最も反時計回り側に移動した位置にある状態となる。また、第二枠部材240がこの位置にある状態では、第二枠部材240に形成された被係合部244と第二枠部材固定手段280の係合部286との前後位置が一致しない状態となり、第二枠部材固定手段280が第二枠部材240を第一枠部材230に対して回転可能とする解除状態とされている。また、第一枠部材固定手段270は、係合部材271が第一枠部材230に形成された被係合部234に係合した固定状態とされ、第一枠部材230がベース部材210に対して回転不能な状態とされている。   In a normal state, as shown in FIGS. 4A, 5A, 6A, 10A, and 11B, the effect member 250 is retracted from the visual opening 222. It is made to become the 1st production state which became one state. In the first effect state, the second frame member 240 is in a position in which the second frame member 240 is moved most counterclockwise when viewed from the front side in a predetermined rotation range with respect to the first frame member 230. When the second frame member 240 is in this position, the front and rear positions of the engaged portion 244 formed on the second frame member 240 and the engaging portion 286 of the second frame member fixing means 280 do not match. Thus, the second frame member fixing means 280 is in a release state that allows the second frame member 240 to rotate with respect to the first frame member 230. Further, the first frame member fixing means 270 is in a fixed state in which the engaging member 271 is engaged with the engaged portion 234 formed on the first frame member 230, and the first frame member 230 is attached to the base member 210. And cannot be rotated.

そして、演出制御装置40は、飾り変動表示ゲームにおいて、所定の表示態様(例えばリーチ表示態様)を表示することに基づき、このような第一演出状態から、モータ290を駆動して、演出部材250を視認開口222から退避させた第一状態から、図4(b)、図5(b)、図6(b)、図10(c)、図11(d)に示すように、視認開口222に出現させた第二状態に変換した第二演出状態とする。   And the production | presentation control apparatus 40 drives the motor 290 from such a 1st production | presentation state based on displaying a predetermined | prescribed display mode (for example, reach display mode) in a decoration variation display game, and production member 250 As shown in FIGS. 4 (b), 5 (b), 6 (b), 10 (c), and 11 (d), the viewing opening 222 is removed from the first state in which the viewing opening is retracted from the viewing opening 222. It is set as the 2nd production state converted into the 2nd state made to appear.

上述した第一演出状態から、モータ290を駆動して第二枠部材240を第一枠部材230に対して正方向(前面側から見て時計回り方向)へ回転すると、図9、図11(c)に示すように、第二枠部材240と演出部材250とを接続する第二取付軸263も第一枠部材230に対して正方向へ移動する。この第二取付軸263は演出部材250が第一状態となった第一演出状態では、図11(a)に示すように、第一枠部材230の周方向に沿った貫通孔233における前面側から見て反時計回り方向側の端部の近傍に位置しており、ここから貫通孔233内を時計回り方向へ移動するようになっている。   When the motor 290 is driven and the second frame member 240 is rotated in the forward direction (clockwise direction when viewed from the front side) with respect to the first frame member 230 from the first effect state described above, FIGS. As shown in c), the second mounting shaft 263 that connects the second frame member 240 and the effect member 250 also moves in the positive direction with respect to the first frame member 230. In the first production state where the production member 250 is in the first state, the second mounting shaft 263 is, as shown in FIG. 11A, the front side of the through hole 233 along the circumferential direction of the first frame member 230. When viewed from the side, it is positioned in the vicinity of the end portion on the counterclockwise direction side, and moves from here to the inside of the through hole 233 in the clockwise direction.

演出部材250は、第一枠部材230に接続された第一取付軸262によって第一枠部材230に対して回動可能に軸支されており、第二取付軸263が第一枠部材230に対して正方向へ移動することに伴い、図10(b)、図11(c)に示すように、第一取付軸262を中心に先端が視認開口222の内側へ向かうように回動することとなる。また、このとき第二取付軸263は、長穴とされた第二取付軸保持部243に沿って、第二枠部材240の中心へ向かって移動する。   The effect member 250 is pivotally supported with respect to the first frame member 230 by a first attachment shaft 262 connected to the first frame member 230, and the second attachment shaft 263 is supported by the first frame member 230. In association with the movement in the positive direction, as shown in FIGS. 10B and 11C, the tip rotates about the first mounting shaft 262 so that the tip is inward of the visual recognition opening 222. It becomes. At this time, the second mounting shaft 263 moves toward the center of the second frame member 240 along the second mounting shaft holding portion 243 that is a long hole.

そして、第二枠部材240が、第一枠部材230に対する所定の回転範囲における、前面側から見て最も時計回り方向に移動した位置の直前の位置まで回転すると、図4(b)、図5(b)、図6(b)、図10(c)に示すように、演出部材250が視認開口222に完全に出現した第二状態となった第二演出状態となる。このとき、第二取付軸263は、図11(d)に示すように、第一枠部材230の周方向に沿った貫通孔233における前面側から見て時計回り方向側の端部に近接した位置に存在するようになっている。また、第二枠部材240に形成された被係合部244と第二枠部材固定手段280の係合部286との前後位置が一致し、付勢部材の付勢力により係合部286の先端が被係合部244に係合して第二枠部材240が第一枠部材230に対して回転不能な固定状態に変換される。   Then, when the second frame member 240 rotates to a position immediately before the position moved in the most clockwise direction when viewed from the front side in a predetermined rotation range with respect to the first frame member 230, FIG. (B), FIG. 6 (b), and FIG. 10 (c), the second effect state is achieved in which the effect member 250 is in the second state in which it has completely appeared in the visual recognition opening 222. At this time, as shown in FIG. 11D, the second mounting shaft 263 is close to the end portion on the clockwise direction side when viewed from the front side in the through hole 233 along the circumferential direction of the first frame member 230. It comes to exist in the position. Further, the front and rear positions of the engaged portion 244 formed on the second frame member 240 and the engaging portion 286 of the second frame member fixing means 280 coincide with each other, and the front end of the engaging portion 286 is urged by the urging force of the urging member. Is engaged with the engaged portion 244, and the second frame member 240 is converted into a fixed state in which it cannot rotate with respect to the first frame member 230.

さらに、演出制御装置40は、飾り変動表示ゲームにおいて、所定の表示態様(例えばスペシャルリーチ表示態様)を表示することに基づき、このような第二演出状態から、モータ290を駆動して演出部材250が視認開口222に出現した第二状態を維持したまま、演出部材250が外枠221の中心軸を中心として回転する第三演出状態とする。   Furthermore, the effect control device 40 drives the motor 290 from such a second effect state based on displaying a predetermined display mode (for example, a special reach display mode) in the decoration variation display game. While the second state that appears in the visual recognition opening 222 is maintained, the effect member 250 is set to a third effect state that rotates about the central axis of the outer frame 221.

この際には、第一枠部材固定手段270および第二枠部材固定手段280を解除状態とし、モータ290により第二枠部材240を第一枠部材230に対して正方向(前面側から見て時計回り方向)に駆動する制御が行われる。上述した第二演出状態となった際に固定状態に変換された第二枠部材固定手段280を解除状態とした後、第二枠部材240を正方向に回転させると、第二枠部材240と演出部材250とを接続する第二取付軸263が、さらに第一枠部材230に対して正方向へ移動することとなる。そして、第二枠部材240が第一枠部材230に対する所定の回転範囲における、前面側から見て最も時計回り方向に移動した位置まで回転すると、第二取付軸263が第一枠部材230に形成された貫通孔233の側壁に当接し、第一枠部材230を正方向へ押圧するようになる。なお、演出部材250が第二状態となった位置から、第二取付軸263が貫通孔233の側壁に当接する位置までの第一枠部材230に対する第二枠部材240の回転角度は僅かであり、この状態でも演出部材250は第二状態となっている。   At this time, the first frame member fixing means 270 and the second frame member fixing means 280 are released, and the motor 290 moves the second frame member 240 in the forward direction (as viewed from the front side) with respect to the first frame member 230. Control to drive in the clockwise direction) is performed. When the second frame member fixing means 280 converted to the fixed state when the second effect state described above is set to the released state and then the second frame member 240 is rotated in the forward direction, the second frame member 240 and The second mounting shaft 263 that connects the effect member 250 further moves in the positive direction with respect to the first frame member 230. Then, when the second frame member 240 rotates to a position where the second frame member 240 moves to the most clockwise direction when viewed from the front side in a predetermined rotation range with respect to the first frame member 230, the second mounting shaft 263 is formed on the first frame member 230. The first frame member 230 is pressed in the forward direction by coming into contact with the side wall of the formed through hole 233. The rotation angle of the second frame member 240 with respect to the first frame member 230 from the position where the effect member 250 is in the second state to the position where the second mounting shaft 263 contacts the side wall of the through hole 233 is slight. Even in this state, the production member 250 is in the second state.

また、第一演出状態、第二演出状態で固定状態とされていた第一枠部材固定手段270を解除状態としたことで、第二取付軸263が貫通孔233の側壁を正方向へ押圧することに伴い、第二枠部材240と第一枠部材230が一体となって正方向へ回転するようになる。これにより、外枠221に取り付けられた演出部材250が視認開口222に出現した第二状態を維持したまま、外枠221がベース部材210に対して回転することとなる。すなわち、演出部材250が同心円をなすように配された第一枠部材230と第二枠部材240における同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として回転する第三演出状態となる。   Moreover, the 2nd attachment shaft 263 presses the side wall of the through-hole 233 to a normal | positive direction by making the 1st frame member fixing means 270 fixed in the 1st effect state and the 2nd effect state into the cancellation | release state. As a result, the second frame member 240 and the first frame member 230 are integrally rotated in the forward direction. Thereby, the outer frame 221 rotates with respect to the base member 210 while maintaining the second state in which the effect member 250 attached to the outer frame 221 appears in the visual recognition opening 222. In other words, the production member 250 rotates around a central axis that passes through the center of the concentric circle in the first frame member 230 and the second frame member 240 that are arranged so as to form a concentric circle and that is set along the penetrating direction of the opening. Three directing states are entered.

この第三演出状態で、外枠221を所定の周回数回転させる間は、第一枠部材固定手段270は本体固定ソレノイド272により係合部材271を上方へ移動させた状態として、係合部材271と被係合部234の前後位置が一致しても係合しない状態とする。また、外枠221の周回数は、位置検出手段300により検出可能であり、第一枠部材230に設けられた位置検出部材236が位置センサ301を通過した回数により検出するようになっている。   In the third effect state, while the outer frame 221 is rotated a predetermined number of times, the first frame member fixing means 270 moves the engaging member 271 upward by the main body fixing solenoid 272, and the engaging member 271 is moved. Even if the front and rear positions of the engaged portion 234 coincide with each other, they are not engaged. Further, the number of rounds of the outer frame 221 can be detected by the position detection means 300 and is detected by the number of times that the position detection member 236 provided on the first frame member 230 has passed the position sensor 301.

そして、第三演出状態を終了する際には、外枠221の最後の周回中に、本体固定ソレノイド272をOFFにすることで、係合部材271と被係合部234の前後位置が一致した際に第一枠部材固定手段270が固定状態に変換される。また、位置検出手段300により、係合部材271と被係合部234の前後位置が一致し、第一枠部材固定手段270により第一枠部材230を固定可能な位置に戻ったことを検出することに基づき、モータ290の駆動を停止する。さらに、第二枠部材固定手段280を解除状態としたまま、モータ290により第二枠部材240を逆方向に回転することで、第二演出状態を経て第一演出状態に戻すことができる。また、第三演出状態に移行しなかった場合おいて、第二演出状態から第一演出状態に戻す際には、第二枠部材固定手段280を解除状態とし、モータ290により第二枠部材240を逆方向に回転させれば、第一演出状態に戻すことができる。   Then, when the third effect state is finished, the front and rear positions of the engaging member 271 and the engaged portion 234 are matched by turning off the main body fixing solenoid 272 during the last round of the outer frame 221. At this time, the first frame member fixing means 270 is converted into a fixed state. Further, the position detecting means 300 detects that the front and rear positions of the engaging member 271 and the engaged portion 234 coincide with each other and the first frame member fixing means 270 returns to the position where the first frame member 230 can be fixed. Based on this, the driving of the motor 290 is stopped. Furthermore, the second frame member 240 can be returned to the first effect state through the second effect state by rotating the second frame member 240 in the reverse direction with the motor 290 while the second frame member fixing means 280 is in the released state. Further, when the transition to the third effect state is not made, when returning from the second effect state to the first effect state, the second frame member fixing means 280 is set to the released state, and the motor 290 causes the second frame member 240 to be released. Can be returned to the first effect state by rotating in the reverse direction.

以上のように、表示装置41が臨む視認開口222を囲むように配された演出部材250,250,…を、視認開口222から退避した第一状態と、視認開口222に出現した第二状態とに変換するようにしたことで、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。そして、さらに表示装置41が臨む視認開口222を囲むように配された演出部材250,250,…が視認開口222に出現した第二状態で、外枠221の中心軸を中心として回転できるようにしたことで、より迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。また、複数の演出部材250,250,…を一つの駆動源で同時に動作させることができ、構造や制御を簡単にすることができるとともに、コストを削減できる。さらに、演出制御装置40が、飾り特図変動表示ゲームで所定の表示態様(例えばリーチ表示態様)を表示することに合わせて演出装置200の駆動源(モータ290)が駆動するようにしたことで、表示装置41と演出装置200とで効果的な遊技の演出を行うことができて、遊技の興趣を向上させることができる。   As described above, the first state in which the rendering members 250, 250,... Arranged so as to surround the visual opening 222 that the display device 41 faces are retracted from the visual opening 222, and the second state that appears in the visual opening 222. By converting to, it is possible to perform powerful and innovative productions and improve the interest of the game. Further, the production members 250, 250,... Arranged so as to surround the visual opening 222 facing the display device 41 can be rotated around the central axis of the outer frame 221 in the second state where the effect members 250, 250,. As a result, a more powerful and innovative production can be performed and the interest of the game can be improved. In addition, a plurality of effect members 250, 250,... Can be operated simultaneously by a single drive source, and the structure and control can be simplified and the cost can be reduced. Further, the production control device 40 drives the drive source (motor 290) of the production device 200 in accordance with the display of a predetermined display mode (for example, the reach display mode) in the decorative special figure variation display game. The display device 41 and the rendering device 200 can produce an effective game and improve the interest of the game.

以上のことから、遊技に関する情報を表示する表示装置41と、該表示装置41の前方に配され、遊技に関する演出を行う演出装置200と、を備える遊技機において、演出装置200は、中央部に表示装置41を視認可能とする視認開口222が形成された円環状の外枠221と、該外枠221の周方向に沿って複数取り付けられ、視認開口222から退避した第一状態と、視認開口222に出現した第二状態と、に変換可能な演出部材250,250,…と、を備え、外枠221を、同心円をなすように配される中央部が開口した円環状の第一枠部材230および第二枠部材240から構成し、第二枠部材240が第一枠部材230に対して、同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として回転可能とし、第二枠部材240を駆動する駆動源(モータ290)を備え、演出部材250,250,…を中心軸と平行に配され、当該演出部材250,250,…を第一枠部材230に対して回動可能に軸支する第一取付軸262と、中心軸と平行に配され、当該演出部材250,250,…を第二枠部材240の径方向に沿って移動可能に支持する第二取付軸263と、を介して外枠221に取り付け、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が第一状態から第二状態に変換され、駆動源により第二枠部材240を逆方向に回転することで、演出部材250,250,…が第二状態から第一状態に変換されるようにしたこととなる。   As described above, in the gaming machine including the display device 41 that displays information related to the game and the effect device 200 that is arranged in front of the display device 41 and performs the effect related to the game, the effect device 200 is provided at the center. An annular outer frame 221 in which a viewing opening 222 that allows the display device 41 to be viewed is formed, a first state in which a plurality of outer frames 221 are attached along the circumferential direction of the outer frame 221 and retracted from the viewing opening 222, and a viewing opening And a second state appearing at 222, and a stage member 250, 250,... That can be converted into an annular first frame member having an open central portion that is arranged so as to form a concentric circle. 230 and the second frame member 240, and the second frame member 240 is rotatable with respect to the first frame member 230 about a central axis that is set so as to pass through the center of the concentric circle and along the penetrating direction of the opening. A drive source (motor 290) for driving the second frame member 240 is provided, the effect members 250, 250,... Are arranged in parallel to the central axis, and the effect members 250, 250,. A first mounting shaft 262 that is pivotally supported, and a second mounting that is arranged in parallel to the central axis and supports the effect members 250, 250,... Movably along the radial direction of the second frame member 240. Are attached to the outer frame 221 via the shaft 263, and the second frame member 240 is rotated in the forward direction by the drive source, whereby the effect members 250, 250,... Are converted from the first state to the second state and driven. By rotating the second frame member 240 in the reverse direction by the source, the production members 250, 250, ... are converted from the second state to the first state.

また、遊技に関する情報を表示する表示装置41と、該表示装置41の前方に配され、遊技に関する演出を行う演出装置200と、を備える遊技機において、演出装置200は、該演出装置200を取り付けるためのベース部材210と、該ベース部材210に取り付けられ、中央部に表示装置41を視認可能とする視認開口222が形成された円環状の外枠221と、該外枠221の周方向に沿って複数取り付けられ、視認開口222から退避した第一状態と、視認開口222に出現した第二状態と、に変換可能な演出部材250,250,…と、を備え、円環状の外枠221を、演出部材250,250,…を第二状態とした状態でベース部材210に対して周方向に回動可能としたこととなる。   In addition, in the gaming machine that includes a display device 41 that displays information related to a game and an effect device 200 that is arranged in front of the display device 41 and performs an effect related to a game, the effect device 200 attaches the effect device 200. A base member 210, an annular outer frame 221 attached to the base member 210 and having a visual recognition opening 222 formed at the center so that the display device 41 can be seen, and a circumferential direction of the outer frame 221 A plurality of effect members 250, 250,... That can be converted into a first state retracted from the visual opening 222 and a second state that appears in the visual opening 222, and an annular outer frame 221 is provided. The production members 250, 250,... Can be rotated in the circumferential direction with respect to the base member 210 in a state where the production members 250, 250,.

また、演出装置200は、外枠221を、同心円をなすように配される中央部が開口した円環状の第一枠部材230および第二枠部材240から構成し、第二枠部材240が第一枠部材230に対して、同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として回転可能とし、演出部材250,250,…を、中心軸と平行に配され、当該演出部材250,250,…を第一枠部材230に対して回動可能に軸支する第一取付軸262と、中心軸と平行に配され、当該演出部材250,250,…を第二枠部材240の径方向に沿って移動可能に支持する第二取付軸263と、を介して外枠221に取り付け、第二枠部材240を回転駆動する駆動源(モータ290)と、第二枠部材240を第一枠部材230に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段280と、第一枠部材230をベース部材210に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段270と、を備え、第一枠部材固定手段270を固定状態とするとともに、第二枠部材固定手段280を解除状態として、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が第一状態から第二状態に変換されるとともに、第二枠部材固定手段280が固定状態に変換され、第二状態で、第一枠部材固定手段270を解除状態として、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が中心軸を中心として回転するように構成したこととなる。   In addition, the rendering device 200 includes an outer frame 221 including an annular first frame member 230 and a second frame member 240 having a central portion that is arranged so as to form a concentric circle, and the second frame member 240 is a first frame member 240. The frame member 230 is rotatable about a central axis that is set so as to pass through the center of the concentric circle and pass through the opening, and the effect members 250, 250, ... are arranged in parallel to the central axis, The effect members 250, 250,... Are pivotally supported with respect to the first frame member 230. The first attachment shaft 262 is disposed in parallel with the central axis, and the effect members 250, 250,. A drive source (motor 290) that is attached to the outer frame 221 via the second attachment shaft 263 that is movably supported along the radial direction of the frame member 240, and rotates the second frame member 240, and the second frame The member 240 with respect to the first frame member 230 A second frame member fixing means 280 that can be converted into a non-rollable fixed state and a rotatable released state, a fixed state in which the first frame member 230 cannot be rotated with respect to the base member 210, and a rotatable released state First frame member fixing means 270 that can be converted into a first frame member fixing means 270 in a fixed state and second frame member fixing means 280 in a released state, and a second frame member by a drive source. By rotating 240 in the forward direction, the production members 250, 250,... Are converted from the first state to the second state, and the second frame member fixing means 280 is converted to the fixed state. The first frame member fixing means 270 is in the released state, and the second frame member 240 is rotated in the forward direction by the drive source, so that the effect members 250, 250,... Rotate about the central axis. Become.

なお、表示装置41は、液晶表示装置41aを備えるものに限られず、例えば、EL、CRT等のディスプレイを備えるものや、識別図柄が外周に描かれたリール(ドラム)を回転するものや、LEDにより識別情報を表示するものとしても良い。また、駆動源は、ステッピングモータやシンクロナスモータなどのモータの他、ロータリーソレノイドとしても良い。   The display device 41 is not limited to the one provided with the liquid crystal display device 41a. For example, the display device 41 is provided with a display such as an EL or CRT, the one that rotates a reel (drum) having an identification symbol drawn on the outer periphery, the LED It is good also as what displays identification information by. Further, the drive source may be a rotary solenoid other than a motor such as a stepping motor or a synchronous motor.

以上のような遊技機は、遊技に関する情報を表示する表示装置41と、該表示装置41の前方に配され、遊技に関する演出を行う演出装置200と、を備える遊技機であって、演出装置200は、該演出装置200を取り付けるためのベース部材210と、該ベース部材210に取り付けられ、中央部に表示装置41を視認可能とする視認開口222が形成された円環状の外枠221と、該外枠221の周方向に沿って複数取り付けられ、視認開口222から退避した第一状態と、視認開口222に出現した第二状態と、に変換可能な演出部材250,250,…と、を備え、円環状の外枠221を、演出部材250,250,…を第二状態とした状態でベース部材210に対して周方向に回動可能としている。   The gaming machine as described above is a gaming machine that includes a display device 41 that displays information related to a game, and an effect device 200 that is arranged in front of the display device 41 and performs an effect related to the game. Includes a base member 210 for attaching the rendering device 200, an annular outer frame 221 attached to the base member 210, and having a visual recognition opening 222 formed at the center so that the display device 41 can be visually recognized. A plurality of effect members 250, 250,... That are attached along the circumferential direction of the outer frame 221 and that can be converted into a first state retracted from the visual opening 222 and a second state that appears in the visual opening 222. The annular outer frame 221 is rotatable in the circumferential direction with respect to the base member 210 in a state where the effect members 250, 250,... Are in the second state.

したがって、演出装置200は、該演出装置200を取り付けるためのベース部材210と、該ベース部材210に取り付けられ、中央部に表示装置41を視認可能とする視認開口222が形成された円環状の外枠221と、外枠221の周方向に沿って複数取り付けられ、視認開口222から退避した第一状態と、視認開口222に出現した第二状態と、に変換可能な演出部材250,250,…と、を備え、円環状の外枠221を、演出部材250,250,…を第二状態とした状態でベース部材210に対して周方向に回動可能としたので、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。すなわち、表示装置41が臨む視認開口222を囲むように演出部材250,250,…が出現することで、迫力のある斬新な演出を行うことができる。また、演出部材250,250,…を備える外枠221が演出部材200を第二状態とした状態で周方向に回転可能であることで、表示装置41が臨む視認開口222を囲むように演出部材250,250,…が出現した状態で、さらに演出部材250,250,…が視認開口222を周回するように動作することができて、より迫力のある斬新な演出を行うことができる。   Therefore, the rendering device 200 has an annular outer surface in which the base member 210 for mounting the rendering device 200 and the viewing opening 222 that is attached to the base member 210 and allows the display device 41 to be visually recognized are formed in the center. A plurality of effect members 250, 250,... That are attached along the circumferential direction of the frame 221 and the outer frame 221 and can be converted into a first state retracted from the viewing opening 222 and a second state appearing in the viewing opening 222. And the annular outer frame 221 can be rotated in the circumferential direction with respect to the base member 210 in a state where the production members 250, 250,... Are in the second state. Can improve the interest of the game. In other words, the appearance members 250, 250,... Appear so as to surround the visual recognition opening 222 that the display device 41 faces, so that a powerful and innovative effect can be performed. In addition, the outer frame 221 including the effect members 250, 250,... Is rotatable in the circumferential direction with the effect member 200 in the second state, so that the effect member surrounds the visual recognition opening 222 that the display device 41 faces. In the state where 250, 250,... Appear, the effect members 250, 250,... Can further operate so as to go around the visual opening 222, and a more powerful and innovative effect can be performed.

また、演出装置200は、外枠221を、同心円をなすように配される中央部が開口した円環状の第一枠部材230および第二枠部材240から構成し、第二枠部材240が第一枠部材230に対して、同心円の中心を通り開口の貫通方向に沿うように設定される中心軸を中心として回転可能とし、演出部材250,250,…を、中心軸と平行に配され、当該演出部材250,250,…を第一枠部材230に対して回動可能に軸支する第一取付軸262と、中心軸と平行に配され、当該演出部材250,250,…を第二枠部材240の径方向に沿って移動可能に支持する第二取付軸263と、を介して外枠221に取り付け、第二枠部材240を回転駆動する駆動源(モータ290)と、第二枠部材240を第一枠部材230に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段280と、第一枠部材230をベース部材210に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段270と、を備え、第一枠部材固定手段270を固定状態とするとともに、第二枠部材固定手段280を解除状態として、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が第一状態から第二状態に変換されるとともに、第二枠部材固定手段280が固定状態に変換され、第二状態で、第一枠部材固定手段270を解除状態として、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が中心軸を中心として回転するように構成している。   In addition, the rendering device 200 includes an outer frame 221 including an annular first frame member 230 and a second frame member 240 having a central portion that is arranged so as to form a concentric circle, and the second frame member 240 is a first frame member 240. The frame member 230 is rotatable about a central axis that is set so as to pass through the center of the concentric circle and pass through the opening, and the effect members 250, 250, ... are arranged in parallel to the central axis, The effect members 250, 250,... Are pivotally supported with respect to the first frame member 230. The first attachment shaft 262 is disposed in parallel with the central axis, and the effect members 250, 250,. A drive source (motor 290) that is attached to the outer frame 221 via the second attachment shaft 263 that is movably supported along the radial direction of the frame member 240, and rotates the second frame member 240, and the second frame The member 240 with respect to the first frame member 230 A second frame member fixing means 280 that can be converted into a non-rollable fixed state and a rotatable released state, a fixed state in which the first frame member 230 cannot be rotated with respect to the base member 210, and a rotatable released state First frame member fixing means 270 that can be converted into a first frame member fixing means 270 in a fixed state and second frame member fixing means 280 in a released state, and a second frame member by a drive source. By rotating 240 in the forward direction, the production members 250, 250,... Are converted from the first state to the second state, and the second frame member fixing means 280 is converted to the fixed state. The first frame member fixing means 270 is released and the second frame member 240 is rotated in the forward direction by the drive source so that the effect members 250, 250,... Rotate about the central axis. .

したがって、外枠221を、同心円をなす第一枠部材230および第二枠部材240から構成し、第二枠部材240が第一枠部材230に対して回転可能とし、演出部材250,250,…を、第一枠部材230に対して回動可能に軸支する第一取付軸262と、第二枠部材240の径方向に沿って移動可能に支持する第二取付軸263と、を介して外枠221に取り付け、第二枠部材240を回転駆動する駆動源と、第二枠部材240を第一枠部材230に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段280と、第一枠部材230をベース部材210に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段270と、を備えるので、複数の演出部材250,250,…を一つの駆動源で同時に動作させることができ、構造や制御を簡単にすることができるとともに、コストを削減できる。   Therefore, the outer frame 221 is composed of a first frame member 230 and a second frame member 240 that form concentric circles, the second frame member 240 is rotatable with respect to the first frame member 230, and the production members 250, 250,. Via a first mounting shaft 262 that pivotally supports the first frame member 230 and a second mounting shaft 263 that supports the second frame member 240 movably along the radial direction of the second frame member 240. It can be converted to a drive source that is attached to the outer frame 221 and rotationally drives the second frame member 240, a fixed state in which the second frame member 240 cannot rotate with respect to the first frame member 230, and a rotatable released state. Since the second frame member fixing means 280 and the first frame member fixing means 270 that can convert the first frame member 230 into a fixed state in which the first frame member 230 cannot be rotated with respect to the base member 210 and a rotatable released state are provided. A plurality of production members 250, 250 ...... can be operated simultaneously by a single drive source, it is possible to simplify the structure and control, the cost can be reduced.

また、第一枠部材固定手段270を固定状態とするとともに第二枠部材固定手段280を解除状態として、駆動源により第二枠部材240を正方向に回転することで演出部材250,250,…が第一状態から第二状態に変換されるとともに、第二枠部材固定手段280が固定状態に変換されるので、第二状態への変換が完了した時点で第二枠部材240の回転が規制され、演出部材250,250,…が設定された範囲外に移動することを防止でき、不具合の発生を防止できる。また、演出部材250,250,…による演出を行う状態である第二状態において、その状態を確実に維持することができる。また、第二状態で第一枠部材固定手段270を解除状態として、駆動源により第二枠部材240を正方向に回転することで、演出部材250,250,…が中心軸を中心として回転するように構成したので、表示装置41が臨む視認開口222を囲むように演出部材250,250,…が出現した状態で、さらに演出部材250,250,…が視認開口222を周回するように動作することができて、より迫力のある斬新な演出を行うことができる。すなわち、駆動源、第一枠部材固定手段270、第二枠部材固定手段280の動作状態によって、様々な演出態様(動作態様)を実現でき、迫力のある斬新な演出を行うことができて遊技の興趣を向上することができる。   Further, the first frame member fixing means 270 is set in the fixed state and the second frame member fixing means 280 is set in the released state, and the second frame member 240 is rotated in the forward direction by the drive source, thereby producing the production members 250, 250,. Is converted from the first state to the second state, and the second frame member fixing means 280 is converted to the fixed state. Therefore, when the conversion to the second state is completed, the rotation of the second frame member 240 is restricted. . Can prevent the production members 250, 250,... From moving outside the set range, and can prevent the occurrence of problems. Moreover, the state can be reliably maintained in the second state, which is a state in which the production is performed by the production members 250, 250,. In addition, when the first frame member fixing means 270 is released in the second state and the second frame member 240 is rotated in the forward direction by the drive source, the effect members 250, 250,... Rotate about the central axis. Since the production members 250, 250,... Appear so as to surround the visual opening 222 that the display device 41 faces, the production members 250, 250,... Further operate around the visual opening 222. It is possible to perform more powerful and innovative productions. That is, depending on the operation state of the drive source, the first frame member fixing means 270, and the second frame member fixing means 280, various presentation modes (operation modes) can be realized, and powerful and innovative presentations can be performed. Can improve the interests.

また、第一枠部材230に、一側面側から他側面側に貫通する貫通孔233,233,…を形成し、演出部材250,250,…を、第一枠部材230の一側面側に配設するとともに、第二枠部材240を第一枠部材230の他側面側に配設して、第二取付軸263が貫通孔233,233,…を貫通して配されるようにし、貫通孔233,233,…を、第一状態での第二取付軸263の位置から、第二状態での第二取付軸263の位置にかけて第一枠部材230の周方向に沿って形成している。   Further, through holes 233, 233,... Penetrating from the one side surface to the other side surface are formed in the first frame member 230, and the effect members 250, 250,. And the second frame member 240 is disposed on the other side of the first frame member 230 so that the second mounting shaft 263 is disposed through the through holes 233, 233,. , 233,... Are formed along the circumferential direction of the first frame member 230 from the position of the second mounting shaft 263 in the first state to the position of the second mounting shaft 263 in the second state.

したがって、第一枠部材230に、一側面側から他側面側に貫通する貫通孔233,233,…を形成し、演出部材250,250,…を一側面側に配設するとともに第二枠部材240を他側面側に配設して、第二取付軸263が貫通孔233,233,…を貫通するようにし、貫通孔233,233,…を第一状態での第二取付軸263の位置から、第二状態での第二取付軸263の位置にかけて第一枠部材230の周方向に沿って形成したので、第二取付軸263の動作範囲が貫通孔233,233,…により規制されることとなり、演出部材250,250,…が設定された範囲外に移動することを防止でき、不具合の発生を防止できる。さらに、第二状態で駆動源により第二枠部材240を正方向に回転駆動して演出部材250,250,…を中心軸を中心として回転する場合には、駆動源により駆動される第二枠部材240から、第二取付軸263と貫通孔233,233,…の内側面との当接部分を介して第一枠部材230へ回転の動力が伝達されることとなるが、演出部材250,250,…を取り付けるための第二取付軸263は外枠221の周方向に沿って複数備えられているので、力のかかる部分を分散することができるとともに外枠221を滑らかに回転させることができる。   Therefore, the first frame member 230 is formed with through holes 233, 233,... Penetrating from one side surface to the other side surface, and the effect members 250, 250,. 240 is disposed on the other side surface so that the second mounting shaft 263 penetrates the through holes 233, 233,..., And the through holes 233, 233,. From the position of the second mounting shaft 263 in the second state to the position of the second mounting shaft 263, the operating range of the second mounting shaft 263 is restricted by the through holes 233, 233,. Thus, the production members 250, 250,... Can be prevented from moving outside the set range, and the occurrence of problems can be prevented. Further, in the second state, when the second frame member 240 is rotationally driven by the drive source in the forward direction and the effect members 250, 250,... Are rotated about the central axis, the second frame driven by the drive source. Rotational power is transmitted from the member 240 to the first frame member 230 through a contact portion between the second mounting shaft 263 and the inner surfaces of the through holes 233, 233,. .. Are provided along the circumferential direction of the outer frame 221, so that a portion where force is applied can be dispersed and the outer frame 221 can be smoothly rotated. it can.

また、前面側に遊技球が流下する遊技領域1aが形成されるとともに、裏面側に遊技を制御する制御装置(遊技制御装置30)が配設される遊技盤本体1bを備え、ベース部材210を遊技盤本体1bの裏面に取り付けるようにしている。   In addition, a game area 1a in which a game ball flows down is formed on the front side, and a game board main body 1b in which a control device (game control device 30) for controlling the game is arranged on the back side is provided. It is made to attach to the back surface of the game board main body 1b.

したがって、前面側に遊技球が流下する遊技領域1aが形成されるとともに、裏面側に遊技を制御する制御装置が配設される遊技盤本体1bを備え、演出装置200は、外枠221を支持するベース部材210を備え、該ベース部材210を遊技盤本体1bの裏面に取り付けるようにしたので、遊技領域1aを有効に活用することができるとともに、遊技者の興味を引く斬新な演出部材250,250,…による演出を行う演出装置200を配設可能となる。すなわち、複雑な動きや大がかりな演出装置を構成しようとすると、従来遊技盤前面から取り付けられることが主流となっている演出装置においては、その大きさや可動範囲が限られ、結果的に演出効果にも限界があり、限られて遊技領域1aにおいて斬新で複雑、かつ、遊技者の興味を引くような演出装置の構成は困難であった。しかし、前面側に比べてスペースが広く、上述のような制約が少ない遊技盤本体1bの裏面側に取り付けるようにしたことで、遊技領域1aを有効に活用することができるとともに、遊技者の興味を引く斬新な演出部材250,250,…による演出を行う演出装置200を配設可能となる。   Accordingly, a game area 1a in which a game ball flows down is formed on the front side, and a game board main body 1b on which a control device for controlling the game is provided on the back side, and the effect device 200 supports the outer frame 221. Since the base member 210 is attached to the back surface of the game board main body 1b, the game area 1a can be used effectively, and the novel production member 250, which attracts the player's interest, It is possible to dispose an effect device 200 for effecting 250,. In other words, when trying to configure a complicated movement or a large-scale production device, the production device that has been mainly installed from the front of the game board has a limited size and movable range, resulting in a production effect. However, there is a limit, and it is difficult to construct a production device that is limited and novel and complex in the game area 1a and that attracts the player's interest. However, the game area 1a can be effectively utilized and the player's interests because it is attached to the back side of the game board main body 1b, which has a larger space than the front side and less restrictions as described above. It is possible to dispose a production device 200 that produces a production using novel production members 250, 250,.

また、表示装置41を制御する表示制御手段(演出制御装置40)と、演出装置200を制御する演出装置制御手段(演出制御装置40)と、を備え、演出装置制御手段は、表示制御手段が表示装置41に所定の表示態様を表示することに基づき、駆動源(モータ290)を駆動する制御を行うようにしている。   The display control means (effect control device 40) for controlling the display device 41 and the effect device control means (effect control device 40) for controlling the effect device 200 are provided. Based on displaying a predetermined display mode on the display device 41, control for driving the drive source (motor 290) is performed.

したがって、表示装置41を制御する表示制御手段と、演出装置200を制御する演出装置制御手段とを備え、演出装置制御手段は、表示制御手段が表示装置41に所定の表示態様を表示することに基づき、駆動源を駆動する制御を行うので、表示装置41と演出装置200とで効果的な遊技の演出を行うことができて、遊技の興趣を向上させることができる。   Therefore, the display control means for controlling the display device 41 and the effect device control means for controlling the effect device 200 are provided, and the effect device control means displays the predetermined display mode on the display device 41. Based on this, control for driving the drive source is performed, so that the display device 41 and the rendering device 200 can effectively produce a game and improve the fun of the game.

なお、本発明の遊技機は、遊技機として、前記実施の形態に示されるようなパチンコ遊技機に限られるものではなく、例えば、その他のパチンコ遊技機、アレンジボール遊技機、雀球遊技機などの遊技球を使用する全ての遊技機に適用可能である。   Note that the gaming machine of the present invention is not limited to the pachinko gaming machine as shown in the above-described embodiment as a gaming machine, for example, other pachinko gaming machines, arrange ball gaming machines, sparrow ball gaming machines, etc. It can be applied to all gaming machines that use this game ball.

また、今回開示された実施の形態はすべての点で例示であって制限的なものではないと考えられるべきである。本発明の範囲は上記した説明ではなくて特許請求の範囲によって示され、特許請求の範囲と均等の意味および範囲内でのすべての変更が含まれることが意図される。   In addition, it should be considered that the embodiment disclosed this time is illustrative and not restrictive in all respects. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

本発明を適用した一実施の形態の構成を示す遊技盤の正面図である。It is a front view of a game board showing the composition of one embodiment to which the present invention is applied. 遊技機の制御系の一部を示すブロック図である。It is a block diagram which shows a part of control system of a gaming machine. 演出装置、表示装置の前面側から見た分解斜視図である。FIG. 4 is an exploded perspective view of the effect device and the display device as viewed from the front side. 回転体ユニットの正面図であって、(a)演出部材が第一状態である状態、(b)演出部材が第二状態である状態を示す図である。It is a front view of a rotating body unit, and it is a figure showing the state where (a) production member is in the 1st state, and (b) production member is in the 2nd state. 回転体ユニット裏面図であって、(a)演出部材が第一状態である状態、(b)演出部材が第二状態である状態を示す図である。It is a rotary body unit back surface figure, Comprising: It is a figure which shows the state which (a) production | presentation member is in a 1st state, and (b) production | presentation member is in a 2nd state. 回転体ユニットの前面側からみた斜視図であって、(a)演出部材が第一状態である状態、(b)演出部材が第二状態である状態を示す図である。It is the perspective view seen from the front side of a rotary body unit, Comprising: It is a figure which shows the state which (a) production | presentation member is in a 1st state, and (b) production | generation member is in a 2nd state. 回転体ユニットの前面側から見た分解斜視図である。It is the disassembled perspective view seen from the front side of the rotary body unit. 回転体ユニットの裏面側から見た分解斜視図であって、演出部材の取り付け部分を拡大した図である。It is the disassembled perspective view seen from the back surface side of the rotary body unit, Comprising: It is the figure which expanded the attachment part of the production member. 回転体ユニットの演出部材の取り付け部分を裏面側から見た拡大斜視図である。It is the expansion perspective view which looked at the attachment part of the production | presentation member of a rotary body unit from the back surface side. 回転体ユニットの正面図であって、(a)演出部材が第一状態である状態を示す図、(b)演出部材が第一状態から第二状態に変化する途中の状態を示す図、(c)演出部材が第二状態である状態を示す図である。It is a front view of a rotator unit, (a) a diagram showing a state in which the production member is in the first state, (b) a diagram showing a state in the middle of the production member changing from the first state to the second state, c) It is a figure which shows the state which an effect member is a 2nd state. (a)回転体ユニットの側方から見た斜視図、(b)(a)に示す円で囲まれた部分を示す拡大図であって、演出部材が第一状態である状態を示す図、(c)(a)に示す円で囲まれた部分を示す拡大図であって、演出部材が第一状態から第二状態に変化する途中の状態を示す図、(d)(a)に示す円で囲まれた部分を示す拡大図であって、演出部材が第二状態である状態を示す図である。(A) The perspective view seen from the side of a rotary body unit, (b) It is an enlarged view which shows the part enclosed by the circle | round | yen shown to (a), Comprising: The figure which shows the state which a production member is a 1st state, (C) It is an enlarged view which shows the part enclosed with the circle | round | yen shown to (a), Comprising: The figure which shows the state in the middle of a production | presentation member changing from a 1st state to a 2nd state, It shows to (d) (a) It is an enlarged view showing a portion surrounded by a circle, and is a view showing a state where the effect member is in the second state. 回転体ユニットの第二枠部材固定手段が配される部分を示す、側方から見た斜視図であって、第二枠部材固定手段が解除状態である状態を示す図である。It is the perspective view seen from the side which shows the part by which the 2nd frame member fixing means of a rotary body unit is distribute | arranged, Comprising: It is a figure which shows the state which is a 2nd frame member fixing means. 回転体ユニットの第二枠部材固定手段が配される部分を示す、側方から見た斜視図であって、第二枠部材固定手段が固定状態である状態を示す図である。It is the perspective view seen from the side which shows the part by which the 2nd frame member fixing means of a rotary body unit is distribute | arranged, Comprising: It is a figure which shows the state which is a 2nd frame member fixing means. 回転体ユニットの第二枠部材固定手段が配される部分を示す、側方から見た斜視図であって、第二枠部材固定手段が解除状態から固定状態へ変換する状態を示す図である。It is the perspective view seen from the side which shows the part by which the 2nd frame member fixing means of a rotary body unit is arranged, Comprising: It is a figure which shows the state which a 2nd frame member fixing means converts from a cancellation | release state to a fixing state. .

符号の説明Explanation of symbols

1a 遊技領域
1b 遊技盤本体
30 遊技制御装置(制御装置)
41 演出制御装置(表示制御手段、演出装置制御手段)
41 表示装置
200 演出装置
210 ベース部材
221 外枠
222 視認開口
230 第一枠部材
233 貫通孔
240 第二枠部材
250 演出部材
262 第一取付軸
263 第二取付軸
270 第一枠部材固定手段
280 第二枠部材固定手段
290 モータ(駆動源)
DESCRIPTION OF SYMBOLS 1a Game area | region 1b Game board main body 30 Game control apparatus (control apparatus)
41 effect control device (display control means, effect device control means)
41 display device 200 rendering device 210 base member 221 outer frame 222 visual opening 230 first frame member 233 through hole 240 second frame member 250 rendering member 262 first mounting shaft 263 second mounting shaft 270 first frame member fixing means 280 first Two-frame member fixing means 290 Motor (drive source)

Claims (5)

遊技に関する情報を表示する表示装置と、
該表示装置の前方に配され、遊技に関する演出を行う演出装置と、
を備える遊技機において、
前記演出装置は、
該演出装置を取り付けるためのベース部材と、
該ベース部材に取り付けられ、中央部に前記表示装置を視認可能とする視認開口が形成された円環状の外枠と、
該外枠の周方向に沿って複数取り付けられ、前記視認開口から退避した第一状態と、前記視認開口に出現した第二状態と、に変換可能な演出部材と、
を備え、
円環状の前記外枠を、前記演出部材を前記第二状態とした状態で前記ベース部材に対して周方向に回動可能としたことを特徴とする遊技機。
A display device for displaying information about the game;
An effect device that is arranged in front of the display device and performs an effect related to a game;
In a gaming machine comprising
The stage device is
A base member for attaching the effect device;
An annular outer frame that is attached to the base member and has a visual recognition opening formed at a central portion thereof so that the display device can be visually recognized;
A plurality of effect members that are attached along the circumferential direction of the outer frame and that can be converted into a first state retracted from the visual recognition opening and a second state that appears in the visual recognition opening,
With
A gaming machine, wherein the annular outer frame is rotatable in a circumferential direction with respect to the base member in a state where the effect member is in the second state.
前記演出装置は、
前記外枠を、同心円をなすように配される中央部が開口した円環状の第一枠部材および第二枠部材から構成し、前記第二枠部材が前記第一枠部材に対して、前記同心円の中心を通り、前記開口の貫通方向に沿うように設定される中心軸を中心として回転可能とし、
前記演出部材を、
前記中心軸と平行に配され、当該演出部材を前記第一枠部材に対して回動可能に軸支する第一取付軸と、
前記中心軸と平行に配され、当該演出部材を前記第二枠部材の径方向に沿って移動可能に支持する第二取付軸と、
を介して前記外枠に取り付け、
前記第二枠部材を回転駆動する駆動源と、
前記第二枠部材を前記第一枠部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第二枠部材固定手段と、
前記第一枠部材を前記ベース部材に対して回転不能な固定状態と、回転可能な解除状態とに変換可能な第一枠部材固定手段と、
を備え、
前記第一枠部材固定手段を前記固定状態とするとともに、前記第二枠部材固定手段を前記解除状態として、前記駆動源により前記第二枠部材を正方向に回転することで、前記演出部材が前記第一状態から前記第二状態に変換されるとともに、前記第二枠部材固定手段が前記固定状態に変換され、
前記第二状態で、前記第一枠部材固定手段を前記解除状態として、前記駆動源により前記第二枠部材を正方向に回転することで、前記演出部材が前記中心軸を中心として回転するように構成したことを特徴とする請求項1に記載の遊技機。
The stage device is
The outer frame is composed of an annular first frame member and a second frame member having a central portion that is arranged so as to form a concentric circle, and the second frame member is It passes through the center of the concentric circle and is rotatable about a central axis set along the penetrating direction of the opening,
The production member
A first mounting shaft that is arranged in parallel with the central axis and pivotally supports the effect member with respect to the first frame member;
A second mounting shaft that is arranged in parallel with the central axis and supports the effect member movably along the radial direction of the second frame member;
Attached to the outer frame via
A drive source for rotationally driving the second frame member;
A second frame member fixing means capable of converting the second frame member into a fixed state in which the second frame member cannot rotate with respect to the first frame member, and a rotatable released state;
A first frame member fixing means capable of converting the first frame member into a fixed state in which the first frame member is not rotatable with respect to the base member and a rotatable released state;
With
While the first frame member fixing means is set to the fixed state, the second frame member fixing means is set to the released state, and the second frame member is rotated in the forward direction by the drive source. While being converted from the first state to the second state, the second frame member fixing means is converted to the fixed state,
In the second state, when the first frame member fixing means is in the released state, and the second frame member is rotated in the forward direction by the driving source, the effect member rotates about the central axis. The gaming machine according to claim 1, wherein the gaming machine is configured as follows.
前記第一枠部材に、一側面側から他側面側に貫通する貫通孔を形成し、
前記演出部材を、前記第一枠部材の一側面側に配設するとともに、前記第二枠部材を前記第一枠部材の他側面側に配設して、前記第二取付軸が前記貫通孔を貫通して配されるようにし、
前記貫通孔を、前記第一状態での前記第二取付軸の位置から、前記第二状態での前記第二取付軸の位置にかけて前記第一枠部材の周方向に沿って形成したことを特徴とする請求項2に記載の遊技機。
In the first frame member, a through hole penetrating from one side to the other side is formed,
The effect member is disposed on one side of the first frame member, the second frame member is disposed on the other side of the first frame member, and the second mounting shaft is disposed in the through hole. To be arranged through,
The through hole is formed along the circumferential direction of the first frame member from the position of the second mounting shaft in the first state to the position of the second mounting shaft in the second state. The gaming machine according to claim 2.
前面側に遊技球が流下する遊技領域が形成されるとともに、裏面側に遊技を制御する制御装置が配設される遊技盤本体を備え、
前記ベース部材を前記遊技盤本体の裏面に取り付けるようにしたことを特徴とする請求項3に記載の遊技機。
A game area where a game ball flows down on the front side is formed, and a game board main body on which a control device for controlling the game is arranged on the back side is provided.
The gaming machine according to claim 3, wherein the base member is attached to a back surface of the game board main body.
前記表示装置を制御する表示制御手段と、
前記演出装置を制御する演出装置制御手段と、
を備え、
前記演出装置制御手段は、前記表示制御手段が前記表示装置に所定の表示態様を表示することに基づき、前記駆動源を駆動する制御を行うことを特徴とする請求項2から4の何れか一項に記載の遊技機。
Display control means for controlling the display device;
Rendering device control means for controlling the rendering device;
With
5. The production device control unit according to any one of claims 2 to 4, wherein the display device control unit controls the drive source based on the display unit displaying a predetermined display mode on the display unit. The gaming machine according to the item.
JP2007296835A 2007-11-15 2007-11-15 Game machine Expired - Fee Related JP4777966B2 (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015051111A (en) * 2013-09-06 2015-03-19 オムロン株式会社 Game machine
JP2016047275A (en) * 2015-11-26 2016-04-07 京楽産業.株式会社 Game machine
JP2016047276A (en) * 2015-11-26 2016-04-07 京楽産業.株式会社 Game machine
JP7460157B2 (en) 2021-01-15 2024-04-02 株式会社ユニバーサルエンターテインメント Gaming Machines

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JP2003079836A (en) * 2001-09-14 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2007054419A (en) * 2005-08-25 2007-03-08 Nidec Copal Electronics Corp Shutter display device

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Publication number Priority date Publication date Assignee Title
JP2003079836A (en) * 2001-09-14 2003-03-18 Daiichi Shokai Co Ltd Game machine
JP2007054419A (en) * 2005-08-25 2007-03-08 Nidec Copal Electronics Corp Shutter display device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015051111A (en) * 2013-09-06 2015-03-19 オムロン株式会社 Game machine
JP2016047275A (en) * 2015-11-26 2016-04-07 京楽産業.株式会社 Game machine
JP2016047276A (en) * 2015-11-26 2016-04-07 京楽産業.株式会社 Game machine
JP7460157B2 (en) 2021-01-15 2024-04-02 株式会社ユニバーサルエンターテインメント Gaming Machines

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