JP2009005901A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2009005901A
JP2009005901A JP2007170169A JP2007170169A JP2009005901A JP 2009005901 A JP2009005901 A JP 2009005901A JP 2007170169 A JP2007170169 A JP 2007170169A JP 2007170169 A JP2007170169 A JP 2007170169A JP 2009005901 A JP2009005901 A JP 2009005901A
Authority
JP
Japan
Prior art keywords
distribution
game
ball
ball receiving
jackpot
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2007170169A
Other languages
Japanese (ja)
Inventor
Kazuhiro Itou
二博 伊藤
Shigehiro Yamamoto
茂裕 山本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
GINZA KK
Original Assignee
GINZA KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by GINZA KK filed Critical GINZA KK
Priority to JP2007170169A priority Critical patent/JP2009005901A/en
Publication of JP2009005901A publication Critical patent/JP2009005901A/en
Withdrawn legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which makes it possible to visually recognize a selection process using a distribution member and makes technical intervention by the player possible even from the middle of distribution without depending on only a liquid crystal performance according to the lottery of a random number in jackpot game selection and determination and game state determination after the jackpot. <P>SOLUTION: An upper receiving member 31 and an upper distribution member 37, and a lower receiving member 42 and a lower distribution member 45 are respectively connected by passages, an upper distribution result affects a lower receiving member operation and simultaneously one jackpot game is determined by the distribution result of the upper distribution member 37 and the distribution result of the lower distribution member 45. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、遊技球を発射する発射装置と、該発射装置によって発射された遊技球が打ち込まれて流下する遊技領域と、前記遊技領域を流下する遊技球(以下、流下球)を受入可能な状態と受入不能な状態とに変化可能であって、前記流下球を受け入れた場合に、異なる振り分け口に振り分けることができる振り分け手段を備えた遊技機に関するものである。   The present invention is capable of receiving a launching device that launches a game ball, a game area in which a game ball launched by the launching device is driven and flowing down, and a game ball that flows down the game area (hereinafter referred to as a falling ball). The present invention relates to a gaming machine provided with sorting means that can be changed between a state and an unacceptable state and can be distributed to different distribution ports when the falling ball is received.

従来より複数の釘が植設された遊技盤面に遊技球を発射して遊技を行う遊技機、特にパチンコ機において、図柄始動口に入賞した遊技球を検出し、その検出結果を契機として乱数を抽出し、抽出した乱数値に基づいて当たりハズレを決定し、その決定に従い複数の図柄を変動表示した後、大当たり図柄を停止表示し、遊技者に利益を付与するという遊技性の機械が広く普及している。
このようなパチンコ機の大当たり確率は概ね1/400から1/300に設定されており、一抽選に対する一変動は10秒程度、一分間にすると6回程度変動表示するとして、大当たりを引き当てるまでには、平均67分から50分掛かる。一方この間に発射操作を続けると、一分間当たり76発(たとえば発射球100個/分の発射条件において、始動口入賞6球に対する賞球24球を差し引いた球数)必要となり、平均5092発から3800発必要となる。遊技者にこれらの時間や球数を消費してもらうために、遊技機を製造する側としては液晶表示装置において様々な映像による変動パターンを用意したり、センターケースのステージ(液晶表示装置前底面部)にスロープや誘導部材を配設して球の動きに変化を与えたりするなど、様々な工夫をこらしている。
Conventionally, in game machines that play games by launching game balls on a game board surface on which a plurality of nails are planted, in particular pachinko machines, game balls won at the symbol start opening are detected, and the detection result is used as a trigger to generate a random number. Widespread use of gaming machines that extract and determine winning loses based on the extracted random number values, display multiple symbols in a variable manner according to the determination, then stop and display the jackpot symbols to give players a profit is doing.
The probability of hitting such a pachinko machine is generally set from 1/400 to 1/300, and one change for one lottery is about 10 seconds. Takes an average of 67 to 50 minutes. On the other hand, if the launching operation is continued during this period, 76 shots per minute (for example, the number of balls obtained by subtracting 24 prize balls from the starting entrance prize 6 balls under the launch condition of 100 shots / minute) is required. 3800 shots are required. In order for the player to consume these times and the number of balls, the side that manufactures the gaming machine prepares a variation pattern based on various images on the liquid crystal display device, or the stage of the center case (front surface of the liquid crystal display device) Various measures have been taken, such as providing slopes and guiding members in the part) to change the movement of the sphere.

またこのようなパチンコ機の重要な遊技性として、大当たり遊技終了後に大当たり確率をそれまでと同じとする通常状態と、大当たりの確率が10倍程度高くなる確率変動状態とを備えている。その契機は大当たり遊技選択の契機となった抽選時に同時に決定され、多くの機種の場合大当たり図柄の違いによってその旨を遊技者に報知している。このような内部の乱数抽選結果が先に決まっているにも係わらず、図柄の変動として擬似的に抽選過程を視認させているのが一般的である。この乱数抽選の抽選過程を遊技者に納得できる形で演出することは不可能である。この様な課題に対して大当たり遊技終了後の遊技状態の抽選を乱数を用いた内部処理によらず、複数段連接した振り分け装置で行っているものもある。これにより偶然選択された結果だと遊技者に認識させることには一定の効果があった。しかしこれも単に同じ振り分けを複数回実行するだけで振り分け過程も選択結果も単純であり変化が求められていた。   In addition, as an important game characteristic of such a pachinko machine, there are a normal state in which the jackpot probability is the same after the jackpot game and a probability fluctuation state in which the jackpot probability is about 10 times higher. The opportunity is determined at the same time as the lottery that triggered the jackpot game selection, and in the case of many models, the fact is notified to the player by the difference in the jackpot symbol. In spite of the fact that the internal random number lottery result has been determined in advance, it is common to make the lottery process visually recognized as a variation in the design. It is impossible to produce a lottery process of this random number lottery in a way that can convince the player. In order to deal with such a problem, there is a case where a lottery of game states after the jackpot game is performed by a sorting device connected in a plurality of stages without using internal processing using random numbers. This had a certain effect on making the player recognize that the result was selected by chance. However, this is simply a matter of executing the same sorting multiple times, and the sorting process and the selection result are simple and change is required.

特開2003−180983JP 2003-180983 A

このような振り分け部材を用いたパチンコ機の課題に対して特開2003−180983では、上下に回転体振り分け部材を連接して振り分け箇所を増やしたり、回転体の回転方向を制御して振り分け箇所に至るまでの振り分け過程の違いを、複数の遊技状態に対応させることが述べられている。しかしこれでは遊技状態決定過程を乱数抽選ではなく、振り分け部材によって偶然の選択結果であることを視認できる状態で遊技者に提供できるものの、振り分け部材(回転体)を上下に連接しただけでは単に振り分け先が増えたに過ぎず、逆に、振り分け部材(回転体)の回転方向を制御してしまっては、乱数抽選による遊技者の不信感を払拭するという初期の課題を蔑ろにしてしまうことになる。
またこの上下連接振り分け装置では、上部回転体に入球してしまえば、最終結果に対してはただ行方を見守るだけで遊技者は全く関与できないため、今一つ興趣を維持することが難しかった。
In Japanese Patent Application Laid-Open No. 2003-180983, with respect to the problem of the pachinko machine using such a sorting member, the rotating body sorting member is connected up and down to increase the number of sorting points, or the rotating direction of the rotating body is controlled to be the sorting point. It is described that the difference in the distribution process up to now is made to correspond to a plurality of game states. However, in this case, the game state determination process can be provided to the player in a state in which it is possible to visually recognize that the selection result is an accidental selection result by using a sorting member instead of random number lottery, but by simply connecting the sorting member (rotary body) up and down, it is simply sorted. However, if the direction of rotation of the sorting member (rotating body) is controlled, the initial problem of dispelling the distrust of the player due to random number lottery will be neglected. Become.
Also, with this top-and-bottom articulated sorting device, once the ball enters the upper rotating body, the player cannot be involved at all by just watching the whereabouts for the final result.

本発明は、上記課題を解決するためになされたものであり、長い遊技期間に亘って大当たりとするか否かの決定処理を乱数抽出による図柄の変動だけに頼るのではなく、また有利遊技状態(例えば、上記した確率変動状態)とするか否かの決定処理を乱数による内部決定によるのではなく、これら2つ決定処理を遊技者が視認可能な振り分け部材で行うことで、その振り分け動作によって不信感を払拭し、しかも遊技者を退屈させない遊技機を提供することを目的とする。   The present invention has been made in order to solve the above-mentioned problems, and does not rely on the process of determining whether or not to win a big game over a long game period, but depends only on the variation of symbols by random number extraction, and also in an advantageous gaming state (For example, the above-described probability variation state) is not determined by internal determination using random numbers, but by performing these two determination processes with a distribution member that can be visually recognized by the player, An object of the present invention is to provide a gaming machine that dispels distrust and does not bore the player.

上記した目的を達成するために、請求項1の発明においては、遊技球を発射する発射装置と、該発射装置によって発射された遊技球が打ち込まれて流下する遊技領域(遊技領域12)と、前記遊技領域を流下する遊技球(以下、流下球)を受入可能な状態と受入不能な状態とに変化可能であって、前記流下球を受け入れた場合に、異なる振り分け口に振り分けることができる振り分け手段を備えた遊技機(パチンコ機1)であって、前記振り分け手段は、先行作動契機の発生に基づいて前記流下球を受入不能な状態から受入可能な状態に変化作動する先行流下球受入手段(電動役物J31)を具備してなる先行振り分け手段(上部振り分け部材37)と、後続作動契機の発生に基づいて前記流下球を受入不能な状態から受入可能な状態に変化作動する後続流下球受入手段(電動役物K42)を持つ後続振り分け手段(下部振り分け部材45)とを備え、前記後続振り分け手段は、前記先行振り分け手段の前記異なる振り分け口(振り分け先F1、振り分け先F2)のうちの少なくとも一つの振り分け口(振り分け先F2)と繋がった連通路(連通路39)を更に備え、前記先行振り分け手段は、前記先行流下球受入手段を介して受け入れた遊技球の振り分け結果(振り分け先が振り分け先F1と振り分け先F2の何れであるか)に基づいて、利益獲得条件の成立(振り分け先F4への振り分け、或いはスイッチSW86の検知)に先立って利益度合い(大当たり後の遊技状態を、確変とするか時短とするか)を決定することが可能であり、前記後続振り分け手段は、前記連通路から受け入れた遊技球の振り分け結果(振り分け先が振り分け先F3と振り分け先F4の何れであるか)に基づいて、利益獲得条件の成立か否かを決定することを特徴とする。   In order to achieve the above-mentioned object, in the invention of claim 1, a launching device for launching a game ball, a game region (game region 12) in which a game ball launched by the launching device is driven and flowed down, A game ball that flows down the game area (hereinafter referred to as a flow ball) can be changed between an acceptable state and an unacceptable state, and can be distributed to different distribution ports when the flow ball is received. A game machine (pachinko machine 1) provided with a means, wherein the sorting means operates to change the falling ball from an unacceptable state to an acceptable state based on the occurrence of a preceding actuation opportunity. Based on the occurrence of the preceding distribution means (upper distribution member 37) including the (electrically-operated accessory J31) and the subsequent operation trigger, the falling ball changes from an unacceptable state to an acceptable state. And a subsequent distribution means (lower distribution member 45) having a moving downstream ball receiving means (electrically connected object K42). The subsequent distribution means includes the different distribution ports (distribution destination F1, distribution destination) of the preceding distribution means. F2) is further provided with a communication path (communication path 39) connected to at least one distribution port (distribution destination F2), and the preceding distribution means distributes game balls received via the preceding flow-down ball receiving means Based on the result (whether the distribution destination is the distribution destination F1 or the distribution destination F2), the profit level (after the big hit) is established prior to establishment of the profit acquisition condition (distribution to the distribution destination F4 or detection of the switch SW86) It is possible to determine whether the gaming state is a certain change or a short time, and the subsequent distribution means Based on only put gaming balls of sorting results (or sorting destination is any of the distribution destination F4 and distribution destination F3), and determines whether established or not revenue generation conditions.

また、請求項2の発明においては、前記後続作動契機は前記先行振り分け手段の振り分け結果(振り分け先F1へ振り分けられSW83で検知されること)に基づいて発生することを特徴とする。
Further, the invention according to claim 2 is characterized in that the subsequent operation trigger is generated based on a distribution result of the preceding distribution means (distributed to the distribution destination F1 and detected by SW83).

請求項1に係る発明においては、液晶表示装置において大当たり取得可能図柄に揃える演出(たとえば777)をこれまでより平均して短い時間で表出し、続くステップで振り分け部材において例えば時短(通常確率で特別図柄変動時間短縮状態)か確変(確率変動状態で特別図柄変動時間短縮状態)か、又は時短50回か100回かなどの遊技状態を決め、更に次のステップで大当たりか否かを決めることとした。そのためこの振り分け部材での振り分け過程が目に見えるため遊技者の不信感を払拭でき、かつ、遊技球が上部の振り分け部材に入ったあとでも、更に下部受入部材が作動する時に大当たりかハズレかの選択過程に遊技者が関与できるので最後まで諦める必要がなくなる。また大当たりまでの期間に図柄が揃う回数を増やし、それで図柄が揃う間隔も短くでき、映像による演出と振り分け装置による演出が協働することで退屈しない遊技を提供できることになった。   In the invention according to claim 1, in the liquid crystal display device, an effect (for example, 777) aligned with the jackpot acquirable symbols is expressed in a shorter time on average than before, and in the subsequent step, for example, the time is reduced (special with a normal probability). Deciding game state such as symbol variation time shortened state) or probability variation (special variation state and special symbol variation time shortened state), or 50 or 100 times short time, and also whether to win or not in the next step did. Therefore, the distribution process by this distribution member is visible, so that the distrust of the player can be wiped out, and even if the game ball enters the upper distribution member, it can be a big hit or a loss when the lower receiving member is further operated. Players can be involved in the selection process, eliminating the need to give up to the end. In addition, the number of times the symbols are arranged in the period until the jackpot is increased, so that the interval at which the symbols are arranged can be shortened.

請求項2に係る発明においては、先行振り分け手段の振り分け結果が遊技者に不利な側に振り分けられた場合は、後続振り分け手段でそれを補うような作動をさせ、振り分け過程の途中で諦めず最後まで期待を持って遊技できるようになった。たとえば先行振り分け手段で結果がよければ下部受入手段は作動させず不要な発射球を節約したり、振り分け結果が悪ければ下部受入手段の作動内容を遊技者に有利なように変更し追加の遊技球を入球させることで上部の不利を挽回できる機会を与えることができる。
In the invention according to claim 2, when the result of the distribution by the preceding distribution means is distributed to the disadvantaged side for the player, the subsequent distribution means is operated to compensate for it, and the last is not given up in the middle of the distribution process. Now I can play games with high expectations. For example, if the result of the pre-distribution means is good, the lower receiving means is not activated and unnecessary firing balls are saved. If the result of the sorting is bad, the operation content of the lower receiving means is changed to be advantageous to the player and an additional game ball It is possible to give the opportunity to recover the disadvantage of the upper part by entering the ball.

請求項で使用した語句と実施形態で使用した語句の対比
先行流下球受入手段は上部受入部材としての電動役物J、先行振り分け手段は上部振り分け部材37、後続流下球受入手段は下部受入部材としての電動役物K、後続振り分け手段は下部振り分け部材45と実施形態では使っている。
Comparison of the words used in the claims and the words used in the embodiment The preceding falling ball receiving means is the electric accessory J as the upper receiving member, the preceding distributing means is the upper distributing member 37, and the following falling ball receiving means is the lower receiving member. The electric combination material K and the subsequent distribution means are used in the embodiment with the lower distribution member 45.

盤面構成
図1は遊技機としての一例のパチンコ機1を正面から見た正面図である。但し、図1では便宜上、図2で示す遊技盤11の盤面上に形成された遊技領域12内の構成を空白で示している。
1 is a front view of a pachinko machine 1 as an example of a gaming machine as viewed from the front. However, in FIG. 1, for the sake of convenience, the configuration in the game area 12 formed on the board surface of the game board 11 shown in FIG.

パチンコ機1は、縦長長方形に形成された外枠2と、外枠2に対して開閉可能に取り付けられている内枠3とから構成される。さらに内枠3は複層で構成され、前面側の構成として、ガラス枠セット4と球皿パネル5とを上下に備え、背面側の構成として、図示しない遊技盤収納枠、及び、同じく図示しないが遊技球の払出に係わる構造部品など取り付けられた機構盤を備えている。
ガラス枠セット4は、略円形の開口窓部が形成されており、開口窓部6の背面には着脱自在に2枚がペアになったガラスが取り付けられている。また、開口窓部6の周囲は合成樹脂製の装飾部7で囲まれ、装飾部7の内部には演出LEDやスピーカ8a、8bが配置されている。球皿パネル5の中央には発射される遊技球を貯留する球皿9が設けられていおり、右下位置には、図示しない発射装置の発射力を調整するための発射装置ハンドル10が設けられている。
The pachinko machine 1 includes an outer frame 2 formed in a vertically long rectangle and an inner frame 3 attached to the outer frame 2 so as to be openable and closable. Further, the inner frame 3 is composed of a plurality of layers. As a front side configuration, a glass frame set 4 and a ball tray panel 5 are provided on the top and bottom, and as a back side configuration, a game board storage frame (not shown) and also not shown. Is equipped with a mechanism board attached to the structural parts related to the payout of game balls.
The glass frame set 4 is formed with a substantially circular opening window portion, and a pair of two detachable glasses is attached to the back surface of the opening window portion 6. Further, the periphery of the opening window 6 is surrounded by a decorative portion 7 made of synthetic resin, and an effect LED and speakers 8 a and 8 b are arranged inside the decorative portion 7. A ball tray 9 for storing game balls to be launched is provided at the center of the ball tray panel 5, and a launcher handle 10 for adjusting the launch force of a launcher (not shown) is provided at the lower right position. ing.

一方図示しないパチンコ機1の裏面には、CPUなどを装備した各種基板が備えられている。主な基板としては、本願の制御を司るCPUやROMやRAMを含み遊技の全体的な制御を司る主制御基板、賞球の払い出しを司る払出制御基板、遊技盤11に備えられた表示装置や光源類、音声装置などを司る複数又は単数の演出制御基板、これら各種基板に幾つかの種類の電圧に降圧、又は昇圧した電源を供給する電源基板などがある。またこの他に遊技盤11等のスイッチからの信号を経由したり、遊技盤11に設けられた駆動装置などに接続する中継基板や、遊技場の島設備を経由してホストコンピュータに信号を送る外部接続基板などが備えられている。
また同じく遊技盤11の裏面には、本願の要部である回転体の駆動源としてのステッピングモータや、大入賞口と二つの電動役物の駆動源としてのソレノイドがそれぞれ設けられ、主制御基板からの制御によって作動するように構成されている。
On the other hand, various substrates equipped with a CPU and the like are provided on the back surface of the pachinko machine 1 (not shown). The main board includes a CPU, a ROM and a RAM that control the present application, and a main control board that controls the entire game, a payout control board that controls the payout of prize balls, a display device provided in the game board 11, There are a plurality or a single production control board that controls light sources, audio devices, and the like, and a power supply board that supplies power to the various boards with a voltage stepped down or boosted to several kinds of voltages. In addition, a signal is sent to the host computer via a signal from a switch of the game board 11 or the like, or via a relay board connected to a driving device provided on the game board 11 or an island facility of the game hall. An external connection board is provided.
Similarly, on the back surface of the game board 11, a stepping motor as a driving source for a rotating body, which is a main part of the present application, and a solenoid as a driving source for a large winning opening and two electric actors are provided, respectively. It is comprised so that it may operate by control from.

図2はこのパチンコ機1の開口窓部6の中に備えられた遊技盤11の正面図である。この遊技盤11には、図示しない発射装置から発射された遊技球が誘導レール25を経由して進入する遊技領域12が備えられている。この遊技領域12の左側上部には液晶演出図柄表示装置13が、右側上部には液晶補助表示装置18が備えられている。また中央下部には特別図柄の始動契機となるスイッチを内部に備えた図柄始動口16が備えられ、その下部には普通図柄の当たり時に作動する普通電動役物17が備えられている。またこの図柄始動口16の下部には特別図柄の大当たり時に作動する特別電動役物19と、その開口部である大入賞口20が備えられている。また普通電動役物17の左側には普通図柄の変動契機となる普通図柄始動ゲート21が配設され、その左側に2つの一般入賞口22a、22bが設けられている。大入賞口20の左側には、4つのLEDで構成される特別図柄始動記憶表示装置14とその下部に2桁の7セグで構成された特別図柄表示装置15が備えられている。一方大入賞口20の右側には2つのLEDで構成される普通図柄表示装置27とその下部の4つのLEDで構成される普通図柄始動記憶表示装置28、2つのLEDで構成された大当たり、小当たり表示装置29がそれぞれ設けられている。また盤面には遊技球を複雑に流下させる多くの釘(図示しない)と、同じく遊技球の流れを左右する風車24a、24b、24c、24dが配設されている。また盤面中央には本発明の要部である変動入賞装置26が備えられている。   FIG. 2 is a front view of the game board 11 provided in the opening window 6 of the pachinko machine 1. The game board 11 is provided with a game area 12 into which a game ball launched from a launch device (not shown) enters via a guide rail 25. A liquid crystal effect symbol display device 13 is provided on the upper left side of the game area 12, and a liquid crystal auxiliary display device 18 is provided on the upper right side. The lower part of the center is provided with a symbol starting port 16 provided therein with a switch for starting a special symbol, and the lower part thereof is provided with a normal electric accessory 17 that operates when the normal symbol is hit. Also, a special electric accessory 19 that operates when the special symbol is a big hit, and a large winning opening 20 that is an opening thereof are provided below the symbol start port 16. Further, a normal symbol starting gate 21 which is a trigger for changing the normal symbol is disposed on the left side of the ordinary electric accessory 17, and two general winning ports 22 a and 22 b are provided on the left side thereof. On the left side of the big prize opening 20, there are provided a special symbol start memory display device 14 composed of four LEDs and a special symbol display device 15 composed of two digits 7-segment below it. On the other hand, on the right side of the big prize opening 20, a normal symbol display device 27 composed of two LEDs and a normal symbol start memory display device 28 composed of four LEDs below it, a big hit and small composed of two LEDs. Each winning display device 29 is provided. In addition, many nails (not shown) for causing the game balls to flow down in a complicated manner and windmills 24a, 24b, 24c, and 24d that influence the flow of the game balls are disposed on the board surface. In the center of the board, a variable winning device 26, which is a main part of the present invention, is provided.

液晶図柄表示装置13の演出
引き続き図2を参照して、液晶図柄表示装置13の演出について説明する。先述したように、盤面下部中央に設けられた図柄始動口16に遊技球が入球すると、図柄始動口16の内部に設けられたスイッチSW10によって検知され、それを契機に賞球として4球が払い出される。また同じ契機により特別図柄に関して、大当たり取得可能乱数や大当たり取得可能図柄乱数、ハズレ図柄乱数、リーチ乱数など演出に必要な各種乱数を抽出する。特別図柄のうちで、確定表示されることにより、先行流下球受入手段としての電動役物J31及び後続流下球受入手段としての電動役物K42の作動契機となる大当たり取得可能図柄は、1から9までの9種類の数字とし、液晶画面においては当該数字により構成される3つの図柄列として表示され、「222」から「888」までの4種類の偶数グループと、奇数のうち「111」「555」「999」の3種類のグループと、「333」「777」の2種類のグループとで、3つのグループを形成する。
図柄の変動時間に関しては、一回の変動は平均10秒程度で、大当たり取得可能図柄が揃うと、上下の振り分け部材の振り分け結果が確定するまで、又は有効時間の満了まで変動を変動を保留し、振り分け結果が大当たりであればその後大当たり演出画面に切り替わり、大当たり遊技終了まで変動は保留され、振り分け結果がハズレであれば次の変動が開始される。
Effects of the liquid crystal symbol display device 13 With reference to FIG. 2, the effects of the liquid crystal symbol display device 13 will be described. As described above, when a game ball enters the symbol start port 16 provided at the lower center of the board surface, it is detected by the switch SW10 provided in the symbol start port 16, and four balls as prize balls are triggered by this. To be paid out. Also, for the special symbol, various random numbers necessary for production such as a jackpot acquirable random number, a jackpot acquirable symbol random number, a lost symbol random number, and a reach random number are extracted. Among the special symbols, the jackpot acquirable symbols that act as the triggers of the electric accessory J31 as the preceding falling ball receiving means and the electric accessory K42 as the following falling ball receiving means by the fixed display are 1 to 9 9 numbers and displayed on the liquid crystal screen as three symbol strings composed of the numbers, four types of even groups from “222” to “888”, and among the odd numbers “111” “555” ”“ 999 ”and two groups“ 333 ”and“ 777 ”form three groups.
Regarding the fluctuation time of the symbol, the average fluctuation is about 10 seconds. Once the symbols that can be obtained are jackpots, the fluctuation is suspended until the sorting result of the upper and lower sorting members is confirmed, or until the expiration of the effective time. If the distribution result is a jackpot, the screen is then switched to the jackpot effect screen, the change is suspended until the jackpot game ends, and if the distribution result is lost, the next change is started.

続いてここから説明する処理は、遊技盤11の裏面に配置した主制御基板に備えられたCPUとそれに付随する、プログラムが格納されたROMと入賞検知などのデータを一時的に格納するRAMにより実行される。
特別図柄の内で大当たり取得可能図柄が選択されるか否かの抽選に係わる特別図柄遊技処理(図においては特図遊技処理と記載)は、図5と図6の動作のフローチャートに図示したように、これまでの図柄の変動表示を用いたパチンコ機とほとんど同じである。但し、本パチンコ機1は後述するように最終的な大当たり又はハズレの判断や大当たり後の遊技状態が確変か否かの判断処理を振り分け装置26を用いて決定する。従って、図柄が揃った場合には、振り分け装置26の振り分け作動が終了したと判断するまでの予め決められた一定の猶予時間(待機時間)を必要とする。そのため本実施例では、役物判定期間と該期間を管理するフラグを設け、大当たり取得可能図柄が揃った、すなわち確定表示された場合にはフラグを設定し、それぞれの振り分け段階で振り分けが完了したと判断できたことを条件としてその設定を解除するように構成している。また電動役物J(タイマDT1)や電動役物K(タイマDT2)の時間も必要に応じて管理する。この役物判定期間フラグの解除条件は後述する。
Subsequently, the processing described below is performed by a CPU provided on the main control board disposed on the back surface of the game board 11, a ROM storing a program, and a RAM temporarily storing data such as winning detection. Executed.
The special symbol game process related to the lottery of whether or not the jackpot obtainable symbol is selected among the special symbols (denoted as the special symbol game process in the figure) is as shown in the flowchart of the operation of FIG. 5 and FIG. In addition, it is almost the same as a pachinko machine that uses a variable display of symbols so far. However, as will be described later, the pachinko machine 1 uses the distribution device 26 to determine whether or not the final jackpot or loss determination or the determination of whether the gaming state after the jackpot is a probable change or not. Therefore, when the symbols are ready, a certain fixed time (waiting time) is required until it is determined that the sorting operation of the sorting device 26 has been completed. Therefore, in this embodiment, a flag for managing an accessory determination period and the period is provided, and when the jackpot obtainable symbols are arranged, that is, when the display is confirmed, the flag is set, and the distribution is completed at each distribution stage. The setting is canceled on the condition that it can be determined. Also, the time of the electric accessory J (timer DT1) and the electric accessory K (timer DT2) is managed as necessary. The condition for canceling the accessory determination period flag will be described later.

特図遊技処理について図5と図6のフローチャートを参照して説明する。まず図5の特図遊技処理300について、S301で特別図柄の図柄始動口入賞があったかどうか判断する。あったと判断するとS302で作動保留球数が4個未満か判断し、未満であれば保留球数に1を加え、図柄始動口スイッチで遊技球を検知した契機で取得した各種乱数値を記憶する(S303)。続いて保留球数があると判断(S304)すると、次に大当たり中か、特図は変動中か、役物作動フラグがONかの判断でいずれもノーであれば(S305とS306とS307)、一番早く記憶された保留分乱数値記憶データを読み出す(S308)。続いて確率変動機能作動時の当たり判断(S310)か確率変動機能未作動時の当たり判断(S311)で異なる判定テーブルで処理を実行する。そして大当たり取得可能図柄が揃ったと判断すると(S312)大当たり取得可能図柄(S314)を、ハズレならばハズレ図柄を設定する(S313)。続いて特図の変動開始(S315)と保留球数表示のマイナス1(S316)を設定しこのルーチンを終了する。   The special figure game process will be described with reference to the flowcharts of FIGS. First, with respect to the special symbol game processing 300 of FIG. 5, it is determined whether or not a special symbol start opening prize has been received in S301. If it is determined that there is, the determination is made in S302 whether the number of pending balls is less than 4. If it is less, 1 is added to the number of balls held, and various random values acquired when the game ball is detected by the symbol start port switch are stored. (S303). Subsequently, when it is determined that there is the number of balls to be held (S304), if the next is a big hit, the special figure is fluctuating, or the combination actuating flag is ON, both are no (S305, S306, and S307). First, the stored stored random number value data is read out (S308). Subsequently, the process is executed with different determination tables depending on whether the probability variation function is activated (S310) or the probability variation function is not activated (S311). When it is determined that the jackpot acquirable symbols have been prepared (S312), the jackpot acquirable symbol (S314) is set, and if it is a loss, a lose symbol is set (S313). Subsequently, the variation start of the special figure (S315) and minus 1 (S316) of the number of reserved balls are set, and this routine is finished.

実施形態1
実施形態1は下記4手段により構成される変動入賞装置26に関して、遊技球の一連の流れを説明したものである。
本発明の、先行流下球受入手段としての電動役物J31と、先行振り分け手段としての上部振り分け部材37と、後続流下球受入手段としての電動役物K42と、後続振り分け手段としての下部振り分け部材45の構造は図3のようになっている。
上部の電動役物J31は、閉口時に入賞しないように頂部にヨロイ部32を備え、その下部に2枚の開閉片33a、33bと内部の遊技球検知スイッチSW81の3つからなっている。この電動役物J31はその下部の通路34で上部振り分け部材37と繋がっており、この上部振り分け部材37の入口手前には進退式のシャッター36とシャッターの閉鎖契機となるスイッチSW82が配設されている。通路34の途中にはシャッターで流下を妨げられた遊技球を盤面裏に取り込む盤面入口35が設けられている。
上部振り分け部材37は、4つの球受部ア、イ、ウ、エを形成した回転体38と、振り分け先F1とその内部のスイッチSW84と振り分け先F2によって構成されている。回転体38は、図示しない駆動モータの駆動力により、前方視時計回転方向に向かって、後述する予め決められた速度で回転するように構成されている。この回転体38の球受部は回転方向に向かう前側壁部が少し膨らんだ球受部ア、ウと、単に真っ直ぐな壁部を持つお椀のような球受部イ、エの2種類で構成されており、球受部アとウに受け入れられた遊技球は振り分け先F1の通路へは流入せず、振り分け先F2に導かれ、イとエは振り分け先F1の通路に流入する。この振り分け先F1に流入した遊技球はスイッチSW84で検知されそのまま盤面裏に取り込まれ、振り分け先F2に流入した遊技球は連通路39を経由して下部振り分け部材45に導かれる。
またこの連通路39には下部の電動役物K42で受け入れた遊技球が合流して下部振り分け部材45に導かれる進入路40との合流部41が形成されている。
この下部の電動役物K42は上部の電動役物J31と全く同じ構成で、ヨロイ部43と開閉部材44a、44bとスイッチSW83からなっている。
下部振り分け部材45は、3つの球受部カ、キ、クを形成した回転体46と、振り分け先F3とその内部のスイッチSW85、振り分け先F4とその内部のスイッチSW86によって構成されている。回転体46は、図示しない駆動モータの駆動力により、前方視時計回転方向に向かって、後述する予め決められた速度で回転するように構成されている。この回転体46の球受部は回転体46の回転方向に向かう前側壁部が少し膨らんだ球受部カと、単に真っ直ぐな壁部を持つお椀のような球受部キ、クの2種類で構成されており、カは振り分け先F4に導かれ、キとクは振り分け先F3に導かれる。この下部振り分け部材45で振り分けられた遊技球はいずれもそれぞれの振り分け先から盤面裏に取り込まれる。そしてスイッチSW85とスイッチSW86で遊技球が検知されるとそれに対して賞球が払い出される。
また先述したように、上部の回転体38は8秒で1回転、下部の回転体46は6秒で1回転するように制御される。これは球受部1つに2秒程度を割り振った時間から設定している。
Embodiment 1
In the first embodiment, a series of flow of game balls is described with respect to the variable winning device 26 constituted by the following four means.
In the present invention, the electric accessory J31 as the preceding falling ball receiving means, the upper distributing member 37 as the preceding distributing means, the electric combination K42 as the subsequent falling ball receiving means, and the lower distributing member 45 as the subsequent distributing means. The structure of is as shown in FIG.
The upper electric accessory J31 is provided with an armored portion 32 at the top so as not to win a prize at the time of closing, and is composed of two open / close pieces 33a and 33b and an internal game ball detection switch SW81 at the lower portion. The electric accessory J31 is connected to the upper sorting member 37 in the lower passage 34, and an advancing / retracting shutter 36 and a switch SW82 serving as a shutter closing timing are disposed in front of the upper sorting member 37. Yes. In the middle of the passage 34, a board surface entrance 35 is provided for taking game balls, whose flow is blocked by a shutter, into the back of the board.
The upper sorting member 37 is composed of a rotating body 38 having four ball receiving parts A, A, C, and D, a sorting destination F1, a switch SW84 therein, and a sorting destination F2. The rotator 38 is configured to rotate at a predetermined speed, which will be described later, in the forward clockwise rotation direction by the driving force of a drive motor (not shown). The ball receiving portion of the rotating body 38 is composed of two types: a ball receiving portion a, a front wall portion bulging slightly in the rotation direction, and a bowl receiving portion a, such as a bowl having a straight wall portion, and d. The game balls received by the ball receiving parts A and C do not flow into the path of the distribution destination F1, but are guided to the distribution destination F2, and A and D flow into the path of the distribution destination F1. The game ball that has flowed into the distribution destination F1 is detected by the switch SW84 and is directly taken into the back of the board, and the game ball that has flowed into the distribution destination F2 is guided to the lower distribution member 45 via the communication path 39.
In addition, a joining portion 41 is formed in the communication passage 39 with the approach path 40 through which the game balls received by the lower electric accessory K42 join and are guided to the lower sorting member 45.
The lower electric accessory K42 has the same configuration as the upper electric accessory J31, and includes a armor portion 43, opening / closing members 44a and 44b, and a switch SW83.
The lower distribution member 45 includes a rotating body 46 having three ball receiving portions K, K, and K, a distribution destination F3 and an internal switch SW85, an allocation destination F4 and an internal switch SW86. The rotating body 46 is configured to rotate at a predetermined speed, which will be described later, in the forward-clockwise rotation direction by the driving force of a driving motor (not shown). There are two types of ball receiving portions of the rotating body 46: a ball receiving portion that has a slightly expanded front wall in the direction of rotation of the rotating body 46, and a bowl receiving portion that is simply a straight wall, such as a bowl. The mosquito is guided to the distribution destination F4, and the key and the key are guided to the distribution destination F3. All the game balls distributed by the lower distribution member 45 are taken into the back of the board from each distribution destination. When a game ball is detected by the switch SW85 and the switch SW86, a prize ball is paid out.
As described above, the upper rotating body 38 is controlled to rotate once in 8 seconds, and the lower rotating body 46 is controlled to rotate once in 6 seconds. This is set from the time when about 2 seconds are allocated to one ball receiving unit.

これ以降スイッチSWを単にSWと記載する。ここでは近接スイッチを念頭に説明しているが、もちろん接点スイッチやフォトスイッチなどでもよく遊技球の通過を正確に検知できればよい。また振り分け先のスイッチは、振り分け先ではなく回転体の球受部に遊技球が入球した時点でフォトスイッチなどを用いて検知し判断しても良い。そうすることで遊技者に視覚的に認識させることと、それとは別のタイミングで振り分け先を先判断し液晶補助表示装置などに遊技球が入ったこと入っていないことを表示し、急いで入球を催促したり、既にこれ以上の入球は不要である旨などを報知できる。   Hereinafter, the switch SW is simply referred to as SW. Here, the proximity switch is described in mind, but of course, a contact switch or a photo switch may be used as long as it can accurately detect the passing of the game ball. Further, the distribution destination switch may be detected and determined using a photo switch or the like when a game ball enters the ball receiving portion of the rotating body instead of the distribution destination. By doing so, the player visually recognizes it, and at a different timing from that, the destination of the allocation is judged first, and it is displayed that the game ball has not entered the liquid crystal auxiliary display device etc. You can urge the ball or inform you that it is no longer necessary to enter the ball.

遊技の流れをフローチャート図7と図8に従って説明する。このフローチャートやこれ以降で使う仮フラグとは指標として使う前に同じルーチン内で降ろしてしまうことがあるものを「仮」という言葉を付けて記載した。そのため確定したものを区別するために本フラグという言葉を普通に使うフラグと同じ扱いで使った。
振り分け処理1は図柄表示装置13に「222」(どのグループの図柄でも良い)が表示される(S401)と、まず先行流下球受入手段である電動役物J31が作動開始すると同時にシャッターが開き、役物判定期間フラグがONとなりこの電動役物J31の作動開始からの時間を計測するタイマDT1がスタート(S402)する。そしてその下流の通路34に設けられている進退式シャッター36が奥側に退出し、遊技球が上部振り分け部材37へ誘導可能となる。そしてこの電動役物J31は5秒間作動(この作動態様は0.5秒開口−1秒閉口−0.5秒開放−1秒閉口−0.5秒開放−1秒閉口−0.5秒開口、以後は5秒間とのみ記述)するか、若しくは内部のSW81で1球の遊技球が検知されると作動が終了する(S403)。ここで受け入れられた遊技球は通路34を通って上部振り分け部材37の回転体球受部ア、イ、ウ、エの何れかに受け入れられる。また通路34のSW82で1球の遊技球が検知されると(S406)、まずシャッターが閉まり、確変仮フラグ(S407)が設定される。その時退出していたシャッター36が通路に進出し振り分け部材37への通路を閉じると共に、電動役物J31で受け入れた2球目からの遊技球は盤内入口35から盤面裏に取り込まれる。
The flow of the game will be described with reference to the flowcharts in FIGS. The temporary flag used in this flowchart and thereafter is described with the word “temporary” that may be dropped in the same routine before being used as an index. For this reason, the word "this flag" is used in the same way as a flag that is used in general to distinguish those that have been confirmed.
In the sorting process 1, when “222” (any group of symbols) is displayed on the symbol display device 13 (S401), the shutter is opened at the same time when the electric accessory J31, which is a leading ball receiving means, starts operating, The accessory determination period flag is turned ON, and the timer DT1 that measures the time from the start of the operation of the electric accessory J31 is started (S402). Then, the advancing / retracting shutter 36 provided in the downstream passage 34 retreats to the back side, and the game ball can be guided to the upper sorting member 37. And this electric accessory J31 operates for 5 seconds (this operation mode is 0.5 second opening-1 second closing-0.5 second opening-1 second closing-0.5 second opening-1 second closing-0.5 second opening) Thereafter, the description is made only for 5 seconds), or when one game ball is detected by the internal SW 81, the operation ends (S403). The game ball received here is received through the passage 34 and is received by any of the rotating ball receiving portions a, i, c, and d of the upper sorting member 37. When one game ball is detected by the SW 82 in the passage 34 (S406), the shutter is first closed, and the probability variation temporary flag (S407) is set. The shutter 36 that has been withdrawn at this time advances into the passage and closes the passage to the sorting member 37, and the game balls from the second ball received by the electric accessory J31 are taken into the back of the board from the board entrance 35.

続いてまず回転体球受部イ又はエに受け入れられた遊技球は、球受部が12時の位置から120度回転した所で振り分け先F1に導かれ、通路を流下し内部のSW84で検知され(S408)、先に設定した確変仮フラグをOFFし、代わりに時短仮フラグをONする(S409)。ただしこのあと下部の振り分け先F3の内部のSW85で遊技球が検知されると(S414)、ここまでに設定された仮フラグは仮OFFされ、ハズレ仮フラグが設定される(S415)。但し前後を問わずSW86での遊技球検知があればそれが有効とされ(S416)、ハズレ仮フラグは大当たりフラグに変更され、そこまでに仮OFFされたものを無効にして本フラグに変更する(S417)。回転体46には複数の遊技球が受け入れられる可能性があり、最終的に1回の役物判定期間内にSW86の検知が1回あればそれが判定結果となる。
また次に、振り分け先F1に至りSW84で遊技球が検知されると(S408 YES)、先述したS409を処理後、それを契機として電動役物K42が5秒間若しくは内部のSW83で1球の遊技球が検知されるまで作動する(S410)。すなわち、本実施例の後続流下球受入手段としての電動役物K42は、先行振り分け手段としての上部振り分け部材37の振り分け結果が、振り分け先F1へ振り分けられSW83で検知されることに基づいて開放作動するものである。したがって、本実施例における後続作動契機は、上部振り分け部材37の振り分け結果すなわち振り分け先F1へ振り分けられSW83で検知されることにより発生するものである。
ステップS410で電動役物K42が作動開始すると、図8に示すように、電動役物K42への入賞規定個数(例えば1球)が入賞したか否かの判断が実行され(S411)、入賞していないと判断された場合、電動役物K42が予め決められた規定作動(例えば複数サイクルの開閉作動)を終了したか否かを判断し(S412)、終了したと判断した場合には電動役物k42の作動を終了し(S4131)、S4131の終了に基づいてタイマDT2の計測を開始する(S4132)。
Subsequently, the game balls received by the rotating ball receiving unit A or D are guided to the distribution destination F1 when the ball receiving unit rotates 120 degrees from the 12 o'clock position, and flow down the passage and detected by the internal SW 84. In step S408, the probability variation temporary flag set earlier is turned OFF, and the time-temporary temporary flag is turned ON instead (S409). However, when a game ball is detected by the SW 85 in the lower distribution destination F3 thereafter (S414), the temporary flag set so far is temporarily turned OFF and the temporary loss flag is set (S415). However, if there is a game ball detection at SW86 regardless of before or after, it is validated (S416), the temporary loss flag is changed to a big hit flag, and the temporarily turned off is invalidated and changed to this flag. (S417). There is a possibility that a plurality of game balls may be accepted by the rotator 46. Finally, if the SW 86 is detected once within one accessory determination period, that is the determination result.
Next, when the game ball is detected at SW84 (S408: YES) after reaching the distribution destination F1, the above-mentioned S409 is processed, and then the electric accessory K42 is played for 5 seconds or at the internal SW83 for one game. It operates until a sphere is detected (S410). That is, the electric accessory K42 as the subsequent falling ball receiving means of the present embodiment is opened based on the distribution result of the upper distribution member 37 as the prior distribution means being distributed to the distribution destination F1 and detected by the SW 83. To do. Therefore, the subsequent operation trigger in the present embodiment is generated when the distribution result of the upper distribution member 37, that is, distribution to the distribution destination F1 is detected by the SW 83.
When the operation of the electric accessory K42 is started in step S410, as shown in FIG. 8, it is determined whether or not a predetermined number (for example, one ball) of winning for the electric accessory K42 has been won (S411). If it is determined that it is not, it is determined whether or not the predetermined charge operation (for example, opening / closing operation of a plurality of cycles) has ended (S412). The operation of the object k42 is terminated (S4131), and the measurement of the timer DT2 is started based on the termination of S4131 (S4132).

回転体球受部ア又はウに受け入れられた遊技球は、球受部が12時の位置から180度回転した所で振り分け先F2を通って連通路39に進入し、下部振り分け部材45に至る。下部振り分け部材45に至った遊技球は回転体球受部カ、キ、クの何れかに受け入れられる。ここで球受部キ又はクに受け入れられた遊技球は、球受部が12時の位置から120度回転した所で振り分け先F3の通路を流下し内部のSW85で検知され(S414)、先に仮設定したフラグが仮OFFされ、仮ハズレとなる。一方球受部カに受け入れられた遊技球は、球受部が12時の位置から180度回転した所で振り分け先F4に導かれ内部のSW86で検知され(S416)、最初のSW82で仮設定された確変仮フラグが本設定され(S417)、合わせて大当たりフラグも設定される。その時ハズレ仮フラグが設定されている場合は解除する。
また前記したように振り分け先F1のSW84で遊技球が検知され、その後電動役物K42が作動して受け入れた遊技球も、回転体球受部のカ、キ、クの何れかに受け入れられる。そのうち球受部カに受入られれば振り分け先F4の内部SW86で検知され、大当たりが確定し、設定された確変仮フラグ若しくは時短仮フラグが本設定される。
一方通路途中に設けられたSW82で遊技球が検知されない(S406)場合はS420で電動役物J31の作動開始から計測し始めたタイマDT1が9秒に達すると、S421でハズレフラグを設定しこのルーチンを終了する。また電動役物K42が作動して5秒経過してもいずれの振り分け先SWで検知されなければ、すなわちタイマDT2の計測値が5秒以上か否かを判断する(S418)。ステップS418の結果が、5秒以上である判断された場合には、確変仮フラグ又は時短仮フラグが立っているのであればOFFし、更にハズレフラグをONしてハズレを決定する(S419)。
The game balls received by the rotating ball receiving unit A or C enter the communication path 39 through the distribution destination F2 when the ball receiving unit rotates 180 degrees from the 12 o'clock position, and reach the lower distribution member 45. . The game balls that have reached the lower sorting member 45 are received by any of the rotating body ball receivers K, K, and K. Here, the game balls received by the ball receiving unit key or ku are detected by the internal SW 85 after flowing down the passage of the distribution destination F3 when the ball receiving unit rotates 120 degrees from the 12 o'clock position (S414). The temporarily set flag is temporarily turned OFF, and temporary loss occurs. On the other hand, the game ball received by the ball receiving portion is guided to the distribution destination F4 when the ball receiving portion is rotated 180 degrees from the 12 o'clock position, detected by the internal SW 86 (S416), and temporarily set by the first SW 82. The probability variation temporary flag thus set is set (S417), and a jackpot flag is also set. At that time, if the temporary loss flag is set, it is canceled.
Further, as described above, the game ball is detected by the SW 84 of the distribution destination F1, and the game ball received after the operation of the electric accessory K42 is also accepted by any one of the rotary ball receiving portion. If the ball is received by the ball receiving portion, it is detected by the internal SW 86 of the distribution destination F4, the jackpot is determined, and the set probability variation temporary flag or the time-temporary temporary flag is permanently set.
On the other hand, when the game ball is not detected by the SW 82 provided in the middle of the passage (S406), when the timer DT1 that has started measurement from the start of the operation of the electric accessory J31 reaches 9 seconds in S420, the lose flag is set in S421. End the routine. Further, even if 5 seconds elapses after the electric accessory K42 is activated, it is not detected by any distribution destination SW, that is, it is determined whether or not the measured value of the timer DT2 is 5 seconds or more (S418). If it is determined that the result of step S418 is 5 seconds or longer, if the probability variation temporary flag or the time-temporary temporary flag is set, it is turned OFF, and the loss flag is turned ON to determine the loss (S419).

振り分け部材の振り分け結果決定には有効時間が決められており、電動役物J31に遊技球が入賞しないまま作動開始から9秒経過するとハズレが決定し、電動役物K42作動時は電動役物K42の作動終了時から5秒が経過するまでに、下部振り分け部材45のいずれの振り分け先(スイッチSW85とSW86)でも検知されなければ、そこまでの検知結果は全てクリアされハズレと処理される。そして大当たり取得可能図柄が揃ったあと設定した役物判定期間フラグはS417かS419かS421のあとに解除される。(S422)   The effective time for determining the sorting result of the sorting member is determined. When 9 seconds elapses from the start of operation without a game ball being won in the electric accessory J31, the loss is determined. When the electric accessory K42 is activated, the electric accessory K42 is determined. If none of the distribution destinations (switches SW85 and SW86) of the lower distribution member 45 is detected until 5 seconds have elapsed from the end of the operation, all the detection results up to that point are cleared and processed as lost. Then, the accessory determination period flag set after the jackpot obtainable symbols are arranged is canceled after S417, S419, or S421. (S422)

このように本実施例の遊技機は、後続流下球受入手段の変化作動の終了に基づいて経過時間の計測を実行するタイマ手段(タイマDT2)と、これに先だって先行振り分け手段が決定した、例えば、大当たり後の遊技状態を確変とするか時短とするかといった利益度合いに関する利益度合い情報を記憶する振り分け処理1のステップS407及びステップS409に示す利益度合い情報記憶手段と、経過時間が予め定められた例えば5秒の規定時間に到達したか否かを判断するとともに経過時間が規定時間に到達したとき利益度合い情報記憶手段が記憶した利益度合い情報を消去する振り分け処理1のステップS418及びステップS419に示す利益度合い情報管理手段とを、更に備えたことを特徴とするものである。
このように構成することにより、規定時間が過ぎても大当たりとならなかった場合には、仮に設定した確変仮フラグ若しくは時短仮フラグをクリアする処理を、先行流下球受入手段への遊技球の受け入れ毎に行うので、常に先行流下球受入手段へ遊技球を受け入れた際には前回の利益度合い情報はクリアされている。
Thus, in the gaming machine of this embodiment, the timer means (timer DT2) for measuring the elapsed time based on the end of the change operation of the following falling ball receiving means, and the preceding distribution means determined prior to this, for example, Profit level information storage means shown in steps S407 and S409 of the distribution process 1 for storing the profit level information regarding the profit level, such as whether the gaming state after the jackpot is a probable change or a short time, and an elapsed time are predetermined. For example, steps S418 and S419 of the distribution process 1 for determining whether or not the specified time of 5 seconds has been reached and erasing the profit level information stored in the profit level information storage means when the elapsed time reaches the specified time are shown in steps S418 and S419. Profit level information management means is further provided.
By configuring in this way, if a big hit is not reached even after the specified time has passed, the process of clearing the probability variation temporary flag or the time-temporary temporary flag that has been temporarily set is accepted as a game ball acceptance to the preceding flow-down ball receiving means. Since it is performed every time, the previous profit degree information is cleared when the game ball is always accepted by the preceding downstream ball receiving means.

実施形態1の改変例1
この場合は振り分け手段の構成は全く同じとするが、大当たり取得可能図柄の種類によって電動役物の作動態様が異なる例であり請求項2に対応する実施形態を説明する。
実施形態1ではどの図柄が揃おうと同じということで、例として図柄が「222」で説明したが、この改変例1では図柄が「222」の場合は実施形態1と全く同じ作動とするが、奇数の3種類のグループの図柄である、「111」「555」「999」の場合と、奇数の2種類のグループの図柄である、「333」「777」では電動役物の作動態様が異なるものである。
Modification 1 of Embodiment 1
In this case, the configuration of the sorting means is completely the same, but the operation mode of the electric accessory varies depending on the types of symbols that can be acquired, and an embodiment corresponding to claim 2 will be described.
In the first embodiment, the design is the same regardless of the design, and as an example, the design is described as “222”. However, in this modified example 1, when the design is “222”, the operation is exactly the same as in the first embodiment. In the case of "111", "555", and "999", which are the symbols of the three types of odd groups, and the patterns of the two types of odd groups, "333" and "777", the operation mode of the electric utility is different. Is.

たとえば図柄が「555」の場合、SW84で遊技球が検知された場合は前記と同じように電動役物K42が5秒間若しくは2球の入球を限度として作動する。一方SW84の検知がされなくても、シャッター下のスイッチSW82での遊技球の検知結果があれば、電動役物J31の作動終了後、4秒経過すると電動役物K42が5秒間若しくは1球の入球を限度として作動する。この場合SW84による検知かタイマDT1が4秒となるかの早いほうの結果を優先して電動役物K42は作動する。即ち奇数の3種類の図柄の場合は、下部振り分け部材45の球受部に対して2球の受入を可能にしており、上部は確変確率は1/2で同じであるのに、下部の大当たり確率は2/3の確率となっており、この3種類の奇数図柄は偶数図柄より大当たりの獲得がし易いことになる。   For example, when the symbol is “555”, when a game ball is detected by SW84, the electric accessory K42 operates for 5 seconds or 2 balls in the same manner as described above. On the other hand, even if SW84 is not detected, if there is a game ball detection result with switch SW82 under the shutter, after 4 seconds have elapsed since the completion of the operation of the electric accessory J31, the electric accessory K42 is set for 5 seconds or one ball. Operates with a limit on entry. In this case, the electric accessory K42 operates by giving priority to the earlier result of detection by the SW 84 or the timer DT1 being 4 seconds. That is, in the case of the odd three types of symbols, two balls can be received in the ball receiving portion of the lower sorting member 45, and the upper portion has the same probability variation probability of 1/2, but the lower jackpot The probability is 2/3, and these three types of odd symbols are easier to win jackpots than even symbols.

同様に図柄が「777」の場合、SW84で遊技球が検知された場合は前記と同じように電動役物K42が5秒間若しくは3球の入球を限度として作動する。一方SW84の検知がされなくても、シャッター下のスイッチSW82で1球の検知結果があれば電動役物J31の作動終了後4秒経過すると電動役物K42が5秒間若しくは3球の入球を限度として作動する。即ち奇数の2種類の図柄の場合は下部振り分け部材45の球受部に対して3球の受入を可能にしており、上部で確変確率は1/2で同じであるのに、下部の大当たり確率は3/3の確率となっており、奇数図柄の3種類のグループに比べて更に有利な作動態様となっている。このように、本実施例においては、先行流下球受入手段としての電動役物J31の先行作動契機は「222」から「999」までの9種類の大当たり取得可能図柄が液晶演出図柄表示装置13に表示されることであり、当該大当たり取得可能図柄が「555」であるか「777」であるか、すなわち当該図柄の種類により電動役物K42の変化作動の作動態様として、入球限度数を異ならしめるようにした。
なお、本実施例では、先行流下球受入手段としての電動役物J31のみが大当たり取得可能図柄の表示を先行作動契機とする場合を説明したが、これに限定せず、大当たり取得可能図柄の表示を後続流下球受入手段としての電動役物K42の後続作動契機として構成するものであってもよい。
換言すれば、本実施例において、前記先行作動契機と前記後続作動契機は大当たり取得可能図柄が表示されることであり、該大当たり取得可能図柄の種類により前記変化作動の作動態様を異ならしめることを特徴とするものである。このように構成することにより、大当たり取得可能図柄が確定表示されると、これを先行作動契機或いは後続作動契機として先行流下球受入部材若しくは後続流下球受入部材が作動することになるが、大当たり取得可能図柄の種類によって変化作動の作動態様が一様ではないので、大当たりまでの長い期間において先行作動契機又は後続作動契機が成立する毎に異なる動きを期待でき、どんな図柄が揃うのかにも興味を抱き退屈せず遊技ができる、という効果を奏する。
また、上記したように、先行作動契機と前記後続作動契機は大当たり取得可能図柄が表示されることであり、該大当たり取得可能図柄の種類により前記変化作動の作動態様を異ならしめることにより、先行振り分け手段の結果に加えて大当たり取得可能図柄の種類によって遊技者の望むような様々な遊技が提供できるようになる。
さらに、本実施例では、表示される大当たり取得可能図柄の種類によって異なるよう設定する対象が、電動役物K42の入球限度数の場合を説明したが、これに限定する必要はない。したがって、変化作動の作動態様であれば、例えば、2枚の開閉片33a、b或いは44a、bの作動時間や、同じく2枚の開閉片33a、b或いは44a、bの開放角度等、を異ならしめるよう構成してもよい。
Similarly, when the symbol is “777”, when a game ball is detected by SW84, the electric accessory K42 operates for 5 seconds or 3 balls in the same manner as described above. On the other hand, even if SW84 is not detected, if there is a detection result of one ball with switch SW82 under the shutter, when four seconds have passed after the operation of electric accessory J31, electric accessory K42 will enter five seconds or three balls. Operates as a limit. That is, in the case of two kinds of odd numbers, three balls can be received with respect to the ball receiving portion of the lower sorting member 45, and the probability of probability variation is ½ at the top, but the bottom jackpot probability is the same. Has a probability of 3/3, which is a more advantageous mode of operation than the three groups of odd symbols. Thus, in the present embodiment, nine types of jackpot acquirable symbols from “222” to “999” are displayed on the liquid crystal effect symbol display device 13 as the preceding trigger of the electric accessory J31 as the leading ball receiving means. Whether the jackpot acquirable symbol is “555” or “777”, that is, as the operation mode of the change operation of the electric accessory K42 differs depending on the type of the symbol, I tried to squeeze it.
In addition, although the present Example demonstrated the case where the display of the jackpot acquirable symbol only for the electric accessory J31 as a preceding flow ball receiving means was made a precedent operation opportunity, it is not limited to this, The display of a jackpot acquirable symbol is displayed. May be configured as a subsequent operation opportunity of the electric accessory K42 as the subsequent falling ball receiving means.
In other words, in the present embodiment, the preceding operation trigger and the subsequent operation trigger are to display a jackpot acquirable symbol, and the operation mode of the change operation is made different depending on the type of the jackpot acquirable symbol. It is a feature. By configuring in this way, when the jackpot acquirable symbol is confirmed and displayed, the preceding falling ball receiving member or the following falling ball receiving member is operated with this as the preceding operation trigger or the subsequent operation trigger. Since the mode of operation of the change operation is not uniform depending on the types of possible symbols, different movements can be expected each time the preceding operation trigger or the subsequent operation trigger is established in the long period until the jackpot, and we are interested in what symbols are available. The effect is that you can play without being bored.
In addition, as described above, the preceding operation trigger and the subsequent operation trigger are to display a jackpot acquirable symbol, and by changing the operation mode of the change operation according to the type of the jackpot acquirable symbol, the prior allocation is performed. In addition to the results of the means, various games as desired by the player can be provided depending on the types of symbols that can be acquired.
Furthermore, in the present embodiment, the case has been described in which the target to be set to be different depending on the type of the jackpot acquirable symbol displayed is the entrance limit number of the electric accessory K42, but it is not necessary to limit to this. Therefore, if the operating mode of the change operation is, for example, the operating time of the two opening / closing pieces 33a, b or 44a, b, the opening angle of the two opening / closing pieces 33a, b or 44a, b, etc. are different. You may comprise so that it may squeeze.

実施形態1の改変例1では図柄の種類によって普通電役Kの規定入賞個数を変更したがもちろん図柄の種類によって、普通電役Jの規定入賞個数を変更して、図柄によって上部の振り分け結果が変わるようにしても良い。即ち「777」の場合は回転体の複数の球受部に入球できることで高い確率で確変が獲得できることとなる。   In the modified example 1 of the first embodiment, the regular winning number of the ordinary electric role K is changed according to the type of the symbol. Of course, the specified winning number of the ordinary electric role J is changed according to the type of the symbol, and the upper distribution result is changed depending on the symbol. It may be changed. That is, in the case of “777”, the probability change can be obtained with a high probability by being able to enter a plurality of ball receiving portions of the rotating body.

但しこれらの場合、入賞可能球数で有利となっているに過ぎず、運悪く入球しなかった場合や入球しても必ず球受部に連続して受け入れられるとは限らず、遊技者としてはただ漫然と遊技球を発射していればいいわけではない。そのため遊技球を有利な球受部に運良く入れるか、球受部に短時間に連続して入球するよう遊技者自身が努力する必要がある。その反面、大当たり獲得に対して一方的に機械に与えられたのては無く、自分で勝ち取ったという意識が持てるため、大当たり決定過程の全てが目に見えない乱数抽選による場合と比べると、自己責任の範囲がかなりあるのでパチンコ機に対する不信感を払拭すること、そしてそれ以上に遊技者自身が自分で獲得したと実感でき、大当たり獲得に対して更なる満足感を得ることができる。   However, in these cases, it is only advantageous in terms of the number of balls that can be won, and if it is unfortunately not entered or even if it is entered, it will not always be accepted continuously by the ball receiving part. For that reason, it is not always enough to simply launch a game ball. Therefore, it is necessary for the player himself to make an effort to put the game ball into the advantageous ball receiving portion or to enter the ball receiving portion continuously in a short time. On the other hand, there is no unilaterally given to the machine for winning the jackpot, and there is a consciousness that you won by yourself, so compared with the case of random number lottery where the entire jackpot decision process is invisible Since the scope of responsibility is considerable, it is possible to get rid of the distrust of the pachinko machine, and more than that, the player himself can feel that he has gained himself, and can obtain further satisfaction for winning the jackpot.

実施形態2
振り分け手段の構成において、実施形態1と異なる部分のみ説明する。また同じように図4の符号も異なる部分のみ新たな番号を付した。
上部振り分け部材37は、4つの球受部ア、イ、ウ、エを形成した回転体と、振り分け先F1と当該振り分け先F1へ振り分けられる遊技球を検知するSW84と振り分け先F2とその内部のSW87によって構成されている。この振り分け先F1に入球した遊技球はSW84で検知され、そのまま盤面の連通路A391に進入して流下し、下部振り分け部材45入口手前で通路B392と合流する。また振り分け先F2に入球した遊技球はSW87で検知されたのち連通路B392に進入して流下し、前記の連通路A391と合流する。また下部電動役物K42で受け入れた遊技球の進入路40も連通路A391と合流位置を少しずらした位置で合流し、3通路の遊技球が一つの合流部から下部振り分け部材45へ導かれる。
Embodiment 2
Only the differences from the first embodiment in the configuration of the distribution means will be described. Similarly, only the parts with different reference numerals in FIG. 4 are given new numbers.
The upper distribution member 37 includes a rotating body formed with four ball receiving portions a, i, c, and d, a distribution destination F1, a game ball distributed to the distribution destination F1, a SW 84, a distribution destination F2, and an inside thereof. It is comprised by SW87. The game ball that has entered the distribution destination F1 is detected by SW84, enters the communication path A391 on the board as it is, flows down, and merges with the path B392 just before the entrance of the lower distribution member 45. The game balls that have entered the distribution destination F2 are detected by the SW 87, enter the communication path B392, flow down, and merge with the communication path A391. In addition, the game ball approach path 40 received by the lower electric accessory K42 also merges with the communication path A391 at a position slightly shifted from the merge position, and the game balls of the three paths are led to the lower sorting member 45 from one merge section.

すなわち、本実施形態の連通路A391と連通路B392は、本発明の後続振り分け手段が備える連通路である。また、振り分け先F1と振り分け先F2は共に、本発明の連通路と繋がる振り分け口である。   That is, the communication path A391 and the communication path B392 of the present embodiment are communication paths included in the subsequent distribution unit of the present invention. Both the distribution destination F1 and the distribution destination F2 are distribution ports connected to the communication path of the present invention.

実施形態2は下記4構成の一連の流れを変動入賞装置261としてまとめたものである。
遊技の流れをフローチャート図9、図10、図11を参考に説明する。
振り分け処理2は、図柄表示装置13に「222」が表示される(S501)と、まず先行流下球受入手段である電動役物J31が作動開始すると同時に役物判定期間フラグがONとなりこの電動役物J31の作動開始からの時間を計測するタイマDT1がスタートする。そしてその下流の通路34に設けられている進退式シャッター36が奥側に退出し、遊技球が上部振り分け部材37へ誘導可能となる(S502)。そしてこの電動役物J31は5秒間作動(この作動態様は0.5秒開口−1秒閉口−0.5秒開放−1秒閉口−0.5秒開放−1秒閉口−0.5秒開口、以後は5秒間とのみ記述)するか、若しくは内部のSW81で1球の遊技球が検知されると作動が終了する(S503.S504.505)。ここで受け入れられた遊技球は通路34を通って上部振り分け部材37の回転体球受部ア、イ、ウ、エの何れかに受け入れられる。その時SW82で1球目が検知されると(S506)、進退式のシャッター36が進出し通路34を閉じる(S507)と共に、2球目からの遊技球は盤内入口35に導かれ盤面裏に取り込まれる。
In the second embodiment, a series of flows having the following four configurations is summarized as a variable winning device 261.
The flow of the game will be described with reference to the flowcharts of FIG. 9, FIG. 10, and FIG.
In the sorting process 2, when “222” is displayed on the symbol display device 13 (S501), first, at the same time as the electric accessory J31 which is the preceding descending ball receiving means starts to operate, the accessory determination period flag is turned ON and this electric accessory is turned on. A timer DT1 that measures the time from the start of operation of the object J31 starts. Then, the advancing / retracting shutter 36 provided in the downstream passage 34 retreats to the back side, and the game ball can be guided to the upper sorting member 37 (S502). And this electric accessory J31 operates for 5 seconds (this operation mode is 0.5 second opening-1 second closing-0.5 second opening-1 second closing-0.5 second opening-1 second closing-0.5 second opening) After that, it is described only for 5 seconds), or when one game ball is detected by the internal SW 81, the operation ends (S503.S504.505). The game ball received here is received through the passage 34 and is received by any of the rotating ball receiving portions a, i, c, and d of the upper sorting member 37. At that time, when the first ball is detected by the SW 82 (S506), the advancing / retracting shutter 36 advances to close the passage 34 (S507), and the game balls from the second ball are guided to the inboard entrance 35 and on the back of the board surface. It is captured.

回転体球受部イ、エに受け入れられた遊技球は、球受部が12時の位置から120度回転した所で振り分け先F1の通路を流下し内部のSW84で検知され(S508)、連通路A391を流下して下部振り分け部材45に導かれる。ここで時短仮フラグが設定される(S509)。
また回転体球受部ア又はウに受け入れられた遊技球は、球受部が12時の位置から180度回転した所で振り分け先F2に至りSW87で検知(S510)されたあと、連通路B392に進入し下部振り分け部材45に至る。ここで確変仮フラグが設定される(S511)。
The game balls received by the rotating body ball receiving portions (a) and (d) flow down the path of the distribution destination F1 when the ball receiving portion rotates 120 degrees from the 12 o'clock position, and are detected by the internal SW 84 (S508). It flows down the passage A391 and is guided to the lower sorting member 45. Here, a temporary reduction flag is set (S509).
The game ball received by the rotating ball receiver A or C reaches the distribution destination F2 when the ball receiver rotates 180 degrees from the 12 o'clock position and is detected by the SW 87 (S510), and then the communication path B392. And reaches the lower sorting member 45. Here, a probability variation temporary flag is set (S511).

続いて下部振り分け部材45に至った遊技球は回転体球受部カ、キ、クの何れかに受け入れられる。ここで球受部キ、クに受け入れられた遊技球は球受部が12時の位置から120度回転した所で振り分け先F3の通路を流下し内部のSW85で検知され(S517)、設定した仮フラグが仮OFFされ、ハズレ仮フラグが設定される(518)。一方球受部カに受け入れられた遊技球は球受部が12時の位置から180度回転した所で振り分け先F4に導かれ、内部のSW86で検知されると(S519)、SW84とSW87で設定された仮フラグが本フラグに設定され、ハズレ仮フラグが設定されていればクリアされ、合わせて大当たりフラグも設定される(S520)。   Subsequently, the game balls that have reached the lower sorting member 45 are received by any of the rotating body ball receivers K, K, and K. Here, the game balls received by the ball receiving section K and K are detected by the internal SW 85 after flowing down the path of the distribution destination F3 when the ball receiving section has rotated 120 degrees from the 12 o'clock position (S517) and set. The temporary flag is temporarily turned OFF, and the temporary loss flag is set (518). On the other hand, the game ball received by the ball receiving portion is guided to the distribution destination F4 when the ball receiving portion is rotated 180 degrees from the 12 o'clock position, and when detected by the internal SW 86 (S519), the SW 84 and SW 87 The set temporary flag is set in this flag, and if the lost temporary flag is set, it is cleared, and a jackpot flag is also set (S520).

また先に計測開始されたタイマタイマDT1が4秒経過すると(S512)、電動役物K42が、5秒間若しくは内部のSW83で1球の遊技球が検知されるまで作動する(S513)。ここで上部振り分け部材37から流下した1球と電動役物K42で受け入れられた1球とが前記カ、キ、クの球受部の2箇所に受け入れられることになり、概ね2/3の確率で大当たり獲得となる。よってこの偶数の図柄揃いの場合、基本的に確変割合が1/2、大当たり確率が2/3という機械となる。   When the timer timer DT1 that has started measurement has elapsed for 4 seconds (S512), the electric accessory K42 operates for 5 seconds or until one game ball is detected by the internal SW 83 (S513). Here, one ball that has flowed down from the upper sorting member 37 and one ball that has been received by the electric accessory K42 will be received at two locations of the ball receiving portion of the above-mentioned K, K, and K, and a probability of approximately 2/3. It will be a jackpot. Therefore, in the case of this even number of symbols, the machine basically has a probability variation ratio of 1/2 and a jackpot probability of 2/3.

また振り分け部材の振り分け結果決定には有効時間が決められている。例えば、電動役物J31に遊技球が入賞しないまま作動開始から9秒経過したか否かをタイマDT1の計測値が9秒以上となったか否かによって判断し(S523)、9秒以上経過したと判断するとハズレフラグを設定する処理を実行してハズレが決定する(S524)。また、電動役物K42作動時は電動役物K42の作動終了時から5秒が経過したか否か、すなわちタイマDT2の計測値が5秒以上となったか否かを判断し(S521)、5秒以上経過したと判断すると、下部振り分け部材45のいずれの振り分け先(スイッチSW85とSW86)でも検知されなかった結果により、確変仮フラグまたは時短仮フラグが立っているならばこれをOFFして、更にハズレフラグをONしてハズレと処理される(S522)。そして大当たり取得可能図柄が揃ったあと設定した役物判定期間フラグはS520かS522かS524のあとに解除される。(S525)   In addition, an effective time is determined for determining the sorting result of the sorting member. For example, it is determined whether or not 9 seconds have elapsed from the start of operation without playing a game ball in the electric accessory J31 depending on whether or not the measured value of the timer DT1 is 9 seconds or more (S523), and 9 seconds or more have elapsed. If it is determined, the process of setting the loss flag is executed to determine the loss (S524). Further, when the electric accessory K42 is operated, it is determined whether or not 5 seconds have elapsed since the end of the operation of the electric accessory K42, that is, whether or not the measured value of the timer DT2 has become 5 seconds or more (S521), 5 When it is determined that more than one second has elapsed, if the probability variation temporary flag or the time-temporary temporary flag is set based on the result that is not detected by any of the distribution destinations (switches SW85 and SW86) of the lower distribution member 45, turn it off. Further, the loss flag is turned on to process the loss (S522). Then, the accessory determination period flag set after the jackpot obtainable symbols are arranged is released after S520, S522, or S524. (S525)

図柄表示装置13に「111」「555」「999」が表示されると、電動役物J31が5秒間若しくは2球の入球を限度として作動する。そのあと前記と同じような作動を実行しSW84とSW87の検知結果両方があればSW87の結果を優先して設定する。また電動役物K42はタイマDT1≧4(S512)を契機に作動し、5秒間若しくは1球を限度として終了する。即ち奇数の3種類の図柄の場合は、下部振り分け部材45の球受部に対して合計3球の受入を可能にしており、大当たり確率はほぼ3/3となり、大当たり獲得の可能性が非常に高い構成になっている。   When “111”, “555”, and “999” are displayed on the symbol display device 13, the electric accessory J31 operates for 5 seconds or 2 balls. Thereafter, the same operation as described above is executed, and if there are both the detection results of SW84 and SW87, the result of SW87 is set with priority. The electric accessory K42 is triggered by the timer DT1 ≧ 4 (S512), and ends for 5 seconds or one ball. That is, in the case of the odd three types of symbols, the ball receiving portion of the lower sorting member 45 can receive a total of 3 balls, the jackpot probability is almost 3/3, and the possibility of winning the jackpot is very It has a high configuration.

同様に「333」と「777」の場合は、電動役物J31が5秒間もしくは3球の入球を限度とするので、上部の回転体球受部の4箇所に対して3箇所の受入が可能であり、その3球が全て下部振り分け部材45に導かれる。そのため電動役物J31だけの作動で大当たり確率はほぼ3/3となり、電動役物K42の作動は同じように1球を限度としてあるものの、上部の入賞だけで大当たり獲得の可能性が非常に高い。電動役物K42は、電動役物J31で運悪く限度の3球が入らなかった場合などの予備作動のような役割であり、遊技者としては発射を停止して遊技球の減少を抑えても良い。このようにこのグループの図柄の場合は先の奇数図柄の3種類のグループに比べて更に有利な作動態様となっている。   Similarly, in the case of “333” and “777”, since the electric accessory J31 is limited to 5 seconds or 3 balls, 3 places can be received with respect to 4 places of the upper rotating body ball receiving portion. The three balls are all guided to the lower sorting member 45. For this reason, the probability of winning a jackpot is almost 3/3 by operating only the electric accessory J31. Although the operation of the electric accessory K42 is limited to one ball in the same way, the possibility of winning a jackpot is very high only by winning the top prize. . The electric accessory K42 has a role like a preliminary operation in the case where the electric ball J31 is unlucky and the limit of three balls does not enter. As a player, even if the player stops firing and suppresses the decrease of the game balls good. Thus, in the case of this group of symbols, the operation mode is more advantageous than the above-mentioned three groups of odd symbols.

但しこの例の場合も、入賞可能球数で有利となっているに過ぎず、運悪く入球しなかった場合や入球しても必ず球受部に連続して受け入れられるとは限らず、遊技者としてはただ漫然と遊技球を発射していればいいわけではない。そのため遊技球を有利な球受部に運良く入れるか、球受部に短時間に連続して入球するよう遊技者自身が努力する必要がある。その反面、大当たり獲得に対して一方的に機械に与えられたのては無く、自分で勝ち取ったという意識が持てる。そのため大当たり決定過程の全てが目に見えない乱数抽選による場合と比べると、自己責任の範囲がかなりあるのでパチンコ機に対する不信感を払拭すること、そしてそれ以上に遊技者自身が自分で獲得したと実感でき、大当たり獲得に対して更なる満足感を得ることができる。   However, even in this example, it is only advantageous in the number of balls that can be won, and even if you do not enter the ball unfortunately or even if you enter the ball, it is not always accepted continuously in the ball receiving part, As a player, you don't have to be simply launching a game ball. Therefore, it is necessary for the player himself to make an effort to put the game ball into the advantageous ball receiving portion or to enter the ball receiving portion continuously in a short time. On the other hand, there is no unilaterally given to the machine for winning the jackpot, you can have a sense of winning by yourself. Therefore, compared to the case where all of the jackpot decision process is based on a random lottery that is invisible, there is a considerable range of self-responsibility, so that distrust of the pachinko machine is dispelled, and more than that, the player himself acquired it by himself You can feel it and get more satisfaction for winning the jackpot.

また、他の実施の態様として、たとえばこれまでは単に特定の図柄だと一方的に有利だったことに対して、図柄としては有利ではないが振り分け過程で結果が思わしくない場合の挽回チャンスが高い遊技、具体的には555で作動開始すると先行流下球受入手段の受入限度数が多く後続流下球受入手段は先行振り分け結果の如何に係わらず作動態様は一定とすることとし、一方222で作動開始すると先行流下球受入手段の受入限度数は少ないものの後続受入手段は先行振り分け結果が遊技者にとって好ましくない場合は後続流下球受入手段の受入限度数を増やすようにして、途中の振り分け経過で後続受入手段の作動態様を変更することで遊技者の興味を損なわないようにできる。
In addition, as another embodiment, for example, a specific symbol has been unilaterally advantageous in the past, whereas a symbol is not advantageous, but there is a high chance of recovery when the result is not expected in the sorting process. When the game starts, specifically, when the operation starts at 555, the number of reception of the preceding falling ball receiving means is large, and the following falling ball receiving means is assumed to have a constant operation mode regardless of the result of the preceding distribution, and the operation starts at 222. Then, although the number of acceptances of the leading ball receiving means is small, the succeeding receiving means increases the receiving limit number of the following descending ball receiving means if the preceding sorting result is unfavorable for the player, and the succeeding receiving in the middle of the sorting process By changing the operation mode of the means, it is possible to prevent the player's interest from being impaired.

パチンコ機等の遊技球を用いて遊技を行う遊技機に利用できる。   It can be used for a gaming machine that plays a game using a game ball such as a pachinko machine.

パチンコ機1を示す正面図である。1 is a front view showing a pachinko machine 1. FIG. パチンコ機1の中に備えられる遊技盤11の正面図である。2 is a front view of a game board 11 provided in the pachinko machine 1. FIG. パチンコ機1の中央振り分け部材の実施形態1の正面図である。It is a front view of Embodiment 1 of the center distribution member of the pachinko machine. パチンコ機1の中央振り分け部材の実施形態2の正面図である。It is a front view of Embodiment 2 of the center distribution member of the pachinko machine. 実施形態1の特図遊技処理の流れを示すフローチャートである。3 is a flowchart showing a flow of special figure game processing according to the first embodiment. 実施形態1の特図遊技処理の流れを示すフローチャートである。3 is a flowchart showing a flow of special figure game processing according to the first embodiment. 実施形態1の振り分け処理1の流れを示すフローチャートである。3 is a flowchart illustrating a flow of distribution processing 1 according to the first embodiment. 実施形態1の振り分け処理1の流れを示すフローチャートである。3 is a flowchart illustrating a flow of distribution processing 1 according to the first embodiment. 実施形態2の振り分け処理2の流れを示すフローチャートである。10 is a flowchart illustrating a flow of distribution processing 2 according to the second embodiment. 実施形態2の振り分け処理2の流れを示すフローチャートである。10 is a flowchart illustrating a flow of distribution processing 2 according to the second embodiment. 実施形態2の振り分け処理2の流れを示すフローチャートである。10 is a flowchart illustrating a flow of distribution processing 2 according to the second embodiment. 実施形態1の特別電動役物処理の流れを示すフローチャートである。3 is a flowchart showing a flow of special electric accessory processing of the first embodiment. 実施形態1の特別電動役物処理の流れを示すフローチャートである。3 is a flowchart showing a flow of special electric accessory processing of the first embodiment.

符号の説明Explanation of symbols

1 パチンコ機
2 外枠
3 内枠
4 ガラス枠セット
5 球皿パネル
6 開口窓部
7 装飾部
8a.8b スピーカ
9 球皿
10 発射装置ハンドル
13 液晶演出図柄表示装置(大当たり取得可能図柄表示部)
14 特別図柄始動記憶表示装置
15 特別図柄表示装置
16 図柄始動口
19 特別電動役物
20 大入賞口
26 変動入賞装置 実施形態1
261 変動入賞装置 実施形態2
31 上部受入部材(先行流下球受入手段)
38 上部回転体
37 上部振り分け部材(先行振り分け手段)
42 下部受入部材(後続流下球受入手段)
45 下部振り分け部材(後続振り分け手段)
46 下部回転体
DESCRIPTION OF SYMBOLS 1 Pachinko machine 2 Outer frame 3 Inner frame 4 Glass frame set 5 Ball tray panel 6 Opening window part 7 Decoration part 8a. 8b Speaker 9 Ball tray 10 Launcher handle 13 Liquid crystal effect symbol display device (symbol winning acquirable symbol display unit)
DESCRIPTION OF SYMBOLS 14 Special symbol start memory display device 15 Special symbol display device 16 Symbol start port 19 Special electric accessory 20 Large winning opening 26 Variable winning device Embodiment 1
261 Variable winning device Embodiment 2
31 Upper receiving member (preceding ball receiving means)
38 Upper rotating body 37 Upper sorting member (advance sorting means)
42 Lower receiving member (following falling ball receiving means)
45 Lower sorting member (subsequent sorting means)
46 Lower rotating body

Claims (2)

遊技球を発射する発射装置と、
該発射装置によって発射された遊技球が打ち込まれて流下する遊技領域と、
前記遊技領域を流下する遊技球(以下、流下球)を受入可能な状態と受入不能な状態とに変化可能であって、前記流下球を受け入れた場合に、異なる振り分け口に振り分けることができる振り分け手段を備えた遊技機であって、
前記振り分け手段は、先行作動契機の発生に基づいて前記流下球を受入不能な状態から受入可能な状態に変化作動する先行流下球受入手段を具備してなる先行振り分け手段と、後続作動契機の発生に基づいて前記流下球を受入不能な状態から受入可能な状態に変化作動する後続流下球受入手段を具備してなる後続振り分け手段とを備え、
前記後続振り分け手段は、前記先行振り分け手段の前記異なる振り分け口のうちの少なくとも一つの振り分け口と繋がった連通路を更に備え、
前記先行振り分け手段は、前記先行流下球受入手段を介して受け入れた遊技球の振り分け結果に基づいて、利益獲得条件の成立に先立って利益度合いを決定することが可能であり、 前記後続振り分け手段は、前記連通路から受け入れた遊技球と前記後続流下球受入手段を介して受け入れた遊技球のいずれか若しくは両方の遊技球の振り分け結果に基づいて、利益獲得条件が成立するか否かを決定することを特徴とする遊技機。
A launcher that launches a game ball;
A game area in which game balls launched by the launching device are driven and flow down;
A game ball that flows down the game area (hereinafter referred to as a flow ball) can be changed between an acceptable state and an unacceptable state, and can be distributed to different distribution ports when the flow ball is received. A gaming machine equipped with means,
The allocating means includes a preceding allocating means including a preceding falling ball receiving means that operates to change the falling ball from an unacceptable state to an acceptable state based on the occurrence of a preceding operation trigger, and the occurrence of a subsequent operation trigger. And a subsequent distribution means comprising a subsequent falling ball receiving means that operates to change the falling ball from an unacceptable state to an acceptable state based on
The subsequent distribution means further comprises a communication path connected to at least one of the different distribution ports of the preceding distribution means,
The preceding allocating means is capable of determining a profit level prior to establishment of a profit acquisition condition based on a game ball allocating result received via the preceding downstream ball receiving means. And determining whether or not the profit acquisition condition is satisfied based on the result of distributing either or both of the game balls received from the communication path and the game balls received via the subsequent falling ball receiving means. A gaming machine characterized by that.
前記後続作動契機は前記先行振り分け手段の振り分け結果に基づいて発生することを特徴とする請求項1に記載の遊技機。
The gaming machine according to claim 1, wherein the subsequent operation trigger is generated based on a distribution result of the preceding distribution unit.
JP2007170169A 2007-06-28 2007-06-28 Game machine Withdrawn JP2009005901A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007170169A JP2009005901A (en) 2007-06-28 2007-06-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007170169A JP2009005901A (en) 2007-06-28 2007-06-28 Game machine

Publications (1)

Publication Number Publication Date
JP2009005901A true JP2009005901A (en) 2009-01-15

Family

ID=40321627

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007170169A Withdrawn JP2009005901A (en) 2007-06-28 2007-06-28 Game machine

Country Status (1)

Country Link
JP (1) JP2009005901A (en)

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014147606A (en) * 2013-02-02 2014-08-21 Takao Co Ltd Pinball game machine
JP2014147605A (en) * 2013-02-02 2014-08-21 Takao Co Ltd Pinball game machine
JP2016116668A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2016116669A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2016116670A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2017221261A (en) * 2016-06-13 2017-12-21 豊丸産業株式会社 Game machine
JP2022164799A (en) * 2021-02-09 2022-10-27 株式会社三洋物産 game machine

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014147606A (en) * 2013-02-02 2014-08-21 Takao Co Ltd Pinball game machine
JP2014147605A (en) * 2013-02-02 2014-08-21 Takao Co Ltd Pinball game machine
JP2016116668A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2016116669A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2016116670A (en) * 2014-12-19 2016-06-30 株式会社ニューギン Game machine
JP2017221261A (en) * 2016-06-13 2017-12-21 豊丸産業株式会社 Game machine
JP2022164799A (en) * 2021-02-09 2022-10-27 株式会社三洋物産 game machine

Similar Documents

Publication Publication Date Title
JP5871986B2 (en) Game machine
JP2009005901A (en) Game machine
JP2014073214A (en) Pinball game machine
JP2010104633A (en) Game machine
JP2008000454A (en) Game machine
JP2008000459A (en) Game machine
JP2021052863A (en) Game machine
JP6265509B2 (en) Game machine
JP5177240B2 (en) Game machine
JP2008253506A (en) Game machine
JP6867667B2 (en) Game machine
JP2011024808A (en) Pachinko game machine
JP2010115407A (en) Pinball game machine
JP5732482B2 (en) Game machine
JP4750625B2 (en) Game machine
JP2007268247A (en) Game machine
JP6098837B2 (en) Game machine
JP6123128B2 (en) Game machine
JP5510840B2 (en) Game machine
JP2012011084A (en) Game machine
JP2010088671A (en) Pachinko game machine
JP6240942B2 (en) Game machine
JP5963178B2 (en) Game machine
JP6050439B1 (en) Game machine
JP5510839B2 (en) Game machine

Legal Events

Date Code Title Description
A300 Withdrawal of application because of no request for examination

Free format text: JAPANESE INTERMEDIATE CODE: A300

Effective date: 20100907