JP2008155056A5 - - Google Patents

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Publication number
JP2008155056A5
JP2008155056A5 JP2008075877A JP2008075877A JP2008155056A5 JP 2008155056 A5 JP2008155056 A5 JP 2008155056A5 JP 2008075877 A JP2008075877 A JP 2008075877A JP 2008075877 A JP2008075877 A JP 2008075877A JP 2008155056 A5 JP2008155056 A5 JP 2008155056A5
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JP
Japan
Prior art keywords
variable display
winning
identification information
unit
display unit
Prior art date
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Application number
JP2008075877A
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Japanese (ja)
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JP2008155056A (en
JP4875015B2 (en
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Priority to JP2008075877A priority Critical patent/JP4875015B2/en
Priority claimed from JP2008075877A external-priority patent/JP4875015B2/en
Publication of JP2008155056A publication Critical patent/JP2008155056A/en
Publication of JP2008155056A5 publication Critical patent/JP2008155056A5/ja
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Publication of JP4875015B2 publication Critical patent/JP4875015B2/en
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Claims (1)

遊技領域に設けられた第1入賞部と、前記遊技領域に設けられた第2入賞部と、前記第1入賞部に遊技媒体が入賞したことにもとづいて可変表示の第1の開始条件が成立したときに第1識別情報の可変表示を開始し、表示結果を導出表示する第1の可変表示部と、前記第2入賞部に遊技媒体が入賞したことにもとづいて可変表示の第2の開始条件が成立したときに第2識別情報の可変表示を開始し、表示結果を導出表示する第2の可変表示部とを備え、前記第1の可変表示部と前記第2の可変表示部のいずれかに特定表示結果が導出表示されたときに遊技者にとって有利な特定遊技状態に移行させる遊技機であって、
記第1の開始条件が未だ成立していない前記第1入賞部への遊技媒体の入賞数を特定可能な第1保留記憶データを所定の上限値まで記憶する第1保留記憶手段と、
記第2の開始条件が未だ成立していない前記第2入賞部への遊技媒体の入賞数を特定可能な第2保留記憶データを所定の上限値まで記憶する第2保留記憶手段と、
前記第2の可変表示部で第2識別情報の可変表示が実行されていないことを条件に前記第1の可変表示部で第1識別情報の可変表示を実行し、前記第1の可変表示部で第1識別情報の可変表示が実行されていないことを条件に前記第2の可変表示部で第2識別情報の可変表示を実行する可変表示実行手段と
第1識別情報および第2識別情報の可変表示に対応した第3識別情報の可変表示を行う可変表示装置と、
前記第1の可変表示部で第1識別情報の可変表示が実行されているとき、および前記第2の可変表示部で第2識別情報の可変表示が実行されているときに、前記可変表示装置で第3識別情報の可変表示を実行する演出表示実行手段とを備え、
前記可変表示実行手段は、前記第1の可変表示部に表示結果を導出表示したときまたは前記第2可変表示部に表示結果を導出表示したときに、前記第1保留記憶手段が前記第1保留記憶データを記憶しているとともに前記第2保留記憶手段が前記第2保留記憶データを記憶していると、前記第1入賞部および前記第2入賞部のうち遊技媒体が入賞する確率が高い入賞部への入賞にもとづく可変表示の開始条件が成立したとして、該入賞する確率が高い入賞部への入賞にもとづく可変表示を、他方の入賞部への入賞にもとづく可変表示に優先して実行する
ことを特徴とする遊技機。
The first start condition for variable display is established based on the first winning part provided in the gaming area, the second winning part provided in the gaming area, and the winning of the game medium in the first winning part. The first start of variable display based on the fact that the first variable display unit for starting the variable display of the first identification information and deriving and displaying the display result and the game medium winning in the second winning unit. A second variable display unit that starts variable display of the second identification information when a condition is satisfied and derives and displays a display result, and whichever of the first variable display unit and the second variable display unit A gaming machine that shifts to a specific gaming state advantageous to the player when the crab specific display result is derived and displayed,
A first hold storage means for storing a pre-Symbol first pending storage data which can specify winning number of the first starting condition is still game media to the established non first winning part to a predetermined upper limit value,
A second hold storage means for storing a pre-Symbol second pending storage data which can specify winning number of the second starting condition is still game media to the established non second winning portion up to a predetermined upper limit value,
The first variable display unit performs variable display of the first identification information on the condition that the second variable display unit does not perform variable display of the second identification information, and the first variable display unit. a variable display means for executing the variable display of the second identification information in the on condition the second variable display portion that in the variable display of the first identification information is not running,
A variable display device that performs variable display of third identification information corresponding to variable display of first identification information and second identification information;
The variable display device when the variable display of the first identification information is executed on the first variable display unit and when the variable display of the second identification information is executed on the second variable display unit And an effect display executing means for executing variable display of the third identification information .
When the display result is derived and displayed on the first variable display unit or when the display result is derived and displayed on the second variable display unit, the variable display execution unit is configured so that the first storage unit stores the first storage unit. When the stored data is stored and the second reserved storage means stores the second reserved stored data, a winning with a high probability that a game medium of the first winning part and the second winning part wins is won. Assuming that a variable display start condition based on winning a prize is established, variable display based on winning in a winning part with a high probability of winning is executed in preference to variable display based on winning in the other winning part. A gaming machine characterized by that.
JP2008075877A 2008-03-24 2008-03-24 Game machine Active JP4875015B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008075877A JP4875015B2 (en) 2008-03-24 2008-03-24 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008075877A JP4875015B2 (en) 2008-03-24 2008-03-24 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2006061349A Division JP4874677B2 (en) 2006-03-07 2006-03-07 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2009086947A Division JP2009148609A (en) 2009-03-31 2009-03-31 Game machine

Publications (3)

Publication Number Publication Date
JP2008155056A JP2008155056A (en) 2008-07-10
JP2008155056A5 true JP2008155056A5 (en) 2009-04-30
JP4875015B2 JP4875015B2 (en) 2012-02-15

Family

ID=39656564

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008075877A Active JP4875015B2 (en) 2008-03-24 2008-03-24 Game machine

Country Status (1)

Country Link
JP (1) JP4875015B2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5154351B2 (en) * 2008-09-12 2013-02-27 京楽産業.株式会社 Game machine
JP5153533B2 (en) * 2008-09-12 2013-02-27 京楽産業.株式会社 Game machine
JP5435451B2 (en) * 2009-01-16 2014-03-05 京楽産業.株式会社 Game machine
JP5374226B2 (en) * 2009-05-14 2013-12-25 京楽産業.株式会社 Pachinko machine
JP5470445B2 (en) * 2012-12-05 2014-04-16 京楽産業.株式会社 Game machine
JP5470446B2 (en) * 2012-12-05 2014-04-16 京楽産業.株式会社 Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06319854A (en) * 1993-05-17 1994-11-22 Daiichi Shokai Co Ltd Pachinko machine with picture pattern display device
JP2001038006A (en) * 1999-07-28 2001-02-13 Taiyo Elec Co Ltd Pachinko game machine
JP2001149573A (en) * 2000-12-06 2001-06-05 Sanyo Product Co Ltd Game machine
JP4317074B2 (en) * 2004-04-23 2009-08-19 京楽産業.株式会社 Pachinko machine
JP2005312652A (en) * 2004-04-28 2005-11-10 Aruze Corp Game machine and simulation program
JP4544516B2 (en) * 2004-06-28 2010-09-15 サミー株式会社 Bullet ball machine

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