JP4317074B2 - Pachinko machine - Google Patents

Pachinko machine Download PDF

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JP4317074B2
JP4317074B2 JP2004128464A JP2004128464A JP4317074B2 JP 4317074 B2 JP4317074 B2 JP 4317074B2 JP 2004128464 A JP2004128464 A JP 2004128464A JP 2004128464 A JP2004128464 A JP 2004128464A JP 4317074 B2 JP4317074 B2 JP 4317074B2
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winning opening
display
winning
variable
game
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JP2005304932A (en
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宏 榎本
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京楽産業.株式会社
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  The present invention relates to a pachinko machine equipped with a random number table for each type of start winning opening.
  As a pachinko machine, when a game ball wins at the start winning opening of the game board surface, a random value is acquired, and the variable effect information specified by the acquired random value is read from the random number table, and the read variable effect is read on the variable display device Pachinko machines that display variable effects according to information are known.
And, as a pachinko gaming machine that performs this type of variation effect display, it has a plurality of types of start prize opening and a display area for each type of start prize opening, and when a game ball wins in the start prize opening, this start prize opening There is known a pachinko gaming machine that performs variable effect display in a display area corresponding to the type of the game (see, for example, Patent Document 1).
JP 2003-310925 A
  However, according to the pachinko gaming machine as described above, since a plurality of display areas are provided on the game board surface, it is difficult to secure a game area where the game ball rolls and the cost is increased. There is a problem that it is easy to feel stress in the game because the change effect display in the display area is viewed at the same time.
  An object of the present invention is to solve the above-described problems of the prior art and to secure a gaming area, reduce costs, and reduce stress in a pachinko gaming machine provided with a random number table for each type of start winning opening. .
The pachinko gaming machine according to the present invention is a pachinko gaming machine having a plurality of types of start winning holes, and performing a variable effect display on the variable display device on condition that a game ball is won at each starting winning port. The display area is not divided according to the type of the start winning opening, and has a single display area for all types of the starting winning opening, and a holding ball storage unit is provided for each type of the starting winning opening, During the variable effect display of the variable display device, each holding ball storage unit stores a winning game ball to the start winning opening of the type associated with the holding ball storage unit, and the variable display in the specific game mode When performing a variable effect display on the device, if there are multiple game balls winning memories stored in a plurality of reserved ball storage units, the variable effects corresponding to all winning memories stored in any one of the reserved ball storage units Prioritize display Nau As, the said variable display setting the priority by kinds of the starting winning opening to variations effect display in the device only, also the plurality of types of start winning opening is driven opened for a predetermined time period by the first starting winning opening solenoid It is composed of two start winning openings, and priority is given to the variable effect display by winning the game ball to the second start winning opening, and the variable effect display currently being performed on the variable display device is any type of start An informing means for informing whether or not the game ball is based on winning of a winning opening is provided .
According to the pachinko gaming machine of the present invention, the variable display device having a single display area without dividing the display area according to the type of the start winning opening, the variable effect display corresponding to all types of the starting winning opening is displayed. Since it is made to be performed in chronological order with priority depending on the type of mouth, it is not necessary to enlarge the display area of the variable display device, in other words, the game area can be prevented from being reduced, and the display area is divided. Therefore, the cost of the variable display device can be reduced, and the player does not feel the stress in the game because the player does not see the variable effect display in the plurality of divided display areas at the same time . Furthermore, if a notification means is provided for notifying which type of starting winning prize opening is based on the winning type of the game ball in the variable display device, the player can It is possible to play a game while recognizing which type of variation effect display is currently being performed.
  Hereinafter, embodiments of the present invention will be described with reference to the drawings.
  FIG. 1 is a front view of a main part of a pachinko gaming machine according to an embodiment of the present invention, FIG. 2 is an electrical system diagram thereof, and FIG. 3 is a flowchart showing a part of main processing contents executed by a control board. FIG. 4 is a flowchart showing the rest of the processing contents.
  In FIG. 1, a game area 3 surrounded by rails 2 is formed on the game board surface 1, and a game that has been launched by a player and guided to the game area 3 via a guide rail 21 in the game area 3. A windmill 5 and a nail 6 are provided for giving a complicated rolling to the sphere 4. The game area 3 is provided with a plurality of types (two types in FIG. 1) of start winning holes (hereinafter referred to as a first start winning port 7 and a second start winning port 8) in which the game balls 4 can win. ing. The first start winning opening 7 is a winning opening through which the game ball 4 can always win. On the other hand, the second start winning opening 8 is normally in a closed state, and the first starting winning opening 7 located above the obstacle becomes an obstacle, and the game ball 4 cannot win the second start winning opening 8, When the game ball 4 passes through the gate 9 or the gate 10 respectively located on the left and right sides of the second start winning opening 8 in the specific game mode described later, the second starting winning opening 8 opens for a predetermined time, for example, 3 seconds. Thus, the game ball 4 can win a prize at the second start winning opening 8.
  In the central part of the game board surface 1, a variable display device 11 comprising a liquid crystal display or the like for performing various variable effect displays on the display screen 11a is arranged. The variable display device 11 starts the variable effect display when the game ball 4 wins at the first start winning opening 7 or the second starting winning opening 8, and finally stops and displays with a big win symbol or a lost symbol. The change effect display by winning at the first start winning opening 7 and the change effect display by winning at the second start winning opening 8 are not performed simultaneously, in other words, the display screen 11a of the variable display device 11 is The display area is not divided depending on the type of the start winning opening, and a single display area is provided for all types of the starting winning opening.
  Below the display screen 11a, a first holding ball storage lamp 12 is lit when the game ball 4 wins the first start winning opening 7 during the variation effect display (however, a maximum of four lights). Has been. In addition, the display screen 11a is lit when the game ball 4 wins the second start winning opening 8 during the change effect display in the specific game mode described later (however, a maximum of four lights). A second storage ball storage lamp 13 is provided.
  In the lower part of the game board surface 1, a big winning opening 14 that allows a large number of game balls 4 to be awarded by intermittently opening a predetermined number of rounds (for example, 15 times) when a big hit occurs, and a game ball 4 that has not won a prize Is finally provided from the game board surface 1 to the back side.
  As shown in FIG. 2, the electric system includes a game control board (main board) 30, a symbol control board 40, a lamp control board 50, and a sound control board 60 that are composed of a CPU, ROM, RAM, I / O, and the like.
  The ROM 31 of the game control board 30 stores a program for executing a calculation process for a game by the pachinko gaming machine, and a first random number table and a second start prize corresponding to the first start prize opening 7. A second random number table corresponding to the mouth 8 is stored. The first and second random number tables preliminarily store variable effect information specified by random values acquired by winning the game balls 4 in the first and second starting winning ports 7 and 8, and the acquired random numbers are stored in the first random number table. The variable production information corresponding to the numerical values is read from the first and second random number tables, and the operations of the variable display device 11, the speaker 16, and the like are controlled via the symbol control board 40, the lamp control board 50, and the voice control board 60. The In the fluctuating effect information, information on whether it is a big hit state or a lost state that gives a privilege advantageous to the player, or until it is finally displayed on the display screen 11a of the variable display device 11 with any one of the big hit symbols or the lost symbols. There is information related to variable effect display such as reach effect performed in between.
  The I / O 32 of the game control board 30 has a first start winning port switch (SW) 71 for detecting that the game ball 4 has won the first start winning port 7 and a game ball at the second starting winning port 8. The second start winning opening switch (SW) 72 for detecting that 4 has won a prize, the gate switch (SW) 73 for detecting that the game ball 4 has passed through the gates 9 and 10, and the big winning opening 14 A specification that becomes a condition for the game ball 4 that has won the big prize opening switch (SW) 74 and the big prize opening 14 to detect that the game ball 4 has won to continue the big hit state (can move to the next round) A continuation switch (SW) 75 for detecting the passage of the region, a big prize opening solenoid 76 for driving to open the big prize opening 14 for each round in the big hit state, and the second starting prize opening 8 for a predetermined time, for example, 3 Open for seconds Second start winning hole solenoid 77 for driving is electrically connected.
  The variable display device 11 is electrically connected to the I / O 41 of the symbol control board 40.
  The first reserved ball storage lamp 12 and the second reserved ball storage lamp 13 are electrically connected to the I / O 51 of the lamp control board 50, respectively.
  The I / O 61 of the audio control board 60 is electrically connected to a speaker 16 that gives a player's hearing effects such as music and voice.
  Next, main processes executed by the control boards 30, 40, 50 and 60 will be described in order based on FIG. 3 and FIG.
1) Determination of game mode (S1)
At present, it is determined whether the game mode is the specific game mode or the normal game mode (S1). In the normal game mode and the specific game mode, the maximum number of consecutive rounds in the big win state, that is, the maximum number of times that the big winning opening 14 is opened is different. For example, in the normal game mode, the maximum number of continuous rounds is 15 times. In contrast, the maximum number of consecutive rounds is 10 in the specific game mode. In addition, the game is started from the normal game mode, the specific game mode is generated when the jackpot symbol in the normal game mode is, for example, an odd symbol, and the special game is generated when the jackpot symbol in the specific game mode is, for example, an odd symbol. If the mode continues, while the jackpot symbol is, for example, an even symbol, the normal game mode continues or returns from the specific game mode to the normal game mode.
2) Processing in normal game mode (FIG. 3, S2 to S15)
In the normal game mode, first, it is determined whether or not the game ball 4 has won a prize in the first start winning opening 7 (S2).
a. When there is a winning at the first start winning opening 7 In this case, the determination result of step S2 is YES, and a random value based on the winning at the first starting winning opening 7 is acquired (S3). Next, the number of first reserved balls in the first reserved ball storage unit is updated (+1) and stored again in the first reserved ball storage unit (S4). That is, when the number of first reserved balls is 0, it is updated to 1, when it is 1, to 3 when it is 2, to 4 when it is 3, and is stored in the first reserved ball storage unit. Although not shown as a step, even when the first reserved ball number is 4, even if the first start winning port 7 is won, the random number value is not acquired and the first held ball number is not updated. To do. Similarly, although not shown as steps, the same number of first reserved ball storage lamps 12 as the first reserved ball number stored in the first reserved ball number storage unit are turned on.
  Next, it is determined whether or not there is a first reserved ball number (S5). As described above, since the number of the first reserved balls is 1 or more, the determination result in step S5 is NO. Next, the first reserved balls number in the first reserved ball storage unit is updated (−1). It memorize | stores in a 1st storage ball memory | storage part again (S6). That is, if the first number of retained balls is 1, it is updated to 0, 2 is updated to 1, 2 is updated to 3, and 4 is updated to 3 and stored in the first retained ball storage unit.
  Next, a lottery based on the random value acquired in step S3 is performed (S7). This lottery is performed by reading the variation effect information specified by the acquired random number from the first random number table, and the lottery probability that becomes a big hit (first big hit) is set to 1/300. Next, it is determined whether the lottery result is a big hit (first big hit) or a loss (S8). If the lottery is lost, the loss data, that is, the variation effect information related to the loss is set (S9). The operation is performed (S10), and after the operation is completed, the processing is terminated. On the other hand, in the case of the first jackpot, the first jackpot data, that is, the variation effect information related to the first jackpot is set (S11), and the jackpot operation That is, the jackpot operation with the maximum number of continuous rounds of 15 is performed (S12). Then, after the jackpot operation is finished, it is determined whether the jackpot symbol is an odd symbol or an even symbol (S13). If the jackpot symbol is an odd symbol, it is set to a specific game mode (S14), If the jackpot symbol is an even symbol, the normal game mode is maintained (S15).
b. In the case where there is no winning at the first start winning opening 7 In this case, the determination result of step S2 is NO, and it is determined whether or not there is the first reserved ball number (S5). If there is no first reserved ball number, the process is terminated. On the other hand, if there is a first reserved ball number, the first reserved ball number in the first reserved ball storage unit is updated (-1) and the first reserved ball is again displayed. It memorize | stores in a memory | storage part (S6). Next, the lottery by the random number acquired at step S3 is performed (S7). This random number is a random number acquired in the past when the game ball 4 that is the target of the update (-1) wins the first start winning opening 7. Next, it is determined whether the lottery result is a big hit (first big hit) or a loss (S8). If the lottery is lost, the loss data, that is, the variation effect information related to the loss is set (S9). The operation is performed (S10), and after the operation is completed, the processing is terminated. On the other hand, in the case of the first jackpot, the first jackpot data, that is, the variation effect information related to the first jackpot is set (S11), and the jackpot operation That is, the jackpot operation with the maximum number of continuous rounds of 15 is performed (S12). Then, after the jackpot operation is finished, it is determined whether the jackpot symbol is an odd symbol or an even symbol (S13). If the jackpot symbol is an odd symbol, it is set to a specific game mode (S14), If the jackpot symbol is an even symbol, the normal game mode is maintained (S15).
3) Processing in the specific game mode (FIG. 4, S20 to S31)
After the specific game mode is set in step S14 in FIG. 3, the determination result in step S1 is YES, and it is determined whether or not the game ball 4 has passed through the gates 9 and 10 (S20).
a. When Passing Gates 9 and 10 In this case, the determination result of step S20 is YES, and the second start winning opening 8 is opened for a predetermined time, for example, 3 seconds (S21). During the opening of the second start winning opening 8, it is determined whether or not the game ball 4 has won the second starting winning opening 8 (S22).
a-1. When there is a winning at the second start winning opening 8 In this case, the determination result of step S22 is YES, and a random value based on the winning at the second starting winning opening 8 is acquired (S23). . Next, the second reserved ball number in the second reserved ball storage unit is updated (+1) and stored again in the second reserved ball storage unit (S24). That is, when the second number of retained balls is 0, it is updated to 1, 2 when it is 1, 3 when it is 2, and 4 when it is 3, and is stored in the second retaining ball storage unit. Although not shown in the figure as a step, when the second reserved ball number is 4, even if the second start winning opening 8 is won, the random number value is not acquired and the second reserved ball number is not updated. To do. Similarly, although not shown as a step, the same number of second reserved ball storage lamps 13 as the second reserved ball number stored in the second reserved ball number storage unit are turned on.
  Next, it is determined whether or not there is a second reserved ball number (S25). Since the second reserved ball number is 1 or more as described above, the determination result of this step S25 is NO, and then the second reserved ball number in the second reserved ball storage unit is updated (−1). It is again stored in the second reserved ball storage unit (S26). That is, when the number of second reserved balls is 1, it is updated to 0, 2 is updated to 1, 2 is updated to 2, and 4 is updated to 3 and stored in the second reserved ball storage unit.
  Next, a lottery is performed using the random number acquired in step S23 (S27). This lottery is performed by reading the variation effect information specified by the acquired random number from the second random number table, and the lottery probability that becomes a big hit (second big hit) is set to 1/100. Next, it is determined whether the lottery result is a big hit (second big hit) or a loss (S28). If the lottery is lost, the loss data, that is, the variation effect information related to the loss is set (S29). The operation is performed (S30), and after the operation is completed, the process is terminated. On the other hand, in the case of the second jackpot, the second jackpot data, that is, the variable effect information related to the second jackpot is set (S31), and the jackpot operation That is, the jackpot operation with the maximum number of continuous rounds of 10 is performed (S12 in FIG. 3). Then, after the jackpot operation is finished, it is determined whether the jackpot symbol is an odd symbol or an even symbol (S13). If the jackpot symbol is an odd symbol, the specific game mode is maintained (S14). If the jackpot symbol is an even symbol, the normal game mode is set (S15).
a-2. When there is no winning at the second start winning opening 8 In this case, the determination result of step S22 is NO, and it is determined whether or not there is a second reserved ball number (S25). If there is no second reserved ball number, the process proceeds to step S2 in FIG. 3, and the same processing as in the normal game mode described above is performed. On the other hand, if there is a second reserved ball number, the second reserved ball number in the second reserved ball storage unit is updated (-1) and stored again in the second reserved ball storage unit (S26). Next, the lottery by the random number acquired at step S23 is performed (S27). This random number is a random number acquired in the past when the game ball 4 that is the target of the update (-1) wins the second start winning opening 8. Next, it is determined whether the lottery result is a big hit (second big hit) or a loss (S28). If the lottery is lost, the loss data, that is, the variation effect information related to the loss is set (S29). The operation is performed (S30), and after the operation is completed, the process is terminated. On the other hand, in the case of the second jackpot, the second jackpot data, that is, the variable effect information related to the second jackpot is set (S31), and the jackpot operation That is, the jackpot operation with the maximum number of continuous rounds of 10 is performed (S12 in FIG. 3). Then, after the jackpot operation is finished, it is determined whether the jackpot symbol is an odd symbol or an even symbol (S13). If the jackpot symbol is an odd symbol, the specific game mode is maintained (S14). If the jackpot symbol is an even symbol, the normal game mode is set (S15).
b. In the case of not passing through the gates 9 and 10 In this case, the determination result in step S22 is NO, and it is determined whether or not there is a second reserved ball number (S25). If there is no second reserved ball number, the process proceeds to step S2 in FIG. 3, and the same processing as in the normal game mode described above is performed. On the other hand, if there is a second reserved ball number, the second reserved ball number in the second reserved ball storage unit is updated (-1) and stored again in the second reserved ball storage unit (S26). Next, the lottery by the random number acquired at step S23 is performed (S27). This random number is a random number acquired in the past when the game ball 4 that is the target of the update (-1) wins the second start winning opening 8. Next, it is determined whether the lottery result is a big hit (second big hit) or a loss (S28). If the lottery is lost, the loss data, that is, the variation effect information related to the loss is set (S29). The operation is performed (S30), and after the operation is completed, the process is terminated. On the other hand, in the case of the second jackpot, the second jackpot data, that is, the variable effect information related to the second jackpot is set (S31), and the jackpot operation That is, the jackpot operation with the maximum number of continuous rounds of 10 is performed (S12 in FIG. 3). Then, after the jackpot operation is finished, it is determined whether the jackpot symbol is an odd symbol or an even symbol (S13). If the jackpot symbol is an odd symbol, the specific game mode is maintained (S14). If the jackpot symbol is an even symbol, the normal game mode is set (S15).
  As apparent from the flowcharts shown in FIGS. 3 and 4, in the specific game mode, while there is the second reserved ball number, the second held ball number remains until the second reserved ball number disappears even if the first reserved ball number exists. The lottery for the jackpot is given priority, and when the second number of reserved balls is lost, the lottery for the first jackpot is started for the first time. Therefore, in the variable display device 11, the change effect display in the normal game mode and the change effect display in the specific game mode are not performed simultaneously.
  As described above, the pachinko gaming machine according to the present embodiment is provided with a plurality of types of starting winning ports (first starting winning port 7 and second starting winning port 8), and game balls to the respective starting winning ports 7, 8 are provided. Random values are acquired on condition of winning 4 and correspond to the type of starting winning port that the game ball 4 has won among the random number tables (first random number table, second random number table) provided for each type of starting winning port. A pachinko gaming machine that reads the variation effect information specified by the acquired random number value from the random number table and performs the variable effect display according to the read variation effect information in the variable display device 11, and the variable display device 11 includes: The display area is not divided depending on the type of the start winning opening, and there is a single display area for all types of the starting winning opening. Part, second holding ball Storage portion), and during the variable effect display of the variable display device 11, each winning ball storage unit stores the winning of the game ball 4 to the start winning opening of the type associated with the holding ball storage unit, and When the variable display device 11 performs the variable effect display, if there is a game ball winning memory in each of the plurality of holding ball storage units, all winning winnings stored in any one of the holding ball storage units are stored. In order to preferentially display the corresponding variation effect display, the priority display according to the type of the start winning opening is provided for the variation effect display in the variable display device 11. In other words, in this embodiment, the priority order is provided for the variable effect display so that the variable effect display corresponding to the winning at the second start winning opening 8 is preferentially performed.
  According to the pachinko gaming machine of the present embodiment, the variable display device 11 having a single display area without dividing the display area according to the type of the start winning opening, the variable effect display corresponding to all types of the starting winning opening, Since it is performed in time series with priority according to the type of the start winning opening, there is no need to enlarge the display area of the variable display device 11, in other words, the game area can be prevented from being reduced, and the display area Is not divided, the cost of the variable display device 11 can be reduced, and further, the player does not feel the stress in the game because the player does not see the variable effect display in the plurality of divided display areas at the same time. .
  Furthermore, a notification means is provided for informing which type of start winning prize is based on a game ball winning in the variable display device 11 (for example, the first starting winning prize). The background of the fluctuating effect display by memorizing the winning prize to the mouth 7 is set to blue, and the background of the fluctuating effect display by memorizing the winning prize to the second start winning prize port 8 is set to be red). What kind of variation effect display is displayed, that is, what kind of jackpot state is generated by the current variation effect display, for example, the maximum number of continuous rounds (predetermined number of game balls 4 are allowed to win) It is possible to play the game while recognizing whether the number of times that the big winning opening 14 is open for a predetermined time) is 15 times or 10 times.
It is a principal part front view of the pachinko gaming machine concerning one embodiment of the present invention. It is the electrical system diagram. It is a flowchart showing a part of main processing contents executed by the control board. It is a flowchart showing the remainder of the processing content.
Explanation of symbols
4 game balls 7 first start winning opening 8 second starting winning opening 11 variable display device

Claims (1)

  1. A pachinko gaming machine that provides a plurality of types of start winning holes, and performs variable effect display on a variable display device on condition that a game ball is won at each starting winning port,
    The variable display device has a single display area for all types of start winning mouths without being divided into display areas depending on the type of the start winning opening,
    Further, a holding ball storage unit is provided for each type of start winning opening, and during the variable effect display of the variable display device, each holding ball storage unit is connected to the type of starting winning opening associated with the holding ball storage unit. Remember the winning game balls,
    In addition, when performing the variable effect display on the variable display device in the specific game mode, if there is a game ball winning memory in each of the plurality of holding ball storage units, all stored in any one holding ball storage unit to perform a variation effect display corresponding to the storage of the winning preferentially, set the priority by kinds of the starting winning opening to variations effect display in the variable display device,
    In addition, the plurality of types of start winning openings include a first starting winning opening and a second starting winning opening that is driven to open for a predetermined time by a solenoid, and display a variation effect display by winning a game ball in the second starting winning opening. Give priority,
    In addition, the pachinko is characterized in that it is provided with an informing means for informing which kind of start effect winning a game ball is given to the start winning opening of the variable effect display currently performed in the variable display device. Gaming machine.
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JP2007327454A Division JP2008080164A (en) 2007-12-19 2007-12-19 Pachinko game machine
JP2007327490A Division JP2008110226A (en) 2007-12-19 2007-12-19 Pachinko game machine
JP2007327483A Division JP4332193B2 (en) 2007-12-19 2007-12-19 Pachinko machine
JP2007327474A Division JP4317248B2 (en) 2007-12-19 2007-12-19 Pachinko machine
JP2007327495A Division JP4317249B2 (en) 2007-12-19 2007-12-19 Pachinko machine
JP2007327498A Division JP4317250B2 (en) 2007-12-19 2007-12-19 Pachinko machine
JP2007327462A Division JP2008080165A (en) 2007-12-19 2007-12-19 Pachinko game machine
JP2007327466A Division JP4317247B2 (en) 2007-12-19 2007-12-19 Pachinko machine
JP2007327445A Division JP2008110225A (en) 2007-12-19 2007-12-19 Pachinko game machine

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