JP2008132178A - Game machine - Google Patents

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Publication number
JP2008132178A
JP2008132178A JP2006320822A JP2006320822A JP2008132178A JP 2008132178 A JP2008132178 A JP 2008132178A JP 2006320822 A JP2006320822 A JP 2006320822A JP 2006320822 A JP2006320822 A JP 2006320822A JP 2008132178 A JP2008132178 A JP 2008132178A
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Japan
Prior art keywords
game
display
movable
area
state
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JP2006320822A
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Japanese (ja)
Inventor
Kazuo Okada
和生 岡田
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Aruze Corp
アルゼ株式会社
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Application filed by Aruze Corp, アルゼ株式会社 filed Critical Aruze Corp
Priority to JP2006320822A priority Critical patent/JP2008132178A/en
Publication of JP2008132178A publication Critical patent/JP2008132178A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine meeting the need of providing a game machine in which a player can enjoy a new performance effect with strong impact in addition to a powerful image performance by a large-sized display device. <P>SOLUTION: The game machine includes: a game board which is partially or totally formed of a light transmissive member and has a game area where a plurality of passing detection areas are provided on appropriate positions, the passing detection areas enabling game balls to be rolled therein and enabling the passing of the rolling game balls to be detected; a display means provided with a performance image display area for displaying a performance image corresponding to a game state, and visible through the game board; and a movable performance means disposed inside a performance space formed between the display means and the game board, wherein the movable performance means includes: a plurality of movable bodies configured to be freely opened and closed respectively for covering a part of the performance display area in a closed state; a driving means for driving the movable bodies; and a movable body control means for controlling the driving means so as to selectively open and close the movable bodies. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

  The present invention relates to a gaming machine such as a pachinko gaming machine.

  Conventionally, as a typical gaming machine, a game ball is launched into a game area of a game board by a player operating a launch handle, and the game ball is rotated while repeatedly colliding with a large number of game nails implanted in the game area. There is a pachinko gaming machine in which a winning ball is obtained by winning a gaming ball in a winning opening provided in a gaming area while moving down.

  In addition, recent pachinko gaming machines are generally provided with display means such as a liquid crystal display device that displays an effect image corresponding to the game state on the game board. On this display means, for example, Using animations and live-action images, etc., various presentations with story characteristics are displayed to make the game more exciting.

  However, since the display means is usually embedded in the game board and it is necessary to secure a certain area of the game area where the game ball rolls, the size of the display area of the display means is Naturally it will be restricted. Therefore, even if an effect display is performed using an image with a beautiful corner, the image becomes small and lacks impact.

Therefore, a gaming board having a gaming area formed on the front side is partially or entirely formed of a light-transmitting member, and a large-sized liquid crystal display having substantially the same area as the gaming area behind the gaming board. Pachinko machines equipped with devices have been proposed. (For example, see Patent Document 1).
JP 2006-230644 A

  However, the pachinko gaming machine described above is capable of powerful image display by means of a large display means disposed behind the game board, but in the end, it has been limited only to image display effects.

  Therefore, in the market, it is desired to provide a gaming machine capable of enjoying a new effect with a stronger impact in addition to a powerful image effect with a large display device.

  An object of the present invention is to provide a gaming machine that can solve the above-described problems.

  In the first aspect of the present invention, the game ball can be rolled and has a game area in which a plurality of passage detection areas capable of detecting the passage of the rolling game ball are provided at appropriate positions, A game board that is entirely formed of a member having translucency, and an effect image display area that displays an effect image corresponding to the game state, is disposed behind the game board, and is transparent to the game board. Display means, an effect space formed between the display means and the game board, and a movable effect means disposed in the effect space, each of the movable effect means being openable and closable. A plurality of movable bodies that cover a part of the effect display area in the closed state, a driving unit that drives the movable bodies, and the movable detection unit according to the passage detection area that detects the passage of the game ball. The driving means for selectively opening and closing the body And the gaming machine and a movable body control means for controlling.

  According to a second aspect of the present invention, in the gaming machine according to the first aspect, the plurality of movable bodies are disposed at different positions with an appropriate interval from each other, and the movable body control means is configured to be connected to the game machine. The driving means is controlled to open and close the movable body corresponding to the passage detection area where the passage of the sphere is detected.

  According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, when the movable body changes from a closed state to an open state, a special image is displayed by the display means at a position behind the open area. It is characterized by displaying.

  According to the present invention, in addition to the effect display by the display means, an effect with impact can be achieved by the movement by the movable effect means behind the translucent game board. Moreover, in the game area, it is possible to provide a variety of unprecedented effects in which the movable body opens and closes in accordance with the passage detection area through which the game ball has passed, and the game entertainment can be improved.

  The gaming machine according to the present embodiment has a gaming area in which a gaming ball can be rolled and a plurality of passing detection areas capable of detecting the passing of the rolling gaming ball are provided at appropriate positions. A game board that is entirely formed of a member having translucency, and an effect image display area that displays an effect image corresponding to the game state, is disposed behind the game board, and is transparent to the game board. Display means, an effect space formed between the display means and the game board, and a movable effect means disposed in the effect space, each of the movable effect means being openable and closable. A plurality of movable bodies that cover a part of the effect display area in the closed state, a driving unit that drives the movable bodies, and the movable detection unit according to the passage detection area that detects the passage of the game ball. The driving means for selectively opening and closing the body It is obtained by a structure and a movable member control means for controlling.

  In other words, a transparent gaming board provided with a gaming area including a gaming nail, a winning opening, etc. and having a plurality of passing detection areas capable of detecting the passing of rolling gaming balls at appropriate positions on the front surface. And a large display means comprising a liquid crystal display device and having a display area substantially equivalent to the game area, which is also provided with an effect space having the same area as the game area. A plurality of movable bodies that are configured to be openable and closable, and that cover a part of the effect display area in a closed state; Drive means for driving the movable body, and movable body control means for controlling the drive means to selectively open and close the movable body according to the passage detection area where the passage of the game ball is detected are provided. By In addition to being able to display a powerful effect image displayed on the display means (liquid crystal display device) through a clear game board, the movable body constituting the movable effect means is selectively provided in front of the display means. By opening the screen, the display means can execute a new effect that the player can visually recognize the display area behind the movable body.

  The operations of the plurality of movable bodies may be opened / closed independently according to the passage detection area where the passing of the game ball is detected, or the plurality of movable bodies may be opened / closed in conjunction with each other. It doesn't matter. That is, when the plurality of movable bodies are opened and closed, the image displayed on the display area behind the plurality of movable bodies by the display means is not visible to the player when the movable bodies are closed, Any structure may be used as long as the player can visually recognize the movable body by opening the movable body. Thereby, an effect different from the presence or absence of the display of the effect image in the conventional display means is possible. For example, even if an effect image is actually displayed in the display area behind the movable body of the display means, the player cannot visually recognize the movable body in a closed state, and conversely, the movable body If the effect image is not displayed on the display means even if is opened, the player can make a surprising new effect that the player cannot see anything.

  Note that the plurality of movable bodies in the present embodiment allows the player to visually recognize the effect images displayed in the effect area behind the plurality of movable objects in addition to or in addition to the normal effect image executed by the display means. As long as it can be concealed, the number of installed units and the driving means for opening and closing operations are not particularly limited. In addition, the closed state of the movable body that covers a part of the effect display area does not indicate the actual operation of the movable body itself, but indicates the state in which the effect display area is hidden. Is expanded from the folded state (the movable body itself is accompanied by an opening operation), and includes a case where the effect display area is covered (closed state).

  That is, the movable effect means moves by moving each of the plurality of movable bodies that cover a part of the effect display area, the drive means for operating these movable bodies, and the passage that detects the passage of the game ball. In other words, the configuration includes a movable body control unit that controls the driving unit so as to selectively operate the movable body according to a detection region.

  Further, in the gaming machine according to the present embodiment, the plurality of movable bodies are arranged at different positions with an appropriate interval from each other, and the movable body control means detects the passage of the game ball detected. The drive means is controlled to open and close the movable body corresponding to the detection area.

  In other words, in the present embodiment, the game ball launched into the game area has passed through a plurality of passage detection areas set in advance in the game area (including a case where a winning is made to a winning opening having a predetermined area). As a trigger, a plurality of movable bodies corresponding to a plurality of passage detection regions perform opening / closing operations by the driving means.

  As described above, a plurality of passage detection areas capable of detecting the passage of rolling game balls are provided at appropriate positions in the game area, and the movable body control means detects the passage detection area where the passage of the game ball is detected. Accordingly, the movable body can be opened and closed.

  More specifically, a plurality of winning holes provided with a predetermined passage detection area are installed in the game area, and a predetermined movable body is opened and closed in a predetermined pattern in accordance with the winning hole where the game ball has won. (The player can visually recognize or hide the display area behind the movable body). Thereby, the player can enjoy the opening / closing operation of a different movable body for each winning opening where the game ball wins.

  Further, in the present embodiment, as described above, a plurality of movable bodies are installed, and the movable bodies corresponding to the winning openings where the game balls have won can be opened and closed. Thereby, for example, a display image corresponding to a winning opening where a game ball launched in the game area has been won is displayed on the display area behind the plurality of movable bodies, and the player receives a display image corresponding to the winning opening. Can be enjoyed and can be a timeless production.

  In addition, the gaming machine according to the present embodiment displays a special image by the display means at a position behind the open area when the movable body changes from the closed state to the open state.

  The special image may be a two-dimensional bar code for obtaining specific information advantageous to the player.

  In this case, the player can obtain information on gaming machines advantageous to the player and various privileges by photographing the two-dimensional barcode with a mobile phone or the like and accessing a predetermined homepage such as the Internet. It is good to do so. That is, in the gaming machine to which the present embodiment is applied, the player is not only amazed at the game result but also a new fun of the game is born.

  In addition, the special image can display a predetermined character image that matches the gaming state of the gaming machine.

  Here, the change in the gaming state of the gaming machine (for example, a pachinko gaming machine) according to the present embodiment is performed when the gaming ball launched into the gaming area has won a predetermined winning port (for example, a starting port). It is common that That is, when a game ball wins in the specific winning opening, a special game lottery (so-called jackpot lottery) is performed by the control unit in the normal gaming state, and the display means receives the lottery result of the special game lottery. A plurality of pieces of identification information (for example, decorative symbols indicating numbers from 0 to 9) are variably displayed, and a predetermined effect image (for example, a character image) is displayed as a moving image. Further, when the lottery of the special game lottery (the so-called jackpot lottery) is won, the identification information is stopped and displayed in a predetermined combination (for example, “7-7-7”, etc.), and a lot of prize winning opportunities It shifts to a special game state (so-called “big hit game state”) that can be obtained.

  The change in the variation state of the decorative symbol will be described more specifically. For example, a normal variation state in which a plurality of decorative symbols from a variation display to a stop display are displayed in series and a plurality of decoration symbols are displayed in a variable manner. After that, not all decorative symbols are stopped and displayed almost simultaneously, but one decorative symbol is left and other decorative symbols are stopped and displayed with the same symbol, and the remaining one decorative symbol is changing for a while. There is a fluctuating state with a so-called “reach state” that is continued.

  In this “reach state”, if one decorative symbol that is changing is stopped and displayed with the same symbol as the other decorative symbols that are displayed in a stopped state, the game will shift to the aforementioned jackpot gaming state. Until the decorative symbol of the display stops, a special effect display according to the reach state is made on the display means. In this embodiment, as described above, even when the variation state is not a normal variation state, but is accompanied by a reach state, or when the effect image is not a normal effect display but a special effect display, the change of the game state is also performed. It is supposed to be considered.

  Therefore, according to the present embodiment, when the game ball launched into the game area has won a predetermined winning opening (for example, a starting opening), the decorative pattern is displayed on the display means at the same time, The movable body operates to be in an open state (the covered effect display area is in an open state), and an effect that a predetermined character image is displayed, that is, an effect of notifying a change in the game state can be provided. . In addition, through the transparent game board, it is possible to visually recognize the state in which the movable body is in an open state, thereby further enhancing the fun of the production.

  Further, when a predetermined character image is displayed in the display area behind the movable body according to the change in the game state as described above, that is, when the change in the game state is notified, It is desirable that the lottery result of the special game lottery (so-called jackpot lottery) executed by the control unit when the ball is won is a win.

  That is, when the game state described above shifts to a special game state (so-called “hit game state”) in which a large amount of prize ball acquisition opportunities advantageous to the player are obtained, the movable body control means is movable by the drive means. The display means is further provided to the player by releasing the body in combination with the display timing of the character image in consideration of the presentation time until the start or stop of the variation of the decorative pattern on the normal display means. In addition to the effect of the decorative design in, a new effect of expecting the occurrence of a special gaming state by opening the movable body can be added.

  In the present embodiment, when the character image as the special image is displayed, not all of them notify the occurrence of the special game state. For example, when a predetermined character image is displayed, Move to a special gaming state with a high probability, and in rare cases, move to a special gaming state so that it does not lead to the special gaming state, or conversely, even if the character image is not displayed, the special gaming state occurs. It is desirable to determine the opening of the body and the display of special images.

  Furthermore, the display position of the two-dimensional barcode information image or character image as the special image is not fixed, and arbitrary positions of a plurality of movable bodies installed corresponding to the plurality of passage detection areas In this case, it is possible to display according to the gaming state. That is, the display position of the special image is not necessarily performed by opening the movable body installed corresponding to the passage detection area, and corresponds to, for example, another passage detection area where the game ball is not passing. When the movable body installed in this manner is suddenly opened and the special image is displayed, it is possible to provide notification information of the gaming machine that makes an intention to the player.

  Hereinafter, preferred embodiments of a gaming machine according to the present invention will be described with reference to the drawings. In the following, the gaming machine is a pachinko gaming machine.

[Composition of gaming machine]
An overview of the gaming machine will be described with reference to FIGS. FIG. 1 is a perspective view showing an overview of a pachinko gaming machine 10 in the present embodiment, and FIG. 2 is an exploded perspective view showing an overview of the pachinko gaming machine 10 in the present embodiment.

  As shown in FIG. 1 and FIG. 2, the pachinko gaming machine 10 includes a main body frame 12 having an opening 12a formed on the front surface, various components disposed inside the opening 12a in the main body frame 12, and a main body frame. The door 11 is pivotally attached to the front of the door 12 so as to be openable and closable. As shown in FIG. 1, this door 11 is for closing the opening 12a from the front, and a game is normally performed in the closed state. Further, an upper plate 20, a lower plate 22, a firing handle 26, and the like are disposed on the front surface of the main body frame 12.

  Inside the opening 12a of the main body frame 12, a liquid crystal display device 32 as display means for displaying an image, a movable member built-in case 31, a game board 14 and the like are disposed. In addition, description is abbreviate | omitted in order to make an understanding easy about various components (not shown) other than the game board 14, the movable member built-in case 31, and the liquid crystal display device 32. FIG.

  The gaming board 14 is entirely formed of a plate-shaped resin (a member having a light transmitting property) having a light transmitting property. Examples of the translucent member include various materials such as acrylic resin, polycarbonate resin, and methacrylic resin. In addition, the game board 14 has a game area 15 on the front side thereof in which the launched game ball can roll. The game area 15 is an area surrounded by the guide rail 30 and allowing the game ball to roll. In addition, a plurality of game nails 13 are driven into the game area 15 of the game board 14. Note that a part of the game board 14 may be formed of a light-transmitting member.

  The liquid crystal display device 32, which is an example of display means, is provided behind the game board 14 with the movable member built-in case 31 interposed therebetween. In the present embodiment, the entire game board 14 is formed of a light-transmitting material, but the light-transmitting material may be used for a part of the game board 14, and in that case If there is, the liquid crystal display device 32 is disposed behind the translucent member of the game board 14.

  That is, the liquid crystal display device 32 has a display area 32a that enables display relating to the game. The display area 32a is the whole or a part of the movable member built-in case 31 and the game area 15, or the outer area of the game area. All or a part of 16 can be seen from the player side, and various images such as a production effect image and a decoration image for decoration are displayed.

  Further, in this embodiment, by providing display means such as the liquid crystal display device 32 behind the light-transmitting area in the game board 14, for example, game members such as a planted area of the game nail 13, an accessory, and a decoration member are provided. The area to be provided can be increased, and the degree of freedom in layout can be further increased.

  The movable member built-in case 31 is disposed behind (on the back side of) the game board 14 and also disposed on the front (front side) of the liquid crystal display device 32. That is, the movable member built-in case 31 is sandwiched between the game board 14 and the liquid crystal display device 32. This movable member built-in case 31 is provided with fan-shaped movable bodies 27a to 27d (see FIG. 4) that open and close in accordance with the gaming state of the pachinko gaming machine 10 and corresponds to at least the gaming area 15. About the part, it forms with the material which has translucency.

  The movable bodies 27a to 27d change their form from a closed state to an open state by driving driving means (for example, a small drive motor (not shown) incorporated in the fan-shaped movable bodies 27a to 27). The special image displayed in the display area behind the movable bodies 27a to 27d is in a state that can be visually recognized by the player (see FIG. 16). In the present embodiment, the fan-shaped movable bodies 27a to 28a are folded in an open state (a state in which the liquid crystal display device 32 behind the movable bodies 27a to 28a is visible), and the fan-shaped movable bodies 27a to 28a are The deployed state is a closed state (a state in which the liquid crystal display device 32 behind the movable bodies 27a to 28a is covered and cannot be visually recognized).

  Decorative lamps 133a and 133b as light emitting display means are disposed at predetermined positions on the door 11 outside the game board 14, and display a predetermined light emission mode according to the gaming state.

  The door 11 is provided with a light-transmitting protective plate 19 made of a glass plate or the like. The protection plate 19 is disposed so as to face the front surface of the game board 14 with the door 11 closed. Speakers 46L and 46R are disposed on the left and right above the protective plate 19.

  The firing handle 26 is provided so as to be rotatable with respect to the main body frame 12. A firing solenoid (not shown) as a driving device is provided on the back side of the firing handle 26. Further, a touch sensor (not shown) is provided on the peripheral edge of the firing handle 26. When the touch sensor is touched by the player, it is detected that the firing handle 26 is gripped by the player. When the launch handle 26 is gripped by the player and rotated in the clockwise direction, power is supplied to the launch solenoid in accordance with the rotation angle, and the game stored in the upper plate 20 is stored. The balls are sequentially fired to the game area 15 of the game board 14 with the firing strength corresponding to the rotation angle of the launch handle 26, and the pachinko game is advanced.

  Next, the configuration of the pachinko gaming machine 10 will be described in more detail with reference to FIGS. 3 and 4. FIG. 3 is an enlarged view of the electric decoration unit 53 provided in the upper part of the upper plate 20 of the pachinko gaming machine 10. FIG. 4 is a front view showing an overview of the pachinko gaming machine 10 in the present embodiment.

  As shown in FIG. 4, in the game area 15 of the game board 14, a start opening 25 provided with two guide rails 30 (30 a and 30 b), a game nail 13, an obstacle 57, a passage gate 54, and a blade member 23. A large winning opening 39 provided with an openable / closable shutter 40 and general winning openings 56a to 56d are provided. Further, the movable bodies 27a to 27d accommodated in the movable member built-in case 31 can be seen through the game area 15.

  The two guide rails 30 provided on the left side of the game board 14 are composed of an outer rail 30a that partitions (defines) the game area 15 and an inner rail 30b that is disposed inside the outer rail 30a. . The launched game ball is guided by a guide rail 30 provided on the game board 14 and moves to the upper part of the game area 15, and a plurality of game nails 13, an obstacle 55 provided on the game area 15, Due to the collision with 57 etc., it flows down toward the lower side of the game area 15 while changing its traveling direction.

  At the lower part of the obstacle 57 provided in the approximate center of the game area 15, a start opening 25 that is one of the winning holes is provided, and the obstacle 57 and the game nail 13 installed in the game area 15 are connected. When a game ball that rolls while colliding wins the start opening 25, a special symbol game and a jackpot lottery which will be described later are started. That is, the start opening 25 is a winning opening that becomes a trigger for the special symbol game and the big hit lottery.

  Further, as shown in FIG. 3, a special symbol display 33 is accommodated in a display case 37 disposed in the center of the illumination unit 53, and the special symbol display 33 is configured by a 7-segment LED 41. Has been. The 7-segment LED 41 is repeatedly turned on / off when a game ball wins the start opening 25. By turning on / off the 7-segment LED 41, 10 numeric symbols from “0” to “9” are variably displayed as special symbols. As described above, a game in which a special symbol is variably displayed and then stopped and displayed, and the game state varies depending on the result, is referred to as a “special symbol game”.

  In addition, special symbol holding lamps 34 a to 34 d are provided on the left and right sides of the display case 37. The special symbol holding lamps 34a to 34d are used to display the game ball at the start port 25 until the special symbol being displayed is stopped when the game ball wins the start port 25 while the special symbol is displayed. The number of times the execution of the variable symbol special display based on the winning is suspended (so-called “the number of reserved balls of the special symbol”) is displayed by lighting. When the special symbol that has been variably displayed is stopped and displayed, variability display of the special symbol that has been suspended is started. Specifically, the special symbol hold lamps 34a to 34d are lit in order from the left in correspondence with the number of times the execution of the special symbol variation display is suspended, and the special symbol variation display is temporarily stopped. When the change display of the reserved special symbol is started, the corresponding special symbol hold lamp is turned off. An upper limit is set for the number of times the execution of the special symbol variable display is suspended. For example, the special symbol variable display is suspended up to four times (number).

  Also, in the display area 32a of the liquid crystal display device 32, when a game ball wins the start opening 25 described above, the variation display of the decorative design for the effect is started at the start of the variation display of the special symbol. The Further, when the game ball wins the start opening 25 during the variation display regarding the special symbol, the effect based on the winning of the game ball at the start opening 25 until the decorative design for the effect during the variation display is stopped and displayed. Execution (start) of the variable display of decorative symbols for use is suspended. Thereafter, when the decorative design for effect that has been variably displayed is stopped and displayed, the variable display of the decorative symbol for effect that has been put on hold is started. In other words, the variation display of the decorative design for presentation performed in the display area 32a of the liquid crystal display device 32 and the variation display of the special symbol are performed at the same timing.

  In the present embodiment, both the special symbol and the decorative symbol function as identification information, and the special symbol game which is a unit game from the change display of the special symbol to the stop display is executed in synchronization with the special symbol. The game is a “variable display game” in combination with a game in which the unit game is displayed from the change display of the decorative symbols to the stop display. Therefore, in the pachinko gaming machine 10 according to the present embodiment, a variable display game is performed when a game ball wins the start opening 25.

  In addition, when the game ball passes through the passage gate 54 (see FIG. 4) provided at the upper part of the obstacle 55 at the approximate center of the game area 15, the normal symbol display 35 provided on the right side of the special symbol display 33 , “○”, “×”, etc., two display lamps are variably displayed as ordinary symbols by alternately turning on and off alternately.

  Further, below the display case 37, normal symbol holding lamps 50a to 50d are provided. The normal symbol hold lamps 50a to 50d can execute the change display of the held normal symbol by turning on or off when the game ball passes through the passing gate 54 during the normal symbol change described above. The number of times (so-called “the number of reserved balls of ordinary symbols”) is displayed. That is, the normal symbol hold lamps 50a to 50d are turned on sequentially from the left in correspondence with the number of executions of the fluctuation display of the held normal symbols, and when the fluctuation is stopped and displayed, the next normal symbol held next is held. Is displayed, and the corresponding normal symbol holding lamp is turned off. Note that an upper limit is set for the number of times that the execution of the variable symbol display is suspended. For example, the upper limit is four times (pieces).

  When this normal symbol is stopped and displayed as a predetermined symbol, for example, “◯”, the blade members (so-called “normal electric accessories”) 23 provided on the left and right sides of the start port 25 are changed from the closed state to the open state. The game ball can easily enter the start opening 25. Further, when a predetermined time has elapsed after the blade member 23 is opened, the blade member 23 is closed to make it difficult for a game ball to enter the start port 25. As described above, a game in which the normal symbol is displayed in a variable manner and then stopped and the open / closed state of the blade member 23 differs depending on the result is referred to as a “normal symbol game”.

  As shown in FIG. 4, a big prize opening 39 is provided below the start opening 25. The special winning opening 39 is provided with a shutter 40 that can be opened and closed on the front side (front). The shutter 40 is in an open state in which a special ball symbol is stopped and displayed as a special symbol on the special symbol display 33, and when the gaming state is shifted to the jackpot gaming state which is the special gaming state, the gaming ball is easily received. To be driven. As a result, the special winning opening 39 is in an open state where it is easy to accept a game ball.

  On the other hand, a special winning opening 39 provided on the back side (rear) of the shutter 40 includes a specific area (not shown) having a V / count sensor 102 (see FIG. 5) and a count sensor 104 (see FIG. 5). There are general areas (not shown) having a predetermined number (for example, 10) of game balls, or the shutter 40 is opened until a predetermined time (for example, 30 seconds) elapses. Driven. When a condition for winning a predetermined number of game balls in the grand prize opening 39 or elapse of a predetermined time is satisfied in the open state, the shutter 40 is driven so as to be in a closed state in which it is difficult to accept the game balls. . As a result, the special winning opening 39 is in a closed state in which it is difficult to accept a game ball.

  A game from an open state in which the big prize opening 39 is in a state in which it is easy to accept game balls to a closed state in which the big prize opening 39 is in a state in which it is difficult to accept game balls is called a round game. Therefore, the shutter 40 is opened during the round game and is closed between the round games. Since the round game is counted as the number of rounds such as “1” round, “2” round, etc., the first round game may be referred to as the first round and the second round as the second round.

  Subsequently, the shutter 40 driven from the open state to the closed state is driven to the open state again on condition that the game ball received in the big prize opening 39 in the open state has passed through the V / count sensor 102. . In other words, it is possible to continue to the next round game on condition that the game ball received in the special winning opening 39 in the opened state of the shutter 40 has passed the V · count sensor 102. Note that the gaming state until the (final) round game that cannot continue from the first round game to the next round game is called a jackpot gaming state. That is, the jackpot gaming state is a gaming state advantageous for the player.

  In addition, when a game ball wins or passes through the specific area and the general area in the start opening 25, the general winning openings 56a to 56d, and the large winning opening 39, the number set in advance according to the type of each winning opening. The game balls are paid out to the upper plate 20 or the lower plate 22.

  Thus, in the pachinko gaming machine 10 according to the present embodiment, in the general gaming state, the jackpot lottery for determining whether or not to shift to the jackpot gaming state and the special symbol game are performed, and the special game based on the lottery result is performed. A combination of decorative symbols corresponding to the special symbol stopped and displayed on the symbol display 33 is stopped and displayed on the display region 32a of the liquid crystal display device 32, and an effect image associated with the lottery result is also displayed on the display region 32a of the liquid crystal display device 32. Will be displayed. And if it wins a lottery result, it will transfer to the jackpot game state mentioned above.

  Thus, in the game according to the present invention, when a game ball enters the start opening 25, a lottery is performed as to whether or not to shift to a game advantageous to the player, and the special symbol display 33 displays a special game. This is a game in which a variable display game is displayed in which a variable display of symbols is performed and a decorative display of variable symbols as a performance is displayed on the liquid crystal display device 32, and a predetermined effect display associated with the variable display game is performed.

  Here, in the present embodiment, as an example of an accessory, an accessory of the big prize opening 39 is described, but the present invention is not limited to this, and any number of two or more combinations on the game board is possible. Things may be provided.

  In the present embodiment, during the execution of the jackpot gaming state, the number of rounds from the first round number to the last round game when the round game is continued (the maximum number of continuous rounds) is 15 rounds or 2 rounds. It is. Note that the maximum number of consecutive rounds during execution of the jackpot gaming state is not limited. For example, the maximum continuous round number is selected from “1” to “15” rounds by lottery by a round number lottery means (main control circuit 60 including a main CPU 66 described later (see FIG. 5)). Any number of rounds may be used.

  In the present embodiment, the liquid crystal display device 32 including a liquid crystal display panel is used as a portion for displaying an image. However, the present invention is not limited to this, and other modes may be used. For example, a CRT (Cathode Ray Tube) is used. It may be composed of a cathode ray tube, EL (Electronic Luminescent), plasma, or the like. In the present embodiment, the special symbol display 33 and the normal symbol display 35 are provided separately from the liquid crystal display device 32. However, the present invention is not limited thereto, and the liquid crystal display device 32 is provided with the special symbol and the normal symbol. You may comprise so that a fluctuation | variation display may be carried out.

  Here, with reference to FIG. 4, the arrangement of the movable bodies 27a to 27d embedded in the movable member built-in case 31 in the present embodiment and the passing of the game ball serving as a driving opportunity for the movable bodies 27a to 27d to open and close. The configuration of the detection area will be described.

  As shown in FIG. 4, in the movable member built-in case 31 provided in a superposed state on the back of the game board 14, four movable bodies 27a to 27d formed in a fan shape are accommodated and disposed at an appropriate interval. ing. As a game ball passage detection area that triggers the opening / closing operation of the movable bodies 27a to 27d, the movable body 27a has a passing gate 54, the movable body 27b has a general winning opening 56a, the movable body 27c has a start opening 25, A general winning opening 56d is assigned to each movable body 27d. That is, in the present embodiment, basically, when a game ball wins or passes through the assigned passage detection areas, the corresponding movable bodies 27a to 27d are moved to be in a folded state (open state). The player can see the display area behind.

  That is, although details will be described later, the movable bodies 27a to 27d formed in a fan shape usually keep their forms open, and hide the display area behind the player so that the player cannot visually recognize them. The movable body 27a formed in a fan shape opens the back display area by triggering the game balls to win or pass through the assigned passage detection areas and satisfying predetermined conditions. The shape is changed to a folded state that is closed at a distance. Then, a special image (for example, a two-dimensional barcode information image 92a or character images 92b and 92c (see FIGS. 15, 16, and 17)) displayed as appropriate in the display area 32a of the liquid crystal display device 32 behind the game. It is set as the structure which becomes visible visually.

[Electric configuration of gaming machine]
A control circuit of the pachinko gaming machine 10 in the present embodiment will be described with reference to FIG. FIG. 5 is a block diagram showing a control circuit of the pachinko gaming machine 10 in the present embodiment.

  The control circuit of the pachinko gaming machine 10 in the present embodiment is mainly composed of a main control circuit 60 as game control means and a sub-control circuit 200 as effect control means. The main control circuit 60 controls the game, and the sub control circuit 200 controls the production according to the progress of the game (for example, image display control, sound output control, decoration lamp control, movable member control ( The control of the movable bodies 27a to 27d in this embodiment) is performed.

  As shown in FIG. 5, the main control circuit 60 includes a main CPU 66, a main ROM (read only memory) 68, and a main RAM (read / write memory) 70 as control means. The main control circuit 60 controls the progress of the game.

  The main CPU 66 is connected to a main ROM 68, a main RAM 70, and the like, and has a function of executing various processes according to a program stored in the main ROM 68. The main CPU 66 functions as a movable member control means for transmitting a command to the sub-control circuit 200 to drive the movable bodies 27a to 27d, and also functions as a special game executing means and a lottery means, as will be described later. It will function as various means.

  In the main ROM 68, a program for controlling the operation of the pachinko gaming machine 10 by the main CPU 66 is stored. In addition, a jackpot lottery table (see FIG. 6) referred to when a jackpot determination is made by random number lottery. Etc. are stored.

  The main RAM 70 has a function of storing various flags and variable values as a temporary storage area of the main CPU 66.

  The main control circuit 60 also has a command for a reset clock pulse generating circuit 62 that generates a clock pulse of a predetermined frequency, an initial reset circuit 64 that generates a reset signal when the power is turned on, and a sub-control circuit 200 described later. IC for serial communication 72 is provided. The reset clock pulse generation circuit 62, the initial reset circuit 64, and the serial communication IC 72 are connected to the main CPU 66. The reset clock pulse generation circuit 62 generates a clock pulse every predetermined period (for example, 2 milliseconds) in order to execute a system timer interrupt process to be described later. The serial communication IC 72 corresponds to transmission means for transmitting various commands to the sub-control circuit 200 (various means included in the sub-control circuit 200).

  Also, various devices are connected to the main control circuit 60. For example, as shown in FIG. 5, the V / count sensor 102, the count sensor 104, the general winning ball sensors 106, 108, 110, 112, and the passage A ball sensor 114, a start winning ball sensor 116, a normal electric accessory solenoid 118, a big prize opening solenoid 120, a seesaw solenoid 122, and a backup clear switch 124 are connected.

  The V / count sensor 102 is provided in a specific area in the special winning opening 39. The V / count sensor 102 supplies a predetermined detection signal to the main control circuit 60 when a game ball passes through a specific area in the special winning opening 39.

  The count sensor 104 is provided in a general area different from the specific area in the special winning opening 39. The count sensor 104 supplies a predetermined detection signal to the main control circuit 60 when the game ball passes through the general area at the special winning opening 39.

  The general winning ball sensors 106, 108, 110, and 112 are provided in the general winning ports 56a to 56d, respectively. The general winning ball sensors 106, 108, 110, and 112 supply a predetermined detection signal to the main control circuit 60 when a game ball wins each of the general winning ports 56 a to 56 d.

  The passing ball sensor 114 is provided in the passing gate 54. The passing ball sensor 114 supplies a predetermined detection signal to the main control circuit 60 when the game ball passes through the passing gate 54.

  A start winning ball sensor 116 which is a game ball detecting means is provided at the start port 25. The start winning ball sensor 116 detects that a game ball has won the start opening 25 and supplies a predetermined detection signal to the main control circuit 60.

  The ordinary electric accessory solenoid 118 is connected to the blade member 23 via a link member (not shown), and makes the blade member 23 open or closed in accordance with a drive signal supplied from the main CPU 66. .

  The big prize opening solenoid 120 is connected to the shutter 40 shown in FIG. 4, and drives the shutter 40 in accordance with a drive signal supplied from the main CPU 66 to make the big prize opening 39 open or closed.

  The seesaw solenoid 122 is connected to a seesaw (not shown) provided in the shutter 40 in the shape of a plate. The seesaw solenoid 122 is displaced in accordance with a drive signal supplied from the main CPU 66 to tilt the seesaw. change. As a result of tilting the seesaw, the seesaw is switched so as to easily pass through the specific region or to pass through the general region.

  The backup clear switch 124 is built in the pachinko gaming machine 10 and has a function of clearing backup data in the event of a power failure or the like in accordance with the operation of the game hall manager.

  The main control circuit 60 is connected to a payout / launch control circuit 126. Connected to the payout / firing control circuit 126 are a payout device 128 that pays out game balls, a launch device 130 that fires game balls, and a card unit 150.

  The payout / launch control circuit 126 receives a prize ball control command supplied from the main control circuit 60 and a lending ball control signal supplied from the card unit 150, and transmits a predetermined signal to the payout device 128. Then, the payout device 128 pays out the game ball. Further, the payout / launch control circuit 126 performs a control of launching a game ball by supplying a launch signal to the launch device 130.

  In addition, the launching device 130 includes a device for launching a game ball such as the launching solenoid and the touch sensor described above. When the firing handle 26 is gripped by the player and is rotated in the clockwise direction, electric power is supplied to the firing solenoid according to the rotational angle, and the game ball stored in the upper plate 20 is fired. The game board 14 is sequentially fired by the solenoid.

  Further, a lamp control circuit 76 is connected to the main control circuit 60, and the lamp control circuit 76, in accordance with an instruction from the main CPU 66, special symbol holding lamps 34a to 34d, normal symbol holding lamps 50a to 50d, special symbols. The symbol display 33 (7 segment LED 41), the normal symbol display 35 (display lamp), and the like are controlled.

  On the other hand, the sub-control circuit 200 is connected to the serial communication IC 72. The sub-control circuit 200 performs display control in the liquid crystal display device 32, control related to sound generated from the speaker 46, control of the decoration lamps 133a and 133b, and the like according to various commands supplied from the main control circuit 60.

  In the present embodiment, the command is supplied from the main control circuit 60 to the sub control circuit 200 and the signal cannot be supplied from the sub control circuit 200 to the main control circuit 60. The present invention is not limited to this, and there is no problem even if it is configured such that a signal can be transmitted from the sub control circuit 200 to the main control circuit 60.

  The sub control circuit 200 includes a variable display control means, a sub CPU 206 as a sound generation control means, a program ROM 208 as a storage means, a work RAM 210, a display control circuit 250 for performing display control in the liquid crystal display device 32, and speakers 46R and 46L. From a sound control circuit 230 that performs control related to sound generated from the lamp, a lamp control circuit 240 that controls lamps 133a and 133b such as decorative lamps, and a movable member control circuit 260 that performs operation control of the movable bodies 27a to 27d in this embodiment. It is configured. The sub-control circuit 200 executes an effect according to the progress of the game in accordance with a command from the main control circuit 60.

  A program ROM 208, a work RAM 210, and the like are connected to the sub CPU 206. The sub CPU 206 has a function of executing various processes according to the program stored in the program ROM 208. In particular, the sub CPU 206 controls the sub control circuit 200 in accordance with various commands supplied from the main control circuit 60, as will be described later. The sub CPU 206 functions as various means described later.

  In the program ROM 208, the sub CPU 206 relates to a plurality of types of effect image data associated with the image display of the liquid crystal display device 32 executed in association with the variable display of the special symbol of the pachinko gaming machine 10, and related to the round game during the jackpot game In addition, a plurality of types of effect image data to be executed, and an operation pattern table of the movable bodies 27a to 27d are stored. In addition, various tables such as a reach time table that defines a display period of reach effects are also stored. It is remembered.

  The work RAM 210 has a function of storing various flags and variable values as a temporary storage area of the sub CPU 206. For example, various variables are positioned such as a timer variable for controlling the reach effect time, an effect display selection random number counter for selecting an effect pattern, and the like.

  The display control circuit 250 is executed in association with a plurality of types of effect patterns that are supplied from the sub CPU 206 and accompanied by the progress of effect display that is executed in relation to the variable display of special symbols, and in the round game during the jackpot game. Control is performed to cause the liquid crystal display device 32 to display images of effect image data such as a plurality of types of effect patterns.

  The sound control circuit 230 generates sound from the speakers 46R and 46L in response to a sound generation command supplied from the sub CPU 206.

  The lamp control circuit 240 performs light emission control of the decorative lamps 133a and 133b according to a program stored in the program ROM 208 supplied from the sub CPU 206.

  The movable member control circuit 260 refers to the operation pattern table of the movable bodies 27a to 27d according to the program stored in the program ROM 208 supplied from the sub CPU 206, and controls the operation of the movable bodies 27a to 27d in this embodiment. Is what you do.

  In the present embodiment, in the control circuit of the pachinko gaming machine 10, the main control circuit 60 as the game control means and the sub control circuit 200 as the effect control means are configured separately, but the main control circuit 60 And the sub-control circuit 200 may be configured on the same substrate.

  In this embodiment, the main control circuit 60 uses the main ROM 68 and the sub control circuit 200 uses the program ROM 208 as storage means for storing programs, tables, and the like. However, the present invention is not limited to this. As long as it is a storage medium readable by a computer equipped with a computer, a program, a table, and the like are recorded on a storage medium such as a hard disk device, a CD-ROM and a DVD-ROM, and a ROM cartridge. May be. Further, these programs may not be recorded in advance, but may be downloaded after the power is turned on and recorded in the main RAM 70 in the main control circuit 60 and the work RAM 210 in the sub control circuit 200. . In this embodiment, the main RAM 70 is used as the temporary storage area of the main CPU 66 and the work RAM 210 is used as the temporary storage area of the sub CPU 206. However, the present invention is not limited to this, and any readable / writable storage medium may be used.

[Game machine operation]
Here, the gaming state of the pachinko gaming machine 10 in the present embodiment will be briefly described. In the present embodiment, the gaming state of the pachinko gaming machine 10 can be broadly classified into a general gaming state (consuming a game ball while performing a jackpot lottery, a so-called disadvantageous state for the player) and a jackpot gaming state (short for the player). It is divided into a so-called advantageous state for a player who can expect a large amount of game balls in time. The general game state is divided into a normal mode, a probability change mode, or a time reduction mode according to a change in the game state of the pachinko gaming machine 10 as will be described in detail later. Further, in the jackpot gaming state, the 15R probability variable jackpot gaming state, 2R probability variation jackpot gaming state, or 15R is selected according to a specific number symbol that is stopped and displayed on the special symbol display 33 selected in the special symbol control processing described later. Three types of jackpot gaming states, which are normal jackpot gaming states, are determined.

  In the probability change mode or the short time mode in the general gaming state, the variation time until the special symbol and the normal symbol start displaying the variation and is stopped is set to be shorter than that in the normal mode. When the result is “winning” (that is, when the display lamp is stopped and displayed as “O” in the above-described normal symbol display 35), the opening time of the blade member 23 attached to the start port 25 is the normal mode. Is set longer. Therefore, it becomes easy to win a game ball at the start opening 25, so that the number of jackpot lottery per unit time is significantly increased as compared to the normal mode, and the payout of winning balls for winning at the start opening 25 also increases. There is little loss of game balls, which can be said to be advantageous for the player.

  In the time reduction mode, when the number of changes of the special symbol is digested a predetermined number of times (for example, 100 times), the general gaming state shifts from the time reduction mode to the normal mode (the most basic general gaming state in the pachinko gaming machine 10). To do. On the other hand, in the probability change mode, the probability change mode is maintained until the next jackpot gaming state is won. Furthermore, in the probability variation mode, as shown in the jackpot lottery table in FIG. 6, the winning probability of the jackpot lottery is set to be higher than the normal mode and the short-time mode.

  The three types of jackpot gaming states (15R probability variable jackpot gaming state, 2R probability variable jackpot gaming state or 15R normal jackpot gaming state) in the present embodiment are obtained by using the jackpot lottery table (see FIG. 6) in a special symbol control process described later. With reference, lotteries are drawn with different lottery probabilities depending on the general game state (normal mode, time reduction mode or probability variation mode). At this time, when the jackpot gaming state is won, the special symbol that is stopped and displayed on the special symbol display 33 is, for example, a special symbol of “7” is displayed in the case of the 15R probability variation jackpot gaming state, and the 2R probability variation jackpot game is displayed. In the state, for example, a special symbol “3” is displayed. Further, in the case of 15R normal jackpot gaming state, for example, a special symbol of “5” is displayed. Then, after the 15R probability variable jackpot gaming state or the 2R probability variable jackpot gaming state ends, the general gaming state is set to the probability variation mode, and after the 15R normal jackpot gaming state ends, the general gaming state is set to the time reduction mode. That is, in the 15R probability variation jackpot gaming state or the 2R probability variation jackpot gaming state, the general gaming state is set to the probability variation mode after the jackpot gaming state is finished, so that it can be said to be the most advantageous gaming state for the player.

  Hereinafter, processing executed in the pachinko gaming machine 10 in accordance with the change in the gaming state described above is shown in FIGS.

[Main processing]
First, as shown in FIG. 7, the main CPU 66 of the main control circuit 60 executes initial setting processing such as RAM access permission, backup restoration processing, and work area initialization (step S11). Then, as will be described in detail later with reference to FIG. 9, a special symbol control process related to the progress of the special symbol game, the special symbol displayed on the liquid crystal display device 32 and the special symbol display 33, and the decorative symbol is executed (step S12). . Then, as will be described in detail later with reference to FIG. 11, the normal symbol control process relating to the progress of the normal symbol game and the normal symbol displayed on the normal symbol display 35 is executed (step S13). Thus, in the main process, after the initial setting process in step S11 is completed, the processes in step S12 and step S13 are repeatedly executed.
[System timer interrupt processing]
Further, the main CPU 66 may interrupt the main process and execute the system timer interrupt process even when the main process is being executed. The following system timer interrupt process is executed in response to a clock pulse generated from the reset clock pulse generation circuit 62 every predetermined period (for example, 2 milliseconds). This system timer interrupt process will be described with reference to FIG.

  First, as shown in FIG. 8, the main CPU 66 executes a random number update process for updating each lottery value such as a jackpot lottery random value (step S21). Then, the main CPU 66 executes an input detection process for detecting the passing or winning of the game ball to the passing gate 54, the starting port 25, the general winning ports 56a to 56d, etc. (step S22).

  In this input detection process, the main CPU 66 determines whether or not the current gaming state of the pachinko gaming machine 10 is a jackpot gaming state, and in the case of the jackpot gaming state, the passing gate 54, the start port 25, and the general winning port 56a. The number of game balls passing or winning to 56d or the like is counted, and the number is a predetermined number (for example, 10 when the game ball passes through the passing gate 54, each of the start opening 25 and the general winning openings 56a to 56d). When the number of winning a prize opening is five), a special image (see FIG. 16) according to the gaming state of the pachinko gaming machine 10 and a drive request to the movable bodies 27a to 27d Store in the area. The drive request stored here is supplied as a drive command from the main CPU 66 of the main control circuit 60 to the sub CPU 206 of the sub control circuit 200 by command output processing in step S25. Thereby, in the movable member control process (see FIG. 14) in the sub control circuit 200, a special image is displayed in a predetermined display area of the liquid crystal display device 32, and the corresponding movable bodies 27a to 27d are driven, The special image hidden in the display area behind is visually recognized by the player. Further, in this input detection process, the main CPU 66 stores data indicating that a game ball is paid out (wins) in a predetermined area of the main RAM 70 on condition that the game ball has won a variety of winning holes. It becomes.

  The main CPU 66 is a waiting time timer for synchronizing the main control circuit 60 and the sub control circuit 200, and a big winning opening for measuring the opening time of the big winning opening 39 that is opened when a big hit occurs. Update processing of various timers such as a timer is executed (step S23). Then, when this process ends, the process proceeds to step S24.

  In step S24, an output process is executed. In this process, the main CPU 66 supplies a signal for drive control based on various output requests stored in a predetermined area of the main RAM 70 to a solenoid, a motor, and the like. That is, in each process described later, the main CPU 66 is for various driving game members (that is, game members that are arranged in the game area 15 of the pachinko gaming machine 10 and change its form according to the game state). When the signal output request is stored in a predetermined area of the main RAM 70, a signal corresponding to the request is output. For example, the ordinary electric accessory solenoid 118 for opening or closing the blade member 23 attached to the start opening 25, and the big prize opening solenoid 121 for opening or closing the shutter 40 attached to the big prize opening 39. When there is a request for driving each solenoid, such as the above, a control signal is output to drive various driving game members. And when this process is complete | finished, a process is moved to step S25.

  In step S25, command output processing is executed. In this process, the main CPU 66 supplies various commands to the sub control circuit 200. Specifically, as these various commands, a demo display command, a derived symbol designation command indicating the type of special symbol to be derived and displayed, and in this embodiment, driving for the movable bodies 27a to 27d and a liquid crystal display device 32 includes a drive command for instructing display of a special image. If this process ends, the process moves to a step S26.

  In step S26, the main CPU 66 executes a payout process such as transmitting a prize ball control command for causing the payout device 128 to perform a prize ball to the payout / firing control circuit 126. Specifically, the main CPU 66 supplies to the payout / launch control circuit 126 a prize ball control command for paying out a predetermined number of prize balls as a result of the game balls winning in various winning holes. When this process is finished, this subroutine is finished, the address is returned to the address before the occurrence of the interrupt, and the main process is executed.

[Special symbol control processing]
The special symbol control process executed in step S12 in FIG. 7 will be described with reference to FIG.

  First, in the process of step S31, the main CPU 66 loads a special symbol control flag. In this process, the main CPU 66 reads the special symbol control flag and moves the process to step S32.

  In step S32, the main CPU 66 determines whether or not the special symbol control flag is (00). If the special symbol control flag is not (00), the main CPU 66 proceeds to step S34. If the special symbol control flag is (00), the process proceeds to step S33 to perform a special symbol storage check process. As will be described in detail later, in this special symbol memory check process, the number of reserved special symbols is checked, and if there is a reserved number, a “big hit” lottery, special symbol variation start, special symbol variation timer is set, etc. Then, (01) which is the processing request for the next step is set in the special symbol control flag, and the processing is terminated.

  In step S34, the main CPU 66 determines whether or not the special symbol control flag is (01). If the special symbol control flag is not (01), the main CPU 66 shifts the processing to step S40. When the special symbol control flag is (01), special symbol variation time monitoring processing is performed. That is, in step S35, it is determined whether or not the special symbol variation timer is up (that is, “0”). If the time is not up, the process is terminated. When the time is up, the main CPU 66 performs a special symbol stop process in step S36 and updates the special symbol holding number stored in the main RAM 70 so as to decrease by "1". Further, the main CPU 66 determines whether or not the general gaming state is the time reduction mode, and if it is the time reduction mode, the main CPU 66 updates the memory so as to decrease the time reduction stored in the main RAM 70 by “1”. When it becomes 0 "(that is, the end of the time-saving mode), the general gaming state is set to the normal mode, and the time-saving mode is ended.

  Next, the main CPU 66 determines whether or not the special symbol is a big hit in step S37. If not, the main CPU 66 clears the special symbol control flag in step S39 (that is, the value (00) for requesting the special symbol storage check process). Set) to finish the process. If the special symbol is a big hit, a special winning opening release waiting process in step S38 is performed. In the special winning opening release waiting process, the main CPU 66 sets a value (02) indicating waiting for the special winning opening to the special symbol control flag, and sets a waiting time (for example, 1 second) in the special winning opening release waiting timer. End the process.

  In step S40, the main CPU 66 determines whether or not the special symbol control flag is (02). If the special symbol control flag is not (02), the process proceeds to step S43. When the special symbol control flag is (02), a special winning opening release process is performed. In the special prize opening process, first, the main CPU 66 determines in step S41 whether the special prize opening waiting timer is timed up (that is, “0”). If the time is not up, the process is terminated. If the time is up, a special winning opening opening process is performed in step S42. In this special winning opening opening process, the main CPU 66 first sets the opening of the special winning opening 39 (stores the opening instruction of the special winning opening solenoid 120 by the shutter 40 in a predetermined area of the main RAM 70), and then the big hit Depending on the type, the opening time of the big prize opening 39 is set in the big prize opening timer (for example, 30 seconds if the big hit is 15R probability variation big hit or 15R normal big hit, and 1 second if the 2R probability big hit is 2). Then, the special symbol control flag is set to a value (03) indicating the special winning opening release monitoring process, and the process ends.

  In step S43, the main CPU 66 determines whether or not the special symbol control flag is (03). If the special symbol control flag is not (03), the main CPU 66 proceeds to step S50. When the special symbol control flag is (03), a special winning opening opening monitoring process is performed. In the big prize opening monitoring process, first, the main CPU 66 determines whether the big prize opening timer has timed out (that is, “0”) in step S44, or whether a prescribed number of game balls have won the big prize opening 39. Judge whether or not. Then, when the time of the grand prize opening timer expires, and at the same time, if the prescribed number of game balls have not won the grand prize opening 39, the processing is terminated. Then, when the time of the winning opening opening timer expires or when a prescribed number of game balls in the large winning opening 39 satisfy one of the conditions for winning, the process proceeds to step S45.

  In step S45, the main CPU 66 executes a special winning opening closing process (stores a closing instruction of the special winning opening solenoid 120 by the shutter 40 in a predetermined area of the main RAM 70), and moves the process to step S46.

  In step S46, the main CPU 66 counts the number of times that the special winning opening is opened (the so-called number of rounds), and whether or not the specified number of times (15 times for the 15R normal jackpot or 15R probability variation jackpot, 2 times for the 2R probability variation jackpot) has been reached. In step S49, the special symbol control flag is set to a value (04) for requesting the jackpot end process, and the process ends. On the other hand, if the number of times of opening of the big prize opening has not reached the prescribed number, the main CPU 66 determines whether or not the game ball that won the big prize opening 39 has passed a predetermined specific area in step S47. When the game ball that has won the big prize opening 39 does not pass through the predetermined specific area (when the V / count sensor 102 does not detect the passage of the game ball), the special symbol control flag is terminated in step S49. A value (04) for requesting processing is set, and the processing ends. On the other hand, the main CPU 66 moves the process to step S48 when the game ball that has won the special winning opening 39 has passed a predetermined specific area (that is, the V / count sensor 102 has detected the passage of the game ball).

  In step S48, the main CPU 66 performs a special winning opening opening waiting process. In the special winning opening release waiting process, the special symbol control flag is set again with a value (02) for requesting the opening of the special winning opening 39, and the waiting time (for example, 1 second) is set in the special winning opening release waiting timer. Exit.

  In step S50, the main CPU 66 performs jackpot end processing. In the jackpot end processing, when the jackpot symbol is 15R probability variation jackpot or 2R probability variation jackpot, the general gaming state is set to the probability variation mode, and when the jackpot symbol is 15R regular jackpot, the general gaming state is set to the time reduction mode, and further in the time reduction mode. The upper limit (for example, 100 times) of the variation number of the special symbol is stored in a predetermined area of the main RAM 70. Finally, the main CPU 66 clears the special symbol control flag (that is, sets a value (00) for requesting the special symbol storage check process), and ends the special symbol control process.

[Special symbol memory check processing]
The special symbol memory check process executed in step S33 in FIG. 9 will be described with reference to FIG.

  First, in step S61, the main CPU 66 determines whether or not the number of special symbol reservations is “0”. If the number of special symbol reservations is “0”, the main CPU 66 moves the process to step S62. If the number of symbols held is not “0” (that is, if there is a special symbol change request), the process proceeds to step S63.

  In step S62, a demonstration display process is executed. In this process, the main CPU 66 stores data for supplying a demo display command to the sub-control circuit 200 in a predetermined area of the main RAM 70 in order to perform a demo display. As a result, the sub-control circuit 200 can recognize that the customer waiting state (predetermined waiting state) has been reached. When this process ends, the special symbol storage check process ends.

  In step S63, the main CPU 66 sets a value (01) for requesting special symbol variation time management to the special symbol control flag, and moves the process to step S64.

  In step S64, a jackpot lottery process is executed. In this process, the main CPU 66 reads the general gaming state, and selects one jackpot lottery table from a plurality of jackpot lottery tables (see FIG. 6) having different jackpot values based on the read general gaming state. Then, with reference to the jackpot lottery random value extracted when the game ball wins the starting opening 25 and the selected jackpot lottery table, the jackpot is lottery (15R probability variable jackpot, 2R probability variable jackpot, 15R normal jackpot or “ Decide one of “out of”. Here, as shown in the jackpot lottery table of FIG. 6, in the jackpot lottery table in the normal mode or the short time mode and the jackpot lottery table in the probability variation mode, the jackpot lottery value is 7/400 (15R normal in the normal mode and the short mode). It is set to jackpot, 15R probability variation jackpot and 2R probability variation jackpot all jackpot lottery value), but in probability variation mode 70/400 (15R regular jackpot, 15R probability variation jackpot and 2R probability variation jackpot all jackpot lottery value) Total). That is, by selecting the jackpot lottery table based on different game states (normal mode, probability change mode, time reduction mode) in the general game state, the probability of shifting to the jackpot game state is different. As described above, when the general gaming state is the probability variation mode, the probability of shifting to the jackpot gaming state is improved as compared to the normal mode and the short-time mode, which can be said to be an advantageous state for the player. If this process ends, the process moves to a step S65.

  In step S65, the main CPU 66 determines whether or not it is a big hit. In this process, the main CPU 66 moves the process to step S66 if the lottery result in the jackpot lottery process in step S64 described above is a big win, and moves the process to step S67 if not the big win.

  In step S66, a special symbol determination process that is a jackpot symbol is executed. In this process, the main CPU 66 determines a special symbol to be displayed corresponding to the jackpot type determined in step S64. For example, the special symbol “7” is determined for the 15R probability jackpot, the special symbol “3” for the 2R probability jackpot, or the special symbol “5” for the 15R regular jackpot. "The special symbol is determined corresponding to each jackpot. Then, the determined special symbol is stored in a predetermined area of the main RAM 70. As a result, the special symbol corresponding to the jackpot is derived and displayed on the special symbol display 33. If this process ends, the process moves to a step S68.

  In step S67, a missing symbol determination process is executed. In this process, the main CPU 66 determines a special symbol (for example, a number other than “7”, “3”, “5”) corresponding to the off symbol and stores it in a predetermined area of the main RAM 70. As a result, the special symbol corresponding to the deviation is derived and displayed on the special symbol display 33. If this process ends, the process moves to a step S68.

  In step S68, a gaming state determination process is performed. In this gaming state determination process, the main CPU 66 determines whether or not the current general gaming state is the probability change mode or the time reduction mode. If the probability change mode or the time reduction mode is selected, the main CPU 66 proceeds to step S70. On the other hand, if it is determined that the current general gaming state is not the probability variation mode or the time reduction mode (that is, the normal mode), the special symbol variation time (for example, 10 seconds) in the normal mode is set in the special symbol variation timer in step S69. And stored in a predetermined area of the main RAM 70. Then, the process proceeds to step S71.

  In step S70, the main CPU 66 sets a special symbol variation time in the probability variation mode or the short time mode (a time shorter than the special symbol variation time in the normal mode, for example, 5 seconds) in the special symbol variation timer. Store in the area. Then, the process proceeds to step S71.

  In step S71, the main CPU 66 stores a request for starting the variable display to the special symbol display 33 (see FIG. 3) in a predetermined area of the main RAM 70, and moves the process to step S72. By this processing, the special symbol display 33 displays the variation of the special symbol in accordance with the variation time set in the special symbol variation timer in the steps S69 and S70, and after the predetermined time has elapsed (the special symbol variation). After the timer expires, the special symbol “big hit” or “lost” determined in the above steps S66 and S67 is stopped and displayed.

  In step S72, the decoration pattern displayed in the display area 32a of the liquid crystal display device 32 and the effect time determination process are performed. In this process, the main CPU 66 determines whether or not the liquid crystal display device is based on the “big hit” or “out of” data stored in step S66 or step S67 and the special symbol variation time stored in step S69 or step S70. The decorative symbols and effect times that are effect-displayed in the 32 display areas 32 a are determined and stored in a predetermined area of the main RAM 70. The decorative symbols and effect times stored here are supplied as derived symbol designation commands from the main CPU 66 of the main control circuit 60 to the sub CPU 206 of the sub control circuit 200 by the command output process in step S25 of FIG. Thereby, in the sub control circuit 200, the decorative symbol is derived and displayed on the display area 32a of the liquid crystal display device 32, and the variation time of the decorative symbol is also determined. That is, the variation time of the special symbol derived and displayed on the special symbol display device 33 and the variation time of the decorative symbol derived and displayed on the liquid crystal display device 32 are synchronized.

  In step S73, drive request processing is performed to drive the movable bodies 27a to 27d of the movable member built-in case 31 to open the display areas behind the movable bodies 27a to 27d. In this processing, the main CPU 66 stores a special image (see FIG. 17) display that matches the gaming state of the pachinko gaming machine 10 and a drive request to the movable bodies 27a to 27d in a predetermined area of the main RAM 70. The drive request stored here is supplied as a drive command from the main CPU 66 of the main control circuit 60 to the sub CPU 206 of the sub control circuit 200 by the command output process in step S25 of FIG. Thereby, in the movable member control process (see FIG. 14) in the sub control circuit 200, a special image is displayed in a predetermined display area of the liquid crystal display device 32, and the corresponding movable bodies 27a to 27d are driven, The special image hidden in the display area behind is visually recognized by the player.

[Normal symbol control processing]
The subroutine executed in step S13 in FIG. 7 will be described with reference to FIG.

  First, the main CPU 66 loads a normal symbol control flag in step S101. In this process, the main CPU 66 reads the normal symbol control flag. If this process ends, the process moves to a step S102.

  In step S102, the main CPU 66 determines whether or not the normal symbol control flag is a value (00) indicating a normal symbol storage check request. If the normal symbol control flag is not (00), the process proceeds to step S104. . If the normal symbol control flag is (00), the normal symbol storage check process in step 103 is performed. This normal symbol memory check process will be described in detail with reference to FIG. 12, but the main CPU 66 checks the number of reserved normal symbols, and if there is a number of reserved symbols, the main CPU 66 determines whether the normal symbol is hit, starts changing the normal symbol, The normal symbol variation timer is set, etc., and (01) which is the processing request for the next step is set in the normal symbol control flag, and the processing is terminated.

  In step S104, the main CPU 66 determines whether or not the normal symbol control flag is (01). If the normal symbol control flag is not (01), the process proceeds to step S107. If the normal symbol control flag is (01), it is determined in step S105 whether the normal symbol variation timer has timed up (that is, “0”). If the time has not expired, the process ends. . On the other hand, when the normal symbol variation timer expires, the main CPU 66 performs a normal symbol stop process in step S106. In this normal symbol stop process, the main CPU 66 sets a request to stop the fluctuation to the normal symbol display 35 and stores it in a predetermined area of the main RAM 70. As a result, the normal symbol display 35 displays the determination result of “success” or “displacement” of the normal symbol determined by the normal symbol storage check process. When this process is completed, the stored number of normal symbols stored in a predetermined area of the main RAM 70 is updated so as to decrease by “1”. Then, (02) is set in the normal symbol control flag and the process is terminated.

  In step S107, the main CPU 66 determines whether or not the normal symbol control flag is (02). If the normal symbol control flag is not (02), the process proceeds to step S111. If the normal symbol control flag is (02), the process proceeds to step S108 to determine whether or not the normal symbol is a hit. If the main CPU 66 determines that the normal symbol is a winning symbol, the main CPU 66 shifts the processing to the normal electric character releasing process in step S109. On the other hand, when determining that the normal symbol is not a hit, the main CPU 66 sets a value (00) for requesting the normal symbol storage check to the normal symbol control flag and ends the processing in step S110.

  In the ordinary electric accessory release process in step S109, the main CPU 66 performs an opening process of the blade member 23 of the ordinary electric accessory (stores the release of the ordinary electric accessory in a predetermined area of the main RAM 70). Furthermore, the opening time of the blade member 23 of the normal electric accessory (for example, 3 seconds when the game state is the probability change mode or the short time mode, 0.2 seconds when the normal mode is normal) according to the game state of the game table is normal. The electric accessory release timer is set, the normal symbol control flag is set to (03), and the process ends.

  In step S111, the main CPU 66 determines whether or not the normal symbol control flag is (03). If the normal symbol control flag is not (03), the process proceeds to step S114. If the normal symbol control flag is (03), the process proceeds to step S112 to determine whether the normal electric accessory release timer has timed up (that is, “0”). Then, when the normal electric accessory release timer has not expired, the process is terminated. On the other hand, when it is determined that the normal electric accessory release timer has timed out, in the normal electric accessory closing process of step S113, the blade member 23, which is an ordinary electric accessory, is closed (normally in a predetermined area of the main RAM 70). Memorize the closing of the electric accessory). Then, (04) is set in the normal symbol control flag and the process is terminated.

  In step S114, the main CPU 66 clears the normal symbol control flag (that is, sets the value “00” for requesting the normal symbol storage check) and ends the process.

[Normal symbol memory check processing]
The subroutine executed in step S103 in FIG. 11 will be described with reference to FIG.

  First, in step S121, the main CPU 66 determines whether or not the normal symbol holding number is “0”. If it is determined that the normal symbol holding number is “0”, the normal symbol storage check is performed. The process ends. This normal symbol holding number is stored in a predetermined area of the main RAM 70. When it is detected that a game ball has passed through the passing gate 54, the normal symbol holding number increases by "1" with the predetermined number (for example, "4") as an upper limit. When the variable display of the normal symbol in the normal symbol game is completed, “1” is subtracted and the memory is updated. On the other hand, if the main CPU 66 determines that the number of retained normal symbols is not “0”, in step S122, the main CPU 66 sets the value “01” of the normal symbol variation timer monitoring request to the normal symbol control flag, and then proceeds to step S123. Move processing.

  In step S123, a normal symbol hit determination process is executed. In this processing, the main CPU 66 determines the normal symbol per-determining random number extracted when the normal symbol starting region passes (by passing the game ball through the passing gate 54) and the normal symbol per-unit determination stored in the main ROM 68. Refers to the value. Then, as a result of the reference, when the random value for determination per ordinary symbol matches the determination value per ordinary symbol as a result of the reference, the main CPU 66 stores data indicating the winning symbol (for example, “◯” symbol) in a predetermined area of the main RAM 70. To remember. On the other hand, as a result of the reference, when the random value for determination per normal symbol does not match the determination value per normal symbol as a result of the reference, the main CPU 66 stores data indicating an off symbol (for example, “×” symbol) in a predetermined area of the main RAM 70. To remember. The winning symbol and the off symbol stored in this manner are supplied to the normal symbol display 35 as a derived normal symbol designation command. As a result, the normal symbol display 35 starts normal symbol variation display (for example, “◯” and “x” symbols are alternately blinked). Thereafter, the process proceeds to step S124.

  In step S124, the main CPU 66 determines whether or not the general gaming state is the probability changing mode or the time saving mode. If the general gaming state is the probability changing mode or the time saving mode, in step S126, the main CPU 66 The normal symbol variation stop time (for example, 5 seconds) shorter than that in the normal mode is set in the normal symbol variation timer, and the processing is terminated. On the other hand, when the gaming state is not the probability variation mode or the time reduction mode (that is, the normal mode), in step S125, the main CPU 66 sets the normal symbol variation stop time (for example, 30 seconds) longer than the probability variation mode or the time reduction mode to the normal symbol variation timer. Set to ending.

[Sub control circuit main processing]
On the other hand, the sub-control circuit 200 executes the sub-control circuit main process. The sub control circuit main process will be described with reference to FIG. The sub-control circuit main process is a process that starts when the power is turned on.

  First, in step S201, the sub CPU 206 executes initial setting processing such as RAM access permission and work area initialization. That is, the sub CPU 206 performs a predetermined initial setting for normally playing the game based on the power being turned on. In the present embodiment, the sub CPU 206 that executes step S201 corresponds to an example of an initial setting unit. If this process ends, the process moves to a step S202.

  In step S202, the sub CPU 206 executes random number update processing. In this process, the sub CPU 206 updates various random number values positioned in a predetermined area of the work RAM 210. If this process ends, the process moves to a step S203.

  In step S203, the sub CPU 206 executes command analysis processing. In this process, the sub CPU 206 analyzes a command sent from the main CPU 66 of the main control circuit 60 and executes a process according to the analyzed command. If this process ends, the process moves to a step S204.

  In step S204, the sub CPU 206 executes display control processing. In this process, when the sub CPU 206 receives a derived symbol designation command from the main CPU 66 of the main control circuit 60 in the command analysis process, the sub CPU 206 performs image display control such as a decorative symbol according to the derived symbol designation command. This is performed in the display area 32 a of the liquid crystal display device 32.

  Then, the sub CPU 206 executes a sound control process for controlling the sound generated from the speaker 46 (step S205) and a lamp control process for controlling the light emission of the various lamps 133a and 133b (step S206).

  In step S207, the sub CPU 206 executes a movable member control process. In this process, when the sub CPU 206 receives a drive command from the main CPU 66 of the main control circuit 60 in the command analysis process, the sub CPU 206 matches a predetermined area of the liquid crystal display device 32 according to the gaming state of the pachinko gaming machine 10. A request for displaying a special image is executed, and control for driving the corresponding movable bodies 27a to 27d is performed. If this process ends, the process moves to a step S202.

  As described above, in the sub control circuit main process, after the initial setting process in step S201 is completed, the processes from step S202 to step S207 are repeatedly executed.

[Moving member control processing]
Here, in the present embodiment, the movable member control process executed in step S207 of the above-described sub control circuit main process (see FIG. 13) will be described with reference to FIG.

  First, in step S300, the sub CPU 206 determines whether or not the movable bodies 27a to 27d are operating (that is, the opening operation is already being performed in a predetermined pattern). Move processing to. On the other hand, if it is in operation, the sub CPU 206 determines in step S301 whether or not the movable body operation monitoring timer is timed up (that is, “0”), and ends the process if the time is not up. If the time is up, the sub CPU 206 executes a movable body operation end process in step S302 and ends this subroutine. In the movable body operation end process, the sub CPU 206 resets the drive patterns and drive instructions of the movable bodies 27a to 27d, which are instructed to the movable member control circuit 260 (see FIG. 5) (that is, the initial state, In the present embodiment, the movable bodies 27a to 27d formed in a fan shape are opened so as to hide the display area behind them, and the movable bodies 27a to 27d are in a standby state ready for the next operation instruction. And

  In step S303, the sub CPU 206 determines whether or not there is a drive request for the movable bodies 27a to 27d from the main CPU 66 of the main control circuit 60. If there is no operation request, the sub CPU 206 ends the process. On the other hand, if there is a drive request, the process proceeds to step S304. The drive request of the movable bodies 27a to 27d referred to in step 303 is a command of the sub control circuit main process (see FIG. 13) when the “drive command” is transmitted from the main control circuit 60 to the sub control circuit 200. In the analysis process (step S203), the drive request for the movable bodies 27a to 27d is stored in a predetermined area of the work RAM 210.

  In step S304, the sub CPU 206 executes drive pattern determination processing for the movable bodies 27a to 27d. In this process, the sub CPU 206 determines a special image displayed in a predetermined area of the liquid crystal display device 32 and drives the movable bodies 27a to 27d in accordance with the gaming state of the pachinko gaming machine 10 in this embodiment. For this purpose, a driving pattern and a driving timing are determined and stored in a predetermined area of the work RAM 210. And when this process is complete | finished, a process is moved to step S305.

  Here, the special image stored in the predetermined area of the work RAM 210 in step S304 is stored in the predetermined area (that is, the movable body 27a) of the liquid crystal display device 32 in the display control process (step S204) of the sub control circuit main process. ˜27d, it is displayed in the display area behind).

  In step S305, the sub CPU 206 executes drive pattern output processing. In this process, the sub CPU 206 outputs the drive pattern and drive timing determined in the drive pattern determination process (step S304) to the movable member control circuit 260 (see FIG. 5). If this process ends, the process moves to a step S306.

  In step S306, the sub CPU 206 sets a movable body operation monitoring timer corresponding to the drive pattern. In this processing, the sub CPU 206 determines the time during which the operation of the movable bodies 27a to 27d is permitted in accordance with the gaming state of the pachinko gaming machine 10 (that is, in the present embodiment, the movable bodies 27a to 27d formed in a fan shape are Then, with the shape closed, a time for opening the display area behind the player to the player is set and stored in a predetermined area of the work RAM 210. The movable body operation monitoring timer set here is referred to in step S300 of this subroutine. Then, when this process is finished, this subroutine is finished.

  Here, the operation of the movable bodies 27a to 27d of the pachinko gaming machine 10 and the display of special images will be described with reference to FIGS. 15, 16, and 17. FIG. FIG. 15 is an enlarged front view of the periphery of the movable body 27a and the passage gate 54 which is a game ball passage detection area. The fan-shaped movable body 27a is opened from the open state so as to hide the display area behind. The case where it drives to the state closed so that an area | region may be open | released is shown. FIG. 16 is an explanatory diagram showing a state in which the two-dimensional barcode information image 92a is displayed. The movable bodies 27a to 27d are driven in accordance with the gaming state of the pachinko gaming machine 10, and a special image is displayed in the display area behind. The two-dimensional barcode information image 92a is displayed in a front view. FIG. 17 is an explanatory diagram showing a state in which the character image 92b, which is a special image, is displayed. The movable bodies 27a to 27d are driven in accordance with the gaming state of the pachinko gaming machine 10 and are displayed in the display area behind. The state in which the character image 92b which is a special image is displayed is shown in front view.

  As shown in FIGS. 16 and 17, the movable member built-in case 31 provided in a superposed state on the back of the game board 14 accommodates four movable bodies 27a to 27d configured to be opened and closed like a fan. It is installed. As a game ball passage detection area that triggers the opening / closing operation of the movable bodies 27a to 27d, the movable body 27a has a passing gate 54, the movable body 27b has a general winning opening 56a, the movable body 27c has a start opening 25, A general winning opening 56d is assigned to each movable body 27d. That is, in this embodiment, basically, when a game ball wins or passes through the assigned passage detection areas, the corresponding movable bodies 27a to 27d are opened and closed in accordance with the gaming state of the pachinko gaming machine 10. The

  As shown in FIG. 15A, before the game ball passes through the passage gate 54 which is the passage detection area in the present embodiment, the movable body 27a formed in a fan shape opens so as to hide the display area behind it. It is in the state. Then, as shown in FIG. 15 (b), when the game ball passes through the passing gate 54, the movable body 27a formed in a fan shape is driven, and the form is closed so as to open the display area behind. The special image (for example, the two-dimensional barcode information image 92a) displayed in the display area 32a of the liquid crystal display device 32 behind it is made visible to the player.

  FIG. 16A shows that when a game ball passes through the passage gate 54 which is a passage detection area, the movable body 27a installed at the upper part thereof is driven to an open state, and a special image is displayed on the liquid crystal display device 32 behind it. The two-dimensional barcode information image 92a is displayed. In the present embodiment, the gaming state of the pachinko gaming machine 10 is a jackpot gaming state (here, a state where three symbols “7”, which are decorative symbols 93, are stopped and displayed in the display area 32a of the liquid crystal display device 32. For example, the number of occurrences of the jackpot gaming state of the pachinko gaming machine 10 has occurred a predetermined number (for example, 10 times), and a predetermined number (for example, 20) of gaming balls during the jackpot gaming state operation, The two-dimensional barcode information image 92a is displayed on the liquid crystal display device 32 behind the movable body 27a on the condition that it passes through the passage gate 54 that is a passage detection region.

  The display position of the two-dimensional barcode information image 92a is not limited to the liquid crystal display device 32 behind the movable body (in this case, the movable body 27a) corresponding to the passing gate through which the game ball has passed. As shown in (b), for example, the number of occurrences of the jackpot gaming state of the pachinko gaming machine 10 has occurred a predetermined number of times (for example, 10 times), and a predetermined number (for example, 5) during the jackpot gaming state operation In the case where the game ball wins the general winning opening 56d, which is a passage detection area, the two-dimensional barcode information image 92a is displayed on the liquid crystal display device 32 behind the movable body 27d located on the right side in the game area 15. You can also

  In this way, by setting the driving conditions of the movable bodies 27a to 27d and the display conditions of the two-dimensional barcode information image 92a to the gaming state of the pachinko gaming machine 10 and the passing or winning number of game balls to the passage detection area, According to the gaming state of the pachinko gaming machine 10, a two-dimensional barcode information image 92a, which is a special image, can be provided to the player at the installation positions and various driving timings on the movable bodies 27a to 27d.

  Note that the two-dimensional barcode information image 92a, which is a special image displayed here, is a time that the player can sufficiently view, and for example, a sufficient time required for shooting with a digital camera or the like attached to a mobile phone ( For example, 30 seconds) is preferably displayed.

  Also, FIG. 17A shows a special image on the liquid crystal display device 32 behind the movable body 27c when the game ball is won in the start opening 25 which is one of the passage detection areas, and the movable body 27c is driven to the open state. A state in which the character image 92b is displayed is shown.

  The condition at this time is that the gaming state of the pachinko gaming machine 10 is a reach state (here, up to two symbols “7” as a decorative symbol 93 are stopped and displayed in the same pattern on the display area 32a of the liquid crystal display device 32). And the occurrence of the jackpot gaming state of the pachinko gaming machine 10 is determined, and the girl character is displayed on the liquid crystal display device 32 behind the movable body 27c located immediately above the start port 25. An image 92b is displayed.

  On the other hand, FIG. 17 (b) shows that the gaming state of the pachinko gaming machine 10 is in a reach state (so-called up to two symbols “7”, which is a decorative symbol 93, are displayed in the display area 32a of the liquid crystal display device 32 with the same symbol. However, the case where the occurrence of the big hit gaming state of the pachinko gaming machine 10 is not determined, that is, the case where “losing” is a condition is shown, and the liquid crystal display device behind the movable body 27c is shown. In 32, a boy character image 92c is displayed.

  That is, the driving conditions of the movable bodies 27a to 27d and the display conditions of the character images 92b and 92c are determined based on the winning or losing of the pachinko gaming machine 10 to the big hit gaming state, among a plurality of special images (character images 92b and 92c, etc.). By selecting and determining from among the gaming states of the pachinko gaming machine 10, it is possible to notify the occurrence of a jackpot gaming state of particular interest to the player.

  In the present embodiment, a plurality of movable bodies 27a to 27d are installed, and a plurality of passage detection areas are provided to drive the corresponding movable bodies 27a to 27d according to the passing or winning of the game ball. Thus, the special image (two-dimensional barcode information image 92a, character image 92b, 92c) is displayed in the display area behind it, but the present invention is not limited to this, and the movable body and the game ball As for the passage detection area, the number of installation and the installation position thereof can be changed as appropriate.

  Further, in the present embodiment, a plurality of movable bodies 27a to 27d formed in a fan shape are provided to hide the display area behind, but the present invention is not limited to this, As long as the display area behind can be hidden, a movable body having various shapes such as a blind structure may be used.

  In the present embodiment described above, the special image displayed in the display area behind the movable bodies 27a to 27d is the two-dimensional barcode information image 92a and the character images 92b and 92c. It is not limited to the code information image or the character image, and can be appropriately changed as long as it can be displayed by the display means.

  In the present embodiment, in accordance with the gaming state of the pachinko gaming machine 10, during execution of the jackpot gaming state, a two-dimensional barcode information image is displayed under a predetermined condition. Is configured to display a character image that notifies the winning of the jackpot gaming state, but the present invention is not limited to this, and it is quite easy to match the gaming state of the pachinko gaming machine 10, for example, in the normal gaming state. When the jackpot gaming state is not won (so-called “hamari” state), a two-dimensional barcode information image can be displayed as a service to the player in order to provide information advantageous to the player. That is, any special image displayed in the back display area can be provided to the player by driving the movable body in accordance with any gaming state in the pachinko gaming machine 10.

  It should be noted that the effects described in the embodiments of the present invention only list the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. is not.

  The following gaming machines are realized by the above embodiment.

  That is, it has a game area 15 in which a game ball can be rolled, and a plurality of pass detection areas (for example, a pass gate 54, a start port 25, a general winning port 56a, 56d) An effect image display area (for example, an effect image display area for displaying an effect image corresponding to a game state, and a game board 14 having a game area provided at an appropriate position, part or all of which is made of a translucent member. Display means (for example, a liquid crystal display device 32) that has a display area 32a) and is arranged behind the game board 14 and is visible through the game board 14, and the display means and the game board 14 And an effect space formed in the effect space, each of the moveable effect means being configured to be openable and closable, and in the closed state, a part of the effect display area. Multiple movable objects ( For example, according to the movable bodies 27a to 27d), driving means for driving these movable bodies (for example, drive motors built in the movable bodies 27a to 27d), and the passage detection area where the passage of the game ball is detected, A gaming machine comprising movable body control means (for example, sub CPU 206 of the sub control circuit 200) for controlling the driving means so as to selectively open and close the movable body.

The plurality of movable bodies are disposed at different positions with an appropriate space between each other,
The movable body control means controls the driving means (for example, the main CPU 66 of the main control circuit 60) so as to open and close the movable body corresponding to the passage detection area where the passage of the game ball is detected.

  When the movable body changes from the closed state to the open state, a special image (for example, two-dimensional barcode information image 92a, character image 92b, 92c) is displayed by the display means at a position behind the open region. A possible gaming machine.

1 is a perspective view showing an overview of a pachinko gaming machine according to an embodiment of the present invention. It is a disassembled perspective view which shows the general view in the pachinko game machine of one Embodiment of this invention. It is a front view which shows the electrical decoration unit comprised in the pachinko game machine of one Embodiment of this invention. It is a front view which shows the general view in the pachinko game machine of one Embodiment of this invention. It is a block diagram which shows the main control circuit and sub control circuit which are comprised in the pachinko game machine of one Embodiment of this invention. It is various determination tables referred in the pachinko gaming machine of one embodiment of the present invention. It is a flowchart which shows the control processing performed in the pachinko gaming machine of the general winning opening 56d embodiment of the present invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is a flowchart which shows the control processing performed in the pachinko game machine of one Embodiment of this invention. It is explanatory drawing which shows the operation | movement of a movable member and the display of a special image in the pachinko game machine of one Embodiment of this invention. It is explanatory drawing which shows the operation | movement of a movable member and the display of a special image in the pachinko game machine of one Embodiment of this invention. It is explanatory drawing which shows the operation | movement of a movable member and the display of a special image in the pachinko game machine of one Embodiment of this invention.

Explanation of symbols

DESCRIPTION OF SYMBOLS 14 Game board 15 Game area 27a, 27b, 27c, 27d Movable body 31 Movable member built-in case 32 Liquid crystal display device 60 Main control circuit 200 Sub control circuit

Claims (3)

  1. By a member that has a gaming area in which a plurality of passage detection areas that can roll the gaming ball and can detect the passage of the rolling gaming ball are provided at appropriate positions, and a part or all of which is translucent A formed game board,
    A display means having an effect image display area for displaying an effect image according to a game state, disposed behind the game board, and visible through the game board;
    A production space formed between the display means and the game board,
    Movable production means arranged in the production space;
    With
    The movable production means is
    A plurality of movable bodies each configured to be openable and closable, covering a part of the effect display area in the closed state;
    Driving means for driving these movable bodies;
    A movable body control means for controlling the driving means to selectively open and close the movable body according to the passage detection area where the passage of the game ball is detected;
    A gaming machine comprising:
  2. The plurality of movable bodies are disposed at different positions with an appropriate space between each other,
    2. The gaming machine according to claim 1, wherein the movable body control means controls the driving means so as to open and close a movable body corresponding to a passage detection area where passage of the game ball is detected.
  3.   3. The gaming machine according to claim 1, wherein when the movable body is changed from a closed state to an opened state, a special image is displayed by the display means at a rear position of the open region.
JP2006320822A 2006-11-28 2006-11-28 Game machine Pending JP2008132178A (en)

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015008860A (en) * 2013-06-28 2015-01-19 京楽産業.株式会社 Game machine
JP2015019744A (en) * 2013-07-17 2015-02-02 株式会社ソフイア Game machine
JP2015091559A (en) * 2015-02-20 2015-05-14 株式会社ソフイア Game machine
JP2015150252A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150256A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150255A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150253A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150254A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015008860A (en) * 2013-06-28 2015-01-19 京楽産業.株式会社 Game machine
JP2015019744A (en) * 2013-07-17 2015-02-02 株式会社ソフイア Game machine
JP2015150252A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150256A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150255A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150253A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015150254A (en) * 2014-02-14 2015-08-24 株式会社大都技研 game machine
JP2015091559A (en) * 2015-02-20 2015-05-14 株式会社ソフイア Game machine

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