JP2008005977A - Center case of game machine - Google Patents
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Abstract
Description
本発明は、パチンコ機などの遊技機のセンターケースに関する。 The present invention relates to a center case of a gaming machine such as a pachinko machine.
パチンコ機などの遊技機としては、通常、変動入賞装置における装飾や報知を目的とした可動部材として、おもに駆動源とギアを使用した可動物が用いられている。こういった可動物は遊技の進行や状態を報知することはもとより、装飾や演出においても非常に重要視され、現在ではその構造や機構は複雑化する傾向にある。
例えば特許文献1のように、2つのギアを介して駆動源により可動体を可動させ、その状態により遊技の進行や期待度を報知し、遊技者の興趣を増大させるような遊技機がある。本文献では、駆動源によりある一定の位置まで可動体を可動させ、以降は可動体の奥手側に配置されたシーソー部材等による機構中におもり部材を設け、駆動源とシーソー部材との連繋を解除しておもり部材自体の重さによる自然落下で、シーソー部材を最終位置まで傾動させる構造になっている。
As a game machine such as a pachinko machine, generally, a movable object mainly using a drive source and a gear is used as a movable member for the purpose of decoration or notification in a variable prize apparatus. These movable objects are very important not only for notifying the progress and state of the game but also for decoration and production, and their structures and mechanisms tend to be complicated at present.
For example, as in Patent Document 1, there is a gaming machine in which a movable body is moved by a driving source via two gears, and the progress and expectation of the game are notified according to the state, thereby increasing the interest of the player. In this document, the movable body is moved to a certain position by the driving source, and thereafter, a weight member is provided in a mechanism such as a seesaw member disposed on the back side of the movable body, and the connection between the driving source and the seesaw member is established. The seesaw member is tilted to the final position by a natural fall due to the weight of the lifting weight member itself.
しかし、上記のような可動体の機構では、ある一定の位置まではギアを介して駆動源により可動させるようになっているが、以降の可動、傾動についてはその傾きに対してのおもり部材の自然落下によっているので、おもり部材の急激な傾動によりシーソー部材の摩耗が増進するという問題が生じる。また、それによってギアに対しても急激な力がかかる為、噛合に対しての無駄な力がかかってしまい、ギアに対しても摩耗や劣化が進んでしまう虞がある。
また、遊技者から視認可能な位置に配置されている可動体であり、特許文献1ではこの可動体により、可動後の遊技状態の期待度を示している。とくに自然落下により最終位置まで可動した状態が最も期待度が高い報知であることとすると、遊技者はその可動体の動きに注目する。そこで上記のようなおもり部材の自然落下による構造とすると、最終位置まで傾動する力は急激なものであり、それに伴いギアが噛合して可動するので、ギアのバックラッシュが発生する虞が大いに考えられる。とくにおもり部材が急激に傾動すれば、跳ね返りの力が生じることは当然であり、ギアの切欠内のクリアランスにより、可動体が最終位置から戻ったりする可能性が考えられるため、遊技者はその報知を正確に把握することができなくなってしまう。
However, in the mechanism of the movable body as described above, it is movable by a drive source through a gear up to a certain position, but for the subsequent movement and tilting of the weight member with respect to the tilting. Since it falls by natural fall, the problem that abrasion of a seesaw member increases by the rapid inclination of a weight member arises. In addition, since a sudden force is applied to the gear, a useless force is applied to the meshing, and the gear may be worn or deteriorated.
Moreover, it is a movable body arrange | positioned in the position which can be visually recognized from a player, and patent document 1 has shown the expectation degree of the game state after a movement with this movable body. In particular, assuming that the state of moving to the final position by natural fall is the notification with the highest expectation, the player pays attention to the movement of the movable body. Therefore, when the structure of the weight member is naturally dropped as described above, the force that tilts to the final position is abrupt, and the gear meshes and moves accordingly.Therefore, there is a great possibility that gear backlash will occur. It is done. In particular, if the weight member tilts suddenly, it is natural that a rebounding force will be generated, and it is possible that the movable body may return from the final position due to the clearance in the gear notch. It becomes impossible to grasp accurately.
そこで本発明は、上記のような問題点を解決するためになされたもので、装飾や報知を目的とした可動部材を有する遊技機のセンターケースにおいて、可動部材を、簡単な構造で所望の状態に安定的に保持、作動させることが可能であり、可動部材の急激な動きや可動部材を駆動するギアのバックラッシュによる不具合を無くすことができる遊技機のセンターケースを提供すること目的とする。 Accordingly, the present invention has been made to solve the above-described problems, and in a center case of a gaming machine having a movable member for decoration or notification purposes, the movable member can be in a desired state with a simple structure. It is an object of the present invention to provide a center case of a gaming machine that can be stably held and operated, and can eliminate problems caused by rapid movement of a movable member and backlash of a gear that drives the movable member.
本願請求項1に記載の遊技機のセンターケースは、表示部を有する画像表示装置と、
前記表示部が視認可能な表示用開口部を有する枠体をなす画面枠と、
複数のオブジェクトにより形成される装飾オブジェクトと、
前記画面枠を介して前記表示部が視認可能であるとともに、前記装飾オブジェクトを視認可能な開口部を有する装飾枠体と、を備えた遊技機のセンターケースにおいて、
前記装飾オブジェクトは、
前記装飾枠体の開口部内周縁に取り付けられる第1オブジェクトと、
前記画面枠の枠体前面に取り付けられる第2オブジェクトと、からなり、
前記第2オブジェクトは、
前記画面枠の枠体前面に固定されるベース部材と、
前記表示部に平行な面に対して略直交する前後方向の回転軸を中心として回転可能となるように、前記ベース部材に対して取り付けられ、前記表示部の前面側に突出した作動状態と、前記表示部の前面側に突出しない常態とに動作可能な可動部材と、
該可動部材にギアを介してモータの出力軸を連結して該可動部材を駆動する駆動部と、
常態にある前記可動部材を隠蔽状態に保持するように、常態にある前記可動部材の前面側を覆うカバー部材と、
前記回転軸を中心に前記可動部材の重心位置と略対称となる位置に配置されて、前記可動部材に取り付けられたおもり部材と、を有し、
前記可動部材が前記作動状態に動作すると、前記第1オブジェクトの下面に前記可動部材が接合して、前記可動部材が前記第1オブジェクトとともに一つの装飾オブジェクトを完成するように構成されているとともに、
前記おもり部材に加わる重力によって前記可動部材に生じる力のモーメントの向きが、前記常態では前記可動部材を前記常態での適正位置へ向かって押す向きとなり、前記作動状態では前記可動部材を前記作動状態での適正位置へ向かって押す向きとなるように、前記おもり部材の取付位置が設定されていることを特徴とする遊技機のセンターケース。
The center case of the gaming machine according to claim 1 of the present application, an image display device having a display unit,
A screen frame forming a frame having a display opening that can be visually recognized by the display unit;
A decoration object formed by a plurality of objects;
In the center case of the gaming machine, the display unit is visible through the screen frame, and has a decorative frame body having an opening through which the decorative object can be visually recognized.
The decorative object is
A first object attached to the inner periphery of the opening of the decorative frame;
A second object attached to the front surface of the frame of the screen frame,
The second object is:
A base member fixed to the front surface of the frame of the screen frame;
An operating state attached to the base member so as to be rotatable around a rotation axis in the front-rear direction substantially orthogonal to a plane parallel to the display unit, and protruding to the front side of the display unit; A movable member operable to a normal state that does not protrude to the front side of the display unit;
A drive unit for driving the movable member by connecting an output shaft of a motor to the movable member via a gear;
A cover member covering the front side of the movable member in a normal state so as to hold the movable member in a normal state in a concealed state;
A weight member that is disposed at a position that is substantially symmetric with respect to the position of the center of gravity of the movable member around the rotation axis, and is attached to the movable member;
When the movable member is moved to the operating state, the movable member is joined to the lower surface of the first object, and the movable member is configured to complete one decoration object together with the first object.
The direction of the moment of force generated in the movable member due to gravity applied to the weight member is a direction in which the movable member is pushed toward an appropriate position in the normal state in the normal state, and the movable member is in the operational state in the operational state. A center case of a gaming machine, wherein an attachment position of the weight member is set so as to be pushed toward an appropriate position.
また、例えば請求項2に記載のように、前記第2オブジェクトは、
前記ベース部材に取り付けられて前記可動部材が常態の位置にあることを検出するフォトセンサと、
前記おもり部材を取り付けるための取付部と、を有し、
前記フォトセンサによる位置検出用の検出片を、前記取付部に突設し、前記常態において、該検出片が前記フォトセンサによって検出される構成としてもよい。
For example, as in claim 2, the second object is:
A photosensor attached to the base member for detecting that the movable member is in a normal position;
An attachment portion for attaching the weight member,
A detection piece for position detection by the photosensor may be provided so as to protrude from the mounting portion, and in the normal state, the detection piece may be detected by the photosensor.
請求項1に記載の遊技機のセンターケースによれば、常態では第2オブジェクトのカバー部材内に隠れていた可動部材が、作動状態になると表示部の前面側に突出して、第1オブジェクトの下面に接合し、第1オブジェクトと合体して一つの装飾オブジェクトを構成するという、興趣が高く視認性の良い演出や装飾或いは状態報知を行うことができる。
しかも、可動部材にギアを介してモータの出力軸を連結して可動部材を駆動する構成(即ち、特許文献1のようにおもり部材の自然落下を利用しない構成)であるとともに、可動部材の重心位置と略対称となる位置におもり部材が取り付けられた構成である。これにより、自然落下による急激な動作は無くなり、しかもおもり部材によって可動部材に加わる重力による力のモーメントが打ち消される。このため、可動部材が最終位置から戻ったりする不具合が簡単な構造で回避されて、可動部材の安定した動作を実現できるとともに、ギアの摩耗や劣化の問題も回避される。また、駆動部のモータの負荷を軽減できる効果もある。
According to the center case of the gaming machine according to claim 1, the movable member that is normally hidden in the cover member of the second object protrudes to the front side of the display unit when in the activated state, and the lower surface of the first object. It is possible to perform a highly interesting and highly visible production or decoration or state notification, in which the first object is combined with the first object to form one decoration object.
Moreover, the movable member is driven by connecting the output shaft of the motor to the movable member via a gear (that is, a configuration that does not use the natural fall of the weight member as in Patent Document 1), and the center of gravity of the movable member. In this configuration, the weight member is attached at a position that is substantially symmetrical with the position. As a result, a sudden movement due to a natural fall is eliminated, and the moment of force due to gravity applied to the movable member by the weight member is canceled. For this reason, the trouble that the movable member returns from the final position can be avoided with a simple structure, stable operation of the movable member can be realized, and problems of gear wear and deterioration can be avoided. Further, there is an effect that the load on the motor of the drive unit can be reduced.
なお、可動部材が最終位置(即ち、適正位置)から戻ったりする不具合、及びその解消について、以下具体的に説明する。本遊技機のセンターケースでは、常態では第2オブジェクトのカバー部材内に隠れていた可動部材が、作動状態になる場合には、前後方向の回転軸を中心とする回転運動によって表示部の前面側に出現して、第1オブジェクトの下面に接合する構成である。このため、おもり部材が無いとした場合の可動部材に加わる重力によって生じる力のモーメント(回転軸を中心とするモーメント、以下同様)の向きは、常態では可動部材を常態での適正位置から作動状態の位置へ向かって押す向きとなる恐れがあり、また作動状態では可動部材を作動状態での適正位置から常態の位置へ向かって下方へ押す向きとなる。したがって、おもり部材が仮に無いとすると、可動部材を前記作動状態とすべくモータを制御したとしても、少なくとも駆動部のギアのバックラッシュの分だけ、可動部材が下方へ垂れ下がり、第1オブジェクトとの間に相当の隙間を生じてしまう。また、可動部材を常態とすべくモータを制御したとしても、前記バックラッシュの分だけ、可動部材が常態での適正位置(カバー部材内に完全に隠れる位置)から動いてしまい、表示部の前方に若干張り出してしまう不具合の恐れもある。 In addition, the malfunction that a movable member returns from the last position (namely, proper position), and the solution are demonstrated concretely below. In the center case of the gaming machine, when the movable member that is normally hidden in the cover member of the second object is in the activated state, the front side of the display unit is rotated by the rotational movement about the rotation axis in the front-rear direction. And appear to be joined to the lower surface of the first object. For this reason, when there is no weight member, the direction of the moment of force generated by the gravity applied to the movable member (moment about the rotation axis, the same applies hereinafter) is the normal state in which the movable member is operated from the proper position in the normal state. In the operating state, the movable member is pushed downward from the proper position in the operating state toward the normal position. Therefore, if there is no weight member, even if the motor is controlled to bring the movable member into the operating state, the movable member hangs down at least as much as the backlash of the gear of the drive unit, and the first object and A considerable gap is generated between them. Further, even if the motor is controlled so that the movable member is in a normal state, the movable member moves from an appropriate position in the normal state (a position where it is completely hidden in the cover member) by the amount of the backlash. There is also a risk of a slight overhang.
ところが本遊技機では、可動部材において、回転軸を中心に重心と略対称となる位置に、おもり部材を取り付けている。しかも、おもり部材に加わる重力によって可動部材に生じる力のモーメントの向きは、常態では可動部材を常態での適正位置へ向かって押す向きとなり、作動状態では可動部材を作動状態での適正位置(第1オブジェクトに完全に密着するか僅かな隙間で接合する位置)へ向かって押す向きとなるように、おもり部材の取付位置が設定されている。このため、可動部材の自重による前述の力のモーメントが打ち消され、前述の不具合が防止される。例えば、おもり部材の重さが十分であれば、作動状態において可動部材(おもり部材等を含む全体)に加わる重力による力のモーメントの向きは、可動部材を上方へ押して第1オブジェクトの下面に押し付ける向きとなる。このため、駆動部のギアにバックラッシュが相当有っても、可動部材が作動状態における適正位置から垂れ下がって第1オブジェクトとの間に見栄えを悪くするような大きな隙間ができてしまうという不具合は、回避される。また同様の理由から、可動部材が常態において表示部側に張り出してしまうという不具合も防止される。
なお、常態においては、可動部材の出現までその可動部材を確実に隠蔽状態にしておくことで、より印象的で効果的な演出が可能となる。
また、作動状態において可動部材と第1オブジェクトの間に隙間がなくなると、後方からの演出用の照明光が不用意に前面側に漏れてしまう不具合も回避できる。
However, in this gaming machine, the weight member is attached to the movable member at a position that is substantially symmetrical with the center of gravity about the rotation axis. Moreover, the direction of the moment of force generated in the movable member due to the gravity applied to the weight member is normally the direction in which the movable member is pushed toward the proper position in the normal state, and in the activated state, the movable member is in the proper position in the activated state (the first position). The attachment position of the weight member is set so as to be pushed toward one object) or a position where the object is pressed with a slight gap. For this reason, the aforementioned moment of force due to the dead weight of the movable member is canceled, and the above-mentioned problems are prevented. For example, if the weight member is sufficiently heavy, the direction of the moment of force due to gravity applied to the movable member (entirely including the weight member and the like) in the operating state is pressed against the lower surface of the first object by pushing the movable member upward. It becomes the direction. For this reason, even if there is a considerable amount of backlash in the gear of the drive unit, there is a problem that a large gap that makes the movable member hang down from the appropriate position in the operating state and makes the first object look bad is created. To be avoided. For the same reason, it is possible to prevent a problem that the movable member normally protrudes toward the display unit.
In a normal state, it is possible to produce a more impressive and effective performance by ensuring that the movable member is concealed until the movable member appears.
In addition, when there is no gap between the movable member and the first object in the operating state, it is possible to avoid a problem that the illumination light for production from the rear inadvertently leaks to the front side.
また、請求項2に記載の遊技機のセンターケースによれば、常態検出がフォトセンサによって確実に行える。また、位置検出用の検出片を、おもり部材の取付部に突設したので、おもり部材の取付部が検出片設置スペースとしても使用でき、構造の簡素化が図れる。 In addition, according to the center case of the gaming machine of the second aspect, the normal state can be reliably detected by the photo sensor. In addition, since the detection piece for position detection protrudes from the attachment portion of the weight member, the attachment portion of the weight member can be used as a detection piece installation space, and the structure can be simplified.
以下、本発明の実施の形態として、パチンコ機に適用した場合の形態例を、図面を参照して説明する。
A.遊技機の正面構成
図1は本形態例のパチンコ機の遊技盤を示す正面図である。図1において、符号1は遊技盤であり、前面の略円形領域がガイドレール2で囲まれることにより遊技領域3が形成されている。
Hereinafter, as an embodiment of the present invention, a configuration example when applied to a pachinko machine will be described with reference to the drawings.
A. FIG. 1 is a front view showing a game board of a pachinko machine according to the present embodiment. In FIG. 1, reference numeral 1 denotes a game board, and a game area 3 is formed by surrounding a substantially circular area on the front surface with a guide rail 2.
遊技盤1の前面には、図1に示すように、アウト球流入口4、センターケース10、二つの始動入賞口11,12、変動入賞装置13、複数の一般入賞口14、二つの本特図の表示器(特図1表示器15、特図2表示器16)、二組の特図の記憶表示器(特図1記憶表示器17、特図2記憶表示器18)、二組の状態表示器(遊技状態1表示器19、遊技状態2表示器20)、多数の障害釘(図示省略)などが設けられている。なお本例の場合、センターケース10の右側には、打ち込まれた遊技球が流下する遊技領域(障害釘が設けられた領域)は形成されておらず、打ち込まれた遊技球はセンターケース10の左側を流下する。 As shown in FIG. 1, on the front side of the game board 1, as shown in FIG. 1, the out ball inlet 4, the center case 10, the two start winning ports 11 and 12, the variable winning device 13, the plurality of general winning ports 14, and two main features Figure display (Special Figure 1 Display 15, Special Figure 2 Display 16), Two sets of Special Display Memory Display (Special Figure 1 Storage Display 17, Special Figure 2 Storage Display 18), Two sets A status indicator (game status 1 indicator 19, game status 2 indicator 20), a number of obstacle nails (not shown), and the like are provided. In the case of this example, on the right side of the center case 10, there is no game area (area where the obstacle nail is provided) in which the game balls that have been driven flow down. Flow down the left side.
センターケース10は、遊技盤1の裏側に取り付けられる表示装置本体5(図3に示す)の表示部6の周囲を囲む部材である。このセンターケース10は、内側に後方に窪む凹部を有し、この凹部の奥手面を開口して前記表示部6を前方に臨ませる構成である。なお、表示装置本体5は、本発明の画像表示装置に相当する。
そして、このセンターケース10の凹部の底部には、遊技球が転動可能ないわゆる球見せ用のステージ21が形成されている。ここで、ステージ21は、所定の確率で遊技球を始動入賞口11又は12に誘導する機能を有する。
また、センターケース10の左辺側には、装飾部22が設けられ、この装飾部22には、遊技球をセンターケース10内に誘導するワープ口23が設けられている。このワープ口23には、例えばセンターケース10の上に流下して左に流れ落ちた遊技球等が、図示しない障害釘に当って、ある程度の確率で流入するようになっている。また、このように流入した遊技球は、ワープ口23から、ステージ21に流下する構成となっている。
The center case 10 is a member that surrounds the periphery of the display unit 6 of the display device main body 5 (shown in FIG. 3) attached to the back side of the game board 1. The center case 10 has a concave portion that is recessed rearward on the inner side, and has a configuration in which the inner surface of the concave portion is opened so that the display unit 6 faces forward. The display device body 5 corresponds to the image display device of the present invention.
A so-called ball display stage 21 on which a game ball can roll is formed at the bottom of the recess of the center case 10. Here, the stage 21 has a function of guiding the game ball to the start winning opening 11 or 12 with a predetermined probability.
Further, a decorative portion 22 is provided on the left side of the center case 10, and a warp port 23 for guiding the game ball into the center case 10 is provided in the decorative portion 22. For example, a game ball that has flowed down to the left after flowing down on the center case 10 hits the obstacle nail (not shown) and flows into the warp port 23 with a certain probability. In addition, the game ball that has flowed in this way is configured to flow down from the warp port 23 to the stage 21.
また、センターケース10の下端側中央(始動入賞口11,12の上方位置)には、始動入賞誘導口24が形成されている。前記ステージ21に上に流下した遊技球のうちの一部は、この始動入賞誘導口24の左端部24a又は右端部24bから排出され、始動入賞口11又は12へ誘導される(即ち、高確率で始動入賞口11又は12に流入する)構成となっている。なお、ステージ21に流下し、始動入賞誘導口24の中央部24cから排出された遊技球は、始動入賞口11又は12に入賞する確率は低い。 In addition, a start winning induction port 24 is formed at the center of the lower end side of the center case 10 (above the start winning ports 11 and 12). A part of the game ball flowing down to the stage 21 is discharged from the left end portion 24a or the right end portion 24b of the start winning guide opening 24 and guided to the starting winning opening 11 or 12 (that is, high probability). In the start winning opening 11 or 12). Note that the game ball that has flowed down to the stage 21 and discharged from the central portion 24c of the start winning guide port 24 has a low probability of winning the start winning port 11 or 12.
また、センターケース10の右辺側下部には装飾部25が、センターケース10の右辺側上部には装飾部26が、センターケース10の上辺側には装飾部27が、装飾部26の裏側には装飾部28が、それぞれ設けられている。そして、これら装飾部25〜28によって、特定のキャラクタ(例えば、ロボット)を表す装飾を実現している。ここで、装飾部27は、本発明の第1オブジェクトに相当し、装飾部28は、本発明の第2オブジェクトに相当する。 Further, a decorative portion 25 is provided at the lower right side of the center case 10, a decorative portion 26 is provided at the upper right side of the center case 10, a decorative portion 27 is provided at the upper side of the center case 10, and a decorative portion 26 is provided on the back side of the decorative portion 26. Each of the decorative portions 28 is provided. And these decoration parts 25-28 implement | achieve the decoration showing a specific character (for example, robot). Here, the decoration part 27 corresponds to the first object of the present invention, and the decoration part 28 corresponds to the second object of the present invention.
次に表示装置本体5は、数字や文字などの識別情報(場合により特図という)を表示可能な表示部6(画面)を有するもの(例えば、液晶表示装置よりなるもの)であり、複数列の特図を表示可能である。例えば、左側と中央と右側に特図を縦3列に表示し、各列において数字や文字等よりなる特図を停止状態で表示(停止表示)したり、あるいは変動状態(例えば、縦方向にスクロールする状態)で表示(即ち、変動表示)したりすることが可能である。また、表示部6には、上記特図とは別個に背景画像やキャラクタ画像などの演出用又は情報報知用の画像が表示可能である。なお本例の場合、表示装置本体5の表示部6に表示される特図は、演出用のダミーであり、ダミーでない特図(本特図)は、特図1表示器15又は特図2表示器16で表示される。 Next, the display device body 5 has a display unit 6 (screen) capable of displaying identification information (sometimes referred to as a special figure) such as numbers and characters (for example, a liquid crystal display device). Can be displayed. For example, special charts are displayed in three vertical columns on the left, center, and right, and special figures consisting of numbers, letters, etc. in each column are displayed in a stopped state (stop display), or in a fluctuating state (for example, vertically) Display in a scrolling state) (that is, a variable display). In addition to the special figure, the display unit 6 can display an image for production such as a background image or a character image or an information notification image. In the case of this example, the special figure displayed on the display unit 6 of the display device body 5 is a production dummy, and the special figure that is not a dummy (this special figure) is the special figure 1 display 15 or the special figure 2. Displayed on the display 16.
また、変動入賞装置13は、後述する大当りになったことを条件として開放される大入賞口13aを有する装置である。
また、始動入賞口11,12は、別個の特図の始動入賞口として夫々が機能する入賞口である。このうち、始動入賞口11は、始動入賞誘導口24の左端部24aの真下に配置され、始動入賞口12は、始動入賞誘導口24の右端部24bの真下に配置されている。なお本明細書では、始動入賞口11への入賞に基づいて実行される変動表示ゲームの特図を特図1とし、始動入賞口12への入賞に基づいて実行される変動表示ゲームの特図を特図2とする。
The variable winning device 13 is a device having a big winning opening 13a that is opened on condition that a big hit described later is reached.
The start winning ports 11 and 12 are winning ports that each function as a start winning port of a separate special drawing. Among these, the start winning port 11 is disposed directly below the left end 24 a of the start winning guide port 24, and the start winning port 12 is disposed directly below the right end 24 b of the start winning guide port 24. In this specification, the special view of the variable display game executed based on the winning to the start winning opening 11 is referred to as a special figure 1, and the special view of the variable display game executed based on the winning to the start winning opening 12 is shown. Is special figure 2.
次に、特図1表示器15は、本特図としての数字等を表示可能な7セグメントの表示器であり、始動入賞口11への入賞により発生した始動記憶に基づいて本特図の変動表示を実行するためのものである。また、特図2表示器16は、特図1表示器15と同様の表示器であり、始動入賞口12への入賞により発生した始動記憶に基づいて本特図の変動表示を実行するためのものである。
また、特図1記憶表示器17は、特図1表示器15の周囲4箇所に設けられた小さなランプよりなり、そのランプの点灯数によって、始動入賞口11への入賞により発生した始動記憶の数(この場合、上限数が4個)を表示するものである。また同様に、特図2記憶表示器18は、特図2表示器16の周囲4箇所に設けられた小さなランプよりなり、そのランプの点灯数によって、始動入賞口12への入賞により発生した始動記憶の数(この場合、上限数が4個)を表示するものである。
また、遊技状態1表示器19は、特図1記憶表示器17の隣に設けられた2個の小さなランプよりなり、その点灯状態によって、特図1に関連する遊技状態を報知する。同様に、遊技状態2表示器20は、特図2記憶表示器18の隣に設けられた2個の小さなランプよりなり、その点灯状態によって、特図2に関連する遊技状態を報知する。
Next, the special figure 1 display 15 is a 7-segment display capable of displaying numbers and the like as the special figure, and the fluctuation of the special figure is based on the start memory generated by winning the start winning opening 11. This is for executing the display. The special figure 2 display 16 is a display similar to the special figure 1 display 15 for executing the variable display of this special figure based on the start memory generated by winning the start winning opening 12. Is.
Further, the special figure 1 memory display 17 is composed of small lamps provided at four locations around the special figure 1 display 15, and the start memory generated by winning the start winning opening 11 is determined by the number of lighting of the lamps. The number (in this case, the upper limit number is 4) is displayed. Similarly, the special figure 2 memory display 18 is composed of small lamps provided at four locations around the special figure 2 display 16, and the start generated by winning at the start winning opening 12 depending on the number of lighting of the lamps. The number of memories (in this case, the upper limit number is 4) is displayed.
The gaming state 1 indicator 19 is composed of two small lamps provided next to the special figure 1 storage indicator 17 and notifies the gaming state related to the special figure 1 by its lighting state. Similarly, the gaming state 2 indicator 20 is composed of two small lamps provided next to the special figure 2 storage indicator 18, and notifies the gaming state related to the special figure 2 by its lighting state.
B.センターケースの構成
次に、センターケース10の構成について、図2〜図3を参照して説明する。図2は、センターケースを示す図であり、図2(a)は正面図、図2(b)は横から斜めに見た斜視図である。また図3は、センターケース10や表示装置本体5を示す分解斜視図である。
B. Configuration of Center Case Next, the configuration of the center case 10 will be described with reference to FIGS. 2A and 2B are diagrams showing the center case, in which FIG. 2A is a front view, and FIG. 2B is a perspective view seen obliquely from the side. FIG. 3 is an exploded perspective view showing the center case 10 and the display device body 5.
センターケース10は、遊技盤1の前面側から取り付けられる装飾枠体31と、遊技盤1の裏面側から取り付けられる画面枠32と、を含む。なお、遊技盤1の前面側に取り付けられる部材(この場合、装飾枠体31等)のみをセンターケースと呼ぶこともあるが、本明細書では、装飾枠体と画面枠を含めてセンターケースと呼んでいる。
遊技盤1を構成する基板(いわゆるベニヤ)には、上記装飾枠体31をはめ込むためのセンターケース用開口(図示省略)が形成され、上記装飾枠体31は、遊技盤1の前面からこのセンターケース用開口にはめ込まれて取り付けられる。
The center case 10 includes a decorative frame body 31 attached from the front side of the game board 1 and a screen frame 32 attached from the back side of the game board 1. Note that only a member attached to the front side of the game board 1 (in this case, the decorative frame 31 or the like) may be referred to as a center case, but in this specification, the center case including the decorative frame and the screen frame I'm calling.
A board (so-called veneer) constituting the gaming board 1 is formed with a center case opening (not shown) for fitting the decorative frame body 31, and the decorative frame body 31 is formed from the front surface of the gaming board 1 to the center. Fits into the case opening.
また装飾枠体31は、内側が前後に開口する枠状のものであり、画面枠32の後述する表示用開口部33を介して表示装置本体5の表示部6を前面から視認可能とする。また、前述の装飾部22や装飾部25〜27は、図3に示すように、これら装飾部をそれぞれ構成する部材を装飾枠体31に固定することによって設けられている。なお、装飾部27(第1オブジェクト)は、装飾枠体31の開口部内周縁に裏面側から取り付けられる。また装飾部28(第2オブジェクト)は、画面枠32の前面に取り付けられる。
また装飾枠体31には、表示部6の上方に、前方に突出する鎧部34が設けられている。鎧部34は、遊技球が表示部6の前面に落下しないようにする部分であり、本例の場合には、打ち込まれた遊技球をセンターケース10の左側に誘導する。
一方、画面枠32は、裏面側から表示装置本体5が取り付けられる部材であり、前記表示部6が臨む矩形の表示用開口部33を内側に有し、遊技盤1の裏面側から装飾枠体31に対して固定される部材である。なお図3に示すように、ステージ21は、これを構成する部材を画面枠32の下端部に固定することによって、設けられている。
Further, the decorative frame body 31 has a frame shape whose inside is opened forward and backward, and the display unit 6 of the display device body 5 can be viewed from the front through a display opening 33 described later of the screen frame 32. Moreover, the above-mentioned decoration part 22 and the decoration parts 25-27 are provided by fixing the member which respectively comprises these decoration parts to the decoration frame 31 as shown in FIG. The decorative portion 27 (first object) is attached to the inner peripheral edge of the opening of the decorative frame 31 from the back side. The decoration portion 28 (second object) is attached to the front surface of the screen frame 32.
In addition, the decorative frame body 31 is provided with an armor portion 34 protruding forward from above the display portion 6. The armor portion 34 is a portion that prevents the game ball from falling on the front surface of the display portion 6, and guides the game ball that has been driven to the left side of the center case 10 in this example.
On the other hand, the screen frame 32 is a member to which the display device body 5 is attached from the back side, has a rectangular display opening 33 facing the display unit 6 inside, and has a decorative frame body from the back side of the game board 1. This is a member fixed to 31. As shown in FIG. 3, the stage 21 is provided by fixing a member constituting the stage 21 to the lower end portion of the screen frame 32.
C.第2オブジェクトの構成
次に、装飾部28(第2オブジェクト)の構成について、図4〜図8を参照して説明する。図4は、第2オブジェクトの分解斜視図(前面側から斜めに見た図)である。図5は、第2オブジェクトの分解斜視図(裏面側から斜めに見た図)である。図6は、第2オブジェクトの動作を説明する裏面図(後述するベース部材39とモータ45を取外した図)であり、図6(a)は常態を示し、図6(b)は作動状態を示す。図7は、第2オブジェクトの動作を説明する裏面側斜視図(後述するベース部材39とカバー部材40を取外した図)であり、図7(a)は常態を示す図(モータ45を含むもの)、図7(b)は作動状態を示す図(モータ45を含むもの)、図7(c)は常態を示す図(モータ45を取外した図)、図7(d)は作動状態を示す図(モータ45を取外した図)である。図8は、第2オブジェクトの部分拡大斜視図である。
C. Configuration of Second Object Next, the configuration of the decoration unit 28 (second object) will be described with reference to FIGS. FIG. 4 is an exploded perspective view of the second object (viewed obliquely from the front side). FIG. 5 is an exploded perspective view of the second object (viewed obliquely from the back side). FIG. 6 is a back view for explaining the operation of the second object (a view in which a base member 39 and a motor 45 described later are removed), FIG. 6 (a) shows a normal state, and FIG. 6 (b) shows an operating state. Show. FIG. 7 is a back side perspective view for explaining the operation of the second object (a view in which a base member 39 and a cover member 40 described later are removed), and FIG. 7A is a view showing a normal state (including a motor 45). 7 (b) shows the operating state (including the motor 45), FIG. 7 (c) shows the normal state (with the motor 45 removed), and FIG. 7 (d) shows the operating state. It is a figure (the figure which removed the motor 45). FIG. 8 is a partially enlarged perspective view of the second object.
装飾部28は、図4や図5に示すように、ベース部材39と、カバー部材40と、可動部材41と、おもり部材42a,42b,42cと、駆動部44と、を備える。
ここで、ベース部材39は、画面枠32の枠体前面(この場合、画面枠32の上辺右側と右辺上部)に固定される部材であり、L字状の内縁39aを有する。取付状態における内縁39aの上下方向及び左右方向の位置は、画面枠32の表示用開口部33の上辺と右辺に対応する。図4に示すように、このベース部材39の前面における所定位置(内縁39aの隅部の近傍、即ち、表示用開口部33の右上隅部の近傍)には、前後方向の軸受穴39bが、形成されている。この軸受穴39bは、後述する回転軸41aが自転可能に挿入されものである。なおこの場合軸受穴39bは、図4に示す如く内縁39aの隅部の左上に設けられている。また、ベース部材39の所定位置(内縁39aの隅部の右方)には、前後に開口したモータ取付部39cが形成されている。また、ベース部材39の前面における所定位置(軸受穴39bの左方)には、後述するセンサ基板49を固定するセンサ基板取付部39dが形成されている。
As shown in FIGS. 4 and 5, the decoration portion 28 includes a base member 39, a cover member 40, a movable member 41, weight members 42 a, 42 b, 42 c, and a drive portion 44.
Here, the base member 39 is a member fixed to the front surface of the frame body of the screen frame 32 (in this case, the upper right side and the upper right side of the screen frame 32), and has an L-shaped inner edge 39a. The positions of the inner edge 39a in the attached state in the vertical direction and the horizontal direction correspond to the upper side and the right side of the display opening 33 of the screen frame 32. As shown in FIG. 4, in a predetermined position on the front surface of the base member 39 (in the vicinity of the corner of the inner edge 39a, that is, in the vicinity of the upper right corner of the display opening 33), a front and rear bearing hole 39b is provided. Is formed. The bearing hole 39b is inserted so that a rotating shaft 41a described later can rotate. In this case, the bearing hole 39b is provided at the upper left corner of the inner edge 39a as shown in FIG. In addition, a motor mounting portion 39c that opens in the front-rear direction is formed at a predetermined position of the base member 39 (to the right of the corner of the inner edge 39a). Further, a sensor board mounting portion 39d for fixing a sensor board 49 described later is formed at a predetermined position on the front surface of the base member 39 (to the left of the bearing hole 39b).
次にカバー部材40は、常態にある可動部材41を覆うようにベース部材39の前面側に固定される部材であり、このカバー部材40によって常態にある可動部材41が遊技者から見えないように隠蔽される。また、このカバー部材40の裏面における所定位置(前記軸受穴39bと同軸上の位置)には、図5に示す前後方向の軸受穴40bが形成されている。 Next, the cover member 40 is a member that is fixed to the front side of the base member 39 so as to cover the movable member 41 that is in a normal state, and the movable member 41 that is in a normal state is not visible to the player by the cover member 40. Concealed. Further, a bearing hole 40b in the front-rear direction shown in FIG. 5 is formed at a predetermined position on the back surface of the cover member 40 (position coaxial with the bearing hole 39b).
次に、可動部材41は、表示部6に平行な面に対して略直交する前後方向の回転軸41aを中心として回転可能となるように、ベース部材39に対して取り付けられ、表示部6の前面側に突出した作動状態と、表示部6の前面側に突出しない常態とに動作可能なものである。この場合の回転軸41aは、可動部材41の前面と裏面の両方から前後に突出するように、可動部材41と一体に形成されたものである。この回転軸41aは、その前端が前記軸受穴40bに自転可能に挿入され、その後端が前記軸受穴39bに自転可能に挿入されている。これによって可動部材41は、ベース部材39やカバー部材40に対して、回転軸41aを中心として回転可能に支持されている。
そしてこの可動部材41は、上述した作動状態(図2(a)や図6(b)等に示す)では、表示部6の上部前方に突出して装飾部27の下面に接合し、装飾部27とともに一つの装飾オブジェクト(この場合、ロボットの顔)を完成させる。また可動部材41は、上述した常態(図1や図2(b)や図6(a)に示す)では、表示部6の前方から後退して装飾部26やカバー部材40の後ろに隠れる。
Next, the movable member 41 is attached to the base member 39 so as to be rotatable around a rotation axis 41a in the front-rear direction substantially orthogonal to a plane parallel to the display unit 6, and It is operable in an operating state protruding to the front side and a normal state not protruding to the front side of the display unit 6. In this case, the rotating shaft 41a is formed integrally with the movable member 41 so as to protrude forward and backward from both the front surface and the back surface of the movable member 41. The rotating shaft 41a has a front end inserted into the bearing hole 40b so as to be able to rotate, and a rear end inserted into the bearing hole 39b so as to be able to rotate. Accordingly, the movable member 41 is supported so as to be rotatable about the rotation shaft 41 a with respect to the base member 39 and the cover member 40.
Then, in the above-described operating state (shown in FIG. 2A, FIG. 6B, etc.), the movable member 41 protrudes to the upper front of the display unit 6 and is joined to the lower surface of the decorative unit 27. At the same time, one decoration object (in this case, the face of the robot) is completed. Further, the movable member 41 is retracted from the front of the display unit 6 and hidden behind the decorative unit 26 and the cover member 40 in the above-described normal state (shown in FIG. 1, FIG. 2B, and FIG. 6A).
なお、おもり部材42a,42b,42cが無いとした場合の可動部材41(後述する従動ギア47等含む)の重心は、図6において符号Gで示す位置の近傍にある。このため、可動部材41に加わる重力によって生じる力のモーメントの向きは、正面から見た場合、前記常態では時計回りの向き(可動部材41を常態から作動状態の位置へ向かって左方へ押す向き)となり、前記作動状態では反時計回りの向き(可動部材41を作動状態から常態の位置へ向かって下方へ押す向き)となる。したがって、おもり部材42a,42b,42cが仮に無いとすると、可動部材41を前記作動状態とすべくモータ45を制御したとしても、少なくとも後述するギア間(駆動ギア46と従動ギア47の間)のバックラッシュの分だけ、可動部材41が下方へ垂れ下がり、装飾部27との間に相当の隙間を生じてしまう。また、可動部材41を前記常態とすべくモータ45を制御したとしても、前記バックラッシュの分だけ、可動部材41が左方へ動いてしまい、表示部6の前方に若干張り出してしまう不具合の恐れもある。 Note that the center of gravity of the movable member 41 (including a driven gear 47 and the like to be described later) when the weight members 42a, 42b, and 42c are not present is in the vicinity of the position indicated by symbol G in FIG. For this reason, when viewed from the front, the direction of the moment of force generated by gravity applied to the movable member 41 is the clockwise direction in the normal state (the direction in which the movable member 41 is pushed to the left from the normal state toward the operating state). In the operating state, the direction is counterclockwise (the direction in which the movable member 41 is pushed downward from the operating state toward the normal position). Therefore, if the weight members 42a, 42b, and 42c are not provided, even if the motor 45 is controlled to bring the movable member 41 into the operating state, at least between the gears described later (between the drive gear 46 and the driven gear 47). The movable member 41 hangs downward by the amount of backlash, and a considerable gap is generated between the decorative portion 27. Further, even if the motor 45 is controlled so that the movable member 41 is in the normal state, the movable member 41 moves to the left by the amount of the backlash, and there is a risk of a problem that the movable member 41 slightly protrudes in front of the display unit 6. There is also.
そこで本遊技機では、可動部材41において、回転軸41aを中心に前記重心Gと略対称となる位置に、複数のおもり部材42a,42b,42cを取り付けている。しかも、おもり部材42a,42b,42cに加わる重力によって可動部材41に生じる力のモーメントの向きは、常態では可動部材41を常態での適正位置へ向かって押す向き(この場合、正面から見て反時計回りの向き)となり、作動状態では可動部材41を作動状態での適正位置(第1オブジェクトである装飾部27に完全に密着するか僅かな隙間で接合する位置)へ向かって押す向き(この場合、正面から見て時計回りの向き)となるように、おもり部材42a,42b,42cの取付位置が設定されている。このため、可動部材41の自重による前述の力のモーメントが打ち消され、前述の不具合が防止される。例えば、おもり部材42a,42b,42cの重さが十分であれば、前記作動状態において可動部材41(従動ギア47等やおもり部材42a,42b,42cを含む全体)に加わる重力による力のモーメントの向きは、正面から見て時計回りの向きとなり、可動部材41を上方へ押して装飾部27の下面に押し付ける向きとなる。このため、後述するギア間にバックラッシュが相当有っても、可動部材41が前記作動状態における適正位置から垂れ下がって装飾部27との間に見栄えを悪くするような大きな隙間ができてしまうという不具合は、回避される。また同様の理由から、可動部材41が前記常態において表示部6側に張り出してしまうという不具合も防止される。 Therefore, in this gaming machine, a plurality of weight members 42a, 42b, and 42c are attached to the movable member 41 at positions that are substantially symmetrical with the center of gravity G about the rotation shaft 41a. Moreover, the direction of the moment of force generated in the movable member 41 due to the gravity applied to the weight members 42a, 42b, and 42c is normally the direction in which the movable member 41 is pushed toward the proper position in the normal state (in this case, the direction opposite to that seen from the front). Direction (clockwise direction), and in the operating state, the movable member 41 is pushed toward an appropriate position in the operating state (a position where the movable member 41 is completely in close contact with the decorative portion 27 which is the first object or joined with a slight gap) (this In this case, the attachment positions of the weight members 42a, 42b, and 42c are set so as to be in the clockwise direction when viewed from the front. For this reason, the moment of the force described above due to the dead weight of the movable member 41 is canceled, and the above-described problems are prevented. For example, if the weight members 42a, 42b, and 42c are sufficiently heavy, the moment of force due to gravity applied to the movable member 41 (including the driven gear 47 and the like, and the weight members 42a, 42b, and 42c as a whole) in the operating state. The direction is a clockwise direction when viewed from the front, and is a direction in which the movable member 41 is pressed upward and pressed against the lower surface of the decorative portion 27. For this reason, even if there is considerable backlash between the gears described later, the movable member 41 hangs down from an appropriate position in the operating state, and a large gap is formed between the decorative portion 27 and the appearance is deteriorated. Bugs are avoided. For the same reason, the problem that the movable member 41 protrudes toward the display unit 6 in the normal state is also prevented.
なお、おもり部材42a,42b,42cやその配置スペースをコンパクト化するためには、ベース部材39やカバー部材40や可動部材41が例えば比重の低いプラスチックからなるのに対して、おもり部材42a,42b,42cは、比重が高く十分に重い材料から構成すべきである。本例の場合のおもり部材42a,42b,42cは、例えば鋼などの金属よりなる円柱状のものであり、図4等に示すように、おもり部材42a,42bは比較的短く、おもり部材42cは比較的長い寸法となっている。
そして、可動部材41において、回転軸41aを中心に前記重心Gと略対称となる位置には、板状部41eが形成されており、この板状部41eの裏面には、おもり部材42a,42b,42cをはめ込むための凹部41b,41c,41dが形成されている。
ここで、凹部41bにはおもり部材42aが、凹部41cにはおもり部材42cが、凹部41dにはおもり部材42bが、それぞれはめ込まれることによって、各おもり部材42a,42b,42cが可動部材41に取り付けられる。
また、板状部41eの裏面には、後述するギアベース48が取り付けられ、各おもり部材42a,42b,42cの脱落が阻止される構成となっている(詳細後述する)。
In order to make the weight members 42a, 42b, 42c and their arrangement space compact, the base member 39, the cover member 40, and the movable member 41 are made of, for example, plastic with a low specific gravity, whereas the weight members 42a, 42b. , 42c should be made of a material that has a high specific gravity and is sufficiently heavy. The weight members 42a, 42b, and 42c in this example are columnar members made of metal such as steel, for example. As shown in FIG. 4 and the like, the weight members 42a and 42b are relatively short, and the weight member 42c is The dimensions are relatively long.
In the movable member 41, a plate-like portion 41e is formed at a position that is substantially symmetric with the center of gravity G about the rotation shaft 41a, and weight members 42a and 42b are formed on the back surface of the plate-like portion 41e. , 42c are formed in the recesses 41b, 41c, 41d.
Here, the weight member 42a is fitted into the recess 41b, the weight member 42c is fitted into the recess 41c, and the weight member 42b is fitted into the recess 41d, whereby the weight members 42a, 42b and 42c are attached to the movable member 41. It is done.
Further, a gear base 48, which will be described later, is attached to the back surface of the plate-like portion 41e so that the weight members 42a, 42b, 42c are prevented from falling off (details will be described later).
次に、駆動部44について説明する。
図5等に示すように、駆動部44は、モータ45と、駆動ギア46と、従動ギア47と、ギアベース48と、センサ基板49とを有する。
モータ45は、その後部が前述したベース部材39のモータ取付部39cにはめ込まれて、ベース部材39に固定されるもので、その前面から前方に突出する出力軸に、駆動ギア46が固定されている。
Next, the drive unit 44 will be described.
As shown in FIG. 5 and the like, the drive unit 44 includes a motor 45, a drive gear 46, a driven gear 47, a gear base 48, and a sensor substrate 49.
The motor 45 has a rear portion fitted into the motor mounting portion 39c of the base member 39 and is fixed to the base member 39. A drive gear 46 is fixed to an output shaft protruding forward from the front surface of the motor 45. Yes.
ギアベース48は、可動部材41の前記板状部41eの裏面に接合した状態で可動部材41に固定される略扇状の板状部48aを有し、この板状部48aの扇の中心の位置に前記回転軸41aが貫通する貫通穴48bを有する。
なお、上記板状部48aは、前述した可動部材41の板状部41eの裏面に接合することで、各おもり部材42a,42b,42cの脱落を阻止する機能を有する。そして、上記板状部48aのおもり部材42cに対応する位置には、このおもり部材42cの後側がはめ込まれる凹部48cが形成されている。なお、前述した凹部41b,41c,41dとこの凹部48cは、おもり部材を取り付けるための取付部を構成している。
また図5等に示すように、凹部48cの裏側には、検出片48dが突設されている。
The gear base 48 has a substantially fan-like plate-like portion 48a fixed to the movable member 41 in a state of being joined to the back surface of the plate-like portion 41e of the movable member 41, and the position of the center of the fan of the plate-like portion 48a. Has a through hole 48b through which the rotary shaft 41a passes.
In addition, the said plate-shaped part 48a has a function which prevents dropping of each weight member 42a, 42b, 42c by joining to the back surface of the plate-shaped part 41e of the movable member 41 mentioned above. A concave portion 48c into which the rear side of the weight member 42c is fitted is formed at a position corresponding to the weight member 42c of the plate-like portion 48a. In addition, the concave portions 41b, 41c, 41d and the concave portion 48c described above constitute an attachment portion for attaching the weight member.
Further, as shown in FIG. 5 and the like, a detection piece 48d protrudes from the back side of the recess 48c.
従動ギア47は、貫通穴48b(即ち回転軸41a)を中心に配置されてギアベース48の裏面に固定される円弧状の部材よりなり、この部材の外周に駆動ギア46の歯にかみ合う歯を形成したものである。
モータ45の出力軸の回転は、この場合、従動ギア47と駆動ギア46が噛み合って回動することによって、ギアベース48(ひいては、ギアベース48が固定された可動部材41)に減速されて伝達され、可動部材41が駆動される。
The driven gear 47 is an arc-shaped member that is arranged around the through hole 48b (that is, the rotation shaft 41a) and is fixed to the back surface of the gear base 48, and teeth that mesh with the teeth of the drive gear 46 are provided on the outer periphery of this member. Formed.
In this case, the rotation of the output shaft of the motor 45 is decelerated and transmitted to the gear base 48 (and hence the movable member 41 to which the gear base 48 is fixed) by the driven gear 47 and the drive gear 46 meshing and rotating. Then, the movable member 41 is driven.
センサ基板49は、一面に可動部材41の初期位置を検出するフォトセンサ50が搭載された基板であり、フォトセンサ50が搭載された面を前面に向けた姿勢で、前述したベース部材39のセンサ基板取付部39dに固定される。フォトセンサ50は、相対向する発光素子と受光素子よりなり、これら素子間で送受信される光を検出片48dが遮ることによって、受光素子の出力が変化し、この変化に基づいてセンサ出力がオン状態(検出状態)となるものである。
なお本例では、可動部材41が前記常態になると、検出片48dがフォトセンサ50の光を遮る位置(図8に示す)にきて、フォトセンサ50がオン状態になる構成となっている。即ち、フォトセンサ50が検出する初期位置は、前記常態における可動部材41の位置である。
The sensor substrate 49 is a substrate on which a photosensor 50 that detects the initial position of the movable member 41 is mounted on one surface, and the sensor of the base member 39 described above is in a posture with the surface on which the photosensor 50 is mounted facing the front surface. It is fixed to the board mounting part 39d. The photosensor 50 includes a light-emitting element and a light-receiving element that face each other, and the output of the light-receiving element changes when the detection piece 48d blocks light transmitted and received between these elements, and the sensor output is turned on based on this change. It becomes a state (detection state).
In this example, when the movable member 41 is in the normal state, the detection piece 48d comes to a position (shown in FIG. 8) where the light of the photosensor 50 is blocked, and the photosensor 50 is turned on. That is, the initial position detected by the photosensor 50 is the position of the movable member 41 in the normal state.
D.遊技の概要
次に、本形態例のパチンコ機で行われる遊技の概要や遊技の流れについて説明する。
まず、遊技開始当初の時点(或は遊技開始前の時点)では、客待ち状態(デモ中)となっており、表示装置5の画面(表示部6)には客待ち画像(動画又は静止画)が表示される。
ガイドレール2を介して遊技領域3に打込まれた遊技球が、始動入賞口11又は12に入賞すると(即ち、特図の始動入賞があると)、表示部6において特図(ダミー)の変動表示が行われるとともに、対応する本特図の表示器(特図1表示器15又は特図2表示器16)で本特図の変動表示が行われて、変動表示ゲームが実行される。
なお、特図1と特図2の両方の始動記憶が存在する場合には、例えば特図1と特図2の変動表示ゲームが交互に実行されてもよいし、表示部6において、各特図表示用の領域が夫々形成されて、別個独立に表示部6における各特図の変動表示が実行され、特図1と特図2の変動表示ゲームが別個独立に実行されてもよい。また、始動入賞があった順番に特図1又は特図2の変動表示ゲームが実行される態様でもよい。
D. Outline of Game Next, an outline of a game performed in the pachinko machine of the present embodiment and a flow of the game will be described.
First, at the beginning of the game (or before the start of the game), the customer is in a waiting state (during demonstration), and the customer waiting image (video or still image) is displayed on the screen (display unit 6) of the display device 5. ) Is displayed.
When a game ball that has been thrown into the game area 3 through the guide rail 2 wins the start winning opening 11 or 12 (that is, when there is a start winning of a special figure), a special figure (dummy) is displayed on the display unit 6. While the fluctuation display is performed, the fluctuation display of the special figure is performed on the corresponding display of the special figure (the special figure 1 display 15 or the special figure 2 display 16), and the fluctuation display game is executed.
In the case where both of the special memories of FIG. 1 and FIG. 2 exist, for example, the variable display game of FIG. 1 and FIG. 2 may be executed alternately. The display area may be formed separately, and the variable display of each special figure on the display unit 6 may be executed independently, and the variable display game of the special figures 1 and 2 may be executed independently. Moreover, the aspect by which the fluctuation | variation display game of a special figure 1 or a special figure 2 is performed in order with a start winning prize may be sufficient.
そして、見かけ上、この変動表示ゲームの表示部6における特図の停止表示態様(変動表示により導出された特図の組合せ)が特別表示態様(例えば、「3、3、3」などのゾロ目)であれば、大当りと呼ばれる特典が遊技者に付与される。なお制御上は、例えば始動入賞があったことを条件として、大当り乱数の値が抽出記憶されて、この抽出記憶された乱数値と予め設定された判定値とが判定時に比較判定され、この比較判定結果に基づいて、予め大当りとするか否かが決定され、この決定に応じて上記変動表示ゲームが開始される。また、変動表示ゲームの停止表示態様が特定の態様(例えば、「7、7、7」などのゾロ目)であれば、上記大当りになるとともに、大当り遊技後(後述する開放動作後)に、大当りになる確率を高める制御が行われる状態(確率変動状態)となる。
また、上記変動表示ゲームの終了前には、場合によりリーチアクションと呼ばれる特別な演出(例えば、特図の2列分を同じ図柄とし、残りの1列分の図柄をゆっくり変動させる動作)が表示部6において実行される。
And, apparently, the special display stop display mode (a combination of special maps derived by the variable display) in the display unit 6 of this variable display game is a special display mode (for example, “3, 3, 3”, etc.) ), A bonus called jackpot is given to the player. In terms of control, for example, on the condition that there has been a start winning, the value of the big hit random number is extracted and stored, and the random number value that has been extracted and stored is compared and determined at the time of determination. Based on the determination result, whether or not to make a big hit is determined in advance, and the variable display game is started in response to this determination. In addition, if the stop display mode of the variable display game is a specific mode (for example, “7, 7, 7”, etc.), it will be a big hit and after a big hit game (after an opening operation to be described later) It becomes a state (probability fluctuation state) in which control for increasing the probability of winning a big hit is performed.
In addition, before the end of the above-mentioned variation display game, a special effect called reach action (for example, an operation in which two columns of special drawings are made the same pattern and the remaining one column is slowly changed) is displayed on the display unit. 6 is executed.
上記大当り状態になると、変動入賞装置13の大入賞口13aが、規定時間(例えば、30秒)を越えない範囲内において、例えば10個入賞までの期間だけ一時的に開放される開放動作が行われる。そしてこの開放動作は、例えば、15ラウンドまで行われる。また、この大当たり状態では、大当たり状態を演出したり大当たりラウンド数などを遊技者に報知するための大当たり画像の表示が、表示部6で実行される。 When the big hit state is reached, an opening operation is performed in which the big prize opening 13a of the variable prize winning device 13 is temporarily opened for a period up to, for example, ten prizes within a range not exceeding a prescribed time (for example, 30 seconds). Is called. This release operation is performed up to 15 rounds, for example. In this jackpot state, display of the jackpot image for producing the jackpot state or notifying the player of the number of jackpot rounds is executed on the display unit 6.
また、上記特図の変動表示ゲーム中又は大当り中に、始動入賞口11又は12にさらに遊技球が入賞したときには、この場合特図1記憶表示器17又は特図2記憶表示器18で特図始動記憶表示が行われて4個まで記憶され、変動表示ゲーム又は大当りが終了した後に、その記憶(即ち、始動記憶)に基づいて上記特図の変動表示ゲームが繰り返されたり、客待ち状態に戻ったりする。
即ち、何れかの特図の変動表示ゲームが大当たりで終了すれば大当たり状態に移行し、何れかの変動表示ゲームがはずれで終了し何れかの特図の始動記憶があれば再度その始動記憶に応じた変動表示ゲームが実行され、何れかの変動表示ゲームがはずれで終了し始動記憶がなければ客待ち状態に戻り、大当たりが終了して何れかの特図の始動記憶があれば再度その始動記憶に対応した変動表示ゲームが実行され、大当たりが終了して何れの特図についても始動記憶がなければ客待ち状態に戻る流れとなっている。
Further, when a game ball is further won in the start winning opening 11 or 12 during the above-described variation display game or big hit, the special figure memory display 17 or the special figure 2 memory display 18 is used in this case. After the start memory display is performed, up to four are stored, and after the variable display game or jackpot ends, the variable display game of the above-mentioned special figure is repeated based on the memory (that is, the start memory), or a waiting state is entered. Go back.
That is, if any of the special display variation display games ends with a big win, the game shifts to a big hit state. The corresponding variable display game is executed, and if any of the variable display games is finished out of play and there is no start memory, it returns to the customer waiting state, and if the big hit ends and there is a start memory of any special figure, it starts again The variable display game corresponding to the memory is executed, the jackpot is completed, and if there is no start memory for any special figure, the flow returns to the customer waiting state.
なお、以上説明したような遊技の流れにおいて、どの状態において前述の装飾部28の可動部材41の動作(常態から作動状態への動作)を実行するかは、特に限定されるものではない。例えば特図が大当りした状態を演出するために、特図の大当り後に前述の可動部材41を作動状態とする動作が実行されてもよいし、特図が大当りする可能性を予告するために、特図の大当り前に前述の可動部材41の動作が実行されてもよい。或いは、例えば確率変動状態を演出するために、確率変動状態への移行後に前述の可動部材41の動作が実行されてもよいし、確率変動状態に移行する可能性を予告するために、確率変動状態への移行前に前述の可動部材41の動作が実行されてもよい。或いは、遊技進行上のなんらかの状態(特に認識し難い状態)を報知するために、前述の可動部材41の動作を実行してもよい。 In the game flow as described above, in which state the operation of the movable member 41 of the decorative portion 28 described above (the operation from the normal state to the active state) is not particularly limited. For example, in order to produce a state in which the special figure is a big hit, an operation to activate the movable member 41 may be performed after the special figure is a big hit. The operation of the movable member 41 described above may be executed before the big hit of the special figure. Alternatively, for example, in order to produce a probability variation state, the operation of the movable member 41 described above may be executed after the transition to the probability variation state, or to predict the possibility of transition to the probability variation state, the probability variation The operation of the movable member 41 described above may be executed before the transition to the state. Alternatively, the above-described operation of the movable member 41 may be executed in order to notify any state (particularly difficult to recognize) during the progress of the game.
以上説明した本例の遊技機によれば、常態ではセンターケース10の右辺部の装飾部28内(カバー部材40内)に隠れていた可動部材41が、作動状態では表示部6の前方を遮るように回転運動して、上辺部に設けられた装飾部27の下面に接合し、装飾部27と合体して一つの装飾オブジェクトを構成するという、興趣が高く視認性の良い演出や装飾或いは状態報知を行うことができる。 According to the gaming machine of this example described above, the movable member 41 that is normally hidden in the decorative portion 28 (inside the cover member 40) on the right side of the center case 10 blocks the front of the display portion 6 in the activated state. In this way, it is a highly interesting and highly visible production or decoration or state that is joined to the lower surface of the decorative part 27 provided on the upper side part and is combined with the decorative part 27 to constitute one decorative object. Notification can be performed.
しかも、可動部材41にギア46,47を介してモータ45の出力軸を連結して可動部材41を駆動する構成(即ち、特許文献1のようにおもり部材の自然落下を利用しない構成)であるとともに、可動部材41の重心位置と略対称となる位置におもり部材42a,42b,42cが取り付けられた構成である。これにより、自然落下による急激な動作は無くなり、しかもおもり部材42a,42b,42cによって可動部材41に加わる重力による力のモーメントが打ち消される。このため、可動部材41が適正位置から戻ったりする不具合が簡単な構造で回避されて、可動部材41の安定した動作を実現できるとともに、ギア46,47の摩耗や劣化の問題も回避される。また、駆動部44のモータ45の負荷を軽減できる効果もある。 In addition, the movable member 41 is connected to the output shaft of the motor 45 via the gears 46 and 47 to drive the movable member 41 (that is, a configuration that does not use the natural fall of the weight member as in Patent Document 1). In addition, the weight members 42a, 42b, and 42c are attached at positions that are substantially symmetrical with the center of gravity of the movable member 41. As a result, a sudden movement due to a natural drop is eliminated, and the moment of force due to gravity applied to the movable member 41 by the weight members 42a, 42b, 42c is canceled. For this reason, the trouble that the movable member 41 returns from the proper position is avoided with a simple structure, and stable operation of the movable member 41 can be realized, and problems of wear and deterioration of the gears 46 and 47 are also avoided. In addition, there is an effect that the load on the motor 45 of the drive unit 44 can be reduced.
なお、常態においては、可動部材41の出現までその可動部材41を確実に隠蔽状態にしておくことで、より印象的で効果的な演出が可能となる。
また、作動状態において可動部材41と装飾部27の間に隙間がなくなると、後方からの演出用の照明光が不用意に前面側に漏れてしまう不具合も回避できる。
また本遊技機によれば、常態検出がフォトセンサ50によって確実に行える。また、位置検出用の検出片48dを、おもり部材42a,42b,42cの取付部に突設したので、おもり部材42a,42b,42cの取付部が検出片設置スペースとしても使用でき、構造の簡素化が図れる。
In a normal state, it is possible to produce a more impressive and effective performance by ensuring that the movable member 41 is kept hidden until the movable member 41 appears.
In addition, when there is no gap between the movable member 41 and the decorative portion 27 in the operating state, it is possible to avoid a problem that the illumination light for production from the rear inadvertently leaks to the front side.
Further, according to this gaming machine, normal state detection can be reliably performed by the photosensor 50. Further, since the detection piece 48d for position detection protrudes from the attachment portion of the weight members 42a, 42b, 42c, the attachment portion of the weight members 42a, 42b, 42c can be used as a detection piece installation space, and the structure is simple. Can be achieved.
なお、本発明は上述した形態例に限られず、各種の変形や応用があり得る。
例えば、上記形態例では、可動部材41が右辺側から出現する例を示したが、常態において左辺側に隠れており作動状態で左辺側から出現する態様でもよい。また、おもり部材は、一つであってもよい。
The present invention is not limited to the above-described embodiments, and various modifications and applications are possible.
For example, in the above embodiment, the example in which the movable member 41 appears from the right side is shown. However, the movable member 41 may be hidden from the left side in the normal state and appear from the left side in the operating state. Moreover, the weight member may be one.
また、今回開示された実施の形態はすべての点で例示であって制限的なものではないと考えられるべきである。本発明の範囲は上記した説明ではなくて特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内でのすべての変更が含まれることが意図される。 In addition, it should be considered that the embodiment disclosed this time is illustrative and not restrictive in all respects. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.
1 遊技盤
3 遊技領域
5 表示装置本体(画像表示装置)
6 表示部
10 センターケース
27 装飾部(第1オブジェクト)
28 装飾部(第2オブジェクト)
31 装飾枠体
32 画面枠
33 表示用開口部
39 ベース部材
40 カバー部材
41 可動部材
41a 回転軸
41b,41c,41d 凹部(取付部)
42a,42b,42c おもり部材
44 駆動部
45 モータ
46 駆動ギア
47 従動ギア
48c 凹部(取付部)
48d 検出片
50 フォトセンサ
1 game board 3 game area 5 display device body (image display device)
6 Display unit 10 Center case 27 Decoration unit (first object)
28 Decoration part (second object)
DESCRIPTION OF SYMBOLS 31 Decoration frame 32 Screen frame 33 Display opening 39 Base member 40 Cover member 41 Movable member 41a Rotating shaft 41b, 41c, 41d Recessed part (attachment part)
42a, 42b, 42c Weight member 44 Drive part 45 Motor 46 Drive gear 47 Driven gear 48c Recessed part (attachment part)
48d detection piece 50 photo sensor
Claims (2)
前記表示部が視認可能な表示用開口部を有する枠体をなす画面枠と、
複数のオブジェクトにより形成される装飾オブジェクトと、
前記画面枠を介して前記表示部が視認可能であるとともに、前記装飾オブジェクトを視認可能な開口部を有する装飾枠体と、を備えた遊技機のセンターケースにおいて、
前記装飾オブジェクトは、
前記装飾枠体の開口部内周縁に取り付けられる第1オブジェクトと、
前記画面枠の枠体前面に取り付けられる第2オブジェクトと、からなり、
前記第2オブジェクトは、
前記画面枠の枠体前面に固定されるベース部材と、
前記表示部に平行な面に対して略直交する前後方向の回転軸を中心として回転可能となるように、前記ベース部材に対して取り付けられ、前記表示部の前面側に突出した作動状態と、前記表示部の前面側に突出しない常態とに動作可能な可動部材と、
該可動部材にギアを介してモータの出力軸を連結して該可動部材を駆動する駆動部と、
常態にある前記可動部材を隠蔽状態に保持するように、常態にある前記可動部材の前面側を覆うカバー部材と、
前記回転軸を中心に前記可動部材の重心位置と略対称となる位置に配置されて、前記可動部材に取り付けられたおもり部材と、を有し、
前記可動部材が前記作動状態に動作すると、前記第1オブジェクトの下面に前記可動部材が接合して、前記可動部材が前記第1オブジェクトとともに一つの装飾オブジェクトを完成するように構成されているとともに、
前記おもり部材に加わる重力によって前記可動部材に生じる力のモーメントの向きが、前記常態では前記可動部材を前記常態での適正位置へ向かって押す向きとなり、前記作動状態では前記可動部材を前記作動状態での適正位置へ向かって押す向きとなるように、前記おもり部材の取付位置が設定されていることを特徴とする遊技機のセンターケース。 An image display device having a display unit;
A screen frame forming a frame having a display opening that can be visually recognized by the display unit;
A decoration object formed by a plurality of objects;
In the center case of the gaming machine, the display unit is visible through the screen frame, and has a decorative frame body having an opening through which the decorative object can be visually recognized.
The decorative object is
A first object attached to the inner periphery of the opening of the decorative frame;
A second object attached to the front surface of the frame of the screen frame,
The second object is:
A base member fixed to the front surface of the frame of the screen frame;
An operating state attached to the base member so as to be rotatable around a rotation axis in the front-rear direction substantially orthogonal to a plane parallel to the display unit, and protruding to the front side of the display unit; A movable member operable to a normal state that does not protrude to the front side of the display unit;
A drive unit for driving the movable member by connecting an output shaft of a motor to the movable member via a gear;
A cover member covering the front side of the movable member in a normal state so as to hold the movable member in a normal state in a concealed state;
A weight member that is disposed at a position that is substantially symmetric with respect to the position of the center of gravity of the movable member around the rotation axis, and is attached to the movable member;
When the movable member is moved to the operating state, the movable member is joined to the lower surface of the first object, and the movable member is configured to complete one decoration object together with the first object.
The direction of the moment of force generated in the movable member due to gravity applied to the weight member is a direction in which the movable member is pushed toward an appropriate position in the normal state in the normal state, and the movable member is in the operational state in the operational state. A center case of a gaming machine, wherein an attachment position of the weight member is set so as to be pushed toward an appropriate position.
前記ベース部材に取り付けられて前記可動部材が常態の位置にあることを検出するフォトセンサと、
前記おもり部材を取り付けるための取付部と、を有し、
前記フォトセンサによる位置検出用の検出片を、前記取付部に突設し、前記常態において、該検出片が前記フォトセンサによって検出される構成としたことを特徴とする請求項1に記載の遊技機のセンターケース。
The second object is:
A photosensor attached to the base member for detecting that the movable member is in a normal position;
An attachment portion for attaching the weight member,
The game according to claim 1, wherein a detection piece for position detection by the photosensor is provided so as to protrude from the mounting portion, and the detection piece is detected by the photosensor in the normal state. Center case of the machine.
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JP2008200217A (en) * | 2007-02-19 | 2008-09-04 | Samii Kk | Game machine |
JP2011103948A (en) * | 2009-11-13 | 2011-06-02 | Asama Seisakusho:Kk | Movable-decoration device of game machine |
JP2012183251A (en) * | 2011-03-08 | 2012-09-27 | Sophia Co Ltd | Game machine |
JP2014004130A (en) * | 2012-06-25 | 2014-01-16 | Heiwa Corp | Game machine |
JP2018191863A (en) * | 2017-05-16 | 2018-12-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
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JP2003079828A (en) * | 2001-09-11 | 2003-03-18 | Daiichi Shokai Co Ltd | Game machine |
JP2003190401A (en) * | 2001-12-27 | 2003-07-08 | Daiichi Shokai Co Ltd | Game machine |
JP2006167171A (en) * | 2004-12-16 | 2006-06-29 | Samii Kk | Game parts for pinball game machine |
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JPH1099523A (en) * | 1996-10-02 | 1998-04-21 | Home:Kk | Storage device for game machine |
JP2003079828A (en) * | 2001-09-11 | 2003-03-18 | Daiichi Shokai Co Ltd | Game machine |
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JP2008200217A (en) * | 2007-02-19 | 2008-09-04 | Samii Kk | Game machine |
JP2011103948A (en) * | 2009-11-13 | 2011-06-02 | Asama Seisakusho:Kk | Movable-decoration device of game machine |
JP2012183251A (en) * | 2011-03-08 | 2012-09-27 | Sophia Co Ltd | Game machine |
JP2014004130A (en) * | 2012-06-25 | 2014-01-16 | Heiwa Corp | Game machine |
JP2018191863A (en) * | 2017-05-16 | 2018-12-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
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