JP2006312059A5 - - Google Patents
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- Publication number
- JP2006312059A5 JP2006312059A5 JP2006128722A JP2006128722A JP2006312059A5 JP 2006312059 A5 JP2006312059 A5 JP 2006312059A5 JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006312059 A5 JP2006312059 A5 JP 2006312059A5
- Authority
- JP
- Japan
- Prior art keywords
- computer
- readable medium
- sequence
- character
- operations
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 230000002452 interceptive effect Effects 0.000 claims 2
- 238000000034 method Methods 0.000 claims 1
- 230000011664 signaling Effects 0.000 claims 1
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US11/124,419 US20060252538A1 (en) | 2005-05-05 | 2005-05-05 | Analog stick input replacement for lengthy button push sequences and intuitive input for effecting character actions |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2006312059A JP2006312059A (ja) | 2006-11-16 |
| JP2006312059A5 true JP2006312059A5 (enrdf_load_stackoverflow) | 2009-06-18 |
Family
ID=36603853
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006128722A Withdrawn JP2006312059A (ja) | 2005-05-05 | 2006-05-02 | キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US20060252538A1 (enrdf_load_stackoverflow) |
| JP (1) | JP2006312059A (enrdf_load_stackoverflow) |
| GB (1) | GB2425734A (enrdf_load_stackoverflow) |
Families Citing this family (13)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US20070060335A1 (en) * | 2005-09-09 | 2007-03-15 | Microsoft Corporation | Action charging in a turn-based video game |
| WO2008019081A2 (en) * | 2006-08-04 | 2008-02-14 | Jps Communications, Inc. | Method and apparatuses for squelch break signaling device to provide session initiation protocol |
| US20080102962A1 (en) * | 2006-10-27 | 2008-05-01 | Pease Scott M | Video game extremity control and object interaction |
| JP2010533006A (ja) * | 2007-03-01 | 2010-10-21 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | 仮想世界とコミュニケーションを取るためのシステムおよび方法 |
| US8328637B2 (en) * | 2007-06-21 | 2012-12-11 | Microsoft Corporation | Combat action selection using situational awareness |
| JP5436772B2 (ja) * | 2007-12-14 | 2014-03-05 | 株式会社バンダイナムコゲームス | プログラム及びゲーム装置 |
| US8556720B2 (en) * | 2008-01-14 | 2013-10-15 | Disney Enterprises, Inc. | System and method for touchscreen video game combat |
| US8777708B2 (en) * | 2008-06-27 | 2014-07-15 | Microsoft Corporation | Targeting control in a simulated environment |
| KR101184876B1 (ko) * | 2010-02-11 | 2012-09-20 | 삼성전자주식회사 | 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치 |
| CN102985142A (zh) * | 2010-07-26 | 2013-03-20 | 史克威尔·艾尼克斯股份有限公司 | 服务器、玩家终端及在该服务器执行的程序 |
| JP5318070B2 (ja) * | 2010-10-27 | 2013-10-16 | 株式会社スクウェア・エニックス | 物理的2足歩行キャラクターを制御するためのロバスト動作選択 |
| JP5122669B2 (ja) * | 2011-06-06 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
| CN115721925B (zh) * | 2021-08-30 | 2025-11-28 | 网易(杭州)网络有限公司 | 虚拟对象的交互方法、装置、存储介质及电子设备 |
Family Cites Families (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3442965B2 (ja) * | 1997-04-25 | 2003-09-02 | 任天堂株式会社 | ビデオゲームシステムおよびビデオゲーム用記憶媒体 |
| JP2002268818A (ja) * | 2001-03-09 | 2002-09-20 | Ergo Soft Corp | 文字入力制御方法、プログラム、記録媒体及び文字入力装置 |
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2005
- 2005-05-05 US US11/124,419 patent/US20060252538A1/en not_active Abandoned
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2006
- 2006-05-02 JP JP2006128722A patent/JP2006312059A/ja not_active Withdrawn
- 2006-05-03 GB GB0608751A patent/GB2425734A/en not_active Withdrawn