GB2425734A - Analog stick input - Google Patents

Analog stick input Download PDF

Info

Publication number
GB2425734A
GB2425734A GB0608751A GB0608751A GB2425734A GB 2425734 A GB2425734 A GB 2425734A GB 0608751 A GB0608751 A GB 0608751A GB 0608751 A GB0608751 A GB 0608751A GB 2425734 A GB2425734 A GB 2425734A
Authority
GB
United Kingdom
Prior art keywords
game
character
sequence
interactive game
computerized interactive
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB0608751A
Other languages
English (en)
Other versions
GB0608751D0 (en
Inventor
Michael Olsen
Niall Hayes
Casey Weaver
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Electronic Arts Inc
Original Assignee
Electronic Arts Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Electronic Arts Inc filed Critical Electronic Arts Inc
Publication of GB0608751D0 publication Critical patent/GB0608751D0/en
Publication of GB2425734A publication Critical patent/GB2425734A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0234Character input methods using switches operable in different directions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
GB0608751A 2005-05-05 2006-05-03 Analog stick input Withdrawn GB2425734A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/124,419 US20060252538A1 (en) 2005-05-05 2005-05-05 Analog stick input replacement for lengthy button push sequences and intuitive input for effecting character actions

Publications (2)

Publication Number Publication Date
GB0608751D0 GB0608751D0 (en) 2006-06-14
GB2425734A true GB2425734A (en) 2006-11-08

Family

ID=36603853

Family Applications (1)

Application Number Title Priority Date Filing Date
GB0608751A Withdrawn GB2425734A (en) 2005-05-05 2006-05-03 Analog stick input

Country Status (3)

Country Link
US (1) US20060252538A1 (enrdf_load_stackoverflow)
JP (1) JP2006312059A (enrdf_load_stackoverflow)
GB (1) GB2425734A (enrdf_load_stackoverflow)

Families Citing this family (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060335A1 (en) * 2005-09-09 2007-03-15 Microsoft Corporation Action charging in a turn-based video game
CN101529850B (zh) * 2006-08-04 2012-04-18 Jps通讯公司 用于静噪中断信令设备以提供会话初始化协议的方法和装置
US20080102962A1 (en) * 2006-10-27 2008-05-01 Pease Scott M Video game extremity control and object interaction
JP2010533006A (ja) * 2007-03-01 2010-10-21 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー 仮想世界とコミュニケーションを取るためのシステムおよび方法
US8328637B2 (en) * 2007-06-21 2012-12-11 Microsoft Corporation Combat action selection using situational awareness
JP5436772B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
US8556720B2 (en) * 2008-01-14 2013-10-15 Disney Enterprises, Inc. System and method for touchscreen video game combat
US8777708B2 (en) * 2008-06-27 2014-07-15 Microsoft Corporation Targeting control in a simulated environment
KR101184876B1 (ko) * 2010-02-11 2012-09-20 삼성전자주식회사 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치
CN102985142A (zh) * 2010-07-26 2013-03-20 史克威尔·艾尼克斯股份有限公司 服务器、玩家终端及在该服务器执行的程序
JP5318070B2 (ja) * 2010-10-27 2013-10-16 株式会社スクウェア・エニックス 物理的2足歩行キャラクターを制御するためのロバスト動作選択
JP5122669B2 (ja) * 2011-06-06 2013-01-16 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002268818A (ja) * 2001-03-09 2002-09-20 Ergo Soft Corp 文字入力制御方法、プログラム、記録媒体及び文字入力装置

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3442965B2 (ja) * 1997-04-25 2003-09-02 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002268818A (ja) * 2001-03-09 2002-09-20 Ergo Soft Corp 文字入力制御方法、プログラム、記録媒体及び文字入力装置

Non-Patent Citations (6)

* Cited by examiner, † Cited by third party
Title
"Amped 2" "Amped 2 for Xbox Review - Xbox Amped 2 Review" See fifth paragraph in particular. (URL:http://uk.gamespot.com/xbox/sports/amped2/review.html) Dated 1/11/2003. *
"EA Sports Fight Night 2004" "GameSpy: EA Sports Fight Night 2004 Review" See references to "Total Control Punching".(URL:http://uk.ps2.gamespy.com/playstation-2/ea-sports-fight-night-2004/503951p1.html) Dated 04/05/2004. *
"EA Sports Fight Night 2004". See "Fight Night 2004 Review (Xbox) at Next Level Gaming!" Note Gameplay section in particular. (URL:http://www.nlgaming.com/nl/asp/id_885/nl/reviewDisp.htm). Dated 4/7/2004. *
"Gran Turismo 4" "Gran Turismo 4 Instruction manual, Racing Controls, Analog Controller" Note use of right analog stick to replace buttons for acceleration and braking. *
"Pro Evolution Soccer 2" "Pro Evolution Soccer 2 Instruction Manual, Game Controls" See section on Manual Passes. *
"The Lord of the Rings: The Return of the King" "Lord of the Rings: The Return of the King Review (Xbox) at Next Level Gaming!" See "Easy gameplay, PS2 online, lots of action" section. (URL:http://www.nlgaming.com/nl/asp/id_731/nl/reviewDisp.htm) Dated 11/11/2003. *

Also Published As

Publication number Publication date
GB0608751D0 (en) 2006-06-14
JP2006312059A (ja) 2006-11-16
US20060252538A1 (en) 2006-11-09

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)