JP2006312059A - キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 - Google Patents

キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 Download PDF

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Publication number
JP2006312059A
JP2006312059A JP2006128722A JP2006128722A JP2006312059A JP 2006312059 A JP2006312059 A JP 2006312059A JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006128722 A JP2006128722 A JP 2006128722A JP 2006312059 A JP2006312059 A JP 2006312059A
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Japan
Prior art keywords
game
sequence
character
input
attack
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2006128722A
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English (en)
Japanese (ja)
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JP2006312059A5 (enrdf_load_stackoverflow
Inventor
Michael Olsen
オルセン マイケル
Niall Hayes
ヘーズ ニアル
Casey Weaver
ウィーバー キャシー
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Electronic Arts Inc
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Electronic Arts Inc
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Publication date
Application filed by Electronic Arts Inc filed Critical Electronic Arts Inc
Publication of JP2006312059A publication Critical patent/JP2006312059A/ja
Publication of JP2006312059A5 publication Critical patent/JP2006312059A5/ja
Withdrawn legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • G06F3/0234Character input methods using switches operable in different directions
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
JP2006128722A 2005-05-05 2006-05-02 キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換 Withdrawn JP2006312059A (ja)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US11/124,419 US20060252538A1 (en) 2005-05-05 2005-05-05 Analog stick input replacement for lengthy button push sequences and intuitive input for effecting character actions

Publications (2)

Publication Number Publication Date
JP2006312059A true JP2006312059A (ja) 2006-11-16
JP2006312059A5 JP2006312059A5 (enrdf_load_stackoverflow) 2009-06-18

Family

ID=36603853

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006128722A Withdrawn JP2006312059A (ja) 2005-05-05 2006-05-02 キャラクタの動作を達成するための、長時間のボタン押しシーケンスおよび直感的な入力に対するアナログスティック入力交換

Country Status (3)

Country Link
US (1) US20060252538A1 (enrdf_load_stackoverflow)
JP (1) JP2006312059A (enrdf_load_stackoverflow)
GB (1) GB2425734A (enrdf_load_stackoverflow)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010535364A (ja) * 2007-03-01 2010-11-18 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー インタラクティブにユーザ制御されたアバターアニメーション
JP2012093920A (ja) * 2010-10-27 2012-05-17 Square Enix Co Ltd 物理的2足歩行キャラクターを制御するためのロバスト動作選択
JP2016041312A (ja) * 2010-07-26 2016-03-31 株式会社スクウェア・エニックス サーバ及びゲーム装置、および該サーバで実行されるプログラム

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20070060335A1 (en) * 2005-09-09 2007-03-15 Microsoft Corporation Action charging in a turn-based video game
CN101529850B (zh) * 2006-08-04 2012-04-18 Jps通讯公司 用于静噪中断信令设备以提供会话初始化协议的方法和装置
US20080102962A1 (en) * 2006-10-27 2008-05-01 Pease Scott M Video game extremity control and object interaction
US8328637B2 (en) * 2007-06-21 2012-12-11 Microsoft Corporation Combat action selection using situational awareness
JP5436772B2 (ja) * 2007-12-14 2014-03-05 株式会社バンダイナムコゲームス プログラム及びゲーム装置
US8556720B2 (en) * 2008-01-14 2013-10-15 Disney Enterprises, Inc. System and method for touchscreen video game combat
US8777708B2 (en) * 2008-06-27 2014-07-15 Microsoft Corporation Targeting control in a simulated environment
KR101184876B1 (ko) * 2010-02-11 2012-09-20 삼성전자주식회사 영상과 상호작용이 가능한 캐릭터의 동적 효과를 생성하는 방법 및 장치
JP5122669B2 (ja) * 2011-06-06 2013-01-16 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3442965B2 (ja) * 1997-04-25 2003-09-02 任天堂株式会社 ビデオゲームシステムおよびビデオゲーム用記憶媒体
JP2002268818A (ja) * 2001-03-09 2002-09-20 Ergo Soft Corp 文字入力制御方法、プログラム、記録媒体及び文字入力装置

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010535364A (ja) * 2007-03-01 2010-11-18 ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー インタラクティブにユーザ制御されたアバターアニメーション
JP2014149836A (ja) * 2007-03-01 2014-08-21 Sony Computer Entertainment America Llc インタラクティブにユーザ制御されたアバターアニメーション
JP2016041312A (ja) * 2010-07-26 2016-03-31 株式会社スクウェア・エニックス サーバ及びゲーム装置、および該サーバで実行されるプログラム
JP2012093920A (ja) * 2010-10-27 2012-05-17 Square Enix Co Ltd 物理的2足歩行キャラクターを制御するためのロバスト動作選択

Also Published As

Publication number Publication date
GB2425734A (en) 2006-11-08
GB0608751D0 (en) 2006-06-14
US20060252538A1 (en) 2006-11-09

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