JP2006102170A5 - - Google Patents

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Publication number
JP2006102170A5
JP2006102170A5 JP2004293272A JP2004293272A JP2006102170A5 JP 2006102170 A5 JP2006102170 A5 JP 2006102170A5 JP 2004293272 A JP2004293272 A JP 2004293272A JP 2004293272 A JP2004293272 A JP 2004293272A JP 2006102170 A5 JP2006102170 A5 JP 2006102170A5
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Japan
Prior art keywords
lottery
entrance
variable display
state
identification information
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JP2004293272A
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Japanese (ja)
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JP4595480B2 (en
JP2006102170A (en
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Priority to JP2004293272A priority Critical patent/JP4595480B2/en
Priority claimed from JP2004293272A external-priority patent/JP4595480B2/en
Publication of JP2006102170A publication Critical patent/JP2006102170A/en
Publication of JP2006102170A5 publication Critical patent/JP2006102170A5/ja
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Claims (3)

遊技盤に設けられ、常には遊技球の入球が困難又は不能に構成された特別装置を備え、
前記特別装置は、
前記特別装置内へ遊技球を案内する特別入球部を備えるとともに、前記特別入球部への遊技球の入球を困難又は不能とする第1の状態と、前記第1の状態よりも前記特別入球部への入球が容易な第2の状態との間で状態が切替可能な第1可変入球装置と、
前記特別装置内に入球した遊技球が通過した場合に、遊技者に有利な特別遊技状態を発生させることの可能な特定領域と、
前記特定領域への遊技球の通過を困難又は不能とする第1の状態と、前記第1の状態よりも前記特定領域への遊技球の通過が容易な第2の状態との間で状態が切替可能な第2可変入球装置とを備えた遊技機であって、
前記遊技盤に設けられた第1入球口と、
前記第1入球口への入球を検出する第1入球検出手段と、
前記遊技盤に設けられ、識別情報を変動表示可能な第1可変表示手段と、
前記遊技盤に設けられた第2入球口と、
前記第2入球口への入球を検出する第2入球検出手段と、
前記遊技盤に設けられ、識別情報を変動表示可能な第2可変表示手段と、
前記第1入球検出手段からの検出信号の入力に基づいて第1の抽選を行うとともに、当該第1の抽選の結果に基づいて前記第1可変入球装置に関する第1の決定を行う第1遊技状態決定制御手段と、
前記第1の抽選の結果を教示させるべく、少なくとも前記第1可変表示手段において識別情報を変動表示させ、その後所定の態様にて停止表示させる第1表示制御手段と、
前記第2入球検出手段からの検出信号の入力に基づいて第2の抽選を行うとともに、当該第2の抽選の結果に基づいて前記第2可変入球装置に関する第2の決定を行う第2遊技状態決定制御手段と、
前記第2の抽選の結果を教示させるべく、少なくとも前記第2可変表示手段において識別情報を変動表示させ、その後所定の態様にて停止表示させる第2表示制御手段とを具備し、
前記第1遊技状態決定制御手段による第1の決定が第1の特定条件を満たす場合、前記第1可変表示手段において識別情報を特定態様で停止表示させて、前記第1可変入球装置を所定時間第2の状態に切替え、
前記第2遊技状態決定制御手段による第2の決定が第2の特定条件を満たす場合、前記第2可変表示手段において識別情報を特定態様で停止表示させて、前記第2可変入球装置を所定時間第2の状態に切替え、
前記第1の抽選が前記第1可変表示手段における識別情報の変動表示中に行われた場合には、前記第1の抽選結果を順次保留記憶する第1保留記憶手段と、
前記第2の抽選が前記第2可変表示手段における識別情報の変動表示中に行われた場合には、前記第2の抽選結果を順次保留記憶する第2保留記憶手段とを備え、
前記第1保留記憶手段及び第2保留記憶手段のうち、一方の保留記憶手段において保留記憶可能な前記抽選結果の数を、他方の保留記憶手段において保留可能な前記抽選結果の数よりも多く設定したことを特徴とする遊技機。
Provided with a special device provided on the game board, which is always configured to make it difficult or impossible to enter the game ball,
The special device is
A first state that includes a special ball entry unit that guides the game ball into the special device and that makes it difficult or impossible to enter the game ball into the special ball unit; A first variable pitching device capable of switching a state between a second state in which entry into the special pitching portion is easy;
A specific area in which a special gaming state advantageous to the player can be generated when a game ball that has entered the special device passes;
The state is between a first state in which it is difficult or impossible to pass the game ball to the specific region and a second state in which the game ball can easily pass through the specific region than the first state. A gaming machine comprising a switchable second variable pitching device,
A first entrance provided in the game board;
First entrance detection means for detecting entrance into the first entrance;
First variable display means provided on the game board and capable of variably displaying the identification information;
A second entrance provided in the game board;
Second entrance detection means for detecting entrance into the second entrance,
Second variable display means provided on the game board and capable of variably displaying the identification information;
The first lottery is performed based on the input of the detection signal from the first entrance detection means, and the first determination regarding the first variable entrance device is made based on the result of the first lottery. Gaming state determination control means;
First display control means for causing identification information to be variably displayed in at least the first variable display means, and then to stop display in a predetermined manner, in order to teach the result of the first lottery;
A second lottery is performed based on an input of a detection signal from the second entrance detection means, and a second determination is made regarding the second variable entrance device based on the result of the second lottery. Gaming state determination control means;
In order to teach the result of the second lottery, at least the second variable display means, the identification information is variably displayed, second display control means to stop display in a predetermined manner, and
When the first determination by the first gaming state determination control means satisfies the first specific condition, the first variable display means stops the identification information in a specific manner, and the first variable pitching device is predetermined. Switch to the second state of time,
When the second determination by the second gaming state determination control means satisfies the second specific condition, the second variable display means causes the identification information to be stopped and displayed in a specific manner, and the second variable pitching device is determined in advance. Switch to the second state of time,
When the first lottery is performed during the variable display of the identification information in the first variable display means, first hold storage means for sequentially storing the first lottery results;
When the second lottery is performed during the variable display of the identification information on the second variable display means, the second lottery means for sequentially storing the second lottery results,
Of the first hold storage means and the second hold storage means, the number of lottery results that can be held in one hold storage means is set larger than the number of lottery results that can be held in the other hold storage means. A gaming machine characterized by that.
少なくともより多数の抽選結果を保留記憶可能な前記一方の保留記憶手段において、前記特定条件を満たしうる抽選結果が保留記憶された場合、その旨を教示可能に構成したことを特徴とする請求項1に記載の遊技機。2. The one holding storage means capable of holding and storing at least a larger number of lottery results when the lottery results that can satisfy the specific condition are held and stored, so that the fact can be taught. The gaming machine described in 1. 前記第1保留記憶手段において前記第1の抽選結果がいくつ保留記憶されているかを教示する第1保留教示手段と、First holding teaching means for teaching how many of the first lottery results are held and stored in the first holding storage means;
前記第2保留記憶手段において前記第2の抽選結果がいくつ保留記憶されているかを教示する第2保留教示手段とを備え、Second holding teaching means for teaching how many second lottery results are held and stored in the second holding storage means;
少なくともより多数の抽選結果を保留記憶可能な前記一方の保留記憶手段において、前記特定条件を満たしうる抽選結果が保留記憶された場合、When the lottery result that can satisfy the specific condition is stored on hold in the one holding storage means capable of holding and storing at least a larger number of lottery results,
当該特定条件を満たしうる前記抽選の結果が、前記保留記憶手段において保留記憶された前記抽選結果のうちの何番目に保留記憶されているかを、前記保留教示手段において教示可能に構成したことを特徴とする請求項2に記載の遊技機。The lottery teaching means is configured to be able to teach the lottery result of the lottery result held and stored in the hold storage means that can hold the specific condition. The gaming machine according to claim 2.
JP2004293272A 2004-10-06 2004-10-06 Game machine Active JP4595480B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004293272A JP4595480B2 (en) 2004-10-06 2004-10-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004293272A JP4595480B2 (en) 2004-10-06 2004-10-06 Game machine

Publications (3)

Publication Number Publication Date
JP2006102170A JP2006102170A (en) 2006-04-20
JP2006102170A5 true JP2006102170A5 (en) 2007-11-22
JP4595480B2 JP4595480B2 (en) 2010-12-08

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Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4635028B2 (en) * 2007-07-11 2011-02-16 株式会社三共 Game machine
JP4680243B2 (en) * 2007-07-11 2011-05-11 株式会社三共 Game machine
JP4897061B2 (en) * 2010-02-10 2012-03-14 株式会社大都技研 Amusement stand
JP5414128B2 (en) * 2011-12-21 2014-02-12 株式会社大都技研 Amusement stand
JP6345383B2 (en) * 2012-10-10 2018-06-20 株式会社三共 Game machine
JP5747902B2 (en) * 2012-12-12 2015-07-15 株式会社大都技研 Amusement stand
JP6470576B2 (en) * 2015-01-28 2019-02-13 株式会社平和 Game machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000135332A (en) * 1998-10-31 2000-05-16 Sophia Co Ltd Game machine
JP2002136719A (en) * 2000-10-30 2002-05-14 Takao:Kk Pinball game machine
JP4356877B2 (en) * 2003-12-24 2009-11-04 株式会社ソフィア Game machine
JP4129874B2 (en) * 2004-03-31 2008-08-06 奥村遊機株式會社 Pachinko machine

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