JP2005131296A5 - - Google Patents

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Publication number
JP2005131296A5
JP2005131296A5 JP2003373658A JP2003373658A JP2005131296A5 JP 2005131296 A5 JP2005131296 A5 JP 2005131296A5 JP 2003373658 A JP2003373658 A JP 2003373658A JP 2003373658 A JP2003373658 A JP 2003373658A JP 2005131296 A5 JP2005131296 A5 JP 2005131296A5
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JP
Japan
Prior art keywords
winning combination
probability
probability state
combination
game start
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2003373658A
Other languages
Japanese (ja)
Other versions
JP2005131296A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2003373658A priority Critical patent/JP2005131296A/en
Priority claimed from JP2003373658A external-priority patent/JP2005131296A/en
Publication of JP2005131296A publication Critical patent/JP2005131296A/en
Publication of JP2005131296A5 publication Critical patent/JP2005131296A5/ja
Pending legal-status Critical Current

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Claims (2)

遊技者による操作に応じて遊技開始指令信号を出力する遊技開始指令手段と、
前記遊技開始指令手段から出力された前記遊技開始指令信号を検出したことに基づいて所定の役を当選役として決定する当選役決定手段と、
前記遊技開始指令手段から出力された前記遊技開始指令信号を検出したことに基づいて遊技に必要な複数の識別情報を変動表示する変動表示手段と、
遊技者による操作に応じて停止指令信号を出力する停止指令手段と、
前記当選役決定手段が決定した当選役と前記停止指令手段から出力された前記停止指令信号を検出したことに基づいて前記識別情報の変動表示を停止させる停止制御手段と、
前記停止制御手段が停止させた前記変動表示手段の停止態様が所定の入賞態様である場合に、遊技者に遊技価値を付与する遊技価値付与手段と、
前記当選役決定手段が投入した遊技価値と同等の遊技価値を自動投入することで再遊技が行われるリプレイ役を当選役として決定する確率が、第1の確率である第1確率状態と、前記確率が前記第1の確率よりも高い第2の確率である第2確率状態との間で、確率状態を移行させる確率状態移行手段と、
を備え、
前記確率状態移行手段は、前記第2確率状態において前記当選役決定手段が特定役を当選役として決定し、該特定役に係る識別情報の組合せが表示されたことを条件に、前記第2確率状態から前記第1確率状態に確率状態を移行させることを特徴とする遊技機。
A game start command means for outputting a game start command signal in response to an operation by the player;
A winning combination determining means for determining a predetermined combination as a winning combination based on detecting the game start command signal output from the game start instruction means;
Fluctuation display means for variably displaying a plurality of identification information necessary for the game based on detecting the game start command signal output from the game start command means;
Stop command means for outputting a stop command signal in response to an operation by the player;
Stop control means for stopping the variation display of the identification information based on detecting the winning combination determined by the winning combination determining means and the stop command signal output from the stop command means;
Game value giving means for giving a game value to a player when the stop mode of the variation display means stopped by the stop control means is a predetermined winning mode;
A first probability state in which a probability that a replay role to be replayed by automatically inserting a game value equivalent to the game value input by the winning combination determining means is determined as a winning combination is a first probability state ; Probability state transition means for transitioning a probability state to and from a second probability state that is a second probability having a probability higher than the first probability ;
With
The probability state transition means, on the condition that the winning combination determining means determines the specific combination as a winning combination in the second probability state, and displays a combination of identification information related to the specific combination. gaming machine, wherein the benzalkonium transitions the probability state to the first probability from one state.
請求項1に記載の遊技機において、
前記停止制御手段は、前記特定役が当選役として決定された場合であっても、該特定役に係る識別情報の組合せが表示されない制御を実行可能であることを特徴とする遊技機。
In the gaming machine according to claim 1,
The gaming machine according to claim 1, wherein the stop control means can execute control in which a combination of identification information relating to the specific combination is not displayed even when the specific combination is determined as a winning combination .
JP2003373658A 2003-10-31 2003-10-31 Game machine Pending JP2005131296A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003373658A JP2005131296A (en) 2003-10-31 2003-10-31 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003373658A JP2005131296A (en) 2003-10-31 2003-10-31 Game machine

Publications (2)

Publication Number Publication Date
JP2005131296A JP2005131296A (en) 2005-05-26
JP2005131296A5 true JP2005131296A5 (en) 2009-02-12

Family

ID=34649621

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003373658A Pending JP2005131296A (en) 2003-10-31 2003-10-31 Game machine

Country Status (1)

Country Link
JP (1) JP2005131296A (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007007211A (en) * 2005-06-30 2007-01-18 Aruze Corp Game machine
JP5035946B2 (en) * 2006-03-30 2012-09-26 サミー株式会社 Slot machine
JP4977575B2 (en) * 2007-10-12 2012-07-18 株式会社オリンピア Game machine, program and information storage medium
JP2009219820A (en) * 2008-03-19 2009-10-01 Olympia:Kk Game machine, and program and recording medium for game machine
JP2009297531A (en) * 2009-08-21 2009-12-24 Sammy Corp Slot machine
JP2010194335A (en) * 2010-05-10 2010-09-09 Olympia:Kk Game machine
JP6283065B2 (en) * 2016-06-17 2018-02-21 株式会社三共 Slot machine
JP6404427B2 (en) * 2017-10-06 2018-10-10 株式会社ユニバーサルエンターテインメント Game machine
JP6404428B2 (en) * 2017-10-06 2018-10-10 株式会社ユニバーサルエンターテインメント Game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3581379B2 (en) * 1993-05-28 2004-10-27 株式会社三共 Gaming machine
JP3007353B1 (en) * 1999-03-30 2000-02-07 籍雄 李 Gaming equipment

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