JP2007330644A5 - - Google Patents

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JP2007330644A5
JP2007330644A5 JP2006168301A JP2006168301A JP2007330644A5 JP 2007330644 A5 JP2007330644 A5 JP 2007330644A5 JP 2006168301 A JP2006168301 A JP 2006168301A JP 2006168301 A JP2006168301 A JP 2006168301A JP 2007330644 A5 JP2007330644 A5 JP 2007330644A5
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Japan
Prior art keywords
command
display time
determination
counter
display
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JP2006168301A
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Japanese (ja)
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JP2007330644A (en
JP4968712B2 (en
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Priority to JP2006168301A priority Critical patent/JP4968712B2/en
Priority claimed from JP2006168301A external-priority patent/JP4968712B2/en
Publication of JP2007330644A publication Critical patent/JP2007330644A/en
Publication of JP2007330644A5 publication Critical patent/JP2007330644A5/ja
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Publication of JP4968712B2 publication Critical patent/JP4968712B2/en
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Claims (3)

遊技球が打ち込まれる遊技領域と、該遊技領域内に配置されて遊技球の入賞が可能な始動入賞口と、該始動入賞口に遊技球が入賞したことに基づいて遊技者に所定の利益を付与するか否かを判定する当落判定手段と、該当落判定手段による判定結果に基づいて識別情報を変動表示する変動表示手段と、前記当落判定手段により遊技者に利益を付与すると判定したときに遊技者に利益を付与する利益付与状態に制御する利益付与状態制御手段と、を備え、前記利益付与状態制御手段により利益付与状態に制御するときに前記変動表示手段にて前記識別情報の変動表示を開始して特定表示結果を停止表示する遊技機において、
指令開始条件の成立に基づいて指令を遊技者に提示する指令提示手段と、
該指令提示手段により指令が提示されてから複数回の変動表示に亘る所定期間において各変動表示毎にほぼ同一の指令実行演出態様で前記変動表示手段に指令演出を表示制御する指令演出表示制御手段と、を備え、
前記指令演出表示制御手段は、
前記指令演出の実行期間中に前記当落判定手段により遊技者に利益を付与する判定がなされた場合、前記指令実行演出態様として前記指令が達成される演出態様で前記指令演出を表示制御する指令達成表示制御手段と、
1回の変動表示に対して前記指令実行演出態様を複数回表示制御する複数回指令実行表示制御手段と、を備えることを特徴とする遊技機。
A game area into which a game ball is to be driven, a start winning opening that is arranged in the game area and is capable of winning a game ball, and a predetermined profit is given to the player based on the game ball winning in the start winning opening A winning determination means for determining whether or not to grant, a fluctuation display means for variably displaying the identification information based on a determination result by the corresponding winning determination means, and when the winning determination means determines to give a profit to the player A profit granting state control means for controlling to a profit granting state for granting a profit to the player, and when the profit granting state control means controls the profit granting state, the fluctuation display means changes the display of the identification information. In the gaming machine that starts and stops the specific display result,
Command presentation means for presenting a command to the player based on the establishment of the command start condition;
Command effect display control means for displaying and controlling the command effect on the variation display means in a substantially same command execution effect mode for each variation display in a predetermined period spanning a plurality of variation displays after the command is presented by the command presentation means. And comprising
The command effect display control means is
When the determination of giving a profit to the player is made by the winning determination means during the execution period of the command effect, the command achievement for controlling the display of the command effect in an effect mode in which the command is achieved as the command execution effect mode Display control means;
A gaming machine comprising: a plurality of command execution display control means for performing display control of the command execution effect mode a plurality of times for one variation display.
複数種類の変動表示時間を記憶する変動表示時間記憶手段と、A variable display time storage means for storing a plurality of types of variable display times;
前記当落判定手段の判定結果に基づいて前記変動表示時間記憶手段に記憶された複数種類の変動表示時間のうちいずれかの変動表示時間に決定する変動表示時間決定手段と、Fluctuation display time determining means for determining any one of the plurality of types of variable display times stored in the variable display time storage means based on the determination result of the winning determination means;
該変動表示時間決定手段により決定された変動表示時間で前記識別情報を変動表示する変動表示制御手段と、Fluctuation display control means for variably displaying the identification information at a fluctuation display time determined by the fluctuation display time determination means;
前記指令開始条件の成立に基づいて前記所定期間の終了を決定する終了決定値を設定する終了決定値設定手段と、An end determination value setting means for setting an end determination value for determining the end of the predetermined period based on the establishment of the command start condition;
カウンタ値を計数するカウンタ手段と、Counter means for counting the counter value;
該カウンタ手段のカウンタ値を遊技者に認識可能に表示するカウンタ値表示手段と、を備え、Counter value display means for displaying the counter value of the counter means so as to be recognizable to the player,
前記指令演出表示制御手段は、指令終了条件の成立に基づいて前記指令実行演出態様による表示制御を終了する指令演出終了制御手段を備え、The command effect display control means includes command effect end control means for ending display control by the command execution effect mode based on establishment of a command end condition,
前記指令演出終了制御手段は、前記複数種類の変動表示時間毎に該変動表示時間と対応させて対応値を設定する対応値設定手段と、前記変動表示時間決定手段による変動表示時間の決定に応じて、当該変動表示時間と対応した前記対応値を加算又は減算のいずれか一方の演算のみで前記カウンタ手段に対してカウントするカウンタ演算手段と、を備え、前記カウンタ演算手段のカウントにより前記カウンタ手段のカウンタ値が前記終了決定値をカウントしたことを前記指令終了条件の成立として前記指令実行演出態様による表示制御を終了することを特徴とする請求項1記載の遊技機。The command effect end control means is responsive to determination of the variable display time by the variable display time determination means, corresponding value setting means for setting a corresponding value corresponding to the variable display time for each of the plurality of types of variable display time. Counter operation means for counting the corresponding value corresponding to the variable display time with respect to the counter means only by either one of addition or subtraction, and the counter means by counting of the counter calculation means 2. The gaming machine according to claim 1, wherein the display control by the command execution effect mode is terminated when the command termination condition is satisfied when the counter value of the counter counts the termination determination value.
前記変動表示時間決定手段は、前記当落判定手段の判定結果が当りとなる場合、前記複数種類の変動表示時間のうち長い変動表示時間を決定する割合を高く設定する一方、前記当落判定手段の判定結果がはずれとなる場合、前記複数種類の変動表示時間のうち短い変動表示時間を決定する割合を高く設定し、前記対応値設定手段は、前記変動表示時間が長い程、前記対応値を大きく設定することを特徴とする請求項2記載の遊技機。The variation display time determining means sets a high ratio for determining a long variation display time among the plurality of types of variation display times when the determination result of the winning determination means is a win, while the determination of the winning determination means If the result is out of order, the ratio of determining the short variation display time among the plurality of types of variation display times is set high, and the corresponding value setting means sets the corresponding value larger as the variation display time is longer. The gaming machine according to claim 2, wherein:
JP2006168301A 2006-06-19 2006-06-19 Game machine Expired - Fee Related JP4968712B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006168301A JP4968712B2 (en) 2006-06-19 2006-06-19 Game machine

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Application Number Priority Date Filing Date Title
JP2006168301A JP4968712B2 (en) 2006-06-19 2006-06-19 Game machine

Publications (3)

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JP2007330644A JP2007330644A (en) 2007-12-27
JP2007330644A5 true JP2007330644A5 (en) 2009-08-06
JP4968712B2 JP4968712B2 (en) 2012-07-04

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JP2006168301A Expired - Fee Related JP4968712B2 (en) 2006-06-19 2006-06-19 Game machine

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Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5090204B2 (en) * 2008-02-21 2012-12-05 株式会社三共 Game machine
JP5734804B2 (en) * 2011-10-06 2015-06-17 株式会社三共 Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4206473B2 (en) * 2001-10-24 2009-01-14 株式会社大一商会 Game machine
JP4007588B2 (en) * 2002-11-12 2007-11-14 マルホン工業株式会社 Pachinko machine
JP2006034804A (en) * 2004-07-29 2006-02-09 Sankyo Kk Game machine

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