JP2007029469A5 - - Google Patents
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- JP2007029469A5 JP2007029469A5 JP2005217952A JP2005217952A JP2007029469A5 JP 2007029469 A5 JP2007029469 A5 JP 2007029469A5 JP 2005217952 A JP2005217952 A JP 2005217952A JP 2005217952 A JP2005217952 A JP 2005217952A JP 2007029469 A5 JP2007029469 A5 JP 2007029469A5
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- combination
- game value
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- winning
- notification
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- 230000000875 corresponding Effects 0.000 claims 10
- 238000001514 detection method Methods 0.000 claims 6
- 230000001276 controlling effect Effects 0.000 claims 2
Claims (2)
複数の図柄を表示する図柄表示手段と、
遊技者による開始操作の検出を行う開始操作検出手段と、
当選役を決定するための当選役決定情報を複数格納する当選役決定情報格納手段と、
前記遊技価値の情報が前記遊技価値情報格納手段に格納されていることを条件に、前記開始操作検出手段により行われる開始操作の検出に基づいて、複数の役のうちから当選役を決定する当選役決定手段と、
前記遊技価値の情報が前記遊技価値情報格納手段に格納されていることを条件に、前記開始操作検出手段により行われる開始操作の検出に基づいて、前記図柄表示手段により表示される図柄の変動を行う図柄変動手段と、
遊技者による停止操作の検出を行う停止操作検出手段と、
前記停止操作検出手段により行われる停止操作の検出と前記当選役決定手段により決定される当選役とに基づいて前記図柄変動手段により行われる図柄の変動の停止制御を行う停止制御手段と、
予め定められた図柄組合せが前記図柄表示手段により表示されることを条件に、所定の遊技価値を遊技者に付与する遊技価値付与手段と、
第1の役に対応する図柄組合せが前記図柄表示手段により表示されること条件に、特定の遊技価値の情報を前記遊技価値情報格納手段に格納する自動格納手段と、
前記当選役決定手段が第2の役を当選役と決定することを条件に、前記図柄表示手段により前記第2の役に対応する図柄組合せが表示されるまでの間、前記第2の役を当選役として持ち越す持越手段と、
前記図柄表示手段が前記第2の役に対応する図柄組合せよりも前記第1の役に対応する図柄組合せを優先して表示することを内容とする優先順位情報を格納する優先順位情報格納手段と、
遊技に関する情報を報知可能に構成された報知手段と、
当選役として前記第2の役が決定されることを条件に、前記第2の役に対応する図柄組合せが表示されるまでの間、前記当選役が前記第2の役であることの報知をするように前記報知手段を制御する報知制御手段と、
を備え、
前記遊技価値付与手段は、前記図柄表示手段により第3の役に対応する図柄組合せが表示されることを条件に、所定の遊技価値を遊技者に付与し、
前記停止制御手段は、前記第1の役及び前記第2の役の両方が当選役であることを条件に、前記優先順位情報に基づいて前記図柄の変動を停止制御して前記第1の役に対応する図柄組合せを前記図柄表示手段に表示し、
前記報知制御手段は、前記当選役決定手段が決定した当選役が前記第1の役及び前記第3の役でないことを条件に、前記報知を開始するように前記報知手段を制御することを特徴とする遊技機。 Game value information storage means for storing game value information;
A symbol display means for displaying a plurality of symbols;
Start operation detecting means for detecting a start operation by the player;
A winning combination determination information storage means for storing a plurality of winning combination determination information for determining a winning combination ;
On condition that the information before Symbol gaming value is stored in the game value information storing means, based on the detection of the start operation performed by the start operation detection means, determining a winning combination from among the multiple roles A winning role determination means to
On the condition that the game value information is stored in the game value information storage means, based on the detection of the start operation performed by the start operation detection means, the variation of the symbols displayed by the symbol display means is changed. The symbol variation means to perform;
A stop operation detecting means for detecting a stop operation by the player;
Stop control means for performing stop control of symbol variation performed by the symbol variation means based on the detection of the stop operation performed by the stop operation detection means and the winning combination determined by the winning combination determination means;
Game value giving means for giving a predetermined game value to a player on condition that a predetermined symbol combination is displayed by the symbol display means;
Automatic storage means for storing specific game value information in the game value information storage means on condition that the symbol combination corresponding to the first combination is displayed by the symbol display means;
On the condition that the winning combination determining means determines the second combination as a winning combination, the second combination is displayed until the symbol combination corresponding to the second combination is displayed by the symbol display means. Carry-over means to carry over as a winning role,
Priority order information storage means for storing priority information whose content is to display the symbol combination corresponding to the first combination in preference to the symbol combination corresponding to the second combination; ,
A notification means configured to be able to notify information related to a game;
Notification that the winning combination is the second combination until the symbol combination corresponding to the second combination is displayed on condition that the second combination is determined as the winning combination. Notification control means for controlling the notification means,
With
The game value giving means gives a player a predetermined game value on the condition that the symbol combination corresponding to the third role is displayed by the symbol display means,
The stop control means is configured to stop the change in the symbol based on the priority information on the condition that both the first combination and the second combination are winning combinations, and to perform the first combination. The symbol combination corresponding to is displayed on the symbol display means,
The notification control unit controls the notification unit to start the notification on condition that the winning combination determined by the winning combination determining unit is not the first combination and the third combination. A gaming machine.
遊技者による投入操作を検出して投入された遊技価値の情報を前記遊技価値情報格納手段に格納する投入操作検出手段を、さらに備え、
前記特定の遊技価値の情報は、第1の役に対応する図柄組合せが前記図柄表示手段により表示されたときに前記遊技価値情報格納手段に格納されている遊技価値情報であり、
前記優先順位情報格納手段は、前記図柄表示手段が前記第3の役に対応する図組合せよりも前記第2の役及び前記第1の役に対応する図柄組合せを優先して表示することを内容とする優先順位情報を格納し、
前記報知制御手段は、前記所定の遊技価値が前記遊技価値情報格納手段により格納されている遊技価値の情報よりも大きい場合において、前記当選役決定手段が前記第2の役及び前記第3の役の両方を当選役と決定する場合は、前記当選役が第2の役であることの報知を開始するように前記報知手段を制御せずに前記当選役が第3の役であることの報知を行うと共に、
前記所定の遊技価値が前記遊技価値情報格納手段により格納されている遊技価値の情報よりも小さい場合において、前記当選役決定手段が前記第2の役及び前記第3の役の両方を当選役と決定する場合は、前記当選役が第2の役であることの報知を開始するように前記報知手段を制御することを特徴とする遊技機。 The gaming machine according to claim 1,
An input operation detecting means for detecting the input operation by the player and storing information of the input game value in the game value information storage means, further comprising :
The specific game value information is game value information stored in the game value information storage unit when the symbol combination corresponding to the first combination is displayed by the symbol display unit,
The priority order information storage means displays the symbol combination corresponding to the second combination and the first combination in preference to the symbol combination corresponding to the third combination. Store priority information and
In the case where the predetermined game value is larger than the game value information stored in the game value information storage unit , the notification control unit is configured such that the winning combination determining unit determines whether the winning combination determining unit is the second combination and the third combination. If both are determined to be winning combinations, notification that the winning combination is the third combination without controlling the notification means so as to start notification that the winning combination is the second combination. As well as
When the predetermined game value is smaller than the game value information stored by the game value information storage unit, the winning combination determining unit determines that both the second combination and the third combination are winning combinations. In the case of determining , the gaming machine controls the notification means so as to start notification that the winning combination is the second combination .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2005217952A JP2007029469A (en) | 2005-07-27 | 2005-07-27 | Game machine |
Applications Claiming Priority (1)
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JP2005217952A JP2007029469A (en) | 2005-07-27 | 2005-07-27 | Game machine |
Publications (2)
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JP2007029469A JP2007029469A (en) | 2007-02-08 |
JP2007029469A5 true JP2007029469A5 (en) | 2008-12-11 |
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JP2005217952A Pending JP2007029469A (en) | 2005-07-27 | 2005-07-27 | Game machine |
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JP5328851B2 (en) * | 2011-06-28 | 2013-10-30 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP5337948B2 (en) * | 2012-02-08 | 2013-11-06 | 株式会社ユニバーサルエンターテインメント | Game machine |
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JP2001149524A (en) * | 1999-09-17 | 2001-06-05 | Aruze Corp | Game device and computer readable medium for recording game program |
JP2003320083A (en) * | 2002-05-07 | 2003-11-11 | Sankyo Kk | Slot machine |
JP2004236841A (en) * | 2003-02-06 | 2004-08-26 | Olympia:Kk | Game machine, program for game machine, and computer-readable recording medium with the program recorded thereon |
JP4058048B2 (en) * | 2005-03-07 | 2008-03-05 | 株式会社三共 | Slot machine |
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2005
- 2005-07-27 JP JP2005217952A patent/JP2007029469A/en active Pending