JP2004141683A5 - - Google Patents
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- JP2004141683A5 JP2004141683A5 JP2004044120A JP2004044120A JP2004141683A5 JP 2004141683 A5 JP2004141683 A5 JP 2004141683A5 JP 2004044120 A JP2004044120 A JP 2004044120A JP 2004044120 A JP2004044120 A JP 2004044120A JP 2004141683 A5 JP2004141683 A5 JP 2004141683A5
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- determination counter
- gaming state
- initial value
- value
- counter
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Claims (10)
遊技機への電力供給が停止しても所定期間は内容を保持することが可能な変動データ記憶手段と、
所定電位の電源の電圧を監視し、電源断が発生すると電圧低下信号を出力する電源監視手段と、
前記特定遊技状態とするか否かを決めるための特定遊技状態決定用カウンタと、
前記特定遊技状態決定用カウンタの初期値を決定するための初期値決定用カウンタと、
所定の数値範囲内で特定遊技状態決定用カウンタの値を更新する特定遊技状態決定用カウンタ更新手段と、
前記所定の数値範囲内で、前記特定遊技状態決定用カウンタの値の更新周期と異なる更新周期で前記初期値決定用カウンタの値を更新する初期値決定用カウンタ更新手段と、
前記特定遊技状態決定用カウンタの値が、保存されている初期値になったことを条件に前記初期値決定用カウンタの値を抽出し、抽出した値を前記特定遊技状態決定用カウンタに初期値として設定するとともに抽出した値を保存する初期値更新手段と、
前記電圧低下信号が出力されたことにもとづいて、前記特定遊技状態決定用カウンタおよび前記初期値決定用カウンタの値を、前記変動データ記憶手段に保存するための処理を含む電力供給停止時処理を行う電力供給停止時処理実行手段と、
遊技機に対して電力供給が開始されたときに、前記変動データ記憶手段に保存されていた前記特定遊技状態決定用カウンタおよび前記初期値決定用カウンタの値から、前記特定遊技状態決定用カウンタおよび前記初期値決定用カウンタの更新を継続させる復旧手段と
を備えたことを特徴とする遊技機。 A gaming machine capable of playing a game based on a player's operation and controlling to a specific gaming state advantageous to the player when a predetermined condition for establishing the specific gaming state is satisfied,
Fluctuating data storage means capable of holding the contents for a predetermined period even when power supply to the gaming machine is stopped,
Power supply monitoring means for monitoring the voltage of the power supply at a predetermined potential and outputting a voltage drop signal when a power interruption occurs ;
A specific gaming state determination counter for determining whether or not to enter the specific gaming state;
An initial value determining counter for determining an initial value of the specific gaming state determining counter;
Specific gaming state determination counter updating means for updating the value of the specific gaming state determination counter within a predetermined numerical range;
An initial value determination counter updating means for updating the value of the initial value determination counter at an update cycle different from the update cycle of the value of the specific gaming state determination counter within the predetermined numerical range;
The value of the initial value determination counter is extracted on the condition that the value of the specific gaming state determination counter becomes a stored initial value, and the extracted value is stored in the specific gaming state determination counter as an initial value. Initial value updating means for setting and storing the extracted value;
Based on said voltage drop signal is output, the value of a specific game state determination counter and the initial value determination counter, the power supply stop process including a process for storing the variation data storage means Power supply stop processing execution means to perform;
When the supply of power to the gaming machine is started, the specific gaming state determination counter and the specific gaming state determination counter and the initial value determination counter stored in the variation data storage means A game machine comprising: recovery means for continuing to update the initial value determination counter.
初期値決定用カウンタ更新手段は、少なくとも、前記遊技制御処理の実行が終了した後、プログラムにおける次にタイマ割込が発生するまでの無限ループで、初期値決定用カウンタの値を更新する
請求項1記載の遊技機。 In accordance with the occurrence of a timer interrupt that occurs periodically, a game control means for executing a game control process for performing game control until the next timer interrupt occurs,
The initial value determination counter updating means updates the value of the initial value determination counter at least in an infinite loop after the execution of the game control process is completed and until the next timer interrupt occurs in the program. The gaming machine according to 1.
請求項2記載の遊技機。 The gaming machine according to claim 2, wherein the initial value determining counter updating means updates the value of the initial value determining counter even during the game control process.
前記特別遊技状態とするか否かを決定するための特別遊技状態決定用カウンタと、
特定遊技状態決定用カウンタのカウント値がn(n:自然数)周すると、前記特別遊技状態決定用カウンタの値を、あらかじめ決められている数値範囲内で更新するとともに、該特別遊技状態決定用カウンタの値がM(M:自然数)周すると該特別遊技状態決定用カウンタの初期値を変更する特別遊技状態決定用カウンタ更新手段とを備えた
請求項1から請求項3のうちのいずれかに記載の遊技機。 If a predetermined condition for making a special gaming state is established, it can be controlled to a special gaming state that is more advantageous to the player,
A special gaming state determination counter for determining whether or not to enter the special gaming state;
When the count value of the specific gaming state determination counter is n (n: natural number), the value of the special gaming state determination counter is updated within a predetermined numerical range, and the special gaming state determination counter is updated. 4. A special gaming state determination counter updating unit that changes an initial value of the special gaming state determination counter when the value of M rounds M (M: natural number). 5. Game machines.
前記特別遊技状態決定用カウンタの値が取りうる数値範囲内で、前記特別遊技状態決定用カウンタの値の更新周期と異なる更新周期で前記特別遊技用初期値決定用カウンタの値を更新する特別遊技用初期値決定用カウンタ更新手段とを備えた
請求項4記載の遊技機。 A special game initial value determination counter for determining an initial value of the special game state determination counter;
A special game in which the value of the special game initial value determination counter is updated at an update period different from the update period of the value of the special game state determination counter within a numerical range that the value of the special game state determination counter can take. The gaming machine according to claim 4, further comprising: an initial value determination counter updating means.
特別遊技用初期値決定用カウンタ更新手段は、前記遊技制御処理の実行が終了した後、プログラムにおける次にタイマ割込が発生するまでの無限ループで、特別遊技用初期値決定用カウンタを更新する
請求項5記載の遊技機。 In accordance with the occurrence of a timer interrupt that occurs periodically, a game control means for executing a game control process for performing game control until the next timer interrupt occurs,
The special game initial value determination counter updating means updates the special game initial value determination counter in an infinite loop until the next timer interruption occurs in the program after the execution of the game control process is completed. The gaming machine according to claim 5.
請求項6記載の遊技機。 7. The gaming machine according to claim 6, wherein the special game initial value determination counter updating means updates the special game initial value determination counter even during the game control process.
復旧手段は、前記変動データ記憶手段に保存されていた前記特別遊技状態決定用カウンタおよび前記特別遊技用初期値決定用カウンタの値から、前記特別遊技状態決定用カウンタおよび前記特別遊技用初期値決定用カウンタの更新を継続させる
請求項5から請求項7うちのいずれかに記載の遊技機。 Power supply stop process execution means, the power supply stop process, performs processing for saving the special game state value of the determination counter and an initial value determining counter for the special game to change the data storage means,
The recovery means determines the special gaming state determination counter and the special gaming initial value from the values of the special gaming state determination counter and the special gaming initial value determination counter stored in the variation data storage means. The gaming machine according to any one of claims 5 to 7, wherein the counter for use is continuously updated .
所定のカウンタの値にもとづいて識別情報の表示結果を決定する表示結果決定手段を備え、
前記表示結果決定手段は、特別遊技状態決定用カウンタを、特定遊技状態となる場合の識別情報の態様を決定するための前記カウンタとして使用する
請求項4から請求項8のうちのいずれかに記載の遊技機。 A gaming machine that is controllable to a specific gaming state when the display result of the identification information in the variable display unit capable of variably displaying the identification information is in a predetermined mode for making the specific gaming state,
A display result determining means for determining a display result of the identification information based on a value of a predetermined counter;
The said display result determination means uses the counter for special game state determination as said counter for determining the aspect of the identification information in the case of becoming a specific game state. Game machines.
請求項4から請求項9のうちのいずれかに記載の遊技機。 The gaming machine according to any one of claims 4 to 9, wherein an update range of the value of the specific gaming state determination counter and an update range of the value of the special gaming state determination counter are relatively prime.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004044120A JP4166714B2 (en) | 2004-02-20 | 2004-02-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004044120A JP4166714B2 (en) | 2004-02-20 | 2004-02-20 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000031229A Division JP2001218907A (en) | 2000-02-08 | 2000-02-08 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007168941A Division JP2007236987A (en) | 2007-06-27 | 2007-06-27 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2004141683A JP2004141683A (en) | 2004-05-20 |
JP2004141683A5 true JP2004141683A5 (en) | 2006-06-08 |
JP4166714B2 JP4166714B2 (en) | 2008-10-15 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004044120A Expired - Fee Related JP4166714B2 (en) | 2004-02-20 | 2004-02-20 | Game machine |
Country Status (1)
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JP (1) | JP4166714B2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2006271687A (en) * | 2005-03-29 | 2006-10-12 | Daiman:Kk | Game machine |
JP2008086492A (en) * | 2006-09-29 | 2008-04-17 | Sansei R & D:Kk | Game machine |
JP5901034B1 (en) * | 2014-10-28 | 2016-04-06 | サミー株式会社 | Game machine |
JP6299557B2 (en) * | 2014-10-28 | 2018-03-28 | サミー株式会社 | Game machine |
JP6299631B2 (en) * | 2015-03-10 | 2018-03-28 | サミー株式会社 | Game machine |
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2004
- 2004-02-20 JP JP2004044120A patent/JP4166714B2/en not_active Expired - Fee Related