JP2004033791A - Pinball game machine - Google Patents

Pinball game machine Download PDF

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JP2004033791A
JP2004033791A JP2003361657A JP2003361657A JP2004033791A JP 2004033791 A JP2004033791 A JP 2004033791A JP 2003361657 A JP2003361657 A JP 2003361657A JP 2003361657 A JP2003361657 A JP 2003361657A JP 2004033791 A JP2004033791 A JP 2004033791A
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profit state
specific
variable
game
game ball
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JP2004033791A5 (en
JP4335637B2 (en
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Kunio Matsumoto
松元 邦夫
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Fuji Shoji Co Ltd
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Fuji Shoji Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide increased enjoyment to a player by presenting a highly entertaining game after the occurrence of a gain state. <P>SOLUTION: The pinball game machine is provided with a variable winning means 13, specific winning means 14, 14a-14c, a switch controller means 29 and a gain state generating means 30. The means 13 can be driven to change between an open and closed state. A pachinko ball is given an opportunity to win by the means 14, 14a-14c. The controller means 29 opens and closes the variable winning means 13 by a predetermined number of times on the condition for the pachinko ball to win the specific winning means 14, 14a-14c. The gain state generating means 30 generates a gain state for a first round on the condition for a specific region 26 to detect the packinko ball won in the variable winning means 13. Further, the functions of the gain state generating means 30 includes a variable pattern display means 21, a determination-by-draw function and a gain state recurrence generation means 34. The variable pattern display means 21 varies patterns on the condition for the specific region 26 to detect the pachinko ball. The determination-by-draw determines by drawing lots, every each round whether the pattern suspension of the variable pattern display means 21 qualifies for a specific mode. The gain state recurrence generation means 34 generates a gain state again at the termination of the gain state on the condition for the pattern suspension to become a specific mode after the variable pattern display means 21 is varied. <P>COPYRIGHT: (C)2004,JPO

Description

本発明は、パチンコ機、アレンジボール機、雀球遊技機等の弾球遊技機に関するものである。   The present invention relates to a ball game machine such as a pachinko machine, an arrange ball machine, a sparrow ball game machine, and the like.

パチンコ機は、遊技盤の遊技領域に遊技球を発射し、その遊技球が遊技領域内の入賞手段に入賞したときに、払い出し手段により1入賞当たり規定数の賞品球を払い出して、遊技者に対して入賞利益を還元する。   The pachinko machine fires a game ball in the game area of the game board, and when the game ball wins the prize means in the game area, pays out a specified number of prize balls per prize by the payout means to the player. Return the winning profit.

 第2種のパチンコ機では、可動部材を備えた可変入賞手段と、この可変入賞手段とは別の特定入賞手段とを遊技領域に配置し、特定入賞手段に遊技球が入賞したときに、可変入賞手段の可動部材が一時的(例えば0.5秒間程度)に開放し、この可動部材の開放中に可変入賞手段に入賞した遊技球がその内部の特定領域を通過して、この特定領域が遊技球を検出することを条件に、遊技者に有利な利益状態が発生する。 In the second type of pachinko machine, a variable prize means having a movable member and a specific prize means different from the variable prize means are arranged in the game area, and when a game ball wins the specific prize means, the variable prize means is changed. The movable member of the prize means is temporarily opened (for example, for about 0.5 seconds), and while the movable member is opened, the game ball which has won the variable prize means passes through a specific area inside the variable prize means. Under the condition that a game ball is detected, a profit state advantageous to the player occurs.

 そして、利益状態が発生すれば、可動部材が開閉動作を開始し、この可動部材が所定回数(例えば18回)開閉するか、又は所定回数開閉するまでの間に可変入賞手段に所定個数(例えば10個)の遊技球が入賞することにより、可動部材が開閉動作を終了し、また開閉動作中に遊技球が特定領域を通過すれば、最大所定ラウンド数(例えば16ラウンド)まで特別遊技動作を継続する。 Then, when the profit state occurs, the movable member starts opening and closing operation, and the movable member opens and closes a predetermined number of times (for example, 18 times), or a predetermined number (for example, When ten (10) game balls win, the movable member finishes the opening / closing operation, and if the game balls pass through the specific area during the opening / closing operation, the special game operation is performed up to a predetermined maximum number of rounds (for example, 16 rounds). continue.

 従来のパチンコ機では、利益状態の発生中、即ち開閉動作中に可変入賞手段に入賞した遊技球が特定領域を通過することにより、最大所定ラウンド数まで利益状態が継続する。このため利益状態が発生すれば、比較的安定した利益の還元を受け得る反面、利益状態の発生後の遊技が非常に単調になり、変化に乏しく遊技性の点で興趣に欠ける欠点がある。 In a conventional pachinko machine, a profit state continues up to a predetermined maximum number of rounds when a game ball that has won the variable prize means passes through a specific area while a profit state occurs, that is, during the opening / closing operation. For this reason, if a profit state occurs, a relatively stable return of profits can be obtained, but the game after the profit state occurs becomes very monotonous, and there is a drawback that the change is poor and the amusement is lacking in interest.

 本発明は、このような従来の課題に鑑み、利益状態の発生後の遊技性が向上し、遊技者の興趣を増大できる弾球遊技機を提供することを目的とする。 In view of such conventional problems, an object of the present invention is to provide a ball-and-ball game machine in which the playability after the occurrence of a profit state is improved and the interest of a player can be increased.

本発明は、少なくとも内部に特定領域26を有し且つ遊技者に有利な開状態と遊技者に不利な閉状態とに変換駆動可能な可変入賞手段13と、遊技球が入賞可能な特定入賞手段14,14a〜14c と、該特定入賞手段14,14a〜14c への遊技球の入賞を条件に前記可変入賞手段13を所定回数開閉させる開閉制御手段29と、前記可変入賞手段13に入賞した遊技球を前記特定領域26が検出することを条件に遊技者に有利な1ラウンド目の利益状態を発生させる利益状態発生手段30とを備えた弾球遊技機において、前記利益状態発生手段30の機能中に、前記特定領域26が遊技球を検出することを条件に図柄変動する変動図柄表示手段21と、各ラウンド毎に前記変動図柄表示手段21の停止図柄を前記特定態様とするか否かを抽選により決定する抽選決定機能と、前記変動図柄表示手段21の変動後の停止図柄が特定態様となることを条件に、前記利益状態の終了後に再度前記利益状態を発生させる利益状態再発生手段34とを備えたものである。   The present invention includes a variable prize unit 13 having at least a specific region 26 therein and capable of being driven to convert between an open state advantageous to a player and a closed state unfavorable to the player, and a specific prize means capable of winning a game ball. 14,14a-14c, opening / closing control means 29 for opening and closing the variable winning means 13 a predetermined number of times on condition that a game ball is won to the specific winning means 14,14a-14c, and a game which has won the variable winning means 13. And a profit state generating means 30 for generating a profit state of a first round advantageous to the player on condition that the specific area 26 detects a ball. In the meantime, the fluctuating symbol display means 21 that fluctuates the symbol on condition that the specific area 26 detects a game ball, and whether or not the stop symbol of the fluctuating symbol display means 21 is set to the specific mode for each round. Lottery determination function determined by lottery, and the above-mentioned variable symbol display Stage 21 that the stop symbol is a particular aspect after variation on the condition of, in which a said profit state interests state reoccurrence means for generating the benefit state again after the completion of 34.

 本発明では、少なくとも内部に特定領域26を有し且つ遊技者に有利な開状態と遊技者に不利な閉状態とに変換駆動可能な可変入賞手段13と、遊技球が入賞可能な特定入賞手段14,14a〜14c と、該特定入賞手段14,14a〜14c への遊技球の入賞を条件に可変入賞手段13を所定回数開閉させる開閉制御手段29と、可変入賞手段13に入賞した遊技球を特定領域26が検出することを条件に遊技者に有利な1ラウンド目の利益状態を発生させる利益状態発生手段30とを備えた弾球遊技機において、利益状態発生手段30の機能中に、特定領域26が遊技球を検出することを条件に図柄変動する変動図柄表示手段21と、各ラウンド毎に変動図柄表示手段21の停止図柄を特定態様とするか否かを抽選により決定する抽選決定機能と、変動図柄表示手段21の変動後の停止図柄が特定態様となることを条件に、利益状態の終了後に再度利益状態を発生させる利益状態再発生手段34とを備えているので、利益状態の発生後の遊技性が向上し、遊技者の興趣を増大できる利点がある。 In the present invention, the variable prize means 13 having at least a specific area 26 therein and capable of being driven to convert between an open state advantageous to the player and a closed state unfavorable to the player, and a specific prize means capable of winning the game ball. 14, 14a to 14c, open / close control means 29 for opening and closing the variable prize means 13 a predetermined number of times on condition that the game balls enter the specific prize means 14, 14a to 14c, and game balls which have won the variable prize means 13. In a ball game machine having a profit state generating means 30 for generating a profit state of the first round which is advantageous to the player on condition that the specific area 26 is detected, when the profit state generating means 30 A changing symbol display means 21 that changes symbols on condition that the area 26 detects a game ball, and a lottery determination function that determines by lottery whether or not the stop symbol of the changing symbol display means 21 is set to a specific mode for each round. And the stop symbol after the change of the change symbol display means 21 The profit state regenerating means 34 for generating the profit state again after the profit state is completed on condition that the state is provided, so that the playability after the occurrence of the profit state is improved, and the interest of the player is increased. There are advantages that can be done.

以下、本発明の実施形態を図面に基づいて詳述する。図1〜図3は本発明の第1の実施形態を例示し、図2において、1 は遊技機本体で、開閉自在に枢着された前枠2 を有する。前枠2 には遊技盤3 が裏側から着脱自在に装着され、また遊技盤3 の前側にガラス扉4 と前面板5 とが開閉自在に配置されている。   Hereinafter, embodiments of the present invention will be described in detail with reference to the drawings. FIGS. 1 to 3 illustrate a first embodiment of the present invention. In FIG. 2, reference numeral 1 denotes a game machine main body, which has a front frame 2 pivotally connected to be freely opened and closed. A game board 3 is detachably mounted on the front frame 2 from the back side, and a glass door 4 and a front plate 5 are arranged on the front side of the game board 3 so as to be freely opened and closed.

 前面板5 には、発射用の遊技球を貯留する上皿6 が装着されている。前枠2 には、前面板5 等の裏側にスピーカ7 が設けられると共に、前面板5 の下側に、余剰球を貯留する下皿8 と、発射手段9 の発射ハンドル10とが夫々設けられている。 上 The front plate 5 is provided with an upper plate 6 for storing game balls for firing. On the front frame 2, a speaker 7 is provided on the back side of the front plate 5 and the like, and a lower plate 8 for storing surplus spheres and a firing handle 10 of the firing means 9 are provided below the front plate 5 respectively. ing.

 スピーカ7 は聴覚的報知手段を構成するもので、利益状態の発生、利益状態の再発生等の遊技状態に応じて効果音を発生し、その遊技状態を遊技者に対して報知するようになっている。 The loudspeaker 7 constitutes an auditory notifying means, and generates a sound effect according to a game state such as the occurrence of a profit state and the re-generation of the profit state, and notifies the player of the game state. ing.

遊技盤3 には、図3に示すように、ガイドレール11が環状に装着されると共に、そのガイドレール11の内側の遊技領域12の略中央に可変入賞手段13が設けられ、また可変入賞手段13の下方に特定入賞手段14,14a 〜14c が設けられ、可変入賞手段13の左右両側に普通入賞手段16及び開閉入賞手段17が設けられている。   As shown in FIG. 3, the game board 3 is provided with a guide rail 11 mounted in an annular shape, and a variable winning means 13 provided substantially in the center of the game area 12 inside the guide rail 11. Specific winning means 14, 14a to 14c are provided below 13, and normal winning means 16 and open / close winning means 17 are provided on both left and right sides of the variable winning means 13.

可変入賞手段13は、遊技盤3 に装着された可変入賞ケース18を備えている。可変入賞ケース18の上部には、入賞口19と、この入賞口19を開閉する左右一対の羽根状の開閉部材20とが設けられ、また変動図柄表示手段21とラウンド表示手段22が前面側に設けられている。ラウンド表示手段22は、利益状態が発生したときのラウンド数を表示するためのものである。   The variable winning means 13 includes a variable winning case 18 mounted on the gaming board 3. On the upper part of the variable winning case 18, a winning opening 19, a pair of left and right wing-shaped opening and closing members 20 for opening and closing the winning opening 19 are provided, and a variable symbol display means 21 and a round display means 22 are provided on the front side. Is provided. The round display means 22 is for displaying the number of rounds when a profit state occurs.

 開閉部材20は、下部側の前後方向の枢軸により可変入賞ケース18に枢支され、枢軸から側方に突出して遊技者に有利になる開状態と、入賞口19を閉じて遊技者に不利になる閉状態との間で開閉方向に変換駆動可能である。なお、開閉部材20は、開状態では上側から落下する遊技球を入賞口19へと案内可能である。 The opening / closing member 20 is pivotally supported by the variable winning case 18 by the lower-side front-rear pivot, and protrudes laterally from the pivot to be advantageous to the player, and closes the winning opening 19 to be disadvantageous to the player. It is possible to convert and drive in the opening and closing directions between the closed state and the closed state. In the open state, the opening / closing member 20 can guide a game ball falling from the upper side to the winning opening 19.

 可変入賞ケース18には、その前面側に透視窓23が設けられると共に、この透視窓23の内部に停留手段24、阻止手段25及び特定領域26が上下方向に配置され、また内部の下部側に計数スイッチ27が設けられている。透視窓23は、可変入賞ケース18の内部を前面側から透視可能である。停留手段24、阻止手段25及び特定領域26は、入賞口19から入賞した遊技球が案内通路の終端から落下する落下位置の下側に、上下方向に所定の間隔をおいて略一列状に配置されている。 The variable winning case 18 is provided with a see-through window 23 on the front side thereof, and a stopping means 24, a blocking means 25 and a specific area 26 are vertically arranged inside the see-through window 23, and on the lower side of the inside. A counting switch 27 is provided. The see-through window 23 can see through the inside of the variable winning case 18 from the front side. The stopping means 24, the blocking means 25, and the specific area 26 are arranged substantially in a line at predetermined intervals in the vertical direction below the drop position where the game ball won from the winning opening 19 falls from the end of the guide passage. Have been.

 停留手段24は、図外の駆動手段の駆動により停留位置と解除位置との間で前後方向に出退自在であり、停留位置へと前方に突出したときに遊技球を1個停留させ、解除位置に後退したときにその遊技球の停留を解除するようになっている。阻止手段25は、特定領域26への遊技球の通過を阻止するためのものであって、図外の駆動手段の駆動により阻止位置と解除位置との間で前後方向に出退自在であり、解除位置にあるときに特定領域26への遊技球の通過を許容するようになっている。 The stopping means 24 is capable of moving back and forth in the front-rear direction between the stopping position and the releasing position by driving of a driving means (not shown), and stopping and releasing one game ball when projecting forward to the stopping position. When the player retreats to the position, the stop of the game ball is released. The blocking means 25 is for blocking the passage of the game ball to the specific area 26, and is movable back and forth between the blocking position and the release position by driving a driving means (not shown), When in the release position, the passage of the game ball to the specific area 26 is allowed.

 特定領域26は、これを通過する遊技球を検出することを条件に、遊技者に有利な利益状態の発生、変動図柄表示手段21の図柄変動、その変動後の停止図柄の表示態様の判定の契機とするもので、可変入賞ケース18内に分割して形成された複数個(例えば3個)の領域の内、その一部(例えば中央)の領域が特定領域26として設定されている。 The specific area 26 is a condition for detecting a game ball passing therethrough, on the condition that a profit state advantageous to the player is generated, a symbol is changed by the variable symbol display means 21, and a determination of a display mode of a stopped symbol after the variation is made. As a trigger, a part (for example, the center) of a plurality (for example, three) of the divided regions formed in the variable winning case 18 is set as the specific region 26.

 なお、特定領域26には、遊技球の通過を検出するスイッチが設けられている。計数スイッチ27は、入賞口19から入賞する遊技球の全てを検出して計数するためのもので、可変入賞ケース18の下部に設けられている。 ス イ ッ チ In the specific area 26, a switch for detecting the passage of the game ball is provided. The counting switch 27 is for detecting and counting all of the game balls winning from the winning opening 19, and is provided below the variable winning case 18.

 変動図柄表示手段21、ラウンド表示手段22は、可変入賞手段13の可変入賞ケース18の上部中央等の適当箇所に一体に設けられている。変動図柄表示手段21は、1個又は複数個、例えば1個の図柄を変動表示可能であり、利益状態の発生中に入賞した遊技球を特定領域26が検出することを条件に、その図柄が所定時間変動して停止するようになっている。 The variable symbol display means 21 and the round display means 22 are provided integrally at a suitable place such as the upper center of the variable winning case 18 of the variable winning means 13. The changing symbol display means 21 can change and display one or more symbols, for example, one symbol, and the symbol is displayed on the condition that the specific area 26 detects a winning game ball during the occurrence of the profit state. It stops after fluctuating for a predetermined time.

 変動図柄表示手段21に表示される図柄には、文字図柄、絵図柄、キャラクター等の適宜図柄が使用されている。例えば、この実施形態では0〜9までの10種類の数字図柄が使用され、その数字図柄がスクロール等により変動しながら発光するようになっている。 に は The symbols displayed on the variable symbol display means 21 include symbols such as character symbols, pictorial symbols, and characters as appropriate. For example, in this embodiment, ten types of numeric symbols from 0 to 9 are used, and the numeric symbols emit light while changing by scrolling or the like.

特定入賞手段14,14a〜14c は、遊技球の入賞検出を条件に可変入賞手段13の開閉部材20を開放所定回数(例えば1回)だけ一定時間(例えば0.5秒間程度)開放させるためのものである。特定入賞手段14は可変入賞手段13の下側に設けられている。特定入賞手段14a 〜14c は、1個の入賞ケースに装着して一体に構成され、特定入賞手段14の下側に配置されている。   The specific prize means 14, 14a to 14c are used to open the opening / closing member 20 of the variable prize means 13 for a predetermined number of times (for example, once) for a predetermined time (for example, about 0.5 seconds) on condition that a game ball is detected for winning. Things. The specific winning means 14 is provided below the variable winning means 13. The specific prize means 14a to 14c are mounted on one prize case and integrally formed, and are arranged below the specific prize means 14.

なお、各入賞手段13,14,14a 〜14c,16,17 に遊技球が入賞した場合には、払い出し手段(図示省略)により、その遊技球の入賞個数に応じて1入賞につき規定数の賞品球が払い出されるようになっている。また可変入賞手段13等には、視覚的報知手段としての表示ランプ28(図1参照)が設けられ、この表示ランプ28が遊技状態に応じて発光又は点滅発光して、そのときの遊技状態を遊技者に報知するようになっている。   When a game ball is won in each of the prize means 13, 14, 14a to 14c, 16, 17, a payout means (not shown) is used to set a predetermined number of prizes per prize according to the number of the game balls won. Balls are paid out. The variable winning means 13 and the like are provided with a display lamp 28 (see FIG. 1) as a visual notification means. The display lamp 28 emits light or flashes according to the game state, and displays the game state at that time. It informs the player.

図1は制御装置のブロック図である。29は開閉制御手段であって、特定入賞手段14,14a〜14c への遊技球の入賞検出を条件に可変入賞手段13を所定回数だけ開閉制御するためのもので、特定入賞手段14が遊技球の入賞を検出したときに、開閉部材20を一定時間(例えば0.5秒間程度)だけ開放させるようになっている。   FIG. 1 is a block diagram of the control device. Reference numeral 29 denotes opening / closing control means for controlling the opening and closing of the variable winning means 13 a predetermined number of times on condition that the winning of the game ball to the specific winning means 14, 14a to 14c is detected. When the winning is detected, the opening / closing member 20 is opened for a predetermined time (for example, about 0.5 second).

 30は利益状態発生手段で、特定領域26への遊技球の入賞に基づいて遊技者に有利な利益状態を発生させるためのもので、特定領域26が遊技球を検出することを条件に、可変入賞手段13の開閉部材20を所定回数開閉させて、遊技者に有利な利益状態を発生させるようになっている。即ち、この利益状態発生手段30は、特定領域26が遊技球を検出することを条件に利益状態を発生させる機能と、その利益状態の発生中に可変入賞手段13の開閉部材20を所定時間内に所定回数開閉(例えば18回)させる機能と、その開閉動作中に所定数(例えば10個)の遊技球が入賞したときに開閉部材20の開閉動作を停止させる機能とを備えている。 30 is a profit state generating means for generating a profit state advantageous to the player based on the winning of the game ball to the specific area 26, which is variable on the condition that the specific area 26 detects the game ball. The opening / closing member 20 of the winning means 13 is opened and closed a predetermined number of times to generate a profit state advantageous to the player. That is, the profit state generating means 30 has a function of generating a profit state on condition that the specific area 26 detects a game ball, and the opening / closing member 20 of the variable winning means 13 during the generation of the profit state within a predetermined time. The opening and closing operation of the opening / closing member 20 is stopped when a predetermined number (for example, 10) of game balls wins during the opening / closing operation.

31は乱数発生手段で、変動図柄表示手段21の変動後の停止図柄の表示態様を特定態様(当たり態様)にするか否かを判定するための表示態様判定用の乱数値を繰り返し発生するようになっており、例えば変動図柄表示手段21の変動後の停止図柄が特定態様となる確率が2/10の場合には、0〜9までの乱数値を順次発生するようになっている。   Numeral 31 is a random number generating means, which repeatedly generates a random number for display mode determination for determining whether or not the display mode of the stopped symbol after the change of the variable symbol display module 21 is a specific mode (hit mode). For example, when the probability that the stopped symbol after the change of the changing symbol display means 21 becomes the specific mode is 2/10, random numbers from 0 to 9 are sequentially generated.

32は表示態様判定手段で、特定領域26の遊技球の検出に基づいて乱数発生手段31の発生乱数値を抽選し、その抽選乱数値が特定態様乱数値のときに特定態様と判定し、抽選乱数値が非特定態様乱数値のときに非特定態様と判定するようになっている。   Reference numeral 32 denotes a display mode determination unit, which randomly selects the generated random number value of the random number generation unit 31 based on the detection of the game ball in the specific area 26, determines that the random number value is the specific mode when the random number value is the specific mode random number value, When the random number value is a non-specific mode random number value, it is determined to be a non-specific mode.

 この実施形態では、0〜9の乱数値の内、その乱数値「3」と「7」とを特定態様乱数値として設定し、抽選乱数値が「3」又は「7」のときに、表示態様判定手段32が特定態様と判定するようになっている。 In this embodiment, the random numbers “3” and “7” of the random numbers 0 to 9 are set as the specific mode random numbers, and when the random number is “3” or “7”, the display is performed. The mode determining means 32 determines the specific mode.

 33は図柄変動制御手段で、特定領域26の遊技球の検出に基づいて変動図柄表示手段21の図柄を所定時間変動させると共に、そのときの表示態様判定手段32の判定結果に応じて変動図柄表示手段21の変動後の停止図柄が特定態様又は非特定態様の何れかを表示すべく、変動図柄表示手段21の図柄を変動制御するようになっている。 Reference numeral 33 denotes a symbol variation control unit, which varies the symbol of the variation symbol display unit 21 for a predetermined time based on the detection of the game ball in the specific area 26, and displays the variation symbol according to the determination result of the display mode determination unit 32 at that time. The symbol of the variable symbol display unit 21 is variably controlled so that the stop symbol after the change of the unit 21 displays either the specific mode or the non-specific mode.

 なお、この実施形態では、説明の都合上、図柄変動制御手段33の制御により、変動図柄表示手段21の変動後の停止図柄が抽選乱数値と同じ数字図柄を表示するものとしている。 In this embodiment, for the sake of explanation, under the control of the symbol variation control means 33, the stopped symbol after the variation of the variable symbol display means 21 displays the same numeric symbol as the lottery random number value.

34は利益状態再発生手段で、変動図柄表示手段21の変動後の停止図柄が特定態様となることを条件に、利益状態発生手段30に利益状態の再発生を指令して、その特定態様に起因して発生した利益状態の終了後に再度、利益状態を発生させるようになっている。   34 is a profit state regenerating means, on the condition that the stopped symbol after the fluctuation of the variable symbol display means 21 becomes a specific mode, instructs the profit state generating means 30 to regenerate a profit state, and in the specific mode. The profit state is generated again after the profit state generated due to the termination.

 なお、利益状態再発生手段34は、表示態様判定手段32が特定態様と判定したときと、又は変動図柄表示手段21の変動後の停止図柄が特定態様となったときの何れかの時点において、利益状態発生手段30に対して利益状態の再発生を指令するようにしても良く、利益状態の終了後に再度、利益状態を発生させるように構成されておれば十分である。 Incidentally, the profit state re-generation means 34, when the display mode determination means 32 has determined that the specific mode, or at any time when the stop symbol after the change of the variable symbol display means 21 is in the specific mode, The profit state generating means 30 may be instructed to regenerate the profit state, and it is sufficient if the profit state is generated again after the profit state ends.

35は報知制御手段で、特定入賞手段14,14a〜14c の何れかに遊技球が入賞したとき、利益状態発生手段30による利益状態が発生したとき、利益状態再発生手段34の指令により利益状態が再発生したとき等、スピーカ7 から所定の効果音を発生させると共に、表示ランプ28を発光、点滅発光等させて、そのときの遊技状態を遊技者に報知するようになっている。   35 is a notification control means, when a game ball wins any of the specific prize means 14, 14a to 14c, when a profit state is generated by the profit state generation means 30, when the profit state is regenerated by an instruction of the profit state re-generation means 34. For example, when the sound reappears, a predetermined sound effect is generated from the speaker 7 and the display lamp 28 emits light, blinks, and emits light to notify the player of the game state at that time.

次に上記弾球遊技機における動作について説明する。遊技に際して発射手段9 の発射ハンドル10を操作すると、上皿6 の遊技球が発射手段9 の発射動作に連動して発射部に1個づつ供給され、その遊技球を打撃槌で打撃してガイドレール11に沿って順次遊技領域12へと発射させる。   Next, the operation of the above-mentioned ball game machine will be described. When the firing handle 10 of the firing means 9 is operated at the time of a game, the game balls of the upper plate 6 are supplied one by one to the firing portion in conjunction with the firing operation of the firing means 9, and the game balls are hit with a hammer and guided. It is sequentially fired along the rail 11 to the game area 12.

そして、遊技領域12の上部側に発射された遊技球が盤面に沿って落下する間に、その遊技球が入賞手段13〜17に入賞すると、払い出し手段が規定数の賞品球を払い出して遊技者に利益を還元する。   Then, while the game ball fired on the upper side of the game area 12 falls along the board surface, when the game ball wins the prize means 13 to 17, the payout means pays out a specified number of prize balls and the player To return profits.

 遊技球が特定入賞手段14,14a〜14c の何れかに入賞すると、開閉制御手段29により可変入賞手段13の開閉部材20が短時間だけ一時的に開放する。このとき開閉部材20上へと落下する遊技球があれば、その遊技球は開閉部材20により案内されて入賞口19へと入賞し、可変入賞ケース18内の案内通路等を経て下方へと落下する。 When the game ball wins any of the specific winning means 14, 14a to 14c, the opening / closing member 20 of the variable winning means 13 is temporarily opened for a short time by the opening / closing control means 29. At this time, if there is a game ball falling on the opening / closing member 20, the game ball is guided by the opening / closing member 20 and wins the winning opening 19, and falls downward through the guide passage etc. in the variable winning case 18 and the like. I do.

 特定入賞手段14,14a〜14c に遊技球が入賞する前は、停留手段24が後退し、阻止手段25が前後に動いている。このため阻止手段25の後退中に遊技球が通過すれば、その遊技球は特定領域26側へと落下して入賞する。そして特定領域26が遊技球の入賞を検出すれば、利益状態発生手段30が働いて第1ラウンド目の利益状態が発生する。 遊 Before the game ball wins the specific prize winning means 14, 14a to 14c, the stopping means 24 retreats and the blocking means 25 moves back and forth. Therefore, if a game ball passes during the retreat of the blocking means 25, the game ball falls to the specific area 26 side and wins. If the specific area 26 detects a winning of a game ball, the profit state generating means 30 operates to generate a first round profit state.

 利益状態が発生すると、利益状態発生手段30の制御により可変入賞手段13の開閉部材20が所定時間間隔で所定回数まで開閉動作を行うため、開閉部材20を経て入賞口19へと遊技球が入賞し易くなり、これによって遊技者は大きな利益の還元を受けることができる。 When the profit state occurs, the opening / closing member 20 of the variable prize means 13 opens and closes a predetermined number of times at predetermined time intervals under the control of the profit state generating means 30, so that the game ball is won to the winning opening 19 via the opening / closing member 20. This allows the player to receive a great return of profits.

 また開閉部材20が開閉動作を開始すると同時又はその直後に停留手段24が前進し、停留手段24上に落下する遊技球があれば、その遊技球を停留させる。このため後続の遊技球は、その停留中の遊技球に衝突して停留手段24の左右の何れかを経て下方へと落下し、計数スイッチ27で検出された後、遊技盤3 の裏側へと誘導されて行く。 Also, simultaneously with or immediately after the opening / closing member 20 starts the opening / closing operation, the stopping means 24 advances, and if there is a game ball falling on the stopping means 24, the game ball is stopped. For this reason, the subsequent game ball collides with the stopped game ball, falls down through either the left or right of the stopping means 24, and is detected by the counting switch 27, and then moves to the back side of the game board 3. I will be guided.

 一方、利益状態の発生中に可変入賞手段13に入賞した遊技球が特定領域26を通過し、特定領域26がその遊技球を検出すると、図柄変動制御手段33の制御により変動図柄表示手段21が図柄変動を開始すると共に、表示態様判定手段32が特定領域26の遊技球の検出時に乱数発生手段31から発生する乱数値を抽選して、その抽選乱数値から変動図柄表示手段21の変動後の停止図柄の表示態様が特定態様と非特定態様との何れであるかを判定する。 On the other hand, when the game ball that has won the variable prize means 13 during the occurrence of the profit state passes through the specific area 26, and the specific area 26 detects the game ball, the variable symbol display means 21 is controlled by the symbol variation control means 33. At the same time as the symbol change is started, the display mode determining means 32 randomly selects a random number value generated from the random number generating means 31 at the time of detecting the game ball in the specific area 26, and from the random number value after the change of the variable symbol display means 21. It is determined whether the stop symbol display mode is the specific mode or the non-specific mode.

 そして、表示態様判定手段32が特定態様と判定したときには、変動図柄表示手段21の図柄が所定時間変動した後、「3」又は「7」の特定態様で停止し、また非特定態様と判定したときには、「3」及び「7」以外の非特定態様で停止する。 Then, when the display mode determining unit 32 determines that the symbol is the specific mode, after the symbol of the variable symbol display unit 21 fluctuates for a predetermined time, the display is stopped in the specific mode of “3” or “7”, and the non-specific mode is determined. Sometimes, the operation stops in a non-specific manner other than “3” and “7”.

 可変入賞手段13の開閉部材20が所定回数開閉すれば、これによって利益状態発生手段30による利益状態が終了する。しかし、変動図柄表示手段21の変動後の停止図柄が特定態様を表示した場合には、利益状態再発生手段34が利益状態発生手段30に対して利益状態の再発生を指令するので、そのときの利益状態が終了した後、利益状態発生手段30により第2ラウンド目の利益状態が発生する。このため可変入賞手段13は、一旦開閉動作を終了した後に再度開閉動作を開始し、これによって遊技者は再度大きな利益の還元を受けることができる。 When the opening / closing member 20 of the variable winning means 13 opens and closes a predetermined number of times, the profit state by the profit state generating means 30 ends. However, when the stopped symbol after the change of the variable symbol display means 21 displays the specific mode, the profit state regenerating means 34 instructs the profit state generating means 30 to regenerate the profit state. After the profit state of the second round is completed, the profit state of the second round is generated by the profit state generating means 30. For this reason, the variable winning means 13 starts the opening / closing operation again after the opening / closing operation is once completed, whereby the player can receive a great profit again.

 また表示態様判定手段32が非特定態様と判定したときには、その停止図柄が「3」及び「7」以外の非特定態様で停止し、利益状態の再発生はない。 When the display mode determining means 32 determines that the symbol is the non-specific mode, the stop symbol stops in the non-specific mode other than “3” and “7”, and the profit state does not reoccur.

 特定入賞手段14,14a〜14c への遊技球の入賞、利益状態の発生、又は利益状態の再発生があれば、報知制御手段35の制御により、スピーカ7 から所定の効果音が発生すると共に、表示ランプ28が発光又は点滅発光して、そのときの遊技状態を遊技者に報知する。 If there is a prize of a game ball to the specific winning means 14, 14a to 14c, occurrence of a profit state, or re-generation of a profit state, a predetermined sound effect is generated from the speaker 7 under the control of the notification control means 35, The display lamp 28 emits light or blinks to notify the player of the game state at that time.

 このように特定入賞手段14,14a〜14c への遊技球の入賞により可変入賞手段13が開閉して、この可変入賞手段13に入賞した遊技球を特定領域26が検出することを条件に、利益状態発生手段30により第1ラウンド目の利益状態が発生した場合、その後は各ラウンド毎に次ラウンドの利益状態を発生させるか否かを抽選により決定して、そのラウンドの利益状態の終了後に次ラウンドの利益状態を発生させるように構成すれば、利益状態の発生後の遊技性が向上し、遊技者の興趣を大幅に増大できる。 In this manner, the variable prize means 13 is opened and closed by the prize of the game ball to the specific prize means 14, 14a to 14c, and the profit is provided on condition that the specific area 26 detects the game ball which has won the variable prize means 13. When the profit state of the first round is generated by the state generating means 30, thereafter, it is determined by lottery whether or not the profit state of the next round is generated for each round, and after the profit state of the round ends, the next round is performed. If it is configured to generate the profit state of the round, the playability after the generation of the profit state is improved, and the interest of the player can be greatly increased.

 特に可変入賞手段13の特定領域26が遊技球を検出することを条件に変動図柄表示手段21の図柄を変動させて、その変動後の停止図柄が特定態様となることを条件に次ラウンド目の利益状態を発生させることにより、その変動図柄表示手段21の変動後の停止図柄が特定態様となるか否かが興味の対象となり、これによって遊技者の興趣が更に向上する。 In particular, the symbol of the variable symbol display means 21 is changed on condition that the specific area 26 of the variable winning means 13 detects a game ball, and on the condition that the stopped symbol after the change becomes the specific mode, the next round. By generating the profit state, it is an object of interest whether or not the stopped symbol after the change of the variable symbol display means 21 is in a specific mode, thereby further improving the interest of the player.

 しかも特定領域26が遊技球を検出することを条件に乱数発生手段31の乱数値を抽選し、その抽選乱数値に基づいて表示態様判定手段32が特定態様か非特定態様かを判定し、その判定結果に従って変動図柄表示手段21の停止図柄の表示態様を制御するようにしているので、変動図柄表示手段21の変動後に所定の確率で特定態様を発生させることができる。 Moreover, the random number value of the random number generation means 31 is randomly selected on condition that the specific area 26 detects a game ball, and the display mode determination means 32 determines whether the specific mode or the non-specific mode based on the random number value. Since the stop symbol display mode of the variable symbol display unit 21 is controlled according to the determination result, the specific mode can be generated with a predetermined probability after the variable symbol display unit 21 changes.

 また可変入賞手段13に変動図柄表示手段21を一体に設けているため、遊技盤3 に可変入賞手段13と変動図柄表示手段21とを集中して配置できると共に、構造を簡単にでき、更に両者の遊技盤3 に対する取り付けも容易になる。 In addition, since the variable winning means 13 is provided with the variable symbol display means 21 integrally, the variable winning means 13 and the variable symbol display means 21 can be centrally arranged on the game board 3, and the structure can be simplified, and both can be simplified. Is easily attached to the game board 3.

 なお、この実施形態では、各ラウンド毎に可変入賞手段13に入賞した遊技球を特定領域26が検出し、表示態様判定手段32が特定態様と判定する限り、次ラウンドの利益状態が継続的に発生するようにしている。しかし、所定ラウンド数(例えば15ラウンド)だけ利益状態が継続的に発生すれば、その時点で利益状態再発生手段34の機能が一旦停止するようにしても良い。即ち、利益状態再発生手段34は、利益状態の再発生を所定ラウンド数で制限する機能を備えたものでも良い。 In this embodiment, as long as the specific area 26 detects a game ball that has won the variable winning means 13 for each round and the display mode determining means 32 determines that the game mode is the specific mode, the profit state of the next round is continuously changed. I'm trying to make it happen. However, if the profit state is continuously generated for a predetermined number of rounds (for example, 15 rounds), the function of the profit state regenerating means 34 may be temporarily stopped at that time. That is, the profit state regenerating means 34 may have a function of limiting the re-generation of the profit state by a predetermined number of rounds.

図4及び図5は本発明の第2の実施形態を例示し、変動図柄表示手段21の変動後の停止図柄が特定態様となる確率を遊技盤3 側の所定遊技状態に応じて変化させる確率制御手段36を備え、また確率制御手段36が機能しているときに、それをスピーカ7 、表示ランプ28により遊技者に報知するようにしたものである。   4 and 5 illustrate a second embodiment of the present invention, in which the probability that the stopped symbol after the fluctuation of the variable symbol display means 21 becomes a specific mode is changed according to the predetermined game state on the game board 3 side. A control means 36 is provided, and when the probability control means 36 is functioning, it is notified to the player by the speaker 7 and the display lamp 28.

 この実施形態では、図4に示すように、遊技盤3 の下部に複数個(例えば3個の)特定入賞手段14a 〜14c が設けられている。そして、この複数個の特定入賞手段14a 〜14c の内、その一部の特定入賞手段14b に遊技球が入賞したときの可変入賞手段13の開閉回数が、他の特定入賞手段14a,14c に遊技球が入賞したときの可変入賞手段13の開閉回数よりも多くなるように、特定入賞手段14a 〜14c の一部又は全部に対応して異なる開閉回数が設定されている。また一部の特定入賞手段14b が所定遊技状態の成立用になっている。 In this embodiment, as shown in FIG. 4, a plurality of (for example, three) specific winning means 14a to 14c are provided below the game board 3. The number of times the variable winning means 13 is opened and closed when a game ball wins a part of the specific winning means 14b among the plurality of specific winning means 14a to 14c, and the number of times the variable special winning means 14a and 14c Different opening and closing times are set corresponding to some or all of the specific winning means 14a to 14c so as to be larger than the opening and closing times of the variable winning means 13 when the ball wins. Further, some of the specific winning means 14b are used for establishing a predetermined game state.

 例えば、この実施形態では、中央の特定入賞手段14b を2回開閉用とし、左右の特定入賞手段14a,14c を1回開閉用として、各特定入賞手段14a 〜14c に遊技球が入賞したときの可変入賞手段13の開閉回数を設定し、また中央の特定入賞手段14b を所定遊技状態の成立用として設定している。 For example, in this embodiment, the central specific winning means 14b is used for opening and closing twice, and the left and right specific winning means 14a and 14c are used for opening and closing once, when the game ball wins each of the specific winning means 14a to 14c. The number of times of opening and closing of the variable winning means 13 is set, and the central specific winning means 14b is set for establishing a predetermined game state.

 制御装置には、図5に示すように確率制御手段36が設けられている。確率制御手段36は、例えば変動後の停止図柄が特定態様となる通常確率を2/10とした場合、特定入賞手段14b への遊技球の入賞に基づいて所定遊技状態が成立したときに、その確率を6/10〜9/10の高確率に確率変動させ、また利益状態が発生しても利益状態再発生手段34が再発生指令を出さないときに、その確率を高確率から通常確率へと戻すようになっている。 The control device is provided with a probability control means 36 as shown in FIG. Probability control means 36, for example, when the normal probability that the stopped symbol after the change is a specific mode is 2/10, when the predetermined game state is established based on the winning of the game ball to the specific winning means 14b, The probability is changed to a high probability of 6/10 to 9/10, and when the profit state regenerating means 34 does not issue a re-generation command even if a profit state occurs, the probability is changed from the high probability to the normal probability. And come back.

 この実施形態では、特定入賞手段14b に遊技球が入賞すれば、可変入賞手段13の開閉部材20が2回開閉すると共に、所定遊技状態の成立を判定して確率制御手段36が働き、変動図柄表示手段21の変動後の停止図柄が特定態様となる確率が通常確率から高確率状態へと確率変動する。 In this embodiment, when a game ball wins in the specific winning means 14b, the opening / closing member 20 of the variable winning means 13 opens and closes twice, and the probability control means 36 operates by determining the establishment of a predetermined game state, and the fluctuation symbol The probability that the stop symbol after the change of the display means 21 is in the specific mode fluctuates from the normal probability to the high probability state.

 そして、可変入賞手段13に入賞した遊技球を特定領域26が検出すると、利益状態発生手段30により利益状態が発生する。また変動図柄表示手段21が図柄変動を開始すると共に、表示態様判定手段32が乱数発生手段31の乱数値を抽選して、変動図柄表示手段21の変動後の停止図柄が特定態様か否かを判定する。 {Circle around (3)} When the specific area 26 detects a game ball that has won the variable winning means 13, a profit state is generated by the profit state generating means 30. Further, the variable symbol display means 21 starts symbol variation, and the display mode determination means 32 randomly selects the random number value of the random number generation means 31 to determine whether the stopped symbol after the variation of the variable symbol display means 21 is in the specific mode. judge.

 このときの特定態様の発生確率は通常確率から高確率状態に確率変動しているので、変動図柄表示手段21の変動後の停止図柄が特定態様となる確率が大であり、比較的容易に次ラウンドの利益状態が発生する。従って、遊技者は、利益状態の継続的発生によって利益を享受し易くなり、遊技者の興趣が向上する。 Since the occurrence probability of the specific mode at this time fluctuates from the normal probability to the high-probability state, the probability that the stopped symbol after the fluctuation of the variable symbol display means 21 becomes the specific mode is large, and the next symbol is relatively easily obtained. Round profit status occurs. Therefore, the player can easily enjoy the profit by the continuous occurrence of the profit state, and the interest of the player is improved.

 また確率制御手段36により高確率に確率変動すれば、報知制御手段35によりスピーカ7 から所定の効果音が発生すると共に、表示ランプ28が所定の周期で点滅発光して、遊技者に対して高確率状態であることを報知する。このため、遊技者は、そのときの特定状態の発生確率が高確率状態であることを容易に把握することができる。 Further, if the probability is changed to a high probability by the probability control means 36, a predetermined sound effect is generated from the speaker 7 by the notification control means 35, and the display lamp 28 flashes and emits light at a predetermined cycle, so that a high level is given to the player. Notify that it is in probability state. Therefore, the player can easily grasp that the occurrence probability of the specific state at that time is the high probability state.

 確率制御手段36による高確率状態は、利益状態の再発生が続く限り継続するが、可変入賞手段13の開閉動作中に遊技球を特定領域26が検出しない場合には、確率制御手段36によって高確率から通常確率に戻り、その後は通常確率で遊技が進行する。 The high probability state by the probability control means 36 continues as long as the reoccurrence of the profit state continues, but if the specific area 26 does not detect a game ball during the opening and closing operation of the variable winning means 13, the high probability state is set by the probability control means 36. From the probability to the normal probability, the game proceeds with the normal probability thereafter.

 なお、この実施形態では、所定遊技状態が成立したときのラウンドでの利益状態の発生から、確率制御手段36が働いて高確率状態にするようになっているが、次ラウンドでの利益状態の発生から高確率に確率変動するようにしても良い。 Note that, in this embodiment, the probability control means 36 operates to change the profit state to the high probability state from the occurrence of the profit state in the round when the predetermined game state is established. The probability may vary from the occurrence to a high probability.

 また確率制御手段36は、利益状態再発生手段34が再発生指令を出さないときと併用して、又は単独に高確率状態での利益状態の再発生を所定ラウンド数で制限するようにしても良い。また確率制御手段36は、各ラウンド毎に特定入賞手段14への遊技球の入賞を条件に通常確率から高確率へと確率変動させ、そのラウンドが終了すれば、高確率から通常確率へと戻すようにしても良い。 Further, the probability control means 36 may be used in combination with the case where the profit state re-generation means 34 does not issue a re-generation command, or may independently limit the re-generation of the profit state in the high probability state by a predetermined number of rounds. good. Further, the probability control means 36 changes the probability from the normal probability to the high probability under the condition of winning the game ball to the specific winning means 14 for each round, and returns from the high probability to the normal probability when the round ends. You may do it.

実施形態には、次に記載の各発明が含まれている。その第1の発明は、少なくとも内部に特定領域(26)を有し且つ遊技者に有利な開状態と遊技者に不利な閉状態とに変換駆動可能な可変入賞手段(13)と、遊技球が入賞可能な特定入賞手段(14)(14a) 〜(14c) と、該特定入賞手段(14)(14a) 〜(14c) への遊技球の入賞を条件に前記可変入賞手段(13)を所定回数開閉させる開閉制御手段(29)と、前記可変入賞手段(13)に入賞した遊技球を前記特定領域(26)が検出することを条件に遊技者に有利な利益状態を発生させる利益状態発生手段(30)とを備えた弾球遊技機において、前記利益状態発生手段(30)の機能中に、前記特定領域(26)が遊技球を検出することを条件に図柄変動する変動図柄表示手段(21)と、該変動図柄表示手段(21)の変動後の停止図柄が特定態様となることを条件に、前記利益状態の終了後に再度前記利益状態を発生させる利益状態再発生手段(34)とを備えたものである。   The embodiment includes the following inventions. The first invention comprises a variable winning means (13) having at least a specific area (26) therein and capable of being driven to convert between an open state advantageous to the player and a closed state unfavorable to the player; The special prize means (14) (14a) to (14c) that can win a prize and the variable prize means (13) on condition that a game ball is won to the specific prize means (14) (14a) to (14c). Open / close control means (29) for opening and closing a predetermined number of times, and a profit state for generating a profit state advantageous to the player on condition that the specific area (26) detects a game ball which has won the variable winning means (13). In the ball game machine provided with the generating means (30), in the function of the profit state generating means (30), a fluctuating symbol display that fluctuates symbols on condition that the specific area (26) detects a game ball. Means (21), on the condition that the stopped symbol after the change of the changing symbol display means (21) is in a specific mode, the profit state is changed again after the end of the profit state. And a profit state regenerating means (34) to be generated.

 第2の発明は、第1の発明において、前記可変入賞手段(13)と前記変動図柄表示手段(21)とを一体に設けたものである。第3の発明は、第1又は第2の発明において、前記変動図柄表示手段(21)の変動後の停止図柄を抽選乱数値に基づいて制御可能にしたものである。 In a second aspect, in the first aspect, the variable winning means (13) and the variable symbol display means (21) are provided integrally. According to a third invention, in the first or second invention, a stop symbol after the change of the variable symbol display means (21) is controllable based on a random number.

 第4の発明は、第1〜3の何れかの発明において、所定遊技状態に応じて前記変動図柄表示手段(21)の変動後の停止図柄が前記特定態様となる確率を変化させる確率制御手段(36)を備えたものである。第5の発明は、第4の発明において、前記確率制御手段(36)が機能していることを遊技者に報知する報知手段(7)(28) を備えたものである。 According to a fourth aspect of the present invention, in any one of the first to third aspects of the present invention, a probability control means for changing a probability that the stopped symbol after the variation of the variable symbol display means (21) becomes the specific mode according to a predetermined game state. (36). According to a fifth aspect, in the fourth aspect, a notifying means (7) (28) for notifying a player that the probability control means (36) is functioning is provided.

第6の発明は、第1〜第5の何れかの発明において、前記利益状態再発生手段(34)は、前記利益状態の再発生回数を所定回数に制限する機能を備えたものである。第7の発明は、第1〜第6の何れかの発明において、前記利益状態発生手段(30)は、前記可変入賞手段(13)の複数回の開閉動作を単位動作として、遊技状態に応じて前記利益状態の発生中に1単位動作又は複数単位動作分、前記可変入賞手段(13)を開閉駆動する機能を備えたものである。   In a sixth aspect based on any one of the first to fifth aspects, the profit state regenerating means (34) has a function of limiting the number of reoccurrence of the profit state to a predetermined number. According to a seventh aspect of the present invention, in any one of the first to sixth aspects, the profit state generating means (30) includes a plurality of opening and closing operations of the variable winning means (13) as a unit operation according to a game state. The variable winning means (13) is provided with a function of opening and closing the variable winning means (13) for one unit operation or a plurality of unit operations during occurrence of the profit state.

以上、本発明の各実施形態を例示したが、本発明はこれに限定されるものではない。例えば、実施形態では、特定入賞手段14,14a〜14c への遊技球の入賞に基づいて可変入賞手段13が所定回数(1回又は複数回)開閉するようにしているが、この特定入賞手段14,14a〜14c には他の構造のものを使用しても良い。   As described above, each embodiment of the present invention has been exemplified, but the present invention is not limited thereto. For example, in the embodiment, the variable winning means 13 is opened and closed a predetermined number of times (one or more times) based on the winning of the game ball to the specific winning means 14, 14a to 14c. , 14a to 14c may have another structure.

 また可変入賞手段13には、可変入賞ケース18の上部側に入賞口19、開閉部材20を備え、透視窓23に対応して可変入賞ケース18内に停留手段24、阻止手段25及び特定領域26を備えたものを使用し、この可変入賞手段13に遊技球が入賞したときに、可変入賞手段13を開閉動作させる利益状態が発生するようにしているが、可変入賞手段13には、実施形態に例示する以外の構成のものを使用しても良い。 Further, the variable winning means 13 includes a winning opening 19 and an opening / closing member 20 on the upper side of the variable winning case 18, and the stopping means 24, the blocking means 25 and the specific area 26 are provided in the variable winning case 18 corresponding to the see-through window 23. When a game ball wins in the variable winning means 13, a profit state of opening and closing the variable winning means 13 is generated. Alternatively, a configuration other than the above-described configuration may be used.

 また所定遊技状態の成立は、特定入賞手段14b への遊技球の入賞によって成立する他、別の図柄表示手段、例えば0〜9までの10種類の数字図柄を変動表示する3個の表示部を利用し、その図柄表示手段の変動後の停止図柄の種類、例えば「0・0・0」等の3個の表示部の停止図柄が全て同一になることによって、所定遊技状態が成立するようにしても良い。また「7・7・7」等の奇数図柄、又は「6・6・6」等の偶数図柄によって所定遊技状態を成立させても良い。従って、所定遊技状態の成立は、利益状態発生手段30による利益状態の発生の条件と成り得るものであれば十分であり、何を条件に所定遊技状態の成立としても良い。 In addition, the establishment of the predetermined game state is established by the winning of the game ball to the specific winning means 14b. In addition, another symbol display means, for example, three display portions for variably displaying ten types of numeric symbols from 0 to 9 are displayed. The predetermined game state is established by using all the symbols of the three display units such as "0.0 / 0" which are the same as the type of the stopped symbols after the change of the symbol display means. May be. In addition, the predetermined game state may be established by an odd symbol such as “7 / 7.7” or an even symbol such as “6.6.6”. Therefore, the establishment of the predetermined game state is sufficient as long as it can be a condition for generating the profit state by the profit state generating means 30, and the predetermined game state may be established under any conditions.

利益状態発生手段30により発生する利益状態は、遊技者が何等かの利益を享受できる遊技状態であれば良く、必ずしも実施形態に例示のものに限定されるものではない。利益状態発生手段30は、可変入賞手段13の複数回(例えば18回)の開閉動作を単位動作として、変動図柄表示手段21の停止図柄が偶数図柄の特定態様のときに1単位動作分の利益状態を発生させ、停止図柄が奇数図柄の特定態様のときに適当な時間間隔で2単位動作又は3単位動作分の利益状態を発生させる等、遊技状態に応じて利益状態の発生中に1単位動作又は複数単位動作分、可変入賞手段13を開閉駆動する機能を備えたものでも良い。   The profit state generated by the profit state generating means 30 may be any game state in which the player can enjoy any profit, and is not necessarily limited to the example in the embodiment. The profit state generating means 30 sets a plurality of (for example, 18) opening and closing operations of the variable winning means 13 as a unit operation, and sets the profit for one unit operation when the stop symbol of the variable symbol display unit 21 is a specific mode of an even symbol. A state is generated, and one unit is generated during the generation of the profit state according to the game state, such as generating a profit state for two or three unit operations at an appropriate time interval when the stop symbol is a specific mode of an odd symbol. It may have a function of opening and closing the variable winning means 13 for an operation or a plurality of unit operations.

また可変入賞手段13は、少なくとも特定領域26を備え、且つ遊技者に有利な開状態と不利な閉状態との間で開閉するものであれば良く、前側に開放可能な開閉板を備えたものを使用しても良い。   Further, the variable winning means 13 may have at least the specific area 26 and open and close between an open state and a disadvantageous closed state that are advantageous to the player, and may have an openable plate at the front side. May be used.

 また実施形態における特定態様の発生確率は例示であって、実施形態に限定されるものではなく、その確率は遊技内容の構成全体の中で適宜決定すれば良い。更に変動図柄表示手段21は、特定入賞手段14に設けても良いし、特定入賞手段14、可変入賞手段13から分離して個別に設けても良い。 The occurrence probability of the specific mode in the embodiment is an example, and is not limited to the embodiment. The probability may be determined as appropriate in the entire configuration of the game content. Further, the variable symbol display means 21 may be provided in the specific winning means 14, or may be provided separately from the specific winning means 14 and the variable winning means 13.

 更に、変動図柄表示手段21の変動後の停止図柄が特定態様となった場合に、その特定態様の図柄の種類によって次ラウンドの利益状態の内容、確率制御手段36による確率変動を制御するようにしても良い。 Furthermore, when the stopped symbol after the change of the variable symbol display means 21 has a specific mode, the contents of the profit state in the next round and the probability change by the probability control means 36 are controlled by the type of the symbol of the specific mode. May be.

例えば、特定態様の図柄が複数種類ある場合、停止図柄がその一部の種類の特定態様を表示したときに、次ラウンドでの利益状態において、可変入賞手段13の開閉回数を通常の18回から20回に変更する等、特定態様の図柄の種類に応じて可変入賞手段13の開閉回数を増加又は減少させるようにしても良いし、また一部の種類の特定態様を表示したときに、特定態様の発生確率が中確率又は高確率となるべく、特定態様の図柄の種類に応じて確率制御手段36が確率を変動させるようにしても良い。   For example, when there are a plurality of symbols in the specific mode, when the stop symbol displays the specific mode of a part of the types, in the profit state in the next round, the number of times of opening and closing of the variable winning means 13 is increased from the normal 18 times. The number of times of opening and closing of the variable winning means 13 may be increased or decreased according to the type of the symbol in the specific mode, such as changing to 20 times, or when the specific mode of some types is displayed, The probability control means 36 may change the probability according to the type of the symbol of the specific mode so that the occurrence probability of the mode is the medium probability or the high probability.

 実施形態では、聴覚的報知手段としてスピーカ7 を、視覚的報知手段として表示ランプ28を用いているが、その何れか一方でも良い。またスピーカ7 は他の箇所に設けても良いし、表示ランプ28は他の箇所、例えば前枠2 、ガラス扉4 の枠部等に設けても良いし、或いは他の遊技部品に設けても良い。 In the embodiment, the speaker 7 is used as the auditory notification means and the display lamp 28 is used as the visual notification means, but either one of them may be used. Further, the speaker 7 may be provided at another location, the display lamp 28 may be provided at another location, for example, at the front frame 2, the frame portion of the glass door 4, or the like, or may be provided at another game component. good.

1入賞当たりに遊技者が獲得する賞球数は、各入賞手段13〜17とも同数としても良いし、可変入賞手段13側の賞球数を他の入賞手段14〜17側の賞球数よりも多くしても良い。また本発明は、弾球遊技機である限り、パチンコ機、アレンジボール機、雀球遊技機等においても同様に実施可能である。   The number of prize balls obtained by the player per prize may be the same for each of the prize means 13 to 17, or the number of prize balls on the variable prize means 13 may be calculated from the number of prize balls on the other prize means 14 to 17. May be increased. In addition, the present invention can be similarly applied to a pachinko machine, an arrangement ball machine, a sparrow ball game machine, and the like as long as it is a ball and ball game machine.

本発明の第1の実施形態を示す制御装置のブロック図である。It is a block diagram of a control device showing a first embodiment of the present invention. 本発明の第1の実施形態を示す弾球遊技機の正面図である。It is a front view of the ball game machine which shows a 1st embodiment of the present invention. 本発明の第1の実施形態を示す遊技盤の正面図である。It is a front view of a game board showing a 1st embodiment of the present invention. 本発明の第2の実施形態を示す遊技盤の正面図である。It is a front view of a game board which shows a 2nd embodiment of the present invention. 本発明の第2の実施形態を示す制御装置のブロック図である。It is a block diagram of a control device showing a second embodiment of the present invention.

符号の説明Explanation of reference numerals

 7 スピーカ
13 可変入賞手段
14,14a〜14c 特定入賞手段
 21 変動図柄表示手段
26 特定領域
 28 表示ランプ
29 開閉制御手段
30 利益状態発生手段
34 利益状態再発生手段
 36 確率制御手段
7 Speaker
13 Variable winning means
14,14a-14c Specific winning means 21 Variable symbol display means
26 Specific area 28 Indicator lamp
29 Open / close control means
30 Profit state generating means
34 Profit state re-generation means 36 Probability control means

Claims (1)

少なくとも内部に特定領域(26)を有し且つ遊技者に有利な開状態と遊技者に不利な閉状態とに変換駆動可能な可変入賞手段(13)と、遊技球が入賞可能な特定入賞手段(14)(14a) 〜(14c) と、該特定入賞手段(14)(14a) 〜(14c) への遊技球の入賞を条件に前記可変入賞手段(13)を所定回数開閉させる開閉制御手段(29)と、前記可変入賞手段(13)に入賞した遊技球を前記特定領域(26)が検出することを条件に遊技者に有利な1ラウンド目の利益状態を発生させる利益状態発生手段(30)とを備えた弾球遊技機において、前記利益状態発生手段(30)の機能中に、前記特定領域(26)が遊技球を検出することを条件に図柄変動する変動図柄表示手段(21)と、各ラウンド毎に前記変動図柄表示手段(21)の停止図柄を前記特定態様とするか否かを抽選により決定する抽選決定機能と、前記変動図柄表示手段(21)の変動後の停止図柄が特定態様となることを条件に、前記利益状態の終了後に再度前記利益状態を発生させる利益状態再発生手段(34)とを備えたことを特徴とする弾球遊技機。 A variable prize means (13) having at least a specific area (26) therein and capable of being driven to convert between an open state advantageous to the player and a closed state unfavorable to the player; and a specific prize means capable of winning a game ball. (14) (14a) to (14c) and opening / closing control means for opening and closing the variable prize means (13) a predetermined number of times on condition that the game balls enter the specific prize means (14) (14a) to (14c). (29) and a profit state generating means for generating a first round profit state advantageous to the player on condition that the specific area (26) detects a game ball that has won the variable winning means (13). In the ball game machine provided with (30), during the function of the profit state generating means (30), the changing symbol display means (21) which changes the symbol on condition that the specific area (26) detects a game ball. ), A lottery determination function to determine by lottery whether or not the stop symbol of the variable symbol display means (21) in the specific mode for each round, Profit state regenerating means (34) for generating the profit state again after the end of the profit state, provided that the stop symbol after the change of the fluctuation symbol display means (21) is in a specific mode. Characteristic ball and ball game machine.
JP2003361657A 2003-10-22 2003-10-22 Bullet ball machine Expired - Fee Related JP4335637B2 (en)

Priority Applications (1)

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JP2003361657A JP4335637B2 (en) 2003-10-22 2003-10-22 Bullet ball machine

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JP2000090462A Division JP2001276348A (en) 2000-03-29 2000-03-29 Pinball game machine

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JP2004033791A true JP2004033791A (en) 2004-02-05
JP2004033791A5 JP2004033791A5 (en) 2007-03-08
JP4335637B2 JP4335637B2 (en) 2009-09-30

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7315702B2 (en) 2004-04-27 2008-01-01 Canon Kabushiki Kaisha Image forming apparatus capable of reducing time unable to perform image formation due to temperature change of image bearing member

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7315702B2 (en) 2004-04-27 2008-01-01 Canon Kabushiki Kaisha Image forming apparatus capable of reducing time unable to perform image formation due to temperature change of image bearing member

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