JP2003334383A - 特定のプレーヤによる口頭のコミュニケーションを防止するための方法及びそのシステム - Google Patents

特定のプレーヤによる口頭のコミュニケーションを防止するための方法及びそのシステム

Info

Publication number
JP2003334383A
JP2003334383A JP2003139584A JP2003139584A JP2003334383A JP 2003334383 A JP2003334383 A JP 2003334383A JP 2003139584 A JP2003139584 A JP 2003139584A JP 2003139584 A JP2003139584 A JP 2003139584A JP 2003334383 A JP2003334383 A JP 2003334383A
Authority
JP
Japan
Prior art keywords
player
game
particular player
communication
players
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2003139584A
Other languages
English (en)
Japanese (ja)
Other versions
JP2003334383A5 (enExample
Inventor
Damon V Danieli
ブイ.ダニエリ デーモン
Noah Heller
ヘラー ノア
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Corp
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of JP2003334383A publication Critical patent/JP2003334383A/ja
Publication of JP2003334383A5 publication Critical patent/JP2003334383A5/ja
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Telephonic Communication Services (AREA)
  • Information Transfer Between Computers (AREA)
JP2003139584A 2002-05-17 2003-05-16 特定のプレーヤによる口頭のコミュニケーションを防止するための方法及びそのシステム Pending JP2003334383A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US10/150,781 2002-05-17
US10/150,781 US6905414B2 (en) 2002-05-16 2002-05-17 Banning verbal communication to and from a selected party in a game playing system

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2008119922A Division JP5113615B2 (ja) 2002-05-17 2008-05-01 プレーヤ間で口頭のコミュニケーションをサポートすることが一般に可能な複数のマルチプレーヤゲームコンソール上で行われるネットワークを介したゲームを行うプレーヤ間の口頭のコミュニケーションを制御するための方法

Publications (2)

Publication Number Publication Date
JP2003334383A true JP2003334383A (ja) 2003-11-25
JP2003334383A5 JP2003334383A5 (enExample) 2006-06-29

Family

ID=29269803

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2003139584A Pending JP2003334383A (ja) 2002-05-17 2003-05-16 特定のプレーヤによる口頭のコミュニケーションを防止するための方法及びそのシステム
JP2008119922A Expired - Fee Related JP5113615B2 (ja) 2002-05-17 2008-05-01 プレーヤ間で口頭のコミュニケーションをサポートすることが一般に可能な複数のマルチプレーヤゲームコンソール上で行われるネットワークを介したゲームを行うプレーヤ間の口頭のコミュニケーションを制御するための方法

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2008119922A Expired - Fee Related JP5113615B2 (ja) 2002-05-17 2008-05-01 プレーヤ間で口頭のコミュニケーションをサポートすることが一般に可能な複数のマルチプレーヤゲームコンソール上で行われるネットワークを介したゲームを行うプレーヤ間の口頭のコミュニケーションを制御するための方法

Country Status (3)

Country Link
US (2) US6905414B2 (enExample)
EP (1) EP1362623A3 (enExample)
JP (2) JP2003334383A (enExample)

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JP2023545108A (ja) * 2020-10-09 2023-10-26 ソニー・インタラクティブエンタテインメント エルエルシー ゲームのプレイに関連するアクティビティを検証するためのシステム及び方法

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JP2013111438A (ja) * 2011-12-01 2013-06-10 Nintendo Co Ltd ゲームシステム、ゲーム装置、ゲームプログラムおよびゲーム制御方法
JP2023545108A (ja) * 2020-10-09 2023-10-26 ソニー・インタラクティブエンタテインメント エルエルシー ゲームのプレイに関連するアクティビティを検証するためのシステム及び方法
JP7551914B2 (ja) 2020-10-09 2024-09-17 ソニー・インタラクティブエンタテインメント エルエルシー ゲームのプレイに関連するアクティビティを検証するためのシステム及び方法

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US6905414B2 (en) 2005-06-14
EP1362623A2 (en) 2003-11-19
JP2008183453A (ja) 2008-08-14
US20120157205A9 (en) 2012-06-21
US20050113169A1 (en) 2005-05-26
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