JP2003311018A - Game table of toy for combat type game - Google Patents

Game table of toy for combat type game

Info

Publication number
JP2003311018A
JP2003311018A JP2002117359A JP2002117359A JP2003311018A JP 2003311018 A JP2003311018 A JP 2003311018A JP 2002117359 A JP2002117359 A JP 2002117359A JP 2002117359 A JP2002117359 A JP 2002117359A JP 2003311018 A JP2003311018 A JP 2003311018A
Authority
JP
Japan
Prior art keywords
toy
vehicle
game
moving range
type
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002117359A
Other languages
Japanese (ja)
Other versions
JP3987753B2 (en
Inventor
Akihiro Yokoi
昭裕 横井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
UIZU KK
With KK
Original Assignee
UIZU KK
With KK
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by UIZU KK, With KK filed Critical UIZU KK
Priority to JP2002117359A priority Critical patent/JP3987753B2/en
Publication of JP2003311018A publication Critical patent/JP2003311018A/en
Application granted granted Critical
Publication of JP3987753B2 publication Critical patent/JP3987753B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

<P>PROBLEM TO BE SOLVED: To provide a toy more excellent in game properties, which allows a player to contend for victory by mounting a plurality of vehicle type toys equipped with driving wheels and making it impossible for any of the vehicle type toys to travel, particularly, a table of the toy, and a toy set which is equipped with the table. <P>SOLUTION: In this game table 2 of the toy, a moving range of the vehicle type toy 1, which is equipped with the driving wheels, is regulated; and a game is played depending upon the impossibility or possibility of travel in the moving range in terms of either of the vehicle type toys 1. The game table 2 is equipped with a limit part 3 for limiting the moving range of the vehicle type toy 1 so that a height can be varied along an outer edge of the moving range. <P>COPYRIGHT: (C)2004,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は玩具の台及びこれを
備えた玩具セットに関し、特に、駆動車輪を備えた車両
型玩具を複数載せて何れかの車両型玩具を走行不能にす
ることで勝敗を競う玩具等に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a toy stand and a toy set equipped with the toy stand, and more particularly, to a win or a loss by mounting a plurality of vehicle-type toys having drive wheels to make one of the vehicle-type toys inoperable. Related to toys, etc.

【0002】[0002]

【従来の技術】従来、駆動車輪を備えた車両型玩具が知
られている。従来の車両型玩具は、そのデザインを楽し
んだり、一定の走行コースを走らせてその速さを競った
りするという遊び方がされている。
2. Description of the Related Art Conventionally, a vehicle type toy having drive wheels has been known. Conventional vehicle-type toys are played by enjoying their designs or competing for speed by running a certain running course.

【0003】一方で従来から、ベーゴマや紙相撲などの
ように、台上で他のコマをはね飛ばしたり(ベーゴマ)
他の人形を倒したり(紙相撲)して勝敗を競う、言わば
格闘型ゲームが知られている。
On the other hand, conventionally, like Begoma or paper sumo wrestling, other frames are splashed on the table (Begoma).
A fighting type game is known in which other dolls are defeated (paper sumo) to compete for victory or loss.

【0004】[0004]

【発明が解決しようとする課題】本出願人の特許出願で
ある特願2001−263796は、車両型玩具と格闘
型ゲームを組合せ、駆動車輪を備えた車両型玩具を複数
載せて何れかの車両型玩具を走行不能にすることで勝敗
を競う組立走行玩具について述べている。かかる組立走
行玩具は、1以上の回動部品を備えることにより、他の
組立走行玩具を走行不能にすることができるような工夫
がなされている。このゲームの勝敗には運の要素もあ
り、白熱した対戦でゲームを楽しむことができる。
Japanese Patent Application No. 2001-263796, which is a patent application of the present applicant, combines a vehicle-type toy and a fighting-type game, and mounts a plurality of vehicle-type toys equipped with drive wheels on one of the vehicles. It describes an assembled running toy that competes for victory and defeat by making the model toy unable to run. Such an assembled traveling toy is devised so as to be able to make the other assembled traveling toys incapable of traveling by including one or more rotating parts. There is an element of luck in winning or losing this game, and you can enjoy the game in a heated competition.

【0005】本発明は、上記特願2001−26379
6の玩具を更に発展させ、今まで為し得なかった工夫を
更に加えることにより、より遊戯性の優れた玩具、特に
玩具の台及びこれを備えた玩具セットを提供することを
目的とする。
The present invention is directed to the above-mentioned Japanese Patent Application No. 2001-26379.
It is an object of the present invention to provide a toy with more excellent playability, in particular, a toy stand and a toy set including the toy, by further developing the toy of No. 6 and adding ingenuity that has not been achieved so far.

【0006】[0006]

【課題を解決するための手段】上記の課題を達成するた
め、本発明は、駆動車輪を備えた車両型玩具の移動範囲
が規定され、複数の車両型玩具のうち何れかの車両型玩
具について前記移動範囲における走行が不能となったか
否かに基づいてゲームが行われる玩具のゲーム台であっ
て、前記移動範囲の外縁に沿って高さが変化するように
前記車両型玩具の移動範囲を制限する制限部を備えてい
る。高さに差を設けることによって、車両型玩具の個性
に応じて決まる優劣が、更にゲーム展開に応じても変わ
ってくるという従来に無いゲーム性を有している。
In order to achieve the above-mentioned object, the present invention relates to any one of a plurality of vehicle-type toys in which a moving range of the vehicle-type toy having drive wheels is defined. A game console of a toy in which a game is played based on whether traveling in the movement range is disabled, and the movement range of the vehicle-shaped toy is adjusted so that the height changes along the outer edge of the movement range. It is equipped with a limiting unit for limiting. By providing a difference in height, the superiority or inferiority that is determined according to the individuality of the vehicle-type toy is further changed according to the game development, which has an unprecedented game property.

【0007】また、本発明は、前記移動範囲内に傾斜部
分を設けている。更には、前記移動範囲には、前記車輪
との接触面の摩擦係数が互いに異なる部分を有してい
る。更には、前記移動範囲内に、前記車両型玩具が接触
すると回転する回転部を備えている。これらの構成によ
っても、ゲーム展開に変化を持たせ、従来にないゲーム
性を提供することができる。
Further, according to the present invention, an inclined portion is provided within the moving range. Further, the moving range has portions having different friction coefficients on the contact surfaces with the wheels. Furthermore, a rotating unit that rotates when the vehicle-type toy comes into contact is provided within the moving range. With these configurations as well, it is possible to give a change to the game development and provide a game quality that has never been provided.

【0008】また、本発明は、折り畳み可能な板部材
と、前記板部材の折り畳み線と交差して取り付けられ前
記車両型玩具の移動範囲を制限する制限部材とを備えて
いる。ゲーム台を分解及び折畳み可能とすることによっ
て持ち運びを便利にするとともに、組み立て後はゲーム
台の平面を保つことができる。また、前記制限部材を複
数備え、当該制限部材の取り付け個数により前記移動範
囲の大きさを変更可能とすることにより、様々なタイプ
のゲームを楽しむことができる。
Further, the present invention comprises a foldable plate member and a limiting member which is attached so as to intersect the folding line of the plate member and which limits the moving range of the vehicle toy. By disassembling and folding the game console, it is convenient to carry and the flat surface of the game console can be maintained after assembly. In addition, by providing a plurality of the limiting members and changing the size of the moving range according to the number of the limiting members attached, various types of games can be enjoyed.

【0009】また、上記の各構成を組み合わせることに
より、更なる相乗効果を期待することができる。
Further, by combining the above respective configurations, a further synergistic effect can be expected.

【0010】また、上記のゲーム台と、駆動車輪を備え
た車両型玩具とを備えることにより、本発明の玩具セッ
トを構成することができる。
Further, the toy set of the present invention can be constructed by including the above-mentioned game console and a vehicle-type toy having drive wheels.

【0011】[0011]

【発明の実施の形態】以下、本発明の実施の形態につい
て図面を参照して説明する。
BEST MODE FOR CARRYING OUT THE INVENTION Embodiments of the present invention will be described below with reference to the drawings.

【0012】<1.玩具>図1は、本発明の実施形態に
よる玩具セットに用いられる車両型玩具の一例を示す斜
視図である。この車両型玩具1は、回転駆動される車輪
11と、この車輪を駆動するモータを備えた駆動部12
と、当該モータに電気エネルギーを供給する電池又はコ
ンデンサの収納ボックス13とを備えている。電池は一
次電池でもよいが、ここでは充電可能な二次電池を用い
た場合について説明する。
<1. Toy> FIG. 1 is a perspective view showing an example of a vehicle-type toy used in a toy set according to an embodiment of the present invention. This vehicle-type toy 1 has wheels 11 that are rotationally driven and a drive unit 12 that includes a motor that drives the wheels.
And a battery or capacitor storage box 13 for supplying electric energy to the motor. The battery may be a primary battery, but a case in which a rechargeable secondary battery is used will be described here.

【0013】この車両型玩具1が充電器にセットされ、
電池又はコンデンサに一定以上の電荷がチャージされる
と、過充電を防止するため、電池又はコンデンサは、モ
ータ及び必要に応じてその他の負荷装置に電気エネルギ
ーを供給し、モータが回転を始める。モータが回転する
と車輪が回転し、車両型玩具1が充電器から取り外され
走行可能な位置に載置されると、車両型玩具1は電池又
はコンデンサにチャージされた電気エネルギーを消費し
つつ走行する。
This vehicle type toy 1 is set in a charger,
When the battery or the capacitor is charged with a certain amount or more of electric charge, the battery or the capacitor supplies electric energy to the motor and other load devices as necessary to prevent overcharging, and the motor starts to rotate. When the motor rotates, the wheels rotate, and when the vehicle-type toy 1 is detached from the charger and placed at a position where it can travel, the vehicle-type toy 1 travels while consuming the electric energy charged in the battery or the capacitor. .

【0014】後述のゲーム台上に置かれた場合、この車
輪はゲーム台に対する摩擦力が小さいため、ゲーム台上
でスリップしながら走行する。複数の車両型玩具1が台
上で走行すると、互いに衝突したり、必要に応じて車両
型玩具1に取り付けられる可動部材14、15が他の車
両型玩具1に接触したりする。これにより、他の車両型
玩具1を台上から追い出したり、横転させたりして台上
における走行を不能にすることができた場合には、残っ
た車両型玩具1の勝利となる。
When placed on a game table, which will be described later, since the wheels have a small frictional force with respect to the game table, they run while slipping on the game table. When a plurality of vehicle-type toys 1 travel on a table, they collide with each other or, if necessary, movable members 14 and 15 attached to the vehicle-type toy 1 come into contact with other vehicle-type toys 1. As a result, when the other vehicle-shaped toy 1 can be driven out of the table or overturned to disable the traveling on the table, the remaining vehicle-shaped toy 1 wins.

【0015】車輪11は、ゲーム台に対する摩擦抵抗を
小さくするため、ゲーム台に触れる車輪外周面を例えば
プラスチック又は金属で形成する。好適にはABS樹脂
などの硬質プラスチックが用いられる。
In order to reduce the frictional resistance with respect to the game table, the wheel 11 has a wheel outer peripheral surface, which is in contact with the game table, made of, for example, plastic or metal. Hard plastic such as ABS resin is preferably used.

【0016】車輪11のゲーム台に対する摩擦抵抗が小
さいため、車両型玩具1は、ただ車輪を一定速度で回転
駆動させるだけでも予期されない動きとなり、十分にゲ
ームを楽しむことができる。但し、無線コントロールな
どのリモートコントロールにより、車軸の方向を操舵し
たり車輪の回転速度や回転方向をゲーム中にコントロー
ル可能にしても良い。
Since the frictional resistance of the wheels 11 with respect to the game table is small, the vehicle-type toy 1 will behave unexpectedly even if the wheels are rotationally driven at a constant speed, and the game can be fully enjoyed. However, the direction of the axle may be steered and the rotational speed and the rotational direction of the wheels may be controlled during the game by remote control such as wireless control.

【0017】<2.ゲーム台>図2は、本発明の実施形
態による玩具セットに用いられるゲーム台の一例を示す
斜視図である。ゲーム台2は、一体成型されていても良
いが、ここではゲーム台2が板部材21と制限部材3と
いう別々の部材から組立てられている。また、使用後の
分解も可能になっている。
<2. Game Console> FIG. 2 is a perspective view showing an example of a game console used in the toy set according to the embodiment of the present invention. The game console 2 may be integrally molded, but here, the game console 2 is assembled from separate members such as the plate member 21 and the limiting member 3. It can also be disassembled after use.

【0018】<2−1.板部材>図3は、上記ゲーム台
に用いられる板部材の折り畳みの態様を示す概略斜視図
である。板部材21は、ボール紙など比較的剛性の大き
い厚手の紙や、硬質プラスチックや金属板などで形成さ
れた平面板であり、厚さは特に限定されないが例えば
0.5mm〜10mm程度である。
<2-1. Plate Member> FIG. 3 is a schematic perspective view showing a folding mode of the plate member used in the game table. The plate member 21 is a thick paper such as cardboard having a relatively large rigidity, or a flat plate formed of hard plastic or a metal plate, and the thickness thereof is not particularly limited, but is, for example, about 0.5 mm to 10 mm.

【0019】この板部材21は、予め折り曲げ位置及び
折り曲げ方向が設定された折り曲げ予定線22によっ
て、折畳み可能になっている。折り曲げ予定線22は、
例えば3つの互いに交わらない、好ましくは平行な線で
ある。折り曲げ方向は、隣り合う折り曲げ予定線におい
て互いに逆方向であることが望ましい。このように形成
することにより板部材21は蛇腹状に折畳まれるので、
板部材21が厚手のものであっても無理なく畳むことが
できる。なお、折畳まれた板部材21を広げたときに折
り癖がついているようなら、必要に応じて図3に示すよ
うに逆方向に(裏面28側に折ってある場合は表面27
側に)折ることによって、板部材21が平面状となるよ
うにする。
The plate member 21 is foldable along a predetermined bending line 22 whose bending position and bending direction are set in advance. The fold line 22 is
For example, three non-intersecting, preferably parallel lines. It is desirable that the bending directions are opposite to each other on the adjacent planned bending lines. By forming in this way, the plate member 21 is folded into a bellows shape,
Even if the plate member 21 is thick, it can be folded without difficulty. If the folded plate member 21 has a crease when it is unfolded, as shown in FIG. 3, it may be reversed in the opposite direction (the front surface 27 when folded on the back surface 28 side) as necessary.
Folding (to the side) causes the plate member 21 to be flat.

【0020】板部材21の表面27は、車両型玩具1の
車輪が駆動時にスリップするように、車輪との摩擦係数
が小さい、滑らかな面であることが好ましい。車両型玩
具1の車輪がスリップすることにより、車両型玩具1が
予測のつきにくい動き(スピンなど)をする場合が多く
なる。車輪がスリップしない場合にはすぐに移動範囲の
端まで到達してしまい、車両の向きや車輪の回転方向が
反転しないと折り返すことができないので移動範囲の端
に留まってしまうが、本実施形態ではスリップし易くな
っている。このため、移動範囲の端まで到達するにも比
較的時間がかかり、移動範囲の端まで到達したら摩擦が
小さいため制限部材3で跳ね返され、移動範囲の中央に
戻って来やすい。従って、車両型玩具1同士で衝突又は
接触し易くなり、対戦型ゲームとしてアトラクティブな
動きをすることができる。
The surface 27 of the plate member 21 is preferably a smooth surface having a small coefficient of friction with the wheels so that the wheels of the vehicle toy 1 slip during driving. Since the wheels of the vehicle-type toy 1 slip, the vehicle-type toy 1 often makes an unpredictable movement (spin or the like). If the wheels do not slip, they will reach the end of the moving range immediately, and they will not be able to turn back unless the direction of the vehicle and the rotation direction of the wheels are reversed, so they will remain at the end of the moving range. It is easy to slip. For this reason, it takes a relatively long time to reach the end of the moving range, and when reaching the end of the moving range, the friction is small, so that the limiting member 3 bounces back and easily returns to the center of the moving range. Therefore, the vehicle-type toys 1 easily collide with each other or come into contact with each other, and an attractive movement can be performed as a competitive game.

【0021】板部材21の表面27は、一様な材質で形
成し、車輪との摩擦係数が均一なものとしても良いが、
表面の一部の摩擦係数が他の部分の摩擦係数と異なるよ
うにしても良い。例えば図2に示すように、板部材21
の表面の一部に、貼り付け及び取り外しが繰り返し可能
な摩擦増加用シート26を貼り付けることができるよう
にしてもよい。摩擦が大きい部分では車輪のスリップが
抑制されるため、多くの場合、車両型玩具1の走行スピ
ードが増大する。走行スピードが増大した車両型玩具1
は運動エネルギーが大きいため、他の車両型玩具1に強
く衝突したり、場合によっては自ら制限部材3に激突し
たりして、一気に勝敗が決定される可能性が生じ、ゲー
ム性を増大させることができる。
The surface 27 of the plate member 21 may be formed of a uniform material and have a uniform coefficient of friction with the wheel.
The friction coefficient of a part of the surface may be different from the friction coefficient of the other part. For example, as shown in FIG. 2, the plate member 21
The friction increasing sheet 26 that can be repeatedly attached and removed may be attached to a part of the surface of the sheet. Since the slip of the wheels is suppressed in the portion where the friction is large, the traveling speed of the vehicle toy 1 is increased in many cases. Vehicle type toy 1 with increased running speed
Has a large kinetic energy, it may collide with another vehicle toy 1 strongly, or in some cases, it may collide with the restricting member 3 by itself, and the winning or losing may be decided at a stretch, which increases the game property. You can

【0022】板部材21には、制限部材3を取り付ける
ための穴23及び後述の障害物41〜44を取り付ける
ための穴24、25が複数形成されている。制限部材3
は、車両型玩具1の移動範囲の外縁に沿って設けられ、
車両型玩具1がこの移動範囲より外へ出ることを制限す
るものである。また、障害物41〜44は、移動範囲内
に設けられ、車両型玩具1の走行に変化を持たせるもの
である。このように取付け用の穴23〜25が予め形成
されていることにより、制限部材3や障害物の位置決め
や着脱作業を容易にすることができる。これらの穴は、
穴の周囲の着色が、制限部材3の取付け用の穴23と、
障害物の取付け用の穴24、25とで区別されており、
ゲーム台2を組立てようとする者が一見してこれらを区
別できるようになっている。なお、取付け用の穴23〜
25の区別は色分けに限らず、大きさや形状による区別
でもよい。
The plate member 21 is formed with a plurality of holes 23 for mounting the limiting member 3 and holes 24, 25 for mounting obstacles 41 to 44 described later. Restriction member 3
Is provided along the outer edge of the moving range of the vehicle-type toy 1,
The vehicle-type toy 1 is restricted from going out of this moving range. Further, the obstacles 41 to 44 are provided within the moving range and change the traveling of the vehicle toy 1. Since the mounting holes 23 to 25 are formed in advance in this way, it is possible to facilitate the positioning and attachment / detachment work of the restriction member 3 and the obstacle. These holes are
The coloring around the hole is different from the hole 23 for mounting the restriction member 3,
It is distinguished by holes 24 and 25 for mounting obstacles,
A person who wants to assemble the game console 2 can distinguish them at a glance. Note that the mounting holes 23 to
The distinction of 25 is not limited to color classification, but may be distinction based on size and shape.

【0023】<2−2.制限部材の構成>制限部材3
は、車両型玩具1の移動範囲を制限するように移動範囲
を取り囲むものであり、車両型玩具1の通過を規制しう
る高さを有している。折畳み式の板部材21を備える本
実施形態では、制限部材3は組立て式であり、直線又は
曲線の棒状のパーツ31〜34を複数組み合わせて制限
部材3が形成される。
<2-2. Restriction member configuration> Restriction member 3
Surrounds the movement range of the vehicle toy 1 so as to limit the movement range of the vehicle toy 1, and has a height capable of restricting passage of the vehicle toy 1. In the present embodiment including the foldable plate member 21, the limiting member 3 is an assembly type, and the limiting member 3 is formed by combining a plurality of linear or curved rod-shaped parts 31 to 34.

【0024】図4は、上記板部材21に制限部材3を取
付けた例を示す平面図である。図に示されるように、組
み合わせるパーツ31〜34の種類及び数により、移動
範囲の大きさや形状を変更可能とすることができる。例
えば、図4(a)は四半円弧状のパーツ31及びパーツ
32のみを計4つ用い、ほぼ円形で面積が比較的小さな
移動領域を形成した例である。図4(b)は四半円弧状
のパーツ4つに加え、直線状のパーツ33、34を用い
たことにより、移動範囲の面積を少し拡大したものであ
る。図4(c)は四半円弧状のパーツ4つに加え、直線
状のパーツ4つを用い、移動範囲がより大きな面積をと
るようにしたものである。
FIG. 4 is a plan view showing an example in which the limiting member 3 is attached to the plate member 21. As shown in the figure, the size and shape of the moving range can be changed depending on the type and number of the combined parts 31 to 34. For example, FIG. 4A shows an example in which a total of four parts 31 and 32 in the shape of a quarter arc are used to form a substantially circular moving area having a relatively small area. FIG. 4B shows that the area of the moving range is slightly enlarged by using linear parts 33 and 34 in addition to the four quarter-arc parts. In FIG. 4C, in addition to four quarter-arc parts, four linear parts are used so that the moving range has a larger area.

【0025】移動範囲を小さく設定した場合は加速に十
分なスペースが無いため比較的低速走行でのゲームにな
り易く、図1の可動部材14、15のような武器で相手
を転倒させるタイプの車両型玩具に有利と考えられる。
移動範囲を大きく設定した場合には十分なスペースで車
両型玩具を加速させることができるので、体当たりでの
攻撃に強いタイプの車両型玩具に有利と考えられる。移
動範囲を変更可能とすることにより、種々の条件でゲー
ムを楽しむことができる。
When the moving range is set small, there is not enough space for acceleration so that the game is likely to run at a relatively low speed, and a vehicle of a type in which the opponent is overturned with a weapon such as the movable members 14 and 15 in FIG. It is considered to be advantageous for mold toys.
When the moving range is set to be large, the vehicle-type toy can be accelerated in a sufficient space, which is considered to be advantageous for a vehicle-type toy that is strong against attacks by the body. By making the moving range changeable, the game can be enjoyed under various conditions.

【0026】制限部材3の高さは均一でも良いが、移動
範囲外縁の周方向に沿って変化させてもよい。周方向に
沿って変化させることにより、車両型玩具1が制限部材
3の高さの高い部分に衝突した場合にはそれを乗り越え
る可能性は低いが、制限部材3の高さが低い部分に衝突
した場合には、当該車両型玩具1の重量、形状、衝突時
の速度、方向などによっては制限部材3を乗り越えて外
へ飛び出してしまう場合がある。
The height of the limiting member 3 may be uniform, but may be changed along the circumferential direction of the outer edge of the moving range. By changing along the circumferential direction, when the vehicle-shaped toy 1 collides with a high-height portion of the restriction member 3, it is unlikely to get over it, but collides with a low-height portion of the restriction member 3. In this case, depending on the weight and shape of the vehicle toy 1, the speed and direction at the time of collision, the vehicle toy 1 may get over the limiting member 3 and jump out.

【0027】制限部材3の高さの低い部分を設けること
で、車両型玩具1の個性に応じて有利になったり不利に
なったりする場合がある。例えば、車両型玩具1の直進
性が良く大きなスピードが出る場合(車輪のゲーム台2
との摩擦係数、車体の重量、重心位置など種々の要因に
よると考えられる)には、制限部材3の高さが低いと自
ら大きな運動エネルギーで制限部材3に衝突して乗り越
えてしまう可能性があり、不利である。逆に、車両型玩
具1のスピン性が良い場合には、制限部材3の高さが低
くてもさほど不利ではないから、相対的に有利である。
本実施形態では、このような有利不利があるため、ゲー
ム台2の決定自体を楽しむことができる。例えば、遊戯
者が自分に有利なゲーム台が決定されるか否かのスリル
感を楽しむことができる。加えて、ゲーム台2を決定し
てから遊戯者が自分の車両型玩具1を選択したり改造し
たりできるような場合には、このような選択又は改造を
楽しむこともできる。
The provision of the low-height portion of the restriction member 3 may be advantageous or disadvantageous depending on the individuality of the vehicle toy 1. For example, when the vehicle-type toy 1 has good straightness and a large speed can be obtained (the wheel game table 2
It is considered that it depends on various factors such as the friction coefficient with the vehicle body weight, the position of the center of gravity, and the position of the center of gravity). There is a disadvantage. On the other hand, when the vehicle-type toy 1 has a good spin property, the height of the restricting member 3 is not so disadvantageous, which is relatively advantageous.
In the present embodiment, because of such advantages and disadvantages, it is possible to enjoy the determination itself of the game console 2. For example, the player can enjoy the thrill of whether or not a game console that is advantageous to him is determined. In addition, if the player can select or modify his / her own vehicle toy 1 after determining the game console 2, such selection or modification can be enjoyed.

【0028】本実施形態では制限部材3の高さが高い部
分と低い部分の両者を有するため、ゲームの途中でも、
自分の車両型玩具1が有利な位置にあるか、不利な位置
にあるかによって有利不利が変化する。従って、時々刻
々と変化する戦況を楽しむことができる。
In this embodiment, since the restriction member 3 has both a high portion and a low portion, even during the game,
Advantageous and disadvantageous changes depending on whether the own vehicle toy 1 is at an advantageous position or at an unfavorable position. Therefore, it is possible to enjoy the ever-changing battle situation.

【0029】なお、制限部材3は移動範囲の全周を囲ん
でいることが望ましいが、途中で途切れて車両型玩具1
が素通りしてしまうような部分があっても良い。車両型
玩具1がその部分を通過して外に出てしまった場合には
負けとなるので、ゲームのスリル感を高めることができ
る。
Although it is desirable that the limiting member 3 surrounds the entire circumference of the moving range, the limiting member 3 may be interrupted in the middle of the movement toy 1
There may be a part that passes by. If the vehicle-type toy 1 passes through the part and goes out, the player loses the game, and the thrill of the game can be enhanced.

【0030】図5は、上記制限部材3のパーツ31〜3
4の形状をそれぞれ示した斜視図である。ここには四半
円弧状のパーツ31、32と、直線状のパーツ33、3
4を図示したが、それ以外の形状でも良い。これら四半
円弧状のパーツと直線状のパーツには、それぞれ高さが
比較的高いもの(31、33)と、比較的低い部分を有
するもの(32、34)とがある。
FIG. 5 shows parts 31 to 3 of the limiting member 3.
It is the perspective view which showed the shape of 4 respectively. There are parts 31 and 32 in the shape of a quarter arc, and parts 33 and 3 in the form of straight lines.
4 is shown, other shapes may be used. These quadrant-shaped parts and linear parts include those having relatively high heights (31, 33) and those having relatively low heights (32, 34).

【0031】制限部材3の各パーツ31〜34の両端に
は、各パーツの長手方向に垂直な接合面を有する結合部
31a〜34aが設けられ、各パーツ相互の結合を、隙
間なく、且つ組合せ自由に行うことができるようになっ
ている。各パーツ31〜34の中央にも、長手方向に垂
直な固定板31b〜34bが設けられている。
At both ends of each of the parts 31 to 34 of the restriction member 3, there are provided joint portions 31a to 34a having joint surfaces perpendicular to the longitudinal direction of the respective parts, so that the respective parts can be joined together without any gap. You can do it freely. Fixing plates 31b to 34b perpendicular to the longitudinal direction are also provided at the centers of the parts 31 to 34.

【0032】<2−3.制限部材の取付け>図6は、上
記制限部材3の各パーツを板部材21に取付ける態様を
示す一部拡大斜視図である。まず、図6(a)(b)に
示すように、結合させようとするパーツの接合面同士を
合わせて接合させる。これら合わされた接合面を有する
結合部を、クリップ35で挟むことにより、この接合を
固定する。組立に用いるすべてのパーツの接合すべき面
について、同様に接合を行ない、他のクリップ35で固
定する。
<2-3. Attachment of Limiting Member> FIG. 6 is a partially enlarged perspective view showing a mode in which each part of the limiting member 3 is attached to the plate member 21. First, as shown in FIGS. 6A and 6B, the joining surfaces of the parts to be joined are aligned and joined. The joint is fixed by sandwiching the joint having the joined joint surfaces with the clip 35. The surfaces to be joined of all the parts used for assembly are joined in the same manner and fixed with another clip 35.

【0033】次に、図6(c)(d)に示すように、ス
トッパー36を制限部材の取り付け用の穴23に、板部
材21の裏面側から差し込み、クリップ35とストッパ
ー36とを係合させる。上記で用いた他のクリップ35
についても、同様にストッパー36を用いて穴23の位
置で係合させる。これにより制限部材3の位置決め及び
固定をすることができる。
Next, as shown in FIGS. 6C and 6D, the stopper 36 is inserted into the mounting hole 23 of the limiting member from the back surface side of the plate member 21, and the clip 35 and the stopper 36 are engaged with each other. Let Other clip 35 used above
In the same manner, the stopper 36 is also used to engage at the position of the hole 23. Thereby, the limiting member 3 can be positioned and fixed.

【0034】最後に、図6(e)〜(g)に示すよう
に、各パーツの中央に設けられた固定板31b〜34b
を、板部材21の裏面から穴23に挿入されるストッパ
ー36と係合させる。これにより、制限部材3の板部材
21への固定を強固に行なうことができる。
Finally, as shown in FIGS. 6 (e) to 6 (g), fixing plates 31b to 34b provided at the centers of the respective parts.
Is engaged with the stopper 36 inserted into the hole 23 from the back surface of the plate member 21. As a result, the restriction member 3 can be firmly fixed to the plate member 21.

【0035】制限部材3は、上記折畳み予定線22と交
差するように取り付けられることが望ましい。これによ
り、板状部に折り曲げ予定線22があっても、制限部材
3を取り付けてゲームを行う際には板部材21が折り曲
げられる心配がなくなる。また、制限部材3の各パーツ
のうち少なくとも1つが、折畳み予定線22と交差する
ように取り付けられることが望ましい。
The limiting member 3 is preferably attached so as to intersect the planned folding line 22. Thus, even if the plate-shaped portion has the planned bending line 22, there is no fear that the plate member 21 will be bent when the game is performed with the restriction member 3 attached. Further, it is desirable that at least one of the parts of the limiting member 3 is attached so as to intersect the planned folding line 22.

【0036】<2−4.障害物>図7は、上記板部材2
1に取り付けられる障害物の例を、その取り付け態様と
ともに示す斜視図(a)及び垂直断面図(b)である。
ここで説明する障害物41は、制限部材3で囲まれた移
動範囲内に傾斜面を形成する三角錐状の部材である。こ
の三角錐の底面はほぼ二等辺三角形であり、この底面を
画成する3辺のうち長さの等しい2辺からそれぞれ上方
に向かう面はそれぞれ傾斜面となっている。残りの1辺
は他の2辺より長く、ここから上方に向かう面はほぼ垂
直面となっている。この垂直面が制限部材3に沿って配
置される結果、2つの傾斜面はそれぞれ制限部材3に向
かって上り坂に形成される。障害物41は、制限部材3
の内側に沿って設けられた障害物取り付け用の穴24に
板部材21の下方から挿入されたストッパー46と係合
することにより、板部材21に固定することができる。
<2-4. Obstacle> FIG. 7 shows the plate member 2
FIG. 1 is a perspective view (a) and a vertical sectional view (b) showing an example of an obstacle attached to No. 1 together with its attachment mode.
The obstacle 41 described here is a triangular pyramid-shaped member that forms an inclined surface within the movement range surrounded by the restriction member 3. The bottom surface of this triangular pyramid is substantially an isosceles triangle, and of the three sides that define this bottom surface, the two surfaces of equal length extend upward, respectively, and are inclined surfaces. The remaining one side is longer than the other two sides, and the surface extending upward from here is a substantially vertical surface. As a result of this vertical surface being arranged along the limiting member 3, the two inclined surfaces are respectively formed uphill toward the limiting member 3. The obstacle 41 is the restriction member 3
The hole can be fixed to the plate member 21 by engaging with the stopper 46 inserted from below the plate member 21 into the hole 24 for attaching an obstacle provided along the inside of the plate member 21.

【0037】障害物41は、底面が二等辺三角形のもの
としたが、例えば制限部材3の四半円弧状のパーツ31
等に沿って設ける場合には上記残りの1辺を曲線状と
し、そこから上方に向かうほぼ垂直な面を、パーツ31
の内面形状に沿った凸状曲面とするなど、他の形状とし
ても良い。
The obstruction 41 has an isosceles triangular bottom surface, but for example, the quarter-circular arc-shaped part 31 of the limiting member 3 is used.
When it is provided along a line, etc., the remaining one side is formed into a curved shape, and a substantially vertical surface extending upward from the curved side is used as a part 31.
Other shapes such as a convex curved surface conforming to the inner surface shape of

【0038】以上のように制限部材3の内側に傾斜面を
設けることにより、車両型玩具1の動きをより変化に富
んだものとすることができる。例えば上記のように、制
限部材3の近くに傾斜面の最高部が位置するように傾斜
面を形成することにより、車両型玩具1が傾斜面を登っ
たら制限部材3を乗り越え易くすることができる。な
お、傾斜面の位置は制限部材3の近くに限らず、他の位
置でもよい。他の位置に設けることにより、傾斜面を登
った車両型玩具1が横転し易くなるなど、新たな動きを
可能にすることができる。
By providing the inclined surface inside the limiting member 3 as described above, the movement of the vehicle toy 1 can be made more varied. For example, as described above, by forming the inclined surface so that the highest part of the inclined surface is located near the restriction member 3, it is possible to easily get over the restriction member 3 when the vehicle toy 1 climbs the inclined surface. . The position of the inclined surface is not limited to the position near the limiting member 3 and may be another position. By providing it at another position, it is possible to make a new movement such that the vehicle-type toy 1 that has climbed the inclined surface becomes easy to roll over.

【0039】図8は、上記板部材21に取り付けられる
障害物の他の例を示す斜視図である。ここで説明する障
害物42は、略三角柱状の部材であり、その側面の1つ
が制限部材3の内側に沿って設けられる。障害物42の
他の2つの側面は、凹状の曲面になっており、制限部材
3に沿って障害物42に向かって走行してきた車両型玩
具1を、図に示すように方向転換させることができる。
FIG. 8 is a perspective view showing another example of an obstacle attached to the plate member 21. The obstacle 42 described here is a member having a substantially triangular prism shape, and one of its side surfaces is provided along the inside of the limiting member 3. The other two side surfaces of the obstacle 42 are concave curved surfaces, and the vehicle-type toy 1 traveling toward the obstacle 42 along the restriction member 3 can be turned as shown in the figure. it can.

【0040】これにより、車両型玩具1の走行ルートが
より多彩になるとともに、車両型玩具1を制限部材3か
ら引き離すために対戦相手との接触の可能性を高めるこ
とができ、遊戯性を向上させることができる。また、例
えば走行スピードが上がり易い車両型玩具は、制限部材
3の内側に沿って走行する限りは自ら制限部材3の外に
飛び出してしまうおそれも小さく比較的安全であるが、
このような障害物42が走路上に設けられると、制限部
材3から引き離されるので、他の障害物や反対側の制限
部材3に激突する可能性も生じるため不利になると考え
られる。このように、車両型玩具1の個性に応じてゲー
ムの有利不利に差が出るため、遊戯性を高めることがで
きる。
As a result, the traveling route of the vehicle-type toy 1 becomes more diverse, and the possibility of contact with the opponent because the vehicle-type toy 1 is separated from the restriction member 3 can be increased, and playability is improved. Can be made. In addition, for example, a vehicle-type toy whose traveling speed easily increases is relatively safe as long as it travels along the inside of the restriction member 3, there is little risk of jumping out of the restriction member 3 itself.
When such an obstacle 42 is provided on the track, it is separated from the restriction member 3, and there is a possibility that the obstacle 42 may collide with another obstacle or the restriction member 3 on the opposite side, which is disadvantageous. In this way, the advantages and disadvantages of the game differ depending on the individuality of the vehicle-type toy 1, so that the playability can be enhanced.

【0041】なお、障害物42の取り付け方法は上記障
害物41と同様であるため説明を省略する。障害物42
を制限部材3の四半円弧状のパーツ31等に沿って設け
る場合に、パーツ31の内面形状に沿った凸状曲面を障
害物42に形成して良いことも上記と同様である。
Since the method of attaching the obstacle 42 is the same as that of the obstacle 41, the description thereof will be omitted. Obstacle 42
Similarly, it is possible to form a convex curved surface on the obstacle 42 along the inner surface shape of the part 31 when the part is provided along the quarter-arc part 31 of the limiting member 3.

【0042】図9は、上記板部材21に取り付けられる
障害物の他の例を示す斜視図である。ここで説明する障
害物43は、板部材21に取り付けられる軸部材47を
軸として自由回転する回転部材である。障害物43は、
3方向に突出するアームを備えており、車両方玩具1に
引っ掛かり易いようになっている。
FIG. 9 is a perspective view showing another example of an obstacle attached to the plate member 21. The obstacle 43 described here is a rotating member that freely rotates about a shaft member 47 attached to the plate member 21. The obstacle 43 is
It is equipped with arms that project in three directions, so that it is easy for both cars to get caught in the toy 1.

【0043】かかる障害物43のような回転部材が移動
範囲に設けられることにより、車両型玩具1が接触した
際にその走行方向を転換させることができる。例えば、
今まで追撃されていた車両型玩具1が逆に攻撃に転じる
こともある。このように、車両型玩具1の動きをより変
化に富んだものにしてゲーム進行の意外性を高め、遊戯
性を向上させることができる。
By providing the rotating member such as the obstacle 43 in the moving range, the traveling direction of the vehicle toy 1 can be changed when the toy 1 contacts. For example,
The vehicle-type toy 1 that has been chased until now may turn into an attack. In this way, the movement of the vehicle-type toy 1 can be made more varied, and the unexpectedness of the game progress can be improved and the playability can be improved.

【0044】回転部材は障害物43のような突出するア
ームを備えていなくてもよく、例えば図2に示すような
障害物44のように四角錐その他の角錐状であってもよ
い。
The rotating member may not have a protruding arm like the obstacle 43, and may have a quadrangular pyramid shape or another pyramid shape like the obstacle 44 as shown in FIG.

【0045】障害物43、44等の回転部材を板部材2
1に取付けるには、図9(a)に示すように、軸部材4
7を板部材21の裏面側から障害物取り付け用の穴25
に挿入し、この軸部材47に、板部材21の表面側から
リング48を嵌める。これによって軸部材47を板部材
21に固定する。その後、図9(b)に示すように軸部
材47に障害物43、44等の回転部材を被せるだけ
で、回転部材を取付けることができる。
The rotating members such as the obstacles 43 and 44 are attached to the plate member 2.
1 is attached to the shaft member 4 as shown in FIG.
7 is a hole 25 for attaching an obstacle from the back side of the plate member 21.
Then, the ring 48 is fitted to the shaft member 47 from the front surface side of the plate member 21. Thereby, the shaft member 47 is fixed to the plate member 21. After that, as shown in FIG. 9B, the rotary member can be attached only by covering the shaft member 47 with the rotary members such as the obstacles 43 and 44.

【0046】<3.変形例>本発明は以上の実施形態に
限らず種々の変形が可能である。例えば、上記実施形態
では車両型玩具1の対戦結果により勝敗を決するものと
したが、対戦結果により占いを行なうようにしてもよ
い。
<3. Modifications> The present invention is not limited to the above embodiment, and various modifications are possible. For example, in the above-described embodiment, the victory or defeat is decided based on the battle result of the vehicle toy 1, but fortune-telling may be performed based on the battle result.

【0047】[0047]

【発明の効果】以上説明したように、本発明によれば、
駆動車輪を備えた車両型玩具を複数載せて何れかの車両
型玩具を走行不能にすることで勝敗を競う玩具におい
て、より遊戯性の優れた玩具、特に玩具の台及びこれを
備えた玩具セットを提供することができる。
As described above, according to the present invention,
In a toy in which a plurality of vehicle-type toys equipped with driving wheels are mounted to make one of the vehicle-type toys incapable of running, the playability of the toys is improved, particularly a toy stand and a toy set including the toys. Can be provided.

【図面の簡単な説明】[Brief description of drawings]

【図1】 本発明の実施形態による玩具セットに用いら
れる車両型玩具の一例を示す斜視図である。
FIG. 1 is a perspective view showing an example of a vehicle toy used in a toy set according to an embodiment of the present invention.

【図2】 本発明の実施形態による玩具セットに用いら
れるゲーム台の一例を示す斜視図である。
FIG. 2 is a perspective view showing an example of a game console used in the toy set according to the embodiment of the present invention.

【図3】 上記ゲーム台に用いられる板部材の折り畳み
の態様を示す概略斜視図である。
FIG. 3 is a schematic perspective view showing a manner of folding a plate member used for the game table.

【図4】 上記板部材に制限部材を取付けた例を示す平
面図である。
FIG. 4 is a plan view showing an example in which a limiting member is attached to the plate member.

【図5】 上記制限部材のパーツの形状をそれぞれ示し
た斜視図である。
FIG. 5 is a perspective view showing the shape of each part of the limiting member.

【図6】 上記制限部材の各パーツを板部材に取付ける
態様を示す一部拡大斜視図である。
FIG. 6 is a partially enlarged perspective view showing a mode in which each part of the limiting member is attached to a plate member.

【図7】 上記板部材に取り付けられる障害物の例を、
その取り付け態様とともに示す斜視図及び垂直断面図で
ある。
FIG. 7 shows an example of an obstacle attached to the plate member,
It is a perspective view and a vertical sectional view shown with the attachment mode.

【図8】 上記板部材に取り付けられる障害物の他の例
を示す斜視図である。
FIG. 8 is a perspective view showing another example of an obstacle attached to the plate member.

【図9】 上記板部材に取り付けられる障害物の他の例
を示す斜視図である。
FIG. 9 is a perspective view showing another example of an obstacle attached to the plate member.

【符号の説明】[Explanation of symbols]

1 車両型玩具 2 ゲーム台 21 板部材 22 折り畳み予定線 26 摩擦増加用シート 3 制限部材 41 障害物(傾斜部の形成用) 43、44 障害物(回転部材) 1 Vehicle-type toys 2 game consoles 21 Plate member 22 Planned folding line 26 Friction increasing sheet 3 restriction members 41 Obstacles (for forming slopes) 43,44 Obstacle (rotating member)

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】駆動車輪を備えた車両型玩具の移動範囲が
規定され、複数の車両型玩具のうち何れかの車両型玩具
について前記移動範囲における走行が不能となったか否
かに基づいてゲームが行われる玩具のゲーム台であっ
て、前記移動範囲の外縁に沿って高さが変化するように
前記車両型玩具の移動範囲を制限する制限部を備えた、
ゲーム台。
1. A moving range of a vehicle-type toy having drive wheels is defined, and a game is performed based on whether or not any one of a plurality of vehicle-type toys can run in the moving range. A game console of toys in which the moving range of the toy vehicle is restricted so that the height changes along the outer edge of the moving range.
Game console.
【請求項2】駆動車輪を備えた車両型玩具の移動範囲が
規定され、複数の車両型玩具のうち何れかの車両型玩具
について前記移動範囲における走行が不能となったか否
かに基づいてゲームが行われる玩具のゲーム台であっ
て、前記移動範囲内に傾斜部分を設けた、ゲーム台。
2. A moving range of a vehicle-type toy having drive wheels is defined, and a game is performed based on whether or not any of the plurality of vehicle-type toys can run in the moving range. A game table of a toy in which the game is performed, wherein the inclined part is provided in the moving range.
【請求項3】駆動車輪を備えた車両型玩具の移動範囲が
規定され、複数の車両型玩具のうち何れかの車両型玩具
について前記移動範囲における走行が不能となったか否
かに基づいてゲームが行われる玩具のゲーム台であっ
て、前記移動範囲には、前記車輪との接触面の摩擦係数
が互いに異なる部分を有する、ゲーム台。
3. A moving range of a vehicle-type toy having drive wheels is defined, and a game is performed based on whether or not any vehicle-type toy among a plurality of vehicle-type toys cannot run in the moving range. The game table of the toy in which the game is performed, wherein the moving range has portions having different friction coefficients of the contact surfaces with the wheels.
【請求項4】駆動車輪を備えた車両型玩具の移動範囲が
規定され、複数の車両型玩具のうち何れかの車両型玩具
について前記移動範囲における走行が不能となったか否
かに基づいてゲームが行われる玩具のゲーム台であっ
て、前記移動範囲内に、前記車両型玩具が接触すると回
転する回転部を備えた、ゲーム台。
4. A moving range of a vehicle-type toy having drive wheels is defined, and a game is performed based on whether or not a vehicle-type toy of a plurality of vehicle-type toys cannot run in the moving range. The game console of the toy in which the game is performed, the game console including a rotating unit that rotates when the vehicle-type toy comes into contact with the moving range.
【請求項5】駆動車輪を備えた車両型玩具の移動範囲が
規定され、複数の車両型玩具のうち何れかの車両型玩具
について前記移動範囲における走行が不能となったか否
かに基づいてゲームが行われる玩具のゲーム台であっ
て、折り畳み可能な板部材と、前記板部材の折り畳み線
と交差して取り付けられ前記車両型玩具の移動範囲を制
限する制限部材とを備えた、ゲーム台。
5. A moving range of a vehicle-type toy having drive wheels is defined, and a game is performed based on whether or not any vehicle-type toy of a plurality of vehicle-type toys cannot run in the moving range. A game table for a toy in which the game is performed, comprising: a foldable plate member; and a limiting member that is attached so as to intersect a folding line of the plate member and that limits a moving range of the vehicle-type toy.
【請求項6】請求項5において、前記制限部材を複数備
え、当該制限部材の取り付け個数により前記移動範囲の
大きさを変更可能とした、ゲーム台。
6. A game console according to claim 5, wherein a plurality of the limiting members are provided, and the size of the moving range can be changed depending on the number of the limiting members attached.
【請求項7】請求項1乃至請求項6の何れか一項に記載
のゲーム台と、駆動車輪を備えた車両型玩具とを備え
た、玩具セット。
7. A toy set comprising the game console according to claim 1 and a vehicle-type toy equipped with drive wheels.
JP2002117359A 2002-04-19 2002-04-19 Toy set Expired - Fee Related JP3987753B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002117359A JP3987753B2 (en) 2002-04-19 2002-04-19 Toy set

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002117359A JP3987753B2 (en) 2002-04-19 2002-04-19 Toy set

Publications (2)

Publication Number Publication Date
JP2003311018A true JP2003311018A (en) 2003-11-05
JP3987753B2 JP3987753B2 (en) 2007-10-10

Family

ID=29534593

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002117359A Expired - Fee Related JP3987753B2 (en) 2002-04-19 2002-04-19 Toy set

Country Status (1)

Country Link
JP (1) JP3987753B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167145A (en) * 2005-12-19 2007-07-05 Npo Penguin Drawing set, and its use method
CN102580321A (en) * 2011-09-20 2012-07-18 万代股份有限公司 Walking toy used for fight
CN110302548A (en) * 2019-07-01 2019-10-08 奥飞娱乐股份有限公司 Fight the interaction systems of equipment and fighting toy

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4588115B1 (en) * 2010-04-01 2010-11-24 株式会社バンダイ Traveling toy

Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS57206465A (en) * 1981-06-15 1982-12-17 Bandai Kogyo Kk Tracking and running toy
JPS6125509Y2 (en) * 1980-05-31 1986-07-31
JPS6318193U (en) * 1986-07-19 1988-02-06
JPH0232892U (en) * 1988-08-24 1990-03-01
JPH0442895U (en) * 1990-08-13 1992-04-10
JPH0556193U (en) * 1991-12-27 1993-07-27 株式会社バンダイ Top toys and their supporting devices
JPH07163761A (en) * 1993-12-15 1995-06-27 Taito Corp Toy car
JPH07308461A (en) * 1994-05-16 1995-11-28 Sega Enterp Ltd Rechargeable traveling toy, device for charging traveling toy and traveling course for traveling toy
JPH0938337A (en) * 1995-07-31 1997-02-10 Doragon Master Japan:Kk Playing device
JPH0942910A (en) * 1995-07-31 1997-02-14 Nippon Steel Corp Position sensing device for game machine
JP2000218062A (en) * 1999-01-28 2000-08-08 Tamiya Inc Traveling course
JP2001058084A (en) * 1999-08-23 2001-03-06 Sega Toys:Kk Race game machine
JP2001096075A (en) * 2000-09-07 2001-04-10 Bandai Co Ltd Racing toy
JP2001246175A (en) * 2000-03-08 2001-09-11 Tamiya Inc Course running toy vehicle

Patent Citations (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6125509Y2 (en) * 1980-05-31 1986-07-31
JPS57206465A (en) * 1981-06-15 1982-12-17 Bandai Kogyo Kk Tracking and running toy
JPS6318193U (en) * 1986-07-19 1988-02-06
JPH0232892U (en) * 1988-08-24 1990-03-01
JPH0442895U (en) * 1990-08-13 1992-04-10
JPH0556193U (en) * 1991-12-27 1993-07-27 株式会社バンダイ Top toys and their supporting devices
JPH07163761A (en) * 1993-12-15 1995-06-27 Taito Corp Toy car
JPH07308461A (en) * 1994-05-16 1995-11-28 Sega Enterp Ltd Rechargeable traveling toy, device for charging traveling toy and traveling course for traveling toy
JPH0938337A (en) * 1995-07-31 1997-02-10 Doragon Master Japan:Kk Playing device
JPH0942910A (en) * 1995-07-31 1997-02-14 Nippon Steel Corp Position sensing device for game machine
JP2000218062A (en) * 1999-01-28 2000-08-08 Tamiya Inc Traveling course
JP2001058084A (en) * 1999-08-23 2001-03-06 Sega Toys:Kk Race game machine
JP2001246175A (en) * 2000-03-08 2001-09-11 Tamiya Inc Course running toy vehicle
JP2001096075A (en) * 2000-09-07 2001-04-10 Bandai Co Ltd Racing toy

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007167145A (en) * 2005-12-19 2007-07-05 Npo Penguin Drawing set, and its use method
JP4685620B2 (en) * 2005-12-19 2011-05-18 Npo法人ぺんぎん Drawing sets and how to use them
CN102580321A (en) * 2011-09-20 2012-07-18 万代股份有限公司 Walking toy used for fight
WO2013042672A1 (en) * 2011-09-20 2013-03-28 株式会社バンダイ Traveling combat toy
JP2013066514A (en) * 2011-09-20 2013-04-18 Bandai Co Ltd Traveling toy for fighting
CN110302548A (en) * 2019-07-01 2019-10-08 奥飞娱乐股份有限公司 Fight the interaction systems of equipment and fighting toy

Also Published As

Publication number Publication date
JP3987753B2 (en) 2007-10-10

Similar Documents

Publication Publication Date Title
US5893791A (en) Remote controlled rolling toy
EP4090439A1 (en) Battling environment with multiple play level surfaces
WO2013042672A1 (en) Traveling combat toy
JP4659153B2 (en) Play toy for top toy
JP3987753B2 (en) Toy set
US8616463B2 (en) Modular track for autonomous vehicles
JP2013141563A (en) Toy fighting game
JP3109118U (en) Top toy
US7329167B2 (en) Multi-axle running toy and multi-axle running toy set
JP2003135864A (en) Assembled running toy
US9795867B1 (en) Remote-controlled board game system and method
US5540439A (en) Game apparatus
JP2017070600A (en) Battle toy
WO1994017879A1 (en) Game toy
JP2743056B2 (en) Game board
JPS6019261B2 (en) Toy racing device
EP1611932A1 (en) Game toy device using remote-controlled traveling toy, remote-controlled traveling toy, and game board
CA2537646A1 (en) Robot system
US10335703B1 (en) Ring combination toy
US20220233947A1 (en) Coin Slide Board Game and Method of Play
JP6481002B1 (en) Mobile toy, mobile toy operation unit, and mobile toy set
WO2020182048A1 (en) Novel toy vehicle, and track system therefor
JP4464680B2 (en) Shooting game device and mobile toy using external force as power source for game device
AU2004100033A4 (en) Innovative Toy &amp; Games Therefor
JP2002143570A (en) Toy moving with oscillation

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20050415

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20061023

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20061101

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20061227

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20070330

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20070529

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20070619

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20070713

R150 Certificate of patent or registration of utility model

Ref document number: 3987753

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20100720

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20110720

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20120720

Year of fee payment: 5

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130720

Year of fee payment: 6

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130720

Year of fee payment: 6

S531 Written request for registration of change of domicile

Free format text: JAPANESE INTERMEDIATE CODE: R313531

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130720

Year of fee payment: 6

R350 Written notification of registration of transfer

Free format text: JAPANESE INTERMEDIATE CODE: R350

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

LAPS Cancellation because of no payment of annual fees