JP2002346182A - Game machine, and simulation game program - Google Patents

Game machine, and simulation game program

Info

Publication number
JP2002346182A
JP2002346182A JP2001156119A JP2001156119A JP2002346182A JP 2002346182 A JP2002346182 A JP 2002346182A JP 2001156119 A JP2001156119 A JP 2001156119A JP 2001156119 A JP2001156119 A JP 2001156119A JP 2002346182 A JP2002346182 A JP 2002346182A
Authority
JP
Japan
Prior art keywords
reference value
game
recording
value
accessory
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2001156119A
Other languages
Japanese (ja)
Inventor
Shigenori Iwata
成徳 岩田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP2001156119A priority Critical patent/JP2002346182A/en
Publication of JP2002346182A publication Critical patent/JP2002346182A/en
Withdrawn legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To reduce monotony by imparting emphasized parts to a game while keeping the ball discharging rate within a specified range in the long run, and make it possible to ascertain the timing to stop the game. SOLUTION: A recording means, which updates recording in the normal direction based on a first condition related to the consumption of a game medium such as the winning of a shot ball drawing, and updates the recording in the opposite direction based on a second condition related to the acquisition of the game medium such as a start winning, is provided. Then, a character operating specification changing means is provided. In this case, when the recorded value has exceeded an operation-starting reference value in the normal direction side, the operation specification for characters is changed in a manner to be more advantageous. Then, when the recorded value has exceeded a specified stopping reference value for which the operation-starting reference value is displaced by a specified width in the opposite direction, in the opposite direction side, the specification is returned to the original specification by the character operating specification changing means.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明が属する技術分野】本発明は、パチンコ遊技機、
回胴式遊技機、アレンジボール遊技機、雀球遊技機など
の遊技機及びこれらのシュミレーションゲームプログラ
ムに関する。代表的には、風俗営業等の規制及び業務の
適正化等に関する法律(以下、風営法という)第2条第
1項第7号のぱちんこ屋や同第8号の店舗等の営業に供
される遊技機、これらを一般ユーザ向け仕様にした新・
中古品等、及び、これらのシュミレーションゲームをパ
ソコン上やゲーム機上等で実行するシュミレーションゲ
ームプログラムに関する。
TECHNICAL FIELD The present invention relates to a pachinko game machine,
The present invention relates to a gaming machine such as a spinning-type gaming machine, an arrangement ball gaming machine, a sparrow ball gaming machine, and a simulation game program for these gaming machines. Representatively, it is offered to businesses such as the pachinko-ya and the store No. 8 in Article 2, Paragraph 1, Item 7, Item 7 of the Act on Regulations on Customs Sales and Other Businesses and the Adjustment of Businesses Amusement machines, these are new and
The present invention relates to a used article and the like, and a simulation game program for executing these simulation games on a personal computer or a game machine.

【0002】[0002]

【従来の技術】この種パチンコ遊技機、回胴式遊技機な
どは、遊技者の射幸心を適度に刺激するため、入賞を容
易にするための特別の装置である役物(風営法施行規則
第7条)を具備し、これを所定の作動仕様の下で作動さ
せることにより、遊技球や遊技メダルといった遊技媒体
の獲得を容易にし、遊技の面白味を増している。パチン
コ遊技機を愛好する遊技者ならば、遊技盤上の特定の始
動口への入賞を契機とした抽選処理により大当たりを引
き当て、特別電動役物の大入賞口を開放させてより多く
の出玉を獲得することを期待して遊技を楽しむ。
2. Description of the Related Art Pachinko and spinning-type machines of this type are special devices for facilitating prizes in order to moderately stimulate a player's gambling spirit. Article 7), which is operated under a predetermined operation specification, thereby facilitating the acquisition of game media such as game balls and game medals, and increasing the fun of the game. If the player is a pachinko machine enthusiast, he or she wins the jackpot through a lottery process triggered by a prize at a specific starting port on the game board, and opens the special winning prize port of the special electric accessory to increase the number of balls Enjoy the game in hopes of winning.

【0003】上記大当たりの判定は、遊技機に組み込ん
だマイコン上の主にソフト処理により、始動口への入賞
等といった任意性のあるタイミングで読み出す乱数値が
当たりか外れかという所定の当選確率に従う抽選処理に
基づいて決している。いわゆる完全確率方式の採用であ
る。これにより、遊技者の技量のみにより大当たりを任
意に獲得できないようにし、万人に平等に勝利する道を
開いている。この場合、大当たりの利益を享受できるか
どうかは、抽選処理の起動頻度が大きく関係する。抽選
の起動と共に特別図柄の変動表示を伴うタイプの遊技機
では、特別図柄の変動表示が頻繁にされる俗に良く回る
台が良しとされる。
[0003] The jackpot determination is based on a predetermined winning probability that a random number value read out at random timing such as winning at the starting port is hit or miss by mainly software processing on a microcomputer incorporated in the gaming machine. Never based on the lottery process. This is a so-called perfect probability method. As a result, a jackpot cannot be arbitrarily acquired only by the skill of the player, and a way to win equally for all is opened. In this case, whether or not the jackpot can be enjoyed depends largely on the activation frequency of the lottery process. In a gaming machine of a type accompanied by a special symbol fluctuating display at the same time as the start of the lottery, a platform which frequently turns around and has a special symbol fluctuating display is good.

【0004】従来、特開平10−201912号公報に
開示されているように、発射球毎に起動する発射球抽選
で当たるとプラス1し、始動口に入賞するとマイナス1
する発射球抽選に基づく条件カウンタを設け、発射球数
の割合に対し始動入賞が少ない傾向にあり、前記条件カ
ウンタ値が初期基準値をプラス側に超えるとき、始動口
の電動チューリップの開閉に関与する普通図柄の変動時
間を短めにすると共に普通図柄の当選時に開く電動チュ
ーリップの開放時間を長めにし、始動口への入賞をより
確実に拾うことができるようにしている。一方、発射球
数の割合に対し始動入賞がある程度確保されていて前記
条件カウンタが初期基準値以下のときには、普通図柄の
変動時間を長めにすると共に電動チューリップの開放時
間を短めにしている。こうして、回る台回らない台のバ
ラツキを一定範囲で是正する補正機能を構築している。
Conventionally, as disclosed in Japanese Patent Application Laid-Open No. Hei 10-201912, the value is increased by 1 when hit by a launching ball lottery activated for each launching ball, and decreased by 1 when a winning opening is won.
There is a condition counter based on the launch ball lottery to be performed, the starting prize tends to be small with respect to the ratio of the number of launched balls, and when the condition counter value exceeds the initial reference value to the plus side, it is involved in opening and closing the electric tulip of the starting port. In addition, the change time of the ordinary symbol is shortened, and the opening time of the electric tulip which is opened when the ordinary symbol is won is extended, so that the winning in the starting opening can be more reliably picked up. On the other hand, when the starting prize is secured to a certain degree with respect to the ratio of the number of fired balls and the condition counter is equal to or less than the initial reference value, the fluctuation time of the symbol is usually made longer and the opening time of the electric tulip is made shorter. In this way, a correction function has been constructed that corrects the variation of the table that can be turned around in a certain range.

【0005】[0005]

【発明が解決しようとする課題】上記公報記載のもの
は、遊技者の技量にあまり左右されずに一定の始動入賞
率を確保し、公平な遊技を実現せんとするものである。
しかし、反面、前記条件カウンタが初期基準値を超える
かこれ以下かによって普通電動役物たる電動チューリッ
プの作動仕様を変更するため、有利な仕様と通常の不利
な仕様とをすぐに行き来し、高不調の波の穏やかな単調
な遊技となる。遊技者心理としては、多少の波があって
も、自分だけは有利な波に乗って勝利したいと欲するた
め、平穏無事な台は時として飽きられる。また、高不調
の波の穏やかな台は遊技のやめどきを見極め難く、ズル
ズルと時を費やし、遊技の醍醐味をじゅうぶん味わえな
い間にいつのまにか投資が膨らみ損をすることもある。
According to the above-mentioned publication, a constant starting winning rate is secured without being greatly influenced by the skill of the player, and a fair game is realized.
However, on the other hand, the operation specification of the electric tulip, which is usually an electric accessory, is changed depending on whether the condition counter exceeds or is less than the initial reference value. It becomes a calm and monotonous game with a wave of trouble. In terms of player psychology, even though there are some waves, the peaceful stand can sometimes get tired because oneself wants to win on an advantageous wave. In addition, gentle platform of high-upset of the wave is difficult to assess the advance in stop of the game, spent time and slurping, sometimes to the imperceptibly loss bulge investment while not enjoy enough the best part of the game.

【0006】本発明は、長期的には遊技媒体の消費と獲
得との比率である出玉率が所定の範囲内に収まる公平な
遊技を実現できながら、遊技にメリハリを持たせて単調
さを改善し、遊技のやめどきを見極めることができる遊
技機及びそのシュミレーションゲームプログラムを提供
することを課題とする。
According to the present invention, it is possible to realize a fair game in which the payout ratio, which is the ratio between the consumption and the acquisition of the game medium, within a predetermined range in the long term, while giving the game a sharpness and making it monotonous. improved, it is an object of the present invention to provide a gaming machine and its simulation game program it is possible to determine the advance in stop of the game.

【0007】[0007]

【課題を解決するための手段】請求項1記載の発明は、
上記課題を解決するため、所定の作動仕様の下で作動
し、遊技媒体の獲得にかかる入賞を容易にするための役
物を備える遊技機において、遊技媒体の消費に関連する
第一条件に基づいて順方向に記録を更新し且つ遊技媒体
の獲得に関連する第二条件に基づいて逆方向に記録を更
新する記録手段を設け、この記録手段の記録値が所定の
発動基準値を順方向側に超えると、前記役物の作動仕様
を遊技者にとって有利な仕様に変更し、且つ前記記録手
段の記録値が前記発動基準値に対して逆方向に所定幅変
位させた所定の停止基準値を逆方向側に超えると、前記
発動基準値の順方向側への超過により有利に変更した前
記役物の作動仕様を元の仕様に戻す役物作動仕様変更手
段を設けた。前記第一条件には、発射球毎に起動する発
射球抽選で当たることや、発射球が1個又は所定個検出
されたこと、遊技盤上の特定のゲートに遊技球が1個又
は所定個通過したこと、アウト球を1個又は所定個検出
したこと等、遊技媒体の消費と相関関係にある各種条件
が含まれる。前記第二条件には、始動入賞球が1個又は
所定個検出されたこと、現実に抽選処理が1回又は所定
回起動されたこと、所定個の賞球を払い出したこと等、
遊技媒体の獲得と相関関係にある各種条件が含まれる。
役物の作動仕様を遊技者にとって有利な仕様に変更する
とは、図柄変動時間の短縮、役物の開放時間の延長、抽
選処理における当選確率の向上、これら2以上の組合せ
等、出玉率が高められるあらゆる態様の変更を含む。
According to the first aspect of the present invention,
In order to solve the above-mentioned problem, in a gaming machine that operates under a predetermined operating specification and has an accessory for facilitating a prize for acquiring a game medium, the first condition related to the consumption of the game medium is provided. Recording means for updating the record in the forward direction and updating the record in the reverse direction based on the second condition relating to the acquisition of the game medium, the recorded value of the recording means being a predetermined activation reference value in the forward direction. Exceeds, the operating specification of the accessory is changed to a specification that is advantageous to the player, and a predetermined stop reference value in which the recorded value of the recording means is displaced by a predetermined width in a direction opposite to the activation reference value is changed. If it exceeds the reverse direction, the operating specification of the accessory, which has been advantageously changed by exceeding the activation reference value to the forward direction, is returned to the original specification. The first condition includes hitting in a launch ball lottery activated for each launch ball, detection of one or a predetermined number of launch balls, one or a predetermined number of game balls at a specific gate on the game board. Various conditions correlated with the consumption of the game medium, such as passing or detecting one or a predetermined number of out balls, are included. The second condition includes that one or a predetermined number of winning prize balls are detected, that the lottery process is actually started once or a predetermined number of times, that a predetermined number of prize balls are paid out, and the like.
Various conditions correlated with the acquisition of game media are included.
To change the operating specification of the character to a specification that is advantageous to the player means shortening the symbol change time, extending the opening time of the character, improving the winning probability in the lottery process, the combination of two or more of these, etc. Includes any aspect changes that are enhanced.

【0008】こうして、前記記録手段の記録値が、遊技
媒体の獲得に関連する第二条件による更新に勝って遊技
媒体の消費に関連する第一条件に基づいて順方向側へ更
新されていき、前記発動基準値を順方向側に超えると、
役物の作動仕様が遊技者にとって有利な仕様に変更され
る。一旦有利な仕様に変更された後は、前記記録値が前
記発動基準値以下となっても、前記停止基準値を逆方向
側に超えない限りその有利な仕様が継続するため、この
間は遊技者にとって出玉の挽回を期待できる一種のチャ
ンスタイムとなる。このようなチャンスタイムも、出玉
の改善により、前記記録値が遊技媒体の獲得に関連する
第二条件に基づいて逆方向側に更新されていき、前記停
止基準値を逆方向側に超えると、元の仕様に戻されて解
消する。この時点が遊技の一つのやめどきと判断するこ
とができる。一方、遊技開始当初等において、役物の作
動仕様が有利に変更されていない間は、もうしばらくす
ると有利に変更されてチャンスが訪れるかもしれないと
期待するため、遊技者の粘りと頑張りを引き出すことが
でき、遊技場側の利益にもつながる。また、全体とし
て、有利不利の状況が前記発動基準値と前記停止基準値
との間の所定幅の間隔をおいて変わるため、遊技者が状
況の変化を実感でき、遊技にメリハリが出て面白味を増
すことができる。
In this way, the recorded value of the recording means is updated in the forward direction based on the first condition related to the consumption of the game medium, over the update based on the second condition related to the acquisition of the game medium, When the activation reference value exceeds the forward direction,
The operation specification of the accessory is changed to a specification advantageous to the player. Once the specifications are changed to advantageous specifications, even if the recorded value falls below the activation reference value, the advantageous specifications continue as long as the stop reference value does not exceed the reverse reference value. It is a kind of chance time for the player to expect to recover the ball. Such a chance time also improves the payout, and the recorded value is updated in the reverse direction based on the second condition related to the acquisition of the game medium, and when the stop reference value is exceeded in the reverse direction. Reverted to original specifications and eliminated. This point it can be determined that the leave at stop of one of the game. On the other hand, at the beginning of the game, if the operating specifications of the accessory are not changed advantageously, it will be changed in a while and it is expected that a chance may come. It can lead to amusement arcade profits. Further, as a whole, the advantage / disadvantage situation changes at a predetermined width interval between the activation reference value and the stop reference value, so that the player can feel the change in the situation, and the game becomes sharp and interesting. Can be increased.

【0009】請求項2記載の発明は、比較的波の粗い遊
技性、比較的波の穏やかな遊技性を任意に作り出すた
め、前記発動基準値及び前記停止基準値を外部から設定
変更可能にした。前記発動基準値と前記停止基準値との
変位幅を大きくすると、役物の作動仕様が有利から不利
に、不利から有利に変更される頻度が低くなり、波の粗
い遊技機となる。一方、前記発動基準値と前記停止基準
値との変位幅を小さくすると、役物の作動仕様が有利か
ら不利に、不利から有利に変更される頻度が高くなり、
波の穏やかな遊技機となる。こうして、外部から前記発
動基準値及び前記停止基準値を設定変更することによ
り、種々の遊技性を付与することができる。
According to the second aspect of the present invention, the activation reference value and the stop reference value can be externally changed in order to arbitrarily create a game with relatively rough waves and a game with relatively gentle waves. . When the displacement width between the activation reference value and the stop reference value is increased, the frequency at which the operating specification of the accessory is changed from advantageous to disadvantageous and from disadvantageous to advantageous is reduced, resulting in a gaming machine having a rough wave. On the other hand, when the displacement width between the activation reference value and the stop reference value is reduced, the operation specification of the accessory becomes advantageous to disadvantageous, and the frequency of the disadvantageous to advantageous change increases,
It becomes a gaming machine with gentle waves. In this way, by changing the setting of the activation reference value and the stop reference value from the outside, various game properties can be provided.

【0010】請求項3記載の発明は、遊技場側において
所望の波をもった遊技性を簡易に作り出すため、前記発
動基準値と前記停止基準値との変位幅を大小異ならしめ
た複数組の発動基準値及び停止基準値を記憶する記憶手
段と、この記憶手段から一つの発動基準値及び停止基準
値の組を選ぶ選択手段とを有するものとした。遊技場側
では、予め記憶手段に記憶された複数組の発動基準値及
び停止基準値から一つの組を選択手段により選ぶことに
より、変位幅をいくつにするかといった繁雑な計算等を
する必要もなく、簡易に波の粗い遊技性、穏やかな遊技
性を作り出すことができる。
According to a third aspect of the present invention, in order to easily create a playability having a desired wave on the game arcade side, a plurality of sets in which the displacement width between the activation reference value and the stop reference value is made to be different from each other. It has storage means for storing the activation reference value and the stop reference value, and selection means for selecting one set of the activation reference value and the stop reference value from the storage means. On the amusement arcade side, by selecting one set from a plurality of sets of the activation reference value and the stop reference value stored in the storage means in advance by the selection means, it is also necessary to perform complicated calculations and the like as to what the displacement width is. In addition, it is possible to easily create a game with rough waves and a gentle game.

【0011】請求項4記載の発明は、有利な状況下で大
当たりを引き当てた遊技者を過剰に保護することなく、
しかも、不利な状況下で大当たりを引き当てた遊技者に
も次回は大当たりの期待感を公平に付与するため、遊技
者に多大な利益を付与する大当たりの発生時に、前記記
録手段の記録値を前記発動基準値と前記停止基準値との
間に定めた初期値に戻すと共に前記役物の作動仕様を元
の仕様に戻す初期化手段を設けた。これにより、役物の
作動仕様が有利な状況下で大当たりを引き当てた遊技者
に引き続き過剰な恩恵を付与する弊害を無くせると共
に、記録手段の記録値が初期値から逆方向に深い不利な
状況下で大当たりを引き当てた遊技者にも、次回の大当
たりの期待感を公平に付与することができる。
The invention according to claim 4 does not excessively protect a player who has won a jackpot in an advantageous situation,
Moreover, in order to impart the expectation of the jackpot fairly next time to the player who has allocated the jackpot under disadvantaged conditions, the recorded value of the recording means is set at the time of the occurrence of the jackpot giving a great profit to the player. Initializing means is provided for returning to the initial value defined between the activation reference value and the stop reference value and for returning the operating specification of the accessory to the original specification. As a result, it is possible to eliminate the adverse effect of continuously giving excessive benefits to the player who has won the jackpot in a situation where the operating specification of the accessory is advantageous, and the recorded value of the recording means is deeply disadvantageous in the reverse direction from the initial value. Even the player who has won the jackpot below can be imparted with the expectation of the next jackpot fairly.

【0012】請求項5記載の発明は、役物の作動仕様の
有利不利を遊技者に知らせて変化のある遊技性を明確に
すると共に公正を担保するため、前記役物作動仕様変更
手段により役物の作動仕様を遊技者に有利な仕様に変更
した時、及び又は、有利な仕様に変更した期間中、この
旨を遊技者に報知する報知手段を設けた。ランプ、LE
D、液晶画面などによる視覚的報知の他、音声による報
知、振動による報知、これら2以上の組合せ等、あらゆ
る態様の報知を含む。こうして、報知の有無により遊技
者の有利な仕様に変更されたか否かが明確になると共
に、遊技者の疑義をなくせ、公正を担保することもでき
る。
[0012] The invention according to claim 5 is characterized in that the actor operation specification changing means is used to inform the player of the advantages and disadvantages of the operation specification of the accessory to clarify the changing playability and to ensure fairness. When the operation specification of the object is changed to a specification advantageous to the player, and / or during the period when the specification is changed to the advantageous specification, a notification unit is provided for notifying the player of the change. Lamp, LE
In addition to D, a visual notification using a liquid crystal screen, or the like, a notification by voice, a notification by vibration, or a combination of two or more of these is included. In this way, it becomes clear whether or not the specification has been changed to the advantageous one of the player depending on the presence or absence of the notification, and it is possible to eliminate the doubt of the player and to ensure fairness.

【0013】請求項6記載の発明は、ROMカートリッ
ジ、CD−ROM、DVD等の記録媒体に担持され、或
は、インターネット、衛星通信等のネットワーク環境下
で配信されるシュミレーションゲームプログラムにおい
て、実機での遊技と同様、遊技にメリハリを持たせて単
調さを改善等するために役物の作動仕様を適切に変更せ
んとするものである。すなわち、所定の作動仕様の下で
作動し、遊技媒体の獲得にかかる入賞を容易にするため
の役物を備える遊技機のシュミレーションゲームプログ
ラムであって、遊技媒体の消費に関連する第一条件に基
づいて順方向に記録を更新し且つ遊技媒体の獲得に関連
する第二条件に基づいて逆方向に記録を更新する記録ス
テップと、この記録ステップにより更新される記録値の
変化を所定の発動基準値又はこの発動基準値に対して逆
方向に所定幅変位させた所定の停止基準値との関係にお
いて評価する評価ステップと、この評価ステップにより
前記記録値が前記発動基準値を順方向側に超えたと評価
すると、前記役物の作動仕様を遊技者にとって有利な仕
様に変更し、且つ前記記録値が前記停止基準値を逆方向
側に超えたと評価すると、前記発動基準値の順方向側へ
の超過により有利に変更した前記役物の作動仕様を元の
仕様に戻す役物作動仕様変更ステップとを有し、これら
各ステップをコンピュータに実行させるためのシュミレ
ーションゲームプログラムである。
According to a sixth aspect of the present invention, there is provided a simulation game program carried on a recording medium such as a ROM cartridge, a CD-ROM, a DVD, or the like, or distributed under a network environment such as the Internet or satellite communication. In the same manner as in the above game, the operating specifications of the accessory are not appropriately changed in order to give the game a sharpness and improve the monotony. That is, it is a simulation game program for a gaming machine that operates under a predetermined operating specification and includes an accessory for facilitating a prize for obtaining a game medium, wherein the first condition related to the consumption of the game medium is A recording step of updating the recording in the forward direction based on the second condition related to the acquisition of the game medium based on the second condition related to the acquisition of the game medium; An evaluation step of evaluating a value or a predetermined stop reference value displaced by a predetermined width in the reverse direction with respect to the activation reference value, and the evaluation step causes the recorded value to exceed the activation reference value in the forward direction. If it is evaluated that the operating specification of the accessory is changed to a specification advantageous to the player, and if the recorded value is evaluated to have exceeded the stop reference value in the opposite direction, the activation reference A change of the operating specification of the accessory, which has been advantageously changed due to the forward movement of the accessory to the original specification, and a step of changing the operating specification of the accessory to the original specification, and causing the computer to execute these steps. .

【0014】[0014]

【発明の実施の形態】図1は、本発明を適用するパチン
コ遊技機1であり、遊技枠10に本体11を開扉可能に
支持している。本体11の前面上部には、丸窓12にガ
ラス13を嵌めたフロント扉14を有し、その内方に遊
技盤2を備える。本体11の前面下部には、貸球及び賞
球を受止める上皿3、上皿3の満杯時に球出口30の内
方で溢れた球を受止める下皿4、発射装置5のハンドル
50を備える。ハンドル50のレバー51を時計方向に
回転させることにより、内蔵する発射ソレノイドを作動
させて遊技球を遊技盤2に打ち出す。上皿3には、効果
音やBGM、エラー音などを出力するステレオ式のスピ
ーカ6を内蔵していると共に、遊技機1に隣接して設置
される図示しないCRサンドから球貸し等するための操
作スイッチ部31を備える。貸球は、現行1個4円であ
る。
FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, in which a game frame 10 supports a main body 11 so as to be able to open. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at an upper portion of the front surface of the main body 11, and the game board 2 is provided inside the front door 14. An upper plate 3 for receiving a lending ball and a prize ball, a lower plate 4 for receiving a ball overflowing inside the ball outlet 30 when the upper plate 3 is full, and a handle 50 of a firing device 5 are provided on a lower portion of a front surface of the main body 11. Prepare. By rotating the lever 51 of the handle 50 clockwise, the built-in firing solenoid is actuated, and the game ball is hit on the game board 2. The upper plate 3 has a built-in stereo speaker 6 for outputting sound effects, BGM, error sounds, and the like, and also lends a ball from a CR sand (not shown) installed adjacent to the gaming machine 1. An operation switch unit 31 is provided. Rental balls are currently 4 yen per piece.

【0015】図2の通り、遊技盤2には、遊技領域を区
画すると共に該遊技領域に発射ソレノイド52から打ち
出す発射球を導くガイドレール20,21、飾り枠22
の内方画面上に左中右の三列にわたって数字・記号等の
特別図柄を変動表示させる液晶ディスプレイ等から成る
特別図柄表示装置7、その変動表示を起動すると共に左
中右の全図柄を揃える大当たりとするか否かの抽選処理
を起動するチューリップ式の普通電動役物から成る始動
口80、大当たり時に開放するアタッカと称する第一種
特別電動役物の大入賞口70、一般入賞口となる左右の
上入賞口23,24及び下入賞口25,26、左右の二
連風車27,28を備える。特別図柄表示装置7の上方
には、7セグメントLED等を用いた普通図柄表示装置
8を備え、遊技盤2の左下方には、該表示装置8の変動
表示を起動すると共にその表示を「7」で停止させて始
動口80のチューリップを開く当たりとするか否かの抽
選処理を起動する通過ゲート9を備える。29は、遊技
盤2での入賞を逃したアウト球を排出するアウト口であ
る。尚、図示は省略したが、遊技盤2には、多数の遊技
釘が打たれている。
As shown in FIG. 2, the game board 2 has guide rails 20 and 21 and a decorative frame 22 for dividing a game area and guiding a firing ball launched from a firing solenoid 52 to the game area.
A special symbol display device 7 composed of a liquid crystal display or the like for changing and displaying special symbols such as numbers and symbols over the three rows on the inner left and right on the inner screen, and activating the variable display and aligning all the symbols on the left and middle and right. A starting port 80 composed of a tulip-type ordinary electric accessory for starting a lottery process of determining whether to win a jackpot, a large winning opening 70 of a first-class special electric accessory called an attacker opened at the time of a jackpot, and a general winning opening. Left and right upper winning ports 23 and 24, lower winning ports 25 and 26, and left and right double windmills 27 and 28 are provided. Above the special symbol display device 7, a normal symbol display device 8 using a 7-segment LED or the like is provided, and at the lower left of the game board 2, the variable display of the display device 8 is activated and the display is changed to "7". And a pass gate 9 for starting a lottery process for determining whether or not to open the tulip of the starting port 80. Reference numeral 29 denotes an out port for discharging an out ball that has missed a prize in the game board 2. Although not shown, a large number of game nails are hit on the game board 2.

【0016】図2において、71は始動口80への入賞
が一時的に頻発して特別図柄の変動及び抽選の機会が重
複して発生した場合に保留球最大4個までの入賞記憶を
表示させる始動入賞記憶LED、81は通過ゲート9へ
の球通過が一時的に頻発して普通図柄の変動及び抽選の
機会が重複して発生した場合に保留球最大4個までの通
過記憶を表示させるゲート通過記憶LEDである。又、
L01〜L06は天装飾用LED、L1,L2は風車基
板装飾用LED、L31,L32,L41,L42,L
51,L52はサイド基板装飾用LED、L61〜L6
3は特別図柄表示枠装飾用LED、L71,L72は大
入賞口装飾用LED、L81,L82は始動口装飾用L
EDであり、これらの独特の点灯表示により遊技盤2の
表側に独特の装飾的効果或いは演出的効果を現出させて
いる。
In FIG. 2, reference numeral 71 indicates a winning memory of up to four pending balls when a winning in the starting port 80 is temporarily frequent and a special symbol change and a lottery opportunity occur repeatedly. The start winning prize memory LED 81 is a gate for displaying the passage memory of up to four reserved balls when the ball passing to the passing gate 9 is temporarily frequent and the change of the ordinary symbol and the chance of the lottery occur repeatedly. This is a passage memory LED. or,
L01 to L06 are ceiling decoration LEDs, L1 and L2 are windmill substrate decoration LEDs, L31, L32, L41, L42, L
51 and L52 are side board decoration LEDs, L61 to L6.
3 is a special design display frame decoration LED, L71 and L72 are large winning opening decoration LEDs, and L81 and L82 are starting opening decoration Ls.
ED, and a unique decorative effect or staging effect appears on the front side of the game board 2 by these unique lighting displays.

【0017】図3は発射装置5の詳細を示し、発射準備
状態では、図示しない球送装置から発射ソレノイド52
の前方に遊技球Pが一個供給されており、発射球スイッ
チ右a1がこれを検出している。発射ソレノイド52が
作動して遊技球Pを打ち出すと、発射球スイッチ左a2
がこれを検出する。このように、発射球スイッチ右a1
による球検出の後、発射球スイッチ左a2が球検出した
場合に一個の発射球を検出する。もっとも一つの発射球
スイッチにより発射球を検出してもよい。遊技盤に到達
等せずに遊技盤に有効に供給されなかったファール球P
fは、衝突片53に当たってファール球スイッチa3で
検出され、下皿に戻る。
FIG. 3 shows the details of the launching device 5. In a launch preparation state, a launching solenoid 52 is provided from a ball feeder (not shown).
, One game ball P is supplied, and the firing ball switch right a1 detects this. When the launching solenoid 52 is actuated to launch the game ball P, the launching ball switch left a2
Detects this. Thus, the launch ball switch right a1
After the ball is detected by (1), when the launch ball switch left a2 detects the ball, one launch ball is detected. However, the launch sphere may be detected by one launch sphere switch. A foul ball P not effectively supplied to the game board without reaching the game board etc.
f hits the collision piece 53 and is detected by the foul ball switch a3, and returns to the lower plate.

【0018】図4は遊技盤2の裏側を示し、始動口80
には始動入賞球を検出する始動口スイッチb1、大入賞
口70にはカウントスイッチb2及び役物連続作動装置
を作動させていわゆるラウンドを継続させるV検出スイ
ッチb3を備える。遊技盤2の表側の通過ゲート9には
該ゲート9をすり抜けて盤面を流下するゲート通過球を
検出するゲートスイッチb4を備える。各入賞口23〜
26には各入賞球を検出する入賞口スイッチc1〜c4
を備える。アウト口29の下流には、アウト球を検出す
るアウト球スイッチd1を備える。尚、入賞口スイッチ
c1〜c4は個別に設ける他、球受樋200の下流に一
つ設けても良い。大入賞口70への入賞球一個当たりの
賞球は例えば15個、その他の入賞口23〜26,80
への入賞球一個当たりの賞球は例えば5個に設定してい
る。
FIG. 4 shows the back side of the game board 2 and a starting port 80.
The start port switch b1 for detecting a start winning ball, the large win port 70 is provided with a count switch b2 and a V detection switch b3 for activating the accessory continuous operation device and continuing a so-called round. The pass gate 9 on the front side of the game board 2 is provided with a gate switch b4 for detecting a ball passing through the gate 9 and flowing down the board surface. Each winning opening 23 ~
Reference numeral 26 denotes a winning opening switch c1 to c4 for detecting each winning ball.
Is provided. An out ball switch d1 for detecting an out ball is provided downstream of the out port 29. The winning opening switches c1 to c4 may be provided individually or may be provided downstream of the ball trough 200. For example, 15 prize balls per winning prize ball to the grand prize opening 70, and other prize opening 23 to 26, 80
The prize balls per winning prize ball are set to, for example, five.

【0019】図5はこの遊技機1の制御回路を示し、C
PU、ROM、RAMを備える主基板100に前記各ス
イッチa1〜a3,b1〜b4,c1〜c4,d1を入
力させていると共に、後述の設定変更キースイッチe1
を入力させている。出力側には、サブCPUを備える特
別図柄制御基板700及び特別図柄表示装置7、普通図
柄制御基板800及び普通図柄表示装置8、サブCPU
を備えるLED・ランプ制御基板900及び装飾用LE
D(L01〜L82)や付帯ランプ類、サブCPUを備
える音声制御基板600及びスピーカ6、サブCPUを
備える賞球制御基板400及び賞球払出装置40、大入
賞口を開閉するソレノイドやモータ等の大入賞口アクチ
ュエータ72、始動口のチューリップを開閉する同じく
ソレノイドやモータ等の始動口アクチュエータ82、及
び、発射ソレノイド52を接続している。主基板100
及び賞球制御基板400には賞球数を検出する賞球検出
スイッチ41を入力させている。
FIG. 5 shows a control circuit of the gaming machine 1,
The switches a1 to a3, b1 to b4, c1 to c4, and d1 are input to a main board 100 including a PU, a ROM, and a RAM, and a setting change key switch e1 described later.
Is entered. On the output side, a special symbol control board 700 having a sub CPU and a special symbol display device 7, an ordinary symbol control substrate 800 and an ordinary symbol display device 8, a sub CPU
LED / Lamp control board 900 having decoration and LE for decoration
D (L01 to L82), auxiliary lamps, a sound control board 600 and a speaker 6 having a sub CPU, a prize ball control board 400 and a prize ball payout device 40 having a sub CPU, a solenoid and a motor for opening and closing a special winning opening. A winning port actuator 72, a starting port actuator 82 for opening and closing the tulip of the starting port, such as a solenoid and a motor, and a firing solenoid 52 are also connected. Main board 100
The award ball detection switch 41 for detecting the number of award balls is input to the award ball control board 400.

【0020】図6は、主基板100のROMに格納され
たプログラムの一部であって、遊技媒体たる遊技球の消
費に関連する第一条件に基づいて順方向プラス側に記録
を更新し且つ遊技球の獲得に関連する第二条件に基づい
て逆方向マイナス側に記録を更新する記録手段及びこれ
に基づく役物作動仕様変更手段を構成する。記録手段で
の記録は、RAM上に2バイト確保し、初期値を255
とした条件カウンタに対する加算処理及び減算処理によ
り行う。
FIG. 6 shows a part of the program stored in the ROM of the main board 100, which updates the record in the forward plus direction based on the first condition relating to the consumption of the game ball as the game medium; Recording means for updating the record in the reverse minus direction based on the second condition relating to the acquisition of the game ball, and the accessory operation specification changing means based on the recording means. For recording by the recording means, 2 bytes are secured on the RAM and the initial value is 255.
It is performed by addition processing and subtraction processing with respect to the condition counter.

【0021】第一条件は、発射球スイッチa1,a2で
発射球が検出され且つファール球スイッチa3でファー
ル球が検出されず、遊技球が遊技盤に実際に供給された
ときに、この実発射球1個毎に一つ抽出する発射球抽選
用乱数が当たり値であることである。この第一条件たる
発射球抽選で当たることに基づいて、その当たり毎に条
件カウンタの値をプラス1して順方向側に記録を更新す
る。発射球抽選用乱数による当たり確率は、大当たり確
率が通常の例えば1/322のときには例えば7/12
8、特定の図柄での大当たり後次回の大当たり確率が例
えば6/322に高められるいわゆる確変時は例えば7
/55としている。カウンタの上限値は例えば511と
しており、これに達するとこれ以上の加算はしない。第
一条件は、この他、実発射球又はアウト球が例えば通常
時は18個、確変時は8個検出される毎などとしてもよ
い。
The first condition is that when a shooting ball is detected by the shooting ball switches a1 and a2 and a foul ball is not detected by the foul ball switch a3 and the game ball is actually supplied to the game board, the actual firing is performed. That is, the launch ball lottery random number extracted for each ball is a winning value. Based on the hitting in the launch ball lottery as the first condition, the value of the condition counter is incremented by one for each hit, and the record is updated in the forward direction. The hit probability based on the launch ball lottery random number is, for example, 7/12 when the big hit probability is 1/322, for example.
8. The so-called probable change time when the next jackpot probability is increased to, for example, 6/322 after the jackpot in a specific symbol is, for example, 7
/ 55. The upper limit value of the counter is, for example, 511, and when it reaches this value, no further addition is performed. In addition, the first condition may be, for example, every time the number of actually fired balls or out-balls is detected, for example, normally 18 or 8 at the time of certainty change.

【0022】第二条件は、始動口80に入賞があり、始
動口スイッチb1で始動入賞球が1個検出されたことで
ある。この第二条件たる1個の始動入賞に基づいて、そ
の始動入賞毎に条件カウンタをマイナス1して逆方向側
に記録を更新する。カウンタの下限値は例えば0として
おり、これに達するとこれ以上の減算はしない。尚、第
二条件は、保留球最大4個の制限にかかって大当たり抽
選の対象から外される始動入賞球は除き、実際に抽選処
理が起動される毎としてもよい。又、第二条件は,大入
賞口70が開かれない大当たりフラグ不成立の非大当た
り状態のときに、賞球検出スイッチ41で所定個の賞
球、例えば通常時は5個、確変時は15個払い出される
毎などとしてもよい。
The second condition is that there is a winning in the starting opening 80 and one starting winning ball is detected by the starting opening switch b1. On the basis of one start winning prize as the second condition, the condition counter is decremented by 1 every time the starting prize is won, and the record is updated in the reverse direction. The lower limit value of the counter is, for example, 0, and when it reaches this value, no further subtraction is performed. The second condition may be set every time the lottery process is actually started, excluding the starting winning ball which is excluded from the jackpot lottery due to the limitation of the maximum of four reserved balls. Further, the second condition is that when the big win flag 70 is not opened and the big hit flag is not established, a predetermined number of prize balls are set by the prize ball detection switch 41, for example, 5 at normal time, and 15 at the time of probable change. It is good also as every time it is paid out.

【0023】条件カウンタの値が、初期値255から順
方向プラス側に定める所定の発動基準値例えば300を
超過すると、高出玉仕様フラグをセットし、通過ゲート
9に対する遊技球の通過に伴う普通図柄表示装置8の図
柄変動時間を元々の18秒に対し5秒に短縮し、普通図
柄が「7」で停止する当たりのときに普通電動役物であ
る始動口80のチューリップを開く最大の作動時間を元
々の0.2秒に対し5秒に延長し、後述する高出玉仕様
時の報知を起動する。一旦高出玉仕様とされても、条件
カウンタの値が初期値255に対し逆方向マイナス側に
定める所定の停止基準値例えば200を下回ると、高出
玉仕様フラグをクリアして元々の低出玉仕様に戻し、普
通図柄表示装置8の図柄変動時間を18秒、始動口80
のチューリップを開く最大の作動時間を0.2秒とし、
さらに高出玉仕様の報知が起動されていた場合にはこれ
を停止する。
When the value of the condition counter exceeds a predetermined activation reference value, for example, 300, which is determined on the plus side in the forward direction from the initial value 255, a high-yield specification flag is set, and the normal value associated with the passage of the game ball to the passage gate 9 is set. The maximum operation of opening the tulip of the starting port 80, which is an ordinary electric accessory, when the symbol change time of the symbol display device 8 is reduced to 5 seconds from the original 18 seconds, and when the symbol usually stops at "7" The time is extended to 5 seconds from the original 0.2 seconds, and a notification at the time of a high payout specification described later is activated. Once the high-ball-out specification is established, if the value of the condition counter falls below a predetermined stop reference value, for example, 200, which is set to the negative side in the reverse direction with respect to the initial value 255, the high-ball-out specification flag is cleared and the original low-ball out is set. Return to the ball specifications, the symbol change time of the ordinary symbol display device 8 is 18 seconds, the starting port 80
The maximum operating time for opening the tulip is 0.2 seconds,
Further, if the notification of the high ball output specification has been activated, the notification is stopped.

【0024】条件カウンタの値が、発動基準値300と
停止基準値200の間にある場合、一旦高出玉仕様フラ
グがセットされてクリアされていないときには仕様変更
せず、高出玉仕様が維持される。尚、通過ゲート9への
遊技球通過時に抽出する普通図柄当たり判定用乱数の当
たり確率は通常時も確変時も常時例えば140/256
としている。また、高出玉仕様及び低出玉仕様何れの場
合も、チューリップを開く最大の作動時間内に1個の始
動入賞があると、その時点でチューリップを閉じるもの
としている。もっとも、高出玉仕様時は入賞数を例えば
2個、低出玉仕様時は1個というように、チューリップ
への許容入賞数を変更してもよい。
When the value of the condition counter is between the activation reference value 300 and the stop reference value 200, if the high payout specification flag is once set and is not cleared, the specification is not changed, and the high payout specification is maintained. Is done. In addition, the hit probability of the random number for normal symbol hit determination extracted at the time of passing a game ball to the pass gate 9 is always, for example, 140/256 at the time of normal and probable change.
And In both the high ball specification and the low ball specification, if there is one start winning within the maximum operating time for opening the tulip, the tulip is closed at that time. However, the permissible number of wins to the tulip may be changed such that the number of wins is two, for example, for the high payout specification and one for the low payout specification.

【0025】図7のとおり、前記発動基準値及び前記停
止基準値は、記憶手段を構成する前記ROM上のテーブ
ルにおいて、例えば設定1〜3の3段階の組を予め用意
しており、選択手段を構成する前記設定変更キースイッ
チe1による外部からの設定変更操作により一つの組を
選択できるようにしている。設定1は、発動基準値を3
00、停止基準値を200、変位幅を約100とした他
に比べて波の穏やかな仕様である(図8参照)。設定2
は、発動基準値を400、停止基準値を100、変位幅
を約300とした比較的波の粗い仕様である(図9参
照)。設定3は、発動基準値をカウンタ値の略上限一杯
にとった510、停止基準値をカウンタ値の略下限一杯
にとった1、変位幅を約510とした最も波の粗い仕様
である(図10参照)。
As shown in FIG. 7, the activation reference value and the stop reference value are prepared in advance in a table on the ROM constituting the storage means, for example, in a three-stage set of settings 1 to 3. One set can be selected by an external setting change operation using the setting change key switch e1. Setting 1 sets the activation reference value to 3
The wave has a gentler wave specification than those in which the stop reference value is 200 and the displacement width is about 100 (see FIG. 8). Setting 2
Is a comparatively rough wave specification with an activation reference value of 400, a stop reference value of 100, and a displacement width of about 300 (see FIG. 9). The setting 3 is the roughest wave specification in which the activation reference value is set to almost the upper limit of the counter value 510, the stop reference value is set to almost the lower limit of the counter value 1, and the displacement width is set to about 510 (FIG. 10).

【0026】図8〜10のとおり、遊技開始当初等、低
出玉仕様であって始動入賞率が低い場合にも、条件カウ
ンタの値が順方向に更新されていって発動基準値を順方
向プラス側に超過すると、高出玉仕様に変更され、始動
入賞率が高められる。一旦高出玉仕様に変更された後
は、条件カウンタの値が発動基準値以下となっても、停
止基準値を逆方向マイナス側に超えない限りその高出玉
仕様が継続する。このため、遊技者は持玉の減少を抑制
できながら高い頻度で大当たりの抽選を受けることがで
きる。従って、この間は遊技者にとって一種のチャンス
タイムとなり、大当たりによる大量出玉の期待度が膨ら
む。一方、チャンスタイム中の始動入賞率の高まりによ
り、条件カウンタの逆方向側への更新が進み、停止基準
値を逆方向マイナス側に超過すると、元の低出玉仕様に
戻る。この時点が遊技の一つのやめどきと判断すること
もできる。
As shown in FIGS. 8 to 10, even when the starting winning rate is low due to a low payout specification, such as at the beginning of a game, the value of the condition counter is updated in the forward direction, and the activation reference value is changed to the forward direction. Exceeding the positive side will change to a high payout specification, increasing the starting winning rate. Once changed to the high-ball specification, even if the value of the condition counter becomes equal to or less than the activation reference value, the high-ball specification continues as long as the stop reference value does not exceed the reverse minus side. For this reason, the player can receive a jackpot lottery with high frequency while suppressing a decrease in the number of possessed balls. Accordingly, during this time, a kind of chance time is provided for the player, and the degree of expectation of a large number of balls due to the jackpot is increased. On the other hand, the condition counter is updated in the reverse direction due to an increase in the start winning rate during the chance time, and when the stop reference value exceeds the negative reference direction in the reverse direction, the original low payout specification is returned. This point can also be determined to leave at stop of one of the game.

【0027】図11は、普通電動役物たる始動口80の
作動仕様を有利にした上述の高出玉仕様時に、この旨を
報知する報知手段の態様である。第1例であるAの交互
点灯は、外側の装飾用LEDグループ(L1,L2,L
31,L41,L51)とその内側の装飾用LEDグル
ープ(L61,L62,L63,L32,L42,L5
2)とを交互にフラッシュさせる。第2例であるBの上
下点灯は、略円形配置の装飾用LEDを左右に分け、左
右対称に、上方のL03又はL04から下方のL71又
はL72に向け、下方に達すると下方のL71又はL7
2から上方のL03又はL04に向け順次光の移動を繰
り返す。内側のL61,L63間についても同様であ
る。第3例であるCの回転は、外側の大円を形作る装飾
用LEDグループ(L1,L2,L3,L4,L5,L
71,L72,L5,L4,L3,L2,L1,L0
6,L05,L04,L03,L02,L01)と、そ
の内側の小円を形作る装飾用LEDグループ(L61,
L62,L63,L81,L82,L63,L62,L
61)との二重円上において順次光を反時計方向に回転
させる。
FIG. 11 shows an embodiment of the notifying means for notifying the user of the above-mentioned high payout specification in which the operating specification of the starting port 80, which is an ordinary electric accessory, is advantageous. The alternate lighting of A, which is the first example, corresponds to the outer decoration LED group (L1, L2, L
31, L41, L51) and the decorative LED groups inside (L61, L62, L63, L32, L42, L5)
2) Flash alternately. Up and down lighting of B, which is the second example, divides the decorative LED in a substantially circular arrangement into left and right, symmetrically from upper L03 or L04 to lower L71 or L72, and reaches lower L71 or L7 when reaching lower.
Light movement is sequentially repeated from 2 toward L03 or L04 above. The same applies to the area between L61 and L63 inside. The rotation of C, which is the third example, is applied to the decorative LED group (L1, L2, L3, L4, L5, L
71, L72, L5, L4, L3, L2, L1, L0
6, L05, L04, L03, L02, L01) and a decorative LED group (L61, L61,
L62, L63, L81, L82, L63, L62, L
61), the light is sequentially rotated counterclockwise on the double circle.

【0028】図12は、主基板100のROMに格納さ
れたプログラムの一部であって特別図柄表示装置7及び
大入賞口70に関わるゲームの処理手段を構成する。始
動口80への入賞記憶があり(S1)、その始動入賞時
に抽出した乱数が大当たり値である場合(S2)、大当
たりフラグを立てると共に左中右で三つ揃いとする当た
り図柄を例えば0〜9の数字と計4種の男女キャラクタ
ー図形の中から一つ決定し(S3)、図柄変動時に出現
させるリーチ当たり演出態様を複数の既設定態様の中か
ら一つ選択する(S4)。このとき、当たり図柄が例え
ば奇数数字1,3,5,7,9又は女性キャラクター2
種のうちの何れかの場合、次回の大当たり確率を6/3
22に高める確変大当たりとなる。
FIG. 12 is a part of a program stored in the ROM of the main board 100 and constitutes processing means of a game relating to the special symbol display device 7 and the special winning opening 70. If there is a winning memory in the starting opening 80 (S1), and the random number extracted at the time of the starting winning is the big hit value (S2), the big hit flag is set and the winning symbols for which three are aligned at the left middle right are set to 0 to 0, for example. One of nine figures and a total of four types of male and female character figures is determined (S3), and one per-reach effect mode to appear when the pattern is changed is selected from a plurality of preset modes (S4). At this time, the winning symbol is, for example, an odd number 1, 3, 5, 7, 9 or a female character 2
For any of the species, the next jackpot probability is 6/3
It will be a probable jackpot to increase to 22.

【0029】S4の段階で大当たりが約束され当選が確
定するため、前記条件カウンタの記録を初期値255に
戻し、後の大当たりエンディング処理まで前記条件カウ
ンタに対する加減算もせず、初期値を維持すると共に、
前記した高出玉仕様フラグをクリアする(S5)。一
方、始動入賞時に抽出した乱数が大当たり値でない場
合、三つ揃いとしない2種類又は3種類の図柄を決定す
ると共に(S6)、図柄変動時に出現させる外れ演出態
様を複数の既設定態様の中から一つ選択する(S7)。
At the stage of S4, the jackpot is promised and the winning is determined, so that the condition counter record is returned to the initial value 255, and the initial value is maintained without adding or subtracting the condition counter until the subsequent jackpot ending processing.
The high payout specification flag is cleared (S5). On the other hand, if the random number extracted at the time of the start winning is not a jackpot value, two or three types of symbols that are not aligned are determined (S6), and the off-state effect to appear at the time of symbol change is selected from among a plurality of preset modes. (S7).

【0030】以上の前段処理の後、特別図柄表示装置7
上において図柄の変動表示処理を開始させ(S8)、こ
の変動表示に付帯する演出態様でほぼ決定される所定の
変動表示時間の経過後、停止図柄がすべて確定される
(S9)。前段処理で立てた大当たりフラグの有無によ
り大当たりか否かを見極め(S10)、大当たりの場
合、大当たりファンファーレ音及び祝福の画像及びラン
プ表示を出力し(S11)、大入賞口70を開く(S1
2)。大入賞口70の1回の開放時に該大入賞口70に
例えば10個の入賞があるか(S13)、又は、開放か
ら例えば30秒経過すると(S14)、大入賞口70を
閉じる(S15)。大入賞口70の開放中にV検出スイ
ッチb3による検知があり(S16)、最終の例えば1
5ラウンドを越えていない場合(S17)、役物連続作
動装置の作動状態となり、再び大入賞口70を開く。
After the above pre-processing, the special symbol display device 7
Above, the variable display processing of the symbols is started (S8), and after the lapse of a predetermined variable display time almost determined in the effect mode accompanying the variable display, all the stopped symbols are determined (S9). It is determined whether or not the jackpot is determined based on the presence or absence of the jackpot flag set in the preceding process (S10). If the jackpot is a jackpot, a jackpot fanfare sound and a blessing image and a lamp display are output (S11), and the jackpot 70 is opened (S1).
2). At the time of opening the special winning opening 70 once, there are, for example, 10 winnings in the special winning opening 70 (S13), or, for example, 30 seconds after opening (S14), the special winning opening 70 is closed (S15). . The detection by the V detection switch b3 is performed during opening of the special winning opening 70 (S16).
If it does not exceed five rounds (S17), the continuous operation device for the accessory is activated and the special winning opening 70 is opened again.

【0031】V入賞がないか最終ラウンドを消化する
と、大当たりの終了を音及び表示で知らせるエンディン
グ処理の後(S18)、非大当たり時のゲームに戻る。
このとき、前回の当たり図柄が奇数数字又は女性キャラ
クターうちの一つであった場合には、確変状態に突入
し、次に大当たりとなる確率は6/322と、通常時の
6倍の高確率状態となる。
When the final round has been exhausted to determine whether there is a V prize, after the ending process of notifying the end of the jackpot by sound and display (S18), the game returns to the non-jackpot game.
At this time, if the last hit symbol is an odd number or one of the female characters, it enters the probable change state and the probability of the next big hit is 6/322, which is 6 times higher than normal State.

【0032】図13は、以上のパチンコ遊技機と同じ遊
技仕様をもつシュミレーションゲームプログラムの構造
を示す。ROMカートリッジ、CD−ROM、DVD等
の記録媒体に担持され、或は、インターネット、衛星通
信等のネットワーク環境下で配信されるものである。前
記図6と同様の処理により遊技媒体の消費に関連する第
一条件に基づいて順方向に記録を更新し且つ遊技媒体の
獲得に関連する第二条件に基づいて逆方向に記録を更新
する記録ステップST1と、この記録ステップにより更
新される記録値の変化を所定の発動基準値又はこの発動
基準値に対して逆方向に所定幅変位させた所定の停止基
準値との関係において評価する評価ステップST2と、
この評価ステップにより前記記録値が前記発動基準値を
順方向側に超えたと評価すると、前記役物の作動仕様を
遊技者にとって有利な仕様に変更し、且つ前記記録値が
前記停止基準値を逆方向側に超えたと評価すると、前記
発動基準値の順方向側への超過により有利に変更した前
記役物の作動仕様を元の仕様に戻す役物作動仕様変更ス
テップST3とを有する。
FIG. 13 shows the structure of a simulation game program having the same game specifications as the above pachinko gaming machines. It is carried on a recording medium such as a ROM cartridge, CD-ROM, DVD, or the like, or distributed under a network environment such as the Internet or satellite communication. A record that updates the record in the forward direction based on the first condition related to the consumption of the game medium and updates the record in the reverse direction based on the second condition related to the acquisition of the game medium by the same processing as in FIG. An evaluation step of evaluating the change in the recorded value updated in this recording step in relation to a predetermined activation reference value or a predetermined stop reference value displaced by a predetermined width in a direction opposite to the activation reference value. ST2,
If it is evaluated in this evaluation step that the recorded value exceeds the activation reference value in the forward direction, the operating specification of the accessory is changed to a specification advantageous to the player, and the recorded value is opposite to the stop reference value. If it is evaluated that the activation reference value has been exceeded, the actuation specification change step ST3 of restoring the operation specification of the accessory, which has been advantageously changed by exceeding the activation reference value in the forward direction, to the original specification.

【0033】そして、テレビゲームコントローラやパソ
コンなどのコンピュータTCに前記各ステップST1〜
ST3を実行させるものであり、コンピュータTCの画
像モニターM上に特別図柄表示装置7及び普通図柄表示
装置8を含めた遊技盤2の全体の画像を映し出すと共
に、発射ハンドル50のレバー51に変わるキーボード
上の特定キーや専用操作ボタンなどから成る操作スイッ
チJを操作しながら擬似遊技が楽しめるようにしてい
る。
Each of the above steps ST1 to ST1 is transmitted to a computer TC such as a video game controller or a personal computer.
In step ST3, an entire image of the game board 2 including the special symbol display device 7 and the ordinary symbol display device 8 is displayed on the image monitor M of the computer TC, and the keyboard is replaced with the lever 51 of the firing handle 50. A pseudo game can be enjoyed while operating the operation switch J including the above-mentioned specific keys and dedicated operation buttons.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明遊技機の一例であるパチンコ遊技機の斜
視図。
FIG. 1 is a perspective view of a pachinko gaming machine which is an example of the gaming machine of the present invention.

【図2】同遊技機の遊技盤及び発射装置の正面図。FIG. 2 is a front view of a game board and a launching device of the gaming machine.

【図3】同遊技機の発射装置の説明図。FIG. 3 is an explanatory view of a launch device of the gaming machine.

【図4】同遊技機の遊技盤の背面図。FIG. 4 is a rear view of the gaming board of the gaming machine.

【図5】同遊技機の制御回路。FIG. 5 is a control circuit of the gaming machine.

【図6】同遊技機及びシュミレーションゲームのプログ
ラム第1フロー図。
FIG. 6 is a first flowchart of the program of the gaming machine and the simulation game.

【図7】同遊技機の役物作動仕様変更にかかる発動基準
値及び停止基準値テーブル。
FIG. 7 is a table showing an activation reference value and a stop reference value according to a change in a specification for operating an accessory of the gaming machine.

【図8】同遊技機の設定1における始動入賞率及び持玉
個数の推移特性図。
FIG. 8 is a transition characteristic diagram of a starting winning rate and the number of balls held in a setting 1 of the gaming machine.

【図9】同遊技機の設定2における始動入賞率及び持玉
個数の推移特性図。
FIG. 9 is a transition characteristic diagram of a starting winning rate and the number of balls held in a setting 2 of the gaming machine.

【図10】同遊技機の設定3における始動入賞率及び持
玉個数の推移特性図。
FIG. 10 is a graph showing transition characteristics of a starting winning rate and the number of balls held in setting 3 of the gaming machine.

【図11】同遊技機の高出玉仕様時における報知態様の
説明図。
FIG. 11 is an explanatory diagram of a notification mode at the time of a high payout specification of the gaming machine.

【図12】同遊技機及びシュミレーションゲームのプロ
グラム第2フロー図。
FIG. 12 is a second flowchart of the program of the gaming machine and the simulation game.

【図13】本発明シュミレーションゲームのプログラム
構造図。
FIG. 13 is a diagram showing a program structure of the simulation game of the present invention.

【符号の説明】[Explanation of symbols]

70 大入賞口 80 始動口 70 Winner 80 Starter

Claims (6)

【特許請求の範囲】[Claims] 【請求項1】 所定の作動仕様の下で作動し、遊技媒体
の獲得にかかる入賞を容易にするための役物を備える遊
技機において、遊技媒体の消費に関連する第一条件に基
づいて順方向に記録を更新し且つ遊技媒体の獲得に関連
する第二条件に基づいて逆方向に記録を更新する記録手
段を設け、この記録手段の記録値が所定の発動基準値を
順方向側に超えると、前記役物の作動仕様を遊技者にと
って有利な仕様に変更し、且つ前記記録手段の記録値が
前記発動基準値に対して逆方向に所定幅変位させた所定
の停止基準値を逆方向側に超えると、前記発動基準値の
順方向側への超過により有利に変更した前記役物の作動
仕様を元の仕様に戻す役物作動仕様変更手段を設けたこ
とを特徴とする遊技機。
1. A gaming machine that operates under a predetermined operating specification and has an accessory for facilitating a prize for acquiring a game medium, the game machine being sequentially operated based on a first condition related to consumption of the game medium. Recording means for updating the recording in the direction and updating the recording in the reverse direction based on the second condition relating to the acquisition of the game medium, wherein the recording value of the recording means exceeds a predetermined activation reference value in the forward direction The operating specification of the accessory is changed to a specification advantageous to the player, and the predetermined stop reference value obtained by displacing the recording value of the recording means by a predetermined width in the reverse direction with respect to the activation reference value is set in the reverse direction. A gaming machine, further comprising a role-actuating-operation-specifying means for returning the operation specification of the accessory, which has been advantageously changed by exceeding the activation reference value to the forward direction when the activation reference value exceeds the starting reference value, to the original specification.
【請求項2】 前記発動基準値及び前記停止基準値を外
部から設定変更可能にしている請求項1記載の遊技機。
2. The gaming machine according to claim 1, wherein said activation reference value and said stop reference value can be set and changed from outside.
【請求項3】 前記発動基準値と前記停止基準値との変
位幅を大小異ならしめた複数組の発動基準値及び停止基
準値を記憶する記憶手段と、この記憶手段から一つの発
動基準値及び停止基準値の組を選ぶ選択手段とを有する
請求項2記載の遊技機。
3. A storage unit for storing a plurality of sets of the activation reference value and the stop reference value in which the displacement width between the activation reference value and the stop reference value is made different from each other, and one activation reference value and a stop reference value from the storage unit. 3. The gaming machine according to claim 2, further comprising selecting means for selecting a set of stop reference values.
【請求項4】 遊技者に多大な利益を付与する大当たり
の発生時に、前記記録手段の記録値を前記発動基準値と
前記停止基準値との間に定めた初期値に戻すと共に前記
役物の作動仕様を元の仕様に戻す初期化手段を設けた請
求項1〜3何れか一記載の遊技機。
4. When a jackpot that gives a great profit to a player occurs, the recorded value of said recording means is returned to an initial value defined between said activation reference value and said stop reference value, and The gaming machine according to any one of claims 1 to 3, further comprising initialization means for returning operation specifications to the original specifications.
【請求項5】 前記役物作動仕様変更手段により役物の
作動仕様を遊技者に有利な仕様に変更した時、及び又
は、有利な仕様に変更した期間中、この旨を遊技者に報
知する記録手段を設けた請求項1〜4何れか一記載の遊
技機。
5. When the operation specification of the accessory is changed to a specification advantageous to the player by the accessory operation specification changing means, and / or during a period in which the specification is changed to the advantageous specification, this is notified to the player. The gaming machine according to any one of claims 1 to 4, further comprising a recording unit.
【請求項6】 所定の作動仕様の下で作動し、遊技媒体
の獲得にかかる入賞を容易にするための役物を備える遊
技機のシュミレーションゲームプログラムであって、遊
技媒体の消費に関連する第一条件に基づいて順方向に記
録を更新し且つ遊技媒体の獲得に関連する第二条件に基
づいて逆方向に記録を更新する記録ステップと、この記
録ステップにより更新される記録値の変化を所定の発動
基準値又はこの発動基準値に対して逆方向に所定幅変位
させた所定の停止基準値との関係において評価する評価
ステップと、この評価ステップにより前記記録値が前記
発動基準値を順方向側に超えたと評価すると、前記役物
の作動仕様を遊技者にとって有利な仕様に変更し、且つ
前記記録値が前記停止基準値を逆方向側に超えたと評価
すると、前記発動基準値の順方向側への超過により有利
に変更した前記役物の作動仕様を元の仕様に戻す役物作
動仕様変更ステップとを有し、これら各ステップをコン
ピュータに実行させるためのシュミレーションゲームプ
ログラム。
6. A simulation game program for a gaming machine, which operates under a predetermined operating specification and has an accessory for facilitating a prize for acquiring a game medium, wherein the simulation game program relates to a consumption of the game medium. A recording step of updating the recording in the forward direction based on one condition and updating the recording in the reverse direction based on the second condition related to the acquisition of the game medium; and determining a change in the recorded value updated by the recording step. An evaluation step of evaluating the relation between the activation reference value or a predetermined stop reference value displaced in the opposite direction by a predetermined width with respect to the activation reference value; When the evaluation value exceeds the stop reference value, the operation specification of the accessory is changed to a specification advantageous to the player, and when it is evaluated that the recorded value exceeds the stop reference value in the opposite direction, the activation base is evaluated. A simulation game program for causing the computer to execute each of these steps, the method further comprising: changing the operation specification of the accessory, which has been advantageously changed due to the quasi-value exceeding the forward direction, to the original specification. .
JP2001156119A 2001-05-24 2001-05-24 Game machine, and simulation game program Withdrawn JP2002346182A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001156119A JP2002346182A (en) 2001-05-24 2001-05-24 Game machine, and simulation game program

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001156119A JP2002346182A (en) 2001-05-24 2001-05-24 Game machine, and simulation game program

Publications (1)

Publication Number Publication Date
JP2002346182A true JP2002346182A (en) 2002-12-03

Family

ID=19000172

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001156119A Withdrawn JP2002346182A (en) 2001-05-24 2001-05-24 Game machine, and simulation game program

Country Status (1)

Country Link
JP (1) JP2002346182A (en)

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