JP2002210112A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2002210112A
JP2002210112A JP2001008645A JP2001008645A JP2002210112A JP 2002210112 A JP2002210112 A JP 2002210112A JP 2001008645 A JP2001008645 A JP 2001008645A JP 2001008645 A JP2001008645 A JP 2001008645A JP 2002210112 A JP2002210112 A JP 2002210112A
Authority
JP
Japan
Prior art keywords
display device
gaming machine
game
state
balls
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2001008645A
Other languages
Japanese (ja)
Other versions
JP4037059B2 (en
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2001008645A priority Critical patent/JP4037059B2/en
Publication of JP2002210112A publication Critical patent/JP2002210112A/en
Application granted granted Critical
Publication of JP4037059B2 publication Critical patent/JP4037059B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a Pachinko game machine with which the excessive service of a Pachinko game hall side to a player is prevented even in the case that the holding number of winning balls is set to be larger than before. SOLUTION: This Pachinko game machine is provided with a special pattern display device 10 for variably displaying a plurality of patterns when a game ball enters a start winning port 13 and a special storage display device 15 for holding the winning ball and displaying it when the game ball enters the start winning port 13 further during the variable display of the special pattern display device and a big winning state is attained when the patterns of the special pattern display device 10 are arranged and stopped in a predetermined array. A normal game state and a specified game state in which the game ball enters the start winning port 13 more easily than it does normally are set and a stop control means for stopping the operation of the game machine in the case that prescribed number or more of the game balls enter the start winning port 13 at the time of the normal game state is provided.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ遊技機に
関し、特に始動入賞口への入賞に伴い、図柄変動表示装
置の複数の図柄が変動表示され、図柄の変動中にさらに
始動入賞口に球が入賞すると、その球の入賞を一旦記憶
し、図柄変動の終了後にその入賞球による図柄の変動を
実施する記憶表示装置を備えたパチンコ遊技機に関す
る。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko gaming machine, and more particularly to a pachinko game machine, in which a plurality of symbols on a symbol change display device are displayed in a variable manner with a prize winning in a starting prize hole, and a ball is added to the starting prize hole while the symbols are changing. When the player wins, the present invention relates to a pachinko gaming machine provided with a storage and display device for temporarily storing the winning of the ball and performing the change of the symbol by the winning ball after the symbol change.

【0002】[0002]

【従来の技術】従来、特定の始動入賞口に球が入ると、
図柄変動表示装置の3列の図柄が上から下に流れるよう
に変動表示され、その後、それらの図柄が停止して、予
め設定した判定ライン上で所定の図柄が揃うと、特別遊
技状態つまり大当たりとなって可変入賞装置の大入賞口
が開き、多くの遊技球を入賞させるパチンコ遊技機が各
地のパチンコ遊技場で使用されている。
2. Description of the Related Art Conventionally, when a ball enters a specific starting winning opening,
When the three rows of symbols of the symbol variation display device are variably displayed so as to flow from top to bottom, and then the symbols are stopped and the predetermined symbols are aligned on a preset determination line, a special game state, ie, a big hit. As a result, a large winning opening of the variable winning device is opened, and pachinko gaming machines for winning many game balls are used in pachinko game arcades in various places.

【0003】この種のパチンコ遊技機は、通常、図柄変
動表示装置の図柄の変動中に、さらに始動入賞口に遊技
球が入賞した場合、その際入賞した球を記憶して保留す
ると共に表示する特別記憶表示装置が設けられ、現在で
は、最大4個までの入賞球を記憶・保留し表示してい
る。
[0003] In a pachinko gaming machine of this type, when a game ball wins further in the starting winning prize hole while the symbol of the symbol variation display device is changing, the ball won at that time is stored, held and displayed. A special storage display device is provided, and at present, up to four winning balls are stored / reserved and displayed.

【0004】このような図柄の変動時に入賞した入賞球
は最大4個まで保留球として記憶されるため、5個以上
の球が図柄の変動時に入賞したとしても、それらは記憶
されず、所謂オーバーフローの状態となり、遊技者には
何の特典も与えられない。このために、現在、保留個数
が3個以上になったとき、図柄変動表示装置の図柄の変
動時間を短縮して、保留球の消化を速めることが検討さ
れ、或は保留個数の最大値を4個から例えば1バイトで
記憶可能な最大値としての255にして、オーバーフロ
ーを防止することが検討されている。
[0004] Up to four winning balls won at the time of such a change in the symbol are stored as reserved balls. Therefore, even if five or more balls win at the time of the symbol change, they are not stored, so-called overflow. , And no benefit is given to the player. For this reason, when the number of reserves becomes three or more, it is considered to shorten the fluctuation time of the symbol of the symbol variation display device to speed up the digestion of the reserve ball, or to increase the maximum value of the reserve number. It has been studied to prevent the overflow from four to 255, for example, as the maximum value that can be stored in one byte.

【0005】[0005]

【発明が解決しようとする課題】しかしながら、始動入
賞口への入賞球の保留個数を例えば255にまで増大さ
せると、パチンコ遊技場では、例えば営業日の朝、営業
を開始する前に、顧客へのサービスのために、始動入賞
口に多数の球を予め入れておくなどして、過剰な客引き
を行なうことが予想され、遊技者の射幸心を過剰に煽る
不具合が生じ易いという課題がある。
However, if the number of prize balls held in the starting winning opening is increased to, for example, 255, the pachinko game arcade requires the customer to enter, for example, on the morning of a business day before starting business. For this service, it is anticipated that an excessive number of balls will be put in the starting winning opening in advance, and it is expected that excessive bargaining will be performed, and a problem that excessively incites the gambling of the player tends to occur.

【0006】また、メモリにバックアップ機能を備えた
パチンコ遊技機では、遊技場の営業日の朝、営業を開始
する電源投入前に、任意に選択した遊技機の始動入賞口
に、予め多数の球を入れておき、遊技者がパチンコ遊技
機の前に座った状態で、全ての遊技機の電源を投入する
ようにし、偶然に球を入れた遊技機の前に座った遊技者
には、最初から大当たりが生じるような状態として、遊
技者の射幸心を過剰に煽り、過剰な客引きを行なう課題
が予想される。
In the case of a pachinko game machine having a memory backup function, a large number of balls are previously inserted into the start winning prize port of an arbitrarily selected game machine on the morning of the business day of the game arcade, before turning on the power to start business. With the player sitting in front of the pachinko gaming machine, make sure that all the gaming machines are turned on, and for the player sitting in front of the gaming machine that accidentally put the ball, It is expected that a situation in which a jackpot occurs in the game will excessively fuel the gambling spirit of the player and cause excessive bargaining.

【0007】本発明は、上記の点に鑑みてなされたもの
で、入賞球の保留個数が今まで以上に多く設定された場
合であっても、パチコ遊技場側の遊技者に対する過剰な
サービスを防止することができるパチンコ遊技機を提供
することを目的とする。
[0007] The present invention has been made in view of the above points, and even if the number of prize balls to be held is set to be larger than ever, an excessive service is provided to a player at the pachiko game hall. It is an object of the present invention to provide a pachinko gaming machine that can prevent such a situation.

【0008】[0008]

【課題を解決するための手段】上記目的を達成するため
に、本発明の請求項1のパチンコ遊技機は、始動入賞口
に遊技球が入賞すると、複数の図柄を変動表示する特別
図柄表示装置と、特別図柄表示装置の変動表示中にさら
に始動入賞口に遊技球が入賞したとき、入賞球を保留し
てそれを表示する特別記憶表示装置とを有し、特別図柄
表示装置の図柄が予め決められた配列に揃って停止した
とき、大当たり状態となるパチンコ遊技機において、通
常遊技状態と、始動入賞口に遊技球が通常より入賞し易
くなっている特定遊技状態とが設定され、通常遊技状態
のときに、始動入賞口に所定個数以上の遊技球の入賞が
あった場合、遊技機の作動を停止する停止制御手段が設
けられたことを特徴とする。
In order to achieve the above object, a pachinko gaming machine according to a first aspect of the present invention is a special symbol display device for displaying a plurality of symbols in a variable manner when a game ball is awarded in a starting winning port. And a special storage display device for holding the winning ball and displaying it when a game ball wins further in the starting winning opening during the variable display of the special symbol display device, and the symbol of the special symbol display device is set in advance. In pachinko gaming machines that are in a jackpot state when stopped in line with the determined arrangement, a normal gaming state and a specific gaming state in which game balls are easier to win than usual in the starting winning opening are set, and the normal gaming is performed. In the state, when a predetermined number or more game balls are won in the start winning port, stop control means for stopping the operation of the gaming machine is provided.

【0009】[0009]

【作用】上記請求項1のパチンコ遊技機では、パチンコ
遊技場において、例えば営業日の朝、営業を開始する前
に、店側の係員が顧客へのサービスのために、始動入賞
口に多数の球(所定個数以上)を予め入れておくなどの
行為を行うと、通常遊技状態の場合、停止制御手段が遊
技機の遊技動作を停止して、遊技機は使用できなくな
る。従って、始動入賞口への入賞球の保留個数を例えば
255にまで増大させたパチンコ遊技機であっても、そ
のような過剰サービス行為は防止され、遊技者の射幸心
を過剰に煽ることがなく、パチンコ店側の過剰な客引き
行為を防止することができる。
In the pachinko gaming machine according to the first aspect of the present invention, in the pachinko game hall, for example, before starting business on the morning of a business day, a store-side clerk may enter a number of winning prize openings for service to customers. When an action such as putting a ball (predetermined number or more) in advance is performed, in the normal gaming state, the stop control means stops the gaming operation of the gaming machine, and the gaming machine cannot be used. Therefore, even with a pachinko gaming machine in which the number of winning balls held in the starting winning opening is increased to, for example, 255, such an excessive service action is prevented, and the gambling of the player is not excessively stimulated. In addition, it is possible to prevent the pachinko parlors from excessively barking.

【0010】また、請求項2のパチンコ遊技機では、停
止制御手段は、通常遊技状態時、特別記憶表示装置が記
憶している保留個数が所定個数以上に増加したとき、遊
技機の作動を停止するから、保留個数を増大させたパチ
ンコ遊技機であっても、同様に、過剰サービス行為を防
止することができる。
[0010] In the pachinko gaming machine of the second aspect, the stop control means stops the operation of the gaming machine when the reserved number stored in the special storage display device increases to a predetermined number or more in the normal gaming state. Therefore, even in the case of a pachinko gaming machine in which the number of reserved games is increased, the excessive service action can be similarly prevented.

【0011】[0011]

【発明の実施の形態】以下、本発明の実施の形態を図面
に基づいて説明する。図1はパチンコ遊技機の正面図を
示している。図において、1はパチンコ機の木枠で、木
枠1の前には前面枠2が蝶番を介して開閉可能に装着さ
れ、前面枠2の前面にはガラス扉5を開閉可能に設けた
金枠が取り付けられ、前面枠2の内側に遊技盤3が着脱
可能に取り付けられる。また、遊技盤3の背面側に合成
樹脂製の機構板がヒンジを介して回動可能に装着され
る。
Embodiments of the present invention will be described below with reference to the drawings. FIG. 1 shows a front view of a pachinko gaming machine. In the figure, reference numeral 1 denotes a wooden frame of a pachinko machine, and a front frame 2 is mounted in front of the wooden frame 1 via a hinge so as to be openable and closable, and a glass door 5 is provided in front of the front frame 2 so as to be openable and closable. A frame is attached, and the game board 3 is detachably attached inside the front frame 2. Further, a mechanism plate made of synthetic resin is rotatably mounted on the back side of the game board 3 via a hinge.

【0012】ガラス扉5の下側に、前板7が図示しない
発射レールや打球杆を覆うように開閉可能に装着され、
前板7の前面に打球供給皿6が設けられる。更に、前面
枠2の下部に、打球発射装置の一部を構成する打球発射
ハンドル9が設けられると共に、打球供給皿6で貯留で
きなくなった賞球を貯留する下皿8が設けられる。
A front plate 7 is attached to the lower side of the glass door 5 so as to be openable and closable so as to cover a firing rail and a hitting rod (not shown).
A hit ball supply tray 6 is provided on the front surface of the front plate 7. Further, below the front frame 2, there is provided a hit ball firing handle 9 constituting a part of the hit ball firing device, and a lower plate 8 for storing award balls which cannot be stored in the hit ball supply tray 6.

【0013】遊技盤3の前面には、その中央に、例えば
3列に配置された複数の図柄を順に上から下に循環移動
させて変動表示する特別図柄表示装置10が配設され
る。特別図柄表示装置10は、カラー液晶表示器等の表
示器10aに3列に配置した複数の数字や絵を、上から
下に流して表示すると共に、場合によりその下にキャラ
クタ等の動画を表示する。表示器10aの上方には、特
別記憶表示装置15の表示器15aが複数のランプ等を
配置して設けられる。
At the center of the front of the game board 3, a special symbol display device 10 for circulating and moving a plurality of symbols arranged in, for example, three rows in order from top to bottom to display a variation is provided. The special symbol display device 10 displays a plurality of numbers and pictures arranged in three rows on a display 10a such as a color liquid crystal display from the top to the bottom, and optionally displays a moving image of a character or the like below the display. I do. Above the display 10a, a display 15a of the special storage display device 15 is provided by arranging a plurality of lamps and the like.

【0014】特別記憶表示装置15は、図柄の変動時
に、さらに始動入賞口13に入賞した球の数(保留個
数)を記憶・表示するもので、例えば最大で255個の
保留個数を記憶し表示する。その保留個数の表示形態と
しては、例えば、4個のランプで行なうことができ、入
賞球の保留個数が1〜4個の場合は、各ランプをその数
だけ点灯し、保留個数が5個の場合は2個のランプを点
滅表示すると共に1個のランプを点灯して表示し、保留
個数が8個の場合は4個のランプを全て点滅して表示す
る。さらに、保留個数が9個以上の場合は、表示器10
aの中にその数値を文字で表示する。
The special storage display device 15 stores and displays the number of balls (reserved number) that have won the starting winning opening 13 when the symbol fluctuates. For example, a maximum of 255 reserved numbers are stored and displayed. I do. As a display form of the number of held balls, for example, four lamps can be used. When the number of held balls is one to four, each lamp is turned on by that number, and the number of held balls is five. In this case, two lamps are displayed blinking and one lamp is lit and displayed. When the number of reserved lamps is eight, all four lamps are displayed blinking. Further, when the holding number is 9 or more, the display 10
The numerical value is displayed in characters in a.

【0015】特別記憶表示装置15の表示器15aの上
方に、普通図柄表示装置16が設けられる。この普通図
柄表示装置16は、例えば1桁の数字の表示器16aに
4、5、6、7の数値を高速で順に循環・表示するよう
に構成され、盤面上に設けた通過ゲート4を球が通過
し、ゲート検出器4aがそれを検出した時、表示器16
aには4〜7の数値が高速で順に循環・表示される。
Above the display 15a of the special storage display device 15, a normal symbol display device 16 is provided. The ordinary symbol display device 16 is configured to circulate and display numerical values of 4, 5, 6, and 7 in order at a high speed, for example, on a one-digit numerical display 16a. Is passed, and when the gate detector 4a detects it, the display 16
In a, numerical values of 4 to 7 are sequentially circulated and displayed at high speed.

【0016】普通図柄表示装置16の表示器16aの両
側には、普通記憶表示装置17の表示器17aが複数の
ランプ等を配置して設けられる。この表示器17aは、
1桁の数字の表示器16aに数字が変動・表示される間
に、通過ゲート4を通過した球をゲート検出器4aが検
出した時、ランプを点灯してそれを表示する。
On both sides of the display 16a of the ordinary symbol display device 16, the display 17a of the ordinary storage display device 17 is provided with a plurality of lamps and the like arranged. This display 17a
When the gate detector 4a detects a sphere that has passed through the passage gate 4 while the number is fluctuated and displayed on the single-digit number display 16a, the lamp is lit and displayed.

【0017】普通記憶表示装置17は変動中に通過した
球を保留球として記憶する。普通図柄表示装置16の表
示器16aの数字の変動表示は、数秒後に停止するが、
その停止図柄(数字)が所定の例えば「7」であった場
合、後述の始動入賞口13の羽根13cを所定の秒数だ
け開き、球の入賞をし易くする。また、始動入賞口13
は、大当たり発生時の停止図柄が特定の図柄であって、
その後の大当たり抽選用の乱数の当選確率が通常より高
く設定される特定遊技状態のときにも、所定の秒数だけ
その羽根13cを開き、球の入賞をし易くする。
The normal storage display device 17 stores the ball that has passed during the change as a reserved ball. Normally, the variable display of the numbers on the display 16a of the symbol display device 16 stops after a few seconds,
When the stop symbol (number) is a predetermined number, for example, "7", the blade 13c of the start winning port 13 described later is opened for a predetermined number of seconds to make it easier to win a ball. In addition, starting winning opening 13
Indicates that the stop symbol at the time of the jackpot occurrence is a specific symbol,
Even in the specific game state in which the winning probability of the subsequent random number for the jackpot lottery is set higher than usual, the blade 13c is opened for a predetermined number of seconds to facilitate the winning of the ball.

【0018】始動入賞口13は、特別図柄表示装置10
の中央位置の下方に設けられ、さらにその両側に通常入
賞口12が配設され、始動入賞口13の下側に、可変入
賞装置11が設けられる。始動入賞口13は開閉可能な
羽根13cを有し、ソレノイド13bにより羽根は開閉
駆動され、そこに入賞した球はその内側に配設された始
動入賞検出器14により検出される。可変入賞装置11
には大入賞口を開閉動作する開閉部材11aが、ソレノ
イド等により開閉可能に設けられる。
The starting winning opening 13 is a special symbol display 10
, A normal winning opening 12 is provided on both sides thereof, and a variable winning device 11 is provided below the starting winning opening 13. The starting winning opening 13 has openable and closable blades 13c. The blades are driven to open and close by a solenoid 13b, and the prize winning ball is detected by a starting winning detector 14 disposed inside the wing. Variable winning device 11
An opening / closing member 11a that opens and closes a special winning opening is provided so as to be opened and closed by a solenoid or the like.

【0019】可変入賞装置11の大入賞口内にはVゾー
ンと呼ばれる特定入賞口が設けられ、特定入賞口に入賞
した球を検出するためのV検出器が19がその内側に設
けられ、さらに、大入賞口に入賞した球を検出する入賞
検出器18が設けられる。入賞口に入賞した入賞口の数
をカウントするカウンタが例えばRAMの特定メモリ領
域等に設けられ、カウント値が例えば9個になると、可
変入賞装置11の開閉部材11aは閉じられる。開閉部
材11aの1回の開放が1ラウンドとされ、所定時間内
に特定入賞口に入賞するとラウンドが更新され、最大で
16ラウンド、つまり16回、開閉部材11aが開放さ
れる。
A special winning opening called a V zone is provided in the big winning opening of the variable winning device 11, and a V detector 19 for detecting a ball winning the specific winning opening is provided inside the special winning opening. A prize detector 18 is provided for detecting a prize ball in the special winning opening. A counter for counting the number of winning ports that have won the winning ports is provided, for example, in a specific memory area or the like of the RAM. One opening of the opening / closing member 11a constitutes one round, and when a specific winning opening is won within a predetermined time, the round is updated, and the opening / closing member 11a is opened up to 16 rounds, that is, 16 times at the maximum.

【0020】図2に示すように、パチンコ遊技機の主制
御部は、予め記憶されたプログラムに基づきパチンコゲ
ームに伴う制御処理を実施するCPU20、そのゲーム
のプログラムを記憶する読み出し専用のROM21、デ
ータを一時的に記憶し、入賞球数をカウントする領域や
ラウンド数をカウントする領域を設けた読み書き可能な
RAM22、及び入出力回路23を有して構成される。
RAM22はバックアップ電源24によりバックアップ
され、遊技機の電源オフ後も電源を供給してメモリの記
憶を保持する。
As shown in FIG. 2, the main control section of the pachinko game machine includes a CPU 20 for executing control processing associated with a pachinko game based on a program stored in advance, a read-only ROM 21 for storing a program of the game, and a data ROM. And a read / write RAM 22 provided with an area for counting the number of winning balls and an area for counting the number of rounds, and an input / output circuit 23.
The RAM 22 is backed up by a backup power supply 24, and supplies power even after the power of the gaming machine is turned off to retain the memory.

【0021】また、CPU20は、遊技中に、始動入賞
口13に遊技球が入賞すると、乱数発生器から大当たり
抽選用の乱数を取得し、大当たりの抽選を行ない、大当
たりか否かを判定する。さらに、CPU20は、大当た
り発生時の停止図柄が特定の図柄であった場合、特定遊
技状態を設定し、その後の大当たり抽選用の乱数の当選
確率を通常より高く設定すると共に、所定の秒数だけ始
動入賞口13の羽根13cを開き、球の入賞をし易くす
る。また、CPU20は、この特定遊技状態以外の状態
を通常遊技状態と設定し、通常遊技状態のときに特別記
憶表示装置15が記憶する始動入賞口の入賞球の保留個
数が設定値(例えば15個)以上の場合、異常と判断し
て、遊技機の遊技動作を停止制御する。
When a game ball wins in the starting winning opening 13 during a game, the CPU 20 obtains a random number for a jackpot lottery from a random number generator, performs a jackpot lottery, and determines whether or not the jackpot is determined. Further, the CPU 20 sets the specific game state when the stop symbol at the time of the occurrence of the big hit is a specific symbol, sets the winning probability of the random number for the big hit lottery thereafter to be higher than usual, and sets a predetermined number of seconds. The blade 13c of the starting winning port 13 is opened to facilitate winning of the ball. Further, the CPU 20 sets a state other than the specific game state as a normal game state, and sets the reserved number of winning prize balls of the starting winning opening stored in the special storage display device 15 in the normal game state to a set value (for example, 15 pieces). In the above case, it is determined that there is an abnormality, and the gaming operation of the gaming machine is stopped and controlled.

【0022】図2のブロック図に示すように、制御部の
入出力回路23には、始動入賞検出器14、特別図柄表
示装置11、特別記憶表示装置15、普通図柄表示装置
16、ゲート検出器4a、普通記憶表示装置17、入賞
検出器18、V検出器19、始動入賞口のソレノイド1
3b、及び可変入賞装置11が接続される。さらに、入
出力回路23には、図示は省略されているが、リーチや
大当たり時に、音声を発する音声回路やランプを点滅さ
せる点滅回路が接続される。
As shown in the block diagram of FIG. 2, the input / output circuit 23 of the control unit includes a start winning detector 14, a special symbol display device 11, a special storage display device 15, a normal symbol display device 16, a gate detector. 4a, ordinary memory display device 17, winning detector 18, V detector 19, solenoid 1 for starting winning opening
3b and the variable winning device 11 are connected. Further, although not shown, an audio circuit that emits audio and a blinking circuit that blinks a lamp are connected to the input / output circuit 23, although not shown.

【0023】次に、上記構成のパチンコ遊技機の動作を
図3のフローチャートを参照して説明する。CPU20
は、電源投入後に、ステップ100に進むと、始動入賞
口13に入賞したか否かを判定し、始動入賞口に入賞し
てない場合、次に、ステップ140に進む。
Next, the operation of the pachinko gaming machine having the above configuration will be described with reference to the flowchart of FIG. CPU 20
After the power is turned on, the process proceeds to step 100, where it is determined whether or not the winning prize port 13 has been won. If the winning prize port has not been won, the process proceeds to step 140.

【0024】一方、遊技球が始動入賞口13に入賞した
場合、次にステップ110に進み、特定遊技状態か否か
を判定する。ここで、現在の状態が特定遊技状態、つま
り、大当たり発生時の停止図柄が特定の図柄であって大
当たり抽選用の乱数の当選確率Gが通常より高く設定さ
れ、所定の秒数だけ始動入賞口13の羽根13cが開放
され、球の入賞をし易くした特定遊技状態である場合、
次に、ステップ120に進む。ステップ120では、特
別記憶表示装置15が記憶する保留個数、つまり特別図
柄表示装置10の図柄の変動中に、始動入賞口13に遊
技球が入賞して、特別記憶表示装置15が記憶した入賞
球の保留個数が、最大値の255個より少ないか否かを
判定し、それより少ない場合、次に、ステップ130に
進み、特別記憶表示装置15が記憶する保留個数に1を
加算し、次に、ステップ140に進む。
On the other hand, when the game ball has won the start winning opening 13, the routine proceeds to step 110, where it is determined whether or not the game state is the specific game state. Here, the current state is the specific game state, that is, the stop symbol at the time of occurrence of the jackpot is a specific symbol, and the winning probability G of the random number for the jackpot lottery is set higher than usual, and the start winning opening is provided for a predetermined number of seconds. When the thirteen blades 13c are released and the ball is in a specific game state in which it is easy to win a prize,
Next, the routine proceeds to step 120. In step 120, while the number of reserves stored in the special storage display device 15, that is, the symbol of the special symbol display device 10 fluctuates, a game ball wins in the starting winning opening 13 and the special storage display device 15 stores the winning ball. It is determined whether or not the number of reserved items is less than the maximum value of 255. If the number is less than 255, the process proceeds to step 130, where 1 is added to the number of reserved items stored in the special storage display device 15, and Go to step 140.

【0025】一方、ステップ110で、現在の状態が特
定遊技状態でなく通常遊技状態であると判定した場合、
次に、ステップ220に進み、特別記憶表示装置15が
記憶する入賞球の保留個数が、予め設定した設定値15
個より少ないか否かを判定し、入賞球の保留個数が15
個より少ない場合、次にステップ230に進み、記憶す
る保留個数に1を加算し、次に、ステップ140に進
む。
On the other hand, if it is determined in step 110 that the current state is not the specific game state but the normal game state,
Next, the routine proceeds to step 220, where the number of prize balls to be retained stored in the special storage display device 15 is equal to the preset value 15
It is determined whether the number of the winning balls is less than 15 or not.
If the number is less than the number, the process proceeds to step 230, where 1 is added to the number to be stored, and then the process proceeds to step 140.

【0026】次のステップ140では、その入賞球の保
留個数が1以上か否かを判定し、保留個数が1以上の場
合、次にステップ150で、特別図柄表示装置10の図
柄の変動を開始する。保留個数が0の場合は以後の処理
を行なわず、上記ステップ100に戻る。そして、ステ
ップ150の後、ステップ160に進み、特別記憶表示
装置15が記憶した入賞球の保留個数から1を減算し、
次のステップ170で、大当たり抽選用の乱数の取得に
基づき、特別図柄表示装置10の3列の図柄を停止制御
する。
In the next step 140, it is determined whether or not the number of the held winning balls is one or more. If the number of the held balls is one or more, the symbol change of the special symbol display device 10 is started in step 150. I do. If the reserved number is 0, the process returns to step 100 without performing the subsequent processing. Then, after step 150, the process proceeds to step 160, where 1 is subtracted from the reserved number of winning balls stored in the special storage display device 15,
In the next step 170, based on the acquisition of the random numbers for the jackpot lottery, the symbols in the three rows of the special symbol display device 10 are controlled to stop.

【0027】そして、ステップ180にて、所定の判定
ライン上で大当たり用の図柄に揃ったか否かを判定し、
大当たり用の図柄に揃った場合、ステップ190に進
み、大当たり発生の処理を実行する。CPU20は、大
当たりが発生すると、可変入賞装置11の大入賞口の開
閉部材11aを開放制御し、可変入賞装置11の特定入
賞口であるVゾーンに入賞したことを条件に、例えば最
大9個の入賞球が大入賞口に入るまで、可変入賞装置1
1の開閉部材11aを開放制御する。そして、可変入賞
装置11のVゾーンへの入賞を条件に、例えば最大16
ラウンドの大当たり処理が実行される。
Then, in step 180, it is determined whether or not the symbols for the big hit are aligned on a predetermined determination line.
When the symbols for the jackpot are completed, the process proceeds to step 190, and the process of generating a jackpot is executed. When the big hit occurs, the CPU 20 controls the opening and closing member 11a of the big winning opening of the variable winning device 11 to open and control, for example, a maximum of 9 pieces of the winning set in the variable winning device 11 on condition that the V zone is won. Variable winning device 1 until the winning ball enters the big winning opening
The opening / closing member 11a is controlled to open. Then, on condition that the variable winning device 11 wins in the V zone, for example, a maximum of
The jackpot of the round is executed.

【0028】ステップ190の大当たり処理の後、ステ
ップ200に進み、特定遊技状態発生の条件が成立した
か否かを判定し、大当たり発生時の特別図柄表示装置1
0の停止図柄が特定の図柄であって、特定遊技状態発生
の条件成立と判定した場合、次にステップ210に進
み、特定遊技状態発生処理を実行する。特定遊技状態発
生処理では、大当たり抽選用の乱数の当選確率が通常時
より高く設定され、始動入賞口13の羽根13cが所定
時間だけ開放制御され、始動入賞口への入賞をし易くす
る。
After the jackpot process in step 190, the process proceeds to step 200, where it is determined whether or not a condition for generating a specific game state is satisfied.
If the stop symbol of 0 is a specific symbol and it is determined that the condition for generating a specific game state is satisfied, the process proceeds to step 210, where a specific game state generation process is executed. In the specific game state generation processing, the winning probability of the random number for the jackpot lottery is set higher than usual, and the blade 13c of the starting winning opening 13 is controlled to be opened for a predetermined time, thereby facilitating winning in the starting winning opening.

【0029】一方、上記ステップ100で、始動入賞口
13に球が入賞したと判定し、次のステップ110で、
特定遊技状態ではなく通常遊技状態であると判定した場
合、次に、ステップ220に進み、特別記憶表示装置1
5の記憶した入賞球の保留個数が設定値15個より少な
いか否かを判定するが、ここで、保留個数が15個以上
であると判定した場合、CPU20は、ステップ240
に進み、遊技機の遊技動作を停止し、遊技機の以後の使
用を不可とする。
On the other hand, in the above step 100, it is determined that the ball has won the starting winning opening 13, and in the next step 110,
If it is determined that the game state is not the specific game state but the normal game state, the process proceeds to step 220, and the special storage display device 1
It is determined whether or not the stored number of prize balls stored in No. 5 is smaller than the set value of 15. If it is determined that the number of reserved spheres is 15 or more, the CPU 20 proceeds to step 240
To stop the gaming operation of the gaming machine and disable the subsequent use of the gaming machine.

【0030】従って、パチンコ遊技場において、例えば
営業日の朝、営業を開始する前に、店側の係員が顧客へ
のサービスのために、始動入賞口に多数の球(15個以
上)を予め入れておくなどの行為を行うと、通常遊技状
態の場合、上記ステップ110からステップ220、ス
テップ240に進み、遊技機の遊技動作を停止して、遊
技機は使用できなくなるから、そのような過剰サービス
行為は防止される。
Therefore, in the pachinko game hall, for example, before starting business on the morning of a business day, a store clerk puts a number of balls (15 or more) in the starting winning opening in advance for service to customers. If an action such as putting in is performed, in the case of the normal gaming state, the process proceeds from step 110 to step 220 and step 240, where the gaming operation of the gaming machine is stopped and the gaming machine becomes unusable. Service acts are prevented.

【0031】また、本実施例のように、RAM22をバ
ックアップ電源24によりバックアップするパチンコ遊
技機の場合、遊技場の営業日の朝、営業を開始する電源
投入前に、任意に選択した遊技機の始動入賞口に、予め
多数の球(15個以上)を入れておき、遊技者がパチン
コ遊技機の前に座った状態で、全ての遊技機の電源を投
入するようにして、偶然に球を入れた遊技機の前に座っ
た遊技者には、最初から大当たりが生じるようなサービ
スを行なうことができるが、このような行為を行うと、
通常遊技状態の場合、上記ステップ110からステップ
220、ステップ240に進み、遊技機の遊技動作を停
止して、遊技機は使用できなくなるから、そのような過
剰なサービスも防止される。
In the case of a pachinko gaming machine in which the RAM 22 is backed up by the backup power supply 24 as in the present embodiment, an arbitrary selected gaming machine is operated on the morning of the business day of the game arcade before the power is turned on to start business. A lot of balls (15 or more) are put in the starting winning opening in advance, and the player turns on the power of all the gaming machines while sitting in front of the pachinko gaming machine. A player sitting in front of the inserted gaming machine can be provided with a service that creates a big hit from the beginning, but if such an action is taken,
In the case of the normal gaming state, the process proceeds from step 110 to step 220 and step 240, in which the gaming operation of the gaming machine is stopped and the gaming machine becomes unusable, so that such an excessive service is also prevented.

【0032】図4は他の実施例を示し、この例では、所
定時間T(例えば1分間)内に所定数(例えば20個)
以上の入賞球の保留があった場合、過剰なサービスがあ
ったとして、遊技動作を停止する。
FIG. 4 shows another embodiment. In this embodiment, a predetermined number (for example, 20 pieces) is set within a predetermined time T (for example, one minute).
If the winning ball is held as described above, it is determined that there is an excessive service, and the game operation is stopped.

【0033】即ち、電源投入後に、ステップ300に進
むと、始動入賞口13に入賞したか否かを判定し、始動
入賞口に入賞してない場合、次に、ステップ340に進
む。
That is, after the power is turned on, the process proceeds to step 300, where it is determined whether or not the winning prize opening 13 has been won. If the winning prize opening has not been won, the process proceeds to step 340.

【0034】一方、遊技球が始動入賞口13に入賞した
場合、次にステップ310に進み、特定遊技状態か否か
を判定する。ここで、現在の状態が特定遊技状態、つま
り、大当たり発生時の停止図柄が特定の図柄であって大
当たり抽選用の乱数の当選確率が通常より高く設定さ
れ、所定の秒数だけ始動入賞口13の羽根13cが開放
され、球の入賞をし易くした状態である場合、次に、ス
テップ320に進む。このステップ320では、特別記
憶表示装置15が記憶する保留個数、つまり特別図柄表
示装置10の図柄の変動中に、始動入賞口13に遊技球
が入賞して、特別記憶表示装置15が記憶した入賞球の
保留個数が、最大値の255個より少ないか否かを判定
し、それより少ない場合、次に、ステップ330に進
み、特別記憶表示装置15が記憶する保留個数に1を加
算し、ステップ340に進む。
On the other hand, when the game ball has won the start winning opening 13, the routine proceeds to step 310, where it is determined whether or not the game state is the specific game state. Here, the current state is the specific game state, that is, the stop symbol at the time of occurrence of the jackpot is a specific symbol, and the winning probability of the random number for the jackpot lottery is set higher than usual, and the start winning port 13 is provided for a predetermined number of seconds. If the wing 13c is released to facilitate the winning of the ball, the process proceeds to step 320. In this step 320, while the number of reserves stored in the special storage display device 15, that is, the symbol of the special symbol display device 10 fluctuates, a game ball wins in the starting winning opening 13, and the special storage display device 15 stores the prize. It is determined whether or not the number of retained balls is less than the maximum value of 255. If the number is less than 255, the process proceeds to step 330, where 1 is added to the retained number stored by the special storage display device 15, and Proceed to 340.

【0035】一方、ステップ310で、現在の状態が特
定遊技状態でなく通常遊技状態であると判定した場合、
次に、ステップ420に進み、過剰入賞を判定するため
の所定時間T(例えば1分間)のカウント中か否かを判
定し、カウント中でない場合、次にステップ430に進
み、そのカウント値tを0にリセットすると共に、カウ
ント値tのカウントを開始し、次のステップ320に進
み、上記のステップ320、330を実行して、ステッ
プ340に進む。
On the other hand, if it is determined in step 310 that the current state is not the specific game state but the normal game state,
Next, the process proceeds to step 420, where it is determined whether or not a predetermined time T (for example, 1 minute) for determining an excess winning is being counted. If not, the process proceeds to step 430, and the count value t is calculated. At the same time as resetting to 0, the counting of the count value t is started, the process proceeds to the next step 320, the above steps 320 and 330 are executed, and the process proceeds to step 340.

【0036】次のステップ340では、入賞球の保留個
数が1以上か否かを判定し、保留個数が1以上の場合、
次にステップ350で、特別図柄表示装置10の図柄の
変動を開始する。保留個数が0の場合は以後の処理を行
なわず、上記ステップ300に戻る。そして、ステップ
350の後、ステップ360に進み、特別記憶表示装置
15が記憶した入賞球の保留個数から1を減算し、次の
ステップ370で、大当たり抽選用の乱数の取得に基づ
き、特別図柄表示装置10の3列の図柄を停止制御す
る。
In the next step 340, it is determined whether or not the number of prize balls held is one or more.
Next, in step 350, the symbol change of the special symbol display device 10 is started. If the reserved number is 0, the subsequent processing is not performed, and the process returns to step 300. Then, after step 350, the process proceeds to step 360, where 1 is subtracted from the retained number of winning balls stored in the special storage display device 15, and in the next step 370, the special symbol display is performed based on the acquisition of the random number for the jackpot lottery. The symbols in the three rows of the device 10 are stopped and controlled.

【0037】そして、ステップ380にて、所定の判定
ライン上で大当たり用の図柄に揃ったか否かを判定し、
大当たり用の図柄に揃った場合、ステップ390に進
み、大当たり発生の処理を実行する。CPU20は、大
当たりが発生すると、可変入賞装置11の大入賞口の開
閉部材11aを開放制御し、可変入賞装置11の特定入
賞口であるVゾーンに入賞したことを条件に、例えば最
大9個の入賞球が大入賞口に入るまで、可変入賞装置1
1の開閉部材11aを開放制御する。そして、可変入賞
装置11のVゾーンへの入賞を条件に、例えば最大16
ラウンドの大当たり処理が実行される。
Then, at step 380, it is determined whether or not the symbols for the big hit are aligned on a predetermined determination line.
When the symbols for the jackpot have been prepared, the process proceeds to step 390 to execute a process for generating a jackpot. When the big hit occurs, the CPU 20 controls the opening and closing member 11a of the big winning opening of the variable winning device 11 to open and control, for example, a maximum of 9 pieces of the winning set in the variable winning device 11 on condition that the V zone is won. Variable winning device 1 until the winning ball enters the big winning opening
The opening / closing member 11a is controlled to open. Then, on condition that the variable winning device 11 wins in the V zone, for example, a maximum of
The jackpot of the round is executed.

【0038】ステップ390の大当たり処理の後、ステ
ップ400に進み、特定遊技状態発生の条件が成立した
か否かを判定し、大当たり発生時の特別図柄表示装置1
0の停止図柄が特定の図柄であって、特定遊技状態発生
の条件成立と判定した場合、次にステップ410に進
み、特定遊技状態発生処理を実行する。特定遊技状態発
生処理では、大当たり抽選用の乱数の当選確率が通常時
より高く設定され、始動入賞口13の羽根13cが所定
時間だけ開放制御され、始動入賞口への入賞をし易くす
る。
After the jackpot process in step 390, the process proceeds to step 400, where it is determined whether or not a condition for generating a specific game state is satisfied.
If the stop symbol of 0 is a specific symbol and it is determined that the condition for the generation of the specific game state is satisfied, the process proceeds to step 410 to execute the specific game state generation process. In the specific game state generation processing, the winning probability of the random number for the jackpot lottery is set higher than usual, and the blade 13c of the starting winning opening 13 is controlled to be opened for a predetermined time, thereby facilitating winning in the starting winning opening.

【0039】一方、上記ステップ420で、過剰入賞を
判定するための所定時間T(例えば1分間)のカウント
中の場合、ステップ420からステップ440に進み、
上記ステップ300で始動入賞口に入賞した球に基づ
き、入賞球のカウント値Nに1を加算する。そして、次
のステップ450で、その入賞球カウント値Nが設定値
の20以上か否かを判定し、入賞球カウント値Nが設定
値の20未満の場合、ステップ320に進み、そのカウ
ント値Nが設定値の20以上の場合には、過剰サービス
があったと判断して、ステップ460に進み、遊技機の
遊技動作を停止する。
On the other hand, if it is determined in step 420 that a predetermined time T (for example, one minute) for judging an excess winning is being counted, the process proceeds from step 420 to step 440.
Based on the ball that has won the starting winning opening in step 300, 1 is added to the count value N of the winning ball. Then, in the next step 450, it is determined whether or not the winning ball count value N is equal to or more than the set value 20. If the winning ball count value N is less than the set value 20, the process proceeds to step 320, where the count value N Is greater than or equal to the set value of 20, it is determined that there has been excess service, and the flow proceeds to step 460 to stop the gaming operation of the gaming machine.

【0040】従って、上記と同様に、パチンコ遊技場に
おいて、例えば営業日の朝、営業を開始する前に、店側
の係員が顧客へのサービスのために、始動入賞口に一度
に(所定時間の1分間以内に)多数の球(20個以上)
を入れるなどの行為を行うと、通常遊技状態の場合、上
記ステップ310からステップ420、ステップ440
〜460に進み、遊技機の遊技動作を停止して、遊技機
は使用できなくなるから、そのような過剰サービス行為
は防止される。
Therefore, in the same manner as described above, in the pachinko game hall, for example, before starting business on the morning of a business day, a store clerk at the start winning prize port at a time (for a predetermined time) for service to customers. A large number of balls (more than 20)
When the player is in the normal game state, the player enters the above-mentioned steps 310 to 420 and step 440.
The process proceeds to 460, and the gaming operation of the gaming machine is stopped and the gaming machine becomes unusable, so that such an excessive service action is prevented.

【0041】また、本実施例のように、RAM22をバ
ックアップ電源24によりバックアップしたパチンコ遊
技機の場合、遊技場の営業日の朝、営業を開始する電源
投入前に、任意に選択した遊技機の始動入賞口に、予め
多数の球(20個以上)を入れておき、遊技者がパチン
コ遊技機の前に座った状態で、全ての遊技機の電源を投
入するようにし、偶然に球を入れた遊技機の前に座った
遊技者には、最初から大当たりが生じるようなサービス
を行なうことができるが、このような行為を行うと、上
記と同様に、遊技機は使用できなくなるから、そのよう
な過剰なサービスも防止される。
In the case of a pachinko gaming machine in which the RAM 22 is backed up by the backup power supply 24 as in the present embodiment, an arbitrary selected gaming machine is operated on the morning of the business day of the game hall before the power is turned on to start business. A lot of balls (20 or more) are put in the starting winning opening in advance, and while the player is sitting in front of the pachinko machine, the power of all the game machines is turned on, and the balls are accidentally inserted. The player sitting in front of the gaming machine can be provided with a service that creates a jackpot from the beginning, but if such an action is taken, the gaming machine cannot be used, as described above. Such excessive services are also prevented.

【0042】図5は他の実施例を示し、この例では、遊
技機の電源がオンされた時に実施される過剰サービスの
防止策であり、電源オン時に通常遊技状態である場合、
所定の基本保留個数(例えば4個)を除いてそれを越え
る保留個数を無効とするようにして、過剰サービスを防
止する。
FIG. 5 shows another embodiment of the present invention, which is a measure for preventing excessive service performed when the power of the gaming machine is turned on.
Except for a predetermined number of basic reservations (for example, four), the number of reservations exceeding the number is invalidated to prevent excessive service.

【0043】すなわち、遊技機の電源がオンされると、
CPU20は、先ずステップ500で、バックアップ電
源24によりバックアップされたRAM22からバック
アップデータを読み出し、ステップ510で、遊技状態
復帰処理を実行する。この遊技状態復帰処理には、RA
M22の記憶データに基づき、通常遊技状態または特定
遊技状態の何れかを再設定する処理、特別記憶表示装置
15が記憶する入賞球の保留個数を再記憶する処理、及
び大当たり発生などの特別遊技状態を記憶データに基づ
き再設定する処理などが含まれる。
That is, when the power of the gaming machine is turned on,
The CPU 20 first reads backup data from the RAM 22 backed up by the backup power supply 24 in step 500, and executes a game state return process in step 510. This game state return processing includes RA
Processing for resetting either the normal game state or the specific game state based on the stored data of M22, the processing for restoring the reserved number of winning balls stored in the special storage display device 15, and the special game state such as occurrence of a big hit Is reset based on the stored data.

【0044】次のステップ520では、大当たり発生状
態か否かを判定し、大当たりではない場合、次にステッ
プ530に進み、特定遊技状態か否かを判定する。ここ
で、復帰設定状態が通常遊技状態ではなく、特定遊技状
態である場合、次にステップ540に進み、特定遊技状
態復帰処理を実行する。特定遊技状態復帰処理では、大
当たり抽選用の乱数の当選確率を通常時より高く設定
し、始動入賞口13の羽根13cを所定時間だけ開放制
御して、始動入賞口への入賞を容易にする処理を行な
う。そして、ステップ580に進み、特別記憶表示装置
15が記憶する入賞球の保留個数を再記憶する処理を行
なう。
In the next step 520, it is determined whether or not a jackpot has occurred. If not, the process proceeds to step 530 to determine whether or not a specific gaming state has occurred. Here, when the return setting state is not the normal game state but the specific game state, the process proceeds to step 540 to execute the specific game state return processing. In the specific game state return processing, the winning probability of the random number for the jackpot lottery is set higher than usual, and the blade 13c of the starting winning opening 13 is controlled to be opened for a predetermined time, thereby facilitating winning in the starting winning opening. Is performed. Then, the process proceeds to a step 580, wherein a process of restoring the reserved number of winning balls stored in the special storage display device 15 is performed.

【0045】一方、上記ステップ520で、大当たり状
態と判定した場合、次に、ステップ570に進み、大当
たり状態に復帰する処理を実行し、大当たり用の音声出
力やランプの点滅動作を行なうと共に、可変入賞装置1
1の大入賞口の開閉部材11aを開放制御する。次に、
ステップ580に進み、特別記憶表示装置15が記憶す
る入賞球の保留個数を再記憶すると共に、その保留個数
をその表示器15aに表示する処理を行なう。そして更
に、ステップ560に進み、その他の遊技状態、例えば
普通記憶表示装置17が普通図柄表示装置16の変動中
に通過した球を保留球として記憶していた保留球を再記
憶するなどの処理を行なう。
On the other hand, if it is determined in step 520 that the state is the jackpot state, the process proceeds to step 570 to execute a process of returning to the jackpot state, perform the sound output for the jackpot and the blinking operation of the lamp, and perform the variable operation. Winning device 1
The opening and closing member 11a of the first big winning opening is controlled to be opened. next,
Proceeding to step 580, the special storage display device 15 re-stores the number of prize balls retained and stores the retained number on the display 15a. Then, the process further proceeds to step 560 to execute a process such as re-storing another game state, for example, re-storing a reserved ball in which the ordinary storage display device 17 stores a ball passed while the ordinary symbol display device 16 fluctuates as a retained ball. Do.

【0046】一方、上記ステップ530で、復帰設定状
態が特定遊技状態ではなく、通常遊技状態と判定した場
合、次に、ステップ550に進み、特別記憶表示装置1
5が記憶する入賞球の保留個数を0にリセットし、その
保留個数を全て無効とする処理を行なった後、ステップ
560に進み、その他の遊技状態復帰処理を行なう。こ
のように、RAM22をバックアップ電源24でバック
アップする遊技機では、その電源オン時にバックアップ
データに基づき復帰処理を行なうが、通常遊技状態の場
合には、特別記憶表示装置15が記憶する入賞球の保留
個数を0にリセットして復帰させる。
On the other hand, if it is determined in step 530 that the return setting state is not the specific game state but the normal game state, then the process proceeds to step 550, where the special storage display device 1
After resetting the reserved number of winning balls stored in 5 to 0 and invalidating all the retained numbers, the process proceeds to step 560 to perform other game state return processing. As described above, in the gaming machine in which the RAM 22 is backed up by the backup power supply 24, when the power is turned on, the return processing is performed based on the backup data, but in the normal gaming state, the special storage display device 15 holds the winning sphere. Reset the number to 0 and return.

【0047】従って、例えば、遊技場の営業日の朝、営
業を開始する電源投入前に、任意に選択した遊技機の始
動入賞口に、予め多数の球を入れておき、遊技者がパチ
ンコ遊技機の前に座った状態で、全ての遊技機の電源を
投入するようにし、偶然に球を入れた遊技機の前に座っ
た遊技者には、最初から大当たりが生じるようなサービ
スを行なうことができるが、このような行為を行って
も、特別記憶表示装置15が記憶する入賞球の保留個数
は0にリセットされるから、顧客への過剰なサービスは
防止され、遊技者の射幸心を過剰に煽り、過剰な客引き
行為を防止することができる。
Therefore, for example, on the morning of the business day of the game hall, before turning on the power to start business, a number of balls are put in advance in the winning winning opening of the arbitrarily selected gaming machine, and the player can play the pachinko game. Power on all gaming machines while sitting in front of the machine, and provide a service that creates a jackpot from the beginning for players sitting in front of the gaming machine that accidentally put the ball in However, even if such an action is performed, the reserved number of prize balls stored in the special memory display device 15 is reset to 0, so that excessive service to the customer is prevented, and the joy of the player is reduced. Excessive fanning can prevent excessive bargaining.

【0048】なお、上記ステップ550において、特別
記憶表示装置15が記憶する入賞球の保留個数の無効処
理は、予め設定した最小保留数(例えば4個)を残し
て、4個を越えた分の保留個数を無効とするようにして
もよい。
In step 550, the process of invalidating the number of prize balls stored in the special storage display device 15 is performed for the number exceeding the four except for a preset minimum number of reserves (for example, four). The reserved number may be invalidated.

【0049】[0049]

【発明の効果】以上説明したように、本発明のパチンコ
遊技機によれば、入賞球の保留個数が今まで以上に多く
設定可能なパチンコ遊技機であって、例えば営業日の
朝、営業を開始する前に、店側の係員が顧客へのサービ
スのために、始動入賞口に多数の球を予め入れておくな
どの行為を行うと、通常遊技状態の場合、遊技機の遊技
動作を停止して、遊技機は使用できなくなるから、その
ような過剰サービス行為を防止することができる。
As described above, according to the pachinko gaming machine of the present invention, a pachinko gaming machine in which the number of winning balls to be reserved can be set more than ever, for example, Before starting, if the store staff performs an action such as putting a large number of balls in the starting winning opening in advance for service to the customer, the gaming operation of the gaming machine is stopped in the normal gaming state As a result, the gaming machine cannot be used, so that such an excessive service action can be prevented.

【0050】また、メモリをバックアップ電源によりバ
ックアップするパチンコ遊技機の場合、遊技場の営業日
の朝、営業を開始する電源投入前に、任意に選択した遊
技機の始動入賞口に、予め多数の球を入れておき、遊技
者がパチンコ遊技機の前に座った状態で、全ての遊技機
の電源を投入するようにして、偶然に球を入れた遊技機
の前に座った遊技者には、最初から大当たりが生じるよ
うなサービスを行なうことができるが、このような行為
を行うと、通常遊技状態の場合、遊技機の遊技動作を停
止して、遊技機は使用できなくなるから、そのような過
剰サービス行為も防止され、遊技者の射幸心を過剰に煽
り、過剰な客引き行為を防止することができる。
In the case of a pachinko gaming machine whose memory is backed up by a backup power supply, on the morning of the business day of the amusement arcade, before the power is turned on to start business, a number of prize openings of the arbitrarily selected gaming machine are provided in advance. With the ball in place, with the player sitting in front of the pachinko machine, turn on the power of all the gaming machines, and for the player sitting in front of the gaming machine that accidentally put the ball in It is possible to perform a service that generates a jackpot from the beginning, but if such an action is performed, in the normal gaming state, the gaming machine stops the gaming operation and the gaming machine becomes unusable. Excessive service acts are also prevented, and the player's ambition is excessively fueled, and excessive bargaining action can be prevented.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明の一実施形態を示すパチンコ遊技機の正
面図である。
FIG. 1 is a front view of a pachinko gaming machine showing one embodiment of the present invention.

【図2】パチンコ遊技機の制御系のブロック図である。FIG. 2 is a block diagram of a control system of the pachinko gaming machine.

【図3】パチンコ遊技機の動作を示すフローチャートで
ある。
FIG. 3 is a flowchart showing an operation of the pachinko gaming machine.

【図4】他の実施例のパチンコ遊技機の動作を示すフロ
ーチャートである。
FIG. 4 is a flowchart illustrating an operation of a pachinko gaming machine according to another embodiment.

【図5】更に他の実施例の電源オン時の処理を示すフロ
ーチャートである。
FIG. 5 is a flowchart showing a process at the time of power-on according to still another embodiment.

【符号の説明】[Explanation of symbols]

3−遊技盤 4−通過ゲート 10−特別図柄表示装置 10a−表示器 11−可変入賞装置 11a−開閉部材 13−始動入賞口 13a−始動入賞検出器 14−始動入賞検出器 15−特別記憶表示装置 15a−表示器 20−CPU 21−ROM 22−RAM 24−バックアップ電源 3-game board 4-pass gate 10-special symbol display device 10a-display 11-variable winning device 11a-opening / closing member 13-start winning port 13a-start winning detector 14-start winning detector 15-special memory display device 15a-display 20-CPU 21-ROM 22-RAM 24-backup power supply

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 始動入賞口に遊技球が入賞すると、複数
の図柄を変動表示する特別図柄表示装置と、該特別図柄
表示装置の変動表示中にさらに該始動入賞口に遊技球が
入賞したとき、該入賞球を保留してそれを表示する特別
記憶表示装置とを有し、該特別図柄表示装置の図柄が予
め決められた配列に揃って停止したとき、大当たり状態
となるパチンコ遊技機において、 通常遊技状態と、該始動入賞口に遊技球が通常より入賞
し易くなっている特定遊技状態とが設定され、該通常遊
技状態のときに、該始動入賞口に所定個数以上の遊技球
の入賞があった場合、遊技機の作動を停止する停止制御
手段が設けられたことを特徴とするパチンコ遊技機。
When a game ball wins a starting winning opening, a special symbol display device that displays a plurality of symbols in a variable manner, and when a gaming ball wins further in the starting winning opening during the variable display of the special symbol display device. A special storage display device that holds the winning ball and displays it, and when the symbols of the special symbol display device are stopped in a predetermined arrangement, a pachinko gaming machine that is in a jackpot state, A normal game state and a specific game state in which game balls are more likely to win than usual in the starting winning port are set, and in the normal gaming state, a predetermined number or more of game balls are won in the starting winning port. A pachinko gaming machine, further comprising a stop control means for stopping the operation of the gaming machine when there is a problem.
【請求項2】 前記停止制御手段は、通常遊技状態時
に、前記特別記憶表示装置が記憶している保留個数が所
定個数以上に増加したとき、遊技機の作動を停止するこ
とを特徴とする請求項1記載のパチンコ遊技機。
2. The game machine according to claim 1, wherein the stop control means stops the operation of the gaming machine when the number of reserves stored in the special storage display device increases to a predetermined number or more in a normal game state. Item 7. A pachinko gaming machine according to Item 1.
【請求項3】 前記停止制御手段は、通常遊技状態時
に、前記始動入賞口に所定個数以上の遊技球の入賞が所
定時間内にあった場合、遊技機の作動を停止することを
特徴とする請求項1記載のパチンコ遊技機。
3. The stop control means stops the operation of the gaming machine when a predetermined number or more of the game balls are awarded in the starting winning opening within a predetermined time in a normal gaming state. The pachinko gaming machine according to claim 1.
【請求項4】 始動入賞口に遊技球が入賞すると、複数
の図柄を変動表示する特別図柄表示装置と、該特別図柄
表示装置の変動表示中にさらに該始動入賞口に遊技球が
入賞したとき、該入賞球を保留してそれを表示する特別
記憶表示装置とを有し、該特別図柄表示装置の図柄が予
め決められた配列に揃って停止したとき、大当たり状態
となるパチンコ遊技機において、 通常遊技状態と、該始動入賞口に遊技球が通常より入賞
し易くなっている特定遊技状態とが設定され、 電源オフ時に少なくともそのときの入賞球の保留個数を
含む遊技機の遊技状態を記憶する遊技状態記憶手段と、 電源オン時に該遊技状態記憶手段から入賞球の保留個数
を含む遊技機の遊技状態を読み出すと共に、遊技状態が
通常遊技状態の場合には、該入賞球の保留個数を無効と
する保留無効手段と、 を備えたことを特徴とするパチンコ遊技機。
4. A special symbol display device for displaying a plurality of symbols in a variable manner when a game ball is won in a starting winning port, and when a game ball is further awarded in the starting winning port during the variable display of the special symbol display device. A special storage display device that holds the winning ball and displays it, and when the symbols of the special symbol display device are stopped in a predetermined arrangement, a pachinko gaming machine that is in a jackpot state, A normal gaming state and a specific gaming state in which gaming balls are more likely to win than usual in the starting winning opening are set, and when the power is turned off, the gaming state of the gaming machine including at least the number of retained winning balls at that time is stored. A game state storage means for reading the game state of the gaming machine including the number of prize balls held from the game state storage means when the power is turned on, and if the game state is the normal game state, the number of prize balls held is determined. A pachinko game machine, comprising: holding invalidating means for invalidating the pachinko machine.
【請求項5】前記保留無効手段は、電源オン時に該遊技
状態記憶手段から入賞球の保留個数を含む遊技機の遊技
状態を読み出す際、遊技状態が通常遊技状態の場合、該
入賞球の保留個数が所定個数より多いとき、所定個数を
越える保留個数を無効とすることを特徴とする請求項4
記載のパチンコ遊技機。
5. The holding invalidating means, when reading out the gaming state of the gaming machine including the retained number of winning balls from the gaming state storage means at power-on, when the gaming state is the normal gaming state, the holding of the winning balls is performed. 5. The method according to claim 4, wherein when the number is larger than a predetermined number, the reserved number exceeding the predetermined number is invalidated.
The described pachinko gaming machine.
JP2001008645A 2001-01-17 2001-01-17 Pachinko machine Expired - Fee Related JP4037059B2 (en)

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ID=18876233

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Country Link
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