JP2002153667A - Game software and game system capable of calling attack method, and display and reproducing the same - Google Patents
Game software and game system capable of calling attack method, and display and reproducing the sameInfo
- Publication number
- JP2002153667A JP2002153667A JP2000389609A JP2000389609A JP2002153667A JP 2002153667 A JP2002153667 A JP 2002153667A JP 2000389609 A JP2000389609 A JP 2000389609A JP 2000389609 A JP2000389609 A JP 2000389609A JP 2002153667 A JP2002153667 A JP 2002153667A
- Authority
- JP
- Japan
- Prior art keywords
- game
- game system
- software
- display
- reproducing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Abstract
Description
【0001】[0001]
【発明の属する技術分野】本発明は、攻略方法を呼び出
し表示・再生させるゲームソフト、又はゲームシステ
ム、又は配信サービスに関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to game software, a game system, or a distribution service for calling and displaying / reproducing a capture method.
【0002】[0002]
【従来の技術】従来のゲームソフト、又はゲームシステ
ム、又は配信サービスにおいては、ゲームの攻略方法を
表示・再生する機能がなく、プレーヤーがゲームソフ
ト、又はゲームシステムをプレーするにあたって、ゲー
ムの更なる高得点取得やプレー可能時間の更なる延長を
するためには、その攻略方法を説明した攻略本を購入な
ければならず、又、各プレーヤーの不得意とする場面を
その都度攻略本から調べる必要がありプレーの最中に必
要に応じてタイムリーに攻略方法を修得することが困難
であった。2. Description of the Related Art Conventional game software, a game system, or a distribution service does not have a function of displaying / reproducing a game capture method. In order to obtain a high score and further extend the playable time, you must purchase a strategy book that explains how to play the game, and you need to examine each player's weak points from the strategy book each time It was difficult to learn the capture method in a timely manner as needed during the play.
【0003】[0003]
【発明が解決しようとする課題】従来のゲームソフト、
又はゲームシステム、又は配信サービスにおいては、ゲ
ームの攻略方法を表示・再生する機能がなく、プレーヤ
ーがゲームソフト、又はゲームシステムをプレーするに
あたって、ゲームの更なる高得点取得やプレー可能時間
の更なる延長をするためには、その攻略方法を説明した
攻略本を購入なければならず、又、各プレーヤーの不得
意とする場面をその都度攻略本から調べる必要がありプ
レーの最中に必要に応じてタイムリーに攻略方法を修得
することが困難でるという問題点があった。SUMMARY OF THE INVENTION Conventional game software,
Or, in the game system or the distribution service, there is no function of displaying and reproducing the strategy of the game, and when the player plays the game software or the game system, it obtains a higher score of the game and further increases the playable time. In order to extend the game, you must purchase a strategy book that explains how to capture the game, and you need to examine each player's weak points from the strategy book each time. There was a problem that it was difficult to learn the capture method in a timely manner.
【0004】[0004]
【課題を解決するための手段】上記目的を達成するため
に、ゲームソフト、又はゲームシステム内に事前に攻略
方法を表示・再現して説明する手段のソフトウェアを開
発して装備することによって、ゲームソフト、又はゲー
ムシステムをプレーするにあたって、ゲームの高得点取
得やプレー可能時間を延長できる方法である攻略本を買
わずに済まさせるとともに、プレーの最中に必要に応じ
て一時停止させタイムリーに、又はプレーの前後に攻略
方法を再現・表示させる手段により容易に攻略方法を修
得可能にするものである。In order to achieve the above-mentioned object, a game software or a software for a means for displaying and reproducing a strategy in advance in a game system is developed and equipped with a game software. When playing software or a game system, you can avoid having to buy a strategy book, which is a way to obtain a high score of the game and extend the playable time, and pause it as necessary during play and timely Alternatively, the capture method can be easily learned by means for reproducing and displaying the capture method before and after the play.
【0005】[0005]
【発明の効果】本発明は、ゲームソフト、又はゲームシ
ステム、又は配信サービスのプレーヤーが、プレーする
にあたって、前記ゲームソフト、又はゲームシステム、
又は配信サービス内に事前に装備した攻略方法を表示・
再現して説明する手段によって、ゲームの高得点取得や
プレー可能時間を延長できる方法である攻略本を買わず
に済まさせられ、プレーの最中に必要に応じて一時停止
させタイムリーに、又はプレーの前後に攻略方法を再現
・表示させる手段により容易に攻略方法を修得できる。According to the present invention, when a player of a game software, a game system, or a distribution service plays, the game software, the game system,
Or display the pre-equipped capture method in the distribution service
By means of reproduction and explanation, it is possible to avoid having to buy a strategy book which is a method that can obtain a high score of the game and extend the playable time, pause during the play as necessary and timely, or By capturing and displaying the capture method before and after play, you can easily learn the capture method.
【図1】本発明に関する流れ図である。FIG. 1 is a flowchart relating to the present invention.
Claims (5)
るゲームソフト、又はゲームシステムであって、ゲーム
をスタートさせてプレーの最中、ゲームソフト、又はゲ
ームシステムを操作する機器であるコントローラー、又
はキーボード、又はマウス、又はマイク、又はボタンの
操作により一時停止させる手段。1. A game software or a game system for calling and displaying / reproducing a capture method, wherein a controller or a keyboard, which is a device for operating the game software or the game system during play by starting a game, Or means for temporarily stopping by operating a mouse, a microphone, or a button.
得やプレー可能時間を延長できる方法を説明する攻略方
法をゲームソフト、又はゲームシステムの静止画像、動
画像、TEXT、音声の組み合わせにより、TVモニタ
ー、又は液晶TVディスプレイ、又はパソコン用ディス
プレイ、又はパソコン用液晶ディスプレイ、又はゲーム
システムのディスプレイにてその攻略方法を表示・再生
させる手段。2. A strategy for explaining a method of obtaining a high score of a game and extending a playable time after the pause by using a combination of a still image, a moving image, a TEXT and a sound of a game software or a game system. A means for displaying and reproducing the strategy on a monitor, a liquid crystal TV display, a personal computer display, a personal computer liquid crystal display, or a game system display.
ムソフト、又はゲームシステムのプレーを一時停止した
場面からプレーの続きが実行できる手段。3. A means capable of continuing the play from the scene where the play of the game software or the game system is paused after the display / reproduction of the capture method.
のプレーをスタートする前やゲームオーバー後に、前記
攻略方法を表示・再生できる手段。4. A means for displaying / reproducing the capture method before starting to play game software or a game system or after a game over.
インターネット、ブロードバンドや第三世代移動通信シ
ステムであるIMT−2000による電気通信技術を使
った双方向のゲームソフト、又はゲームシステムに、請
求項1〜4で記載した攻略方法を前記通信技術対応の端
末のディスプレイに再現・表示させる手段をと備えたこ
とを特徴とするゲームソフト、又はゲームシステム、又
は配信サービス。5. An interactive game software or game system using telecommunications technology based on telephone lines, the Internet using radio waves or satellite lines, broadband or IMT-2000 which is a third-generation mobile communication system. A game software, a game system, or a distribution service, comprising: means for reproducing and displaying the capture method described in any one of (1) to (4) on a display of the communication technology compatible terminal.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000389609A JP2002153667A (en) | 2000-11-16 | 2000-11-16 | Game software and game system capable of calling attack method, and display and reproducing the same |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000389609A JP2002153667A (en) | 2000-11-16 | 2000-11-16 | Game software and game system capable of calling attack method, and display and reproducing the same |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2002153667A true JP2002153667A (en) | 2002-05-28 |
Family
ID=18856120
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000389609A Pending JP2002153667A (en) | 2000-11-16 | 2000-11-16 | Game software and game system capable of calling attack method, and display and reproducing the same |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2002153667A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2540361A2 (en) | 2011-07-01 | 2013-01-02 | Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) | Content-related information display system |
US8690656B2 (en) | 2008-09-12 | 2014-04-08 | Nintendo Co., Ltd. | Game apparatus and computer readable storage medium storing game program |
JP2016005620A (en) * | 2015-09-02 | 2016-01-14 | 任天堂株式会社 | Game device and game program |
JP2017000271A (en) * | 2015-06-05 | 2017-01-05 | 株式会社コーエーテクモゲームス | Game program and recording medium |
CN112440910A (en) * | 2020-11-28 | 2021-03-05 | 奇瑞汽车股份有限公司 | Method and device for evaluating intelligent driving automobile |
-
2000
- 2000-11-16 JP JP2000389609A patent/JP2002153667A/en active Pending
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8690656B2 (en) | 2008-09-12 | 2014-04-08 | Nintendo Co., Ltd. | Game apparatus and computer readable storage medium storing game program |
US9827492B2 (en) | 2008-09-12 | 2017-11-28 | Nintendo Co., Ltd. | Game apparatus and computer readable storage medium storing game program |
EP2540361A2 (en) | 2011-07-01 | 2013-01-02 | Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.) | Content-related information display system |
KR20130007468A (en) | 2011-07-01 | 2013-01-18 | 가부시키가이샤 스퀘어.에닉스 | Display system of information concerning contents |
US9480920B2 (en) | 2011-07-01 | 2016-11-01 | Kabushiki Kaisha Square Enix | Content-related information display system |
US10112108B2 (en) | 2011-07-01 | 2018-10-30 | Kabushiki Kaisha Square Enix | Content-related information display system |
US10632370B2 (en) | 2011-07-01 | 2020-04-28 | Kabushiki Kaisha Square Enix | Content-related information display system |
US11446569B2 (en) | 2011-07-01 | 2022-09-20 | Kabushiki Kaisha Square Enix | Content-related information display system |
JP2017000271A (en) * | 2015-06-05 | 2017-01-05 | 株式会社コーエーテクモゲームス | Game program and recording medium |
JP2016005620A (en) * | 2015-09-02 | 2016-01-14 | 任天堂株式会社 | Game device and game program |
CN112440910A (en) * | 2020-11-28 | 2021-03-05 | 奇瑞汽车股份有限公司 | Method and device for evaluating intelligent driving automobile |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
A521 | Written amendment |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20031217 |