JP2001029588A5 - - Google Patents

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Publication number
JP2001029588A5
JP2001029588A5 JP1999208524A JP20852499A JP2001029588A5 JP 2001029588 A5 JP2001029588 A5 JP 2001029588A5 JP 1999208524 A JP1999208524 A JP 1999208524A JP 20852499 A JP20852499 A JP 20852499A JP 2001029588 A5 JP2001029588 A5 JP 2001029588A5
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JP
Japan
Prior art keywords
screen
game
screen game
hit
special value
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
JP1999208524A
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Japanese (ja)
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JP2001029588A (en
JP4502423B2 (en
Filing date
Publication date
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Priority to JP20852499A priority Critical patent/JP4502423B2/en
Priority claimed from JP20852499A external-priority patent/JP4502423B2/en
Publication of JP2001029588A publication Critical patent/JP2001029588A/en
Publication of JP2001029588A5 publication Critical patent/JP2001029588A5/ja
Application granted granted Critical
Publication of JP4502423B2 publication Critical patent/JP4502423B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Description

【特許請求の範囲】
【請求項1】
予め定めた特賞表示状態が形成されたとき当たりになる画面遊技を実行し、その実行結果が前記当たりのとき遊技者に有利な特別価値を付与する遊技機において、
画面上の表示内容が変更可能な第1可変表示手段と、画面上の表示内容が変更可能な第2可変表示手段と、前記第1可変表示手段上で第1の画面遊技を実行する第1画面遊技実行手段と、前記第2可変表示手段上で第2の画面遊技を実行する第2画面遊技実行手段と、前記第1、第2の画面遊技で前記当たりが出現した際に前記特別価値を遊技者に付与する特別価値付与制御手段とを備え、
前記第1画面遊技実行手段は、予め定めた始動条件の成立に基づいて前記第1の画面遊技を実行するものであり、
前記第2画面遊技実行手段は、前記第1画面遊技実行手段と同一の始動条件の成立に基づいて前記第2の画面遊技を実行するものであり、
前記特別価値付与制御手段は、前記第1の画面遊技で当たりが出現したときは第1の特別価値を付与し、前記第2の画面遊技で当たりが出たときは遊技者にとっての価値が前記第1の特別価値より小さい第2の特別価値を付与するものであることを特徴とする遊技機。
【請求項2】
前記第1の画面遊技、第2の画面遊技の順に実行結果を表示することを特徴とする請求項1に記載の遊技機。
【請求項3】
前記第2の画面遊技で当たりの出現する確率を前記第1の画面遊技で当たりの出現する確率よりも高く設定することを特徴とする請求項1または2に記載の遊技機。
【請求項4】
前記第1の画面遊技を前記第2の画面遊技よりも大きく表示することを特徴とする請求項1、2または3に記載の遊技機。
【請求項5】
前記第1、第2の画面遊技はそれぞれ、特定の図柄が所定の複数揃うと前記特賞表示状態が形成される図柄合わせゲームであって、前記第2の画面遊技で前記特賞表示状態を出すために揃えるべき前記特定の図柄の個数が前記第1の画面遊技で前記特賞表示状態を出すために揃えるべき前記特定の図柄の個数よりも少ないことを特徴とする請求項1、2、3または4に記載の遊技機。
[Claims]
[Claim 1]
In a game machine that executes a screen game that is hit when a predetermined special prize display state is formed and gives a special value advantageous to the player when the execution result is the hit.
The first variable display means whose display contents on the screen can be changed, the second variable display means whose display contents on the screen can be changed, and the first screen game on which the first variable display means is executed. The screen game executing means, the second screen game executing means for executing the second screen game on the second variable display means, and the special value when the hit appears in the first and second screen games. With special value-giving control means to give players
The first screen game execution means executes the first screen game based on the establishment of a predetermined start condition.
The second screen game execution means executes the second screen game based on the establishment of the same starting conditions as the first screen game execution means.
The special value-giving control means gives the first special value when a hit appears in the first screen game, and the value for the player when a hit appears in the second screen game. A game machine characterized in that a second special value smaller than the first special value is given.
2.
The gaming machine according to claim 1, wherein the execution result is displayed in the order of the first screen game and the second screen game.
3.
The gaming machine according to claim 1 or 2, wherein the probability of a hit appearing in the second screen game is set higher than the probability of a hit appearing in the first screen game.
4.
The gaming machine according to claim 1, 2 or 3, wherein the first screen game is displayed larger than the second screen game.
5.
Each of the first and second screen games is a symbol matching game in which the special prize display state is formed when a predetermined plurality of specific symbols are aligned, and the special prize display state is displayed in the second screen game. 1, 2, 3 or 4 characterized in that the number of the specific symbols to be aligned is less than the number of the specific symbols to be aligned in order to display the special prize display state in the first screen game. The game machine described in.

JP20852499A 1999-07-23 1999-07-23 Game machine Expired - Fee Related JP4502423B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP20852499A JP4502423B2 (en) 1999-07-23 1999-07-23 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP20852499A JP4502423B2 (en) 1999-07-23 1999-07-23 Game machine

Publications (3)

Publication Number Publication Date
JP2001029588A JP2001029588A (en) 2001-02-06
JP2001029588A5 true JP2001029588A5 (en) 2006-01-12
JP4502423B2 JP4502423B2 (en) 2010-07-14

Family

ID=16557619

Family Applications (1)

Application Number Title Priority Date Filing Date
JP20852499A Expired - Fee Related JP4502423B2 (en) 1999-07-23 1999-07-23 Game machine

Country Status (1)

Country Link
JP (1) JP4502423B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011183200A (en) * 2011-05-27 2011-09-22 Taiyo Elec Co Ltd Game machine
JP6643732B2 (en) * 2017-08-30 2020-02-12 株式会社ソフイア Gaming machine

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS61268277A (en) * 1985-05-22 1986-11-27 株式会社ソフイア Pinball game machine
JP2683921B2 (en) * 1988-10-31 1997-12-03 株式会社平和 Pachinko machine
JPH07313684A (en) * 1994-05-20 1995-12-05 Ace Denken:Kk Pachinko machine
JPH10328376A (en) * 1998-01-16 1998-12-15 Sophia Co Ltd Game machine

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