JP2000107387A5 - - Google Patents

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Publication number
JP2000107387A5
JP2000107387A5 JP1998287115A JP28711598A JP2000107387A5 JP 2000107387 A5 JP2000107387 A5 JP 2000107387A5 JP 1998287115 A JP1998287115 A JP 1998287115A JP 28711598 A JP28711598 A JP 28711598A JP 2000107387 A5 JP2000107387 A5 JP 2000107387A5
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Japan
Prior art keywords
value
numerical value
specific game
predetermined
initial value
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JP1998287115A
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Japanese (ja)
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JP2000107387A (en
JP4271283B2 (en
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Priority to JP28711598A priority Critical patent/JP4271283B2/en
Priority claimed from JP28711598A external-priority patent/JP4271283B2/en
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Publication of JP2000107387A5 publication Critical patent/JP2000107387A5/ja
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Description

【特許請求の範囲】
【請求項1】 複数の表示領域において複数の識別情報を可変表示可能な可変表示部が設けられ、該可変表示部の識別情報の可変表示結果の組み合わせがあらかじめ定められた特定の表示結果となったときに、遊技者に有利な特定遊技状態に移行可能な遊技機であって、
所定の数値範囲内で特定遊技判定用の数値を更新する特定遊技判定用数値更新手段と、
所定の数値範囲内でリーチ決定用の数値を更新するリーチ決定用数値更新手段と、
所定の条件が成立すると前記特定遊技判定用の数値を抽出し、抽出した前記特定遊技判定用の数値と前記特定遊技状態に移行させる判定値とを比較して、前記特定遊技状態に移行させるか否かを決定する特定遊技状態決定手段と、
前記特定遊技状態決定手段により前記特定遊技状態に移行させないと決定されたときに、前記リーチ決定用の数値の抽出値にもとづいて、リーチとするか否かを決定するリーチ決定手段と、
前記特定遊技判定用の数値の更新周期と同期しないように初期値用数値を更新する初期値用数値更新手段と、
前記特定遊技判定用の数値と前記リーチ決定用の数値のうち、前記特定遊技判定用の数値が所定回周回すると前記初期値用数値を用いて特定遊技判定用の数値の更新の初期値を変更する初期値変更手段と
を備えたことを特徴とする遊技機。
【請求項2】 特定遊技判定用の数値の更新周期と同期しないように、特定遊技判定用の数値の周回数をきめるための周回用数値を更新し、その周回用数値を用いて周回数を決定する周回数可変手段を備えた
請求項1記載の遊技機。
【請求項3】 定期的な信号にもとづいて定期処理を行うとともに、当該定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、
周回数可変手段は、前記所定の処理で周回用数値の更新を行う
請求項2記載の遊技機。
【請求項4】 定期的な信号にもとづいて定期処理を行うとともに、当該定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、
初期値用数値更新手段は、前記所定の処理で初期値用数値の更新を行う
請求項1ないし請求項3記載の遊技機。
[Claims]
[Claim 1] When a variable display unit capable of variably displaying a plurality of identification information in a plurality of display areas is provided and a combination of variable display results of the identification information of the variable display unit becomes a predetermined specific display result, a game is played. It is possible to shift to a specific game state that is advantageous to the personIt ’s a pachinko machine,
A numerical value updating means for specific game judgment that updates the numerical value for specific game judgment within a predetermined numerical range, and a numerical value updating means for specific game judgment,
Reach determination numerical value updating means for updating the reach determination numerical value within a predetermined numerical range,
When a predetermined condition is satisfied, the numerical value for determining the specific game is extracted and extracted.Number for determining the specific gameValue andShift to the specific gaming stateCompare with the judgment value,SaidShift to a specific game stateSpecific game state determination to determine whether or notMeans and
When it is determined by the specific game state determining means that the player does not want to shift to the specific game state, the reach determination means for determining whether or not to reach the reach is determined based on the extracted value of the numerical value for the reach determination.
An initial value numerical update means for updating the initial value numerical value so as not to synchronize with the update cycle of the specific game determination numerical value, and
Of the numerical value for determining the specific game and the numerical value for determining the reachWhen the numerical value for the specific game determination goes around a predetermined time, the numerical value for the specific game determination is used by using the numerical value for the initial value.UpdateWith the initial value changing means to change the initial value
A gaming machine characterized by being equipped with.
2. The lap value for determining the number of laps of the specific game determination value is updated so as not to be synchronized with the update cycle of the specific game determination value, and the lap number is calculated using the lap value. Equipped with a means for varying the number of laps to determine
The gaming machine according to claim 1.
3. Periodic processing is performed based on a periodic signal, and predetermined processing is repeatedly performed during the period from the end of the periodic processing to the next periodic processing.
The means for changing the number of laps isThe predetermined processUpdate the lap value with
The gaming machine according to claim 2.
4. Periodic processing is performed based on a periodic signal, and predetermined processing is repeatedly performed during the period from the end of the periodic processing to the next periodic processing.
The numerical value update means for the initial value isThe predetermined processUpdate the value for the initial value with
The gaming machine according to claim 1 to 3.

【0010】
【課題を解決するための手段】
本発明による遊技機は、複数の表示領域において複数の識別情報を可変表示可能な可変表示部が設けられ、該可変表示部の識別情報の可変表示結果の組み合わせがあらかじめ定められた特定の表示結果となったときに、遊技者に有利な特定遊技状態に移行可能な遊技機であって、所定の数値範囲内で特定遊技判定用の数値を更新する特定遊技判定用数値更新手段と、所定の数値範囲内でリーチ決定用の数値を更新するリーチ決定用数値更新手段と、所定の条件が成立すると特定遊技判定用の数値を抽出し、抽出した特定遊技判定用の数値と特定遊技状態に移行させる判定値とを比較して、定遊技状態に移行させるか否かを決定する特定遊技状態決定手段と、特定遊技状態決定手段により特定遊技状態に移行させないと決定されたときに、リーチ決定用の数値の抽出値にもとづいて、リーチとするか否かを決定するリーチ決定手段と、特定遊技判定用の数値の更新周期と同期しないように初期値用数値を更新する初期値用数値更新手段と、特定遊技判定用の数値とリーチ決定用の数値のうち、特定遊技判定用の数値が所定回周回すると初期値用数値を用いて特定遊技判定用の数値の更新の初期値を変更する初期値変更手段とを備えたものである。
0010
[Means for solving problems]
The gaming machine according to the present invention is provided with a variable display unit capable of variably displaying a plurality of identification information in a plurality of display areas, and a specific display result in which a combination of variable display results of the identification information of the variable display unit is predetermined. A game machine capable of shifting to a specific game state that is advantageous to the player when becomes, a specific game determination numerical value updating means for updating a specific game determination numerical value within a predetermined numerical range, and a predetermined numerical value updating means. Reach determination numerical value updating means for updating the reach determination numerical value within the numerical range, and when a predetermined condition is satisfied, the specific game determination numerical value is extracted, and the extracted numerical value for specific game determination and the specific game state are transferred. by comparing the judgment value which causes a specific gaming state determining means for determining whether or not to shift to JP Teiyugi state, when it is determined not to shift to the specific game state by the specific gaming state determining means, reach decision Reach determination means for determining whether or not to reach based on the extracted value of the numerical value for the initial value, and the numerical value update for the initial value that updates the numerical value for the initial value so as not to synchronize with the update cycle of the numerical value for the specific game judgment. Of the means, the numerical value for determining the specific game, and the numerical value for determining the reach, when the numerical value for determining the specific game goes around a predetermined time, the initial value for updating the numerical value for determining the specific game is changed using the numerical value for the initial value. It is equipped with a means for changing the initial value.

また、特定遊技判定用の数値の更新周期と同期しないように、特定遊技判定用の数値の周回数をきめるための周回用数値を更新し、その周回用数値を用いて周回数を決定する周回数可変手段をさらに備えていてもよい。
ここで、定期的な信号にもとづいて定期処理を行うとともに、定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、周回数可変手段は、所定の処理で周回用数値の更新を行うように構成されていてもよい。
Also, in order not to synchronize with the update cycle of the numerical value for the specific game judgment, the lap value for determining the number of laps of the numerical value for the specific game judgment is updated, and the lap number is determined using the lap value. Further, a means for changing the number of times may be provided.
Here, performs periodic processing based on periodic signals, after the end of the periodic processing, which performs a predetermined process repeatedly period until the next periodic processing is performed, the number of turns varying means, predetermined It may be configured to update the lap value in the process of.

定期的な信号にもとづいて定期処理を行うとともに、定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、初期値用数値更新手段は、所定の処理で初期値用数値の更新を行うように構成されていてもよい。 Periodic processing is performed based on a periodic signal, and predetermined processing is repeatedly performed during the period from the end of the periodic processing to the next periodic processing, and the numerical value updating means for the initial value is a predetermined. It may be configured to update the numerical value for the initial value in the process.

【0084】
【発明の効果】
以上のように、本発明によれば、遊技機を、特定遊技判定用の数値の更新周期と同期しないように初期値用数値を更新する初期値用数値更新手段と、特定遊技判定用の数値が所定回周回すると初期値用数値を用いて特定遊技判定用の数値の更新の初期値を変更する初期値変更手段とを備えた構成にしたので、所定の起動タイミングに同期して遊技制御手段から出力される各種信号を観測しても、特定遊技判定用の数値が判定値と一致するタイミングを推測することはできなくなり、その結果、外部から大当りを不正に発生させるための信号を与えることができなくなって、不正遊技行為を効果的に防止できる効果がある。
[0084]
【Effect of the invention】
As described above, according to the present invention, the numerical value update means for the initial value that updates the numerical value for the initial value so as not to synchronize the update cycle of the numerical value for the specific game determination with the game machine, and the numerical value for the specific game determination. Since the configuration is provided with an initial value changing means for changing the initial value of updating the numerical value for the specific game determination using the initial value when the player makes a predetermined round, the game control means is synchronized with the predetermined activation timing. Even if you observe various signals output from, it is not possible to guess the timing when the numerical value for specific game judgment matches the judgment value, and as a result, give a signal to illegally generate a big hit from the outside. This has the effect of effectively preventing fraudulent gaming.

定期的な信号にもとづいて定期処理を行うとともに、定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、周回数可変手段が所定の処理で周回用数値の更新を行うように構成されている場合には、特定遊技判定用の数値の更新の初期値が変更されるタイミングのランダム性も向上するので、特定遊技判定用の数値が判定値と一致するタイミングを外部で推測することがより困難になる。 Periodic processing is performed based on a periodic signal, and predetermined processing is repeatedly performed during the period from the end of the periodic processing to the next periodic processing, and the lap count variable means laps in the predetermined processing. When it is configured to update the value for a specific game, the randomness of the timing at which the initial value for updating the value for the specific game judgment is changed is also improved, so that the value for the specific game judgment is used as the judgment value. It becomes more difficult to guess the matching timing externally.

定期的な信号にもとづいて定期処理を行うとともに、定期処理の終了後、次の定期処理が行われるまでの期間に繰り返し所定の処理を行うものであり、初期値用数値更新手段が所定の処理で初期値用数値の更新を行うように構成されている場合には、特定遊技判定用の数値の更新の初期値がランダムに変更されるとともに外部から更新状況が把握できず、特定遊技判定用の数値が判定値と一致するタイミングを外部で推測することがさらに困難になる。 Periodic processing is performed based on a periodic signal, and predetermined processing is repeatedly performed during the period from the end of the periodic processing to the next periodic processing, and the numerical value updating means for the initial value is the predetermined processing. in the case that is configured to perform an update of the numerical initial value for can not grasp the update status from the outside with the initial value of the update numbers for determining a particular game is changed randomly, for determining the particular game It becomes more difficult to externally estimate the timing when the numerical value of is matched with the judgment value.

JP28711598A 1998-10-08 1998-10-08 Game machine Expired - Fee Related JP4271283B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP28711598A JP4271283B2 (en) 1998-10-08 1998-10-08 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP28711598A JP4271283B2 (en) 1998-10-08 1998-10-08 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2006349876A Division JP2007075657A (en) 2006-12-26 2006-12-26 Game machine

Publications (3)

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JP2000107387A JP2000107387A (en) 2000-04-18
JP2000107387A5 true JP2000107387A5 (en) 2007-02-08
JP4271283B2 JP4271283B2 (en) 2009-06-03

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Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4507019B2 (en) * 1998-12-04 2010-07-21 株式会社三洋物産 Bullet ball machine
JP2007190446A (en) * 2007-04-30 2007-08-02 Sanyo Product Co Ltd Pinball game machine
JP4626639B2 (en) * 2007-10-31 2011-02-09 株式会社三洋物産 Bullet ball machine
JP4626642B2 (en) * 2007-10-31 2011-02-09 株式会社三洋物産 Bullet ball machine
JP4626640B2 (en) * 2007-10-31 2011-02-09 株式会社三洋物産 Bullet ball machine
JP4626641B2 (en) * 2007-10-31 2011-02-09 株式会社三洋物産 Bullet ball machine

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