JP2000084162A - Game nail and game panel for pinball game machine - Google Patents

Game nail and game panel for pinball game machine

Info

Publication number
JP2000084162A
JP2000084162A JP10260588A JP26058898A JP2000084162A JP 2000084162 A JP2000084162 A JP 2000084162A JP 10260588 A JP10260588 A JP 10260588A JP 26058898 A JP26058898 A JP 26058898A JP 2000084162 A JP2000084162 A JP 2000084162A
Authority
JP
Japan
Prior art keywords
game
nail
ball
spiral
game board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP10260588A
Other languages
Japanese (ja)
Other versions
JP3719574B2 (en
Inventor
Takahisa Kemi
隆久 毛見
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP26058898A priority Critical patent/JP3719574B2/en
Publication of JP2000084162A publication Critical patent/JP2000084162A/en
Application granted granted Critical
Publication of JP3719574B2 publication Critical patent/JP3719574B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game nail which is suitably applicable to both wood plywood game panel and resin game panel with the ensurance of preventing the nail from coming off or rotating even when it is driven shallowly into the panel and also preventing the nail from being bent or causing cracks in the game panel when the nail is driven into the panel. SOLUTION: A multiple helical part 70 including a helix 71 with a high ridge part and a helix 72 with a low ridge part is formed in the driven introduction part of a game nail 7 into a game panel. Thus it is possible to ease the difficulty of an operation to drive the nail 7 when its helical part is normally constituted of only the helix having the ridge part of a uniformly large height, and also prevent the bending of the nail or the cracking of the game panel from occurring. Further, it is possible to suppress the excessive enlargement of a hole and extract the bracing force of the helix 71 having a high ridge part and the frictional force of the helix 72 with a low ridge part with a minimum loss. Consequently, the sufficient retaining strength of the nail can be maintained without securing the driven depth of the nail to the much large extent.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、パチンコ遊技機、
アレンジボール遊技機、雀球遊技機等のいわゆる弾球遊
技機の遊技盤に打込む遊技釘及びこの遊技釘を打込んだ
遊技盤に関し、木製合板製遊技盤のみならず合成樹脂製
遊技盤にも適合する新規な構造に関わる。
TECHNICAL FIELD The present invention relates to a pachinko game machine,
Arranged ball gaming machines, game nails driven into so-called ball game machines such as sparrow ball game machines, and game boards driven with these game nails, not only wooden plywood game boards but also synthetic resin game boards Also involves a new structure that fits.

【0002】[0002]

【従来の技術】現在、多くの遊技盤は平板状の木製合板
から成り、また、多くの遊技釘はその先端部に螺旋状の
稜部が形成されている。螺旋状の稜部は、打込まれた遊
技釘の抜けや回転を防止し、その保持強度を高める役目
を担う。稜部の高さが高いと外方への出っ張りが大きく
遊技盤への食らい付きが強固になるが、ハンマーでの打
込み時、抵抗が大きく、遊技釘が曲がるおそれがある。
このため、現状の木製合板製遊技盤用の遊技釘にはスト
レートなものか外方への出っ張りを一定限度に止めたも
のが使用され、その遊技盤には板厚15〜20mm程度
の分厚い平合板が用いられ、遊技釘の打込み深さを比較
的長く確保することにより保持強度をもたせている。
2. Description of the Related Art At present, many game boards are made of flat wooden plywood, and many game nails have a spiral ridge formed at the tip thereof. The spiral ridge serves to prevent the driven nail from slipping out and rotating, and to increase its holding strength. When the height of the ridge portion is high, the protrusion to the outside is large, and the biting of the game board becomes strong. However, at the time of driving with a hammer, the game nail may be bent.
For this reason, as the current game nails for wooden plywood game boards, straight nails or those with a protruding outward edge stopped to a certain limit are used, and the game boards have a thick flat board having a thickness of about 15 to 20 mm. Plywood is used, and the holding depth is given by securing a relatively long driving depth of the game nail.

【0003】一方、特開平4−354960号公報で提
案されているように、水分の吸湿による遊技盤の反りや
セル盤の剥離等が少なく品質の安定性に優れる等の利点
から、木製合板製の遊技盤に代わり、ABS等の合成樹
脂成形品から成る樹脂製遊技盤が注目されており、次第
に適用機種も増えている。このような合成樹脂製遊技盤
の場合、稜部の高さが高いと今度は遊技盤側に割れが生
じ易くなる。このため、上記公報に示され且つ図8に示
すように、遊技盤PLの基盤裏面には遊技釘の先端を受
入れる円柱形のボスBOSを一体に設け、やはり、その
打込み深さを大きく確保することにより保持強度をもた
せている。
On the other hand, as proposed in Japanese Patent Application Laid-Open No. Hei 4-354960, a wooden plywood made of wood plywood has advantages such as less warpage of a game board due to moisture absorption and peeling of a cell board and excellent quality stability. In place of this game board, a resin game board made of a synthetic resin molded article such as ABS has attracted attention, and the number of applicable models is gradually increasing. In the case of such a synthetic resin game board, if the height of the ridge portion is high, cracks are likely to occur on the game board side. For this reason, as shown in the above-mentioned publication and as shown in FIG. 8, a cylindrical boss BOS for receiving the tip of the game nail is integrally provided on the back surface of the base of the game board PL, and the driving depth is also ensured to be large. This gives the holding strength.

【0004】[0004]

【発明が解決しようとする課題】しかし、以上のように
従来の遊技釘はその先端部に螺旋状の稜部を形成してい
るが、木製合板製遊技盤に適用する場合は、板厚を分厚
く確保しているのが現状であり、遊技盤全体の重量が嵩
む問題がある。また、樹脂製遊技盤に適用する場合は、
ボスBOSと組合せた運用が必要となり、遊技盤の成形
が複雑になると共に、釘打ち箇所がボスBOSの位置に
限定され、機種による釘パターンの変更のたびに新たな
成形型を起こす必要があり、更に、遊技盤裏に多数の凹
凸が付いて裏機構等の構成に制約がつく問題がある。
However, as described above, the conventional game nail has a spiral ridge at its tip, but when applied to a wooden plywood game board, the thickness of the board is reduced. At present, it is thick and secure, and there is a problem that the weight of the entire game board increases. Also, when applied to resin game boards,
Operation in combination with the boss BOS is required, and the forming of the game board becomes complicated, and the nailing location is limited to the position of the boss BOS, and it is necessary to raise a new mold every time the nail pattern is changed depending on the model. In addition, there is a problem that the back of the game board has many irregularities, which limits the structure of the back mechanism and the like.

【0005】本発明では、短い打込み深さで十分に抜け
や回転を防止できると共に、打込み時の遊技釘の曲がり
や遊技盤側の割れを防止でき、木製合板製遊技盤及び樹
脂製遊技盤双方に良好に適合する遊技釘及びこの遊技釘
の利点を生かした遊技盤を提供することを目的とする。
According to the present invention, it is possible to sufficiently prevent the pull-out and rotation at a short driving depth, prevent the bending of the game nail at the time of driving and the crack on the game board side, and to play both the wooden plywood game board and the resin game board. It is an object of the present invention to provide a game nail that conforms to the requirements of the game nail and a game board utilizing the advantages of the game nail.

【0006】[0006]

【課題を解決するための手段】請求項1記載の遊技釘の
発明は、図2に例示するように、打込み挿入部に、稜部
の高さが異なる複数種類の螺旋体71,72を混在させ
た多重螺旋部70を設けた。図示のものは第1螺旋体7
1と第2螺旋体72の2種類であるが、3種類以上設け
てもよい。
According to a first aspect of the present invention, as shown in FIG. 2, a plurality of types of spiral bodies 71 and 72 having different ridge heights are mixed in a driving insertion portion. The multiple spiral portion 70 is provided. The one shown is the first spiral 7
Although there are two types of the first and second spiral bodies 72, three or more types may be provided.

【0007】請求項2記載の遊技釘の発明は、主として
稜部の高さの低い螺旋体72による摩擦力を高めて保持
強度を増すため、図3に例示するように、高さの低い稜
部720の頂の幅W2は、高さの高い稜部710の頂の
幅W1よりも広くした。
According to the invention of a second aspect of the present invention, as shown in FIG. 3, a ridge having a low height mainly increases the frictional force of the spiral body 72 having a low ridge to increase the holding strength. The width W2 of the top of 720 is wider than the width W1 of the top of the ridge 710 having a higher height.

【0008】請求項3記載の遊技釘の発明は、一の種類
の螺旋体が中心に対し偏荷重を付与することなく、釘倒
れ等を防止するため、螺旋体は種類毎に複数本備え、一
の種類の螺旋体の隣接構成要素間は等間隔であるものと
した。図3の例では、第1螺旋体71の隣接構成要素間
すなわち符号71aと71bとの間及び符号71bと7
1aとの間が何れも180°で等間隔であり、第2螺旋
体72の隣接構成要素間すなわち符号72aと72bと
の間及び符号72bと72aとの間が何れも180°で
等間隔である点が該当する。例示のものは、各螺旋体7
1,72それぞれが2つの構成要素から成るが、それぞ
れが3要素以上でもよい。
According to the third aspect of the present invention, a plurality of spiral bodies are provided for each type, so that one kind of spiral body does not apply an eccentric load to the center and prevent nail falling. Adjacent components of the type of helix were equally spaced. In the example of FIG. 3, between adjacent components of the first spiral 71, that is, between the reference numerals 71a and 71b, and between the reference numerals 71b and 71b.
1a are equally spaced at 180 °, and between adjacent components of the second spiral 72, that is, between symbols 72a and 72b and between symbols 72b and 72a are all equally spaced at 180 °. The points apply. In the illustrated example, each spiral 7
Each of the components 1 and 72 includes two components, but each component may include three or more components.

【0009】請求項4記載の遊技釘の発明は、中心に対
して全体に力のバランスが良いものにするため、一の種
類の螺旋体の隣接構成要素間の中間位置に、他の種類の
螺旋体の構成要素を配置した。図3の例では、第1螺旋
体71の隣接構成要素71a,71b間の中間位置すな
わち90°変位した位置に、第2螺旋体72の構成要素
72a又は72bを配置している点が該当する。
According to the fourth aspect of the present invention, in order to achieve a good balance of force with respect to the center, a screw of another kind is provided at an intermediate position between adjacent components of a screw of one kind. Was placed. In the example of FIG. 3, the point that the component 72 a or 72 b of the second spiral 72 is disposed at an intermediate position between the adjacent components 71 a and 71 b of the first spiral 71, that is, at a position displaced by 90 °.

【0010】請求項5記載の遊技盤の発明は、図1に例
示するように、遊技釘7は、打込み挿入部に稜部の高さ
が異なる複数種類の螺旋体を混在させた多重螺旋部70
を具備し、この遊技釘7を、全長L1+L2に対する打
込み深さL1が1/4〜2/5(0.25〜0.4)の
範囲内で基盤1に打込んだ。例示のものは、全長27m
m、打込み深さ9.2mmであり、9.2/27=0.
34である。
According to a fifth aspect of the present invention, as shown in FIG. 1, the gaming nail 7 has a multiple spiral portion 70 in which a plurality of types of spirals having different ridge heights are mixed in a driving insertion portion.
The game nail 7 was driven into the base 1 with a driving depth L1 in the range of 1/4 to 2/5 (0.25 to 0.4) with respect to the total length L1 + L2. The example is 27m in total length
m, the driving depth is 9.2 mm, and 9.2 / 27 = 0.
34.

【0011】請求項6記載の遊技盤の発明は、最も好ま
しい例として、全長に対する打込み深さを略1/3にし
た。例示のものは0.34で、略1/3=0.33であ
る。
In the game board according to the sixth aspect of the invention, as a most preferable example, the driving depth relative to the entire length is reduced to about 1/3. The example is 0.34, which is approximately 1/3 = 0.33.

【0012】請求項7記載の遊技盤の発明は、ボスを廃
止して釘打ちの自由度等を向上させると共にコストダウ
ンを図るため、基盤は樹脂製の平板から成るものにし
た。
In the game board according to the seventh aspect of the present invention, the base is made of a resin flat plate in order to improve the degree of freedom of nailing and to reduce costs by eliminating the boss.

【0013】[0013]

【発明の作用効果】請求項1記載の遊技釘の発明では、
遊技盤への打込み挿入部に、稜部の高さが高い螺旋体と
高さが低い螺旋体が混在した多重螺旋部が設けられてい
る。ところで、稜部の高さの高い螺旋体一種類のみで螺
旋部を構成する場合には、遊技釘の打込み時の抵抗が大
きくて打込みにくく、木製合板製遊技盤への打込み時に
は釘に曲がりが生じたり、樹脂製遊技盤への打込み時に
は遊技盤に割れが生じたりするおそれがある。また、穴
が拡がり過ぎて、思ったよりも保持力が上がらないこと
もある。一方、稜部の高さの低い螺旋体一種類のみで螺
旋部を構成する場合には、遊技釘の打込みがし易いが、
概して保持力が不足気味になり、打込み深さを大きく確
保しなければならなくなる。
According to the invention of the game nail according to the first aspect,
A multi-spiral portion in which a spiral body having a high ridge and a spiral body having a low height are mixed is provided in a driving insertion portion into a game board. By the way, when the spiral part is composed of only one kind of spiral body with a high ridge, the resistance at the time of driving the game nail is large and it is difficult to drive, and the nail is bent at the time of driving into the wooden plywood game board. Also, there is a possibility that the game board may be cracked when driven into a resin game board. In addition, the hole may be too wide, and the holding power may not be higher than expected. On the other hand, in the case where the spiral portion is composed of only one kind of the spiral having a low height of the ridge portion, it is easy to drive the game nail,
Generally, the holding power tends to be insufficient, and the driving depth must be increased.

【0014】ところが、このものでは、両者が混在した
多重螺旋部であるため、打込みの困難性を緩和できると
共に、釘の曲がりや遊技盤の割れを防止できる。また、
穴の拡がり過ぎも少なくでき、稜部の高い螺旋体の突っ
張り力と稜部の低い螺旋体の摩擦力とを損失少なく良好
に引き出すことができる。このため、打込み深さをあま
り大きく確保しなくても十分な保持強度が得られ、遊技
釘の抜けや回転を効果的に防止できる。従って、木製合
板製遊技盤への適用時には、板厚を薄くして軽量化を図
り得るし、樹脂製遊技盤への適用時には、ボスを廃止し
得る。
However, in this device, since it is a multiple spiral portion in which both are mixed, difficulty in driving can be reduced, and bending of a nail and cracking of a game board can be prevented. Also,
Excessive expansion of the hole can be reduced, and the tension force of the spiral body having a high ridge and the frictional force of the spiral body having a low ridge can be satisfactorily extracted with little loss. For this reason, a sufficient holding strength can be obtained even if the driving depth is not so large, and the play nail can be effectively prevented from coming off or rotating. Therefore, when applied to a wooden plywood game board, the thickness can be reduced by reducing the thickness, and when applied to a resin game board, the boss can be eliminated.

【0015】請求項2記載の遊技釘の発明では、稜部の
高さが低い螺旋体も、その稜部の頂の幅が広いため、遊
技盤への打込み穴の内面に接触し易い。打込み時に主に
抵抗となる高い方の稜部の頂の幅ではなく、低い方の幅
を広くしているため、徒に打込み時の抵抗を増大するこ
とにもならない。このため、主に稜部の高さの低い螺旋
体により摩擦力を高め得て、効果的に保持強度を増すこ
とができる。
In the game nail according to the second aspect of the present invention, the spiral body having a small height of the ridge is also likely to come into contact with the inner surface of the driving hole into the game board because the width of the top of the ridge is wide. The width of the lower ridge, which is mainly the resistance at the time of driving, is made wider than the width of the top of the higher ridge, so that the resistance at the time of driving does not increase. For this reason, the frictional force can be increased mainly by the spiral body having a low ridge, so that the holding strength can be effectively increased.

【0016】請求項3記載の遊技釘の発明では、一の種
類の螺旋体の隣接構成要素間は等間隔であるため、中心
に対し、大きな捩れや倒れ等の偏荷重を作用させる恐れ
が少ない。このため、所定の打込み角度に対する直進性
が良く、予定外の倒れ等を防止できる。
In the game nail according to the third aspect of the present invention, since the adjacent components of one kind of spiral body are at equal intervals, there is little possibility that a large eccentric load such as a large torsion or a fall acts on the center. For this reason, straightness is good for a predetermined driving angle, and unexpected falling down can be prevented.

【0017】請求項4記載の遊技釘の発明では、稜部の
高さが異なる、種類の違う螺旋体相互間による偏荷重の
影響を小さくでき、全体として、中心に対する力のバラ
ンスを一層良好に保ち得て、直線性を一層良好に引き出
せると共に、その結合強度を高め得る。
According to the fourth aspect of the present invention, the effect of the eccentric load between the different kinds of spirals having different heights of the ridges can be reduced, and the balance of the force with respect to the center can be kept better as a whole. As a result, the linearity can be more favorably obtained, and the bonding strength can be increased.

【0018】請求項5記載の遊技盤の発明では、全長に
対する打込み深さが1/4〜2/5すなわち0.25〜
0.4の範囲内で遊技釘を基盤に打込んでいる。遊技球
の大きさから遊技釘の盤面突出長は規格上決まっている
から、右範囲内の打込み深さによれば、従来のものより
も遊技釘の打込み深さは浅く、また遊技釘の全長も短い
ものとなる。本出願人の当社比であるが、従来釘を用い
たボス付き樹脂製遊技盤は、遊技盤表面からボス裏面ま
での長さが15.5mmで実際の遊技釘の打込み深さは
15.2mm、盤面突出長は規格上16.8mm(頭部
を加えて17.8mm)だから全長は33mmであり、
全長に対する打込み深さは15.2/33=0.46で
ある。よって、打込み深さは15.2−9.2=6m
m、全長も33−27=6mm短縮できた。このため、
遊技盤側の基盤を薄くできると共に、遊技釘自体の軽量
化も図れ、全体の軽量化が促進できた。
According to the fifth aspect of the present invention, the driving depth relative to the total length is 1/4 to 2/5, that is, 0.25 to 0.25.
Gaming nails are driven into the base within the range of 0.4. Since the length of the game nail protruding from the board is determined by the standard from the size of the game ball, according to the driving depth in the right range, the driving depth of the game nail is shallower than the conventional one, and the total length of the game nail Will also be short. Compared to the applicant of the present invention, a resin-made game board with a boss using a conventional nail has a length of 15.5 mm from the surface of the game board to the back of the boss, and the actual nail penetration depth is 15.2 mm. The projection length of the board is 16.8 mm (17.8 mm including the head) according to the standard, so the total length is 33 mm.
The driving depth relative to the entire length is 15.2 / 33 = 0.46. Therefore, the driving depth is 15.2-9.2 = 6 m.
m, the overall length was also reduced by 33-27 = 6 mm. For this reason,
The board on the game board side can be made thinner, and the weight of the game nail itself can be reduced, thus promoting the overall weight reduction.

【0019】請求項6記載の遊技盤の発明では、全長に
対する打込み深さを略1/3にしたから、遊技釘の保持
強度の確保と、打込み深さの短縮による基盤の薄肉化と
が何れも良好に推し図れる。
In the game board according to the sixth aspect of the present invention, since the driving depth relative to the entire length is reduced to approximately 1/3, it is possible to secure the holding strength of the game nail and to reduce the thickness of the base by shortening the driving depth. Can also be pushed well.

【0020】請求項7記載の遊技盤の発明では、基盤に
樹脂製の平板を用いるから、遊技盤の成形が簡易である
し、基盤裏面にボスの飛び出しはなく、釘打ちの自由度
を向上できるし、基盤裏面にディスプレイ装置を配置し
たり、セル画を貼ったり、入賞球通路を直付けしたりも
でき、遊技盤裏の構成の自由度も向上できる。
In the invention of the game board according to the seventh aspect, since a resin flat plate is used for the base, the formation of the game board is simple, there is no protrusion of the boss on the back of the base, and the degree of freedom of nailing is improved. It is also possible to arrange a display device on the back of the base, attach a cell image, directly attach a winning ball passage, and improve the degree of freedom of the configuration of the back of the game board.

【0021】[0021]

【発明の実施の形態】図1において、1は、遊技盤2を
構成する透明な樹脂製の基盤である。厚みを例えば10
mm程度とした平板を用いている。この基盤1の表側に
は、3〜5°程度の所定角度θだけ前上方に傾斜させた
遊技釘7を立設している。基盤1上の釘打ち箇所には予
め径の小さな傾斜状の下穴10を貫通状に開設してあ
り、この下穴10に自動釘打ち機等により遊技釘7を打
込んでいる。打込み時に強制的に回転や捻りを加えても
よいが、軸方向の打込みで十分である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS In FIG. 1, reference numeral 1 denotes a transparent resin base constituting a game board 2. For example, if the thickness is 10
A flat plate of about mm is used. On the front side of the base 1, there is provided a game nail 7 which is inclined forward and upward by a predetermined angle θ of about 3 to 5 °. At the nailing point on the base 1, a small-diameter inclined pilot hole 10 is previously formed in a penetrating manner, and a gaming nail 7 is driven into the pilot hole 10 by an automatic nailing machine or the like. Forcibly turning or twisting may be applied at the time of driving, but axial driving is sufficient.

【0022】遊技釘7の全長は例えば27mm、打込み
深さL1は9.2mm、盤面突出長さL2は頭部を加え
て17.8mm程度である。21は、視覚的演出手段を
構成する10インチ液晶ディスプレイ装置から成る特別
図柄表示装置である。ディスプレイ装置の表示部分を打
ち抜いたセル画80は基盤1の表面に貼っているが、平
板とした基盤1の裏面に貼っても勿論よいし、表裏何れ
にも貼り、表に例えば主人公のアニメキャラクターを表
わし、裏に背景画を表わす等してもよい。
The total length of the game nail 7 is, for example, 27 mm, the driving depth L1 is 9.2 mm, and the protruding length L2 of the board is about 17.8 mm including the head. Reference numeral 21 denotes a special symbol display device comprising a 10-inch liquid crystal display device constituting a visual effect means. The cell picture 80 punched out of the display portion of the display device is stuck on the surface of the base 1, but may be stuck on the back of the flat base 1, or may be stuck on both sides, and the main character, for example, the anime character , And a background image on the back.

【0023】図2に示すように、遊技釘7の基盤1への
挿入部には、稜部の高さが異なる複数種類の螺旋体7
1,72を混在させた多重螺旋部70を設けている。こ
のものは、高さの高い稜部710をもつ第1螺旋体71
と、高さの低い稜部720をもつ第2螺旋体72との2
種類を具備する。また、各螺旋体71,72はそれぞれ
2本の螺旋体構成要素71a,71b、72a,72b
を備える。
As shown in FIG. 2, a plurality of types of spiral bodies 7 having different ridge heights are provided at the insertion portions of the game nails 7 into the base 1.
A multiple spiral section 70 in which 1, 72 are mixed is provided. This is a first spiral 71 having a high ridge 710.
And a second spiral 72 having a low height ridge 720
It has a kind. Each of the spirals 71, 72 is composed of two spiral components 71a, 71b, 72a, 72b.
Is provided.

【0024】図2において、遊技釘7の先端の円錐部7
aの長さLaは3.5mm、径Daは2.15mm、多
重螺旋部70の長さL0は5mm、第1螺旋体71の径
D1は2.2mm、第2螺旋体72の径D2は2mm、
盤面突出側の円柱部7bの長さLbは17.5mm、径
Dbは1.85mm、頭部7cの長さLcは1mm、径
Dcは4.3mm程度である。第1、第2螺旋体71,
72のねじり角は何れも720°(2回転)である。全
体の材質はC2700W[BS]である。
In FIG. 2, the conical portion 7 at the tip of the game nail 7 is shown.
The length La of 3.5 mm, the diameter Da is 2.15 mm, the length L0 of the multiple spiral part 70 is 5 mm, the diameter D1 of the first spiral 71 is 2.2 mm, the diameter D2 of the second spiral 72 is 2 mm,
The length Lb of the cylindrical portion 7b on the protruding side of the board surface is 17.5 mm, the diameter Db is 1.85 mm, the length Lc of the head 7c is 1 mm, and the diameter Dc is about 4.3 mm. First and second spirals 71,
The torsion angle of each of the 72 is 720 ° (two rotations). The whole material is C2700W [BS].

【0025】図3に示すように、第2螺旋体72に具備
する高さの低い稜部720の頂の幅W2は、第1螺旋体
71に具備する高さの高い稜部710の頂の幅W1より
も広くしている。例えばW1は0.3mm、W2は0.
4mm程度としている。これにより、主に第2螺旋体7
2による摩擦力を向上させている。
As shown in FIG. 3, the width W2 of the top of the low ridge 720 provided in the second spiral 72 is the width W1 of the top of the high ridge 710 provided in the first spiral 71. Is wider than. For example, W1 is 0.3 mm and W2 is 0.3 mm.
It is about 4 mm. Thereby, mainly the second spiral 7
2 improves the frictional force.

【0026】また、第1螺旋体71の隣接構成要素71
a,71b間は等間隔にしている。すなわち構成要素は
2つだから、180°隔てて対向配置している。螺旋の
始端を180°変位させているのと同じである。同様
に、第2螺旋体72の隣接構成要素72a,72b間は
等間隔、つまり180°隔てて対向配置している。これ
らにより、各螺旋体1,2は、それぞれ、中心に対し、
大きな捩れや倒れ等の偏荷重を作用させる恐れも少な
く、力のバランスが保たれる。
The adjacent components 71 of the first spiral 71
a and 71b are equally spaced. That is, since there are two components, they are arranged facing each other at an interval of 180 °. It is the same as displacing the beginning of the helix by 180 °. Similarly, the adjacent components 72a and 72b of the second spiral body 72 are arranged at equal intervals, that is, at 180 ° to face each other. Thus, each of the spirals 1 and 2 respectively, with respect to the center,
There is little danger of applying an eccentric load such as large twisting or falling, and the balance of power is maintained.

【0027】更に、第1螺旋体71の隣接構成要素71
a,71b間の中間位置すなわち90°変位した位置に
は、第2螺旋体72の構成要素72a又は72bを配置
している。これにより、全体として、中心に対する力の
バランスを一層良好に保ち得て、遊技釘7の打込み穴
(この場合は下穴10)に対する直線性を良好に引き出
し得ると共に、その結合強度を高め得るようにしてい
る。以上、本例の多重螺旋部70は、第1,第2螺旋体
71,72の相互間で螺旋の始端角を90°違えて、同
一ねじり角で、同一長さにわたり、それぞれ180°変
位する2本の構成要素について巻回して成るものであ
る。
Further, the adjacent components 71 of the first spiral 71
The component 72a or 72b of the second helical body 72 is disposed at an intermediate position between a and 71b, that is, at a position displaced by 90 °. Thereby, as a whole, the balance of the force with respect to the center can be kept better, the linearity of the game nail 7 with respect to the driving hole (in this case, the prepared hole 10) can be well drawn, and the bonding strength can be increased. I have to. As described above, the multiple spiral portion 70 of the present example is different from the first and second spiral bodies 71 and 72 in the starting end angle of the spiral by 90 °, has the same torsion angle, and is displaced by 180 ° over the same length. It is formed by winding the components of a book.

【0028】図4は、基盤1に、発射装置から打ち出す
遊技球を盤面に導くガイドレール20、視覚的演出手段
たる裏配置の特別図柄表示装置21、その可変表示を起
動する第1種始動口上22U、同じく可変表示を起動す
る電動チューリップから成る第1種始動口下22D、始
動入賞を4つまで記憶する記憶LED23、特別図柄表
示装置21上で数字等が3列全て揃う大当たりが発生し
た時に開放されるアタッカ24、第1種始動口下22D
を開成させる抽選を起動するゲート右25R及びゲート
左25L、上下左右4個の一般入賞口26A〜D、盤面
サイドランプ27R,L、4個の風車28A〜D、アウ
ト口29を設けている。遊技釘7は多数にのぼるため、
一部のみ描いている。
FIG. 4 shows a guide rail 20 for guiding a game ball launched from a launching device to a board surface, a special symbol display device 21 arranged as a visual effect means on the back, and a first type starting port for activating its variable display on a base 1. 22U, the first kind starter opening 22D which also consists of an electric tulip which activates a variable display, a storage LED 23 which stores up to four start winnings, and a big hit in which all three columns of numbers etc. are aligned on the special symbol display device 21 Attacker 24 to be opened, Type 1 starter opening 22D
There are provided a gate right 25R and a gate left 25L for starting a lottery for opening the game, four general winning ports 26A to 26D, four board side lamps 27R and L, four windmills 28A to 28D, and an out port 29. Because the game nail 7 rises in large numbers,
Only a part is drawn.

【0029】図5は、以上の遊技盤2を組込んだパチン
コ遊技機である。盤面を流下する遊技球を封入式にして
遊技者の手元球と分離し、クレジット機能により手元球
を遊技球に変換して遊技を楽しむものである。遊技機本
体100に隣接する現金サンド200の紙幣投入口20
1又は硬貨投入口202に現金を投入すると、所定個数
の貸球が供給ノズル203、投入口6を経て下皿4に払
い出される。例えば500円なら125個の貸球を受け
得る。いわゆるCR仕様の場合、現金サンドに代わるC
Rサンドにカードを挿入し、操作パネル110の第1表
示部111に表れるカード残度数の範囲内で、貸球スイ
ッチ120を一回押すごとに500円分の貸球を下皿4
に受け得る。返却スイッチ130を押すと、CRサンド
からカードが返却される。
FIG. 5 shows a pachinko game machine in which the above-mentioned game board 2 is incorporated. The game ball flowing down the board is enclosed and separated from the player's hand ball, and the credit ball is used to convert the hand ball into a game ball to enjoy the game. The bill insertion slot 20 of the cash sand 200 adjacent to the gaming machine main body 100
When cash is inserted into one or the coin slot 202, a predetermined number of lending balls are paid out to the lower plate 4 through the supply nozzle 203 and the slot 6. For example, if it is 500 yen, you can receive 125 rental balls. In the case of the so-called CR specification, C instead of cash sand
Insert the card into the R sand, and within the range of the remaining card number displayed on the first display unit 111 of the operation panel 110, press the ball-lending switch 120 once to give a lending ball for 500 yen to the lower plate 4 each time.
Can be received. When the return switch 130 is pressed, the card is returned from the CR sand.

【0030】操作パネル110上の自動供給スイッチ1
50又は手動供給スイッチ160を押すと、下皿4の奥
行方向内方に設ける排出装置5が作動し、下皿4の球が
島に強制排出される。この排出する球数に等しい数だけ
クレジット度数が増加し、第3表示部113に表示され
る。自動供給の場合、クレジットが10以下であると、
最大250になるまで下皿4からの排出球を自動的にカ
ウントし、クレジットを増加させる。手動供給の場合、
手動供給スイッチ160を押している間だけ或は押した
回数に所定の倍数を乗じた数だけ排出球をカウントし、
同じく最大250の範囲内でクレジットを増加させる。
Automatic supply switch 1 on operation panel 110
When the user presses 50 or the manual supply switch 160, the discharging device 5 provided inside the lower plate 4 in the depth direction is operated, and the ball of the lower plate 4 is forcibly discharged to the island. The credit frequency is increased by the number equal to the number of discharged balls, and is displayed on the third display unit 113. In the case of automatic supply, if the credit is 10 or less,
The number of ejected balls from the lower plate 4 is automatically counted up to 250, and the credit is increased. For manual supply,
The number of ejected balls is counted only while the manual supply switch 160 is being pressed or by the number obtained by multiplying the number of presses by a predetermined multiple,
Also increase the credit within a maximum of 250.

【0031】遊技機本体100内の封入遊技球数は25
〜30個であるが、クレジット度数に応じたのべ個数の
封入遊技球を用いて遊技をすることができる。発射ハン
ドル10の操作により内蔵するソレノイド式の発射装置
から球を打ち出し、二重構造のフロントガラス2A,2
Bの内方に設ける遊技盤2に球を流下させる。そして、
入賞球或はアウト球となった遊技球は内蔵する球循環装
置により再び発射装置に循環させる。図5中、a26は
発射停止スイッチ、112はトラブル時のエラー符号を
表示する第2表示部、140はクレジット残分に見合う
数の球を下皿4に払い出す清算スイッチ、9は灰皿、4
0は受皿4の球を遊技者の手元側のドル箱に入れる押ボ
タン式の球抜操作具、183はドア鍵部である。
The number of game balls enclosed in the gaming machine main body 100 is 25.
Although the number is up to 30, the game can be played using a total number of enclosed game balls according to the credit frequency. By operating the firing handle 10, a ball is launched from a built-in solenoid type firing device, and the windshields 2A, 2 having a double structure are provided.
The ball is caused to flow down to the game board 2 provided inside B. And
The game ball which has become a winning ball or an out ball is circulated again to the launching device by the built-in ball circulating device. In FIG. 5, a26 is a firing stop switch, 112 is a second display unit for displaying an error code at the time of trouble, 140 is a clearing switch for paying out the number of balls corresponding to the remaining credit to the lower plate 4, 9 is an ashtray,
Reference numeral 0 denotes a push-button type ball-pulling-out operation tool for putting the ball of the receiving tray 4 into a dollar box near the player, and reference numeral 183 denotes a door key.

【0032】図6に示すように、遊技機本体100は、
平面的に見て中央が前方に張り出すように丸みを帯びて
いる。ドア鍵の正回し逆回しによって、遊技機本体は全
体が固定枠180に対して扉状に開くと共に、フロント
カバー170が遊技機本体100に対して扉状に開く。
扉を開くと、中の遊技盤2がむき出しになる。
As shown in FIG. 6, the main body 100 of the gaming machine
When viewed two-dimensionally, the center is rounded so as to protrude forward. By turning the door key forward and backward, the game machine main body is opened like a door with respect to the fixed frame 180, and the front cover 170 is opened like a door with respect to the game machine main body 100.
When the door is opened, the inside game board 2 is exposed.

【0033】図7に示すように、遊技盤2の裏には、特
別図柄表示装置21を配置する他、入賞球通路及び集合
樋220を設けている。各一般入賞口26A〜Dの入賞
球は、流下樋221〜224及び入賞球検知スイッチ1
〜4(a4〜7)を通って集合樋220に開放される。
始動口上22Uに入賞した球は、流下樋226から第1
種始動口上スイッチa1を通過した後、集合樋220に
開放される。始動口下22Dに入賞した球は、電チュー
検知スイッチa3を経て流下樋227から第1種始動口
下スイッチa2を通過した後、集合樋220に開放され
る。アタッカ24に入賞した球はカウントスイッチa1
1を通過した後、流下樋228から集合樋220に開放
される。
As shown in FIG. 7, a special symbol display device 21 is provided on the back of the game board 2, and a winning ball passage and a collecting gutter 220 are provided. The winning balls of each of the general winning openings 26A to 26D are the downflow gutters 221 to 224 and the winning ball detection switch 1.
44 (a4〜7) and is opened to the collecting gutter 220.
The ball that has won the top 22U of the starting opening is the first ball from the downflow gutter 226.
After passing through the seed starting port upper switch a1, it is opened to the collecting gutter 220. The ball that has won the lower start opening 22D passes through the electric chue detection switch a3, passes from the downflow gutter 227 through the first type lower start switch a2, and is released to the collecting gutter 220. The ball that won the attacker 24 is counted switch a1
After passing through No. 1, it is opened from the downflow gutter 228 to the collecting gutter 220.

【0034】集合樋220に集められた入賞球は、入賞
球検知スイッチ5(a8)を通過した後、球循環装置側
に落ちる。アウト口29の球は直接球循環装置側に落ち
る。カウントスイッチa11は、アタッカ24への入賞
球が10個になるとアタッカ24を閉じる機能をもつと
共に、アタッカ24の最大開放時間30秒のうち、開放
当初の5秒間、開放後15秒〜20秒の5秒間に設定し
たV入賞タイミングに1球でも入賞があると、アタッカ
24を最大16回の繰り返しを限度に再開放させる機能
をもつ。アタッカ24への入賞球1個当たりの賞球数は
例えば15個、その他は例えば6個に設定している。
尚、各入賞口26A〜Dに対応させた個別の入賞検知ス
イッチ1〜4(a4〜a7)は省略することもできる。
The winning balls collected in the collecting gutter 220 pass through the winning ball detection switch 5 (a8) and then fall to the ball circulation device side. The ball at the outlet 29 falls directly to the ball circulation device side. The count switch a11 has a function of closing the attacker 24 when the number of winning balls to the attacker 24 reaches ten, and among the maximum opening time 30 seconds of the attacker 24, 5 seconds at the beginning of opening, and 15 seconds to 20 seconds after opening. When even one ball is won at the V winning timing set for 5 seconds, the attacker 24 has a function of re-opening the attacker 24 up to a maximum of 16 repetitions. The number of prize balls per winning ball to the attacker 24 is set to, for example, 15, and the others are set to, for example, 6.
The individual winning detection switches 1 to 4 (a4 to a7) corresponding to the winning ports 26A to 26D may be omitted.

【0035】図7中、LLBはサイドLED左基板、L
RBはサイドLED右基板、LMBは記憶LED基板、
LEBは電チュー用LED基板、LVBはV−LED基
板、LABは大入賞口LED左基板、LBBは大入賞口
LED右基板である。また、a9はゲート右25Rのス
イッチ、a10はゲート左25Lのスイッチである。
In FIG. 7, LLB is the left substrate of the side LED, LLB
RB is a side LED right board, LMB is a memory LED board,
LEB is an LED board for electric power, LVB is a V-LED board, LAB is a large winning opening LED left substrate, and LBB is a large winning opening LED right substrate. Further, a9 is a switch of the gate right 25R, and a10 is a switch of the gate left 25L.

【0036】以上の実施形態では、封入球式のパチンコ
遊技機の遊技盤及びその遊技釘に適用したが、上皿と下
皿をもち、上皿の遊技球を発射ソレノイドに導いて遊技
盤に打ち出す通常のパチンコ遊技機のものに適用しても
勿論よい。また、パチンコ遊技機に限らず、アレンジボ
ール遊技機、雀球遊技機等の他の弾球遊技機の遊技盤及
びその遊技釘に適用しても勿論よい。
In the above embodiment, the present invention is applied to a game board of a pachinko ball-type pachinko game machine and a game nail thereof, but has an upper plate and a lower plate, and guides a game ball of the upper plate to a shooting solenoid to a game board. Of course, the present invention may be applied to a normal pachinko game machine that is used for punching. In addition, the present invention is not limited to the pachinko game machine, but may be applied to a game board of another ball game machine such as an arrangement ball game machine and a sparrow ball game machine and a game nail thereof.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明遊技盤の断面図。FIG. 1 is a sectional view of a game board according to the present invention.

【図2】本発明遊技釘の拡大図。FIG. 2 is an enlarged view of the game nail of the present invention.

【図3】図2のX−X線での断面図。FIG. 3 is a sectional view taken along line XX of FIG. 2;

【図4】遊技盤全体の正面図。FIG. 4 is a front view of the entire game board.

【図5】遊技盤を組込んだ弾球遊技機の正面図。FIG. 5 is a front view of a ball game machine incorporating a game board.

【図6】図5の扉開放状態を示す断面図。FIG. 6 is a cross-sectional view showing a door open state of FIG. 5;

【図7】遊技盤全体の背面図。FIG. 7 is a rear view of the entire game board.

【図8】従来例の斜視図。FIG. 8 is a perspective view of a conventional example.

【符号の説明】[Explanation of symbols]

1;基盤、2;遊技盤、7;遊技釘、70;多重螺旋部 1; base; 2; game board; 7; game nail; 70; multiple spirals

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 遊技盤に立設する弾球遊技機の遊技釘に
おいて、打込み挿入部に、稜部の高さが異なる複数種類
の螺旋体を混在させた多重螺旋部を設けたことを特徴と
する弾球遊技機の遊技釘。
1. A game nail of a ball-and-ball game machine standing on a game board, wherein a plurality of spirals in which a plurality of types of spirals having different ridge heights are mixed are provided in a driving insertion portion. Game nail of a ball-and-ball game machine.
【請求項2】 高さの低い稜部の頂の幅は、高さの高い
稜部の頂の幅よりも広い請求項1記載の弾球遊技機の遊
技釘。
2. The game nail of a ball game machine according to claim 1, wherein the width of the top of the low height ridge is wider than the width of the top of the high height ridge.
【請求項3】 螺旋体は種類毎に複数本備え、一の種類
の螺旋体の隣接構成要素間は等間隔である請求項1又は
2記載の弾球遊技機の遊技釘。
3. The game nail of a ball game machine according to claim 1, wherein a plurality of spirals are provided for each type, and adjacent components of one type of spiral are equidistant.
【請求項4】 一の種類の螺旋体の隣接構成要素間の中
間位置に、他の種類の螺旋体の構成要素を配置した請求
項3記載の弾球遊技機の遊技釘。
4. The game nail of a ball game machine according to claim 3, wherein a component of another kind of spiral is arranged at an intermediate position between adjacent components of one kind of spiral.
【請求項5】 基盤に遊技釘を立設した弾球遊技機の遊
技盤において、遊技釘は、打込み挿入部に稜部の高さが
異なる複数種類の螺旋体を混在させた多重螺旋部を具備
し、この遊技釘を、全長に対する打込み深さが1/4〜
2/5の範囲内で基盤に打込んでいることを特徴とする
弾球遊技機の遊技盤。
5. A game board of a ball-and-ball game machine in which a game nail is erected on a base, the game nail includes a multiple spiral portion in which a plurality of types of spiral bodies having different ridge heights are mixed in a driving insertion portion. And the driving depth of this game nail is 1/4
A game board for a ball game machine, which is driven into a base within 2/5.
【請求項6】 全長に対する打込み深さを略1/3にし
ている請求項5記載の弾球遊技機の遊技盤。
6. The game board for a ball game machine according to claim 5, wherein the driving depth relative to the entire length is reduced to approximately 1/3.
【請求項7】 基盤は樹脂製の平板から成る請求項5又
は6記載の弾球遊技機の遊技盤。
7. The game board of a ball game machine according to claim 5, wherein the base is made of a flat plate made of resin.
JP26058898A 1998-09-14 1998-09-14 Game nails for ball game machines and game boards for ball game machines Expired - Fee Related JP3719574B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP26058898A JP3719574B2 (en) 1998-09-14 1998-09-14 Game nails for ball game machines and game boards for ball game machines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP26058898A JP3719574B2 (en) 1998-09-14 1998-09-14 Game nails for ball game machines and game boards for ball game machines

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2005169063A Division JP4213685B2 (en) 2005-06-09 2005-06-09 Game nails for ball game machines and game boards for ball game machines

Publications (2)

Publication Number Publication Date
JP2000084162A true JP2000084162A (en) 2000-03-28
JP3719574B2 JP3719574B2 (en) 2005-11-24

Family

ID=17350041

Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
JP (1) JP3719574B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004147865A (en) * 2002-10-30 2004-05-27 Moriso:Kk Game nail of pinball game machine
JP2008161638A (en) * 2007-01-04 2008-07-17 Daiichi Shokai Co Ltd Game machine
JP2008237751A (en) * 2007-03-28 2008-10-09 Daiichi Shokai Co Ltd Game machine and game nail

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004147865A (en) * 2002-10-30 2004-05-27 Moriso:Kk Game nail of pinball game machine
JP2008161638A (en) * 2007-01-04 2008-07-17 Daiichi Shokai Co Ltd Game machine
JP2008237751A (en) * 2007-03-28 2008-10-09 Daiichi Shokai Co Ltd Game machine and game nail

Also Published As

Publication number Publication date
JP3719574B2 (en) 2005-11-24

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