JPH06292077A
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1993-03-30 |
1994-10-18 |
Sony Corp |
特殊効果装置
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1993-05-10 |
1994-11-24 |
Apple Computer, Inc. |
Computer graphics system having high performance multiple layer z-buffer
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1994-05-27 |
1997-06-10 |
O'connor; Michael |
Image composition method and apparatus for developing, storing and reproducing image data using absorption, reflection and transmission properties of images to be combined
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1995-09-14 |
1999-10-12 |
Bentley Mills, Inc. |
Methods and systems for manipulation of images of floor coverings or other fabrics
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1995-10-31 |
1997-10-01 |
Cirrus Logic Inc |
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1996-06-28 |
1998-08-11 |
S3 Incorporated |
Register set reordering for a graphics processor based upon the type of primitive to be rendered
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1996-06-28 |
1999-08-10 |
Cirrus Logic, Inc. |
System and method of rendering polygons into a pixel grid
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1996-08-02 |
1998-10-27 |
Cirrus Logic, Inc. |
Apparatus for dynamic XY tiled texture caching
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1996-09-30 |
1999-11-16 |
Cirrus Logic, Inc. |
Method of obtaining a buffer contiguous memory and building a page table that is accessible by a peripheral graphics device
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1996-09-30 |
1999-02-23 |
S3 Incorporated |
Instruction format for ensuring safe execution of display list
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1996-09-30 |
2002-02-19 |
Cirrus Logic, Inc |
Dynamic switching of texture mip-maps based on depth
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1997-10-10 |
1999-11-16 |
Cirrus Logic, Inc. |
Auto level of detail-based MIP mapping in a graphics processor
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1996-12-30 |
1998-12-01 |
Cirrus Logic, Inc. |
Tiled linear host texture storage
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1996-12-30 |
2000-07-11 |
S3 Incorporated |
Dithering method and apparatus using ramp probability logic
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1996-12-30 |
1998-11-24 |
Cirrus Logic, Inc. |
Method for computing parameters used in a non-homogeneous second order perspective texture mapping process using interpolation
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1997-10-10 |
2000-12-05 |
Cirrus Logic, Inc |
MIP map blending in a graphics processor
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1996-12-30 |
1998-11-10 |
Cirrus Logic, Inc. |
Non-homogenous second order perspective texture mapping using linear interpolation parameters
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1996-12-30 |
2000-04-18 |
Cirrus Logic, Inc. |
Circuit for determining non-homogenous second order perspective texture mapping coordinates using linear interpolation
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1996-12-30 |
2001-12-25 |
Cirrus Logic, Inc. |
Auto level of detail texture mapping for a software graphics engine
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1997-02-20 |
1999-11-02 |
S3 Incorporated |
Method and apparatus for adjusting graphics processing procedures based on a selectable speed/quality gauge
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1997-03-05 |
1999-07-27 |
Cirrus Logic, Inc. |
Texture map storage with UV remapping
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1997-03-14 |
2000-06-06 |
S3 Incorporated |
Method and apparatus for shortening display list instructions
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1997-03-20 |
2000-02-22 |
S3 Incorporated |
Method and apparatus for programming a graphics subsystem register set
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1997-03-31 |
2000-10-10 |
Cirrus Logic, Inc. |
Dynamically selectable texture filter for computer graphics
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1997-03-31 |
1999-09-07 |
Cirrus Logic, Inc. |
Method and system for efficient register sorting for three dimensional graphics
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1997-04-04 |
1999-11-02 |
Cirrus Logic, Inc. |
Method for speeding mathematical operations in a processor core
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1997-05-07 |
1999-08-17 |
Cirrus Logic, Inc. |
Method and apparatus for internally caching the minimum and maximum XY pixel address values in a graphics subsystem
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1997-07-10 |
2001-07-24 |
Cirrus Logic, Inc. |
Memory manager for multi-media apparatus and method therefor
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1997-09-17 |
2001-01-30 |
Cirrus Logic, Inc. |
Selectable mode smoothing texture filter for computer graphics
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1997-09-17 |
2000-04-25 |
Cirrus Logic, Inc. |
Chroma-keyed specular texture mapping in a graphics processor
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1997-10-29 |
1999-12-14 |
Cirrus Logic, Inc. |
Arbitration for shared graphics processing resources
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1998-06-30 |
2001-06-26 |
Cirrus Logic, Inc. |
Error correction in a graphics processor
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1998-06-30 |
2001-07-10 |
Cirrus Logic, Inc. |
Method and apparatus for applying specular highlighting with specular components included with texture maps
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1998-09-21 |
2005-09-13 |
Evans & Sutherland Computer Corporation |
Anti-aliased, textured, geocentric and layered fog graphics display method and apparatus
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1999-10-28 |
2003-09-09 |
Nintendo Co., Ltd. |
3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components
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1999-10-28 |
2004-04-06 |
Nintendo Co., Ltd. |
Vertex cache for 3D computer graphics
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2000-06-02 |
2006-10-10 |
Nintendo Co., Ltd. |
Variable bit field encoding
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2000-07-28 |
2011-02-02 |
株式会社バンダイナムコゲームス |
ゲームシステム及び情報記憶媒体
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2000-08-23 |
2007-02-27 |
Nintendo Co., Ltd. |
Graphics system with copy out conversions between embedded frame buffer and main memory
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2000-08-23 |
2009-05-26 |
Nintendo Co., Ltd. |
Graphics processing system with enhanced memory controller
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2000-08-23 |
2007-03-27 |
Nintendo Co., Ltd. |
Method and apparatus for buffering graphics data in a graphics system
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2000-08-23 |
2004-11-02 |
Nintendo Co., Ltd. |
Controller interface for a graphics system
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2000-11-28 |
2009-08-18 |
Nintendo Co. Ltd. |
Graphics system with embedded frame butter having reconfigurable pixel formats
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2000-08-23 |
2003-10-21 |
Nintendo Co., Ltd. |
Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode
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2000-08-23 |
2004-11-30 |
Nintendo Co., Ltd. |
Method and apparatus for environment-mapped bump-mapping in a graphics system
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2000-08-23 |
2005-03-15 |
Nintendo Co., Ltd. |
Graphics pipeline token synchronization
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2000-08-23 |
2006-04-25 |
Nintendo Co., Ltd. |
Recirculating shade tree blender for a graphics system
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2000-08-23 |
2003-06-17 |
Nintendo Co., Ltd. |
Method and apparatus for providing improved fog effects in a graphics system
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2000-08-23 |
2004-03-16 |
Nintendo Co., Ltd. |
Method and apparatus for texture tiling in a graphics system
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2000-08-23 |
2005-08-30 |
Nintendo Co., Ltd. |
Graphics system with embedded frame buffer having reconfigurable pixel formats
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2000-08-23 |
2004-03-02 |
Nintendo Co., Ltd. |
Low cost graphics with stitching processing hardware support for skeletal animation
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2000-08-23 |
2005-12-27 |
Nintendo Co., Ltd. |
Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system
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2000-08-23 |
2006-06-13 |
Nintendo Co., Ltd. |
Method and apparatus for providing logical combination of N alpha operations within a graphics system
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2000-08-23 |
2006-02-14 |
Nintendo Co., Ltd. |
Method and apparatus for anti-aliasing in a graphics system
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2000-08-23 |
2006-02-21 |
Nintendo Co., Ltd. |
Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system
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2000-11-21 |
2005-09-06 |
Microsoft Corporation |
Rendering volumetric fog and other gaseous phenomena using an alpha channel
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2000-11-21 |
2006-05-16 |
Microsoft Corporation |
Rendering volumetric fog and other gaseous phenomena
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2001-04-19 |
2004-02-03 |
Webtv Networks, Inc. |
Systems and methods for rendering visual effects that are a function of depth
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2001-08-24 |
2004-10-13 |
コナミ株式会社 |
3次元画像処理プログラム、3次元画像処理方法及びビデオゲーム装置
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JP3792149B2
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2001-11-12 |
2006-07-05 |
任天堂株式会社 |
画像処理装置および画像処理プログラム
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2002-07-30 |
2006-08-29 |
Rockwell Collins, Inc. |
Method and system for providing depth cues by attenuating distant displayed terrain
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2005-01-13 |
2006-07-20 |
Hsbc North America Holdings Inc. |
Framework for configuration and release management of group system software
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2005-02-04 |
2010-05-04 |
Linden Acquisition Corporation |
Systems and methods for the real-time and realistic simulation of natural atmospheric lighting phenomenon
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2006-12-12 |
2009-12-30 |
埃文斯和萨瑟兰计算机公司 |
用于校准单个调制器投影仪中的rgb光的系统和方法
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2007-06-29 |
2011-05-10 |
Microsoft Corporation |
Real-time rendering of light-scattering media
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2008-05-23 |
2013-01-22 |
Evans & Sutherland Computer Corporation |
System and method for displaying a planar image on a curved surface
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2008-06-11 |
2014-04-22 |
Evans & Sutherland Computer Corporation |
Projection method for reducing interpixel gaps on a viewing surface
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2008-11-12 |
2011-12-13 |
Evans & Sutherland Computer Corporation |
Calibration system and method for light modulation device
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2011-03-30 |
2016-10-04 |
Nvidia Corporation |
Hierarchical structure for accelerating ray tracing operations in scene rendering
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2011-06-24 |
2015-03-03 |
Nvidia Corporation |
Bounding box-based techniques for improved sample test efficiency in image rendering
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2011-06-24 |
2015-10-06 |
Nvidia Corporation |
Clipless time and lens bounds for improved sample test efficiency in image rendering
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2011-06-24 |
2015-09-22 |
Nvidia Corporation |
System and method for improved sample test efficiency in image rendering
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2011-07-31 |
2016-02-23 |
Nvidia Corporation |
Combined clipless time and lens bounds for improved sample test efficiency in image rendering
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2011-10-06 |
2017-05-02 |
Evans & Sutherland Computer Corporation |
System and method for displaying distant 3-D stereo on a dome surface
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2012-01-27 |
2016-04-05 |
Nvidia Corporation |
System and process for improved sampling for parallel light transport simulation
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2012-07-19 |
2015-10-27 |
Nvidia Corporation |
Light transport consistent scene simplification within graphics display system
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2012-07-19 |
2015-10-13 |
Nvidia Corporation |
Surface classification for point-based rendering within graphics display system
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