GB2403532A - Position detection system for a multi-user shooting game machine - Google Patents
Position detection system for a multi-user shooting game machine Download PDFInfo
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- GB2403532A GB2403532A GB0414714A GB0414714A GB2403532A GB 2403532 A GB2403532 A GB 2403532A GB 0414714 A GB0414714 A GB 0414714A GB 0414714 A GB0414714 A GB 0414714A GB 2403532 A GB2403532 A GB 2403532A
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- emission
- irradiation
- pattern
- position detection
- processing
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Length Measuring Devices By Optical Means (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Abstract
A position detection system for a shooting game machine includes a position detection section which detects irradiation positions IP1, IP2 of gun controllers GC1 and GC2 based on images from an imaging device such as a camera CM and a determination section which determines that which of the gun controllers GC1 and GC2 irradiates which of the detected irradiation positions. The gun controller GC1 emits a beam (laser or infrared radiation) in a first emission pattern, and the gun controller GC2 emits a beam in a second emission pattern differing from the first emission pattern. The determination section determines that the irradiation position is the irradiation position of the gun controller GC1 when the irradiation pattern formed at the irradiation position in the images of a plurality of frames is a first irradiation pattern, and determines that the irradiation position is the irradiation position of the gun controller GC2 when the irradiation pattern is a second irradiation pattern. Targets TG1 and TG2 are displayed on a screen 10. The irradiation patterns consist of different light-on/light-off sequences.
Description
POSITION DETECTION SYSTEM, GAME MACHINE, PROGRAM, ANI)
INFORMATION STORAGE MEDIUM
BACKGROUND OF 1 HE INVENTION
s The present invention relates to a position detection system, a game machine, a program, and an information storage medium.
A shooting game machine which enables a player to enjoy simulated shooting using a gun controller has been known (Japanese Patent Application Eaid-open No. 5-322487).
In this game machine, a game image displayed on a screen is imaged by a camera. The irradiation position of a beam (laser beam) emitted from the gun controller (beam emission controller in a broad sense) is detected based on the image from the camera. The game machine determines that a bullet of the player has hit a target when the irradiation position coincides with the target, and adds a point to the game result of the player.
However, in the case where a plurality of players play this game machine, it is impossible to determine which irradiation position on the image is irradiated by a beam emitted from the gun controller of which player.
As a method to solve this problem, a gun controller for a first player (1P) and a gun controller for a second player (2P) may be provided with a different muzzle shape (beam emission port in a broad sense) so that the projection patterns (shape of light-on projection pattern) differ on the screen, and the first player 1P and the second player 2P may be distinguished based on the projection patterns. In this method, the muzzle of the gun controller for the first player IP is formed in the shape of a triangle, and the muzzle of the gun controller for the second player 2P is formed in the shape of a quadrilateral, for example. l he projection position is determined to have been formed by the first player IP when the projection pattern is triangular, and the projection position is determined to have been formed by the second player 2P when the projection pattern is quadrilateral.
However, according to this method, the gun controller with a triangular muzzle can be used only for the first player IP, and the gun controller with a quadrilateral muzzle can be used only for the second player 2P. T herefore, in the case where a gun controller possessed by a player is a gun controller for the first player 1P and a gun controller possessed by a friend of the player is also a gun controller for the first player I P. the player cannot play a multi-player game with the friend, whereby convenience to the user is impaired. Moreover, since the gun controllers for the first player 1P and the second player 2P must be individually manufactured, the manufacturing cost of the gun controller is increased.
BRIEF SUMMARY OF THE INVENTION
The present invention is devised to solve the above described problems and may provide a position detection system, game machine, program and information storage medium which can determine which of the beams from beam emission controllers irradiates which of the irradiation positions.
One aspect of the present invention relates to a position detection system which detects a plurality of irradiation positions of beams emitted from a plurality of beam emission controllers on a screen based on images from an imaging device which images the screen, the position detection system comprising: a position detection section which detects the plurality of irradiation positions of the beams emitted from the plurality of beam emission controllers on the screen based on the images from the imaging device, the plurality of irradiation positions including a first irradiation position and a second irradiation position; and a determination section which determines which of the beams emitted from the plurality of beam emission controllers irradiates which of the detected irradiation positions, wherein a first beam emission controller among the plurality of beam emission controllers emits a beam in a first emission pattern, wherein a second beam emission controller among the plurality of beam s emission controllers emits a beam in a second emission pattern which is different from the first emission pattern, and wherein the determination section determines that the first irradiation position is irradiated by a beam from the first beam emission controller when an irradiation pattern formed at the first irradiation position in the images of a plurality of frames is a first l 0 irradiation pattern formed by a beam emitted in the first emission pattern and, determines that the second irradiation position is irradiated by a beam from the second beam emission controller when an irradiation pattern formed at the second irradiation position in the images of a plurality of frames is a second irradiation pattern formed by a beam emitted in the second emission pattern.
In this aspect, the first and second beam emission controllers respectively emit beams in the first and second emission patterns which differ from each other. The irradiation positions of the beams from the first and second beam emission controllers are detected based on the images in a plurality of frames Prom the imaging device. In the case where the irradiation pattern (light-on/light-off pattern) formed at the first irradiation position in the images of a plurality of frames is the first irradiation pattern formed by the first emission pattern, the first irradiation position is determined to be the irradiation position of the beam from the first beam emission controller. In the case where the irradiation pattern (light-on/light-off pattern) formed at the second irradiation position in the images of a plurality of frames is the second irradiation pattern formed 2s by the second emission pattern, the second irradiation position is determined to be the irradiation position ol'the beam from the second beam emission controller. Therefore, which of the beams from the beam emission controllers irradiates which of the irradiation positions can be determined without changing the shape of the muzzle of the first and second beam emission controllers. This improves convenience to the user.
With this position detection system, the first emission pattern may be a pattern in which an emission and non-emission of a beam are repeated after an initial emission of the beam, the second emission pattern may be a pattern in which an emission and non-emission of a beam are repeated after an initial emission of the beam in a pattern differing from the first emission pattern, and the position detection section may determine coordinates of the first and second irradiation positions based on lighton patterns formed on the images by the beams emitted in the initial emission in the first lo and second emission patterns, respectively.
This enables the coordinates of the first and second irradiation positions to be specified based on the light-on patterns formed by the beams emitted at the initial emission before performing the processing of determining which beam irradiation position is the irradiation position of which beam emission controller.
With this position detection system, the determination section may determine that the first irradiation position is irradiated by the beam from the first beam emission controller when a light-on/light-off pattern formed by the beam emitted after the initial emission on the first irradiation position is the first irradiation pattern, and may determine that the second irradiation position is irradiated by the beam from the second beam emission controller when a light-on/light-off pattern formed by the beam emitted aRer the initial emission on the second irradiation position is the second irradiation pattern.
This enables which of the beams from the beam emission controllers irradiates which of the irradiation positions to be determined merely by determining the irradiation patterns at the first and second irradiation positions after the coordinates of the first and second irradiation positions are specified. This enables the processing to be simplified.
With this position detection system, the position detection section and the determination section may perform position detection processing and determination processing, respectively, based on the images imaged in an imaging frame interval Tl which is shorter than a processing frame interval TP.
This reduces the delay time until the position detection processing and the determination processing are completed after the beam is emitted, whereby irradiation position detection with a reduced sensible delay can be realized.
A game machine according to another aspect of the present invention includes: any of the above position detection systems; lo the plurality of beam emission controllers; a camera including the imaging device; a game processing section which performs game processing based on an irradiation position detected by the position detection system; and an image generation section which generates an image to be displayed on a screen based on a processing result of the game processing section.
According to this game machine, a game suitable for multi-player play can be provided.
This game machine may include a pattern setting section which sets the first emission pattern to the first beam emission controller and sets the second emission pattern differing from the first emission pattern to the second beam emission controller.
According to this feature, beam emission controllers having the same hardware configuration can be used as the beam emission controllers for the first and second players.
With this game machine, the position detection section and the determination section of the position detection system may be provided in the camera.
This may eliminate the need to transmit the images data to the game processing section, whereby processing load or the like of the game machine due to communications can be reduced.
A further aspect of the present invention provides a program for a game machine which includes a position detection system which detects a plurality of irradiation positions of beams emitted from a plurality of beam emission controllers on a screen based on images from an imaging device which images the screen, the program causing a computer to function as: a pattern setting section which sets a first emission pattern to a first beam emission controller among the plurality of beam emission controllers and sets a second emission pattern, which is different from the first emission pattern, to a second beam l o emission controller among the plurality of beam emission controllers; a game processing section which performs game processing based on the irradiation positions detected by the position detection system; and an image generation section which generates an image to be displayed on the screen based on a processing result of the game processing section, wherein the first beam emission controller emits a beam in the first emission pattern set by the pattern setting section, and the second beam emission controller emits a beam in the second emission pattern set by the pattern setting section, wherein a position detection section included in the position detection system detects the plurality of irradiation positions of the beams emitted from the plurality of beam emission controllers on the screen based on the images from the imaging device, the plurality of irradiation positions including a first irradiation position and a second irradiation position, wherein the determination section included in the position detection system determines that the first irradiation position is irradiated by a beam from the first beam emission controller when an irradiation pattern formed at the first irradiation position in the images of a plurality of frames is a first irradiation pattern formed by a beam emitted in the first emission pattern and, determines that the second irradiation position is irradiated by a beam from the second beam emission controller when an irradiation pattern formed at the second irradiation position in the images of a plurality of frames is a second irradiation pattern formed by a beam emitted in the second emission pattern, and wherein the game processing section performs the game processing based on coordinates of the irradiation positions detected by the position detection section and a determination result of the determination section.
A still further aspect of the present invention provides an information storage medium which stores the above program.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING
FIG I is an example of a position detection system and a game machine.
FIG 2 is an example of a functional block diagram of a position detection system and a game machine.
FIGS. 3A and 3B are illustrative of a technique according to an embodiment of the present invention.
FIGS. 4A and 4B are timing waveform diagrams illustrating an operation according to an embodiment of the present invention.
FIG. 5 is a timing waveform diagram illustrating an operation according to an embodiment of the present invention.
FIG 6 is a timing waveform diagram illustrating an operation according to an embodiment of the present invention.
FIGS. 7A, 7B, and 7C are illustrative of an irradiation pattern.
FIG 8 is a flowchart ol detailed processing according to an embodiment of the present invention.
FIG 9 is another flowchart of detailed processing according to an embodiment of the present invention.
FIG. l 0 is still another flowchart of detailed processing according to an embodiment of the present invention.
DETAILED DESCRIPTION OF THE EMBODIMENT
Embodiments of the present invention will be described below. Note that the embodiments described hereunder do not in any way limit the scope of the invention defined by the claims laid out herein. Note also that all of the elements of these embodiments should not be taken as essential requirements to the present invention.
1. Configuration FIG l shows an example of a position detection system of the present embodiment and a game machine (image generation device) which includes the position detection system.
As shown in FIG 1, a first player (hereinafter may be called "IP") is holding a l 5 gun controller GC l (first beam emission controller in a broad sense; the same definition applies to other description) aimed toward a screen lo, and shooting a beam (laser or infrared radiation) from the gun controller GC I aiming at a target TG 1. The irradiation position (impact position) of the beam from the gun controller GCI is denoted by IP1. A second player (hereinafter may be called "2P") is holding a gun controller GC2 (second beam emission controller in a broad sense; the same definition applies to other description) aimed toward the screen 10, and shooting a beam from the gun controller GC2 aiming at a target TG2. The irradiation position of the beam from the gun controller GC2 is denoted by IP2.
A camera CM including an imaging device IMD such as a CCD camera images the screen 10 on which an image is displayed. The irradiation positions IPI and IP2 are detected based on the image lrom the camera CM, and the coordinates of the irradiation positions IPl and IP2 are determined. (Iame processing is performed based on the determined coordinates of the irradiation positions IPI and IP2. Specifically, game processing such as processing of checking whether or not beams (bullets) have hit the targets TG1 and TG2, adding a point to the game result of the player when the beam hits the target, and reproducing a motion when the beam hits the target is performed.
A game image corresponding to the game processing is displayed on the screen 10.
FIG 2 shows an example of a functional block diagram of the game machine and the position detection system. A configuration in which some of the constituent elements shown in I7IG 2 are omitted may be employed.
The gun controllers GCI and GC2 (beam emission controllers) respectively lo include beam emission devices RS1 and RS2 such as a laser and a lens, triggers 14-1 and 14-2 (beam emission instruction sections in a broad sense) for allowing a player to issue beam emission instructions, and control sections 20-1 and 20-2 (control circuits in a narrow sense) which perform control processing of the gun controllers. A configuration in which some of these sections are omitted may be employed.
When the players pull the triggers 14-1 and 14-2 (beam emission instructions are issued), the beam emission devices RSI and RS2 emit beams (laser) under the control of the control sections 20-1 and 20-2, respectively. In this case, the beam emission pattern (pattern in which beam emission/non-emission occurs a given number of times) is set (stored) in registers 22-1 and 22-2 (memories).
In the present embodiment, the gun controller GCI emits a beam in a first emission pattern and the gun controller GC2 emits a beam in a second emission pattern differing from the first emission pattern by setting different emission patterns in the registers 22-1 and 22-2. If the number of beam emissions/non-emissions is denoted by N. the beam is emitted at the initial emission (first time) of the first and second emission patterns. However, beam emission timing and beam non-emission timing differ at the second to N-th timings (second to N-th times).
The camera CM includes the imaging device IMD such as a CCD camera or a CMOS camera, and a control section 40 (control circuit in a narrow sense). As shown in FIG 1, the camera CM is installed at a position at which the screen 10 of a display section 190 is within the imaging range.
The imaging device IMD is a device which images the screen on which a game image is displayed as described with reference to FIG 1. The control section 40 performs control processing such as issuance of imaging instructions, image capture processing, irradiation position detection processing, discrimination processing of the gun controllers GC1 and GC2 (players 1P and 2P), or data transmission processing.
The control section 40 includes a position detection section 42 and a determination section 44.
The position detection section 42 detects the irradiation positions IP1 and IP2 of the beams emitted from the beam emission controllers GC1 and GC2 on the screen 10 based on the images from the imaging device IMD. In more detail, out-ol'-band information included in the image on the screen 10 is removed by using a filter which selectively allows light at the band of the beam (laser light) and its peripheral band so that only the irradiation positions IPI and IP2 are selectively imaged. The position detection section 42 determines the coordinates of the detected irradiation positions IP1 and IP2 (impact positions) (X and Y coordinates when the horizontal direction of the screen is the X axis and the vertical direction is the Y axis). The details of the irradiation position detection processing are disclosed in Japanese Patent Application Laid-open No. 5-322487.
The determination section 44 determines which of the beams from the gun controllers GCI and GC2 irradiates which of the detected irradiation positions lP1 and 1P2.
In more detail, when the irradiation pattern consisting of a lighton/light-off sequence (pattern in which light-on/light-off occurs in the given number N) formed at the irradiation position lP1 across images in a plurality of frames (in images of a plurality of frames) imaged by the camera CM is a first irradiation pattern formed by the beam emitted in the first emission pattern (pattern set in the register 22-1), the determination section 44 determines that the irradiation position lP1 is the irradiation position of the beam from the gun controller GC1. On the other hand, when the s irradiation pattern consisting of a light-on/lightoff sequence formed at the irradiation position IP2 across images in a plurality of frames (in images of a plurality of frames) is a second irradiation pattern formed by the beam emitted in the second emission pattern (pattern set in the register 22-2), the determination section 44 determines that the irradiation position IP2 is the irradiation position of the beam from the gun controller CC2. The projection patterns (circular, triangular, or quadrilateral, for example) of the irradiation patterns on the image in each frame are the same tor the gun controllers GC I and GC2.
This enables easily determine which of the gun controllers GCI and GC2 irradiates which of the detected irradiation positions IP I and IP2. The coordinate data of the irradiation positions and the distinction data of the gun controllers GC1 and GC2 (data tor distinguishing which of the gun controllers GC1 and GC2 irradiates the irradiation position) are transmitted to a processing section 100 (main device oi game machine) from the camera CM. This enables game processing such as a hit check to be performed by using the coordinates of the detected irradiation positions IPI and 1P2.
The processing of the position detection section 42 and the determination section 44 may be realized by using a hardware circuit, or may be realized by using a program which operates on a processor (CPU).
A storage section 170 provides a work area for the processing section 100, a communication section 196, and the like. The function of the storage section 170 may 2s be realized by a RAM or the like.
An information storage medium 180 (computer-readable medium) stores a program or data. I he function of the information storage medium 180 may be realized by hardware such as an optical disk (CD or DVD), hard disk, or memory (ROM). The processing section 10() performs various types of processing of the present embodiment based on the program (data) stored in the information storage medium 180.
Specifically, a program for allowing a computer to function as each section of the s present embodiment (program for allowing a computer to execute processing of each section) is stored in the information storage medium 180.
A display section 190 outputs an image generated by the present embodiment.
The function of the display section 190 may be realized by a CRT, projection display, LCD, or the like. A sound output section 192 outputs sound generated by the present embodiment. The function of the sound output section 192 may be realized by a speaker, headphone, or the like.
A portable information storage device 194 (memory card or portable game machine) stores a player's personal data, saved game data, or the like. The communication section 196 performs various types of control for communicating with the outside (host device or other image generation system). The function of the communication section 196 may be realized by hardware such as a processor or communication ASIC, or by a program.
I'he program (data) for allowing a computer to function as each section of the present embodiment may be distributed to the information storage medium 180 (storage section 170) from an information storage medium of a host device (server) through a network and the communication section 196. Use of the information storage medium of the host device (server) is included within the scope of the present invention.
The processing section 100 (processor) performs game processing, image generation processing, or sound generation processing based on data from the gun 2s controllers GC I and OC2, data from the camera CM, program, and the like.
The processing section 100 includes a game processing section 110, a pattern setting section 112, an image generation section 130, and a sound generation section 130. Some of these sections may be omitted. The function of the processing section may be realized by hardware such as various processors (CPU or DSP) or ASIC (gate array)7 or by a program. The irradiation position detection processing and the determination processing may be performed by the processing section 100. In this case, the processing section 100 includes the position detection section 42 and the determination section 44.
The game processing section 110 performs game processing such as processing of starting a game when game start conditions are satisfied, processing of proceeding with a game, processing of disposing an object such as a character or a map, processing lo of displaying an object, processing of computing a game result, or processing of terminating a game when game finish conditions are satisfied.
In more detail, the game processing section 110 performs a hit check between a shot (beam) and a target based on the determined coordinates of the irradiation position.
When the game processing section 110 determines that the shot hits the target, the game processing section 110 adds a point to the game result of the player. The game processing section 110 performs processing of reproducing a motion of the target when the shot hits the target. When the irradiation positions of the gun controllers GC I and GC2 coincide, a point is added to the results of the players 1 P and 2P.
The pattern setting section 112 performs processing of setting the first emission pattern to the gun controller GC1 and setting the second emission pattern differing from the first emission pattern to the gun controller GC2. In more detail, the pattern setting section 112 sets the first emission pattern for the player IP in the register 22-1 of the gun controller GC1 when the gun controller GCI is connected with a connection terminal (terminal of main device) for the player IP (first player). For example, the pattern setting section 112 transmits data of the first emission pattern to the gun controller GC1, and writes the data in the register 22-1 of the gun controller GCI. The pattern setting section 112 sets the second emission pattern for the player 2P in the register 22-2 of the gun controller GC2 when the gun controller GC2 is connected with a connection terminal for the player 2P (second player). For example, the pattern setting section 112 transmits data of the second emission pattern to the gun controller GC2, and writes the data in the register 22-2 of the gun controller GC2.
The image generation section 120 performs drawing processing based on the results for various types of processing (game processing) performed by the processing section 100. The image generation section 120 generates an image and outputs the image to the display section 190. In the case of generating a three-dimensional image, geometrical processing such as coordinate transformation, clipping processing, or lo perspective transformation is performed, and primitive surface data is created based on the processing result. An image of an object (one or more primitive surfaces) after the geometrical processing is drawn in a drawing buffer (frame buffer) based on the primitive surface data (drawing data). This allows an image viewed from a virtual camera (given viewpoint) to be generated in an object space.
The sound generation section 130 performs sound processing based on the results for various types of processing performed by the processing section 100. The sound generation section 130 generates game sound such as background music, effect sound, or voice, and outputs the generated sound to the sound output section 192.
FIGS. 1 and 2 illustrate the case where two players play the game as an example.
However, the present invention can be applied to the case where three or more players play the game. FIGS. I and 2 illustrate the case where the beam emission controller is the gun controller as an example. However, the present invention can be applied to the case where the beam emission controller has a different shape or feature (rifle or sword beam emission controller, for example).
2. Method of present embodiment A method of the present embodiment is described below with reference to the drawings.
2.1 Irradiation pattern In the present embodiment, which of the beams from the gun controllers (beam s emission devices) irradiates each of the irradiation positions is determined based on the difference in irradiation pattern consisting of a light-on/light-offf sequence which occurs at the irradiation position at a given interval of time. Specifically, the guncontrollers GC1 and GC2 are distinguished based on irradiation pulses in a given unit time.
As shown in FIG 3A, in the case where the irradiation pattern formed across lo images in three *ames (A frames in a broad sense; the same definition applies to other description) is a first irradiation pattern (pattern 110) consisting of a light-on, light-on, and light-off' sequence, the irradiation position is determined to be the irradiation position of the gun controller GCI for the player IF. In the case where the irradiation pattern formed across images in three *ames is a second irradiation pattern (pattern lOl) consisting of a light-on, light-off, and light-on sequence, the irradiation position is determined to be the irradiation position of the gun controller GC2 for the player 2P.
In the case where the number of players is three or more, the irradiation position is determined as shown in FIG 3B, for example. Specifically, the irradiation position is determined to be the irradiation position of the gun controller GCI (player IP) in the case of an irradiation pattern (1100) consisting of a light-on, light-on, light-off, and light-off' sequence, the irradiation position is determined to be the irradiation position of the gun controller GC2 (player 2P) in the case of an irradiation pattern (1011) consisting of a light-on, light-off; light-on, and light-on sequence, the irradiation position is determined to be the irradiation position of a gun controller GC3 (player 3P) in the case 2s of an irradiation pattern (1010) consisting of a light-on, light-of'f, light-on, and light-off' sequence, and the irradiation position is determined to be the irradiation position of a gun controller GC4 (player 4P) in the case of an irradiation pattern (1001) consisting of a light-on, light-off, light-off, and light-on sequence.
As shown in FIGS. 3A and 3B, it is preferable that the irradiation pattern be a pattern in which light-on occurs at the initial emission and light-on/light-off occurs at the subsequent emission. In other words, it is preferable that the emission pattern of the beam from the gun controller which forms the irradiation pattern be a pattern in which the beam is emitted at the initial emission and the beam is emitted/terminated at the subsequent emission. For example, the first irradiation pattern (first emission pattern) of the gun controller GC1 and the second irradiation pattern of the gun controller GC2 (second emission pattern) are common in that light-on (emission) occurs at the initial emission, but differ in a pattern consisting of light-on/light-off (emission/non-emission) which occurs at the subsequent emission. In the present embodiment, the coordinates of the irradiation positions are determined based on the light-on irradiation patterns at the initial emission, and the gun controllers GC1 and GC2 (players IP and 2P) are distinguished based on the irradiation patterns at the subsequent emission.
2.2 Operation A specific operation of the present embodiment is described below using timing waveform diagrams shown in FIGS. 4A to 6.
FIGS. 4A to 5 are timing waveform diagrams in the case where the position detection processing and the determination processing are performed based on images IMI, IM2, IM3, ... imaged by the camera CM (IMD) at an imaging frame interval Tl which is the same as a processing frame interval TP.
The processing frame interval TP is an interval of time (1/30 or 1/60 see, for example) at which processing of generating a game image in one *ame and game processing for the game image generation are performed. The processing frame interval TP is specified by using a vertical synchronization signal used for displaying an image on the screen. The imaging frame interval Tl is an interval of time (scan frame interval) at which the camera CM images an image in one *ame.
In FIG. 4A, the triggers 14-1 and 14-2 of the gun controllers GCI and GC2 of the players 1P and 2P are respectively pulled at timings Al and A2. The beam emission devices RSI and RS2 respectively emit beams at timings AS and A4. An image imaged at this time becomes an image IM1 denoted by A5. As shown in FIG 7A, light-on patterns formed by beam emissions denoted by AS and A4 in FIG 4A is formed at the irradiation positions IPI and IP2 on the image IMI.
The irradiation positions IP1 and IP2 shown in FIG 7A arc detected in the lo subsequent processing frame (program frame) based on the irradiation patterns formed on the image IM1 as denoted by A6, and the X and Y coordinates of the irradiation positions IPI and IP2 are determined. In this processing frame, a beam is emitted from the gun controller GCI and a beam is not emitted from the gun controller GC2, as denoted by A7 and As shown in FIG. 4A. As a result, a light-on pattern is formed at the irradiation position IPI and a light-off pattern of the gun controller GC2 is formed at the irradiation position IP2 on an image IM2 denoted by A9, as shown in FIG 7B.
In the subsequent processing frame, the determination processing of distinguishing the gun controller GC1 (IP) based on the irradiation pattern formed on the image IM2 is performed, as denoted by Ale. Specifically, the light-on pattern is formed at the irradiation position IPI and the light-off pattern is formed at the irradiation position IP2 on the image IM2, as shown in FIG 7B. Therefore, the irradiation position IPI is determined to be the irradiation position of the gun controller (LOCI for the player 1P. In this processing frame, a beam is not emitted from the gun controller GC1 and a beam is emitted from the gun controller GC2, as denoted by Al I and Al 2 shown in FIG 4A. As a result, a light- off pattern is formed at the irradiation position IPI and a light-on pattern is formed at the irradiation position IP2 on an image IM3 denoted by A13, as shown in FIG 7C.
In the subsequent processing frame, the determination processing of distinguishing the gun controller GC2 (2P) based on the irradiation pattern formed on the image IM3 is performed, as denoted by A14. Specifically, the light-ol'f pattern is formed at the irradiation position 11'1 and the light-on pattern is formed at the irradiation s position IP2 on the image IM3, as shown in FIG 7C. Theret'ore, the irradiation position 1P2 is determined to be the irradiation position of the gun controller GC2 for the player 2P. Then, post-processing as another processing is performed.
In FIG 4B, the triggers of the gun controllers GC1 and GC2 are input in the latter half of the processing frame, as denoted by B I and B2. 'I'hc gun controllers GC 1 l 0 and GC2 emit beams in the subsequent processing frame, as denoted by B3 and B4. In this case, the position detection/position determination processing, the GC I determination processing, and the GC2 determination processing are delayed for one processing l'rame interval TP in comparison with FIG 4A, as denoted by B5, B6, and B7.
In FIG 5, the trigger input of the gun controller GC 1 and the trigger input of the gun controller GC2 do not occur within the single processing frame. The trigger input of the gun controller GC2 occurs in the processing frame subsequent to the frame in which the trigger input of the gun controller GC1 occurs, as denoted by C1 and C2. In this case, the gun controller GCI emits a beam in a pattern consisting of emission, emission, and non-emission at timings denoted by C3, C4, and C5. The gun controller GC2 emits a beam in a pattern consisting of emission, non- emission, and emission at timings denoted by C6, C7, and C8. The position detection/position determination processing, the GC1 determination processing, and the GC2 determination processing are performed at timings denoted by C9, C10, and C 11.
2s In FIGS. 4A to 5, the irradiation position detection/determination processing is performed in the first processing frame, and the discrimination processing of the gun controllers GC1 and GC2 (players 1P and 2P) is performed in the second and third processing frames subsequent to the first frame. In the case where images arc imaged at the imaging frame interval Tl which is the same as the processing frame interval TP and the position detection processing and the determination processing arc performed based on the images (program processing synchronous operation), the position detection section 42 and the determination section 44 shown in FIG. 2 may be provided in the processing section 100 of the main device of the game machine. The position detection processing and the determination processing can be realized by program processing.
FIG 6 is a timing wavel'orm diagram in the case where the position detection lo processing and the determination processing arc performed based on the images IM17 IM2, IM37... imaged at the imaging frame interval TI which is shorter than the processing frame interval TP. In FIG 67 images are imaged at the imaging frame interval TI which is 1/4 of the processing frame interval TP7 and the position detection (determination) processing and the GC 1 and GC2 determination processing are performed based on the obtained images.
In more detail, the triggers of the gun controllers GC1 and GC2 are input at timings D1 and D2 in FIG. 6. The gun controller GC1 emits a beam in a pattern consisting of emissions emission and non-emission at timings denoted by D37 D4, and D5. 'I'he gun controller GC2 emits a beam in a pattern consisting of emissions non-emission, and emission at timings denoted by D67 D7, and D8.
As denoted by D9 in 'FIG 67 the position detection/position determination processing of the irradiation positions IP1 and IP2 are performed based on the light-on patterns at the irradiation positions IP1 and IP2 formed on the image IM1 by the emission patterns denoted by D3 and D6.
The determination processing of distinguishing the gun controller GCI (player 1P) based on the light-on/light-off patterns l'ormed at the irradiation positions IP1 and IP2 on the image IM2 by the emission patterns denoted by D4 and D7 is performed, as denoted by 1)10.
The determination processing of distinguishing the gun controller GC2 (player 2P) based on the light-off/light-on patterns formed at the irradiation positions IP1 and IP2 on the image IM3 by the emission patterns denoted by D5 and D8 is performed, as denoted by D 1 1.
As described above, the irradiation position detection/determination processing and the determination processing of the gun controllers GC1 and GC2 (players 1P and 2P) are performed within one processing frame in FIG. 6. In the case where the images are imaged at the imaging frame interval Tl which is shorter than the processing frame lo interval TP and the position detection processing and the determination processing are performed based on the obtained images (program processing asynchronous operation), the position detection section 42 and the determination section 44 shown in FI(J. 2 are preferably provided in the camera CM. According to the method shown in FIG 6, the delay time until the position detection processing and the determination processing are completed after the trigger input has occurred can be reduced in comparison with the methods shown in FICJS. 4A to 5. Therefore, the player is rarely aware of the delay of the position detection processing and the determination processing, whereby a smooth game development can be realized.
3. Processing of present embodiment A detailed processing example of the present embodiment is described below using flowcharts shown in FIC,S. 8 to 10.
FIG. 8 is a flowchart showing processing of the gun controller.
Whether or not a trigger input (beam emission instruction in a broad sense) has occurred is determined (step S1). When the trigger input has occurred, a trigger input flag which shows that the trigger has been input is stored in the register (memory) (step S2). The trigger input detection processing is thus completed, and the processing transitions to beam emission processing (irradiation processing).
In the beam emission processing, whether or not the trigger input flag has been stored is determined (step S3). When the trigger input Hag has been stored, processing of emitting a beam based on the emission pattern set in the register (22-1 and 22-2 in FIG 2) is performed (step S4). When the trigger input flag has not been stored, the emission processing is not performed.
Whether or not N times (N is an integer ol two or more) of beam emissions/non-emissions have been completed is determined (step S5). When N times of emissions/non-emissions have been completed, the trigger input flag stored in the l a register (memory) is cleared (step S6). Specifically, whether or not the entire emission pattern has been completed is determined, and the trigger input flag is cleared when the entire emission pattern has been completed. In FIG 3A7 the trigger input flag is cleared when N=3 times of emissions (light-on)/non-emissions (light-off) have been completed. In FIG 3 B. the trigger input flag is cleared when N=4 times of emissions/non-emissions have been completed. The beam emission/non-emission processing in the number designated by the emission pattern can be realized in this manner.
FIG 9 is a flowchart showing processing of the camera.
The detection processing of the irradiation position is performed based on images imaged by the imaging device (step Sll). This processing may be realized by the above-described filter processing or the like.
Whether or not the irradiation position has been detected is determined (step S12). When the irradiation position has been detected, whether or not irradiation (beam emission) at the irradiation position is the first irradiation is determined (step Sl3). When the irradiation is the first irradiation, the coordinates of the irradiation position are determined and stored in the register (memory) (step Sl4, see D9 in FIG 6).
An initial value is set to a counter value of a counter (counter included in the control section 40) (step S15). The irradiation pattern (lighton/light-off pattern) is stored while being associated with the counter value of the counter (step Sib). Count processing of the counter (decrement or increment of the counter value) is performed (step S 17). When it is determined that the irradiation position has not been detected or the irradiation position is not the first irradiation in the step S12 or S13, the processing transitions to the processing in the step S16 without performing the processing in the steps S14 and S15.
Whether or not the counter value of the counter has become zero (final value) is determined (step S18). When the counter value has become zero, the determination lo processing of distinguishing the gun controllers GC1 and GC2 (players 1P and 2P) is performed (step S19; see D10 and Dll in FIG 6). For example, the counter value becomes zero in FIG 3A when the count processing is performed three times, and the counter value becomes zero in FIG. 3B when the count processing is performed four times whereby the determination processing of the gun controllers GCI and GC2 is performed. When the determination processing is completed, the distinction data of the gun controllers GC1 and GC2 (players IP and 2P) and the irradiation position data are transmitted to the main device (processing section 100) of the game machine (step S20). For example, data in a format in which the coordinates of the irradiation position of the gun controller GCI are (X1, Y1) and the coordinates of the irradiation position of the gun controller GC2 are (X2, Y2) is transmitted.
FIG. 10 is a flowchart of processing of the main device (98 in FIG 1, processing section 100 in FIG 2).
Which ol the connection terminal lor the player 1P (E1 in FIG 1) or the connection terminal for the player 2P (E2 in FIG 1) the gun controllers has been connected with is determined (step S21). When the gun controller has been connected with the connection terminal for the player IP, data of the emission pattern for the player 1P (gun controller GC1) (D3, D4, and D5 in FIG 6) is transmitted and set in the / register of the gun controller (step S22). When the gun controller has been connected with the connection terminal for the player 2P, data of the emission pattern for the player 2P (gun controller GC2) (D6, 1)7, and D8 in FIG 6) is transmitted and set in the register of the gun controller (step S23). 1 he processing then transitions to other game processing (hit check processing, image generation processing, or the like) (step S24).
The present invention is not limited to the above-described embodiment.
Various modifications and variations are possible.
The terms (gun controller, trigger input, IP, 2P, and the like) cited in the description in the specification or the drawings as the terms in a broad sense or in a lo similar sense (beam emission controller, beam emission instruction, first player, second player, and the like) may be replaced by the terms in a broad sense or in a similar sense in another description in the specification or the drawings.
The invention according to the dependent claim may have a configuration in which a part of the constituent elements of the claim on which the invention is dependent is omitted. It is possible to allow the feature of the invention according to one independent claim to depend on another independent claim.
The present invention may be applied to various games (shooting game, robot fighting game, sport game, role playing game, and the like).
The present invention may be applied to various game machines such as an arcade game machine, consumer game machine, large-scale attraction device in which a number of players participate, simulator, and personal computer.
Claims (12)
- What is claimed is: 1. A position detection system which detects aplurality of irradiation positions of beams emitted from a plurality of beam emission controllers on a screen based on s images from an imaging device which images the screen, the position detection system comprising: a position detection section which detects the plurality of irradiation positions of the beams emitted from the plurality of beam emission controllers on the screen based on the images from the imaging device, the plurality of irradiation positions including a lo first irradiation position and a second irradiation position, and a determination section which determines which of the beams emitted from the plurality of beam emission controllers irradiates which of the detected irradiation positions, wherein a first beam emission controller among the plurality of beam emission controllers emits a beam in a first emission pattern, wherein a second beam emission controller among the plurality of beam emission controllers emits a beam in a second emission pattern which is different from the first emission pattern, and wherein the determination section determines that the first irradiation position is irradiated by a beam from the first beam emission controller when an irradiation pattern formed at the first irradiation position in the images of a plurality of frames is a first irradiation pattern formed by a beam emitted in the first emission pattern and, determines that the second irradiation position is irradiated by a beam from the second beam emission controller when an irradiation pattern formed at the second irradiation 2s position in the images of a plurality ol frames is a second irradiation pattern formed by a beam emitted in the second emission pattern.
- 2. The position detection system as defined in claim 1, wherein the first emission pattern is a pattern in which an emission and non-emission of a beam are repeated after an initial emission of the beam, wherein the second emission pattern is a pattern in which an emission and s nonemission of a beam are repeated after an initial emission of the beam in a pattern differing from the first emission pattern, and wherein the position detection section determines coordinates of the first and second irradiation positions based on light-on patterns formed on the images by the beams emitted in the initial emission in the first and second emission patterns, 1 o respectively.
- 3. The position detection system as defined in claim 2, wherein the determination section determines that the first irradiation position is irradiated by the beam from the first beam emission controller when a light-on/light-off is pattern formed by the beam emitted after the initial emission on the first irradiation position is the first irradiation pattern, and determines that the second irradiation position is irradiated by the beam lrom the second beam emission controller when a light-on/light-off pattern formed by the beam emitted after the initial emission on the second irradiation position is the second irradiation pattern.
- 4. The position detection system as defined in any one of claims 1 to 3, wherein the position detection section and the determination section perform position detection processing and determination processing, respectively, based on the images imaged in an imaging frame interval Tl which is shorter than a processing frame 2s interval TP.
- S. A game machine comprising: the position detection system as defined in any one of claims 1 to 4; the plurality of beam emission controllers; a camera including the imaging device; a game processing section which performs game processing based on an irradiation position detected by the position detection system; and an image generation section which generates an image to be displayed on a screen based on a processing result of the game processing section.
- 6. The game machine as defined in claim 5, comprising: a pattern setting section which sets the first emission pattern to the first beam emission controller and sets the second emission pattern differing from the first emission pattern to the second beam emission controller.
- 7. The game machine as defined in claim 5 or 6, wherein the position detection section and the determination section of the position detection system are provided in the camera.
- 8. A program for a game machine which includes a position detection system which detects a plurality of irradiation positions of beams emitted from a plurality of beam emission controllers on a screen based on images from an imaging device which images the screen, the program causing a computer to "'unction as: a pattern setting section which sets a first emission pattern to a first beam emission controller among the plurality of beam emission controllers and sets a second emission pattern, which is different from the first emission pattern, to a second beam emission controller among the plurality of beam emission controllers; a game processing section which performs game processing based on the irradiation positions detected by the position detection system; and an image generation section which generates an image to be displayed on the screen based on a processing result of the game processing section, wherein the first beam emission controller emits a beam in the first emission pattern set by the pattern setting section, and the second beam emission controller emits a beam in the second emission pattern set by the pattern setting section, wherein a position detection section included in the position detection system detects the plurality of irradiation positions of the beams emitted from the plurality of beam emission controllers on the screen based on the images from the imaging device, the plurality of irradiation positions including a first irradiation position and a second lo irradiation position, wherein the determination section included in the position detection system determines that the first irradiation position is irradiated by a beam from the first beam emission controller when an irradiation pattern formed at the first irradiation position in the images of a plurality of frames is a first irradiation pattern formed by a beam emitted in the first emission pattern and, determines that the second irradiation position is irradiated by a beam from the second beam emission controller when an irradiation pattern formed at the second irradiation position in the images of a plurality of frames is a second irradiation pattern formed by a beam emitted in the second emission pattern, and wherein the game processing section performs the game processing based on coordinates of the irradiation positions detected by the position detection section and a determination result of the determination section.
- 9. The program as defined in claim 8, wherein the first emission pattern is a pattern in which an emission and non-emission of a beam arc repeated after an initial emission of the beam, wherein the second emission pattern is a pattern in which an emission and non-emission of a beam are repeated after an initial emission of the beam in a pattern differing from the first emission pattern, and wherein the position detection section determines coordinates of the first and second irradiation positions based on light-on patterns formed on the images by the beams emitted in the initial emission in the first and second emission patterns, respectively.
- 10. The program as defined in claim 9, wherein the determination section determines that the first irradiation position is lo irradiated by the beam from the first beam emission controller when a light-on/light-off pattern formed by the beam emitted after the initial emission on the first irradiation position is the first irradiation pattern, and determines that the second irradiation position is irradiated by the beam from the second beam emission controller when a light-on/light-off pattern formed by the beam emitted after the initial emission on the second irradiation position is the second irradiation pattern.
- 11. The program as defined in any one of claims 8 to 10, wherein the position detection section and the determination section perform position detection processing and determination processing, respectively, based on the images imaged in an imaging frame interval Tl which is shorter than a processing frame interval TP.
- 12. A computer-readable inl'ormation storage medium which stores the program defined in any one of claims 8 to 11.
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JP2003270167A JP2005021562A (en) | 2003-07-01 | 2003-07-01 | Position detection system, game device, program and information storage medium |
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GB2403532A true GB2403532A (en) | 2005-01-05 |
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JP4198114B2 (en) | 2002-07-26 | 2008-12-17 | オリンパス株式会社 | Imaging device, image processing system |
EP2433555A3 (en) * | 2002-07-26 | 2013-01-16 | Olympus Corporation | Image processing system |
JP4088313B2 (en) * | 2004-01-23 | 2008-05-21 | オリンパス株式会社 | Image processing system, hospital processing system |
JP4614783B2 (en) * | 2005-01-31 | 2011-01-19 | 株式会社野村総合研究所 | Shooting training system |
US8043149B2 (en) * | 2005-03-03 | 2011-10-25 | Sony Computer Entertainment America Llc | In-game shot aiming indicator |
TWI281623B (en) * | 2005-05-10 | 2007-05-21 | Pixart Imaging Inc | Orientation point orientating method of orientation device and device thereof |
US7874918B2 (en) * | 2005-11-04 | 2011-01-25 | Mattel Inc. | Game unit with motion and orientation sensing controller |
US8747224B2 (en) * | 2008-11-14 | 2014-06-10 | Sony Corporation | Operating device |
JP2010156516A (en) * | 2008-12-29 | 2010-07-15 | Junichi Uchida | Laser beam incident position display device |
CN102068817B (en) * | 2010-12-29 | 2013-05-29 | 深圳华强游戏软件有限公司 | Multi-screen positioning recognition system and method |
JP5425881B2 (en) * | 2011-12-22 | 2014-02-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
CN203208661U (en) * | 2013-02-07 | 2013-09-25 | 马卡里 | Intelligent wristwatch for real person RPG |
WO2014121486A1 (en) * | 2013-02-07 | 2014-08-14 | Ma Kali | Automatic attack device and system used in laser shooting game |
US20180356903A1 (en) * | 2015-12-09 | 2018-12-13 | Square Enix Co., Ltd. | Program, computer apparatus, program execution method, and, computer system |
US10518172B2 (en) * | 2016-03-07 | 2019-12-31 | Htc Corporation | Accessory management of virtual reality system |
US20170282057A1 (en) * | 2016-03-30 | 2017-10-05 | Le Holdings (Beijing) Co., Ltd. | Method and electronic device for determining homing position of game gun on display screen |
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US4137651A (en) * | 1976-09-30 | 1979-02-06 | The United States Of America As Represented By The Secretary Of The Army | Moving target practice firing simulator |
US5816817A (en) * | 1995-04-21 | 1998-10-06 | Fats, Inc. | Multiple weapon firearms training method utilizing image shape recognition |
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US6929548B2 (en) * | 2002-04-23 | 2005-08-16 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices |
US20040266528A1 (en) * | 2003-06-27 | 2004-12-30 | Xiaoling Wang | Apparatus and a method for more realistic video games on computers or similar devices using visible or invisible light and a light sensing device |
-
2003
- 2003-07-01 JP JP2003270167A patent/JP2005021562A/en not_active Withdrawn
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2004
- 2004-06-29 US US10/877,998 patent/US20050026703A1/en not_active Abandoned
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US6283862B1 (en) * | 1996-07-05 | 2001-09-04 | Rosch Geschaftsfuhrungs Gmbh & Co. | Computer-controlled game system |
US20010022575A1 (en) * | 1998-10-21 | 2001-09-20 | Richter Woflgang | Input device for a computer |
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GB0414714D0 (en) | 2004-08-04 |
JP2005021562A (en) | 2005-01-27 |
GB2403532B (en) | 2005-07-27 |
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