EP4208770A2 - Virtual-reality-brille - Google Patents
Virtual-reality-brilleInfo
- Publication number
- EP4208770A2 EP4208770A2 EP21772721.3A EP21772721A EP4208770A2 EP 4208770 A2 EP4208770 A2 EP 4208770A2 EP 21772721 A EP21772721 A EP 21772721A EP 4208770 A2 EP4208770 A2 EP 4208770A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- virtual reality
- reality glasses
- chin strap
- virtual
- wearer
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/0138—Head-up displays characterised by optical features comprising image capture systems, e.g. camera
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0101—Head-up displays characterised by optical features
- G02B2027/014—Head-up displays characterised by optical features comprising information/image processing systems
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/017—Head mounted
- G02B2027/0178—Eyeglass type
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B27/00—Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
- G02B27/01—Head-up displays
- G02B27/0179—Display position adjusting means not related to the information to be displayed
- G02B2027/0183—Adaptation to parameters characterising the motion of the vehicle
Definitions
- the present invention relates to virtual reality glasses.
- Virtual reality glasses have been used in a wide variety of areas for some time. For example, it is known to use virtual reality glasses to display computer games. In the future it can be expected that virtual reality glasses will be increasingly used for entertainment purposes in motor vehicles or other vehicles.
- the inventive virtual reality glasses for a vehicle is designed to display virtual content matched to movements of the vehicle, the virtual reality glasses having a chin strap, by means of which the virtual reality glasses are in a chin area of a wearer of the virtual -Reality glasses can be secured.
- the chin strap can, for example, be designed in a similar way to bicycle helmets or, for example, to ski helmets, so that the chin strap can have a fastener that can be opened and closed, for example. After the closure is closed, the chin strap then ensures that the virtual reality glasses can be held on the wearer's head in a particularly secure manner.
- the chin strap can, for example, also be elastic and does not necessarily have to have a fastener, but it can.
- the chin strap can ensure that the virtual reality glasses remain firmly attached to the head, in particular by the chin strap in the chin area of the wearer.
- the chin strap offers an additional Security measure that can prevent the virtual reality glasses from detaching from the wearer's head, for example, during severe deceleration, when the head of the wearer of the virtual reality glasses is accelerated forward and partially downward, so that the wearer, for example, his eyes more or less down.
- the chin strap can ensure that the virtual reality glasses do not become detached from the head of the wearer of the virtual reality glasses.
- the virtual reality glasses do not only have to be designed to display purely virtual content.
- the virtual reality glasses can also be designed, for example, to display augmented reality content or mixed reality content.
- the chin strap can offer an additional safety measure that can reliably prevent the virtual reality glasses from detaching from the head of the wearer of the virtual reality glasses. So if the wearer's head flies forward because he is performing a corresponding nodding movement due to corresponding accelerations in the motor vehicle or vehicle, the chin strap ensures that the virtual reality glasses still do not move in the event of such a nodding movement by the wearer of the virtual reality glasses flies off the wearer's head.
- the virtual reality glasses can also have no chin strap.
- the chin strap does not have to be a mandatory part of the virtual reality glasses according to the invention.
- the virtual reality glasses are set up according to the invention to only allow the virtual content to be displayed if the implementation of a security measure by the virtual reality glasses has previously been detected. It can thus be ensured that the wearer of the virtual reality glasses carries out said security measure if he also wants to use the virtual reality glasses to display the content. If he does not carry out the security measure, the virtual reality glasses are set up to prevent the display of the virtual content. In such a case, it is very likely that the wearer will then take off the virtual reality glasses again or simply carry out the required security measure so that he can display the virtual content using the virtual reality glasses.
- the security measure includes that by means of an optical detection device Virtual reality glasses have detected a symbol that is arranged on a display area on which safety information, in particular information about putting on the chin strap, is given.
- the detection device of the virtual reality glasses can be a camera, for example. This camera can be used, for example, for inside-out tracking of the virtual reality glasses and can also be used to optically capture said symbol.
- any type of symbol can be involved, in which case the symbol can be a QR code, for example.
- the display area can be, for example, a sticker on which said information is printed.
- the display area can also be a display, for example, with said symbol being shown by means of the display, with the display also being able to show the safety instructions, for example the instruction regarding putting on the chin strap.
- the wearer of the virtual reality glasses must first align the virtual reality glasses correctly so that the symbol can be detected at all by means of the detection device of the virtual reality glasses. He will then be forced to direct his gaze to the display area on which the said safety instructions are given.
- the virtual reality glasses are therefore designed to recognize whether the detection device of the virtual reality glasses has detected the symbol at all, in which case it can then be assumed that the wearer of the virtual reality glasses also noticed safety instructions.
- the safety measure includes detecting a distance from a front seat and checking whether the distance is not less than a predetermined minimum distance.
- this can also be combined with said symbol being attached to the back of a headrest of the front seat, for example.
- the detection of said symbol can also be combined with checking that the distance to the front seat is not less than the specified minimum distance. If, for example, the front seat in question is set back too far and/or the wearer of the virtual reality glasses has tilted his head too far forward, the safety measure takes effect, as a result of which no content is displayed using the virtual reality glasses.
- This can also increase the safety of the wearer of the virtual reality glasses in the vehicle.
- It can be a sensors built into the virtual reality glasses measure the distance to the front seat - even without detecting the symbol, e.g. in the form of a QR code.
- This is also possible, for example, using a TOF (time off light) camera built into the virtual reality glasses.
- TOF time off light
- suitable algorithms can also be used, which are designed to evaluate images of the vehicle interior taken by a camera system of the virtual reality glasses and to determine the distance from the front seat based thereon.
- the virtual reality glasses are set up to stop displaying the virtual content and/or to issue a warning as soon as it is detected that the specified minimum distance to the front seat has been undershot.
- This procedure can be used again and again, in particular during the use of the virtual reality glasses. If, for example, said symbol comes too close to the virtual reality glasses, it can be assumed that the front seat has been placed too far back, which could be safety-critical. In such a case, the conventional usability of the virtual reality glasses can be suspended, so that virtual content is no longer displayed using the virtual reality glasses.
- said warning can be issued, in particular optically, that the specified minimum distance to the front seat has been undercut.
- Both measures contribute to the fact that the wearer of the virtual reality glasses is made aware that he may be too close to the front seat in question, so that he is asked to change this, since he will most likely continue to view the virtual content using of the virtual reality glasses and/or wishes that the displayed warning is no longer displayed.
- a further possible embodiment of the invention provides that the security measure includes that a message displayed by means of the virtual reality glasses was clicked away by a specified user action by the wearer of the virtual reality glasses.
- a specified user action by the wearer of the virtual reality glasses.
- the predefined user action can be, for example, a voice command, a specific hand gesture or the like.
- at the notice can be, for example, a disclaimer and/or instructions on how to put on the chin strap correctly.
- the virtual reality glasses are set up to enable the notification to be clicked away only if the wearer has selected and confirmed a specific displayed confirmation area.
- the selection and subsequent confirmation of the confirmation area can be understood as part of the predetermined user action.
- the wearer of the virtual reality glasses must therefore actively take certain steps in order for the virtual reality glasses to click away and thus hide the information at all.
- the wearer's attention is drawn to this confirmation area, in which, for example, additional safety instructions or the like can be displayed. This also increases safety when wearing the virtual reality glasses in the vehicle.
- the wearer cannot at some point simply click away the information displayed by means of the virtual reality glasses blindly, i.e. without having to fixate the confirmation area with his eyes.
- he has to repeatedly direct his attention or his gaze to different positions within a display area of the virtual reality glasses in order to be able to locate the confirmation area at all and then to be able to select it and click away.
- his gaze is repeatedly drawn to the said information, which includes, for example, a disclaimer or instructions on how to put on the chin strap correctly.
- the virtual reality glasses are set up to read out the information and only then allow the information to be clicked away.
- the virtual reality glasses can, for example, have headphones, among other things, through which the information is read out or output.
- the wearer of the virtual reality glasses must therefore listen to the notification each time before using the virtual reality glasses, before he can even click away the notification and thus enjoy the actual playback of the virtual content. For example, in the course of the message displayed, he can view instructions, and hear how to put on the chin strap correctly in order to be able to ensure the safest possible operation of the virtual reality glasses while driving in the vehicle.
- the chin strap has a sensor that is designed to detect when the virtual reality glasses are put on whether the chin strap is put on as intended, the safety measure comprising checking that the chin strap is put on as intended is. If the sensor detects, for example, that the chin strap is not applied at all or is incorrectly applied, the virtual reality glasses can be set up to display no content at all or at least no content intended for entertainment as long as the sensor determines that the virtual reality -Goggles are not put on correctly because the chin strap is not put on as intended. If the chin strap has a clasp, the sensor can be integrated into this clasp, for example, so that the sensor can at least detect whether the chin strap clasp has been closed.
- the senor can have capacitive sensors, for example, which are arranged at different points on the chin strap, so that it can be determined or detected whether the chin strap is as flat as possible on the chin and the rest of the face of the wearer of the virtual reality glasses.
- FIG. 1 shows a schematic plan view of a motor vehicle, in which a person is shown schematically who has put on virtual reality glasses;
- FIG. 2 shows a schematic side view in which the wearer of the virtual reality glasses and a front seat are indicated
- FIG. 3 shows a schematic representation of a display area of the virtual reality glasses. Elements that are the same or have the same function are provided with the same reference symbols in the figures.
- a motor vehicle 10 is shown in a schematic plan view in FIG. 1 , a person 12 who has put on virtual reality glasses 14 being shown.
- the virtual reality glasses 14 include a chin strap 22 by means of which the virtual reality glasses 14 can be secured in a chin area 24 of the wearer 12 .
- the chin strap 22 can, for example, have a fastener, not shown here, by means of which the chin strap 22 can be fastened and released.
- the chin strap 22 can also be made of such an elastic material, for example, that it can easily be slipped over the chin area 24 of the wearer 12 after the wearer has put on the virtual reality glasses 14 . If the motor vehicle 10 brakes very abruptly, for example, the head of the wearer 12 most likely performs a corresponding nodding movement forward. The chin strap 22 can ensure that the virtual reality glasses 14 remain securely fixed to the head of the wearer 12 even in such situations.
- the virtual reality glasses 14 are set up to enable the display of virtual content only if the implementation of a security measure has previously been detected by the virtual reality glasses 14 .
- the virtual reality glasses 14 can be set up not to play back at least such virtual content that is used purely for entertainment purposes as long as the implementation of said security measure has not yet been recorded using the virtual reality glasses 14 .
- the safety measure can include, for example, using an optical detection device 26 of the virtual reality glasses 14 to detect a symbol 28 that is arranged on a display area 30 on which, for example, safety instructions, in particular instructions regarding the correct donning of the chin strap 22, are indicated are.
- the symbol 28 can be, for example, a QR code or other symbols, for example on an unspecified back of the Headrest 20 may be attached.
- the display area 30 can be, for example, a patch or a sticker on the back of the headrest 20 .
- the display area 30 can also be, for example, a display integrated into the headrest 20, in which case the display can also be designed to show said symbol 28.
- the wearer 12 must therefore align his head in such a way that the detection device 26, which can be a camera used for inside-out tracking, for example, is directed towards the back of the headrest 20 so that the symbol 28 is detected at all can be.
- the wearer 12 must therefore automatically align his head in such a way that he can see the display area 30 . As a result, he can also recognize corresponding information that is printed on the display area 30 or is displayed using it.
- Said safety measure can also include detecting a distance A from the front seat 16 and checking whether the distance A is not less than a predetermined minimum distance. For example, if the front seat 16 has been pushed too far back, the distance A is relatively small and it can happen that this distance A is smaller than the specified minimum distance.
- the virtual reality glasses 4 can be set up to stop the display of the virtual content, at least that which is used for entertainment purposes, and/or to issue a warning as soon as it is detected that the specified minimum distance from the front seat 16 has been undercut just detected distance A is too small.
- the distance A can, for example, also be determined by means of the detection device 26, which can be camera-based, for example, in that the symbol 28 is detected by the detection device 26 and the current distance A is determined on this basis.
- a display area 32 of the virtual reality glasses 14 is shown schematically in FIG.
- Said security measure can also include that a notice 34 displayed by means of the virtual reality glasses 14 was clicked away by a specified user action by the wearer 12 of the virtual reality glasses 14 .
- the virtual reality glasses 14 can be set up to enable the notification 34 to be clicked away only if the wearer 12 has selected and confirmed a specific displayed confirmation area 36 .
- the confirmation area 36 can be displayed in a different position each time.
- the confirmation area 36 can in particular be within the displayed Note 34 are displayed, so that the wearer 12 is forced to automatically direct his gaze to the displayed note 34, which can have instructions, for example, on how the chin strap 22 of the virtual reality glasses 14 is to be put on.
- note 34 can also contain a disclaimer, for example.
- the virtual reality glasses 14 can have, for example, a viewing direction detection device, which can be designed to detect a respective viewing direction of the wearer 12 of the virtual reality glasses 14 and thus determine whether the wearer 12 is looking straight at the confirmation area 36 directed.
- the confirmation area 36 can be selected, wherein a confirmation can be, for example, a specific blinking action or the like.
- Other selection mechanisms and confirmation mechanisms are also possible, by means of which the wearer 12 of the virtual reality glasses 14 can select the confirmation area 36 and then confirm in order to click away the information 34, ie to have it hidden.
- the virtual reality glasses 14 can also be set up to read out the information 34 and only then allow the information 34 to be clicked away at all.
- the chin strap 22 (not shown here) to have a sensor which is designed to detect, when the virtual reality glasses 14 are put on, whether the chin strap 22 is being put on as intended.
- the safety measure can include checking that the chin strap 22 is put on as intended.
- the sensor can have, for example, one or more capacitive sensors that are designed to determine whether the chin strap 22 is correctly applied, particularly in the chin area 24 of the wearer 12 .
- the chin strap 22 can also have a fastener, for example, in which the sensor can be integrated, so that the sensor can at least determine whether the fastener of the chin strap 22 is closed.
- the chin strap 22 and the other measures contribute to increasing safety when using the virtual reality glasses 14 in the motor vehicle 10 or in other vehicles.
- the virtual reality glasses 14 do not necessarily have to have the chin strap 22 . Instead, without the presence of the chin strap 22, the virtual reality glasses 14 can be set up to only allow the virtual content to be displayed if the implementation of at least one of the security measures mentioned has been detected by the virtual reality glasses 14 beforehand.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Optics & Photonics (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- General Health & Medical Sciences (AREA)
- Heart & Thoracic Surgery (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| DE102020123226.8A DE102020123226A1 (de) | 2020-09-04 | 2020-09-04 | Virtual-Reality-Brille mit einem Kinngurt |
| PCT/EP2021/073873 WO2022049027A2 (de) | 2020-09-04 | 2021-08-30 | Virtual-reality-brille |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| EP4208770A2 true EP4208770A2 (de) | 2023-07-12 |
Family
ID=77801686
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| EP21772721.3A Withdrawn EP4208770A2 (de) | 2020-09-04 | 2021-08-30 | Virtual-reality-brille |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US11928254B2 (de) |
| EP (1) | EP4208770A2 (de) |
| CN (1) | CN115989069A (de) |
| DE (1) | DE102020123226A1 (de) |
| WO (1) | WO2022049027A2 (de) |
Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2018095196A1 (zh) * | 2016-11-25 | 2018-05-31 | 惠州Tcl移动通信有限公司 | 头戴式显示系统及其安全提示方法 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2011106797A1 (en) | 2010-02-28 | 2011-09-01 | Osterhout Group, Inc. | Projection triggering through an external marker in an augmented reality eyepiece |
| WO2016075674A2 (en) | 2014-11-16 | 2016-05-19 | Guy Finfter | System and method for providing an alternate reality ride experience |
| US9922466B2 (en) | 2016-08-05 | 2018-03-20 | Uber Technologies, Inc. | Virtual reality experience for a vehicle |
| DE102017218444B4 (de) * | 2017-10-16 | 2020-03-05 | Audi Ag | Verfahren zum Betreiben eines Sicherheitssystems für eine Sitzanlage eines Kraftfahrzeugs und Sicherheitssystem für eine Sitzanlage eines Kraftfahrzeugs |
| DE202017004917U1 (de) * | 2017-11-06 | 2018-02-19 | Bernd Kaltenbach | Umbausatz für Virtual-Reality Brillen zur Nutzung in Fahrgeschäften (Achterbahnen etc.) |
| US10771512B2 (en) | 2018-05-18 | 2020-09-08 | Microsoft Technology Licensing, Llc | Viewing a virtual reality environment on a user device by joining the user device to an augmented reality session |
-
2020
- 2020-09-04 DE DE102020123226.8A patent/DE102020123226A1/de not_active Ceased
-
2021
- 2021-08-30 EP EP21772721.3A patent/EP4208770A2/de not_active Withdrawn
- 2021-08-30 US US18/043,847 patent/US11928254B2/en active Active
- 2021-08-30 CN CN202180051413.0A patent/CN115989069A/zh active Pending
- 2021-08-30 WO PCT/EP2021/073873 patent/WO2022049027A2/de not_active Ceased
Patent Citations (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO2018095196A1 (zh) * | 2016-11-25 | 2018-05-31 | 惠州Tcl移动通信有限公司 | 头戴式显示系统及其安全提示方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| WO2022049027A2 (de) | 2022-03-10 |
| CN115989069A (zh) | 2023-04-18 |
| WO2022049027A3 (de) | 2022-04-28 |
| US20230280823A1 (en) | 2023-09-07 |
| DE102020123226A1 (de) | 2022-03-10 |
| US11928254B2 (en) | 2024-03-12 |
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