EP3367046A1 - Procédé de détermination d'un besoin en munitions d'un système d'arme - Google Patents

Procédé de détermination d'un besoin en munitions d'un système d'arme Download PDF

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Publication number
EP3367046A1
EP3367046A1 EP18158340.2A EP18158340A EP3367046A1 EP 3367046 A1 EP3367046 A1 EP 3367046A1 EP 18158340 A EP18158340 A EP 18158340A EP 3367046 A1 EP3367046 A1 EP 3367046A1
Authority
EP
European Patent Office
Prior art keywords
environment
simulation environment
target position
simulation
evaluation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP18158340.2A
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German (de)
English (en)
Inventor
Christoph Muser
Jörg Bachmann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Krauss Maffei Wegmann GmbH and Co KG
Original Assignee
Krauss Maffei Wegmann GmbH and Co KG
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Krauss Maffei Wegmann GmbH and Co KG filed Critical Krauss Maffei Wegmann GmbH and Co KG
Publication of EP3367046A1 publication Critical patent/EP3367046A1/fr
Withdrawn legal-status Critical Current

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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/04Aiming or laying means for dispersing fire from a battery ; for controlling spread of shots; for coordinating fire from spaced weapons
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G3/00Aiming or laying means
    • F41G3/14Indirect aiming means
    • F41G3/142Indirect aiming means based on observation of a first shoot; using a simulated shoot
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41GWEAPON SIGHTS; AIMING
    • F41G9/00Systems for controlling missiles or projectiles, not provided for elsewhere
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41JTARGETS; TARGET RANGES; BULLET CATCHERS
    • F41J5/00Target indicating systems; Target-hit or score detecting systems
    • F41J5/12Target indicating systems; Target-hit or score detecting systems for indicating the distance by which a bullet misses the target

Definitions

  • the present invention relates to a method for determining an ammunition requirement of a weapon system for controlling a target in a real environment.
  • the adequate and timely supply of ammunition is of particular importance for the weapon systems mentioned, for which reason, for example, the planning, for example in the form of logistics planning for supplies and ammunition as well as the supply, for example in the form of transports and distribution processes alike demanding and important for the operation of appropriate weapon systems.
  • weapon guidance systems and weapon guidance methods implemented by these guidance systems are already being used.
  • artillery guidance systems for example, they should support the entire process of fire control and, where possible, reduce the ammunition requirements of the corresponding weapon system.
  • weapons guidance systems and procedures For weapons guidance, a high degree of automation is desirable in order to allow accordingly fast and secure action or intervention by the guided weapon systems.
  • the weapons guidance systems for example, based on a predetermined target and its target position or target extent and under specification of a mission objective or a type of control by the weapons guidance system based on stochastic methods a plurality of impact points in the target area or in the vicinity of the target position calculated are then made, the impact points are then as targets of a calculated Feuerleitnes for a respective weapon system.
  • the present invention has the object to provide a method for determining a munitions requirement of a weapon system for controlling a target in a real environment, in which the disadvantages of the prior art are eliminated or minimized.
  • the object of the invention is to make the use of appropriate weapon systems safer and more efficient.
  • a target position of the target to be tackled with a georeferenced simulation database which includes a real environment geospecifically mapping simulation environment is analyzed, which is evaluated by means of a classification of the simulation environment, the simulation environment at the target position and the need for ammunition is determined or adjusted depending on the evaluation.
  • the georeferenced and geospecifically classified simulation environment of the simulation database due to the georeferenced and geospecifically classified simulation environment of the simulation database, a large number of properties and conditions at the target position of the target to be combatted can be determined and taken into account.
  • the advantage of using a corresponding georeferenced simulation database is that, due to recent developments, it can have a particularly high spatial resolution and, in addition, a particularly high timeliness. These are the ones for the determination of the ammunition requirement considered information about the properties and conditions at the target position spatially very accurate and up to date.
  • the georeferencing of the corresponding simulation databases ensures that, in order to determine the munitions requirement, information is taken into account and taken into account that reflects the properties and circumstances of the actual target position in the real environment.
  • the corresponding simulation database can be generated, for example, on the basis of image recordings taken during a flight over the real environment and / or a passage through the real environment.
  • the georeferencing can be achieved by a corresponding documentation on the position, orientation and properties of a recording device at the respective recording.
  • point cloud-based or height-based 2.5-dimensional or three-dimensional images of the real environment can be used as the simulation environment, wherein geospecific simulation environments can be created in particular by texturing such images on the basis of the corresponding image recordings.
  • the texturing can also be present as a data-technical property, for example as a data link to points, triangles or surfaces of the surface of the simulation environment, which does not require the representation of the simulation environment. So it can be an evaluation of the simulation environment at the target position also on the basis of the data of the Simulation environment done without necessarily requiring a corresponding representation of them.
  • a representation of the simulation environment can be meaningful and advantageous both for reasons of control and also for reasons of interaction or operation of the method and corresponding method of executing devices.
  • the classification is carried out before the method is carried out and stored together with the simulation environment in the simulation database.
  • the classification is renewed or updated with each update or change of a simulation environment.
  • the classification is updated during the term of the inventive method.
  • the production of a battlefield lighting or the use of smoke canisters or smoke bullets for visual obstruction should be understood as combating a target.
  • the nature of the simulation environment simulates the real environment Evaluation of a correspondence of the target position in the simulation environment.
  • the target position of the real environment is thus converted or converted into a georeferenced equivalent in the simulation environment, and this correspondence in the simulation environment is evaluated.
  • the classification of the simulation environment in the environment of the target position is evaluated.
  • the extent of the environment taken into account in the evaluation of the classification of the simulation environment may vary by a few meters per spatial direction up to a few hundred, depending on the target to be attacked, the weapon system used and the ammunition used or intended for use m act per spatial direction.
  • a larger environment ie, a greater extent of the target position environment, may be considered than when ammunition is deployed which is to be used as battlefield lighting at the target position.
  • a target position within the meaning of the present invention can already be a two-dimensional surface or a three-dimensional volume. This is particularly related to the fact that sometimes the objectives to be combated by the respective weapon system do not represent point targets, but two- or three-dimensionally extended goals, so that a corresponding extension of the concept of the target position is indicated and necessary. Accordingly, the evaluation of the classification of the simulation environment at the target position may already include an evaluation on a two-dimensional surface or in a three-dimensional space of the simulation environment.
  • the above-described advantageous embodiment also provides that an evaluation of the classification beyond the corresponding, optionally two- or three-dimensionally extended target position, can take place.
  • a further, particularly preferred embodiment of the method provides that the simulation database, in particular the simulation environment comprises a terrain model, which maps the real terrain georeferenced and at least parts of the terrain model are classified in terrain classes and the terrain classes in the evaluation of the target position and in particular the environment Target position are taken into account.
  • the simulation database in particular the simulation environment comprises a terrain model, which maps the real terrain georeferenced and at least parts of the terrain model are classified in terrain classes and the terrain classes in the evaluation of the target position and in particular the environment Target position are taken into account.
  • the terrain model may be classified, for example, in terms of the nature of the terrain surface, the compaction of the terrain, the topography, in particular the slope of the terrain and / or in terms of vegetation or vegetation in the field.
  • the classification of the surface of the terrain may include a subdivision into a water surface, an aqueous or less solid surface, and a solid surface.
  • further subdivisions and graduated, possibly tree-like branched divisions can be provided in the respective classification of the terrain model.
  • the identified munitions need may be determined or adjusted such that in the event of planned or intentional control of a surface target located at the edge of a body of water, the target is underestimated while largely avoiding shelling of the water surfaces when ammunition is used or used which would be ineffective in the event of an impact on the water surface and, moreover, could potentially lead to the leaving of dangerous unexploded ordnance (also: UXO, unexploded ordnance) in the water or in the water surfaces.
  • dangerous unexploded ordnance also: UXO, unexploded ordnance
  • the simulation database in particular the simulation environment, comprises a plurality of object models which map real objects and at least a part of the object models are classified into object classes and the object classes in the evaluation of the target position and in particular the environment the target position.
  • the object models of real objects may preferably be models of buildings or other structures. But also relatively large or large parts of the vegetation, such as trees, may be present as object models in the simulation database, especially in the simulation environment. In general, all those objects in the simulation environment of the simulation database can be kept as object models of real objects that stand out to a considerable extent, in particular with a sudden altitude, from the terrain model of the simulation environment.
  • Classification of the object models is in particular a classification according to buildings and vegetation and a corresponding sub-classification into consideration.
  • object models may initially be considered buildings and, moreover, be classified as residential or residential buildings or industrial or military buildings or buildings.
  • classification of the object models of the simulation environment in the context of the evaluation of the simulation environment for determining or adjusting the ammunition requirements can be particularly effectively collateral damage avoided in the first place, for example, the ammunition needs determined or adjusted so that a direct shelling or indirect damage of Residential buildings is omitted.
  • a further, particularly advantageous embodiment of the method provides that, as a function of the target position, stochastically determined impact points are evaluated as target points of a fire control solution to be calculated on the basis of the evaluation of the simulation environment.
  • a stochastically determined plurality of impact points is determined as target points of a fire control solution to be calculated.
  • the respective stochastics may depend on the individual mission objective or the individual order situation, the type of target to be counteracted and / or the type and function of the ammunition used or intended for use.
  • the target position of the real environment it is possible for the target position of the real environment to first be converted into a correspondence of the simulation environment, and then the impact point to be determined as correspondences of real impact points in the simulation environment. Conversely, however, first a calculation of the impact points and then a determination of the correspondences in the simulation environment can take place.
  • the impact points can in turn be made the basis of the analysis of the simulation environment of the real environment and the classification of the simulation environment at the determined impact points and in the environment of the determined impact points can be evaluated. This evaluation can then be used as the basis for a rating.
  • the evaluation can, purely by way of example, provide a classification according to a traffic light system.
  • the stochastic impact points can be classified as uncritical, possibly critical or conditionally critical and as critical or highly critical.
  • the impact points are changed or removed on the basis of the evaluation of the impact points and / or a warning is output to a user.
  • a calculated impact point evaluated as critical is automatically removed.
  • the removal of the point of impact is disclosed to a user in the form of a warning or that the final decision and / or disposition of the removal or change of the point of impact is given or at least announced to a user in the form of a warning.
  • a recalculation or modification of a correspondingly critical or possibly critically evaluated impact point is carried out.
  • the modified calculation can also be based on stochastic fundamentals. It is advantageous if the or the changed impact point in an identical or similar way to the original impact points of a rating based on the evaluation of the simulation environment.
  • the evaluation of the impact points is effected as a function of a distance of the impact point from an object of a certain object class and / or as a function of the distance of the impact point from a terrain part of a certain terrain class.
  • minimum distances to certain objects or object classes as well as to certain terrain parts of a particular terrain class can be defined so that, for example, it can be determined within the assessment of the impact point whether the impact point complies with the defined minimum distances.
  • a type of control can be understood as meaning different tasks and / or mission goals of the respective fight against the target. These can range, for example, from creating a visual obstruction for enemy forces or to create a visual shield for their own or allied forces on the fight against armored static or mobile targets to combat underground heavily fortified or armored bunker.
  • the simulation environment can be analyzed at the target position and, in particular, in the environment of the target position, coordinated with the respective type of control, whereby the respective classifications of the simulation environment are taken into account and the need for ammunition may be determined or adjusted based on the analysis or evaluation.
  • a further, particularly preferred embodiment of the method provides that an effect of a selected type of ammunition is taken into account in the evaluation of the simulation environment.
  • a type of ammunition with which smoke and / or smoke projectiles are fired can be evaluated differently with regard to the evaluation of the simulation environment taking into account the classification of the simulation environment than a type of ammunition with which projectiles or shaped charge projectiles are fired.
  • the efficiency and the security of the target combat as well as the reduction of collateral damage can be further improved, since thereby the knowledge about the target position mediated by the simulation environment and assessable by the classification of the simulation environment and, in particular, optimally exploiting the environment of the target position to ensure the ammunition requirements for successfully and safely combating the target and / or achieving the mission objective.
  • a further preferred variant of the method according to the invention provides that at least one target position is determined with the aid of the simulation database, in particular with the aid of the simulation environment of the simulation database.
  • the aid of the simulation database in particular with the aid of the simulation environment of the simulation database.
  • the associated disadvantage for the method according to the invention lies in particular in the fact that the analysis of the simulation environment simulating the real environment geo-specific and georeferenced at the target position and in the vicinity of the target position and the evaluation based thereon for determining an ammunition requirement becomes useless at least in part faulty or inaccurate target position is made the basis of the simulation of the simulation environment.
  • simulation databases especially such simulation environments are particularly well suited to determine or determine a target position .
  • at least part of the simulation environment is displayed, in particular that at least part of the simulation environment is displayed on a display unit and appropriate devices and methods are provided to manipulate the representation of the part of the simulation environment and in particular in the representation of a Part of the simulation environment to make a mark at least one position, is derived from or from which, again or by georeferencing the simulation environment of the simulation database, a target position in the real environment or calculated.
  • a part of the simulation environment is displayed and / or displayed superimposed with a corresponding part of the real environment.
  • the resulting presentation or display then gives the user a sensory impression of augmented reality.
  • Such a determination of the target position has the advantage that for the user both a part of a simulation environment, as well as a representation of the real environment, in particular a real-time representation of a real environment in which the target to be counteracted accordingly naturally can be superimposed, so that the determination or determination of the target position can be made even more reliable, since the supposed position of the target in which the real environment imaging simulation environment can be detected and determined more easily and accurately.
  • a perspective representation of the simulation environment is available for a superimposed representation.
  • the simulation environment can also be displayed in a two-dimensional map representation. This corresponds then, at least as far as the procedure is concerned, largely the determination of a target position in the so-called "card shooting", but the accuracy compared to the classic "card shooting" is significantly increased or increased.
  • object models of the simulation environment or terrain parts of the simulation environment are highlighted according to their classification in the representation of at least one part of the simulation environment in order to further improve the reliable and correct determination or determination of the target position via the simulation environment.
  • the Fig. 1 shows, by way of example, a situation of military intervention in which a target is to be combated with particular resource-saving, efficient, safe and avoiding any collateral damage and for this purpose the determination of an ammunition requirement is to be carried out.
  • a weapon system 01 which has a weapon guide system 02.1 and a connected to the weapon guide system 02.1 Feuerleit Road 02.
  • the weapon system 01 should be a howitzer howitzer system.
  • the weapon system 01 is intended in the exemplary situation of Fig. 1 perform a support function for other military units.
  • the support function is also to be assigned to the infantry squad 03, which is located in the real environment 05 away from the weapon system 01.
  • Fig. 1 it can be assumed that the infantry squad 03 is on a patrol or is conducting a reconnaissance mission.
  • the distances and dimensions in the illustrations of the Fig. 1 by no means true to scale. Rather, it should be assumed that the infantry squad 03 is located at a distance of several kilometers from the weapon system 01, but still within the range of the weapon system 01.
  • the infantry squad 03 in the context of its mission direct or indirect contact, in particular visual contact, produces a target to be combated 04, which is, as well as the weapon system 01 and the infantry squad 03, in the real environment 05.
  • the real environment 05 should be subdivided into a real estate 30 and into real real estate 28 located in the real estate 30 or be subdividable.
  • the target 04 to be combatted may be, for example, irregular troops that install an improvised combat position, such as a mortar position, at the target position 06, which has an areal or spatial extent.
  • the Fig. 2 shows a schematic representation of a section of a geospecific simulation environment 11, which is part of a geo-referenced simulation database and includes an image of the real environment 05, in particular an image of the part of the real environment 05, in which the target to be combatted 04 is located.
  • a representation of the simulation environment 11 is not necessarily required.
  • the representation of the simulation environments according to the Fig. 2 be used.
  • the simulation environment 11 includes a realistic or realistic representation of the real environment 05.
  • object models 25 are provided, which represent real objects 28 of the real environment 05.
  • parts or terrain parts 26 of a terrain model 29 from the simulation environment 11 are included, which map the real terrain 30 of the real environment 05.
  • the object models 25 and the terrain parts 26 of the simulation environment 11 can each be assigned to corresponding classes of terrain classes or object classes.
  • the real-imaging object models 25.1 may be classified as buildings, civil buildings, residential buildings and, in addition, may be assigned to further object classes or object subclasses.
  • the objects 25.2 may be associated with the object class of large-scale vegetation, trees or the like.
  • the terrain part 26 of the terrain model 29 of the simulation environment 11 may for example be assigned to at least one of the terrain classes: solid ground, compacted surface, asphalted terrain, road or the like.
  • the Fig. 2 also includes a position or area 20 that corresponds to the target position 06 of the real environment 05.
  • Form and by which method determines the target position 06 and adopted in the inventive method, and is used in particular for the analysis of the simulation environment 11 is basically arbitrary. According to an advantageous embodiment, however, it can be provided that the determination or determination of the target position 06 in the real environment 05 is also carried out via a representation of the simulation environment 11, as shown by way of example in FIG Fig. 2 is shown.
  • the target position 06 which in principle is arbitrarily determined in the real environment 05, is related to the georeferenced simulation environment 11 of the simulation database, so that an analysis of the target position 06 with the simulation database, in particular with the simulation environment 11, can be performed. For this purpose, a correspondence of the target position 06 in the form of the surface 20 can be determined. It can then be provided that, likewise in the first method step S1, starting points 30 are determined as target points for a fire control solution to be calculated for the weapon system 01 and its fire control device 02 based on the size of the target position 06 or on the areal extension of the target position 06 on the basis of stochastic methods.
  • the corresponding points of impingement 31 can then be transmitted, for example in method step S2, via the georeferencing of the simulation database into the simulation environment 11 and subjected to a rating there.
  • the evaluation of the impact points 31 can be based, for example, on the basis of the distances of the impact points 31 from object models 25.1 and 25.2 assigned to an object class, as well as terrain parts assigned to terrain classes according to the distance of the impact points 31 26 of the terrain model 29 done. For example, it can be determined that a first impact point 31.1 falls below a minimum distance 32 from an object model 25.1 that is assigned to the object class 38 residential building. Based on the undershooting of the minimum distance 32, the original impact point 31 can be evaluated, for example, as a critical point of impact.
  • a warning is output to a user, which signals to the user that at least one critical impact point 31 has been determined within the scope of the method for determining an ammunition requirement or, in other words, a determined impact point 31 has been assessed as critical.
  • a user input can take place, which triggers a possibly automatic change or adaptation of the impact point 31.1 and has the goal of identifying an altered impact point 31.3, which is based on the evaluation of the simulation environment 11 in the evaluation of the impact point 31 the classification 33 of the simulation environment 11 is rated as no longer critical.
  • an automatic or automated search for an altered point of impact 31.3 can be carried out in the subsequent method step S5, which on the one hand is still covered by the extent of the target position 06 or the surface 20 and on the other hand in the evaluation based on the evaluation of the simulation environment 11 is rated more than critical.
  • step S6 If a changed and no longer critically evaluated alternative impact point 31.3 can be identified, the method continues with the subsequent method step S6. Unless a suitably modified point of impact is 31.1 for the critical point of impact 31.1 can be identified, it can be provided that in the process step S7 of the impact point 31.1 is automatically removed in order to avoid collateral damage in the area of the object model classified as a house 25.1 and its real equivalent, object 28.1.
  • the impact points 31.2 and 31.3 can be transferred to the fire control device 02 of the weapon system 01 in order to generate appropriate fire-control solutions for the impact points 31.2 and 31.3.
  • an ammunition requirement can be ascertained by means of the most extensive and detailed classification possible of a georeferenced and geospecific simulation environment 11 of a simulation database, which simultaneously enables effective and secure control of targets 04 in the real environment 05 the analysis of the simulation environment 11 at the target position 06 or a correspondence of the target position 06 in the simulation environment 11 a large amount of information can be considered and thus can go into the determination of the ammunition needs, which are disregarded in known methods for determining an ammunition requirement and accordingly to a less effective or at least less secure targeting.
  • the Fig. 4 shows by way of example the division of the simulation environment 11 into a classification 33 with a tree structure 34 to classes 35.
  • the simulation environment is subdivided into a terrain model 29 and into object models 25.
  • the terrain model 29 or certain parts of the terrain model 29 is in turn classified into different terrain classes 36, at least some of which once again have subclasses 37 with which the terrain of the respective parts of the terrain model 29 is further or more accurately classified.
  • the object models are different Assigned object classes 38, which are at least partially broken down into further subclasses 37. Branches of classification 33 of Fig. 4 can be arbitrarily complex beyond the levels shown.
  • the minimum distance 32 can be understood.
  • an alternative classification 33 for example, according to a two- or multi-dimensional matrix.

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  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
EP18158340.2A 2017-02-24 2018-02-23 Procédé de détermination d'un besoin en munitions d'un système d'arme Withdrawn EP3367046A1 (fr)

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DE102017103900.7A DE102017103900A1 (de) 2017-02-24 2017-02-24 Verfahren zur Ermittlung eines Munitionsbedarfs eines Waffensystems

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EP3367046A1 true EP3367046A1 (fr) 2018-08-29

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE102018117743A1 (de) * 2018-07-23 2020-01-23 Rheinmetall Electronics Gmbh Vorrichtung zum Betreiben einer Waffenstation, Waffenstation, militärisches Fahrzeug mit einer Waffenstation und Verfahren zum Betreiben einer Waffenstation

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1998012572A1 (fr) * 1996-09-23 1998-03-26 Techno International Limited Dispositif servant a determiner une direction
US20050211083A1 (en) * 2004-03-29 2005-09-29 Waid James D Methods and systems for estimating weapon effectiveness
US20090087029A1 (en) * 2007-08-22 2009-04-02 American Gnc Corporation 4D GIS based virtual reality for moving target prediction
EP2141438A1 (fr) * 2008-06-13 2010-01-06 Honeywell International Inc. Assistant d'appui aérien rapproché
US20120019522A1 (en) * 2010-07-25 2012-01-26 Raytheon Company ENHANCED SITUATIONAL AWARENESS AND TARGETING (eSAT) SYSTEM
US20150258442A1 (en) * 2014-03-12 2015-09-17 Wargaming.Net Llp Potential damage indicator of a targeted object
US20160377381A1 (en) * 2014-11-26 2016-12-29 Philip Lyren Target Analysis and Recommendation

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1998012572A1 (fr) * 1996-09-23 1998-03-26 Techno International Limited Dispositif servant a determiner une direction
US20050211083A1 (en) * 2004-03-29 2005-09-29 Waid James D Methods and systems for estimating weapon effectiveness
US20090087029A1 (en) * 2007-08-22 2009-04-02 American Gnc Corporation 4D GIS based virtual reality for moving target prediction
EP2141438A1 (fr) * 2008-06-13 2010-01-06 Honeywell International Inc. Assistant d'appui aérien rapproché
US20120019522A1 (en) * 2010-07-25 2012-01-26 Raytheon Company ENHANCED SITUATIONAL AWARENESS AND TARGETING (eSAT) SYSTEM
US20150258442A1 (en) * 2014-03-12 2015-09-17 Wargaming.Net Llp Potential damage indicator of a targeted object
US20160377381A1 (en) * 2014-11-26 2016-12-29 Philip Lyren Target Analysis and Recommendation

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