EP3258324B1 - Animationsmechanismus - Google Patents

Animationsmechanismus Download PDF

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Publication number
EP3258324B1
EP3258324B1 EP17174547.4A EP17174547A EP3258324B1 EP 3258324 B1 EP3258324 B1 EP 3258324B1 EP 17174547 A EP17174547 A EP 17174547A EP 3258324 B1 EP3258324 B1 EP 3258324B1
Authority
EP
European Patent Office
Prior art keywords
triggering
power reserve
animated
lever
animation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
EP17174547.4A
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English (en)
French (fr)
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EP3258324A1 (de
Inventor
Nicolas Stalder
Willy Meier
Eric MAGNIN-FEYSOT
Kurt Straumann
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Van Cleef and Arpels SA
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Van Cleef and Arpels SA
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Publication of EP3258324A1 publication Critical patent/EP3258324A1/de
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    • GPHYSICS
    • G04HOROLOGY
    • G04BMECHANICALLY-DRIVEN CLOCKS OR WATCHES; MECHANICAL PARTS OF CLOCKS OR WATCHES IN GENERAL; TIME PIECES USING THE POSITION OF THE SUN, MOON OR STARS
    • G04B9/00Supervision of the state of winding, e.g. indicating the amount of winding
    • G04B9/02Devices controlled by such state, e.g. device affording protection means against overwinding
    • GPHYSICS
    • G04HOROLOGY
    • G04BMECHANICALLY-DRIVEN CLOCKS OR WATCHES; MECHANICAL PARTS OF CLOCKS OR WATCHES IN GENERAL; TIME PIECES USING THE POSITION OF THE SUN, MOON OR STARS
    • G04B45/00Time pieces of which the indicating means or cases provoke special effects, e.g. aesthetic effects
    • G04B45/0038Figures or parts thereof moved by the clockwork
    • GPHYSICS
    • G04HOROLOGY
    • G04BMECHANICALLY-DRIVEN CLOCKS OR WATCHES; MECHANICAL PARTS OF CLOCKS OR WATCHES IN GENERAL; TIME PIECES USING THE POSITION OF THE SUN, MOON OR STARS
    • G04B47/00Time-pieces combined with other articles which do not interfere with the running or the time-keeping of the time-piece
    • G04B47/04Time-pieces combined with other articles which do not interfere with the running or the time-keeping of the time-piece with attached ornaments or amusement apparatus
    • G04B47/044Movable decorations and parts thereof

Definitions

  • the subject of the present invention is an animation mechanism making it possible to animate an object (character, figurine, animal, flower, etc.).
  • the animation mechanism according to the invention is intended in particular to equip a timepiece.
  • Animation mechanisms are known and make it possible to set a character, a figurine, an animal or even a flower in motion to obtain an entertaining effect.
  • This movement is generally a cyclical movement: starting from an initial position, the object moves through a determined sequence of positions before returning to its initial position.
  • These mechanisms are particularly used in jewelry or watchmaking.
  • they are integrated into a movement of a timepiece, they are arranged to trigger the animation at determined times (passing of the hour for example) or on demand via an operable control device by the user.
  • An animation mechanism often includes a motor member which transmits to the animation mechanism the energy necessary to set the object in motion.
  • the motor member of the animation mechanism can be either the motor member of the movement or a separate motor member dedicated solely to the animation mechanism .
  • Document D1 describes a torque measurement device for a striking mechanism making it possible to monitor the power reserve and to block the triggering of the striking if this power reserve is not sufficient for correct operation.
  • the torque measuring device determines two states of the power reserve and in one of these states, the chime is therefore not triggered and its elements (lift, hammers, etc.) remain stationary.
  • the object of the present invention is to produce a new animation mechanism making it possible to animate an object (character, figurine, animal, etc.), in particular for a timepiece, and in which the movements of the object to animating and in particular the rhythm of these movements depend on the power reserve of the motor component transmitting the energy to the animation mechanism.
  • the animation mechanism according to the invention is intended to set in motion an object to be animated such as a character, an animal, a flower or any other decorative element in order to obtain an entertaining effect.
  • These movements can be of a varied nature: rotation, translation or any combination of the two, alternating, continuous, repeated movements... Since the invention does not relate directly to the object to be animated, its shape and its movements, these do not are not illustrated and will not be described in more detail below.
  • the animation mechanism according to the invention comprises in particular a motor member intended to supply the energy necessary to allow the setting in motion of the object to be animated.
  • the animation mechanism according to the invention is intended to vary the rhythm or the frequency of the moments of triggering of the animation according to the power reserve of the driving member. Varying the pace or frequency of the animation includes varying the timings of the animation motion trigger over time and/or varying the number of cyclic motions at each trigger.
  • the animation mechanism according to the invention is intended in particular to equip a timepiece.
  • the animation mechanism according to the invention could also equip a jewel or any other appropriate object.
  • the animation mechanism equips a timepiece comprising a mechanical movement.
  • the driving member of the animation mechanism is an animation barrel (not shown).
  • the animation barrel is separate from the main barrel of the movement of the timepiece and is intended exclusively for the animation mechanism.
  • the driving member could be the barrel of the movement of the timepiece or any other suitable driving member whether or not it is exclusively dedicated to the animation mechanism.
  • Winding of the animation barrel can be either manual or automatic via an automatic winding mechanism and an oscillating weight, for example.
  • the animation mechanism includes a control mobile intended to control an animation triggering device.
  • the control wheel set is a control cam 1 having the shape of a star with nineteen teeth and the trigger device comprises a trigger lever or rocker 2, a trigger finger 3, a lever 4 and a rake 9.
  • the control cam 1 is kinematically connected to the animation barrel for its drive.
  • the trigger rocker 2 is arranged to pivot at a fixed point P and is subjected to the action of a jumper (not shown) which tends to keep it in contact with the control cam 1.
  • the trigger finger 3 is pivoted on trigger rocker 2.
  • the trigger finger 3 includes an active end 3.1 intended to cooperate with a trigger blade 9.1 located at the end of a first arm of the rake 9.
  • the rake 9 includes a second arm carrying a set of teeth 9.2 and is pivoted in a second fixed point A.
  • the rake 9 is kinematically connected via its toothing 9.2 with the object to be animated by the animation mechanism according to the invention for its animation.
  • the animation mechanism is arranged so that the amplitude of the rotation of the rake 9 determines the rhythm or the frequency of the animation.
  • Lever 4 is pivoted at the same fixed point P as trigger rocker 2 and intended to cooperate with a power reserve cam 5.
  • the position of the power reserve cam 5 is indexed to the power reserve of the barrel of animation.
  • the power reserve cam 5 is kinematically connected to the output of the power reserve differential of a power reserve indicator mechanism of the animation barrel. This type of mechanism is well known and will not be described in more detail here.
  • the power reserve cam 5 is arranged to define at least two states of the power reserve of the animation barrel (for example greater than or equal to forty hours and less than forty hours).
  • the power reserve cam 5 comprises five faces a, b, c, d, e of different radius and therefore defining five states of the power reserve of the animation barrel. For each of these states, the rhythm or the frequency of the animation is then different from the rhythm or the frequency of the animation in the other states.
  • the lever 4 carries a trigger pin 6 intended to cooperate with the trigger finger 3 and passing through a slot 7 of said trigger finger 3.
  • the slot 7 and the trigger pin 6 are arranged to determine two positions of the trigger finger 3 on the trigger rocker 2, a first so-called inactive position when the trigger pin 6 is located in a first portion 7.1 of the light 7 and a second so-called active position when the trigger pin 6 is located in a second portion 7.2 of the light 7.
  • the active end 3.1 of said finger is in the path of the trigger paddle 9.1 of the rake 9 while in the inactive position of the trigger finger 3, its active end 3.1 does not is not in the path of the release pallet 9.1 of the rake 9 and therefore cannot drive said rake.
  • the figure 1 illustrates the idle animation mechanism.
  • the control cam 1 In this rest position, the control cam 1 is stationary and the active end 2.1 of the trigger rocker 2 bears against the control cam 1, more precisely bears between two teeth of the control cam 1.
  • the lever 4 is for its part bearing against a face (a in the embodiment illustrated in the figures) of the power reserve cam 5.
  • the trigger pin 6 is located in the first portion 7.1 of the slot 7 of the finger trigger 3, first portion 7.1 which defines the inactive position of said trigger finger 3. In this inactive position of the trigger finger 3, its active end 3.1 is not in the path of the trigger paddle 9.1 of the rake 9.
  • the power reserve cam 5 In this rest position, the power reserve cam 5 is driven by the power reserve indicator mechanism and therefore pivots according to the power reserve of the animation barrel. By pivoting, the power reserve cam 5 drives the lever 4 and the release pin 6.
  • the aperture 7 is shaped in particular so that, in this rest position of the mechanism, the release pin 6 can move in the first portion 7.1 of light 7 without rotating trigger finger 3 into its active position.
  • the triggering of the animation mechanism according to the invention can be controlled either on demand, or on passage (of the hour, of the minute, etc.) or even randomly.
  • a first phase marking the start of triggering, the control cam 1 pivots (clockwise in the figures) driven by the animation barrel.
  • the control cam 1 itself drives the trigger rocker 2 which pivots in P in a first direction against the action of its jumper. Due to the shape of the control cam 1 and its teeth, the active end 2.1 of the trigger rocker 2 rises and leaves the space between two teeth of the control cam 1.
  • the finger trigger 3 remains in the inactive position and moves relative to trigger pin 6 of lever 4 which remains stationary. This first phase continues until one end of the first portion 7.1 of the light 7 comes into abutment against the trigger pin 6 as illustrated in figure 2 .
  • a second phase of triggering then begins during which the control cam 1 continues its rotation still driving the trigger rocker 2 in a first direction against the action of its jumper to finish its ascent.
  • the pivoting of the trigger rocker 2 drives the lever 4 which also pivots in P.
  • the active end 4.1 of the lever 4 then moves away from the power reserve cam 5.
  • a fixed locking pin 8 is located so that when the trigger rocker 2 rotates in the first direction against the action of its jumper, the trigger finger 3 comes into abutment against said locking pin 8.
  • the pursuit the rotation of the trigger rocker 2 in the first direction against the action of its jumper then forces the trigger finger 3 to move into its active position. That is to say that under the effect of the rotation of the trigger rocker 2 and the blocking by the blocking pin 8, the trigger finger 3 pivots until the trigger pin 6 joins the second portion 7.2 of slot 7 which determines the second active position of said trigger finger 3. This position is illustrated in picture 3 .
  • the trigger finger 3 comes into abutment against the locking pin 8 a little before the end of the rise of the trigger rocker 2.
  • the third phase of the triggering of the animation mechanism begins with the fall of the trigger rocker 2.
  • the trigger rocker 2 has completed its mounted and reaches a position in which it is no longer retained or driven by the control cam 1.
  • the trigger rocker 2 pivots in P in a second direction opposite to the first.
  • the trigger finger 3 is in its active position and in this position is in the path of the trigger pallet 9.1 of the rake 9.
  • the fall of the trigger rocker 2 drives the trigger finger 3 which, in its active position , will then in turn drive the rake 9 which pivots at A.
  • the rake 9 then triggers the animation via its toothing 9.2 kinematically connected to the object to be animated.
  • the light 7 and the trigger pin 6 are also shaped so that, by pivoting in the second direction (fall) and with the trigger finger 3 in its active position (trigger pin 6 in the second portion 7.2 of the light 7 ), the trigger rocker 2 also drives the lever 4 which pivots in P until its active end 4.1 bears against the power reserve cam 5. Once it bears against the power reserve cam 5, lever 4 and its trigger pin 6 are immobilized. This position is illustrated in figure 4 .
  • the trigger rocker 2 has not finished its fall and has not yet come back into contact with the control cam 1. It therefore continues to pivot in the second direction under the action of its jumper, carrying with it the trigger finger 3 which is in its active position. However, the trigger pin 6 is stationary. Due to the shape of slot 7, trigger pin 6 will then force trigger finger 3 to pivot to reach its first inactive position ( figure 5 ) in which the trigger pin 6 is located in the first portion 7.1 of the light 7. In doing so, the active end 3.1 of the trigger finger 3 leaves the path of the trigger pallet 9.1 of the rake 9 and does not then cause plus the rake 9. The trigger rocker 2 completes its fall under the action of its jumper until return to its resting position against control cam 1. The mechanism has returned to its rest position illustrated in figure 1 .
  • the trigger stroke during which the trigger finger 3 is in its active position and drives the rake 9 via its trigger paddle 9.1 is determined by the lever 4 which takes the information concerning the power reserve of the animation barrel on the power reserve cam 5.
  • the amplitude of the rotation of the rake 9 and therefore the movements of the object to be animated or the animation therefore depend on the power reserve of the barrel d 'animation.
  • each face a, b, c, d, e of the power reserve cam 5 determines a different amplitude of rotation of the rake 9 and consequently, in each of the five states of the power reserve walking determined by said faces a, b, c, d, e, the animation of the object is triggered at a different rate or frequency.
  • the power reserve cam 5 could also be arranged to define a state of the power reserve in which the rake 9 is not pivoted (zero amplitude of movement) and the animation does not take place, for example if the power reserve is too low.
  • the animation mechanism and its components are preferably arranged so that each time the animation is triggered, the control wheel drives the trigger device and the position of a component of the trigger device is influenced by the power reserve, said position in turn influencing the rhythm or frequency of the animation of the object.
  • the animation mechanism can be arranged so that when the power reserve of the animation barrel is above a predetermined threshold, the animation object is controlled in a cyclic movement N times (where N ⁇ 2), and when the power reserve of the animation barrel is below this threshold, the animation object is controlled in this cyclic movement only once.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)

Claims (12)

  1. Animationsmechanismus, der das Steuern der Auslösung einer zyklischen Bewegung eines zu animierenden Gegenstands ermöglicht, um einen Unterhaltungseffekt zu erhalten, und der umfasst:
    • ein Antriebsorgan zum Liefern der zur Animation des Gegenstands bestimmten Energie;
    • eine Gangreserven-Kurvenscheibe (5), die auf die Gangreserve des Antriebsorgans indexiert ist und mindestens zwei Zustände der Gangreserve bestimmt;
    • ein Steuerdrehteil (1), das kinematisch mit dem Antriebsorgan verbunden ist und dazu bestimmt ist, die Auslösung der zyklischen Bewegung des zu animierenden Gegenstands zu steuern; und
    • eine Auslösungsvorrichtung (2, 3, 4, 9), die durch das Steuerdrehteil gesteuert wird und kinematisch mit dem zu animierenden Gegenstand verbunden ist, wobei die Auslösungsvorrichtung (2, 3, 4, 9) auch dazu gestaltet ist, mit der Gangreserven-Kurvenscheibe (5) zusammenzuwirken, um die Momente der Auslösung der zyklischen Bewegung des zu animierenden Gegenstands mit der Zeit und/oder die Anzahl zyklischer Bewegungen des zu animierenden Gegenstands bei jeder Auslösung gemäß der Gangreserve des Antriebsorgans zu variieren, wobei mindestens eine zyklische Bewegung des zu animierenden Gegenstands in jedem der mindestens zwei Zustände der Gangreserve des Antriebsorgans stattfindet.
  2. Mechanismus nach Anspruch 1, dadurch gekennzeichnet, dass die Auslösungsvorrichtung (2, 3, 4, 9) ein Organ (9) umfasst, dessen Stellung von der Gangreserven-Kurvenscheibe (5) beeinflusst wird.
  3. Mechanismus nach Anspruch 2, dadurch gekennzeichnet, das die Drehweite des Organs (9) der Auslösungsvorrichtung (2, 3, 4, 9) die Momente der Auslösung zyklischer Bewegung des zu animierenden Gegenstands mit der Zeit und/oder die Anzahl zyklischer Bewegungen des zu animierenden Gegenstands bei jeder Auslösung bestimmt.
  4. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass er so gestaltet ist, dass in jedem der mindestens zwei Zustände der Gangreserve die Momente der Auslösung der zyklischen Bewegung des zu animierenden Gegenstands mit der Zeit und/oder die Anzahl zyklischer Bewegungen des zu animierenden Gegenstands bei jeder Auslösung unterschiedlich sind.
  5. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass er auch so gestaltet ist, dass in einem anderen Zustand der Gangreserve keinerlei zyklische Bewegung des zu animierenden Gegenstands ausgelöst wird und die Animation nicht stattfindet.
  6. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Auslösungsvorrichtung einen ersten Hebel (4), der dazu bestimmt ist, mit der Gangreserven-Kurvenscheibe (5) zusammenzuwirken, und einen Auslösungssperrstift (6) trägt, einen zweiten Hebel (2), der dazu bestimmt ist, mit dem Steuerdrehteil (1) zusammenzuwirken, und einen Auslösungsfinger (3) umfasst, der auf dem zweiten Hebel (2) zwischen einer ersten aktiven Stellung, in der der Auslösungsfinger (3) mit einem Rechen (9), der kinematisch mit dem zu animierenden Gegenstand verbunden ist, für den Antrieb des Rechens (9) zusammenwirken kann, und einer inaktiven Stellung schwenkt, in der der Auslösungsfinger (3) nicht mit dem Rechen (9) zusammenwirken kann, wobei die aktive Stellung und die inaktive Stellung des Auslösungsfingers (3) durch die Stellung des Auslösungssperrstifts (6) in einem Schlitz (7) des Auslösungsfingers und somit durch die Stellung des ersten Hebels (4) in Bezug auf die Gangreserven-Kurvenscheibe (5) bestimmt werden.
  7. Mechanismus nach Anspruch 6, dadurch gekennzeichnet, dass der erste und der zweite Hebel (2, 4), der Auslösungsfinger (3), sein Schlitz (7) und der Auslösungssperrstift (8) so gestaltet sind, dass die Drehung des zweiten Hebels (2) in einer ersten Richtung gegen die Wirkung einer Hebelfeder die Drehung des ersten Hebels (4) antreibt, wenn der Auslösungsfinger (3) sich in seiner inaktiven Stellung befindet, wobei der erste Hebel (4) sich von der Gangreserven-Kurvenscheibe (5) entfernt, während die Drehung des zweiten Hebels (2) in einer zweiten Richtung unter der Wirkung der Hebelfeder die Drehung des ersten Hebels (4) antreibt, wenn der Auslösungsfinger (3) sich in seiner aktiven Stellung befindet, bis der erste Hebel (4) mit der Gangreserven-Kurvenscheibe (5) in Kontakt gelangt; und die Drehung des zweiten Hebels (2) in der zweiten Richtung unter der Wirkung der Hebelfeder die Drehung des Auslösungsfingers (3) von seiner aktiven Stellung in seine inaktive Stellung antreibt, wenn der erste Hebel (4) in Auflage gegen die Gangreserven-Kurvenscheibe (5) angehalten wird.
  8. Mechanismus nach Anspruch 7, dadurch gekennzeichnet, dass er ferner einen Blockiersperrstift (8) umfasst, der so gestaltet ist, dass der Auslösungsfinger (3) gegen diesen Blockiersperrstift (8) in Anschlag gelangt, wenn der zweite Hebel (2) gegen die Wirkung seiner Hebelfeder in die erste Richtung schwenkt, derart dass der Auslösungsfinger (3) gezwungen wird, von seiner inaktiven Stellung in seine aktive Stellung zu schwenken.
  9. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass die Gangreserven-Kurvenscheibe (5) mindestens zwei Seiten mit unterschiedlichem Radius umfasst, wobei jede der Seiten einen unterschiedlichen Zustand der Gangreserve des Antriebsorgans bestimmt.
  10. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass das Antriebsorgan ein Federhaus ist.
  11. Mechanismus nach einem der vorhergehenden Ansprüche, dadurch gekennzeichnet, dass er so gestaltet ist, dass, wenn die Gangreserve des Antriebsorgans sich über einer vorbestimmten Schwelle befindet, die zyklische Bewegung des zu animierenden Gegenstands N Mal ausgelöst wird, wobei N ≥ 2, und wenn die Gangreserve des Antriebsorgans sich unter dieser Schwelle befindet, die zyklische Bewegung des zu animierenden Gegenstands ein einziges Mal ausgelöst wird.
  12. Uhr, die einen Mechanismus nach einem der Ansprüche 1 bis 11 umfasst.
EP17174547.4A 2016-06-10 2017-06-06 Animationsmechanismus Active EP3258324B1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CH00747/16A CH712537A1 (fr) 2016-06-10 2016-06-10 Mécanisme d'animation.

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Publication Number Publication Date
EP3258324A1 EP3258324A1 (de) 2017-12-20
EP3258324B1 true EP3258324B1 (de) 2022-03-09

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024042385A1 (fr) * 2022-08-24 2024-02-29 Van Cleef & Arpels SA Dispositif d'actionnement coordonné de deux fonctions d'une pièce d'horlogerie

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US744456A (en) * 1903-02-10 1903-11-17 William J Ayres Winding-indicator for timepieces.
ATE492836T1 (de) * 2004-10-09 2011-01-15 Bnb Concept Sa Mechanische oder automatische uhr mit einer einrichtung zur anzeige der zeitgenauigkeit der uhr
EP2363761B1 (de) * 2010-03-05 2016-05-18 Montres Breguet SA Vorrichtung zur Messung des Drehmoments zum Abschalten des Schlagwerks

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2024042385A1 (fr) * 2022-08-24 2024-02-29 Van Cleef & Arpels SA Dispositif d'actionnement coordonné de deux fonctions d'une pièce d'horlogerie

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EP3258324A1 (de) 2017-12-20

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