EP3135352B1 - Plateau de jeu - Google Patents
Plateau de jeu Download PDFInfo
- Publication number
- EP3135352B1 EP3135352B1 EP15182865.4A EP15182865A EP3135352B1 EP 3135352 B1 EP3135352 B1 EP 3135352B1 EP 15182865 A EP15182865 A EP 15182865A EP 3135352 B1 EP3135352 B1 EP 3135352B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- rotational
- game board
- interlocking
- equiangular
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0823—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged having overlapping circles with interchangeable elements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/08—Puzzles provided with elements movable in relation, i.e. movably connected, to each other
- A63F9/0803—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged
- A63F9/0819—Two-dimensional puzzles with slideable or rotatable elements or groups of elements, the main configuration remaining unchanged with rotatable non-concentric discs, e.g. gear games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
- A63F2003/00277—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable concentric parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00268—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc
- A63F2003/00283—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a vertical axis, e.g. a disc with rotatable non-concentric parts
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00264—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
- A63F2003/00302—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts with parts rotatable about an axis perpendicular to the game board
Definitions
- the invention relates to a game board.
- Game boards are known in a variety of different shapes and sizes.
- One of the oldest known game boards, is a chessboard.
- the chessboard has grid of 64 boxes along which chess pieces are moved by hand.
- a game board comprising:
- the rotational elements could for example be gears, which interlock with their teeth.
- a game piece can be arranged on the teeth of a gear by for example pins extending from the game piece into holes in the teeth. Now, when a gear is lifted up along the rotation axis, the game pieces will also be lifted up. The pins of the game piece extending into the teeth of an adjacent gear will be pulled out. After changing the rotational position, the gear can be put down, such that the free pins of the game piece are inserted into the teeth of an adjacent gear.
- each rotational element comprises a number of equiangular segmented spirals evenly distributed around the rotation axis wherein the interlocking zone is formed by the equiangular segmented spiral.
- the equiangular segmented spirals approximate an archimedean spiral.
- an equiangular segmented spiral is a spiral out of segments, wherein successive segments make equal angles with each other and have decreasing lengths. So, for example the length of successive segments can be 5, 4, 3, 2, 1.
- the lengths of successive segments could also have lengths in a constant ratio, for example a ratio of 0.8 resulting in successive segment lengths of 5, 4, 3.2, 2.56, 2.048.
- the equiangular segmented spirals it is possible to have a larger interlocking zone on which a game piece can be arranged. Also, the equiangular segmented spiral can run along the circumference of the interlocking zone, such that when a rotational element is lifted from the base, the game piece present at the interlocking zone is optimally supported when being lifted together with the rotational element.
- a game piece is supported by one equiangular segmented spiral or at least two interlocking equiangular segmented spirals.
- a game piece can preferably be supported by a single equiangular segmented spiral. At parts of the periphery, where the rotational element is bordering another rotational element, the spirals of both adjacent rotational elements will interlock, such that the game piece is supported by at least two equiangular segmented spirals.
- the segments of an equiangular segmented spiral are uniformly shaped, wherein successive segments make equal angles with each other and wherein the successive segments have decreasing lengths.
- the uniform shape allows for an optimal use of space at the interlocking zone of all the interlocking equiangular segmented spirals.
- the length difference of successive segments is at least the thickness of the segments multiplied by the maximum number of equiangular segmented spirals interlocking at an interlocking zone.
- the angle between successive segments is smaller than 360° divided by the maximum number of equiangular segmented spirals interlocking at an interlocking zone.
- angles between successive segments should at least be smaller than 120°.
- the rotational elements comprise an upstanding edge bordering a game piece arranged on the rotational element for preventing the game piece of shifting of the rotational element.
- the upstanding edge helps in centering a game piece in its position.
- the edge when having the same height as the game piece, also provides for a smooth upper surface of the game board.
- the upper surface of game pieces and bordering upstanding edges will then be in the same plane.
- Yet another preferred embodiment of the game board according to the invention further comprisies a number of stubs arranged to the base, wherein a rotational element is rotatingly arranged around each stub and wherein a number of ribs and corresponding grooves is arranged between the stub and the rotational element to provide discrete rotational positions.
- the grooves and ribs allow for discrete positions, such that it is ensured that after rotating a rotational element, the element is put in a position, in which it properly interlocks with adjacent rotational elements, in particular in case of equiangular segmented spirals.
- Figure 1 shows a perspective view of a first embodiment 1 of a game board according to the invention.
- the game board 1 has a base 2 with a number of rotational elements 3, 5 evenly distributed over the base 2.
- a plurality of game pieces 4 is arranged on top of the rotational elements 3, 5.
- Each rotational element 3, 5 can be lifted from the base 2 together with six game pieces 4, as is shown in figure 1 for rotational element 5. By changing the rotational position of the rotational element 5, the position of the six game pieces 4 is also changed.
- Figure 2 shows a top view of interlocking rotational elements 3 of the embodiment of figure 1 .
- the rotational elements 3 have a uniform distance p to the rotation axes 6 of adjacent rotational elements 3.
- the rotational elements 3 interlock with each other at the interlocking zones 7 at which the game pieces 4 are arranged (as is shown in figure 1 ).
- Figure 3 shows a top view of a single rotational element 3 of the embodiment of figure 1 .
- Six equiangular segmented spirals 8 are arranged evenly and radially at the rotation axis 6.
- An edge plate 9 is furthermore arranged around the rotation axis 6 and provides upstanding edges 10 for positioning the game pieces 4.
- Each spiral 8 has two segments 11, 12. Both segments 11, 12 are uniformly shaped as an arc form, whereas the first segment 11 is longer than the second segment 12.
- the angle ⁇ between both segments 11, 12 is 120°, which is 360° divided by three interlocking spirals 8 (see figure 4 ).
- Figure 4 shows a detailed view of figure 2 in which it is more clear how the spirals 8 of three adjacent rotational elements 3 interlock at an interlocking zone 7. Due to the shape of the spirals 8, which approximate an archimedean spiral, the spiral segments 11, 12 can be nested into each other providing an interlocking action.
- each of the interlocking spirals 8 will support the game piece. If a rotational element 3 is lifted from the base 2 it will be clear that the spiral 8 attached to said rotational element 3 will lift the game piece 4 up even if the spirals 8 are interlocked. The rotational element 3 can then be rotated and lowered, such that a next spiral 8 will interlock with the other spirals 8 of the adjacent rotational elements 3. This allows for simple movement of the game pieces 4 over the game board 1 by rotation of the rotational elements 3.
- Figure 5 shows a schematic top view of a second embodiment 20 of a game board according to the invention.
- the game board 20 has a number of gears 21 with teeth 22 which interlock with each other.
- the gears 21 are positioned with their rotation axis 23 at uniform distance p to rotation axes 23 of adjacent gears 21.
- Each tooth 22 is provided with a hole 24.
- Game pieces 25 are provided with pins at the bottom, such that the pieces 25 can be arranged to the teeth 22.
- each game piece 25 is connected to three adjacent gears 21.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
- Toys (AREA)
Claims (9)
- Plateau de jeu (1 ; 20) comprenant :- une base (2) ;- un certain nombre d'éléments rotatifs (3, 5) avec un axe de rotation central (6 ; 23), dans lequel les éléments rotatifs (3, 5) sont répartis uniformément sur la base (2), dans lequel les axes de rotation (6 ; 23) sont parallèles les uns aux autres, dans lequel l'axe de rotation (6 ; 23) d'un élément rotatif (3, 5) a une distance uniforme (p) aux axes de rotation (6 ; 23) des éléments rotatifs adjacents (3, 5), dans lequel les éléments rotatifs (3, 5) comprennent des zones d'imbrication uniformément réparties autour de l'axe de rotation (6 ; 23) pour une imbrication avec les éléments rotatifs adjacents (3, 5) et dans lequel les éléments rotatifs (3, 5) peuvent être soulevés de la base (2) pour changer la position de rotation d'un élément rotatif (3, 5) ; etune pluralité de pièces de jeu (4 ; 25) agencées de manière amovible sur les éléments rotatifs (3, 5) chevauchant au moins partiellement une zone d'imbrication (7).
- Plateau de jeu (1) selon la revendication 1, dans lequel chaque élément rotatif (3, 5) comprend un nombre de spirales segmentées équiangulaires (8) régulièrement réparties autour de l'axe de rotation (6) dans lequel la zone d'imbrication (7) est formée par la spirale segmentée équiangulaire (8).
- Plateau de jeu (1) selon la revendication 2, dans lequel les spirales segmentées équiangulaires (8) se rapprochent d'une spirale d'Archimède.
- Plateau de jeu (1) selon la revendication 2 ou 3, dans lequel une pièce de jeu (4) est supportée par une spirale segmentée équiangulaire (8) ou par au moins deux spirales segmentées équiangulaires (8).
- Plateau de jeu (1) selon l'une quelconque des revendications 2 à 5, dans lequel les segments (11, 12) d'une spirale segmentée équiangulaire (8) ont une forme uniforme, dans lequel les segments successifs (11, 12) forment des angles égaux (a) les uns avec les autres et dans lequel les segments successifs (11, 12) ont des longueurs décroissantes.
- Plateau de jeu (1) selon la revendication 5, dans lequel la différence de longueur des segments successifs (11, 12) correspond à au moins l'épaisseur des segments (11, 12) multipliée par le nombre maximal de spirales segmentées équiangulaires (8) s'emboîtant dans une zone d'imbrication (7).
- Plateau de jeu (1) selon la revendication 5 ou 6, dans lequel l'angle (a) entre des segments successifs (11, 12) est inférieur à 360° divisé par le nombre maximal de spirales segmentées équiangulaires (8) s'imbriquant dans une zone d'imbrication (7).
- Plateau de jeu (1 ; 20) selon l'une quelconque des revendications précédentes, dans lequel les éléments rotatifs (3, 5) comprennent un bord vertical (10) bordant une pièce de jeu (4 ; 25) agencée sur l'élément rotatif (3, 5) pour empêcher la pièce de jeu (4 ; 25) de décaler l'élément rotatif (3, 5).
- Plateau de jeu (1 ; 20) selon l'une quelconque des revendications précédentes, comprenant en outre un certain nombre de tenons agencés sur la base (2), dans lequel un élément rotatif (3, 5) est agencé en rotation autour de chaque tenon et dans lequel un certain nombre de nervures et de rainures correspondantes est agencé entre le tenon et l'élément rotatif (3, 5) pour fournir différentes positions de rotation.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP15182865.4A EP3135352B1 (fr) | 2015-08-28 | 2015-08-28 | Plateau de jeu |
KR1020187008772A KR20180048834A (ko) | 2015-08-28 | 2016-08-16 | 게임 보드 |
CN201680018082.XA CN107530580B (zh) | 2015-08-28 | 2016-08-16 | 游戏板 |
PCT/EP2016/069444 WO2017036792A1 (fr) | 2015-08-28 | 2016-08-16 | Plateau de jeu |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP15182865.4A EP3135352B1 (fr) | 2015-08-28 | 2015-08-28 | Plateau de jeu |
Publications (2)
Publication Number | Publication Date |
---|---|
EP3135352A1 EP3135352A1 (fr) | 2017-03-01 |
EP3135352B1 true EP3135352B1 (fr) | 2018-07-11 |
Family
ID=54014554
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP15182865.4A Active EP3135352B1 (fr) | 2015-08-28 | 2015-08-28 | Plateau de jeu |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP3135352B1 (fr) |
KR (1) | KR20180048834A (fr) |
CN (1) | CN107530580B (fr) |
WO (1) | WO2017036792A1 (fr) |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US3655194A (en) * | 1970-04-27 | 1972-04-11 | Daniel H Pierson | Board game apparatus |
US4348027A (en) * | 1981-05-26 | 1982-09-07 | Escamilla Kelly Ricardo | Multi-level game board apparatus |
WO1990006793A1 (fr) * | 1988-12-12 | 1990-06-28 | Ede Pszotka | Jeu de patience a solution logique |
DE4012683A1 (de) * | 1990-04-20 | 1991-10-24 | Klaus Dipl Ing Beuth | Scheibenpuzzle |
DE4134718A1 (de) * | 1991-10-21 | 1993-04-22 | Klaus Beuth | Scheibenpuzzle |
US6247696B1 (en) * | 1997-11-03 | 2001-06-19 | Dennis Lackender | Rotation-game board with rotatable wheels |
JPH11244448A (ja) * | 1998-02-26 | 1999-09-14 | Haaguru:Kk | 将棋駒及び将棋駒セット並びに将棋盤 |
AU7620598A (en) * | 1998-07-15 | 2000-02-10 | Heng-Chun Ku | Entertainment device |
GB2370237B (en) * | 2000-12-22 | 2004-04-07 | Innovate Ltd | Board game |
US20040094894A1 (en) * | 2002-11-20 | 2004-05-20 | Samruam Lertdee | Game board |
BE1018469A3 (nl) * | 2009-02-04 | 2010-12-07 | Vandoren Rolf | Spelbord en bijhorende speelstukken. |
-
2015
- 2015-08-28 EP EP15182865.4A patent/EP3135352B1/fr active Active
-
2016
- 2016-08-16 CN CN201680018082.XA patent/CN107530580B/zh active Active
- 2016-08-16 WO PCT/EP2016/069444 patent/WO2017036792A1/fr active Application Filing
- 2016-08-16 KR KR1020187008772A patent/KR20180048834A/ko not_active Application Discontinuation
Non-Patent Citations (1)
Title |
---|
None * |
Also Published As
Publication number | Publication date |
---|---|
EP3135352A1 (fr) | 2017-03-01 |
WO2017036792A1 (fr) | 2017-03-09 |
KR20180048834A (ko) | 2018-05-10 |
CN107530580A (zh) | 2018-01-02 |
CN107530580B (zh) | 2020-08-14 |
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