EP2881695B1 - Simulateur d'armes destiné à la simulation de situations critiques pour la sécurité et arme de simulation sous forme d'un projectile destiné à être utilisé dans un simulateur d'armes - Google Patents

Simulateur d'armes destiné à la simulation de situations critiques pour la sécurité et arme de simulation sous forme d'un projectile destiné à être utilisé dans un simulateur d'armes Download PDF

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Publication number
EP2881695B1
EP2881695B1 EP14191873.0A EP14191873A EP2881695B1 EP 2881695 B1 EP2881695 B1 EP 2881695B1 EP 14191873 A EP14191873 A EP 14191873A EP 2881695 B1 EP2881695 B1 EP 2881695B1
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Prior art keywords
projectile
weapon
simulated
manually thrown
thrown projectile
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German (de)
English (en)
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EP2881695A1 (fr
Inventor
Marco Zender
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GTS Deutschland GmbH
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Thales Deutschland GmbH
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    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators

Definitions

  • the present invention relates to a weapon simulator for simulating safety-critical situations.
  • the weapon simulator comprises at least one image display unit on which the simulated situations are visually representable, at least one simulation weapon which a user uses in the weapon simulator, sensors for detecting an operating state and a use of the simulation weapon and for outputting corresponding sensor signals, and a computing unit based on the sensor signals simulates the current safety-critical situation and determines corresponding image signals and forwards them to the image display unit.
  • the invention also relates to a simulation weapon for use in a weapon simulator for simulating safety-critical situations.
  • weapon simulators in different configurations are known from the prior art.
  • the advantage of weapon simulators is that, regardless of external environmental conditions (temperature, air pressure, humidity, etc.), almost any situation can be simulated and trained without the need for real ammunition.
  • the simulated weapons are provided in particular with simulated magazines, a simulated recoil and loading movement of the shutter, and a simulated trigger.
  • a corresponding weapon simulator is, for example, from the publications US 4,302,190 and US 7,291,014 known. From the US 4,194,304 is a weapon simulator for large-caliber guns known.
  • the well-known weapon simulators allow a very realistic training of persons on certain weapons.
  • the training is limited to pistols, rifles and large caliber guns.
  • this essentially only allows training of conventional combat missions in which it fights over greater distances.
  • battles have increased in importance at a shorter distance.
  • This applies both to combat missions of the military and to security units of the security authorities (eg police, federal border police, military police, etc.).
  • these can not or only insufficiently trained on the previously known weapon simulators.
  • One reason for this is that in close-range combat, other weapons are more important than at longer ranges.
  • simulation weapons in different configurations are known from the prior art.
  • various simulation weapons are known, for example, for simulating a hand grenade or a claymore mine, which are mechanically activated upon ejection to emit an RF signal and an audio signal. These signals are used to calculate a distance of the simulation weapon to a receiver unit.
  • the publication WO 2008/020728 A1 also shows different simulation weapons to simulate different weapon types.
  • the present invention thus has the object to design a weapons simulator of the type mentioned in such a way and further, that even combat operations can be trained as realistic as possible at shorter distances.
  • the simulation weapon used is a simulated projectile
  • at least one of the sensors of the weapon simulator is designed to determine a position of the projectile and / or at least part of a trajectory of the projectile to detect before or during a throw by the user and to generate corresponding sensor signals
  • the arithmetic unit is formed, based on the sensor signals to the entire trajectory of the projectile to or only the impact point of the projectile in a simulated target area, in particular the effect of the impacting projectile in the target area, are displayed graphically.
  • the output unit comprises, for example, a screen or at least one screen on which or an image corresponding to the current simulated situation can be imaged.
  • the trajectory extrapolated from the trajectory of the projectile can be displayed, so that the user has the impression that he had thrown the actual projectile, and may even track the trajectory and the hit of the projectile on the screen.
  • the simulated projectile can represent a stone, a Molotov cocktail, a hand grenade or similar.
  • the simulated projectile is at least similar in size and weight to a corresponding real projectile, so that the user receives the most realistic possible training.
  • the dimensions and the weight of the projectile of the computing unit are known so that the simulated trajectory can be calculated as realistically and accurately as possible.
  • the extrapolated trajectory of the projectile is dependent on the weight of the simulated projectile in addition to the litter speed and throw angle.
  • this preferably emits an optical, acoustic or radio signal, which is received by the at least one sensor and / or the arithmetic unit and which allows the arithmetic unit, the current position of the projectile Start of the throwing motion and the trajectory or the position of the projectile at the end of the throwing motion, immediately before releasing, to determine.
  • the arithmetic unit can then determine the trajectory of the simulated projectile extrapolate.
  • the flying projectile can then be output on the image display unit.
  • the trajectory of the projectile and, in particular, the effect of the projectile striking the target are different.
  • the trajectory and the effect on the image display unit can be displayed and possibly accompanied by acoustic.
  • the projectile has means for selecting a type or a type of projectile and has means for transmitting the selection to the processor via a wireless data transmission connection.
  • the selection means are, for example, designed as a switch or a knob on the projectile.
  • the user can use the selection means to select which projectile is to be simulated.
  • the selection made can be graphically output to the user, either by appropriate output means on the projectile or by displaying corresponding information on the image display unit (so-called on-screen display of information).
  • the selection is transmitted wirelessly, in particular optically, acoustically or by radio to the arithmetic unit, which takes into account the corresponding parameters of the simulated projectile during the extrapolation of the trajectory and outputs the corresponding trajectory or impact of the projectile in the target area on the image retouching unit.
  • all possible dimensions and / or weights of possible types of missiles are stored in the arithmetic unit and only one identifier of the selected selection is transmitted from the projectile to the arithmetic unit, which then stores the corresponding stored parameters (eg dimensions, weight). of the projectile is charged and taken into account in the calculation of the trajectory.
  • the corresponding parameters of different types of projectiles are stored in the projectile itself and after selecting a particular type of projectile the corresponding parameters are transmitted to the arithmetic unit.
  • the simulated projectile is attached by means of a flexible connecting element relative to the weapon simulator.
  • the simulated projectile is mounted in the weapon simulator by means of a flexible connecting element relative to the user.
  • the flexible connecting element can in particular be designed as a safety line. This is preferably automatically rewindable and ausrollbar under train. When throwing the projectile, the safety line thus rolls, for example. against the force of a coil spring, from. As a result, the actual throw (at the beginning of the trajectory until the user lets go of the litter) is hardly affected, but the subsequent real trajectory slowed down.
  • the safety line automatically rolls up again.
  • an at least partially opaque retaining device is arranged between the user and the image display unit, for example in the form of a safety net with a substantially vertical surface extension. It is even conceivable that the user is similar to a hammer thrower in sports in a kind of cage made of nets, where - unlike the hammer throw - deliberately throws the projectile into the net.
  • the at least one sensor for determining the position of the projectile at the beginning of the throw, for detecting at least part of the trajectory of the litter Throw projectile and for generating corresponding sensor signals is part of the simulated projectile projectile and that the projectile projectile has means for transmitting the generated sensor signals to the arithmetic unit via a wireless data transmission connection.
  • Sensors integrated into the projectile are, for example, position sensors, acceleration sensors, a compass, a GPS sensor or similar. These allow the determination of the position and the direction and acceleration of the projectile before and during a throw.
  • the integrated sensors may, for example, also have a pressure sensor which recognizes when the user of the projectile is holding or releasing it in his hand, and generates a corresponding sensor signal.
  • the at least one sensor for determining the position of the projectile at the beginning of the litter for detecting at least part of the trajectory of the projectile and for generating corresponding sensor signals outside and separately from the simulated projectile, preferably in Area of the image display unit, is arranged.
  • External sensors of the weapon simulator include, for example, a plurality of spaced-apart cameras whose images are evaluated, for example, by means of triangulation to determine the position and the direction and acceleration of the projectile projectile before and during a litter.
  • external sensors can also simply comprise signal receiving devices which continuously receive a signal emitted by a transmitter of the projectile, in particular a radio signal, and determine by means of bearing the position and the direction and acceleration of the projectile before and during a throw.
  • the sensors of the weapon simulator which determine the initial position of the projectile and at least part of the trajectory capture the projectile, sensors as an integral part of the projectile and / or outside the projectile in the weapon simulator sensors arranged.
  • the arithmetic unit simulates the current safety-critical situation on the basis of the sensor signals which are output by the sensors of the weapon simulator on the basis of an operating state and a use of the projectile and determines corresponding image signals, which forwards them to the image display unit.
  • the current safety-critical situation simulated by the arithmetic unit and the correspondingly generated image signals are dependent on the selected type of simulated projectile. So it is conceivable that when selecting a stone or a Molotov cocktail as a projectile a training session in the form of a demonstration or a protest march simulated and displayed on the output unit graphically.
  • the simulated projectile is a simulated hand grenade.
  • a weapon simulator that makes it possible to simulate the use of hand grenades (including stun grenades and other types of hand grenades) has not previously been available, although there is a great need for training in this area due to the changing security situation in security forces.
  • Parades, protests or (violent) crowds of all kinds are increasing in security forces. Therefore, appropriate handling of such hazards is important and therefore particularly relevant to training.
  • the inventive Weapon simulator can be trained with what type of projectile and at what time to a reasonable extent to specific dangers can be reacted.
  • the present invention also relates to a simulation weapon of the aforementioned type, which is designed as a projectile projectile having means for selecting a type of projectile and means for transmitting the selection to a processing unit of the weapon simulator via a wireless data transmission connection.
  • a simulation weapon of the aforementioned type which is designed as a projectile projectile having means for selecting a type of projectile and means for transmitting the selection to a processing unit of the weapon simulator via a wireless data transmission connection.
  • This makes it possible to simulate the use of different types of projectiles with one and the same real projectile.
  • the different types of simulated projectiles differ in their size, weight and impact on each other.
  • the corresponding parameters are taken into account by the arithmetic unit of the weapon simulator in the calculation of the trajectory of the projectile and their representation on the image display unit and in the graphical representation of the effect of the projectile hit at the destination.
  • the simulated projectile projectile at least one sensor for determining the position of the projectile and / or detecting at least a portion of a trajectory of the projectile before or during a throw by a user of the weapon simulator and generating corresponding sensor signals and Has means for transmitting the generated sensor signals to the computing unit via a wireless data transmission connection.
  • the arithmetic unit can then use the information regarding the trajectory to determine the complete trajectory of the projectile and display this on the image output unit.
  • the simulated projectile has a flexible connecting element, in particular in the form of a safety line, and is with this relative to the Weapon simulator, in particular relative to a user in the weapon simulator attached.
  • the simulated projectile is a simulated hand grenade.
  • FIG. 1 is a weapon simulator for simulating safety-critical situations in its entirety by the reference numeral 1 designates.
  • Weapon simulators in different configurations known.
  • Weapon simulators, such as the simulator 1 can be used to simulate and train almost any situation, regardless of external environmental conditions (temperature, air pressure, humidity, etc.), without consuming real ammunition.
  • external environmental conditions temperature, air pressure, humidity, etc.
  • simulation weapons are known, for example, in the form of simulated pistols and rifles.
  • the simulator 1 comprises at least one image display unit 2, on which the simulated situations can be visualized.
  • the simulated situations include, for example, a house fight or a group of people, in particular a demonstration or a protest rally.
  • the situations may include static components, for example in the form of buildings or vegetation, but also dynamic components, for example in the form of persons or vehicles.
  • the various components are shown superimposed on the image display unit 2.
  • the image display unit 2 may comprise a screen on which the images of the simulated situations from a projector or the like. be projected.
  • the unit 2 can also be at least one Screen, on which the images of the simulated situations are displayed.
  • the weapon simulator 1 also comprises at least one simulation weapon, which a user 3 uses in the weapon simulator 1. It is known to use simulation weapons in the form of simulated pistols and / or rifles in weapon simulators 1. According to the present invention, simulated projectiles 4 can be used for the first time in a weapon simulator 1. Such a projectile 4 may be, for example, a grenade (e.g., grenade, stun grenade, smoke grenade, tear gas grenade, etc.), a Molotov cocktail, a stone or other object.
  • the weapon simulator 1 according to the invention is suitably provided with sensors for detecting an operating state and a use of the projectile projectile 4 and for outputting corresponding sensor signals.
  • the simulator 1 has a computing unit 5, which simulates the current safety-critical situation based on the output sensor signals and determines corresponding image signals and forwards them via a data transmission connection 6 to the image display unit 2.
  • the data transmission connection 6 can be wired or wireless, for example optically or via radio.
  • At least one of the sensors is designed such that it can determine a position of the projectile 4 at the beginning of a litter 8 and detect at least part of a trajectory of the litter projectile 4 during a litter 8 by the user 3 and generate corresponding sensor signals.
  • the part of the trajectory covered by the at least one sensor corresponds, for example, to the trajectory 8 of the projectile 4.
  • the at least one sensor detects the total trajectory 8 up to an end point 9 when releasing the projectile 4.
  • the at least one sensor can, for example, the direction , the speed and / or acceleration of the projectile 4 at the time of release at the end point 9 determine and output corresponding sensor signals.
  • the arithmetic unit 5 is designed to simulate the entire trajectory 10 of the projectile projectile 4 based on the sensor signals for the trajectory 8 and to determine corresponding image signals and forward them to the image display unit 2. There, the course of the trajectory 10 and / or the effect of the projectile 4 at a point of impact, in particular a detonation and related consequences (eg bursting a door, explosion of a vehicle, spreading smoke, etc.), can be graphically displayed.
  • the at least one sensor for determining the position of the projectile 4 at the beginning 7 of the litter 8, for detecting at least a part 8 of the trajectory 10 of the litter projectile 4 and for generating corresponding sensor signals may be an integral part of the simulated projectile 4.
  • the projectile 4 also comprises means for transmitting the generated sensor signals to the arithmetic unit 5 via a further data transmission connection 11.
  • the data transmission connection 11 may be wired or wireless, for example optically or via radio.
  • position sensors, acceleration sensors, a compass, a GPS sensor or similar can be integrated in the projectile 4. be. These allow the determination of the position and the direction and the acceleration of the projectile projectile 4 before and during the throw 8.
  • the integrated sensors may, for example, include a pressure sensor that detects when the user 3 of the projectile 4 holds this in his hand or at the end point 9 of the trajectory 8 lets go, and generates a corresponding sensor signal.
  • the at least one sensor for determining the position of the projectile projectile 4 at the beginning 7 of the litter 8, for detecting at least a part 8 of the trajectory 10 of the litter projectile 4 and for generating corresponding sensor signals outside and separately from the simulated Projectile 4, preferably in the region of the image display unit 2, arranged.
  • a sensor is in FIG. 1 drawn by way of example and denoted by the reference numeral 12.
  • External sensors 12 of the weapon simulator 1 include, for example, a plurality of spaced apart cameras (eg infrared cameras) whose images are evaluated to determine, for example, by triangulation, the position and the direction and acceleration of the projectile projectile 4 before and during a litter 8.
  • the cameras 12 can, for example, detect optical markers arranged on the projectile 4 and track them along the trajectory 8.
  • external sensors 12 may also simply comprise signal receiving devices which continuously receive a signal emitted by a transmitting device of the projectile 4, in particular a radio signal, and determine by means of bearing the position and the direction and acceleration of the projectile 4 before and during a throw 8.
  • the simulated projectile 4 is fixed by means of a flexible connecting element 13 relative to the weapon simulator 1, in particular relative to the user 3.
  • the connecting element 13 is, for example, designed as a safety line.
  • the safety line 13 is preferably ausrollbar under train and automatically rewindable. With the help of the connecting element 13 it is ensured that the launcher 4 does not fly uncontrollably through the weapon simulator 1 after being released at the end point 9 and, for example, strikes the image display unit 2 and / or bystanders and damages or injures them.
  • FIG. 2 an inventive projectile 4 is shown according to a preferred embodiment.
  • the projectile 4 is at least similar in size and weight to a corresponding real projectile.
  • the projectile 4 has a grip section 17, on which the user 3 can grab and hold the projectile 4 particularly ergonomically and securely.
  • the simulated projectile 4 has means 14 for selecting a type of projectile.
  • the selection means 14 are formed in the illustrated embodiment as a slide switch, which can be moved in three different positions ("1", “2", “3"). In FIG. 2 the slide switch 14 is in its middle position ("2"). Each of the positions corresponds to a particular type of projectile in terms of dimensions and / or weight and other flight characteristics.
  • the selected type of projectile is optically output to the user 3, for example by means of various LEDs 16. In the example, the middle LED corresponding to the position "2" lights up.
  • the projectile 4 comprises means 15 for transmitting the selection of the type of projectile 4 to the arithmetic unit 5 via the data transmission connection 11.
  • the means 15 are designed as radio transmission means.
  • the arithmetic unit 5 receives information about the weight, dimensions and possibly other flight-related information of the selected type of projectile 4. This information can either be transmitted from the projectile 4 via the connection 11. Alternatively, it is also conceivable that this information is stored for all possible types of projectiles in the arithmetic unit 5 and is transmitted from the projectile 4 via the connection 11, only an identifier for the selected type of projectile 4. The arithmetic unit 5 then accesses the information corresponding to the selected type. Based on this information and taking into account the operating state detected by the internal or external sensors of the weapon simulator 1. and usage information (direction, speed and / or acceleration of the trajectory 8) of the projectile projectile 4 whose trajectory 10 can be determined very accurately.
  • the projectile 4 internal sensors are provided, for example, include a pressure sensor 18, which can detect a gripping and holding the projectile 4 by the user 3 and a release of the projectile 4 in the end point 9 of the trajectory.
  • a pressure sensor 18 When the user 3 holds the handle 17, a lever of the sensor 18 is moved toward the handle surface. This position is designated by the reference numeral 18 '.
  • the pressure sensor 18 may also be substantially smaller-sized, for example, as a semiconductor sensor, formed and integrated into the handle 17, so that it is not visible from the outside.
  • the projectile 4 may have further internal sensors, of which in FIG. 2 By way of example, a position sensor 19 and an acceleration sensor 20 are shown.
  • the sensors 19, 20 detect the position or the acceleration in direction and magnitude in three-dimensional space, ie in the x, y and z directions.
  • the sensor signals output by the sensors 18, 19, 20 are transmitted to the arithmetic unit 5 via the data transmission connection 11.
  • the simulated by the arithmetic unit 5 current safety-critical situation and the corresponding generated image signals are dependent on the selected type of simulated projectile 4.
  • the effect of the projectile 4 when hitting the target area of the type of the projectile 4 depend.
  • the effect corresponding to the type can be displayed on the image display unit 2. For example, a stone will have a different effect than a hand grenade or a Molotov cocktail.

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  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Claims (15)

  1. Simulateur d'armes (1) permettant de simuler des situations critiques pour la sécurité comprenant au moins une unité de reproduction d'images (2) sur laquelle les situations simulées peuvent être représentées optiquement, au moins une arme de simulation (4) qu'utilise un utilisateur (3) dans le simulateur d'armes (1), des capteurs (12, 18, 19, 20) permettant de détecter un état de fonctionnement et une utilisation de l'arme de simulation (4) et de délivrer des signaux de capteurs correspondant, une unité de calcul (5) qui, sur le fondement des signaux de capteurs simulent la situation critique pour la sécurité actuelle détermine des signaux d'images correspondant et les transmet à l'unité de reproduction d'images (2), caractérisé en ce que l'arme de simulation est un projectile simulé (4), au moins l'un des capteurs (12, 18, 19, 20) est réalisé pour permettre de déterminer la position du projectile (4) et/ou de détecter au moins une partie (8) de la trajectoire de vol (10) du projectile (4) avant ou pendant son lancement (8) par l'utilisateur (3) et de générer des signaux de capteurs correspondant, et l'unité de calcul (5) est réalisée pour permettre de simuler sur le fondement des signaux de capteurs, la totalité de la trajectoire de vol (10) du projectile (4), de déterminer des signaux d'images correspondants et les transmettre à l'unité de reproduction d'images (2).
  2. Simulateur d'armes (1) conforme à la revendication 1, caractérisé en ce que le projectile simulé (4) est similaire concernant ses dimensions et son poids à un projectile réel correspondant.
  3. Simulateur d'armes (1) conforme à la revendication 1 ou 2, caractérisé en ce que le projectile simulé (4) est fixé au simulateur d'armes (1) au moyen d'un élément de liaison flexible (13).
  4. Simulateur d'armes (1) conforme à l'une des revendications 1 à 3, caractérisé en ce que le projectile simulé (4) est fixé dans le simulateur d'armes (1) par rapport à l'utilisateur (3) au moyen d'un élément de liaison flexible (13).
  5. Simulateur d'armes (1) conforme à la revendication 4, caractérisé en ce que le projectile simulé (4) est fixé à l'utilisateur (3) au moyen d'un cordage de sécurité (13).
  6. Simulateur d'armes (1) conforme à la revendication 5, caractérisé en ce que le cordage de sécurité (13) peut être réenroulé automatiquement et déroulé sous tension.
  7. Simulateur d'armes (1) conforme à l'une des revendications 1 à 6, caractérisé en ce que le capteur (18, 19, 20) est un élément du projectile simulé permettant de déterminer la position de ce projectile (4) au début (7) de son lancement (8), de détecter au moins une partie (8) de la trajectoire de vol (10) de ce projectile (4) et de générer des signaux de capteurs correspondants, et le projectile (4) comporte des moyens (15) permettant de transmettre les signaux de capteurs générés à l'unité de calcul (5) par une liaison de transmission de données (11) sans fil.
  8. Simulateur d'armes (1) conforme à l'une des revendications 1 à 6, caractérisé en ce que le capteur (12) est monté à l'extérieur et séparément du projectile simulé (4) de préférence dans la zone de l'unité de reproduction d'images (2) pour permettre de déterminer la position de ce projectile (4) au début (7) de son lancement (8), de détecter au moins une partie (8) de la trajectoire de vol (10) de ce projectile (4) et de générer des signaux de capteurs correspondants.
  9. Simulateur d'armes (1) conforme à l'une des revendications 1 à 8, caractérisé en ce que le projectile simulé (4) comporte des moyens (14) permettant de sélectionner un type de projectile (4) et des moyens (15) permettant de transmettre cette sélection à l'unité de calcul (5) par une liaison de transmission de données sans fil (11).
  10. Simulateur d'armes (1) conforme à la revendication 9, caractérisé en ce que la situation critique pour la sécurité actuelle simulée par l'unité de calcul (5) et les signaux d'images générés correspondants dépendent du type de projectile simulé (4) sélectionné.
  11. Simulateur d'armes (1) conforme à l'une des revendications 1 à 10, caractérisé en ce que le projectile simulé (4) est une grenade à main simulée.
  12. Arme de simulation (4) destinée à être utilisée dans un simulateur d'armes (1) conforme à la revendication 1, pour permettre de simuler des situations critiques pour la sécurité, caractérisée en ce que l'arme de simulation est un projectile simulé (4) qui comporte des moyens (14) permettant de sélectionner un type de projectile (4) et des moyens (15) permettant de transmettre cette sélection à une unité de calcul (5) du simulateur d'armes (1) par l'intermédiaire d'une liaison de transmission de données sans fil (11).
  13. Arme de simulation (4) conforme à la revendication 12, caractérisée en ce que le projectile simulé (4) comprend au moins un capteur (18, 19, 20) permettant de déterminer la position du projectile (4) et/ou de détecter au moins une partie (8) de la trajectoire de vol (10) de ce projectile (4) avant ou pendant son lancement (8) par un utilisateur (3) du simulateur d'armes (1) et de générer des signaux de capteurs correspondants, et des moyens (15) permettant de transmettre les signaux de capteurs générés à l'unité de calcul (5) par l'intermédiaire d'une liaison de transmission de données sans fil (11).
  14. Arme de simulation (4) conforme à la revendication 12 ou 13, caractérisée en ce que le projectile simulé (4) comporte un élément de liaison flexible (13), en particulier sous la forme d'un cordage de sécurité, et est fixé par celui-ci par rapport au simulateur d'arme (1), en particulier par rapport à un utilisateur (3), dans le simulateur d'arme (1).
  15. Arme de simulation (4) conforme à l'une des revendications 12 à 14, caractérisée en ce que le projectile simulé (4) est une grenade à main simulée.
EP14191873.0A 2013-12-09 2014-11-05 Simulateur d'armes destiné à la simulation de situations critiques pour la sécurité et arme de simulation sous forme d'un projectile destiné à être utilisé dans un simulateur d'armes Active EP2881695B1 (fr)

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DE102013225323.0A DE102013225323A1 (de) 2013-12-09 2013-12-09 Waffensimulator zur Simulation von sicherheitskritischen Situationen und Simulationswaffe in Form eines Wurfgeschosses zur Verwendung in einem solchen Waffensimulator

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EP2881695A1 EP2881695A1 (fr) 2015-06-10
EP2881695B1 true EP2881695B1 (fr) 2017-05-24

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KR100833162B1 (ko) * 2006-06-29 2008-05-28 주식회사 코리아일레콤 유탄 발사기 모의 장치 및 유탄 발사기 모의 시스템
KR100815501B1 (ko) * 2006-08-18 2008-03-20 주식회사 코리아일레콤 폭탄 모의 장치 및 상기 폭탄 모의 장치를 이용한 모의교전 시스템
NL2007271C2 (en) * 2011-08-17 2013-02-19 Halteren Metaal B V Van Mortar simulator system.
DE102012006352B4 (de) * 2012-03-28 2014-07-17 Mbda Deutschland Gmbh Vorrichtung zum Testen und/oder Betreiben einer Wirkeinheit

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EP2881695A1 (fr) 2015-06-10

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