EP2866475A1 - Method for and apparatus for decoding an audio soundfield representation for audio playback using 2D setups - Google Patents
Method for and apparatus for decoding an audio soundfield representation for audio playback using 2D setups Download PDFInfo
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- EP2866475A1 EP2866475A1 EP20130290255 EP13290255A EP2866475A1 EP 2866475 A1 EP2866475 A1 EP 2866475A1 EP 20130290255 EP20130290255 EP 20130290255 EP 13290255 A EP13290255 A EP 13290255A EP 2866475 A1 EP2866475 A1 EP 2866475A1
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- loudspeaker
- positions
- decode matrix
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S3/00—Systems employing more than two channels, e.g. quadraphonic
- H04S3/02—Systems employing more than two channels, e.g. quadraphonic of the matrix type, i.e. in which input signals are combined algebraically, e.g. after having been phase shifted with respect to each other
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S7/00—Indicating arrangements; Control arrangements, e.g. balance control
- H04S7/30—Control circuits for electronic adaptation of the sound field
- H04S7/308—Electronic adaptation dependent on speaker or headphone connection
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2400/00—Details of stereophonic systems covered by H04S but not provided for in its groups
- H04S2400/11—Positioning of individual sound objects, e.g. moving airplane, within a sound field
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/07—Synergistic effects of band splitting and sub-band processing
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04S—STEREOPHONIC SYSTEMS
- H04S2420/00—Techniques used stereophonic systems covered by H04S but not provided for in its groups
- H04S2420/11—Application of ambisonics in stereophonic audio systems
Definitions
- This invention relates to a method and an apparatus for decoding an audio soundfield representation, and in particular an Ambisonics formatted audio representation, for audio playback using a 2D or near-2D setup.
- Sound scenes in 3D can be synthesized or captured as a natural sound field.
- Soundfield signals such as e.g. Ambisonics carry a representation of a desired sound field.
- a decoding process is required to obtain the individual loudspeaker signals from a sound field representation.
- panning functions that refer to the spatial loudspeaker arrangement are required for obtaining a spatial localization of the given sound source.
- microphone arrays are required to capture the spatial information.
- the Ambisonics approach is a very suitable tool to accomplish this.
- Ambisonics formatted signals carry a representation of the desired sound field, based on spherical harmonic decomposition of the soundfield. While the basic Ambisonics format or B-format uses spherical harmonics of order zero and one, the so-called Higher Order Ambisonics (HOA) uses also further spherical harmonics of at least 2 nd order.
- the spatial arrangement of loudspeakers is referred to as loudspeaker setup.
- a decode matrix is required, which is specific for a given loudspeaker setup and which is generated using the known loudspeaker positions.
- loudspeaker setups are the stereo setup that employs two loudspeakers, the standard surround setup that uses five loudspeakers, and extensions of the surround setup that use more than five loudspeakers.
- these well-known setups are restricted to two dimensions (2D), e.g. no height information is reproduced.
- Rendering for known loudspeaker setups that can reproduce height information has disadvantages in sound localization and coloration: either spatial vertical pans are perceived with very uneven loudness, or loudspeaker signals have strong side lobes, which is disadvantageous especially for off-center listening positions. Therefore, a so-called energy-preserving rendering design is preferred when rendering a HOA sound field description to loudspeakers.
- 2D loudspeaker setups wherein sound sources from directions where no loudspeakers are placed are less attenuated or not attenuated at all.
- 2D loudspeaker setups can be classified as those where the loudspeakers' elevation angles are within a defined small range (e.g. ⁇ 10°), so that they are close to the horizontal plane.
- the present invention describes a solution for rendering/decoding an audio soundfield representation for regular or non-regular spatial loudspeaker distributions, wherein the rendering/decoding provides highly improved localization and coloration properties and is energy preserving, and wherein even sound from directions in which no loudspeaker is available is rendered.
- sound from directions in which no loudspeaker is available is rendered with substantially the same energy and perceived loudness that it would have if a loudspeaker was available in the respective direction.
- an exact localization of these sound sources is not possible since no loudspeaker is available in its direction.
- the invention provides a new way to obtain the decode matrix for decoding sound field data, e.g. in HOA format. Since at least the HOA format describes a sound field that is not directly related to loudspeaker positions, and since loudspeaker signals to be obtained are necessarily in a channel-based audio format, the decoding of HOA signals is always tightly related to rendering the audio signal. In principle, the same applies also to other audio soundfield formats. Therefore the present invention relates to both decoding and rendering sound field related audio formats.
- decode matrix and rendering matrix are used as synonyms.
- one or more virtual loudspeakers are added at positions where no loudspeaker is available.
- two virtual loudspeakers are added at the top and bottom (corresponding to elevation angles +90° and -90°, with the 2D loudspeakers placed approximately at an elevation of 0°).
- a decode matrix is designed that satisfies the energy preserving property.
- weighting factors from the decode matrix for the virtual loudspeakers are mixed with constant gains to the real loudspeakers of the 2D setup.
- a decode matrix for rendering or decoding a soundfield signal to a given set of loudspeakers is generated by generating a first preliminary decode matrix using a conventional method and using modified loudspeaker positions, wherein the modified loudspeaker positions include loudspeaker positions of the given set of loudspeakers and at least one additional virtual loudspeaker position, and downmixing the first preliminary decode matrix, wherein coefficients relating to the at least one additional virtual loudspeaker are removed and distributed to coefficients relating to the loudspeakers of the given set of loudspeakers.
- a subsequent step of normalizing the decode matrix follows.
- the resulting decode matrix is suitable for rendering or decoding the soundfield signal to the given set of loudspeakers, wherein even sound from positions where no loudspeaker is present is reproduced with correct signal energy. This is due to the construction of the improved decode matrix.
- the first preliminary decode matrix is energy-preserving.
- the decode matrix has L rows and O 3D columns.
- Each of the coefficients of the decode matrix for a 2D loudspeaker setup is a sum of at least a first intermediate coefficient and a second intermediate coefficient.
- the first intermediate coefficient is obtained by an energy-preserving 3D matrix design method for the current loudspeaker position of the 2D loudspeaker setup, wherein the energy-preserving 3D matrix design method uses at least one virtual loudspeaker position.
- the second intermediate coefficient is obtained by a coefficient that is obtained from said energy-preserving 3D matrix design method for the at least one virtual loudspeaker position, multiplied with a weighting factor g.
- the invention relates to a computer readable medium having executable instructions to cause a computer to perform a method comprising steps of the method disclosed above.
- Fig.1 shows a flow-chart of a method for decoding an audio signal, in particular a soundfield signal, according to one embodiment of the invention.
- the decoding of soundfield signals generally requires positions of the loudspeakers to which the audio signal shall be rendered.
- Such loudspeaker positions ⁇ 1 ... ⁇ L for L loudspeakers are input i10 to the process.
- at least one position of a virtual loudspeaker is added 10.
- all loudspeaker positions that are input to the process i10 are substantially in the same plane, so that they constitute a 2D setup, and the at least one virtual loudspeaker that is added is outside this plane.
- all loudspeaker positions that are input to the process i10 are substantially in the same plane and the positions of two virtual loudspeakers are added in step 10.
- Advantageous positions of the two virtual loudspeakers are described below.
- the addition is performed according to Eq.(6) below.
- the adding step 10 results in a modified set of loudspeaker angles ⁇ ' 1 ... ⁇ ' L+Lvirt at q10.
- L virt is the number of virtual loudspeakers.
- the modified set of loudspeaker angles is used in a 3D decode matrix design step 11. Also the HOA order N (generally the order of coefficients of the soundfield signal) needs to be provided i11 to the step 11.
- the 3D decode matrix design step 11 performs any known method for generating a 3D decode matrix.
- the 3D decode matrix is suitable for an energy-preserving type of decoding/rendering.
- the method described in PCT/EP2013/065034 can be used.
- the decode matrix D ' that results from the 3D decode matrix design step 11 needs to be adapted to the L loudspeakers in a downmix step 12.
- This step performs downmixing of the decode matrix D ', wherein coefficients relating to the virtual loudspeakers are weighted and distributed to the coefficients relating to the existing loudspeakers.
- coefficients of any particular HOA order i.e. column of the decode matrix D '
- are weighted and added to the coefficients of the same HOA order i.e. the same column of the decode matrix D '.
- Eq.(8) is a downmixing according to Eq.(8) below.
- the downmixing step 12 results in a downmixed 3D decode matrix D ⁇ that has L rows, i.e. less rows than the decode matrix D ', but has the same number of columns as the decode matrix D '.
- the dimension of the decode matrix D ' is (L+L virt ) x O 3D
- the dimension of the downmixed 3D decode matrix D ⁇ is L x O 3D .
- Fig.2 shows an exemplarily construction of a downmixed HOA decode matrix D ⁇ from a HOA decode matrix D '.
- the coefficients of rows L+1 and L+2 of the HOA decode matrix D ' are weighted and distributed to the coefficients of their respective column, and the rows L+1 and L+2 are removed.
- the first coefficients d' L+1,1 and d' L+2,1 of each of the rows L+1 and L+2 are weighted and added to the first coefficients of each remaining row, such as d' 1,1 .
- the resulting coefficient d ⁇ 1,1 of the downmixed HOA decode matrix D ⁇ is a function of d' 1,1 , d' L+1,1 , d' L+2,1 and the weighting factor g. In the same manner, e.g.
- the resulting coefficient d ⁇ 2,1 of the downmixed HOA decode matrix D ⁇ is a function of d' 2,1 , d' L+1,1 , d' L+2,1 and the weighting factor g
- the resulting coefficient d ⁇ 1,2 of the downmixed HOA decode matrix D ⁇ is a function of d' 1,2 , d' L+1,2 , d' L+2,2 and the weighting factor g.
- the downmixed HOA decode matrix D ⁇ will be normalized in a normalization step 13. However, this step 13 is optional since also a non-normalized decode matrix could be used for decoding a soundfield signal.
- the downmixed HOA decode matrix D ⁇ is normalized according to Eq.(9) below.
- the normalization step 13 results in a normalized downmixed HOA decode matrix D , which has the same dimension L x O 3D as the downmixed HOA decode matrix D ⁇ .
- the normalized downmixed HOA decode matrix D can then be used in a soundfield decoding step 14, where an input soundfield signal i14 is decoded to L loudspeaker signals q14.
- the normalized downmixed HOA decode matrix D needs not be modified until the loudspeaker setup is modified. Therefore, in one embodiment the normalized downmixed HOA decode matrix D is stored in a decode matrix storage.
- Fig.3 shows details of how, in an embodiment, the loudspeaker positions are obtained and modified.
- This embodiment comprises steps of determining 101 positions ⁇ 1 ... ⁇ L of the L loudspeakers and an order N of coefficients of the soundfield signal, determining 102 from the positions that the L loudspeakers are substantially in a 2D plane, and generating 103 at least one virtual position ⁇ ⁇ L + 1 ⁇ of a virtual loudspeaker.
- a method for decoding an encoded audio signal for L loudspeakers at known positions comprises steps of determining 101 positions ⁇ 1 ... ⁇ L of the L loudspeakers and an order N of coefficients of the soundfield signal, determining 102 from the positions that the L loudspeakers are substantially in a 2D plane, generating 103 at least one virtual position ⁇ ⁇ L + 1 ⁇ of a virtual loudspeaker, generating 11 a 3D decode matrix D ', wherein the determined positions ⁇ 1 ...
- the 3D decode matrix D ' has coefficients for said determined and virtual loudspeaker positions, downmixing 12 the 3D decode matrix D ', wherein the coefficients for the virtual loudspeaker positions are weighted and distributed to coefficients relating to the determined loudspeaker positions, and wherein a downscaled 3D decode matrix D ⁇ is obtained having coefficients for the determined loudspeaker positions, and decoding 14 the encoded audio signal i14 using the downscaled 3D decode matrix D ⁇ , wherein a plurality of decoded loudspeaker signals q14 is obtained.
- the encoded audio signal is a soundfield signal, e.g. in HOA format.
- the method has an additional step of normalizing the downscaled 3D decode matrix D ⁇ , wherein a normalized downscaled 3D decode matrix D is obtained, and the step of decoding 14 the encoded audio signal i14 uses the normalized downscaled 3D decode matrix D .
- the method has an additional step of storing the downscaled 3D decode matrix D ⁇ or the normalized downmixed HOA decode matrix D in a decode matrix storage.
- a decode matrix for rendering or decoding a soundfield signal to a given set of loudspeakers is generated by generating a first preliminary decode matrix using a conventional method and using modified loudspeaker positions, wherein the modified loudspeaker positions include loudspeaker positions of the given set of loudspeakers and at least one additional virtual loudspeaker position, and downmixing the first preliminary decode matrix, wherein coefficients relating to the at least one additional virtual loudspeaker are removed and distributed to coefficients relating to the loudspeakers of the given set of loudspeakers.
- a subsequent step of normalizing the decode matrix follows.
- the resulting decode matrix is suitable for rendering or decoding the soundfield signal to the given set of loudspeakers, wherein even sound from positions where no loudspeaker is present is reproduced with correct signal energy. This is due to the construction of the improved decode matrix.
- the first preliminary decode matrix is energy-preserving.
- Fig.4 a shows a block diagram of an apparatus according to one embodiment of the invention.
- the apparatus 400 for decoding an encoded audio signal in soundfield format for L loudspeakers at known positions comprises an adder unit 410 for adding at least one position of at least one virtual loudspeaker to the positions of the L loudspeakers, a decode matrix generator unit 411 for generating a 3D decode matrix D ', wherein the positions ⁇ 1 ...
- ⁇ L of the L loudspeakers and the at least one virtual position ⁇ ⁇ L + 1 ⁇ are used and the 3D decode matrix D ' has coefficients for said determined and virtual loudspeaker positions, a matrix downmixing unit 412 for downmixing the 3D decode matrix D', wherein the coefficients for the virtual loudspeaker positions are weighted and distributed to coefficients relating to the determined loudspeaker positions, and wherein a downscaled 3D decode matrix D ⁇ is obtained having coefficients for the determined loudspeaker positions, and decoding unit 414 for decoding the encoded audio signal using the downscaled 3D decode matrix D ⁇ , wherein a plurality of decoded loudspeaker signals is obtained.
- the apparatus further comprises a normalizing unit 413 for normalizing the downscaled 3D decode matrix D ⁇ , wherein a normalized downscaled 3D decode matrix D is obtained, and the decoding unit 414 uses the normalized downscaled 3D decode matrix D.
- the apparatus further comprises a first determining unit 4101 for determining positions ( ⁇ L ) of the L loudspeakers and an order N of coefficients of the soundfield signal, a second determining unit 4102 for determining from the positions that the L loudspeakers are substantially in a 2D plane, and a virtual loudspeaker position generating unit 4103 for generating at least one virtual position ⁇ ⁇ L + 1 ⁇ of a virtual loudspeaker.
- the apparatus further comprises a plurality of band pass filters 715b for separating the encoded audio signal into a plurality of frequency bands, wherein a plurality of separate 3D decode matrices D b ' are generated 711 b, one for each frequency band, and each 3D decode matrix D b ' is downmixed 712b and optionally normalized separately, and wherein the decoding unit 714b decodes each frequency band separately.
- the apparatus further comprises a plurality of adder units 716b, one for each loudspeaker. Each adder unit adds up the frequency bands that relate to the respective loudspeaker.
- Each of the adder unit 410, decode matrix generator unit 411, matrix downmixing unit 412, normalization unit 413, decoding unit 414, first determining unit 4101, second determining unit 4102 and virtual loudspeaker position generating unit 4103 can be implemented by one or more processors, and each of these units may share the same processor with any other of these or other units.
- Fig.7 shows an embodiment that uses separately optimized decode matrices for different frequency bands of the input signal.
- the decoding method comprises a step of separating the encoded audio signal into a plurality of frequency bands using band pass filters.
- a plurality of separate 3D decode matrices D b ' are generated 711 b, one for each frequency band, and each 3D decode matrix D b ' is downmixed 712b and optionally normalized separately.
- the decoding 714b of the encoded audio signal is performed for each frequency band separately. This has the advantage that frequency-dependent differences in human perception can be taken into consideration, and can lead to different decode matrices for different frequency bands.
- only one or more (but not all) of the decode matrices are generated by adding virtual loudspeaker positions and then weighting and distributing their coefficients to coefficients for existing loudspeaker positions as described above.
- each of the decode matrices is generated by adding virtual loudspeaker positions and then weighting and distributing their coefficients to coefficients for existing loudspeaker positions as described above.
- all the frequency bands that relate to the same loudspeaker are added up in one frequency band adder unit 716b per loudspeaker, in an operation reverse to the frequency band splitting.
- Each of the adder unit 410, decode matrix generator unit 711 b, matrix downmixing unit 712b, normalization unit 713b, decoding unit 714b, frequency band adder unit 716b and band pass filter unit 715b can be implemented by one or more processors, and each of these units may share the same processor with any other of these or other units.
- One aspect of the invention is to obtain a rendering matrix for a 2D setup with good energy preserving properties.
- two virtual loudspeakers are added at the top and bottom (elevation angles +90° and -90° with the 2D loudspeakers placed approximately at an elevation of 0°).
- a rendering matrix is designed that satisfies the energy preserving property.
- the weighting factors from the rendering matrix for the virtual loudspeakers are mixed with constant gains to the real loudspeakers of the 2D setup.
- Ambisonics in particular HOA
- Ambisonics rendering is the process of computation of loudspeaker signals from an Ambisonics soundfield description. Sometimes it is also called Ambisonics decoding.
- the coefficients for time sample t are represented by vector b t ⁇ C O 3 ⁇ D ⁇ 1 with O 3 D elements.
- the ratio ⁇ / E for an energy preserving decode/rendering matrix should be constant in order to achieve energy-preserving decoding/rendering.
- the threshold value ⁇ thres 2 d is normally chosen to correspond to a value in the range of 5° to 10°, in one embodiment.
- a modified set of loudspeaker angles ⁇ ⁇ l ⁇ is defined.
- a rendering matrix D ⁇ ⁇ C L + 2 ⁇ O 3 ⁇ D is designed with an energy preserving approach.
- the design method described in [1] can be used.
- the final rendering matrix for the original loudspeaker setup is derived from D'.
- One idea is to mix the weighting factors for the virtual loudspeaker as defined in the matrix D' to the real loudspeakers.
- Figs.5 and 6 show the energy distributions for a 5.0 surround loudspeaker setup. In both figures, the energy values are shown as greyscales and the circles indicate the loudspeaker positions. With the proposed method according to the invention, especially the attenuation at the top (and also bottom, not shown here) is clearly reduced.
- Fig.6 shows energy distribution resulting from a decode matrix according to the invention, with the same amount of loudspeakers being at the same positions as in Fig.5 .
- the invention provides at least the following advantages: first, a smaller energy range of [-1.6, ..., 0.8] dB is covered, which results in smaller energy differences of only 2.4 dB.
- signals from all directions of the unit sphere are reproduced with their correct energy, even if no loudspeakers are available here. Since these signals are reproduced through the available loudspeakers, their localization is not correct, but the signals are audible with correct loudness. In this example, signals from the top and on the bottom (not visible) become audible due to the decoding with the improved decode matrix.
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Priority Applications (70)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP20130290255 EP2866475A1 (en) | 2013-10-23 | 2013-10-23 | Method for and apparatus for decoding an audio soundfield representation for audio playback using 2D setups |
TW103135906A TWI651973B (zh) | 2013-10-23 | 2014-10-17 | 以保真立體音響格式所編碼聲訊訊號為l揚聲器在已知位置之解碼方法和裝置以及電腦可讀式儲存媒體 |
TW112107889A TWI817909B (zh) | 2013-10-23 | 2014-10-17 | 用於將保真立體音響格式聲訊訊號描繪至二維度(2d)揚聲器設置之方法和裝置以及電腦可讀式儲存媒體 |
TW107141933A TWI686794B (zh) | 2013-10-23 | 2014-10-17 | 以保真立體音響格式所編碼聲訊訊號為l個揚聲器在已知位置之解碼方法和裝置以及電腦可讀式儲存媒體 |
TW109102609A TWI797417B (zh) | 2013-10-23 | 2014-10-17 | 用於將保真立體音響格式聲訊訊號描繪至二維度(2d)揚聲器設置之方法和裝置以及電腦可讀式儲存媒體 |
TW112133717A TWI841483B (zh) | 2013-10-23 | 2014-10-17 | 用於將保真立體音響格式聲訊訊號描繪至二維度(2d)揚聲器設置之方法和裝置以及電腦可讀式儲存媒體 |
CA3168427A CA3168427A1 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
CA3147189A CA3147189C (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
MYPI2019006201A MY191340A (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
CA2924700A CA2924700C (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
BR112016009209-0A BR112016009209B1 (pt) | 2013-10-23 | 2014-10-20 | Método e aparelho para determinar uma matriz de decodificação para decodificar um sinal de áudio codificado, e meio de armazenamento legível por computador |
EP17180213.5A EP3300391B1 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
BR122017020302-9A BR122017020302B1 (pt) | 2013-10-23 | 2014-10-20 | Método e aparelho para renderizar um sinal de áudio em formato ambisonics para uma configuração de altofalantes 2d |
CN201480056122.0A CN105637902B (zh) | 2013-10-23 | 2014-10-20 | 使用2d设置对高保真度立体声响复制音频声场表示进行解码以便音频回放的方法和装置 |
EP14786876.4A EP3061270B1 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
EP23160070.1A EP4213508A1 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
RU2016119533A RU2679230C2 (ru) | 2013-10-23 | 2014-10-20 | Способ и устройство для декодирования амбиофонического аудиопредставления звукового поля для проигрывания аудио с использованием 2d-компоновок |
MYPI2016700638A MY179460A (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
KR1020167010383A KR102235398B1 (ko) | 2013-10-23 | 2014-10-20 | 2d 셋업들을 이용하는 오디오 재생을 위해 앰비소닉스 오디오 음장 표현을 디코딩하기 위한 방법 및 장치 |
PCT/EP2014/072411 WO2015059081A1 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
CA3147196A CA3147196C (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2d setups |
MX2016005191A MX359846B (es) | 2013-10-23 | 2014-10-20 | Método y aparato para decodificar una representación de campo sonoro de audio ambisonics para la reproducción de audio utilizando configuraciones 2d. |
BR122020012403-2A BR122020012403B1 (pt) | 2013-10-23 | 2014-10-20 | Método e aparelho para determinar uma matriz de decodificação para decodificar um sinal de áudio codificado, e meio de armazenamento legível por computador |
CN201810453094.6A CN108777836B (zh) | 2013-10-23 | 2014-10-20 | 用于音频信号解码的解码矩阵的确定方法和装置 |
CN201810453106.5A CN108777837B (zh) | 2013-10-23 | 2014-10-20 | 用于音频信号解码的方法和装置 |
KR1020217009256A KR102491042B1 (ko) | 2013-10-23 | 2014-10-20 | 2d 셋업들을 이용하는 오디오 재생을 위해 앰비소닉스 오디오 음장 표현을 디코딩하기 위한 방법 및 장치 |
KR1020247002360A KR20240017091A (ko) | 2013-10-23 | 2014-10-20 | 2d 셋업들을 이용하는 오디오 재생을 위해 앰비소닉스 오디오 음장 표현을 디코딩하기 위한 방법 및 장치 |
CN201810453121.XA CN108337624B (zh) | 2013-10-23 | 2014-10-20 | 用于音频信号呈现的方法和装置 |
KR1020237001978A KR102629324B1 (ko) | 2013-10-23 | 2014-10-20 | 2d 셋업들을 이용하는 오디오 재생을 위해 앰비소닉스 오디오 음장 표현을 디코딩하기 위한 방법 및 장치 |
ES14786876.4T ES2637922T3 (es) | 2013-10-23 | 2014-10-20 | Método y dispositivo para decodificar una representación de campo sonoro de audio ambisónico para reproducir audio utilizando configuraciones 2D |
AU2014339080A AU2014339080B2 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2D setups |
US15/030,066 US9813834B2 (en) | 2013-10-23 | 2014-10-20 | Method for and apparatus for decoding an ambisonics audio soundfield representation for audio playback using 2D setups |
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