EP2753995A2 - Abgewinkeltes display zur dreidimensionalen darstellung eines szenarios - Google Patents
Abgewinkeltes display zur dreidimensionalen darstellung eines szenariosInfo
- Publication number
- EP2753995A2 EP2753995A2 EP12781024.0A EP12781024A EP2753995A2 EP 2753995 A2 EP2753995 A2 EP 2753995A2 EP 12781024 A EP12781024 A EP 12781024A EP 2753995 A2 EP2753995 A2 EP 2753995A2
- Authority
- EP
- European Patent Office
- Prior art keywords
- display area
- display
- virtual
- dimensional
- scenario
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- 238000007794 visualization technique Methods 0.000 claims description 7
- 238000012544 monitoring process Methods 0.000 claims description 6
- 230000007704 transition Effects 0.000 claims description 5
- 230000004308 accommodation Effects 0.000 abstract description 21
- 230000000007 visual effect Effects 0.000 abstract description 7
- 210000001508 eye Anatomy 0.000 description 19
- 238000003384 imaging method Methods 0.000 description 14
- 238000012800 visualization Methods 0.000 description 7
- 230000000694 effects Effects 0.000 description 4
- 239000011521 glass Substances 0.000 description 3
- 230000003993 interaction Effects 0.000 description 3
- 206010019233 Headaches Diseases 0.000 description 2
- 206010028813 Nausea Diseases 0.000 description 2
- 230000008878 coupling Effects 0.000 description 2
- 238000010168 coupling process Methods 0.000 description 2
- 238000005859 coupling reaction Methods 0.000 description 2
- 230000004438 eyesight Effects 0.000 description 2
- 231100000869 headache Toxicity 0.000 description 2
- 230000008693 nausea Effects 0.000 description 2
- 230000006978 adaptation Effects 0.000 description 1
- 230000002411 adverse Effects 0.000 description 1
- 238000005452 bending Methods 0.000 description 1
- 210000005252 bulbus oculi Anatomy 0.000 description 1
- 238000012790 confirmation Methods 0.000 description 1
- 230000008094 contradictory effect Effects 0.000 description 1
- 230000001419 dependent effect Effects 0.000 description 1
- 238000013461 design Methods 0.000 description 1
- 238000011161 development Methods 0.000 description 1
- 230000018109 developmental process Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 230000007774 longterm Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 230000000116 mitigating effect Effects 0.000 description 1
- 230000010287 polarization Effects 0.000 description 1
- 238000012545 processing Methods 0.000 description 1
- 230000002035 prolonged effect Effects 0.000 description 1
- 238000012876 topography Methods 0.000 description 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B30/00—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
- G02B30/40—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images giving the observer of a single two-dimensional [2D] image a perception of depth
-
- G—PHYSICS
- G02—OPTICS
- G02B—OPTICAL ELEMENTS, SYSTEMS OR APPARATUS
- G02B30/00—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
- G02B30/50—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels
- G02B30/52—Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images the image being built up from image elements distributed over a 3D volume, e.g. voxels the 3D volume being constructed from a stack or sequence of 2D planes, e.g. depth sampling systems
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05D—SYSTEMS FOR CONTROLLING OR REGULATING NON-ELECTRIC VARIABLES
- G05D1/00—Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots
- G05D1/0011—Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots associated with a remote control arrangement
- G05D1/0016—Control of position, course, altitude or attitude of land, water, air or space vehicles, e.g. using automatic pilots associated with a remote control arrangement characterised by the operator's input device
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/006—Simulators for teaching or training purposes for locating or ranging of objects
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/08—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
- G09B9/48—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer a model being viewed and manoeuvred from a remote point
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2380/00—Specific applications
- G09G2380/12—Avionics applications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N2213/00—Details of stereoscopic systems
- H04N2213/006—Pseudo-stereoscopic systems, i.e. systems wherein a stereoscopic effect is obtained without sending different images to the viewer's eyes
Definitions
- the invention relates to a display device for displaying a three-dimensional virtual scenario, a workstation device for
- Stereoscopic visualization techniques are used to give the impression of a three-dimensional scenario to a viewer of a stereoscopic display.
- the three-dimensional impression arises at the
- Display device for displaying a three-dimensional virtual
- a display device for displaying a three-dimensional virtual scenario which has a first display area and a second display area for displaying the three-dimensional scenario.
- the first display area lies in a first level and the second display area in a second level, the first level and the second level being one
- the first display area and the second display area may be a display element that is designed for stereoscopic visualization.
- the display area may thus be, for example, a display or a projection surface, which are suitable for one
- the first display area and the second display area are identical to each other.
- Display area may be arranged so that two levels, in each of which a display area is located, have an angle of inclusion to each other.
- the inclusion angle is preferably not equal to zero degrees.
- the inclusion angle may also be 0 °, ie that the first plane and the second plane are parallel to each other and preferably not
- the first plane and the second plane are mutually offset in the direction of a vertical on one of the planes.
- first display area and the second display area can also be arranged relative to one another in such a way that the first level and the second level, which respectively contain the first display area and the second
- Contain presentation area intersect so that they form a cutting line.
- the angle at which the first plane and the second plane intersect represents the inclusion angle ⁇ .
- the first display area and the second display area may be arranged to be coupled to each other at the first-level and second-level intersecting lines.
- the first display area and the second display area may also be arranged so that they are not coupled to each other.
- Three-dimensional virtual scenario allows a longer concentrated
- the eyeballs are so located when looking at each other that both eyes directly look at a viewed object. Depending on the distance of one
- Observer of the object under consideration changes the position of the eye axes to each other, since the eyes of a human have a lateral distance from each other. The smaller the distance of the eyes from an observed object, the more pronounced the convergence. At very small distances of a viewed object from the eyes of a viewer, d. H. Distances of a few centimeters, for example, three to five centimeters, the convergence is very pronounced and viewing such a very close object leads to the so-called squinting in the viewer.
- the distance to a viewed object has in addition to the influence on the position of the eye axes to each other, d. H. on the convergence, also affecting the adjustment of the refractive power of the lens of the eye, d. H. the accommodation.
- Convergence and accommodation are usually coupled to one another in natural vision, so that conflicting information, such as: As a pronounced convergence and a low degree of accommodation, in a viewer of an object can lead to fatigue of the visual system, nausea and headache.
- conflicting information arises from the fact that the convergence points to a small distance to the object under consideration and the accommodation points exactly opposite to a large distance to the object under consideration.
- a contradiction between convergence and accommodation can arise in particular when viewing three-dimensional virtual scenes. This is because the convergence results from the virtual location of the virtual object and the accommodation, on the other hand, results from the distance to the imaging surface.
- Visualization techniques that create a virtual three-dimensional scenario, the virtual location of a virtual object is rarely congruent with the real location of the imaging surface.
- a display device having a first display area and a second display area that are angled relative to one another may reduce the conflict between convergence and accommodation when viewing a three-dimensional virtual scenario, since an imaging surface, i. H. the first display area or the second display area, from the viewing direction of a viewer on the virtual scenario have a smaller distance to a considered virtual object.
- the presentation device can also have more than two display areas, for example three, four, five or even higher numbers of display areas.
- the first display area and the second display area are flat.
- Visualization surface of the display areas are executed in the form of a plane.
- the presentation areas can also be in the form of a circular arc or in the form of a hollow cylindrical arc, the three-dimensional equivalent of
- the display areas may be designed as a hollow hemisphere, wherein the imaging surface is arranged on a surface of the display area, which points to a center of the hollow cylindrical arc or the hemisphere.
- the first level and the second level each represent a tangent plane of the display areas.
- Presentation areas are not executed in the form of a layer, each one
- Display area have a variety of tangent planes.
- each image line of the imaging surface of a presentation area may have a tangent plane.
- Circular arcuate display areas can then be arranged in particular to each other so that a first tangent plane of the first display area and a second tangent plane of the second
- Representation range have an inclusion angle ⁇ to each other.
- the inclusion angle ⁇ is between 90 ° and 150 °.
- the first display area and the second display area which has the inclusion angle ⁇ to the first display area, as well as the eye position of the viewer on a display space.
- Representation space is the space in which the virtual
- Three-dimensional scenario is presented, ie in which a virtual location of the virtual objects can be displayed in the three-dimensional scenario.
- the three-dimensional virtual scenario can also be represented in such a way that the virtual objects are located behind the visualization surface of the display area from the perspective of the observer.
- a rounded transition between the first display area and the second display area avoids an edge being visible and thereby can enhance the three-dimensional impression of the virtual scene in the viewer.
- a workstation device for displaying a three-dimensional virtual scenario with a
- the workstation device can also be used, for example, to monitor any scenarios by one or more users.
- the workstation device as described above and below may, of course, have a plurality of display devices but also have one or more conventional displays for displaying additional two-dimensional information.
- the workstation device may include input elements that may be used to interact with the three-dimensional virtual scenario.
- the workstation device may be a so-called. Computer mouse, a keyboard or use-typical interaction devices, such as those of a
- Air traffic controller workplace exhibit.
- all displays can be conventional displays or touch-sensitive displays (so-called touchscreens).
- a workstation device as described above and below for displaying and monitoring airspaces is provided.
- a workstation device as described above and below is provided for use as an air traffic controller workstation.
- the activity of an air traffic controller may require maximum concentration over a longer period of time.
- the Häanvornchtung as described above and below can offer a three-dimensional representation of the airspace, which allows a natural picture of the airspace and protects the viewer of the virtual scene even with prolonged activity against fatigue of the visual system.
- the workstation device can in particular increase the performance of an air traffic controller in monitoring the air space allocated to him.
- the workstation device can also be used for other purposes, such as for monitoring and controlling unmanned aerial vehicles.
- the workstation device may also be used to control components such as a camera or other sensors that are part of an unmanned aerial vehicle.
- Fig. 1 shows a display device according to an embodiment of the invention.
- Fig. 2 shows a display device according to another
- Fig. 3 shows a display device according to another embodiment of the invention.
- Fig. 4 shows a side view of a workstation according to a
- Fig. 5 shows a side view of a workstation device according to another embodiment of the invention.
- FIG. 1 shows a display device 100 with a first display area 11 1 and a second display area 112.
- the first display area and the second display area are arranged such that they have an inclusion angle ⁇ 115 relative to one another.
- the first display area, the second display area and an eye position 195 of a viewer of the display device stretch one
- Display room 130 in which a virtual three-dimensional scene with virtual objects 301 is displayed.
- the conflict between convergence and accommodation in a viewer of a three-dimensional virtual scenario in the display space 130 can be considerably reduced by arranging the first display area and the second display area at an angle to one another.
- the convergence results from the distance from the eyes of a 195
- Depth information is really present, since the imaging surface of a
- Display area is executed purely two-dimensional.
- the inclusion angle ⁇ 115 in which the first display area and the second display area are arranged relative to one another, can lead to the conflict between convergence and accommodation being reduced by a first distance 180 between the virtual location of the virtual object 301 and the imaging area Surface of a display area due to the angled position of the display areas is reduced to each other.
- FIG. 1 shows, in addition to the angled second display region 112, a hypothetical representation region 112a drawn in dashed lines, which has no inclusion angle relative to the first representation region 111.
- a second distance 180a between a virtual object 301 and the hypothetical presentation area 112a is significantly greater than a first distance 180 between the virtual object 301 and the second presentation area 112 angled to the first display area.
- the significantly reduced first distance 180 between the virtual object 301 and the imaging surface compared to the second distance 180a can lead to a smaller contradiction between convergence and accommodation in a viewer of the three-dimensional scenario and thus enable a longer concentrated viewing of the three-dimensional scene Sehapparat of the viewer to spare more than a display device with not angled display areas.
- FIG. 2 shows a display device 100 having a first display area 111 and a second display area 112, the display areas having a rounded transition in an angled area 113.
- the bending region 113 represents the region in which the first
- Display area and the second display area are coupled to each other.
- the rounded transition between the first display area and the second display area may in particular avoid that a real visible edge between the display areas adversely affects the three-dimensional impression of the virtual scenario.
- Fig. 3 shows a display device 100, which is designed circular arc.
- the first display area and the second display area merge seamlessly into each other.
- the circular arc-shaped imaging surface of the display device 100 in Fig. 3 is also a
- FIG. 4 shows a workstation device 200 for a viewer of a three-dimensional virtual scenario.
- the workstation device 200 has a display device 100 with a first display area 111 and a second display area 112, wherein the second display area is angled relative to the first display area in the direction of the user so that the two
- the first display area 111 and the second display area 112 stretch through their mutually angled position with a viewer position 195, d. H. the eye position of the observer, a presentation space 130 for the three-dimensional virtual scenario.
- the display room 130 is thus that one
- Room volume in which the visible three-dimensional virtual scene is displayed An operator using the seat 190 during use of the workstation device 200 may also use, in addition to the three-dimensional virtual scenario presentation space 130, a workspace area 140 on which other touch-sensitive or conventional displays may reside.
- the inclusion angle ⁇ 115 may be dimensioned such that all virtual objects in the display space 130 are within an arm reach of the user of the workstation device 200.
- an inclusion angle a which is between 90 degrees and 150 degrees
- the inclusion angle ⁇ can also be adapted to the individual needs of a single user while both falling below and exceeding the range of 90 degrees to 150 degrees.
- the inclusion angle ⁇ is 120 degrees.
- the angled geometry of the display device 100 is able to reduce the conflict between convergence and accommodation when using stereoscopic visualization techniques.
- the angled geometry of the display device can minimize the conflict between convergence and accommodation in a viewer of a virtual three-dimensional scene by positioning the virtual objects as close as possible to the imaging view area due to the angled geometry. Since the position of the virtual objects and overall the geometry of the virtual scenario results from each specific application, the geometry of the display device, for example the inclusion angle a, can be adapted to the respective application.
- the three-dimensional virtual scenario can be represented, for example, such that the second display area 112 corresponds to the virtually represented earth surface or a reference area in space.
- the workstation device according to the invention is particularly suitable for the long-term, low-fatigue viewing and processing of
- the workstation device as described above and below thus enables a large stereoscopic display volume or a
- the workstation device enables a virtual reference surface in the virtual three-dimensional scenario
- a terrain surface is positioned in the same plane as the real existing display area. This can be a removal of the virtual objects from the surface of the
- Fig. 5 shows a workstation device 200 with a display device 100 and a viewer 501 of the illustrated three-dimensional virtual
- the presentation device 100 has a first one
- Display area 111 and a second display area 112 which, together with the eyes of the operator 501, span the presentation space 130 in which the virtual objects 301 of the three-dimensional virtual scenario are located.
- a distance of the user 501 from the presentation device 100 can be dimensioned such that it is possible for the user to reach a majority or the entire presentation space 130 with at least one of his arms. This allows the viewer to interact with virtual scenario objects.
- the presentation device as described above and below can also be designed to display virtual objects whose virtual location is located behind the visualization surface of the presentation unit from the user's point of view. In this case, however, no direct interaction of the user with the virtual objects is possible because the user can not reach through the presentation unit.
- the display device 100 and the virtual position of the virtual objects 301 in the virtual three-dimensional scenario can differ as little as possible from each other, so that a conflict between convergence and
- Accommodation in the user's visual system is reduced to a minimum.
- the design of the workstation device may support longer term, concentrated use of the workstation device as described above and below, by mitigating the side effects of a conflict between convergence and Accommodation, such as headache and nausea, in which users are reduced.
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Educational Technology (AREA)
- General Engineering & Computer Science (AREA)
- Aviation & Aerospace Engineering (AREA)
- Optics & Photonics (AREA)
- Educational Administration (AREA)
- Computing Systems (AREA)
- Human Computer Interaction (AREA)
- Mathematical Physics (AREA)
- Radar, Positioning & Navigation (AREA)
- Remote Sensing (AREA)
- Automation & Control Theory (AREA)
- Geometry (AREA)
- Computer Graphics (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
Claims
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102011112620A DE102011112620B3 (de) | 2011-09-08 | 2011-09-08 | Abgewinkeltes Display zur dreidimensionalen Darstellung eines Szenarios |
PCT/DE2012/000885 WO2013034132A2 (de) | 2011-09-08 | 2012-09-05 | Abgewinkeltes display zur dreidimensionalen darstellung eines szenarios |
Publications (1)
Publication Number | Publication Date |
---|---|
EP2753995A2 true EP2753995A2 (de) | 2014-07-16 |
Family
ID=47137409
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP12781024.0A Withdrawn EP2753995A2 (de) | 2011-09-08 | 2012-09-05 | Abgewinkeltes display zur dreidimensionalen darstellung eines szenarios |
Country Status (7)
Country | Link |
---|---|
US (1) | US20140368497A1 (de) |
EP (1) | EP2753995A2 (de) |
KR (1) | KR20140068979A (de) |
CA (1) | CA2847399A1 (de) |
DE (1) | DE102011112620B3 (de) |
RU (1) | RU2598788C2 (de) |
WO (1) | WO2013034132A2 (de) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CA3113582C (en) * | 2021-03-30 | 2022-02-08 | Cae Inc. | Adjusted-projection panel for addressing vergence-accommodation conflict in a dome-type simulator |
US11551572B2 (en) | 2021-03-30 | 2023-01-10 | Cae Inc. | Adjusted-projection panel for addressing vergence-accommodation conflict in a dome-type simulator |
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- 2012-09-05 KR KR1020147006998A patent/KR20140068979A/ko not_active Application Discontinuation
- 2012-09-05 WO PCT/DE2012/000885 patent/WO2013034132A2/de active Application Filing
- 2012-09-05 RU RU2014113404/08A patent/RU2598788C2/ru active
- 2012-09-05 EP EP12781024.0A patent/EP2753995A2/de not_active Withdrawn
- 2012-09-05 CA CA2847399A patent/CA2847399A1/en not_active Abandoned
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Also Published As
Publication number | Publication date |
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CA2847399A1 (en) | 2013-03-14 |
RU2014113404A (ru) | 2015-10-20 |
US20140368497A1 (en) | 2014-12-18 |
DE102011112620B3 (de) | 2013-02-21 |
KR20140068979A (ko) | 2014-06-09 |
WO2013034132A2 (de) | 2013-03-14 |
RU2598788C2 (ru) | 2016-09-27 |
WO2013034132A3 (de) | 2013-05-10 |
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