EP2516025A1 - Casse-tête comprenant une quantité de solutions quasiment infinie - Google Patents
Casse-tête comprenant une quantité de solutions quasiment infinieInfo
- Publication number
- EP2516025A1 EP2516025A1 EP10779067A EP10779067A EP2516025A1 EP 2516025 A1 EP2516025 A1 EP 2516025A1 EP 10779067 A EP10779067 A EP 10779067A EP 10779067 A EP10779067 A EP 10779067A EP 2516025 A1 EP2516025 A1 EP 2516025A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- square
- pattern
- jigsaw puzzle
- field
- pieces
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/10—Two-dimensional jig-saw puzzles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/06—Patience; Other games for self-amusement
- A63F9/0669—Tesselation
- A63F2009/067—Tesselation using a particular shape of tile
- A63F2009/0683—Tesselation using a particular shape of tile quadrangular
- A63F2009/0687—Rectangle
- A63F2009/0688—Square
Definitions
- the present invention relates to a jigsaw puzzle, and more particularly to a jigsaw puzzle that has almost infinite solutions.
- the jigsaw puzzle of the present invention encourages players' creativity and imagination by providing different solutions each time.
- the known typical picture jigsaw puzzles provide a single or a very limited number of solutions to the player and/or players. Since the typical picture jigsaw puzzles provide a single or a very limited number of solutions to the player and/or players the enthusiasm of the players to play repeated times of the same puzzle may be diminished.
- the limitation of providing a single or a very limited number of solutions to the player and/or players is a shortcoming of the prior art.
- the present invention aims to overcome this shortcoming by providing a picture puzzle system that has almost infinite solutions.
- the present invention provides a system where every time player and/or players complete the puzzle in each case a different solution is reached. Therefore one object of the invention is to provide the player the opportunity to play repeatedly without loosing the enthusiasm of playing the puzzle game.
- the jigsaw puzzle of the present invention is also desirable as an educational tool since encourages players' creativity and imagination by providing different solutions each time. It is therefore an object of the present invention to provide a puzzle that requires creativity and imagination that is useful for educational purposes.
- the known typical picture jigsaw puzzles provide a level of complexity that corresponds to a certain specific age groups such as adult level, children level or more specific age group levels.
- the known typical picture puzzles depending on the level of its complexity focus on a single specific group.
- the limitation of providing a specific l complexity level is another shortcoming of the prior art that the present invention provides a solution.
- the present invention provides a picture puzzle that deliver various levels of complexity that may be played by children and adults alike without being limited to a specific age group. It is therefore a further object of the invention to provide a puzzle allowing for various levels of complexity in one puzzle.
- Figure 1 shows a particular puzzle piece divided into two equal parts
- Figure 2 shows a particular puzzle piece divided into two unequal parts
- Figure 3 shows a particular puzzle piece divided into three parts
- Figure 4 shows a particular puzzle piece divided into four equal parts
- Figure 5 shows a sample numbered solution
- Figure 6 shows another sample numbered solution
- Figure 7 shows a sample solution with a particular pattern
- Figure 8 shows another sample solution of the same pattern of Figure 7
- Figure 9 shows another sample solution with a different particular pattern
- Figure 10 shows another sample solution of the same pattern of Figure 9.
- the jigsaw puzzle (6) game of this invention that will be referred to as Rebuzzi puzzle (6) henceforth is made up of preferably 25 square pieces (8, 9, 10, 11) each being equal in size to each other. Five different colors and/or patterns (1, 2, 3, 4, 5) are used in every Rebuzzi puzzle (6) game. Although there are five different colors and/or patterns (1, 2, 3, 4, 5) in a specific jigsaw puzzle (6) game, each of the 25 square pieces (8, 9, 10, 11) can be played uniquely in reaching a solution. For each set of pieces in this jigsaw puzzle system, there are patterns. The patterns may vary in design and color. The jigsaw puzzle (6) of this invention allows using these patterns as a guideline whereby the individual playing the game has the possibility to create almost an infinite number of designs.
- ten of the 25 square pieces (8, 9, 10, 11) are divided into two parts with two equal areas. That is to say a square piece that is divided into two equal parts (8) has two pattern fields (8a, 8b).
- the said two equal pattern fields (8a, 8b) each have two equal areas of 1/2 (8a) and 1/2 (8b) of a square piece that is divided into two equal parts (8).
- Each of the two equal fields (8a, 8b) displays a different pattern chosen from the five different colors and/or patterns (1, 2, 3, 4, 5) of the specific jigsaw puzzle (6) game. Nevertheless, though each of the two equal fields (8a, 8b) displays a different pattern, any one pattern of any one field will have the same matching pattern of at least one pattern field of another square piece (9, 10, 11).
- a square piece that is divided into two unequal parts (9) has two unequal pattern fields (9a, 9b).
- the said two unequal pattern fields (9a, 9b) each have two unequal areas of 1/4 (9a) and 3/4 (9b) of a square piece that is divided into two unequal parts (9).
- Each of the two unequal fields (9a, 9b) displays a different pattern chosen from the five different colors and/or patterns (1, 2, 3, 4, 5) of the specific puzzle (6) game system. Nevertheless, though each of the two unequal fields (9a, 9b) displays a different pattern, any one pattern of any one field will have the same matching pattern of at least one pattern field of another square piece (8, 10, 11).
- a square piece that is divided into three parts (10) has one unequal pattern field (10a) and two equal pattern fields (10b, 10c).
- the area of the said one unequal pattern field (10a) of a square piece that is divided into three parts (10) is equal to 1/2 of the square piece that is divided into two equal parts (8).
- Each area of the said two equal parts (10b, 10c) of a square piece that is divided into three parts (10) is equal to 1/4 of the square piece.
- Each of the one unequal part (10a) and two equal parts (10b, 10c) of the square piece that is divided into three parts (10) displays a different pattern chosen from the five different colors and/or patterns (1, 2, 3, 4, 5) of the specific puzzle (6) game. Nevertheless, though each of the fields (10a, 10b, 10c) displays a different pattern, any one pattern of any one field will have the same matching pattern of at least one pattern field of another square piece (8, 9, 11).
- a square piece that is divided into four equal parts (11) has four equal pattern fields (11a, l ib, 11c, l id).
- the said four equal pattern fields (11a, 1 lb, 1 lc, 1 Id) each have four equal areas of 1/4 (1 la), 1/4 (1 lb), 1/4 (1 lc) and 1/4 (1 Id) of the square piece.
- Each field of a square piece that is divided into four equal parts (11) displays a different pattern chosen from the five different colors and/or patterns (1, 2, 3, 4, 5) of the specific jigsaw puzzle (6) game. Nevertheless, though each of the fields (11a, l ib, 11c, l id) displays a different pattern, any one pattern of any one field will have the same matching pattern of at least one pattern field of another square piece (8, 9, 10).
- the jigsaw puzzle (6) game of this invention has the aim of reaching a solution where a 5x5 square (6) is obtained by placing all of the 25 square pieces (8, 9, 10, 11) in a certain formation.
- the solution to the Rebuzzi puzzle (6) requires that the 25 square pieces (8, 9, 10, 11) when placed in a certain formation whereby the patterns at the adjacent sides of the square pieces should match each other forming a unique design.
- the jigsaw puzzle (6) game system of this invention allows using these patterns of varying design and color as a guideline whereby the individual playing the game has the possibility to create infinite number of designs.
- the jigsaw puzzle (6) game system of this invention that has been described as being made up of 25 square peaces (8, 9, 10, 11).
- the description of the embodiments of the puzzle (6) composed of 25 square pieces (8, 9, 10, 112) where a 5x5 square is obtained is not meant to be a limitation in itself.
- the jigsaw puzzle (6) game of this invention that has been described can also be applied as having 16 square pieces when 4X4 square is obtained, or as having 36 square pieces where 6x6 square is obtained, or as having 49 square pieces where 7x7 square is obtained, or as having 64 square pieces where 8x8 square is obtained. In other words, the number of square pieces may be increased to obtain larger square depending on their manageability.
- the pieces of the jigsaw puzzle are made from a material varying from compressed paper, to cardboard, or wood or plastic and their surfaces are laminated for protection.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Toys (AREA)
Abstract
La présente invention se rapporte à un casse-tête caractérisé en ce qu'il est composé de 25 modules carrés de préférence (8, 9, 10, 11) qui doivent être disposés dans une certaine formation. Selon l'invention, un carré de 5 x 5 (6) est obtenu en plaçant la totalité des 25 modules carrés (8, 9, 10, 11) dans une certaine formation. Selon l'invention également, le casse-tête (6) comprend cinq motifs différents (1, 2, 3, 4, 5) qui permettent à chacun des 25 modules carrés (8, 9, 10, 11) d'être manipulé de façon unique pour trouver une solution.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TR200908457 | 2009-11-09 | ||
PCT/TR2010/000212 WO2011056158A1 (fr) | 2009-11-09 | 2010-11-02 | Casse-tête comprenant une quantité de solutions quasiment infinie |
Publications (1)
Publication Number | Publication Date |
---|---|
EP2516025A1 true EP2516025A1 (fr) | 2012-10-31 |
Family
ID=43480415
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP10779067A Withdrawn EP2516025A1 (fr) | 2009-11-09 | 2010-11-02 | Casse-tête comprenant une quantité de solutions quasiment infinie |
Country Status (3)
Country | Link |
---|---|
US (1) | US20120248697A1 (fr) |
EP (1) | EP2516025A1 (fr) |
WO (1) | WO2011056158A1 (fr) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20170259165A1 (en) * | 2016-03-08 | 2017-09-14 | James L. Prentice | Process for creating multiple-in-one jigsaw puzzles and for creating artwork from single images |
Family Cites Families (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1453728A (en) * | 1921-06-01 | 1923-05-01 | Rhodes Fernand Joseph | Means for devising ornamental designs |
US1841369A (en) * | 1928-11-24 | 1932-01-19 | Deane M Freeman | Educational and amusement device |
US2571195A (en) * | 1949-07-01 | 1951-10-16 | Buck Gordon Fennien | Set of game pieces |
US3643956A (en) * | 1970-05-04 | 1972-02-22 | Bernard X Bovasso | Board game apparatus |
US3677549A (en) * | 1971-06-14 | 1972-07-18 | Ivan Moscovich | Board game apparatus |
USD252094S (en) * | 1976-11-24 | 1979-06-12 | Helen Popeck | Educational and/or therapeutic game set or similar article |
US4177305A (en) * | 1978-08-07 | 1979-12-04 | Feingold David A | Wall hanging |
US4358115A (en) * | 1980-07-15 | 1982-11-09 | Rudi Haas | Geometric figure building set |
HU191122B (en) * | 1984-01-31 | 1987-01-28 | Hidvegi,Valeria,Hu | Combinative set of element for disembarking surfaces of variable pattern and/or shape |
ES2004657A6 (es) * | 1987-11-30 | 1989-01-16 | Ortiz Bordallo Antonio Jose | Solado yn0 alicatado aureo. |
US5037110A (en) * | 1990-06-21 | 1991-08-06 | Michael Haskel | Geometric card game |
US5108291A (en) * | 1990-09-07 | 1992-04-28 | Kuo Chun Hsiung | Supplementary teaching instruments |
US5497991A (en) * | 1995-01-25 | 1996-03-12 | Huang; Hua-Yu | Changeable maze game |
US5692749A (en) * | 1996-08-21 | 1997-12-02 | Vogeler; Roger | Matching puzzle with multiple solutions |
US6305688B1 (en) * | 1998-04-27 | 2001-10-23 | Robert M. Waroway | Geometrically patterned tiles and game |
US6565089B1 (en) * | 1999-08-09 | 2003-05-20 | Matos Jose R | Puzzles with decoding lenses and encoded images |
US6685186B2 (en) * | 2000-07-24 | 2004-02-03 | Linda Wilson | Multi-layer puzzles |
AUPS099402A0 (en) * | 2002-03-12 | 2002-04-11 | Aracan Pty Ltd | Three dimensional jigsaw puzzle |
US7354043B2 (en) * | 2004-07-30 | 2008-04-08 | Mcginniss Peter J | Mosaic playing-cards |
GB2454182A (en) * | 2007-10-30 | 2009-05-06 | William Francis Wheen | Tessellating pieces for a game |
-
2010
- 2010-11-02 US US13/508,411 patent/US20120248697A1/en not_active Abandoned
- 2010-11-02 WO PCT/TR2010/000212 patent/WO2011056158A1/fr active Application Filing
- 2010-11-02 EP EP10779067A patent/EP2516025A1/fr not_active Withdrawn
Non-Patent Citations (1)
Title |
---|
See references of WO2011056158A1 * |
Also Published As
Publication number | Publication date |
---|---|
WO2011056158A1 (fr) | 2011-05-12 |
US20120248697A1 (en) | 2012-10-04 |
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