EP2406704A1 - Systèmes et procédés pour un moteur de texture - Google Patents

Systèmes et procédés pour un moteur de texture

Info

Publication number
EP2406704A1
EP2406704A1 EP10712202A EP10712202A EP2406704A1 EP 2406704 A1 EP2406704 A1 EP 2406704A1 EP 10712202 A EP10712202 A EP 10712202A EP 10712202 A EP10712202 A EP 10712202A EP 2406704 A1 EP2406704 A1 EP 2406704A1
Authority
EP
European Patent Office
Prior art keywords
haptic effect
processor
haptic
signal
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
EP10712202A
Other languages
German (de)
English (en)
Inventor
Juan Manuel Cruz-Hernandez
Danny A. Grant
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Immersion Corp
Original Assignee
Immersion Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from US12/697,037 external-priority patent/US9927873B2/en
Priority claimed from US12/696,900 external-priority patent/US9696803B2/en
Priority claimed from US12/697,010 external-priority patent/US9874935B2/en
Priority claimed from US12/696,893 external-priority patent/US9746923B2/en
Priority claimed from US12/697,042 external-priority patent/US10564721B2/en
Priority claimed from US12/696,908 external-priority patent/US10007340B2/en
Application filed by Immersion Corp filed Critical Immersion Corp
Publication of EP2406704A1 publication Critical patent/EP2406704A1/fr
Ceased legal-status Critical Current

Links

Classifications

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    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0416Control or interface arrangements specially adapted for digitisers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B06GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS IN GENERAL
    • B06BMETHODS OR APPARATUS FOR GENERATING OR TRANSMITTING MECHANICAL VIBRATIONS OF INFRASONIC, SONIC, OR ULTRASONIC FREQUENCY, e.g. FOR PERFORMING MECHANICAL WORK IN GENERAL
    • B06B1/00Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency
    • B06B1/02Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy
    • B06B1/06Methods or apparatus for generating mechanical vibrations of infrasonic, sonic, or ultrasonic frequency making use of electrical energy operating with piezoelectric effect or with electrostriction
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1601Constructional details related to the housing of computer displays, e.g. of CRT monitors, of flat displays
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • GPHYSICS
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    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0483Interaction with page-structured environments, e.g. book metaphor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/14Digital output to display device ; Cooperation and interconnection of the display device with other functional units
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • HELECTRICITY
    • H02GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
    • H02NELECTRIC MACHINES NOT OTHERWISE PROVIDED FOR
    • H02N2/00Electric machines in general using piezoelectric effect, electrostriction or magnetostriction
    • H02N2/02Electric machines in general using piezoelectric effect, electrostriction or magnetostriction producing linear motion, e.g. actuators; Linear positioners ; Linear motors
    • HELECTRICITY
    • H02GENERATION; CONVERSION OR DISTRIBUTION OF ELECTRIC POWER
    • H02NELECTRIC MACHINES NOT OTHERWISE PROVIDED FOR
    • H02N2/00Electric machines in general using piezoelectric effect, electrostriction or magnetostriction
    • H02N2/02Electric machines in general using piezoelectric effect, electrostriction or magnetostriction producing linear motion, e.g. actuators; Linear positioners ; Linear motors
    • H02N2/06Drive circuits; Control arrangements or methods
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • G06F2200/16Indexing scheme relating to G06F1/16 - G06F1/18
    • G06F2200/163Indexing scheme relating to constructional details of the computer
    • G06F2200/1637Sensing arrangement for detection of housing movement or orientation, e.g. for controlling scrolling or cursor movement on the display of an handheld computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/014Force feedback applied to GUI
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • GPHYSICS
    • G08SIGNALLING
    • G08BSIGNALLING OR CALLING SYSTEMS; ORDER TELEGRAPHS; ALARM SYSTEMS
    • G08B6/00Tactile signalling systems, e.g. personal calling systems

Definitions

  • the present invention generally relates to haptic feedback and more particularly to systems and methods for a texture engine.
  • a system for a texture engine comprises: a processor configured to receive a display signal comprising a plurality of pixels, determine a haptic effect comprising a texture, and transmit a haptic signal associated with the haptic effect to an actuator in communication with the processor, the actuator configured to receive the haptic signal and output the haptic effect.
  • Figure 1 is a block diagram of a system for a texture engine according to one embodiment of the present invention
  • Figure 2 is an illustration of a system for a texture engine according to one embodiment of the present invention
  • Figure 3 a is an illustration of a system for a texture engine according to one embodiment of the present invention.
  • Figure 3b is an illustration of a system for a texture engine according to one embodiment of the present invention.
  • Figure 4 is a flow chart of a method for a texture engine according to one embodiment of the present invention
  • Figure 5 a is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention
  • Figure 5b is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention
  • Figure 5c is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention
  • Figure 5d is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • Figure 5e is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • Figure 5f is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • Figure 5g is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention
  • Figure 5h is another illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • Embodiments of the present invention provide systems and methods for a texture engine.
  • One illustrative embodiment of the present invention comprises a messaging device, such as a mobile phone.
  • the messaging device comprises the Samsung Haptic Phone (SCH- W420) equipped with Immersion Corporation's TouchSense® 3000, TouchSense® 4000, or TouchSense® 5000 vibrotactile feedback systems, formerly known as Immersion Corporation's VibeTonz® vibrotactile feedback system.
  • Samsung Haptic Phone SCH- W420
  • Immersion Corporation's TouchSense® 3000, TouchSense® 4000, or TouchSense® 5000 vibrotactile feedback systems formerly known as Immersion Corporation's VibeTonz® vibrotactile feedback system.
  • different messaging devices and haptic feedback systems may be utilized.
  • the illustrative messaging device comprises a display, a speaker, a network interface, a memory, and a processor in communication with each of these elements.
  • the illustrative messaging device also comprises a touch-sensitive interface and an actuator, both of which are in communication with the processor.
  • the touch-sensitive interface is configured to sense a user's interaction with the messaging device, and the actuator is configured to output a haptic effect.
  • the illustrative messaging device may further comprise a manipulandum configured to detect a user interaction and transmit an interface signal associated with the user interaction to the processor.
  • the display is configured to display a graphical user interface to the user.
  • the graphical user interface may comprise virtual objects, for example icons, buttons, or a virtual keyboard.
  • the illustrative messaging device further comprises a touch-sensitive interface, such as a touch-screen, mounted overtop of the display.
  • the touch-sensitive interface allows the user to interact with the virtual objects displayed in the graphical user interface.
  • the graphical user interface may comprise a virtual keyboard, and in such an embodiment, the touch-sensitive interface allows the user to touch a key on the virtual keyboard to input the alphanumeric character associated with the key. This functionality may be used to type messages, or otherwise interact with objects in the graphical user interface.
  • the processor is configured to determine a haptic effect and transmit a haptic signal corresponding to the haptic effect to an actuator configured to output the haptic effect.
  • this haptic effect simulates a texture that the user feels on the surface of the touch-sensitive interface.
  • the simulated texture may be associated with the user interface shown on the display.
  • the display may show an icon comprising the shape of a rock.
  • the processor may determine a haptic effect configured to simulate the texture of the rock on the surface of the touch-sensitive interface. Then, the processor will transmit a haptic signal to an actuator configured to output the haptic effect.
  • the actuator receives the haptic signal, it will output a haptic effect, such as a vibration, at a frequency configured to cause the surface of the touch-sensitive interface to approximate the texture of the rock.
  • the processor may implement a haptic map to determine the haptic effect.
  • the processor may receive a display signal comprising a plurality of pixels, each of the pixels associated with a color.
  • each pixel in the display signal may be associated with the color red, green, or blue, and it may further be associated with an intensity for each color.
  • the processor will assign a haptic value to each color and further assign a haptic intensity associated with the intensity of each color. Then, the processor will transmit a haptic signal comprising the haptic values and haptic intensities to an actuator configured to output the haptic effect.
  • the processor may further determine the haptic effect based on an external trigger.
  • the processor is configured to receive an interface signal from a touch-sensitive interface configured to detect a user interaction. Then, in the illustrative embodiment, the processor will determine the haptic effect based at least in part on the interface signal. For example, the processor may modify the haptic value or haptic intensity based at least in part on the interface signal. In the illustrative embodiment, if the touch-sensitive interface detects a high speed or high pressure user interaction, the processor will determine a higher intensity haptic effect.
  • the illustrative messaging device may output a haptic effect for a multitude of purposes.
  • the haptic effect may act as a confirmation that the processor has received an interface signal associated with a user interaction.
  • the graphical user interface may comprise a button, and the touch-sensitive interface may detect user interaction associated with pressing the button and transmit an interface signal to the processor.
  • the processor may determine a haptic effect to confirm receiving the interface signal.
  • the haptic effect may cause the user to feel a texture on the surface of the touch-sensitive interface.
  • the processor may further determine haptic effects for other purposes.
  • the illustrative messaging device may output a texture to alert the user to boundaries on the display or as an identification for objects such as icons on the surface of the display.
  • FIG. 1 is a block diagram of a system for a texture engine according to one embodiment of the present invention.
  • the system 100 comprises a messaging device 102, such as a mobile phone, portable digital assistant (PDA), portable media player, portable computer, portable gaming device, or some other mobile device.
  • messaging device 102 may comprise a laptop, tablet, desktop PC, or other similar device.
  • the messaging device may comprise an external monitor for use with a PC or some other device.
  • the messaging device 102 comprises a processor 110 in communication with a network interface 112, a touch-sensitive interface 114, a display 116, an actuator 118, a speaker 120, and a memory 122.
  • the processor 110 is configured to execute computer-executable program instructions stored in memory 122.
  • processor 110 may execute one or more computer programs for messaging or for generating haptic feedback.
  • Processor 110 may comprise a microprocessor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), one or more field programmable gate arrays (FPGAs), or state machines.
  • DSP digital signal processor
  • ASIC application-specific integrated circuit
  • FPGAs field programmable gate arrays
  • Processor 110 may further comprise a programmable electronic device such as a programmable logic controller (PLC), a programmable interrupt controller (PIC), a programmable logic device (PLD), a programmable read-only memory (PROM), an electronically programmable readonly memory (EPROM or EEPROM), or other similar devices.
  • Memory 122 comprises a computer-readable medium that stores instructions, which when executed by processor 1 10, cause processor 110 to perform various steps, such as those described herein.
  • Embodiments of computer-readable media may comprise, but are not limited to, an electronic, optical, magnetic, or other storage or transmission devices capable of providing processor 110 with computer-readable instructions.
  • media comprise, but are not limited to, a floppy disk, CD-ROM, magnetic disk, memory chip, ROM, RAM, ASIC, configured processor, all optical media, all magnetic tape or other magnetic media, or any other medium from which a computer processor can read.
  • various other devices may include computer-readable media such as a router, private or public network, or other transmission devices.
  • the processor 110 and the processing described may be in one or more structures, and may be dispersed throughout one or more structures.
  • the Processor 110 is in communication with the network interface 112.
  • the network interface 112 may comprise one or more methods of mobile communication, such as infrared, radio, Wi-Fi, or cellular network communication. In other variations, the network interface 112 comprises a wired network interface, such as Ethernet.
  • the messaging device 102 can be configured to exchange messages or virtual message objects with other devices (not shown) over networks such as a cellular network and/or the Internet. Embodiments of messages exchanged between devices may comprise voice messages, text messages, data messages, or other forms of digital messages.
  • the processor 110 is also in communication with one or more touch-sensitive interfaces 114. In some embodiments, touch-sensitive interface 114 may comprise a touchscreen or a touch-pad.
  • touch-sensitive interface 114 may comprise a touch-screen mounted overtop of a display configured to receive a display signal and output an image to the user.
  • touch-sensitive interface 114 may comprise an optical sensor or another type of sensor.
  • touch- sensitive interface may comprise an LED detector.
  • touch- sensitive interface 114 may comprise an LED finger detector mounted on the side of display 116.
  • the processor is in communication with a single touch-sensitive interface 114, in other embodiments, the processor is in communication with a plurality of touch-sensitive interfaces, for example, a first touch-screen and a second touch screen.
  • the touch-sensitive interface 114 is configured to detect user interaction, and based on the user interaction, transmit signals to processor 110.
  • touch-sensitive interface 114 may be configured to detect multiple aspects of the user interaction. For example, touch-sensitive interface 114 may detect the speed and pressure of a user interaction, and incorporate this information into the interface signal.
  • the processor 110 is also in communication with a display 116.
  • the processor 110 can be configured to generate a graphical representation of a user interface to be shown on display 116, then transmit a display signal comprising the graphical representation to display 116.
  • display 116 is configured to receive a display signal from another device.
  • display 116 may comprise an external display, such as a computer monitor.
  • Display 116 is configured to receive a display signal and output an image associated with that display signal.
  • the display signal may comprise a vga, hdmi, svga, video, s-video, or other type of display signal known in the art.
  • display 116 comprises a flat screen display, such as a Liquid Crystal Display (LCD) or Plasma Screen Display.
  • display 116 comprises a Cathode Ray Tube (CRT) or other type of display known in the art.
  • display 116 may comprise touch-sensitive interface 114, for example, display 116 may comprise a touch- screen LCD.
  • display 116 may comprise a flexible screen or flexible display.
  • display 116 may comprise a haptic substrate mounted underneath its surface.
  • display 116 is made of a flexible material, and in response to signals received from processor 110, the haptic substrate flexes, forming ridges, troughs, or other features on the surface of display 116.
  • the haptic substrate may comprise a plasma actuator, a piezoelectric actuator, an electro-active polymer, a micro-electro-mechanical system, a shape memory alloy, a grid of fluid or gas-filled cells.
  • processor 110 receives signals from touch-sensitive interface 114 that are associated with an interaction with the graphical user interface shown on display 116.
  • touch-sensitive interface 114 may comprise a touchscreen and a graphical user interface on display 116 may comprises a virtual keyboard.
  • the touch-screen when the user interacts with a section of the touch-screen that overlays one of the keys of the virtual keyboard, the touch-screen will send an interface signal to processor 110 corresponding to that user interaction. Based on the interface signal, processor 110 will determine that the user pressed one of the keys on the virtual keyboard.
  • This functionality allows the user to interact with other icons and virtual objects on the display 116. For example, in some embodiments the user may flick the touch-screen to move a virtual ball or turn a virtual knob.
  • processor 110 is also in communication with an actuation system comprising one or more actuators 118, a suspension system for each actuator, and electrical power and control wiring for each actuator.
  • messaging device 102 comprises more than one actuation system.
  • Processor 110 is configured to determine a haptic effect and transmit a haptic signal corresponding to the haptic effect to actuator 118.
  • the haptic effect comprises a vibrotactile texture felt on the surface of display 116, touch-sensitive interface 114, or the housing of messaging device 102.
  • determining a haptic effect may comprise performing a series of calculations.
  • determining the haptic effect may comprise accessing a lookup table.
  • determining the haptic effect may comprise a combination of lookup tables and algorithms.
  • determining the haptic effect may comprise a haptic map.
  • determining the haptic effect may comprise mapping the display signal to the actuators.
  • the display signal may comprise a plurality of pixels, each of the pixels associated with a color.
  • each pixel may be associated with the color red, green, or blue; each color may further be associated with an intensity, for example, an intensity of 1-8.
  • determining the haptic effect may comprise assigning a haptic effect to each color.
  • the haptic effect may comprise a direction and intensity of operation, for example, in one embodiment the haptic signal may be configured to cause a rotary actuator to rotate clockwise at one-half power.
  • the intensity of operation may be associated with the intensity of the color.
  • processor 110 determines a haptic effect, it transmits a haptic signal comprising the haptic effect.
  • processor 110 may assign a haptic effect to only some of the pixels in the display signal.
  • the haptic effect may be associated with only a portion of the display signal.
  • processor 110 may utilize a haptic map to determine the haptic effect and then output the display signal to display 116.
  • processor 110 may determine the haptic effect using a haptic map, and then not transmit the display signal to display 116.
  • the display 116 may stay dark, or off, while actuator 118 is outputting the haptic effect.
  • processor 110 may receive a display signal from a digital camera associated with messaging device 102.
  • the user may have deactivated display 116.
  • the processor may utilize a haptic map to provide the user with a haptic effect simulating a texture on the surface of the display. This texture may be used to alert the user when the camera is in focus, or when some other event has occurred.
  • processor 110 may use facial recognition software to determine haptic effects simulating textures at locations on display 116 that would be associated with faces if display 116 were activated.
  • processor 110 may determine the haptic effect based at least in part on a user interaction or trigger. In such an embodiment, processor 110 receives an interface signal from touch-sensitive interface 114, and determines the haptic effect based at least in part on the interface signal. For example, in some embodiments, processor 110 may determine the haptic effects based on the location of the user interaction detected by touch- sensitive interface 114. For example, in such an embodiment, processor 110 may determine a haptic effect that simulates the texture of a virtual object that the user is touching on the display 116. In other embodiments, processor 110 may determine the intensity of the haptic effect based at least in part on the interface signal.
  • processor 110 may determine a high intensity haptic effect. In another embodiment, if touch-sensitive interface 114 detects a low pressure user interaction, processor 110 may determine a low intensity haptic effect. In still other embodiments, processor 110 may determine the intensity of the haptic effect based at least in part on the speed of the user interaction. For example, in one embodiment, processor 110 may determine a low intensity haptic effect when touch-sensitive interface 114 detects low speed user interaction. In still other embodiments, processor 110 may determine no haptic effect, unless it receives an interface signal associated with user interaction from touch- sensitive interface 114.
  • processor 110 determines the haptic effect, it transmits a haptic signal associated with the haptic effect to actuator 118.
  • Actuator 118 is configured to receive a haptic signal from processor 110 and generate the haptic effect.
  • Actuator 118 may be, for example, a piezoelectric actuator, an electric motor, an electro-magnetic actuator, a voice coil, a shape memory alloy, an electro-active polymer, a solenoid, an eccentric rotating mass motor (ERM), or a linear resonant actuator (LRA).
  • actuator 118 may comprise a plurality of actuators, for example an ERM and an LRA.
  • processor 110 may determine a haptic effect configured to simulate the texture of a rock on the surface of touch-sensitive interface 114. Then, processor 110 will transmit a haptic signal associated with the haptic effect to actuator 118, which outputs the haptic effect. For example, when actuator 118 receives the haptic signal, it may output a vibration at a frequency configured to cause the surface of the touch-sensitive interface to comprise the texture of a rock.
  • actuator 118 may be configured to output a vibration at a frequency that causes the surface of display 116 or touch-sensitive interface 114 to comprise the texture of: water, ice, leather, sand, gravel, snow, skin, fur, or some other surface.
  • the haptic effect may be output onto a different portion of messaging device 102, for example onto its housing.
  • actuator 118 may output a multitude of vibrations configured to output multiple textures at the same time.
  • actuator 118 may output a vibration configured to cause the surface of display 116 to comprise the texture of sand.
  • actuator 118 may be configured to output additional vibrations, configured to cause the user to feel the texture of rocks in the sand.
  • Processor 110 may determine a haptic effect for many reasons. For example, in some embodiments, processor 110 may output a haptic effect that corresponds to a the texture of an object shown on display 116. In such an embodiment, the display may show multiple objects, and the processor may determine a different haptic effect as the user moves his/her finger from object to object, thus simulating a different texture for each object. In some embodiments, the haptic effect may act as a confirmation that processor 110 has received a signal associated with user interaction.
  • the graphical user interface may comprise a button and touch-sensitive interface 114 may detect user interaction associated with pressing the button.
  • processor 110 may determine a haptic effect to confirm receipt of the interface signal.
  • the haptic effect may cause the user to feel a texture on the surface of touch-sensitive interface 114.
  • the processor may output a haptic effect that simulates the texture of sand to confirm that processor 110 has received the user input.
  • the processor may determine a different texture, for example, the texture of water, ice, oil, rocks, or skin.
  • the haptic effect may serve a different purpose, for example, alerting the user of boundaries on display 116, or providing the user with haptic information about the image on display 116.
  • each icon on display 116 may comprise a different texture and when the user moves his/her finger from one icon to another, the processor will determine a haptic effect that simulates the texture of each icon.
  • the processor may change the texture when the user's finger moves from contact with an icon to contact with the background of the display, thus alerting the user that he/she is no longer touching the icon.
  • processor 110 is also in communication with speaker 120.
  • Speaker 120 is configured to receive audio signals from processor 110 and output them to the user.
  • the audio signals may be associated with the haptic effect output by actuator 118, or the image output by display 116. In other embodiments, the audio signal may not correspond to the haptic effect or the image.
  • processor 110 may further comprise one or more sensors, for example, a GPS sensor, an imaging sensor, accelerometer, location sensor, rotary velocity sensor, light sensor, camera, microphone, or some other type of sensor.
  • the sensor may be configured to detect changes in acceleration, inclination, inertia, or location.
  • messaging device 102 may comprise an accelerometer configured to measure the messaging device's acceleration.
  • the sensor is configured to transmit sensor signals to processor 110.
  • the sensor signals may comprise one or more parameters associated with a position, a movement, an acceleration, or a "jerk” (i.e. the derivative of acceleration) of the messaging device 102.
  • the sensor may generate and transmit a sensor signal comprising a plurality of parameters, each parameter associated with a movement along or about one measured translational or rotational axis.
  • the sensor outputs voltages or currents that processor 110 is programmed to interpret to indicate movement along one or more axes.
  • processor 110 will receive the sensor signal and determine that it should activate a virtual workspace and interpret sensed movement of the messaging device 102 in an X, Y, or Z direction as corresponding to a virtual movement "within" the virtual workspace.
  • the user may then move device 102 within the virtual workspace to select functions or files, by gesturing within the virtual space. For example, by moving the messaging device 102 in the Z- Axis overtop of a function within the virtual workspace.
  • the user may use gestures within the virtual workspace to modify the haptic effects output by messaging device 102.
  • Figure 2 is an illustration of a system for a texture engine according to one embodiment of the present invention.
  • Figure 2 comprises a messaging device 200, such as a mobile phone, PDA, portable media player, portable gaming device, or mobile computer.
  • the messaging device 200 is configured to send and receive signals, such as voicemail, text messages, and other data messages, over a network such as a cellular network or the Internet.
  • the messaging device 200 may comprise a wireless network interface and/or a wired network interface (not shown in Figure 2).
  • the device 200 is illustrated as a handheld messaging device in Figure 2, other embodiments may comprise different devices, such as video game systems and/or personal computers.
  • the messaging device 200 comprises a housing 202 and a display 216.
  • display 216 may comprise an LCD display.
  • display 216 may comprise a plasma display, or other type of display known in the art.
  • Display 216 is configured to receive a display signal and output an image associated with that display signal.
  • the display signal may comprise a vga, hdmi, svga, video, s-video, or other type of display signal known in the art.
  • display 216 comprises a textured ball 204.
  • Display 216 further comprises texture selection icons 206, which comprise the textures of rocks, sand, and water.
  • the messaging device 200 further comprises a manipulandum 214.
  • the manipulandum 214 comprises a roller ball and buttons.
  • the messaging device 200 also comprises a touch-sensitive interface 218.
  • touch-sensitive interface 218 comprises a touch-screen positioned overtop of display 216.
  • display 216 and the touch-screen may comprise a single integrated component, such as a touch-screen display.
  • Manipulandum 214 and touch-sensitive interface 218 are configured to detect user interaction and transmit interface signals corresponding to the user interaction to the processor.
  • the user interaction is associated with a graphical user interface shown on display 216.
  • the processor receives the interface signal and, based at least in part on the interface signal, manipulates the graphical user interface.
  • the user may use either manipulandum 214 or touch-sensitive interface 218 to select one of texture selection icons 206.
  • the processor may manipulate the display to give textured ball 204 the appearance of a sandy surface, and further determine a haptic effect that causes the user to feel a sandy texture when interacting with textured ball 204.
  • the processor may determine a haptic effect that causes the user to feel a rocky texture when the user interacts with textured ball 204.
  • Messaging device 200 further comprises an actuator configured to receive a haptic signal and output a haptic effect (not shown in Figure 2).
  • the haptic effect comprises a vibrotactile texture felt by the user of messaging device 200.
  • Processor 110 is configured to determine a haptic effect and transmit a haptic signal corresponding to the haptic effect to the actuator.
  • determining a haptic effect may comprise a series of calculations to determine the haptic effect.
  • determining the haptic effect may comprise accessing a lookup table to determine the appropriate haptic effect.
  • determining the haptic effect may comprise using a combination of lookup tables and algorithms.
  • processor 110 determines the haptic effect, it transmits a haptic signal associated with the haptic effect to the actuator.
  • the actuator receives the haptic signal from processor 110 and generates the haptic effect.
  • the user may feel the haptic effect via the surface of display 216 or through some other part of messaging device 200, for example via manipulandum 214 or housing 202.
  • the processor may modify this haptic effect as the user moves his/her finger over the surface of textured ball 204, in order to simulate changes in texture. Illustrations of Systems for a Texture Engine
  • Figure 3 a is an illustration of a system for a texture engine according to one embodiment of the present invention.
  • Figure 3a comprises a messaging device 300, such as a mobile phone, PDA, portable media player, portable gaming device, or mobile computer.
  • the messaging device 300 is configured to send and receive signals comprising messages, such as voicemail, text messages, and other data messages, over a network such as a cellular network or the Internet.
  • the messaging device 300 may comprise a wireless network interface and/or a wired network interface (not shown in Figure 3 a).
  • the device 300 is illustrated as a handheld messaging device in Figure 3a, other embodiments may comprise different devices, such as video game systems and/or personal computers.
  • messaging device 300 comprises a display 316.
  • Display 316 is configured to receive a display signal, and output an image based at least in part on the display signal.
  • Messaging device 300 further compromises a processor (not shown in Figure 3a) configured to transmit the display signal to display 316.
  • Messaging device 300 further comprises a touch-sensitive interface 314 mounted overtop of display 316.
  • Touch-sensitive interface 314 is configured to detect a user interaction and transmit an interface signal corresponding to the user interaction to the processor.
  • Display 316 comprises two icons 302 and 304. When the user interacts with one of icons 302 and 304, touch-sensitive interface 314 will detect the user interaction and transmit a corresponding interface signal to the processor. Based on this interface signal, the processor may determine that the user has opened a file linked to one of the icons or performed some other action known in the art.
  • each of icons 302 and 304 comprises a texture.
  • icon 302 comprises the texture of bricks and icon 304 comprises the texture of rocks.
  • different textures may be used, for example, the texture of sand, water, oil, grass, fur, skin, leather, ice, wood, or some other texture known in the art.
  • the processor when the user interacts with the section of display 316 associated with the icon 302 the processor will determine a haptic effect associated with the texture of bricks.
  • This haptic effect may be characterized by a random signal punctuated with high powered pulses as user's finger 306 moves across mortar.
  • other haptic effects will be used to simulate different textures that may correspond to the image shown on display 316.
  • FIG 3b is an illustration of a system for a texture engine according to one embodiment of the present invention.
  • determining the haptic effect comprises mapping the display signal to the actuator.
  • the embodiment shown in Figure 3b comprises a magnified section of a display 350.
  • Display 350 is configured to receive a display signal from the processor.
  • the display signal comprises a plurality of pixels that are each associated with a color and an intensity of that color.
  • Display 350 receives this display signal and outputs an image associated with the display signal.
  • the magnified portion of display 350 comprises six pixels: 351, 352, 353, 354, 355, and 356.
  • Each pixel is associated with a color and an intensity for that color ranging from 1-10.
  • pixel 355 is associated with the color green, and the color intensity 3 out of 10.
  • the display 350 will output the color green at an intensity of 3 at the location of pixel 355.
  • the processor will determine the haptic effect based, at least in part, on the display signal and an interface signal received from a touch- sensitive interface mounted overtop of display 350 (not shown in Figure 3b). For example, in the embodiment shown in Figure 3b, the processor uses the display signal to associate, or "map," a haptic effect with each pixel. For example, in the embodiment shown in Figure 3b, the processor may determine a different frequency haptic effect for each color. The processor may further associate the intensity of the haptic effect at each pixel with the intensity of the color at each pixel. For example, the processor may determine that a pixel with a color intensity of 8 will also have a haptic intensity of 8.
  • the processor When the processor receives an interface signal associated with user interaction overtop of the pixels on the display, the processor will output a haptic signal associated with the pixels the user is interacting with. This haptic effect is configured to cause the user to feel a texture on the surface of the display.
  • the processor may determine blue pixels are associated with a knocking haptic effect, red pixels are associated with a pulsing vibration, and green pixels are associated with a clicking haptic effect.
  • the processor when the touch-sensitive interface detects that the user's finger has passed over pixel 351 , the processor will determine a knocking with an intensity of 1. Then as the user's finger moves over pixel 352, the processor will determine a pulsing vibration with an intensity of 5. And, as the user's finger continues to move across display 350 to pixel 353, the processor may determine a clicking effect with an intensity of 3.
  • FIG. 4 is a flow chart of a method for a texture engine according to one embodiment of the present invention, which is discussed with respect to the device shown in Figure 1. As shown in Figure 4, the method 400 begins when processor 110 receives a display signal comprising a plurality of pixels 402.
  • the display signal may comprise a vga, hdmi, svga, video, s-video, or other type of display signal known in the art.
  • the display signal may comprise a graphical user interface, or other image that the messaging device will display to the user via display 116.
  • touch-sensitive interface 114 transmits an interface signal to processor 110, which receives the interface signal 404.
  • touch-sensitive interface 114 may comprise a touch-screen or a touch-pad.
  • touch-sensitive interface 114 may comprise a touch-screen mounted overtop of a display configured to receive a display signal and output an image to the user.
  • the touch- sensitive interface may comprise a button, switch, scroll wheel, roller ball, or some other type of physical device interface known in the art.
  • processor 110 is in communication with a single touch-sensitive interface 114.
  • processor 110 is in communication with a plurality of touch-sensitive interfaces 114, for example, a touch-screen and a roller ball.
  • Touch-sensitive interface 114 is configured to detect user interaction, and based at least in part on the user interaction, transmit signals to the processor.
  • touch-sensitive interface 114 may be configured to detect multiple aspects of the user interaction. For example, touch-sensitive interface 114 may detect the speed and pressure of a user interaction and incorporate this information into the interface signal.
  • processor 110 determines a haptic effect comprising a texture 406.
  • the haptic effect may comprise a vibration that the user may feel through the surface of a touch- sensitive interface or a manipulandum. In some embodiments, this vibration may cause the user to feel a texture on the surface of the touch-sensitive interface. For example, the texture of leather, snow, sand, ice, skin, or some other surface.
  • determining a haptic effect may comprise a series of calculations to determine the haptic effect.
  • determining the haptic effect may comprise accessing a lookup table to determine the appropriate haptic effect.
  • determining the haptic effect may comprise a combination of lookup tables and algorithms.
  • determining the haptic effect may comprise a haptic map. In such an embodiment, determining the haptic effect may comprise mapping the display signal to the actuators.
  • the display signal may comprise a plurality of pixels, each of the pixels associated with a color.
  • determining the haptic effect may comprise assigning a haptic effect to each color.
  • processor 110 will output a haptic signal comprising the haptic effect.
  • processor 110 may assign a haptic effect to only some of the pixels in the display signal. For example, in such an embodiment, the haptic effect may be associated with only a portion of the display signal.
  • processor 110 may determine the haptic effect based, at least in part, on a user interaction or trigger. In such an embodiment, processor 110 receives an interface signal from touch-sensitive interface 114, and determines the haptic effect based at least in part on the interface signal. For example, in some embodiments, processor 110 may determine different intensity haptic effects based on the interface signal received from touch- sensitive interface 114. For example, if touch-sensitive interface 114 detects a high pressure user interaction, processor 110 may determine a high intensity haptic effect. In another embodiment, if touch-sensitive interface 114 detects a low pressure user interaction, processor 110 may determine a low intensity haptic effect.
  • processor 110 may determine a low intensity haptic effect when touch-sensitive interface 114 detects low speed user interaction. Further, processor 110 may determine high intensity haptic effects when touch-sensitive interface 114 detects a high speed user interaction. In still other embodiments, processor 110 may determine no haptic effect, unless it receives an interface signal comprising a user interaction from touch-sensitive interface 114. Finally, processor 110 transmits a haptic signal associated with the haptic effect to actuator 1 18, which is configured to receive the haptic signal and output the haptic effect 408. Actuator 1 18 is configured to receive a haptic signal from processor 110 and generate the haptic effect.
  • Actuator 118 may be, for example, a piezoelectric actuator, an electric motor, an electro-magnetic actuator, a voice coil, a linear resonant actuator, a shape memory alloy, an electro-active polymer, a solenoid, an eccentric rotating mass motor (ERM), or a linear resonant actuator (LRA).
  • a piezoelectric actuator an electric motor, an electro-magnetic actuator, a voice coil, a linear resonant actuator, a shape memory alloy, an electro-active polymer, a solenoid, an eccentric rotating mass motor (ERM), or a linear resonant actuator (LRA).
  • Figure 5 a is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the embodiment shown in Figure 5a comprises brick.
  • the texture of brick is characterized by having a rough irregular texture from bricks, punctuated with the feel of gritty valleys from the mortar.
  • a system for a texture engine may generate the rough irregular texture of brick by driving an actuator, such as a LRA, LPA, or FPA, with a random signal with medium to high maximum variance while the user's finger is moving. In some embodiments, this variance may be adjusted for different roughness.
  • the transition from brick to mortar may be rendered by a high duration pop created by an ERM. Additionally, if the mortar is thick enough, a fine texture may be rendered by driving an actuator with a lower magnitude signal with a higher variance than that used to drive the actuator outputting the texture of the brick.
  • Figure 5b is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the embodiment shown in Figure 5b comprises rocks.
  • the texture of rocks is characterized by smooth surfaces punctuated with transitions as the user moves from rock to rock.
  • an actuator such as an FPA
  • Individual rocks may be rendered by a non- visual edge map of the displayed image, and outputting a high magnitude haptic signal to an actuator, such as an LPA or ERM, when the touch-sensitive interface detects the user's movement. For example, outputting the haptic effect whenever the touch- sensitive interface detects that the user's finger is transitioning from one rock to another.
  • Figure 5c is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the embodiment shown in Figure 5 c comprises sand or sandpaper.
  • Sand is characterized by a rough, gritty feel as well as the sensation a pile of sand particles building up in front of the user's finger.
  • an actuator such as an LRA, LPA or FPA is driven with a random signal with high maximum variance while the user's finger is moving.
  • the processor may adjust the variance of the signal to create different degrees of roughness.
  • an actuator such as an FPA may be used.
  • the processor will drive the actuator with a signal that starts with a low intensity and builds as the user moves his/her finger in one direction.
  • the texture shown in Figure 5c may comprise sandpaper.
  • Sandpaper is characterized by having a rough, gritty feel.
  • the processor drives an actuator, such as an LRA, LPA or FPA with a random signal with high maximum variance.
  • this signal is output only while the user's finger is moving across the surface the touch-sensitive interface.
  • the processor may adjust the variance of the signal to change the level of roughness.
  • Figure 5d is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the texture comprises the texture of grass. Grass is characterized by a periodic light sensation that almost tickles the user's finger.
  • the processor may drive an actuator, such as an FPA, with a signal configured to create patches of low friction overlaid with patches of grass.
  • the processor may render individual grass blades by having a non- visual edge map of the displayed image and outputting a low magnitude signal to an actuator, such as an LPA or ERM, when the user interface detects the user interaction.
  • Figure 5e is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the texture comprises the texture of fabric. Fabric is characterized by a light smooth sensation.
  • the processor may drive an actuator, such as an LPA or an LRA with low magnitude high frequency signals, as the user's finger moves across the surface of the touch-sensitive interface.
  • FIG. 5f is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the texture comprises the texture of water or molasses. Water is characterized by having almost no sensation. However, water that is disturbed may splash around and hit against the user's finger.
  • the processor may drive an actuator such as an FPA to reduce the friction on the surface of the touch-sensitive interface.
  • the processor may output the haptic signal only when the user is touching the screen.
  • the processor may drive the actuator with a signal configured to increase the friction on the user's finger as it moves across the surface of the touch-sensitive interface.
  • Figure 5g is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the texture comprises the texture of leather.
  • Leather is characterized by an overall smooth feeling that comprises the bumps and valleys of the surface of the leather.
  • the processor may drive an actuator, such as an FPA, with a signal configured to output a haptic effect that reduces friction as the user's finger moves across the surface of the touch-sensitive interface.
  • the processor can output the cracks and bumps by driving the actuator with a very short low magnitude haptic signal at times when the touch-sensitive interface detects that the user's finger is moving.
  • Figure 5g is an illustration of one of the textures that a texture engine may generate according to one embodiment of the present invention.
  • the texture comprises the texture of wood.
  • Wood may be characterized by an irregular bumpy texture punctuated by a sharp transition as the user moves from board to board.
  • the processor may drive an actuator such as an
  • the processor may output a haptic signal configured to cause the actuator to generate a high magnitude, short duration, pop.
  • haptic effects associated with different textures may be output.
  • the processor may transmit a haptic signal configured to cause the actuator to output a haptic effect configured to cause the user to feel a texture associated with the texture of ice. Ice is characterized by low friction, in some embodiments; ice has a completely smooth texture. In other embodiments, ice comprises a fine low magnitude gritty texture.
  • the processor may determine a haptic signal configured to cause the actuator to reduce the friction as much as possible while the user moves their finger across the surface of the touch-sensitive interface.
  • the processor may drive an actuator, such as an LPA or LRA, with a haptic signal configured to output low magnitude effects while the user moves their finger. These low magnitude effects may be associated with imperfections or grit on the surface of the ice.
  • the processor may drive the actuator with a signal configured to cause the actuator to output a haptic effect approximating the texture of lizard skin.
  • Lizard skin is characterized by an overall smooth sensation punctuated by transitions from bump to bump on the skin.
  • the processor may drive an actuator with a haptic signal configured to cause the actuator to create patches of low friction on the touch-sensitive interface.
  • the processor may render cracks on the surface of the skin by outputting high magnitude haptic signals periodically, when the touch-sensitive interface detects that the user's finger is moving across its surface. These high magnitude signals may approximate the cracks in the surface of the skin.
  • the processor may drive the actuator with a signal configured to cause the actuator to output a haptic effect approximating the texture of fur. Fur is characterized by a periodic light sensation that is very soft to the touch.
  • the processor may drive the actuator with a haptic signal configured to cause the actuator to output a haptic effect configured to reduce the friction the user feels on the surface of the touch-sensitive interface.
  • the processor may further render individual hairs outputting a low magnitude pulsing haptic signals as the touch-sensitive interface detects the user's movement.
  • the processor may drive the actuator with a signal configured to cause the actuator to output a haptic effect approximating the texture of metal.
  • Metal is characterized by a smooth low friction surface that, in some embodiments, includes light grit.
  • the processor may drive the actuator with a signal configured to lower the friction the user feels on the surface of the touch-sensitive interface.
  • the processor may render individual bumps by outputting brief high magnitude haptic signals when the touch-sensitive interface detects that the user is moving over its surface. These brief high magnitude signals may approximate grit on the surface of the metal.
  • the processor may drive the actuator with a signal configured to cause the actuator to output a haptic effect approximating another sensation, for example, heat.
  • the processor may output a haptic signal configured to cause the actuator to output a high frequency jolting effect, when the user touches elements of the display that are associated with heat.
  • systems and methods of a texture engine adds a previously unused haptic effect to a mobile device. This new effect provides a new avenue for the user to receive information from the mobile device, without the user having to look at the display of the mobile device.
  • systems and methods of a texture engine may allow the user to assign different textures to different icons, buttons, or other components of their display. Thus, the user may be able to determine which icon they are touching, without having to look at that icon. This may increase usability of the device, and may make a device more useful to the visually impaired.
  • systems and methods for a texture engine provides the user with more information, without distracting the user from other tasks, it will reduce user error. For example, users will be less likely to hit the wrong icon or press the wrong key if they are utilizing systems and methods for a texture engine.
  • This functionality may serve both to increase user satisfaction and increase the adoption rate for technology that incorporates systems and methods for a texture engine.
  • adapted to or “configured to” herein is meant as open and inclusive language that does not foreclose devices adapted to or configured to perform additional tasks or steps. Additionally, the use of “based on” is meant to be open and inclusive, in that a process, step, calculation, or other action "based on” one or more recited conditions or values may, in practice, be based on additional conditions or values beyond those recited. Headings, lists, and numbering included herein are for ease of explanation only and are not meant to be limiting. Embodiments in accordance with aspects of the present subject matter can be implemented in digital electronic circuitry, in computer hardware, firmware, software, or in combinations of the preceding. In one embodiment, a computer may comprise a processor or processors.
  • the processor comprises or has access to a computer-readable medium, such as a random access memory (RAM) coupled to the processor.
  • the processor executes computer- executable program instructions stored in memory, such as executing one or more computer programs including a sensor sampling routine, a haptic effect selection routine, and suitable programming to produce signals to generate the selected haptic effects as noted above.
  • Such processors may comprise a microprocessor, a digital signal processor (DSP), an application-specific integrated circuit (ASIC), field programmable gate arrays (FPGAs), and state machines. Such processors may further comprise programmable electronic devices such as PLCs, programmable interrupt controllers (PICs), programmable logic devices (PLDs), programmable read-only memories (PROMs), electronically programmable read-only memories (EPROMs or EEPROMs), or other similar devices. Such processors may comprise, or may be in communication with, media, for example tangible computer-readable media, that may store instructions that, when executed by the processor, can cause the processor to perform the steps described herein as carried out, or assisted, by a processor.
  • PLCs programmable interrupt controllers
  • PLDs programmable logic devices
  • PROMs programmable read-only memories
  • EPROMs or EEPROMs electronically programmable read-only memories
  • Embodiments of computer-readable media may comprise, but are not limited to, all electronic, optical, magnetic, or other storage devices capable of providing a processor, such as the processor in a web server, with computer-readable instructions.
  • Other examples of media comprise, but are not limited to, a floppy disk, CD-ROM, magnetic disk, memory chip, ROM, RAM, ASIC, configured processor, all optical media, all magnetic tape or other magnetic media, or any other medium from which a computer processor can read.
  • various other devices may include computer-readable media, such as a router, private or public network, or other transmission device.
  • the processor, and the processing, described may be in one or more structures, and may be dispersed through one or more structures.
  • the processor may comprise code for carrying out one or more of the methods (or parts of methods) described herein.

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Abstract

L'invention porte sur des systèmes et des procédés pour un moteur de texture. Par exemple, un système décrit comprend : un processeur configuré pour recevoir un signal d'affichage comprenant une pluralité de pixels, déterminer un effet haptique comprenant une texture, et transmettre un signal haptique associé à l'effet haptique à un actionneur en communication avec le processeur, l'actionneur étant configuré pour recevoir le signal haptique et produire l'effet haptique.
EP10712202A 2009-03-12 2010-03-11 Systèmes et procédés pour un moteur de texture Ceased EP2406704A1 (fr)

Applications Claiming Priority (10)

Application Number Priority Date Filing Date Title
US15948209P 2009-03-12 2009-03-12
US26203809P 2009-11-17 2009-11-17
US26204109P 2009-11-17 2009-11-17
US12/697,037 US9927873B2 (en) 2009-03-12 2010-01-29 Systems and methods for using textures in graphical user interface widgets
US12/696,900 US9696803B2 (en) 2009-03-12 2010-01-29 Systems and methods for friction displays and additional haptic effects
US12/697,010 US9874935B2 (en) 2009-03-12 2010-01-29 Systems and methods for a texture engine
US12/696,893 US9746923B2 (en) 2009-03-12 2010-01-29 Systems and methods for providing features in a friction display wherein a haptic effect is configured to vary the coefficient of friction
US12/697,042 US10564721B2 (en) 2009-03-12 2010-01-29 Systems and methods for using multiple actuators to realize textures
US12/696,908 US10007340B2 (en) 2009-03-12 2010-01-29 Systems and methods for interfaces featuring surface-based haptic effects
PCT/US2010/026909 WO2010105012A1 (fr) 2009-03-12 2010-03-11 Systèmes et procédés pour un moteur de texture

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JP (1) JP5779508B2 (fr)
KR (2) KR102051180B1 (fr)
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CN102349038A (zh) 2012-02-08
KR20160110547A (ko) 2016-09-21
JP5779508B2 (ja) 2015-09-16
KR20110130469A (ko) 2011-12-05
KR102003426B1 (ko) 2019-07-24
JP2012520137A (ja) 2012-09-06
CN102349038B (zh) 2016-08-24
KR102051180B1 (ko) 2019-12-02

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