EP2278552A4 - Vorrichtung, programm und system zur bereitstellung eines virtuellen raums - Google Patents

Vorrichtung, programm und system zur bereitstellung eines virtuellen raums

Info

Publication number
EP2278552A4
EP2278552A4 EP09742729.8A EP09742729A EP2278552A4 EP 2278552 A4 EP2278552 A4 EP 2278552A4 EP 09742729 A EP09742729 A EP 09742729A EP 2278552 A4 EP2278552 A4 EP 2278552A4
Authority
EP
European Patent Office
Prior art keywords
virtual space
space providing
program
providing system
providing device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP09742729.8A
Other languages
English (en)
French (fr)
Other versions
EP2278552B1 (de
EP2278552A1 (de
Inventor
Yasushi Onda
Izua Kano
Dai Kamiya
Keiichi Murakami
Eiju Yamada
Kazuhiro Yamada
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
NTT Docomo Inc
Original Assignee
NTT Docomo Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by NTT Docomo Inc filed Critical NTT Docomo Inc
Publication of EP2278552A1 publication Critical patent/EP2278552A1/de
Publication of EP2278552A4 publication Critical patent/EP2278552A4/de
Application granted granted Critical
Publication of EP2278552B1 publication Critical patent/EP2278552B1/de
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5573Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/634Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)
EP09742729.8A 2008-05-08 2009-05-01 Vorrichtung, programm und system zur bereitstellung eines virtuellen raums Not-in-force EP2278552B1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2008122090A JP5100494B2 (ja) 2008-05-08 2008-05-08 仮想空間提供装置、プログラム及び仮想空間提供システム
PCT/JP2009/058569 WO2009136605A1 (ja) 2008-05-08 2009-05-01 仮想空間提供装置、プログラム及び仮想空間提供システム

Publications (3)

Publication Number Publication Date
EP2278552A1 EP2278552A1 (de) 2011-01-26
EP2278552A4 true EP2278552A4 (de) 2013-10-16
EP2278552B1 EP2278552B1 (de) 2019-03-06

Family

ID=41264661

Family Applications (1)

Application Number Title Priority Date Filing Date
EP09742729.8A Not-in-force EP2278552B1 (de) 2008-05-08 2009-05-01 Vorrichtung, programm und system zur bereitstellung eines virtuellen raums

Country Status (5)

Country Link
US (1) US20110106912A1 (de)
EP (1) EP2278552B1 (de)
JP (1) JP5100494B2 (de)
CN (1) CN102016857B (de)
WO (1) WO2009136605A1 (de)

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US8898567B2 (en) 2010-04-09 2014-11-25 Nokia Corporation Method and apparatus for generating a virtual interactive workspace
US9235268B2 (en) * 2010-04-09 2016-01-12 Nokia Technologies Oy Method and apparatus for generating a virtual interactive workspace
CN102298162B (zh) * 2010-06-28 2014-03-05 深圳富泰宏精密工业有限公司 背光调节系统及方法
US8331916B2 (en) * 2010-08-31 2012-12-11 Apple Inc. Image selection for an incoming call
US10486064B2 (en) 2011-11-23 2019-11-26 Sony Interactive Entertainment America Llc Sharing buffered gameplay in response to an input request
US9116555B2 (en) 2011-11-23 2015-08-25 Sony Computer Entertainment America Llc Gaming controller
US10525347B2 (en) * 2012-03-13 2020-01-07 Sony Interactive Entertainment America Llc System and method for capturing and sharing console gaming data
US10960300B2 (en) 2011-11-23 2021-03-30 Sony Interactive Entertainment LLC Sharing user-initiated recorded gameplay with buffered gameplay
US8949159B2 (en) * 2012-01-20 2015-02-03 Avaya Inc. System and method for automatic merging of real and virtual environments
JP5927966B2 (ja) * 2012-02-14 2016-06-01 ソニー株式会社 表示制御装置、表示制御方法、及びプログラム
US9345966B2 (en) 2012-03-13 2016-05-24 Sony Interactive Entertainment America Llc Sharing recorded gameplay to a social graph
US11406906B2 (en) 2012-03-13 2022-08-09 Sony Interactive Entertainment LLC Network connected controller for direct to cloud gaming
US10913003B2 (en) 2012-03-13 2021-02-09 Sony Interactive Entertainment LLC Mini-games accessed through a sharing interface
JP5982185B2 (ja) * 2012-06-01 2016-08-31 任天堂株式会社 情報処理システム、情報処理装置、情報処理方法およびプログラム
WO2014002239A1 (ja) 2012-06-28 2014-01-03 株式会社ソニー・コンピュータエンタテインメント 情報処理システム、情報処理装置、情報端末装置、情報処理方法、情報処理プログラム
WO2014002240A1 (ja) * 2012-06-28 2014-01-03 株式会社ソニー・コンピュータエンタテインメント 情報処理システム、情報処理装置、情報端末装置、情報処理方法、情報処理プログラム
US9364743B2 (en) 2012-12-21 2016-06-14 Sony Interactive Entertainment America Llc Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay
US9352226B2 (en) 2012-12-21 2016-05-31 Sony Interactive Entertainment America Llc Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay
DE102013107597A1 (de) 2013-01-11 2014-08-14 Stephan Hörmann Vermessungsverfahren für gebäudeöffnungen und gebäudeabschlussherstellverfahren sowie vorrichtungen zur durchführung derselben
EP3457705A1 (de) * 2013-05-30 2019-03-20 Sony Corporation Anzeigesteuergerät, anzeigesteuerungsverfahren und computerprogramm
CN109845246B (zh) * 2016-10-20 2021-12-14 索尼公司 信息处理装置、信息处理方法、程序和通信系统
JP6215441B1 (ja) * 2016-12-27 2017-10-18 株式会社コロプラ 仮想空間を提供するための方法、当該方法をコンピュータに実現させるためのプログラム、および、コンピュータ装置
JP7078795B2 (ja) 2019-03-13 2022-05-31 日本たばこ産業株式会社 端末装置、情報処理装置、情報処理方法及びプログラム
US11704874B2 (en) 2019-08-07 2023-07-18 Magic Leap, Inc. Spatial instructions and guides in mixed reality
CN112527108A (zh) 2020-12-03 2021-03-19 歌尔光学科技有限公司 一种虚拟场景回放方法、装置、电子设备及存储介质
CN118843880A (zh) * 2022-03-30 2024-10-25 都市绿地株式会社 经由虚拟空间的农园与生产者/销售者的交流方法、服务器装置以及农园关联商品与虚拟空间的协作系统

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US20060148571A1 (en) * 2005-01-04 2006-07-06 Electronic Arts Inc. Computer game with game saving including history data to allow for play reacquaintance upon restart of game
EP1726344A1 (de) * 2004-03-15 2006-11-29 Konami Digital Entertainment Co., Ltd. Spiele-serversystem, verfahren zum bereitstellen von spieleelementen, spielvorrichtung und programmprodukt

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JP2005100053A (ja) 2003-09-24 2005-04-14 Nomura Research Institute Ltd アバター情報送受信方法、プログラム及び装置
JP3785176B2 (ja) * 2004-05-11 2006-06-14 コナミ株式会社 ゲーム装置、ゲーム制御方法、ならびに、プログラム
JP3919801B1 (ja) * 2005-12-28 2007-05-30 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
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JP5004777B2 (ja) * 2007-12-06 2012-08-22 インターナショナル・ビジネス・マシーンズ・コーポレーション 仮想空間における行動履歴の効率的記録方法および再生方法
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Publication number Priority date Publication date Assignee Title
WO2003050722A1 (en) * 2001-11-06 2003-06-19 Gomid, Inc. Internet recording method and system thereof
EP1726344A1 (de) * 2004-03-15 2006-11-29 Konami Digital Entertainment Co., Ltd. Spiele-serversystem, verfahren zum bereitstellen von spieleelementen, spielvorrichtung und programmprodukt
US20060148571A1 (en) * 2005-01-04 2006-07-06 Electronic Arts Inc. Computer game with game saving including history data to allow for play reacquaintance upon restart of game

Also Published As

Publication number Publication date
US20110106912A1 (en) 2011-05-05
CN102016857A (zh) 2011-04-13
JP2009271750A (ja) 2009-11-19
EP2278552B1 (de) 2019-03-06
CN102016857B (zh) 2013-07-03
EP2278552A1 (de) 2011-01-26
JP5100494B2 (ja) 2012-12-19
WO2009136605A1 (ja) 2009-11-12

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