EP2122528A4 - Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel - Google Patents
Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spielInfo
- Publication number
- EP2122528A4 EP2122528A4 EP08731184.1A EP08731184A EP2122528A4 EP 2122528 A4 EP2122528 A4 EP 2122528A4 EP 08731184 A EP08731184 A EP 08731184A EP 2122528 A4 EP2122528 A4 EP 2122528A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- game play
- cross platform
- secured cross
- networked multiplayer
- communication
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/34—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/25—Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
- H04N21/266—Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/552—Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/06—Network architectures or network communication protocols for network security for supporting key management in a packet data network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L63/00—Network architectures or network communication protocols for network security
- H04L63/08—Network architectures or network communication protocols for network security for authentication of entities
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- General Business, Economics & Management (AREA)
- Tourism & Hospitality (AREA)
- Marketing (AREA)
- Physics & Mathematics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Signal Processing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Economics (AREA)
- Databases & Information Systems (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Child & Adolescent Psychology (AREA)
- Computer Security & Cryptography (AREA)
- Small-Scale Networks (AREA)
- Information Transfer Between Computers (AREA)
- Computer And Data Communications (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/717,387 US20080227548A1 (en) | 2007-03-13 | 2007-03-13 | Secured cross platform networked multiplayer communication and game play |
PCT/US2008/055573 WO2008112448A1 (en) | 2007-03-13 | 2008-02-29 | Secured cross platform networked multiplayer communication and game play |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2122528A1 EP2122528A1 (de) | 2009-11-25 |
EP2122528A4 true EP2122528A4 (de) | 2013-11-20 |
Family
ID=39759908
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP08731184.1A Withdrawn EP2122528A4 (de) | 2007-03-13 | 2008-02-29 | Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel |
Country Status (8)
Country | Link |
---|---|
US (1) | US20080227548A1 (de) |
EP (1) | EP2122528A4 (de) |
JP (1) | JP2010521744A (de) |
KR (1) | KR20090118955A (de) |
CN (1) | CN101636741A (de) |
CA (1) | CA2681006A1 (de) |
IL (1) | IL200500A0 (de) |
WO (1) | WO2008112448A1 (de) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AU2008205413A1 (en) * | 2007-08-15 | 2009-03-05 | Aristocrat Technologies Australia Pty Limited | A Gaming System and a Method of Gaming |
CN101635710B (zh) * | 2009-08-25 | 2011-08-17 | 西安西电捷通无线网络通信股份有限公司 | 一种基于预共享密钥的网络安全访问控制方法及其系统 |
US9770654B1 (en) * | 2009-09-30 | 2017-09-26 | Amazon Technologies, Inc. | Cross device operation of games |
US9183560B2 (en) | 2010-05-28 | 2015-11-10 | Daniel H. Abelow | Reality alternate |
US10046241B1 (en) * | 2010-11-01 | 2018-08-14 | Ronald Charles Krosky | Output production |
CN102368780B (zh) * | 2011-06-27 | 2013-03-20 | 奇智软件(北京)有限公司 | 一种基于应用的信息交互方法及系统 |
US9182978B2 (en) | 2012-03-05 | 2015-11-10 | Microsoft Technology Licensing, Llc | Application configuration using binary large objects |
US9112935B2 (en) | 2012-03-05 | 2015-08-18 | Microsoft Technology Licensing, Llc | Manipulating binary large objects |
US9704350B1 (en) | 2013-03-14 | 2017-07-11 | Harmonix Music Systems, Inc. | Musical combat game |
US9645860B2 (en) * | 2013-09-06 | 2017-05-09 | Microsoft Technology Licensing, Llc | Verification that particular information is transferred by an application |
JP6535159B2 (ja) | 2014-08-27 | 2019-06-26 | 株式会社スクウェア・エニックス | プログラム、ゲームシステム、制御方法及び記録媒体 |
US10255083B2 (en) * | 2014-09-12 | 2019-04-09 | Ubisoft Entertainment | Method and system for unified input in cross-platform streaming applications in cloud computing environments |
CN105119918B (zh) * | 2015-08-21 | 2019-01-08 | 腾讯科技(深圳)有限公司 | 实现应用跨平台交互的方法及终端设备 |
US9813468B2 (en) | 2015-09-08 | 2017-11-07 | Microsoft Technology Licensing, Llc | Wireless control of streaming computing device |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20010044339A1 (en) * | 2000-02-17 | 2001-11-22 | Angel Cordero | Multi-player computer game, system and method |
Family Cites Families (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5586257A (en) * | 1994-05-05 | 1996-12-17 | Perlman; Stephen G. | Network architecture to support multiple site real-time video games |
AUPP149998A0 (en) * | 1998-01-27 | 1998-02-19 | Aristocrat Leisure Industries Pty Ltd | Multi-platform gaming architecture |
JP2002014821A (ja) * | 2000-06-29 | 2002-01-18 | Toshiba Corp | サーバクライアントシステム及びこのサーバクライアントシステムにおけるアプリケーション配布方法を記憶した記憶媒体 |
US20030177187A1 (en) * | 2000-11-27 | 2003-09-18 | Butterfly.Net. Inc. | Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications |
US7203835B2 (en) * | 2001-11-13 | 2007-04-10 | Microsoft Corporation | Architecture for manufacturing authenticatable gaming systems |
US7031473B2 (en) * | 2001-11-13 | 2006-04-18 | Microsoft Corporation | Network architecture for secure communications between two console-based gaming systems |
US7464272B2 (en) * | 2003-09-25 | 2008-12-09 | Microsoft Corporation | Server control of peer to peer communications |
NZ550466A (en) * | 2004-05-12 | 2008-11-28 | Togewa Holding Ag | Method and device for content-based billing in IP-networks |
KR100578592B1 (ko) * | 2004-06-23 | 2006-05-12 | 공정배 | 서버/클라이언트 기반에서 온라인 이기종 운영 체제 제공 시스템 및 방법 |
US20060068911A1 (en) * | 2004-09-30 | 2006-03-30 | Microsoft Corporation | Game console communication with a computer |
US20060259632A1 (en) * | 2005-05-13 | 2006-11-16 | Yahoo! Inc. | Redirection and invitation for accessing an online service |
KR100809520B1 (ko) * | 2005-12-08 | 2008-03-04 | 한국전자통신연구원 | 크로스플랫폼 연동 시스템 및 방법 |
-
2007
- 2007-03-13 US US11/717,387 patent/US20080227548A1/en not_active Abandoned
-
2008
- 2008-02-29 JP JP2009553683A patent/JP2010521744A/ja active Pending
- 2008-02-29 CN CN200880008142A patent/CN101636741A/zh active Pending
- 2008-02-29 WO PCT/US2008/055573 patent/WO2008112448A1/en active Application Filing
- 2008-02-29 KR KR1020097018515A patent/KR20090118955A/ko not_active Application Discontinuation
- 2008-02-29 EP EP08731184.1A patent/EP2122528A4/de not_active Withdrawn
- 2008-02-29 CA CA002681006A patent/CA2681006A1/en not_active Abandoned
-
2009
- 2009-08-20 IL IL200500A patent/IL200500A0/en unknown
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20010044339A1 (en) * | 2000-02-17 | 2001-11-22 | Angel Cordero | Multi-player computer game, system and method |
Non-Patent Citations (3)
Title |
---|
AHMED SHAHED: "PC Quake players gain access to Dreamcast maps", 20 June 2001 (2001-06-20), pages 1 - 1, XP055083292, Retrieved from the Internet <URL:http://www.gamespot.com/news/pc-quake-players-gain-access-to-dreamcast-maps-2778824> [retrieved on 20131009] * |
See also references of WO2008112448A1 * |
UNKNOWN: "Doom source ports", 1 March 2007 (2007-03-01), pages 1 - 8, XP055083295, Retrieved from the Internet <URL:http://en.wikipedia.org/w/index.php?title=Doom_source_ports&oldid=111826760> [retrieved on 20131009] * |
Also Published As
Publication number | Publication date |
---|---|
CN101636741A (zh) | 2010-01-27 |
KR20090118955A (ko) | 2009-11-18 |
CA2681006A1 (en) | 2008-09-18 |
US20080227548A1 (en) | 2008-09-18 |
EP2122528A1 (de) | 2009-11-25 |
WO2008112448A1 (en) | 2008-09-18 |
IL200500A0 (en) | 2010-04-29 |
JP2010521744A (ja) | 2010-06-24 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20090819 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MT NL NO PL PT RO SE SI SK TR |
|
DAX | Request for extension of the european patent (deleted) | ||
A4 | Supplementary search report drawn up and despatched |
Effective date: 20131021 |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63F 13/12 20060101AFI20131015BHEP |
|
RAP1 | Party data changed (applicant data changed or rights of an application transferred) |
Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION IS DEEMED TO BE WITHDRAWN |
|
18D | Application deemed to be withdrawn |
Effective date: 20150901 |