EP2122528A4 - Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel - Google Patents

Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel

Info

Publication number
EP2122528A4
EP2122528A4 EP08731184.1A EP08731184A EP2122528A4 EP 2122528 A4 EP2122528 A4 EP 2122528A4 EP 08731184 A EP08731184 A EP 08731184A EP 2122528 A4 EP2122528 A4 EP 2122528A4
Authority
EP
European Patent Office
Prior art keywords
game play
cross platform
secured cross
networked multiplayer
communication
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08731184.1A
Other languages
English (en)
French (fr)
Other versions
EP2122528A1 (de
Inventor
Kareem Ahmad Choudhry
Martin J Sleeman
Brian Andrew Moore
Robert Sanfilippo
Vance O'neill
Daniel Caiafa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Microsoft Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Corp filed Critical Microsoft Corp
Publication of EP2122528A1 publication Critical patent/EP2122528A1/de
Publication of EP2122528A4 publication Critical patent/EP2122528A4/de
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/34Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using peer-to-peer connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/06Network architectures or network communication protocols for network security for supporting key management in a packet data network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Health & Medical Sciences (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Signal Processing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Economics (AREA)
  • Databases & Information Systems (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer Security & Cryptography (AREA)
  • Small-Scale Networks (AREA)
  • Information Transfer Between Computers (AREA)
  • Computer And Data Communications (AREA)
EP08731184.1A 2007-03-13 2008-02-29 Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel Withdrawn EP2122528A4 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/717,387 US20080227548A1 (en) 2007-03-13 2007-03-13 Secured cross platform networked multiplayer communication and game play
PCT/US2008/055573 WO2008112448A1 (en) 2007-03-13 2008-02-29 Secured cross platform networked multiplayer communication and game play

Publications (2)

Publication Number Publication Date
EP2122528A1 EP2122528A1 (de) 2009-11-25
EP2122528A4 true EP2122528A4 (de) 2013-11-20

Family

ID=39759908

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08731184.1A Withdrawn EP2122528A4 (de) 2007-03-13 2008-02-29 Sichere plattformübergreifende vernetzte mehrspielerkommunikation und spiel

Country Status (8)

Country Link
US (1) US20080227548A1 (de)
EP (1) EP2122528A4 (de)
JP (1) JP2010521744A (de)
KR (1) KR20090118955A (de)
CN (1) CN101636741A (de)
CA (1) CA2681006A1 (de)
IL (1) IL200500A0 (de)
WO (1) WO2008112448A1 (de)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008205413A1 (en) * 2007-08-15 2009-03-05 Aristocrat Technologies Australia Pty Limited A Gaming System and a Method of Gaming
CN101635710B (zh) * 2009-08-25 2011-08-17 西安西电捷通无线网络通信股份有限公司 一种基于预共享密钥的网络安全访问控制方法及其系统
US9770654B1 (en) * 2009-09-30 2017-09-26 Amazon Technologies, Inc. Cross device operation of games
US9183560B2 (en) 2010-05-28 2015-11-10 Daniel H. Abelow Reality alternate
US10046241B1 (en) * 2010-11-01 2018-08-14 Ronald Charles Krosky Output production
CN102368780B (zh) * 2011-06-27 2013-03-20 奇智软件(北京)有限公司 一种基于应用的信息交互方法及系统
US9182978B2 (en) 2012-03-05 2015-11-10 Microsoft Technology Licensing, Llc Application configuration using binary large objects
US9112935B2 (en) 2012-03-05 2015-08-18 Microsoft Technology Licensing, Llc Manipulating binary large objects
US9704350B1 (en) 2013-03-14 2017-07-11 Harmonix Music Systems, Inc. Musical combat game
US9645860B2 (en) * 2013-09-06 2017-05-09 Microsoft Technology Licensing, Llc Verification that particular information is transferred by an application
JP6535159B2 (ja) 2014-08-27 2019-06-26 株式会社スクウェア・エニックス プログラム、ゲームシステム、制御方法及び記録媒体
US10255083B2 (en) * 2014-09-12 2019-04-09 Ubisoft Entertainment Method and system for unified input in cross-platform streaming applications in cloud computing environments
CN105119918B (zh) * 2015-08-21 2019-01-08 腾讯科技(深圳)有限公司 实现应用跨平台交互的方法及终端设备
US9813468B2 (en) 2015-09-08 2017-11-07 Microsoft Technology Licensing, Llc Wireless control of streaming computing device

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010044339A1 (en) * 2000-02-17 2001-11-22 Angel Cordero Multi-player computer game, system and method

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US5586257A (en) * 1994-05-05 1996-12-17 Perlman; Stephen G. Network architecture to support multiple site real-time video games
AUPP149998A0 (en) * 1998-01-27 1998-02-19 Aristocrat Leisure Industries Pty Ltd Multi-platform gaming architecture
JP2002014821A (ja) * 2000-06-29 2002-01-18 Toshiba Corp サーバクライアントシステム及びこのサーバクライアントシステムにおけるアプリケーション配布方法を記憶した記憶媒体
US20030177187A1 (en) * 2000-11-27 2003-09-18 Butterfly.Net. Inc. Computing grid for massively multi-player online games and other multi-user immersive persistent-state and session-based applications
US7203835B2 (en) * 2001-11-13 2007-04-10 Microsoft Corporation Architecture for manufacturing authenticatable gaming systems
US7031473B2 (en) * 2001-11-13 2006-04-18 Microsoft Corporation Network architecture for secure communications between two console-based gaming systems
US7464272B2 (en) * 2003-09-25 2008-12-09 Microsoft Corporation Server control of peer to peer communications
NZ550466A (en) * 2004-05-12 2008-11-28 Togewa Holding Ag Method and device for content-based billing in IP-networks
KR100578592B1 (ko) * 2004-06-23 2006-05-12 공정배 서버/클라이언트 기반에서 온라인 이기종 운영 체제 제공 시스템 및 방법
US20060068911A1 (en) * 2004-09-30 2006-03-30 Microsoft Corporation Game console communication with a computer
US20060259632A1 (en) * 2005-05-13 2006-11-16 Yahoo! Inc. Redirection and invitation for accessing an online service
KR100809520B1 (ko) * 2005-12-08 2008-03-04 한국전자통신연구원 크로스플랫폼 연동 시스템 및 방법

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20010044339A1 (en) * 2000-02-17 2001-11-22 Angel Cordero Multi-player computer game, system and method

Non-Patent Citations (3)

* Cited by examiner, † Cited by third party
Title
AHMED SHAHED: "PC Quake players gain access to Dreamcast maps", 20 June 2001 (2001-06-20), pages 1 - 1, XP055083292, Retrieved from the Internet <URL:http://www.gamespot.com/news/pc-quake-players-gain-access-to-dreamcast-maps-2778824> [retrieved on 20131009] *
See also references of WO2008112448A1 *
UNKNOWN: "Doom source ports", 1 March 2007 (2007-03-01), pages 1 - 8, XP055083295, Retrieved from the Internet <URL:http://en.wikipedia.org/w/index.php?title=Doom_source_ports&oldid=111826760> [retrieved on 20131009] *

Also Published As

Publication number Publication date
CN101636741A (zh) 2010-01-27
KR20090118955A (ko) 2009-11-18
CA2681006A1 (en) 2008-09-18
US20080227548A1 (en) 2008-09-18
EP2122528A1 (de) 2009-11-25
WO2008112448A1 (en) 2008-09-18
IL200500A0 (en) 2010-04-29
JP2010521744A (ja) 2010-06-24

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Legal Events

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A4 Supplementary search report drawn up and despatched

Effective date: 20131021

RIC1 Information provided on ipc code assigned before grant

Ipc: A63F 13/12 20060101AFI20131015BHEP

RAP1 Party data changed (applicant data changed or rights of an application transferred)

Owner name: MICROSOFT TECHNOLOGY LICENSING, LLC

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Effective date: 20150901