EP2121156A4 - Pilote de lignes - Google Patents
Pilote de lignesInfo
- Publication number
- EP2121156A4 EP2121156A4 EP08732081A EP08732081A EP2121156A4 EP 2121156 A4 EP2121156 A4 EP 2121156A4 EP 08732081 A EP08732081 A EP 08732081A EP 08732081 A EP08732081 A EP 08732081A EP 2121156 A4 EP2121156 A4 EP 2121156A4
- Authority
- EP
- European Patent Office
- Prior art keywords
- rider
- line
- line rider
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
- SMYMJHWAQXWPDB-UHFFFAOYSA-N (2,4,5-trichlorophenoxy)acetic acid Chemical compound OC(=O)COC1=CC(Cl)=C(Cl)C=C1Cl SMYMJHWAQXWPDB-UHFFFAOYSA-N 0.000 title 1
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H13/00—Toy figures with self-moving parts, with or without movement of the toy as a whole
- A63H13/02—Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
- A63H13/04—Mechanical figures imitating the movement of players or workers
- A63H13/15—Mechanical figures imitating the movement of players or workers imitating drawing or writing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8094—Unusual game types, e.g. virtual cooking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/686,803 US20080227544A1 (en) | 2007-03-15 | 2007-03-15 | Line Rider |
PCT/US2008/056777 WO2008112847A1 (fr) | 2007-03-15 | 2008-03-13 | Pilote de lignes |
Publications (2)
Publication Number | Publication Date |
---|---|
EP2121156A1 EP2121156A1 (fr) | 2009-11-25 |
EP2121156A4 true EP2121156A4 (fr) | 2010-05-26 |
Family
ID=39760021
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP08732081A Withdrawn EP2121156A4 (fr) | 2007-03-15 | 2008-03-13 | Pilote de lignes |
Country Status (7)
Country | Link |
---|---|
US (1) | US20080227544A1 (fr) |
EP (1) | EP2121156A4 (fr) |
JP (1) | JP2010521747A (fr) |
KR (1) | KR20100015621A (fr) |
AU (1) | AU2008225051A1 (fr) |
CA (1) | CA2680795A1 (fr) |
WO (1) | WO2008112847A1 (fr) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9734618B2 (en) * | 2013-11-25 | 2017-08-15 | Autodesk, Inc. | Animating sketches via kinetic textures |
Family Cites Families (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5053760A (en) * | 1989-07-17 | 1991-10-01 | The Grass Valley Group, Inc. | Graphics path prediction display |
DE69130549T2 (de) * | 1990-06-11 | 1999-05-27 | Hitachi Ltd | Vorrichtung zur Erzeugung eines Objektbewegungsweges |
US6938217B1 (en) * | 1999-01-04 | 2005-08-30 | Apple Computer, Inc. | Accelerator handles |
JP3749458B2 (ja) * | 2001-06-06 | 2006-03-01 | コナミ株式会社 | 遊戯拡張システムと玩具システムとを備えたシステム |
US6806879B2 (en) * | 2001-10-17 | 2004-10-19 | Avid Technology, Inc. | Manipulation of motion data in an animation editing system |
GB2383246A (en) * | 2001-11-15 | 2003-06-18 | Blade Interactive Studios Ltd | Track generation in virtual space |
US7469064B2 (en) * | 2003-07-11 | 2008-12-23 | Panasonic Corporation | Image display apparatus |
US7309287B2 (en) * | 2003-12-10 | 2007-12-18 | Nintendo Co., Ltd. | Game machine having display screen with touch panel |
US7342586B2 (en) * | 2004-09-13 | 2008-03-11 | Nbor Corporation | System and method for creating and playing a tweening animation using a graphic directional indicator |
US20060071915A1 (en) * | 2004-10-05 | 2006-04-06 | Rehm Peter H | Portable computer and method for taking notes with sketches and typed text |
JP3770499B1 (ja) * | 2004-11-02 | 2006-04-26 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
US20060166592A1 (en) * | 2005-01-26 | 2006-07-27 | Nielsen Paul S | Electronic drawing toy |
JP3924579B2 (ja) * | 2005-03-30 | 2007-06-06 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP4445898B2 (ja) * | 2005-05-24 | 2010-04-07 | 任天堂株式会社 | ポインティングデバイスに対する入力を用いたゲームプログラムおよびゲーム装置 |
WO2007023330A1 (fr) * | 2005-08-25 | 2007-03-01 | Nokia Corporation | Procede et dispositif d'envoi et de reception de contenu de jeu et telechargement de contenu de jeu |
EP2393069A1 (fr) * | 2005-12-22 | 2011-12-07 | PKR Limited | Améliorations associées à un jeu en ligne |
JP5305561B2 (ja) * | 2006-02-22 | 2013-10-02 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
-
2007
- 2007-03-15 US US11/686,803 patent/US20080227544A1/en not_active Abandoned
-
2008
- 2008-03-13 EP EP08732081A patent/EP2121156A4/fr not_active Withdrawn
- 2008-03-13 AU AU2008225051A patent/AU2008225051A1/en not_active Abandoned
- 2008-03-13 JP JP2009553762A patent/JP2010521747A/ja not_active Withdrawn
- 2008-03-13 KR KR1020097021574A patent/KR20100015621A/ko not_active Application Discontinuation
- 2008-03-13 WO PCT/US2008/056777 patent/WO2008112847A1/fr active Application Filing
- 2008-03-13 CA CA002680795A patent/CA2680795A1/fr not_active Abandoned
Non-Patent Citations (5)
Title |
---|
"Introducing Natural Interaction (Magic Paper)", 25 May 2006 (2006-05-25), XP002577021, Retrieved from the Internet <URL:http://web.archive.org/web/20060619232047/http://icampus.mit.edu/magicpaper> [retrieved on 20100409] * |
JM42892, 15 October 2006 (2006-10-15), XP002577038, Retrieved from the Internet <URL:http://www.youtube.com/watch?v=d7eGypGOlOc> [retrieved on 20100409] * |
JM42892: "Cool Computer Program", 15 October 2006 (2006-10-15), Retrieved from the Internet <URL:http://www.youtube.com/watch?v=d7eGypGOlOc> [retrieved on 20100409] * |
RANDALL DAVIS: "Sketch Understanding in Design: Overview of Work at the MIT AI Lab", AAAI SPRING SYMPOSIUM, TECHNICAL REPORT SS-02-08, 25 March 2002 (2002-03-25) - 27 March 2002 (2002-03-27), Stanford, California, pages 24 - 21, XP002577020 * |
See also references of WO2008112847A1 * |
Also Published As
Publication number | Publication date |
---|---|
US20080227544A1 (en) | 2008-09-18 |
CA2680795A1 (fr) | 2008-09-18 |
JP2010521747A (ja) | 2010-06-24 |
AU2008225051A1 (en) | 2008-09-18 |
EP2121156A1 (fr) | 2009-11-25 |
KR20100015621A (ko) | 2010-02-12 |
WO2008112847A1 (fr) | 2008-09-18 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20090914 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MT NL NO PL PT RO SE SI SK TR |
|
RIC1 | Information provided on ipc code assigned before grant |
Ipc: A63H 13/15 20060101AFI20081002BHEP Ipc: A63F 13/10 20060101ALI20100415BHEP |
|
A4 | Supplementary search report drawn up and despatched |
Effective date: 20100426 |
|
DAX | Request for extension of the european patent (deleted) | ||
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION HAS BEEN WITHDRAWN |
|
18W | Application withdrawn |
Effective date: 20110330 |