EP2121156A4 - Line rider - Google Patents

Line rider

Info

Publication number
EP2121156A4
EP2121156A4 EP08732081A EP08732081A EP2121156A4 EP 2121156 A4 EP2121156 A4 EP 2121156A4 EP 08732081 A EP08732081 A EP 08732081A EP 08732081 A EP08732081 A EP 08732081A EP 2121156 A4 EP2121156 A4 EP 2121156A4
Authority
EP
European Patent Office
Prior art keywords
rider
line
line rider
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP08732081A
Other languages
German (de)
French (fr)
Other versions
EP2121156A1 (en
Inventor
Bostjan Cadez
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
inXile Entertainment Inc
Original Assignee
inXile Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by inXile Entertainment Inc filed Critical inXile Entertainment Inc
Publication of EP2121156A1 publication Critical patent/EP2121156A1/en
Publication of EP2121156A4 publication Critical patent/EP2121156A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H13/00Toy figures with self-moving parts, with or without movement of the toy as a whole
    • A63H13/02Toy figures with self-moving parts, with or without movement of the toy as a whole imitating natural actions, e.g. catching a mouse by a cat, the kicking of an animal
    • A63H13/04Mechanical figures imitating the movement of players or workers
    • A63H13/15Mechanical figures imitating the movement of players or workers imitating drawing or writing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/646Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking
EP08732081A 2007-03-15 2008-03-13 Line rider Withdrawn EP2121156A4 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US11/686,803 US20080227544A1 (en) 2007-03-15 2007-03-15 Line Rider
PCT/US2008/056777 WO2008112847A1 (en) 2007-03-15 2008-03-13 Line rider

Publications (2)

Publication Number Publication Date
EP2121156A1 EP2121156A1 (en) 2009-11-25
EP2121156A4 true EP2121156A4 (en) 2010-05-26

Family

ID=39760021

Family Applications (1)

Application Number Title Priority Date Filing Date
EP08732081A Withdrawn EP2121156A4 (en) 2007-03-15 2008-03-13 Line rider

Country Status (7)

Country Link
US (1) US20080227544A1 (en)
EP (1) EP2121156A4 (en)
JP (1) JP2010521747A (en)
KR (1) KR20100015621A (en)
AU (1) AU2008225051A1 (en)
CA (1) CA2680795A1 (en)
WO (1) WO2008112847A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9734618B2 (en) * 2013-11-25 2017-08-15 Autodesk, Inc. Animating sketches via kinetic textures

Family Cites Families (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5053760A (en) * 1989-07-17 1991-10-01 The Grass Valley Group, Inc. Graphics path prediction display
DE69130549T2 (en) * 1990-06-11 1999-05-27 Hitachi Ltd Device for generating an object movement path
US6938217B1 (en) * 1999-01-04 2005-08-30 Apple Computer, Inc. Accelerator handles
JP3749458B2 (en) * 2001-06-06 2006-03-01 コナミ株式会社 A system with a game expansion system and a toy system
US6806879B2 (en) * 2001-10-17 2004-10-19 Avid Technology, Inc. Manipulation of motion data in an animation editing system
GB2383246A (en) * 2001-11-15 2003-06-18 Blade Interactive Studios Ltd Track generation in virtual space
US7469064B2 (en) * 2003-07-11 2008-12-23 Panasonic Corporation Image display apparatus
US7309287B2 (en) * 2003-12-10 2007-12-18 Nintendo Co., Ltd. Game machine having display screen with touch panel
US7342586B2 (en) * 2004-09-13 2008-03-11 Nbor Corporation System and method for creating and playing a tweening animation using a graphic directional indicator
US20060071915A1 (en) * 2004-10-05 2006-04-06 Rehm Peter H Portable computer and method for taking notes with sketches and typed text
JP3770499B1 (en) * 2004-11-02 2006-04-26 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
US20060166592A1 (en) * 2005-01-26 2006-07-27 Nielsen Paul S Electronic drawing toy
JP3924579B2 (en) * 2005-03-30 2007-06-06 株式会社コナミデジタルエンタテインメント GAME PROGRAM, GAME DEVICE, AND GAME CONTROL METHOD
JP4445898B2 (en) * 2005-05-24 2010-04-07 任天堂株式会社 GAME PROGRAM AND GAME DEVICE USING INPUT TO POINTING DEVICE
WO2007023330A1 (en) * 2005-08-25 2007-03-01 Nokia Corporation Method and device for sending and receiving game content including download thereof
EP2405410A1 (en) * 2005-12-22 2012-01-11 PKR Limited Improvements relating to on-line gaming
JP5305561B2 (en) * 2006-02-22 2013-10-02 任天堂株式会社 GAME PROGRAM AND GAME DEVICE

Non-Patent Citations (5)

* Cited by examiner, † Cited by third party
Title
"Introducing Natural Interaction (Magic Paper)", 25 May 2006 (2006-05-25), XP002577021, Retrieved from the Internet <URL:http://web.archive.org/web/20060619232047/http://icampus.mit.edu/magicpaper> [retrieved on 20100409] *
JM42892, 15 October 2006 (2006-10-15), XP002577038, Retrieved from the Internet <URL:http://www.youtube.com/watch?v=d7eGypGOlOc> [retrieved on 20100409] *
JM42892: "Cool Computer Program", 15 October 2006 (2006-10-15), Retrieved from the Internet <URL:http://www.youtube.com/watch?v=d7eGypGOlOc> [retrieved on 20100409] *
RANDALL DAVIS: "Sketch Understanding in Design: Overview of Work at the MIT AI Lab", AAAI SPRING SYMPOSIUM, TECHNICAL REPORT SS-02-08, 25 March 2002 (2002-03-25) - 27 March 2002 (2002-03-27), Stanford, California, pages 24 - 21, XP002577020 *
See also references of WO2008112847A1 *

Also Published As

Publication number Publication date
JP2010521747A (en) 2010-06-24
EP2121156A1 (en) 2009-11-25
WO2008112847A1 (en) 2008-09-18
AU2008225051A1 (en) 2008-09-18
CA2680795A1 (en) 2008-09-18
US20080227544A1 (en) 2008-09-18
KR20100015621A (en) 2010-02-12

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Legal Events

Date Code Title Description
PUAI Public reference made under article 153(3) epc to a published international application that has entered the european phase

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17P Request for examination filed

Effective date: 20090914

AK Designated contracting states

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Designated state(s): AT BE BG CH CY CZ DE DK EE ES FI FR GB GR HR HU IE IS IT LI LT LU LV MC MT NL NO PL PT RO SE SI SK TR

RIC1 Information provided on ipc code assigned before grant

Ipc: A63H 13/15 20060101AFI20081002BHEP

Ipc: A63F 13/10 20060101ALI20100415BHEP

A4 Supplementary search report drawn up and despatched

Effective date: 20100426

DAX Request for extension of the european patent (deleted)
STAA Information on the status of an ep patent application or granted ep patent

Free format text: STATUS: THE APPLICATION HAS BEEN WITHDRAWN

18W Application withdrawn

Effective date: 20110330