EP1997542B1 - Elektronisch interaktive Spielvorrichtung mit fantasiereichen Spielfiguren - Google Patents

Elektronisch interaktive Spielvorrichtung mit fantasiereichen Spielfiguren Download PDF

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Publication number
EP1997542B1
EP1997542B1 EP20080156180 EP08156180A EP1997542B1 EP 1997542 B1 EP1997542 B1 EP 1997542B1 EP 20080156180 EP20080156180 EP 20080156180 EP 08156180 A EP08156180 A EP 08156180A EP 1997542 B1 EP1997542 B1 EP 1997542B1
Authority
EP
European Patent Office
Prior art keywords
game apparatus
character
voltage drop
base
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP20080156180
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English (en)
French (fr)
Other versions
EP1997542A1 (de
Inventor
Dario Bertè
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Giochi Preziosi SpA
Original Assignee
Giochi Preziosi SpA
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Application filed by Giochi Preziosi SpA filed Critical Giochi Preziosi SpA
Publication of EP1997542A1 publication Critical patent/EP1997542A1/de
Application granted granted Critical
Publication of EP1997542B1 publication Critical patent/EP1997542B1/de
Not-in-force legal-status Critical Current
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00725Peg and socket connection
    • A63F2003/00728Snap-fitted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0072Indicating values other than scores, e.g. handicap, initial settings, coefficients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • A63F2250/265Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces

Definitions

  • the present invention relates to an electronically interactive game apparatus with fanciful characters, each having a predetermined level of virtual power associated therewith,
  • the invention also relates to a type of character including electric or electronic means for interaction with the apparatus.
  • US patent No. 6,773,325 discloses a game that includes a toy figure having memory for storing information relating to the toy figure, a first game system configured to communicate with the toy figure, and a second game system configured to communicate with the toy figure. Each of the game systems is configured to download the stored information relating to the toy figure, receive input from a user, and alter the stored information based on the received input and the downloaded information.
  • WO patent application No. 01/97937 is related to a child's construction incorporating a programmed controller; a speaker and special ("smart") play pieces.
  • the smart play pieces contain controller readable identification indicium.
  • the controller is able to access and read that indicium to identify the play pieces and is able to determine the location of each such play piece installed on the base of the construction set. With such knowledge, the controller may retrieve from memory and issue, exhibit, speech messages or other audible effects through the speaker.
  • the object of the present invention is to provide an interactive game apparatus having characters as mentioned above, which allows detection of the virtual power and recognition of a character and allows the player to generate a virtual power that can be recognized as a multiplier of the power of his/her own character.
  • numeral 1 designates a fanciful character, such as a warrior, having a special virtual power that can be also recognized through the name and appearance of the character.
  • Numeral 2 generally designates the apparatus of the invention, which comprises a hollow body of frustoconical circular shape, with the larger surface 4 acting as a standing base and the smaller surface 5 acting as a base for character recognition, as better explained hereafter.
  • the character 1 which is one of a set of various characters of identical or different types, has pairs of electrical connectors 6 and 7 at the ends of the legs, i.e. the right and left legs respectively.
  • these connectors are located in special recesses 8 and 9 at the ends of the respective legs to prevent them from protruding out of the character figure.
  • recesses 8 and 9 conventionally have a contour, having no special designation in the drawings, that creates a form fit with mating sockets 10 and 11 on the base surface 5 of the apparatus 2, as shown in Figure 4 .
  • the sockets 10 and 11 include respective pairs of female connectors 12 and 13 for electrical connection with the pairs of connectors 6 and 7 on the character 1.
  • the virtual power of each character is given by the voltage drop caused by an electrical resistor R having a predetermined fixed value for each character, which is mounted to each character 1 and is connected to one of said pairs of connectors 6 and 7, through which the character is connected to the pairs of connectors 12, 13 held by the sockets 10, 11 of the base 5.
  • the resistor R has a particular value for each type of character 1 and its connection to the pair of connectors 6 or 7 only depends on the range of resistor values. Those within a certain range of values, i.e. not exceeding a certain value of the virtual power of characters, will be connected to one pair of connectors, those within a different range of values will be connected to the other pair of connectors.
  • Figure 6 shows the diagram of the resistor R mounted to a character with its pair of connectors 6 or 7 in an engagement relationship with the corresponding pair of female connectors on one of the sockets 10 or 11.
  • the electric circuit that controls the operation of the game apparatus of the invention is a circuit generally designated by numeral 14, for recognition of the character and detection of the virtual power associated therewith.
  • Such circuit including the lines 15, 16 and 17 connects the pairs of the female connectors of the sockets 10 and 11 to a microprocessor, generally designated by numeral 18 in Figure 5 .
  • the microprocessor 18 is powered by a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
  • a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
  • the microprocessor 18 sends information, preferably a sound message, through loudspeakers 20 mounted to the body 3 of the base 5.
  • This message may include information concerning not only the power level of the character 1 but also the fancy name or type of the character.
  • the game apparatus of the invention comprises a circuit, generally designated by numeral 21, for allowing the player, namely a child, to generate a virtual power.
  • the circuit 21 is also powered by the power source 19 and consists of a device for detecting the bioelectric impedance of the player and determining the voltage drop in the circuit caused by such bioelectric impedance created from time to time by the player. In brief, what is detected is the voltage drop caused by a variable-value resistor.
  • Such circuit 21 has a pair of electrically conductive connections 22 and 23 accessible to the player and connectable to two distinct locations of his/her body.
  • connections 22 and 23 are part of a conventional bioelectric impedance detection circuit which includes a pair of transistors 24, 25 and the resistor 26.
  • connections 22 and 23 are plate-like electrically conductive elements, to be placed on the body 3 of the base 5. Connection with the player occurs when the latter touches such connections with the ends of at least one finger of each hand.
  • the impedance of his/her body becomes part of the circuit 21 and the voltage drop caused by the instantaneous impedance value is detected and deemed to be representative of a corresponding virtual power.
  • connection elements 22 and 23 the higher the pressure exerted by the player's fingers on the connection elements 22 and 23, the greater the contact surface with the body and the lower the bioelectric impedance introduced in the circuit, and hence the lower the resulting voltage drop.
  • the microprocessor 18 will detect this level and send sound message information concerning the level of virtual power that has been achieved through the loudspeakers 20 as well as visual information.
  • the latter information is given through an array of light emitting sources 27 (a, b, ..., n), namely ten LEDs, to provide an easily identifiable value scale.
  • the light emitting sources can possibly emit colored light.
  • the messages sent through the loudspeakers 20 to indicate the level of virtual power that has been generated by the player also include a message that accounts for the level that has been achieved as a multiplier of the virtual power of the character 1 associated with the base 5 of the apparatus at that time.
  • the base 5 of the apparatus may have the appearance of a fanciful landscape, designated by 5a.

Claims (11)

  1. Elektronisch interaktive Spielevorrichtung mit Fantasiefiguren (1), wobei jede Figur (1) eine vorbestimmte Stufe einer virtuellen Energie aufweist, die ihr durch den Spannungsabfall verliehen wird, der durch einen elektrischen Widerstand (R), der einen vorbestimmten festen Wert aufweist und an jeder Figur befestigt ist, bewirkt wird, wobei die Spielevorrichtung aufweist:
    eine Basis (5) mit zumindest einem Sockel (10, 11) mit elektrischen Verbindungen (12, 13), die so konzipiert sind, dass sie mit entsprechenden Passverbindungen (6, 7) an der Figur verbunden werden können, und so geformt sind, dass ein Koppeln mit zumindest einer Passform an der Figur möglich ist,
    eine Leistungsquelle (19),
    zumindest einen Spannungsabfall-Erfassungsschaltkreis (14) zum Erfassen des Spannungsabfalls, der der mit der Basis (5) verbundenen Figur (1) zugeordnet ist,
    dadurch gekennzeichnet, dass die Spielevorrichtung ferner aufweist:
    eine erste Vorrichtung (18, 20) zum Erzeugen von Informationen über den der Figur (1) zugeordneten erfassten Spannungsabfall,
    ein bioelektrischer Impedanzerfassungsschaltkreis (21) zum Erfassen des Spannungsabfalls, der durch die bioelektrische Impedanz eines Spielers bewirkt wird, wobei der bioelektrische Impedanzerfassungsschaltkreis (21) zumindest ein Paar von elektrisch leitfähigen Verbindungen (22, 23) aufweist, auf die der Spieler zugreifen kann und die geeignet sind, mit dem Spieler an zwei unterschiedlichen Stellen seines/ihres Körpers verbunden zu werden, und
    eine zweite Vorrichtung (18, 27 a, b, ... n) zum Erzeugen von Informationen über den durch den Spieler erzeugten Spannungsabfall,
    wobei der Spannungsabfall-Erfassungsschaltkreis (14), der bioelektrische Impedanzerfassungsschaltkreis (21) und die erste und die zweite Vorrichtung durch die Leistungsquelle (19) angetrieben werden.
  2. Spielevorrichtung nach Anspruch 1, dadurch gekennzeichnet, dass der elektronische Widerstand (R) geeignet ist, mit dem Spannungsabfall-Erfassungsschaltkreis (14) durch die Passverbindungen (6, 7) an der Figur (1) und die elektrischen Verbindungen (12, 13) in dem zumindest einen Sockel (10, 11) der Basis (5) verbunden zu werden.
  3. Spielevorrichtung nach Anspruch 1, dadurch gekennzeichnet, dass der Spannungsabfall, der durch den bioelektrischen Impedanzerfassungsschaltkreis (21) erfasst wird, durch einen in den bioelektrischen Impedanzerfassungsschaltkreis (21) eingeführten, durch den Spieler angetriebenen Widerstand mit veränderlichem Wert bewirkt wird.
  4. Spielevorrichtung nach Anspruch 1, dadurch gekennzeichnet, dass zumindest ein Paar von elektrischen Verbindungen (22, 23) elektrische leitfähige plattenartige Elemente sind, die auf den Körper (3) der Basis (5) angeordnet sind, und dass zwei unterschiedliche Stellen des Körpers des Spielers die Enden von zumindest einem Finger einer jeden Hand sind
  5. Spielevorrichtung nach einem der Ansprüche 1 bis 4, dadurch gekennzeichnet, dass die erste Vorrichtung (18, 20) geeignet ist, Informationen betreffend sowohl den erfassten Spannungsabfall, der der Figur (1) zugeordnet ist, die mit der Basis (5) verbunden ist, als auch den durch den Spieler erzeugten Spannungsabfall zu erzeugen, wobei die Informationen in akustischer Form vorliegen.
  6. Spielevorrichtung nach Anspruch 5, dadurch gekennzeichnet, dass die in akustischer Form vorliegenden Informationen durch Lautsprecher (20) gesendete Nachrichten beinhalten.
  7. Spielevorrichtung nach einem der Ansprüche 1 bis 6, dadurch gekennzeichnet, dass die zweite Vorrichtung zum Erzeugen von Informationen betreffend die bioelektrische Impedanz des Spielers eine Mehrzahl von lichtemittierenden Elementen (27a, b, ..., n) aufweist, wobei die Anzahl von Elementen, die eingeschaltet werden sollen, proportional zu der erzeugten bioelektrischen Impedanz sind, die durch den bioelektrischen Impedanzerfassungsschaltkreis (21) erfasst wird.
  8. Spielevorrichtung nach Anspruch 7, dadurch gekennzeichnet, dass die lichtemittierenden Elemente (27a, b, ... n) auf dem Körper (3) der Basis (5) in einer Reihe angeordnet sind.
  9. Spielevorrichtung nach einem der Ansprüche 1 bis 8, dadurch gekennzeichnet, dass die Leistungsquelle eine Batterie (19) aufweist, die innerhalb eines in der Basis (5) beinhalteten Hohlkörpers (3) gehalten wird.
  10. Spielevorrichtung nach einem der Ansprüche 1 bis 9, dadurch gekennzeichnet, dass die Basis (5) einen kegelstumpfförmigen kreisförmigen Hohlkörper mit einem Hohlraum aufweist, der zwischen einer größeren Standoberfläche (4), die als eine Standbasis dient, und einer gegenüberliegenden kleineren Oberfläche, die als die Basis (5) für die Figur (1) dient, angeordnet ist, wobei der Hohlraum die Schaltkreise und die Betriebs- und Funktionskomponenten der Vorrichtung beinhaltet, wohingegen die kleinere Oberfläche (5) mit den Verbindungen (10, 11) zu der Figur (1) ausgestattet ist.
  11. Spielevorrichtung nach Anspruch 10, dadurch gekennzeichnet, dass die kleinere Oberfläche (5) des kegelstumpfförmigen Hohlkörpers (3) eine Konfiguration (5a) aufweist, die eine Fantasielandschaft darstellt.
EP20080156180 2007-05-15 2008-05-14 Elektronisch interaktive Spielvorrichtung mit fantasiereichen Spielfiguren Not-in-force EP1997542B1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
ITMI20070981 ITMI20070981A1 (it) 2007-05-15 2007-05-15 Apparecchiatura ludica elettronicamente interattiva con personaggi di fantasia.

Publications (2)

Publication Number Publication Date
EP1997542A1 EP1997542A1 (de) 2008-12-03
EP1997542B1 true EP1997542B1 (de) 2012-07-11

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EP20080156180 Not-in-force EP1997542B1 (de) 2007-05-15 2008-05-14 Elektronisch interaktive Spielvorrichtung mit fantasiereichen Spielfiguren

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EP (1) EP1997542B1 (de)
ES (1) ES2391214T3 (de)
IT (1) ITMI20070981A1 (de)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
IT202100026147A1 (it) * 2021-10-12 2023-04-12 Xplored S R L Sistema di segnalazione universale per giochi da tavolo.

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2344257A (en) * 1998-11-26 2000-05-31 Innovision Research And Techno Data communication apparatus and board game
US7081033B1 (en) * 2000-03-07 2006-07-25 Hasbro, Inc. Toy figure for use with multiple, different game systems
US6443796B1 (en) * 2000-06-19 2002-09-03 Judith Ann Shackelford Smart blocks

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EP1997542A1 (de) 2008-12-03
ITMI20070981A1 (it) 2008-11-16
ES2391214T3 (es) 2012-11-22

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