EP1997542B1 - Electronically interactive game apparatus with fanciful characters - Google Patents
Electronically interactive game apparatus with fanciful characters Download PDFInfo
- Publication number
- EP1997542B1 EP1997542B1 EP20080156180 EP08156180A EP1997542B1 EP 1997542 B1 EP1997542 B1 EP 1997542B1 EP 20080156180 EP20080156180 EP 20080156180 EP 08156180 A EP08156180 A EP 08156180A EP 1997542 B1 EP1997542 B1 EP 1997542B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- game apparatus
- character
- voltage drop
- base
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Not-in-force
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
- A63F2003/00719—Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
- A63F2003/00725—Peg and socket connection
- A63F2003/00728—Snap-fitted
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00826—Changeable playing pieces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
- A63F2009/2451—Output devices visual using illumination, e.g. with lamps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/247—Output devices audible, e.g. using a loudspeaker
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2492—Power supply
- A63F2009/2494—Battery, e.g. dry cell
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0058—Indicators of values, e.g. score counters using electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F11/00—Game accessories of general use, e.g. score counters, boxes
- A63F11/0051—Indicators of values, e.g. score counters
- A63F2011/0072—Indicating values other than scores, e.g. handicap, initial settings, coefficients
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/26—Miscellaneous game characteristics the game being influenced by physiological parameters
- A63F2250/265—Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
- A63F3/00075—War games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
Definitions
- the present invention relates to an electronically interactive game apparatus with fanciful characters, each having a predetermined level of virtual power associated therewith,
- the invention also relates to a type of character including electric or electronic means for interaction with the apparatus.
- US patent No. 6,773,325 discloses a game that includes a toy figure having memory for storing information relating to the toy figure, a first game system configured to communicate with the toy figure, and a second game system configured to communicate with the toy figure. Each of the game systems is configured to download the stored information relating to the toy figure, receive input from a user, and alter the stored information based on the received input and the downloaded information.
- WO patent application No. 01/97937 is related to a child's construction incorporating a programmed controller; a speaker and special ("smart") play pieces.
- the smart play pieces contain controller readable identification indicium.
- the controller is able to access and read that indicium to identify the play pieces and is able to determine the location of each such play piece installed on the base of the construction set. With such knowledge, the controller may retrieve from memory and issue, exhibit, speech messages or other audible effects through the speaker.
- the object of the present invention is to provide an interactive game apparatus having characters as mentioned above, which allows detection of the virtual power and recognition of a character and allows the player to generate a virtual power that can be recognized as a multiplier of the power of his/her own character.
- numeral 1 designates a fanciful character, such as a warrior, having a special virtual power that can be also recognized through the name and appearance of the character.
- Numeral 2 generally designates the apparatus of the invention, which comprises a hollow body of frustoconical circular shape, with the larger surface 4 acting as a standing base and the smaller surface 5 acting as a base for character recognition, as better explained hereafter.
- the character 1 which is one of a set of various characters of identical or different types, has pairs of electrical connectors 6 and 7 at the ends of the legs, i.e. the right and left legs respectively.
- these connectors are located in special recesses 8 and 9 at the ends of the respective legs to prevent them from protruding out of the character figure.
- recesses 8 and 9 conventionally have a contour, having no special designation in the drawings, that creates a form fit with mating sockets 10 and 11 on the base surface 5 of the apparatus 2, as shown in Figure 4 .
- the sockets 10 and 11 include respective pairs of female connectors 12 and 13 for electrical connection with the pairs of connectors 6 and 7 on the character 1.
- the virtual power of each character is given by the voltage drop caused by an electrical resistor R having a predetermined fixed value for each character, which is mounted to each character 1 and is connected to one of said pairs of connectors 6 and 7, through which the character is connected to the pairs of connectors 12, 13 held by the sockets 10, 11 of the base 5.
- the resistor R has a particular value for each type of character 1 and its connection to the pair of connectors 6 or 7 only depends on the range of resistor values. Those within a certain range of values, i.e. not exceeding a certain value of the virtual power of characters, will be connected to one pair of connectors, those within a different range of values will be connected to the other pair of connectors.
- Figure 6 shows the diagram of the resistor R mounted to a character with its pair of connectors 6 or 7 in an engagement relationship with the corresponding pair of female connectors on one of the sockets 10 or 11.
- the electric circuit that controls the operation of the game apparatus of the invention is a circuit generally designated by numeral 14, for recognition of the character and detection of the virtual power associated therewith.
- Such circuit including the lines 15, 16 and 17 connects the pairs of the female connectors of the sockets 10 and 11 to a microprocessor, generally designated by numeral 18 in Figure 5 .
- the microprocessor 18 is powered by a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
- a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
- the microprocessor 18 sends information, preferably a sound message, through loudspeakers 20 mounted to the body 3 of the base 5.
- This message may include information concerning not only the power level of the character 1 but also the fancy name or type of the character.
- the game apparatus of the invention comprises a circuit, generally designated by numeral 21, for allowing the player, namely a child, to generate a virtual power.
- the circuit 21 is also powered by the power source 19 and consists of a device for detecting the bioelectric impedance of the player and determining the voltage drop in the circuit caused by such bioelectric impedance created from time to time by the player. In brief, what is detected is the voltage drop caused by a variable-value resistor.
- Such circuit 21 has a pair of electrically conductive connections 22 and 23 accessible to the player and connectable to two distinct locations of his/her body.
- connections 22 and 23 are part of a conventional bioelectric impedance detection circuit which includes a pair of transistors 24, 25 and the resistor 26.
- connections 22 and 23 are plate-like electrically conductive elements, to be placed on the body 3 of the base 5. Connection with the player occurs when the latter touches such connections with the ends of at least one finger of each hand.
- the impedance of his/her body becomes part of the circuit 21 and the voltage drop caused by the instantaneous impedance value is detected and deemed to be representative of a corresponding virtual power.
- connection elements 22 and 23 the higher the pressure exerted by the player's fingers on the connection elements 22 and 23, the greater the contact surface with the body and the lower the bioelectric impedance introduced in the circuit, and hence the lower the resulting voltage drop.
- the microprocessor 18 will detect this level and send sound message information concerning the level of virtual power that has been achieved through the loudspeakers 20 as well as visual information.
- the latter information is given through an array of light emitting sources 27 (a, b, ..., n), namely ten LEDs, to provide an easily identifiable value scale.
- the light emitting sources can possibly emit colored light.
- the messages sent through the loudspeakers 20 to indicate the level of virtual power that has been generated by the player also include a message that accounts for the level that has been achieved as a multiplier of the virtual power of the character 1 associated with the base 5 of the apparatus at that time.
- the base 5 of the apparatus may have the appearance of a fanciful landscape, designated by 5a.
Description
- The present invention relates to an electronically interactive game apparatus with fanciful characters, each having a predetermined level of virtual power associated therewith,
- The invention also relates to a type of character including electric or electronic means for interaction with the apparatus.
- Various types of fanciful toy characters are known to be used in the field of children games, possibly representing powerful warriors each having a different virtual power, typically assigned according to the appearance and name of the character.
US patent No. 6,773,325 discloses a game that includes a toy figure having memory for storing information relating to the toy figure, a first game system configured to communicate with the toy figure, and a second game system configured to communicate with the toy figure. Each of the game systems is configured to download the stored information relating to the toy figure, receive input from a user, and alter the stored information based on the received input and the downloaded information. -
WO patent application No. 01/97937 - The object of the present invention is to provide an interactive game apparatus having characters as mentioned above, which allows detection of the virtual power and recognition of a character and allows the player to generate a virtual power that can be recognized as a multiplier of the power of his/her own character.
- These and other objects, as better explained hereafter, are fulfilled by an apparatus as defined in
claim 1. - The characteristics and advantages of the present invention will appear more clearly from the following detailed description of one practical embodiment, which is illustrated without limitation in the annexed drawings, in which:
-
Figure 1 is a schematic perspective view of the apparatus with an interactive character fitted therein; -
Figure 2 is a schematic perspective and partially sectional view of a character designed to interact with the apparatus; -
Figure 3 is a side perspective view of the base of the apparatus ofFigure 1 ; -
Figure 4 is a partially perspective top view of the base ofFigure 3 ; -
Figure 5 shows a diagram of the electric circuits of the apparatus; -
Figure 6 shows the diagram of the electric circuit that is used for each character to allow interaction thereof with the base of the apparatus. - Referring to the above figures,
numeral 1 designates a fanciful character, such as a warrior, having a special virtual power that can be also recognized through the name and appearance of the character. -
Numeral 2 generally designates the apparatus of the invention, which comprises a hollow body of frustoconical circular shape, with thelarger surface 4 acting as a standing base and thesmaller surface 5 acting as a base for character recognition, as better explained hereafter. - As particularly shown in
Figure 2 , thecharacter 1, which is one of a set of various characters of identical or different types, has pairs ofelectrical connectors special recesses 8 and 9 at the ends of the respective legs to prevent them from protruding out of the character figure. - Furthermore, these
recesses 8 and 9 conventionally have a contour, having no special designation in the drawings, that creates a form fit withmating sockets base surface 5 of theapparatus 2, as shown inFigure 4 . - As shown in this example, the
sockets female connectors connectors character 1. - According to the invention, the virtual power of each character, such as the one designated in the drawings by
numeral 1, is given by the voltage drop caused by an electrical resistor R having a predetermined fixed value for each character, which is mounted to eachcharacter 1 and is connected to one of said pairs ofconnectors connectors sockets base 5. - The resistor R has a particular value for each type of
character 1 and its connection to the pair ofconnectors - The above arrangement is only intended to simplify the operation of the microprocessor that controls the apparatus, as will be more apparent hereinafter.
-
Figure 6 shows the diagram of the resistor R mounted to a character with its pair ofconnectors sockets - Particularly referring to the embodiment as shown in
Figure 5 , the electric circuit that controls the operation of the game apparatus of the invention is a circuit generally designated bynumeral 14, for recognition of the character and detection of the virtual power associated therewith. Such circuit, including thelines sockets numeral 18 inFigure 5 . - The
microprocessor 18 is powered by a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying thebase 5 but may alternatively consist of a low voltage supply conventionally provided outside theapparatus 2. - Once a
particular character 1 is fitted onto thesockets circuit 14 based on the voltage drop across the resistor R mounted to thecharacter 1. - Then, the
microprocessor 18 sends information, preferably a sound message, throughloudspeakers 20 mounted to the body 3 of thebase 5. - This message may include information concerning not only the power level of the
character 1 but also the fancy name or type of the character. - Still referring to
Figure 5 , the game apparatus of the invention comprises a circuit, generally designated by numeral 21, for allowing the player, namely a child, to generate a virtual power. - The circuit 21 is also powered by the power source 19 and consists of a device for detecting the bioelectric impedance of the player and determining the voltage drop in the circuit caused by such bioelectric impedance created from time to time by the player. In brief, what is detected is the voltage drop caused by a variable-value resistor.
- Such circuit 21 has a pair of electrically
conductive connections - The
connections transistors 24, 25 and theresistor 26. - In practice, in the preferred embodiment as shown in
Figure 1 , theconnections base 5. Connection with the player occurs when the latter touches such connections with the ends of at least one finger of each hand. Thus, the impedance of his/her body becomes part of the circuit 21 and the voltage drop caused by the instantaneous impedance value is detected and deemed to be representative of a corresponding virtual power. - It will be understood that the higher the pressure exerted by the player's fingers on the
connection elements - This means that the relation between the voltage drop caused by the bioelectric impedance of the player and the level of virtual power generated by the player is inversely proportional.
- The
microprocessor 18 will detect this level and send sound message information concerning the level of virtual power that has been achieved through theloudspeakers 20 as well as visual information. - In the preferred embodiment as shown in
Figure 1 , the latter information is given through an array of light emitting sources 27 (a, b, ..., n), namely ten LEDs, to provide an easily identifiable value scale. The light emitting sources can possibly emit colored light. - The higher the level of virtual power achieved by the player the greater the number of light-emitting sources 27 (a, b, ... n) that are turned on.
- The messages sent through the
loudspeakers 20 to indicate the level of virtual power that has been generated by the player also include a message that accounts for the level that has been achieved as a multiplier of the virtual power of thecharacter 1 associated with thebase 5 of the apparatus at that time. - As far as construction is concerned, the
base 5 of the apparatus may have the appearance of a fanciful landscape, designated by 5a. - It will be appreciated from the above that the invention is susceptible of various embodiments, possibly differing from those described and illustrated herein, without departure from the inventive scope, as defined by the annexed claims.
Claims (11)
- An electronically interactive game apparatus with fanciful characters (1), each character (1) having a predetermined level of virtual power given by the voltage drop caused by an electric resistor (R) having a predetermined fixed value and being fitted on each character, the game apparatus comprising:a base (5) having at least one socket (10, 11) with electrical connections (12, 13) designed to be connected to corresponding mating connections (6, 7) on the character and having such a shape as to allow coupling with at least one mating shape on the character,a power source (19),at least one voltage drop detecting circuit (14) for detecting the voltage drop associated with the character (1) connected to the base (5),characterized in that the game apparatus further comprises:a first device (18, 20) for generating information about the detected voltage drop associated with the character (1),a bioelectric impedance detecting circuit (21) for detecting the voltage drop caused by the bioelectric impedance of a player, the bioelectric impedance detecting circuit (21) having at least one pair of electrically conductive connections (22, 23) accessible to the player and apt to be connected to the player in two distinct locations of his/her body, anda second device (18, 27 a, b, ... n) for producing information about the voltage drop generated by the player,wherein said voltage drop detecting circuit (14), the bioelectric impedance detecting circuit (21) and first and second devices are powered by said power source (19).
- A game apparatus as claimed in claim 1, characterized in that the electrical resistor (R) is apt to be connected to said voltage drop detection circuit (14) through said mating connections (6, 7) on the character (1) and said electrical connections (12, 13) in the at least one socket (10, 11) of the base (5).
- A game apparatus as claimed in claim 1, characterized in that the voltage drop detected by the bioelectric impedance detecting circuit (21) is caused by a player-driven variable-value resistor introduced in the bioelectric impedance detecting circuit (21)
- A game apparatus as claimed in claim 1, characterized in that said at least one pair of electrical connections (22, 23) are electrically conductive plate-like elements, placed on the body (3) of said base (5) and said two distinct locations of the body of the player are the ends of at least one finger of each hand.
- A game apparatus as claimed in any one of claims 1 to 4, characterized in that the first device (18, 20) is apt to produce information concerning both the detected voltage drop associated with the character (1) connected to the base (5) and the voltage drop generated by the player, the information being in sound form.
- A game apparatus as claimed in claim 5, characterized in that said information in sound form includes messages sent through loudspeakers (20).
- A game apparatus as claimed in any one of claims 1 to 6, characterized in that said second device for producing information concerning the bioelectric impedance of the player comprises a plurality of light-emitting elements (27 a, b, ..., n), the number of elements to be turned on being proportional to the generated bioelectric impedance detected by the bioelectric impedance detecting circuit (21).
- A game apparatus as claimed in claim 7, characterized in that said light-emitting elements (27a, b, ... n) are placed on the body (3) of said base (5) in a row.
- A game apparatus as claimed in any one of claims 1 to 8, characterized in that said power source comprises a battery (19) held within a hollow body (3) comprised in said base (5).
- A game apparatus as claimed in any one of claims 1 to 9, characterized in that said base (5) comprises a frustoconical circular hollow body with a cavity interposed between a larger standing surface (4) acting as a standing base and a opposite smaller surface acting as the base (5) for the character (1), said cavity containing the circuits and the operating and functional components of the apparatus, whereas said smaller surface (5) is equipped with said connections (10, 11) to said character (1).
- A game apparatus as claimed in claim 10, characterized in that said smaller surface (5) of the frustoconical hollow body (3) has a configuration (5a) representing a fancy landscape.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
ITMI20070981 ITMI20070981A1 (en) | 2007-05-15 | 2007-05-15 | ELECTRONICALLY INTERACTIVE LUDIC EQUIPMENT WITH FANTASY CHARACTERS. |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1997542A1 EP1997542A1 (en) | 2008-12-03 |
EP1997542B1 true EP1997542B1 (en) | 2012-07-11 |
Family
ID=39689167
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP20080156180 Not-in-force EP1997542B1 (en) | 2007-05-15 | 2008-05-14 | Electronically interactive game apparatus with fanciful characters |
Country Status (3)
Country | Link |
---|---|
EP (1) | EP1997542B1 (en) |
ES (1) | ES2391214T3 (en) |
IT (1) | ITMI20070981A1 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
IT202100026147A1 (en) * | 2021-10-12 | 2023-04-12 | Xplored S R L | UNIVERSAL SIGNALING SYSTEM FOR BOARD GAMES. |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2344257A (en) * | 1998-11-26 | 2000-05-31 | Innovision Research And Techno | Data communication apparatus and board game |
US7081033B1 (en) * | 2000-03-07 | 2006-07-25 | Hasbro, Inc. | Toy figure for use with multiple, different game systems |
US6443796B1 (en) * | 2000-06-19 | 2002-09-03 | Judith Ann Shackelford | Smart blocks |
-
2007
- 2007-05-15 IT ITMI20070981 patent/ITMI20070981A1/en unknown
-
2008
- 2008-05-14 EP EP20080156180 patent/EP1997542B1/en not_active Not-in-force
- 2008-05-14 ES ES08156180T patent/ES2391214T3/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP1997542A1 (en) | 2008-12-03 |
ITMI20070981A1 (en) | 2008-11-16 |
ES2391214T3 (en) | 2012-11-22 |
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