EP1997542B1 - Electronically interactive game apparatus with fanciful characters - Google Patents

Electronically interactive game apparatus with fanciful characters Download PDF

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Publication number
EP1997542B1
EP1997542B1 EP20080156180 EP08156180A EP1997542B1 EP 1997542 B1 EP1997542 B1 EP 1997542B1 EP 20080156180 EP20080156180 EP 20080156180 EP 08156180 A EP08156180 A EP 08156180A EP 1997542 B1 EP1997542 B1 EP 1997542B1
Authority
EP
European Patent Office
Prior art keywords
game apparatus
character
voltage drop
base
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Not-in-force
Application number
EP20080156180
Other languages
German (de)
French (fr)
Other versions
EP1997542A1 (en
Inventor
Dario Bertè
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Giochi Preziosi SpA
Original Assignee
Giochi Preziosi SpA
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Giochi Preziosi SpA filed Critical Giochi Preziosi SpA
Publication of EP1997542A1 publication Critical patent/EP1997542A1/en
Application granted granted Critical
Publication of EP1997542B1 publication Critical patent/EP1997542B1/en
Not-in-force legal-status Critical Current
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00716Connectable or stackable playing pieces or parts thereof
    • A63F2003/00719Connectable or stackable playing pieces or parts thereof with connections amongst the playing pieces or parts thereof
    • A63F2003/00725Peg and socket connection
    • A63F2003/00728Snap-fitted
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00826Changeable playing pieces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/243Detail of input, input devices with other kinds of input
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2451Output devices visual using illumination, e.g. with lamps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2492Power supply
    • A63F2009/2494Battery, e.g. dry cell
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0058Indicators of values, e.g. score counters using electronic means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0072Indicating values other than scores, e.g. handicap, initial settings, coefficients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/26Miscellaneous game characteristics the game being influenced by physiological parameters
    • A63F2250/265Miscellaneous game characteristics the game being influenced by physiological parameters by skin resistance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00075War games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00643Electric board games; Electric features of board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces

Definitions

  • the present invention relates to an electronically interactive game apparatus with fanciful characters, each having a predetermined level of virtual power associated therewith,
  • the invention also relates to a type of character including electric or electronic means for interaction with the apparatus.
  • US patent No. 6,773,325 discloses a game that includes a toy figure having memory for storing information relating to the toy figure, a first game system configured to communicate with the toy figure, and a second game system configured to communicate with the toy figure. Each of the game systems is configured to download the stored information relating to the toy figure, receive input from a user, and alter the stored information based on the received input and the downloaded information.
  • WO patent application No. 01/97937 is related to a child's construction incorporating a programmed controller; a speaker and special ("smart") play pieces.
  • the smart play pieces contain controller readable identification indicium.
  • the controller is able to access and read that indicium to identify the play pieces and is able to determine the location of each such play piece installed on the base of the construction set. With such knowledge, the controller may retrieve from memory and issue, exhibit, speech messages or other audible effects through the speaker.
  • the object of the present invention is to provide an interactive game apparatus having characters as mentioned above, which allows detection of the virtual power and recognition of a character and allows the player to generate a virtual power that can be recognized as a multiplier of the power of his/her own character.
  • numeral 1 designates a fanciful character, such as a warrior, having a special virtual power that can be also recognized through the name and appearance of the character.
  • Numeral 2 generally designates the apparatus of the invention, which comprises a hollow body of frustoconical circular shape, with the larger surface 4 acting as a standing base and the smaller surface 5 acting as a base for character recognition, as better explained hereafter.
  • the character 1 which is one of a set of various characters of identical or different types, has pairs of electrical connectors 6 and 7 at the ends of the legs, i.e. the right and left legs respectively.
  • these connectors are located in special recesses 8 and 9 at the ends of the respective legs to prevent them from protruding out of the character figure.
  • recesses 8 and 9 conventionally have a contour, having no special designation in the drawings, that creates a form fit with mating sockets 10 and 11 on the base surface 5 of the apparatus 2, as shown in Figure 4 .
  • the sockets 10 and 11 include respective pairs of female connectors 12 and 13 for electrical connection with the pairs of connectors 6 and 7 on the character 1.
  • the virtual power of each character is given by the voltage drop caused by an electrical resistor R having a predetermined fixed value for each character, which is mounted to each character 1 and is connected to one of said pairs of connectors 6 and 7, through which the character is connected to the pairs of connectors 12, 13 held by the sockets 10, 11 of the base 5.
  • the resistor R has a particular value for each type of character 1 and its connection to the pair of connectors 6 or 7 only depends on the range of resistor values. Those within a certain range of values, i.e. not exceeding a certain value of the virtual power of characters, will be connected to one pair of connectors, those within a different range of values will be connected to the other pair of connectors.
  • Figure 6 shows the diagram of the resistor R mounted to a character with its pair of connectors 6 or 7 in an engagement relationship with the corresponding pair of female connectors on one of the sockets 10 or 11.
  • the electric circuit that controls the operation of the game apparatus of the invention is a circuit generally designated by numeral 14, for recognition of the character and detection of the virtual power associated therewith.
  • Such circuit including the lines 15, 16 and 17 connects the pairs of the female connectors of the sockets 10 and 11 to a microprocessor, generally designated by numeral 18 in Figure 5 .
  • the microprocessor 18 is powered by a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
  • a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
  • the microprocessor 18 sends information, preferably a sound message, through loudspeakers 20 mounted to the body 3 of the base 5.
  • This message may include information concerning not only the power level of the character 1 but also the fancy name or type of the character.
  • the game apparatus of the invention comprises a circuit, generally designated by numeral 21, for allowing the player, namely a child, to generate a virtual power.
  • the circuit 21 is also powered by the power source 19 and consists of a device for detecting the bioelectric impedance of the player and determining the voltage drop in the circuit caused by such bioelectric impedance created from time to time by the player. In brief, what is detected is the voltage drop caused by a variable-value resistor.
  • Such circuit 21 has a pair of electrically conductive connections 22 and 23 accessible to the player and connectable to two distinct locations of his/her body.
  • connections 22 and 23 are part of a conventional bioelectric impedance detection circuit which includes a pair of transistors 24, 25 and the resistor 26.
  • connections 22 and 23 are plate-like electrically conductive elements, to be placed on the body 3 of the base 5. Connection with the player occurs when the latter touches such connections with the ends of at least one finger of each hand.
  • the impedance of his/her body becomes part of the circuit 21 and the voltage drop caused by the instantaneous impedance value is detected and deemed to be representative of a corresponding virtual power.
  • connection elements 22 and 23 the higher the pressure exerted by the player's fingers on the connection elements 22 and 23, the greater the contact surface with the body and the lower the bioelectric impedance introduced in the circuit, and hence the lower the resulting voltage drop.
  • the microprocessor 18 will detect this level and send sound message information concerning the level of virtual power that has been achieved through the loudspeakers 20 as well as visual information.
  • the latter information is given through an array of light emitting sources 27 (a, b, ..., n), namely ten LEDs, to provide an easily identifiable value scale.
  • the light emitting sources can possibly emit colored light.
  • the messages sent through the loudspeakers 20 to indicate the level of virtual power that has been generated by the player also include a message that accounts for the level that has been achieved as a multiplier of the virtual power of the character 1 associated with the base 5 of the apparatus at that time.
  • the base 5 of the apparatus may have the appearance of a fanciful landscape, designated by 5a.

Description

  • The present invention relates to an electronically interactive game apparatus with fanciful characters, each having a predetermined level of virtual power associated therewith,
  • The invention also relates to a type of character including electric or electronic means for interaction with the apparatus.
  • Various types of fanciful toy characters are known to be used in the field of children games, possibly representing powerful warriors each having a different virtual power, typically assigned according to the appearance and name of the character. US patent No. 6,773,325 discloses a game that includes a toy figure having memory for storing information relating to the toy figure, a first game system configured to communicate with the toy figure, and a second game system configured to communicate with the toy figure. Each of the game systems is configured to download the stored information relating to the toy figure, receive input from a user, and alter the stored information based on the received input and the downloaded information.
  • WO patent application No. 01/97937 is related to a child's construction incorporating a programmed controller; a speaker and special ("smart") play pieces. The smart play pieces contain controller readable identification indicium. The controller is able to access and read that indicium to identify the play pieces and is able to determine the location of each such play piece installed on the base of the construction set. With such knowledge, the controller may retrieve from memory and issue, exhibit, speech messages or other audible effects through the speaker.
  • The object of the present invention is to provide an interactive game apparatus having characters as mentioned above, which allows detection of the virtual power and recognition of a character and allows the player to generate a virtual power that can be recognized as a multiplier of the power of his/her own character.
  • These and other objects, as better explained hereafter, are fulfilled by an apparatus as defined in claim 1.
  • The characteristics and advantages of the present invention will appear more clearly from the following detailed description of one practical embodiment, which is illustrated without limitation in the annexed drawings, in which:
    • Figure 1 is a schematic perspective view of the apparatus with an interactive character fitted therein;
    • Figure 2 is a schematic perspective and partially sectional view of a character designed to interact with the apparatus;
    • Figure 3 is a side perspective view of the base of the apparatus of Figure 1;
    • Figure 4 is a partially perspective top view of the base of Figure 3;
    • Figure 5 shows a diagram of the electric circuits of the apparatus;
    • Figure 6 shows the diagram of the electric circuit that is used for each character to allow interaction thereof with the base of the apparatus.
  • Referring to the above figures, numeral 1 designates a fanciful character, such as a warrior, having a special virtual power that can be also recognized through the name and appearance of the character.
  • Numeral 2 generally designates the apparatus of the invention, which comprises a hollow body of frustoconical circular shape, with the larger surface 4 acting as a standing base and the smaller surface 5 acting as a base for character recognition, as better explained hereafter.
  • As particularly shown in Figure 2, the character 1, which is one of a set of various characters of identical or different types, has pairs of electrical connectors 6 and 7 at the ends of the legs, i.e. the right and left legs respectively. Preferably, these connectors are located in special recesses 8 and 9 at the ends of the respective legs to prevent them from protruding out of the character figure.
  • Furthermore, these recesses 8 and 9 conventionally have a contour, having no special designation in the drawings, that creates a form fit with mating sockets 10 and 11 on the base surface 5 of the apparatus 2, as shown in Figure 4.
  • As shown in this example, the sockets 10 and 11 include respective pairs of female connectors 12 and 13 for electrical connection with the pairs of connectors 6 and 7 on the character 1.
  • According to the invention, the virtual power of each character, such as the one designated in the drawings by numeral 1, is given by the voltage drop caused by an electrical resistor R having a predetermined fixed value for each character, which is mounted to each character 1 and is connected to one of said pairs of connectors 6 and 7, through which the character is connected to the pairs of connectors 12, 13 held by the sockets 10, 11 of the base 5.
  • The resistor R has a particular value for each type of character 1 and its connection to the pair of connectors 6 or 7 only depends on the range of resistor values. Those within a certain range of values, i.e. not exceeding a certain value of the virtual power of characters, will be connected to one pair of connectors, those within a different range of values will be connected to the other pair of connectors.
  • The above arrangement is only intended to simplify the operation of the microprocessor that controls the apparatus, as will be more apparent hereinafter.
  • Figure 6 shows the diagram of the resistor R mounted to a character with its pair of connectors 6 or 7 in an engagement relationship with the corresponding pair of female connectors on one of the sockets 10 or 11.
  • Particularly referring to the embodiment as shown in Figure 5, the electric circuit that controls the operation of the game apparatus of the invention is a circuit generally designated by numeral 14, for recognition of the character and detection of the virtual power associated therewith. Such circuit, including the lines 15, 16 and 17 connects the pairs of the female connectors of the sockets 10 and 11 to a microprocessor, generally designated by numeral 18 in Figure 5.
  • The microprocessor 18 is powered by a power source which, in this example, is a battery 19 held within the cavity of the frustoconical body 3 underlying the base 5 but may alternatively consist of a low voltage supply conventionally provided outside the apparatus 2.
  • Once a particular character 1 is fitted onto the sockets 10, 11, its virtual power is detected by the circuit 14 based on the voltage drop across the resistor R mounted to the character 1.
  • Then, the microprocessor 18 sends information, preferably a sound message, through loudspeakers 20 mounted to the body 3 of the base 5.
  • This message may include information concerning not only the power level of the character 1 but also the fancy name or type of the character.
  • Still referring to Figure 5, the game apparatus of the invention comprises a circuit, generally designated by numeral 21, for allowing the player, namely a child, to generate a virtual power.
  • The circuit 21 is also powered by the power source 19 and consists of a device for detecting the bioelectric impedance of the player and determining the voltage drop in the circuit caused by such bioelectric impedance created from time to time by the player. In brief, what is detected is the voltage drop caused by a variable-value resistor.
  • Such circuit 21 has a pair of electrically conductive connections 22 and 23 accessible to the player and connectable to two distinct locations of his/her body.
  • The connections 22 and 23 are part of a conventional bioelectric impedance detection circuit which includes a pair of transistors 24, 25 and the resistor 26.
  • In practice, in the preferred embodiment as shown in Figure 1, the connections 22 and 23 are plate-like electrically conductive elements, to be placed on the body 3 of the base 5. Connection with the player occurs when the latter touches such connections with the ends of at least one finger of each hand. Thus, the impedance of his/her body becomes part of the circuit 21 and the voltage drop caused by the instantaneous impedance value is detected and deemed to be representative of a corresponding virtual power.
  • It will be understood that the higher the pressure exerted by the player's fingers on the connection elements 22 and 23, the greater the contact surface with the body and the lower the bioelectric impedance introduced in the circuit, and hence the lower the resulting voltage drop.
  • This means that the relation between the voltage drop caused by the bioelectric impedance of the player and the level of virtual power generated by the player is inversely proportional.
  • The microprocessor 18 will detect this level and send sound message information concerning the level of virtual power that has been achieved through the loudspeakers 20 as well as visual information.
  • In the preferred embodiment as shown in Figure 1, the latter information is given through an array of light emitting sources 27 (a, b, ..., n), namely ten LEDs, to provide an easily identifiable value scale. The light emitting sources can possibly emit colored light.
  • The higher the level of virtual power achieved by the player the greater the number of light-emitting sources 27 (a, b, ... n) that are turned on.
  • The messages sent through the loudspeakers 20 to indicate the level of virtual power that has been generated by the player also include a message that accounts for the level that has been achieved as a multiplier of the virtual power of the character 1 associated with the base 5 of the apparatus at that time.
  • As far as construction is concerned, the base 5 of the apparatus may have the appearance of a fanciful landscape, designated by 5a.
  • It will be appreciated from the above that the invention is susceptible of various embodiments, possibly differing from those described and illustrated herein, without departure from the inventive scope, as defined by the annexed claims.

Claims (11)

  1. An electronically interactive game apparatus with fanciful characters (1), each character (1) having a predetermined level of virtual power given by the voltage drop caused by an electric resistor (R) having a predetermined fixed value and being fitted on each character, the game apparatus comprising:
    a base (5) having at least one socket (10, 11) with electrical connections (12, 13) designed to be connected to corresponding mating connections (6, 7) on the character and having such a shape as to allow coupling with at least one mating shape on the character,
    a power source (19),
    at least one voltage drop detecting circuit (14) for detecting the voltage drop associated with the character (1) connected to the base (5),
    characterized in that the game apparatus further comprises:
    a first device (18, 20) for generating information about the detected voltage drop associated with the character (1),
    a bioelectric impedance detecting circuit (21) for detecting the voltage drop caused by the bioelectric impedance of a player, the bioelectric impedance detecting circuit (21) having at least one pair of electrically conductive connections (22, 23) accessible to the player and apt to be connected to the player in two distinct locations of his/her body, and
    a second device (18, 27 a, b, ... n) for producing information about the voltage drop generated by the player,
    wherein said voltage drop detecting circuit (14), the bioelectric impedance detecting circuit (21) and first and second devices are powered by said power source (19).
  2. A game apparatus as claimed in claim 1, characterized in that the electrical resistor (R) is apt to be connected to said voltage drop detection circuit (14) through said mating connections (6, 7) on the character (1) and said electrical connections (12, 13) in the at least one socket (10, 11) of the base (5).
  3. A game apparatus as claimed in claim 1, characterized in that the voltage drop detected by the bioelectric impedance detecting circuit (21) is caused by a player-driven variable-value resistor introduced in the bioelectric impedance detecting circuit (21)
  4. A game apparatus as claimed in claim 1, characterized in that said at least one pair of electrical connections (22, 23) are electrically conductive plate-like elements, placed on the body (3) of said base (5) and said two distinct locations of the body of the player are the ends of at least one finger of each hand.
  5. A game apparatus as claimed in any one of claims 1 to 4, characterized in that the first device (18, 20) is apt to produce information concerning both the detected voltage drop associated with the character (1) connected to the base (5) and the voltage drop generated by the player, the information being in sound form.
  6. A game apparatus as claimed in claim 5, characterized in that said information in sound form includes messages sent through loudspeakers (20).
  7. A game apparatus as claimed in any one of claims 1 to 6, characterized in that said second device for producing information concerning the bioelectric impedance of the player comprises a plurality of light-emitting elements (27 a, b, ..., n), the number of elements to be turned on being proportional to the generated bioelectric impedance detected by the bioelectric impedance detecting circuit (21).
  8. A game apparatus as claimed in claim 7, characterized in that said light-emitting elements (27a, b, ... n) are placed on the body (3) of said base (5) in a row.
  9. A game apparatus as claimed in any one of claims 1 to 8, characterized in that said power source comprises a battery (19) held within a hollow body (3) comprised in said base (5).
  10. A game apparatus as claimed in any one of claims 1 to 9, characterized in that said base (5) comprises a frustoconical circular hollow body with a cavity interposed between a larger standing surface (4) acting as a standing base and a opposite smaller surface acting as the base (5) for the character (1), said cavity containing the circuits and the operating and functional components of the apparatus, whereas said smaller surface (5) is equipped with said connections (10, 11) to said character (1).
  11. A game apparatus as claimed in claim 10, characterized in that said smaller surface (5) of the frustoconical hollow body (3) has a configuration (5a) representing a fancy landscape.
EP20080156180 2007-05-15 2008-05-14 Electronically interactive game apparatus with fanciful characters Not-in-force EP1997542B1 (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
ITMI20070981 ITMI20070981A1 (en) 2007-05-15 2007-05-15 ELECTRONICALLY INTERACTIVE LUDIC EQUIPMENT WITH FANTASY CHARACTERS.

Publications (2)

Publication Number Publication Date
EP1997542A1 EP1997542A1 (en) 2008-12-03
EP1997542B1 true EP1997542B1 (en) 2012-07-11

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Application Number Title Priority Date Filing Date
EP20080156180 Not-in-force EP1997542B1 (en) 2007-05-15 2008-05-14 Electronically interactive game apparatus with fanciful characters

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EP (1) EP1997542B1 (en)
ES (1) ES2391214T3 (en)
IT (1) ITMI20070981A1 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
IT202100026147A1 (en) * 2021-10-12 2023-04-12 Xplored S R L UNIVERSAL SIGNALING SYSTEM FOR BOARD GAMES.

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2344257A (en) * 1998-11-26 2000-05-31 Innovision Research And Techno Data communication apparatus and board game
US7081033B1 (en) * 2000-03-07 2006-07-25 Hasbro, Inc. Toy figure for use with multiple, different game systems
US6443796B1 (en) * 2000-06-19 2002-09-03 Judith Ann Shackelford Smart blocks

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EP1997542A1 (en) 2008-12-03
ITMI20070981A1 (en) 2008-11-16
ES2391214T3 (en) 2012-11-22

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