EP1834677A1 - Game machine management device having penalty function, game device, operation program thereof, and penalty setting server - Google Patents
Game machine management device having penalty function, game device, operation program thereof, and penalty setting server Download PDFInfo
- Publication number
- EP1834677A1 EP1834677A1 EP05814455A EP05814455A EP1834677A1 EP 1834677 A1 EP1834677 A1 EP 1834677A1 EP 05814455 A EP05814455 A EP 05814455A EP 05814455 A EP05814455 A EP 05814455A EP 1834677 A1 EP1834677 A1 EP 1834677A1
- Authority
- EP
- European Patent Office
- Prior art keywords
- authentication
- data
- setting
- communication means
- electronic money
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
Definitions
- the present invention relates to a game machine management device, game device, operation program thereof and server to set the game machine management device.
- the present invention relates, more particularly, to a device for managing with authentication a game machine used for commercial purposes in running a game and billing and settlement, a game device which carries out such authentication, operation program thereof and a server to control the settings of such a device.
- Patent Document 1 Japanese Patent Laid-Open No. 08-000829
- This game system allows a player to enjoy a game, for example, at an amusement facility after conducting appropriate logging in.
- a game machine game device
- This network is also connected to, for example, an appropriate outside server.
- unauthorized transfer from its original setting location or unauthorized tampering of communication data (hereinafter, generically referred to as "unauthorized use or the like"), authentication is carried out by a server thereof at the start of the game machine or the game machine is periodically authenticated.
- Such an amusement facility uses game machines which allow players to play games.
- Examples of such a game machine include a video game machine whereby a player plays a video game and a prize game machine aimed at prize winning or the like.
- game machines such as a medal dispensing machine to provide players medals which can be used for the game machines and which are obtained by paying some money are used.
- the entity who manages the amusement facility is generally called an "operator.”
- Patent Document 2 Japanese Patent Laid-Open No. 2000-251005
- a game machine such as a conventional video game machine, prize game machine or medal dispensing machine used in a game center and appropriately using the game machine except in cases with actual unauthorized use or the like.
- the present invention provides a remote authentication management system capable of limiting functions of a device located in a remote place through a network without being limited to the above described game machine.
- the present invention provides a remote authentication management system, including an authentication server (24) provided with a function of authenticating an apparatus (180) to be authenticated, a penalty setting server (140) which stores integrated penalty setting data, the integrated penalty setting data storing at least one of a first setting table and a second setting table including set values which define an authentication level of the apparatus (180), the first setting table being different from the second table in at least one of the set values that define the authentication level, an authentication management device (10) which stores unit penalty setting data including a set value which is different from the integrated penalty setting data, a first network (LAN) which connects the penalty setting server (140) and the apparatus (10) and a second network (WAN) which connects the first network (LAN) and the authentication server (24), wherein the authentication server (24) permits operation of the apparatus (180) when the apparatus (10) can invoke the authentication server (24) at predetermined timing, the apparatus (10) accesses the penalty setting server (140) when the apparatus (10) cannot invoke the authentication server (24) at predetermined timing or cannot invoke within a pre
- the remote authentication management system of the present invention preferably includes a mode in which the integrated penalty setting table can be set or referred to by a maintenance computer (28) connected through the network or a different communication path, a mode in which the unit penalty setting table can be set or referred to from the maintenance computer (28) connected through the network or a different communication path.
- a mode in which the maintenance computer (28) is the authentication server (24) is more preferable.
- a mode in which an authentication pause scheduling server which stores authentication pause schedule data is further connected to the network is more preferable.
- the authentication pause scheduling server may also be the penalty setting server or the authentication scheduling server.
- the present invention provides an apparatus to be authenticated, provided with authentication management means. More specifically, the present invention provides an apparatus to be authenticated, including first communication means configured to be connectable to a computer network and communicable with an authentication server, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, payment means configured to be communicable with at least one of payment apparatuses and function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and change a payment function for at least one of the payment apparatuses based on payment setting data which defines a payment setting, wherein the function setting means transmits the authentication request and the ID data to the authentication server through the first communication means according to a schedule based on at least one of the authentication schedule data and the program of the second storage
- the present invention provides an authentication management device which is different from the apparatus to be authenticated. More specifically, the present invention provides an authentication management device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, second communication means configured to be communicable with the apparatus to be authenticated, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, payment means configured to be communicable with at least one of payment apparatuses through the second communication means or third communication means and function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and transmit payment means setting data which defines operable functions of the payment means or a payment means operation instruction according to the payment means setting data to the payment means through the second communication means or the third communication means, wherein the function setting
- the present invention provides a penalty setting server to be used for an apparatus which stops or prohibits the use of an apparatus to be authenticated. More specifically, the present invention provides a penalty setting server to be used for an authentication management device or an apparatus to be authenticated, configured to be communicable with the function setting means through the first communication means of the apparatus to be authenticated or the authentication management device through the computer network, including storage means for storing the integrated penalty setting table and outside communication means communicable with an outside network connected to any one of the computer network and another computer network logically separated from the computer network, wherein the integrated penalty setting table is configured to be rewritable from a maintenance computer in the outside network through the outside communication means.
- the present invention provides a method of operating a remote authentication management system. More specifically, the present invention provides a method of operating a remote authentication management system, including an authentication server provided with a function of authenticating an apparatus to be authenticated, a penalty setting server which stores integrated penalty setting data, the integrated penalty setting data storing at least one of a first setting table and a second setting table including set values which define authentication levels of the apparatus and the first setting table being different from the second table in at least one of the set values which define the authentication levels, an authentication management device which stores unit penalty setting data including a set value which is different from the integrated penalty setting data, a first network (LAN) which connects the penalty setting server and the apparatus and a second network (WAN) which connects the first network (LAN) and the authentication server, the method including a step of permitting the operation of the apparatus by the authentication server when the device can invoke the authentication server at predetermined timing, a step by the device of accessing the penalty setting server when the apparatus cannot invoke the authentication server at predetermined timing or cannot invoke the authentication server within a predetermined
- the present invention provides a method of managing authentication of an apparatus to be authenticated. More specifically, the present invention provides a method of operating an authentication management device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, second communication means configured to be communicable with an apparatus to be authenticated, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, payment means configured to be communicable with at least one of payment apparatuses through the second communication means or third communication means and function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and transmit payment means setting data which defines operable functions of the payment means or a payment means operation instruction according to the payment means setting data to the payment means through the second communication means or the third communication means, the
- the present invention provides a method of operating a penalty setting server. More specifically, the present invention provides a method of operating a penalty setting server configured to be communicable with the function setting means through the first communication means of the apparatus to be authenticated or the authentication management device through the computer network, including a step of storing the integrated penalty setting table in the storage means of the penalty setting server, a step by outside communication means of the penalty setting server of making communicable with an outside network connected to any one of the computer network and another computer network logically separated from the computer network and a step of configuring the integrated penalty setting table to be rewritable from a maintenance computer which is in the outside network through the outside communication means.
- the present invention provides a program to manage authentication of an apparatus to be authenticated. More specifically, the present invention provides a computer program for causing a computer to operate as an authentication management apparatus, the computer including first communication means configured to be connectable to a computer network and communicable with an authentication server, second communication means configured to be communicable with an apparatus to be authenticated, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, payment means configured to be communicable with at least one of payment apparatuses through the second communication means or third communication means and calculation means for operating as function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and configured to be able to transmit payment means setting data which defines operable functions of the payment means or a payment means operation instruction according to
- the present invention provides a computer program which causes calculation means of a penalty setting server configured to be communicable with the function setting means through the first communication means of the apparatus to be authenticated or the authentication management device through the computer network to execute a step of storing the integrated penalty setting table in the storage means of the penalty setting server, a step of making the outside communication means of the penalty setting server communicable with any one of the computer network and an outside network connected to another computer network logically separated from the computer network and a step of configuring the integrated penalty setting table to be rewritable from a maintenance computer which is in the outside network through the outside communication means.
- the present invention also provides a recording medium which stores any one of the above described programs.
- a recording medium may include a rewritable nonvolatile memory such as a flash memory, EEPROM (Electrically Erasable Programmable Read Only Memory) and hard disk drive, read-only nonvolatile memory such as a mask ROM or rewritable or read-only optical disk such as CD and DVD.
- the above described “payment apparatus” or “payment means” may include an apparatus for carrying out payment through cash, a prepaid card, electronic money or the like. Examples thereof may include an electronic money reader/writer apparatus.
- the above described “apparatus to be authenticated” may include an apparatus which has the function of providing a service and selling articles such as a game machine, karaoke apparatus, jukebox and vending machine.
- the above described “authentication management device” is not limited to a “game machine authentication management device” and may include an apparatus for appropriately managing the above described "apparatus to be authenticated” and “payment apparatus” or the like.
- the present invention provides a game machine authentication management device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, second communication means configured to be communicable with a game machine, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, an electronic money terminal provided with a reader/writer section configured to be communicable with at least one of an electronic money medium and an apparatus with a built-in electronic money function and configured to be made communicable through the second communication means or third communication means, and function setting means configured to be able to generate an authentication request to an authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and transmit electronic money terminal setting data which defines operable functions of the electronic money terminal or an electronic money terminal operation instruction according to the electronic money terminal setting data to the electronic money terminal through the first
- the electronic money terminal setting data in general is data to determine operation of an electronic money terminal and the electronic money terminal operation instruction is a command to cause the electronic money terminal to perform a specific operation (e.g., billing of a predetermined amount of money on electronic money or the like).
- the apparatus authentication management device transmits an electronic money terminal operation instruction according to the electronic money terminal setting data and the electronic money terminal operates accordingly.
- the apparatus authentication management device transmits the electronic money terminal setting data itself and the electronic money terminal performs an operation according to the electronic money terminal setting data.
- timing for transmitting electronic money terminal setting data and an electronic money terminal operation instruction in general is not particularly limited.
- the game machine authentication management device of the present invention may store the authentication level data in either the storage means or the electronic money terminal setting data and an electronic money terminal operation instruction according to the authentication level data may be transmitted only after a signal reporting that an attempt to perform payment using electronic money is being made has been received from the electronic money terminal through the second communication means or third communication means. Furthermore, the game machine authentication management device of the present invention may acquire the authentication level data, immediately transmit the electronic money terminal setting data and the electronic money terminal may store the data and change its operation.
- electronic money terminal setting data or an electronic money terminal operation instruction according to the authentication level data in general is transmitted to the electronic money terminal through the second communication means or third communication means or the transmission of the electronic money terminal setting data or the electronic money terminal operation instruction through the second communication means or the third communication means is suspended according to the authentication level data in at least one of the cases.
- the specific configuration of data or an instruction in the electronic money terminal setting data or an electronic money terminal operation instruction is determined by the mounting specification of the electronic money terminal.
- the electronic money terminal has a plurality of operating modes and when the operating mode of the electronic money terminal is switched according to the authentication level data or the like, the electronic money terminal setting data or an electronic money terminal operation instruction is transmitted to the electronic money terminal through the second communication means or the third communication means. Furthermore, when the electronic money terminal requires an explicit operation instruction for the operation, the transmission of electronic money terminal setting data or an electronic money terminal operation instruction is suspended, and the operation of the electronic money terminal is thereby restricted.
- the first communication means may not be provided for the game machine authentication management device but the first communication means may be provided for the game machine.
- the game machine authentication management device of the present invention communicates with the computer network
- the game machine authentication management device carries out communications through the second communication means and the first communication means which communicate with the game machine.
- the present invention may also be implemented as a game device. That is, the present invention provides a game device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, a reader/writer section configured to be communicable with at least one of an electronic money medium and an apparatus with a built-in electronic money function and function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and change a payment function for at least one of the electronic money medium and the apparatus with a built-in electronic money function based on the payment setting data which defines a payment setting, wherein the function setting means transmits the authentication request and the ID data to the authentication
- the payment setting data refers to data which defines the setting of a payment with electronic money and is similar to the electronic money terminal setting data which has already been explained.
- the authentication scheduling server provided with the instruction transmission means for transmitting an authentication request generating instruction for causing the function setting means to generate an authentication request to the function setting means through the first communication means according to authentication schedule data or a program is provided with second storage means, and it is possible to transmit the authentication request when the function setting means of the game machine authentication management device receives the authentication request generating instruction from the instruction transmission means.
- This mode may also be realized in a mode in which the present invention is implemented as a game device.
- the mode in which the authentication scheduling server causes the instruction transmission means to operate may be such that the game machine authentication management device which is a client is always set in a waiting state and data is transmitted from the server as PUSH type data or another mode may be such that the game machine authentication management device sends some request first and the authentication scheduling server passively causes the instruction transmission means to operate according to the request.
- the game machine authentication management device or the game device of the present invention can set functions of the game machine or send a game machine operation instruction. That is, according to the present invention, the function setting means is configured to be able to transmit game machine setting data which defines the operable function of the game machine or a game machine operation instruction according to the game machine setting data to the game machine through the second communication means and it is preferable, at least at any one of the above described events, to transmit the game machine setting data or the game machine operation instruction to the game machine through the second communication means according to the authentication level data or suspend the transmission of the game machine setting data or the game machine operation instruction to the game machine through the second communication means.
- the game machine setting data defines operable functions of the game machine, but the game machine may also include storage means for storing this game machine setting data and the game machine may change its functions with reference to the game machine setting data.
- the game machine operation instruction is a command to cause the game machine to perform a specific operation (e.g., starting a game or the like).
- the game machine authentication management device stores game machine setting data in some storage means and when an explicit operation instruction is required from the game machine authentication management device to the game machine or by the game machine for the operation, the transmission of the game machine setting data or the game machine operation instruction is suspended and the operation of the game machine is thereby restricted.
- the game device of the present invention incorporates the second communication means and the game machine section of the game device uses means similar to that of the game machine and realizes a function similar to that of the game machine.
- the game machine authentication management device or the game device of the present invention preferably uses a penalty setting server configured to be communicable with the function setting means.
- This penalty setting server stores an integrated penalty setting table in the storage means.
- the function setting means refers to the integrated penalty setting table stored in the penalty setting server through the first communication means.
- the integrated penalty setting table stores the set value of the electronic money terminal setting data (the set value of payment setting data), the set value of the game machine setting data and the set value of the display setting data in association with their respective authentication levels so that the function setting means can transmit or suspend the transmission of the electronic money terminal setting data (payment setting data) and the electronic money terminal operation instruction, transmit or suspend the transmission of the game machine setting data and the game machine operation instruction or control the display means.
- the authentication scheduling server preferably stores authentication pause schedule data which defines at least one of the time at which authentication by the authentication server should be performed or the time at which authentication should be paused
- the function setting means refers to the authentication pause schedule data stored in the authentication scheduling server according to at least one of the authentication schedule data and the program stored in the second storage means, determines whether or not it is the time at which authentication by the authentication server should be performed and transmits an authentication request and ID data to the authentication server through the first communication means.
- This authentication pause schedule data is also preferably stored in the penalty setting server.
- the authentication scheduling server preferably stores at least one of penalty disabling schedule data which defines the times at which the penalty setting should be enabled and disabled
- the function setting means refers to the penalty disabling schedule data stored in the authentication scheduling server before or after transmitting an authentication request and ID data to the authentication server and does not transmit at least one of electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data corresponding to any one of authentication level data that the authentication result data indicating that authentication failed has been received from the server during a predetermined standby time and that authentication result data has not been received during the predetermined standby time at least until the time at which the penalty setting should be enabled next time or stops the suspension of the transmission of the electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data corresponding to the authentication level data that the authentication result data indicating that authentication succeeded has been received from the authentication server during the predetermined standby time until the
- the game machine authentication management device or the game device according to the present invention preferably further includes third storage means for storing a unit penalty setting table which stores set values corresponding to the authentication levels about at least one of the setting of operable functions of the electronic money terminal (or setting of payment with electronic money), the setting of operable functions of the game machine and setting of display contents, wherein the function setting means refers to the unit penalty setting table, transmits, at least at any one of the events, electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data or suspends the transmission of the electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data.
- a unit penalty setting table which stores set values corresponding to the authentication levels about at least one of the setting of operable functions of the electronic money terminal (or setting of payment with electronic money), the setting of operable functions of the game machine and setting of display contents
- the function setting means refers to the unit penalty setting table, transmits, at least at
- any one of the integrated penalty setting table and the unit penalty setting table preferably includes a first setting table and a second setting table
- the function setting means refers to the first setting table for a predetermined penalty suspension period after receiving an authentication result or after acquiring authentication level data
- the first setting table and the second setting table are configured to be different from each other in the set value for at least one of values of the authentication levels.
- the present invention also realizes a method of causing the above described game machine authentication management device or the game device to operate and also a computer program to cause the computer to operate as the above described game machine authentication management device.
- the present invention also provides a penalty setting server to be used for a game machine authentication management device configured to be able to communicate with the function setting means through the first communication means of the above described game machine authentication management device or the game device through a computer network, including storage means for storing an integrated penalty setting table and outside communication means communicable with an outside network connected to any one of a computer network and another computer network logically separated from the computer network, wherein the integrated penalty setting table is configured to be rewritable from a maintenance computer which is in the outside network through the outside communication means.
- the game machine authentication management device or the game device transmits electronic money terminal setting data corresponding to authentication level data which can indicate any one of the events that the authentication result data indicating that authentication succeeded has been received from the authentication server during a predetermined standby time, that authentication result data indicating that authentication failed has been received from the server during the predetermined standby time and that authentication result data has not been received during the predetermined standby time to the electronic money terminal or changes the payment function for at least one of an electronic money medium and a device with a built-in electronic money function based on the payment setting data according to the authentication level data. Therefore, when managed the game machine using authentication, it is possible to transmit electronic money terminal setting data according to the authentication level and change the payment function of electronic money, appropriately manage payment with electronic money and appropriately use payment with electronic money except in cases with actual unauthorized use or the like.
- the authentication scheduling server which stores authentication schedule data or a program in the game machine authentication management device or the game device of the present invention, it is possible to use a common scheduling server for a plurality of game machines and manage an authentication schedule in a centralized manner and easily manage many game machines appropriately.
- the game machine authentication management device or the game device of the present invention can transmit the game machine setting data to the game machine according to the level of authentication, appropriately manage the game machine and moreover appropriately use the game machine except in cases with actual unauthorized use or the like.
- the function setting means of the game machine authentication management device or the game device refers to the integrated penalty setting table of the penalty setting server, it is possible to use a common penalty setting server for a plurality of game machines, manage the display settings of the game machine, the electronic money terminal and the game machine authentication management device in a centralized manner and more easily manage many game machines appropriately.
- the present invention provides a game machine authentication management device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, second communication means configured to be communicable with a game machine, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, an electronic money terminal including a reader/writer section configured to be communicable with any one of an electronic money medium and an apparatus with a built-in electronic money function, configured to be communicable through the second communication means or third communication means, function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and transmit electronic money terminal setting data which defines operable functions of the electronic money terminal or an electronic money terminal operation instruction according to the electronic money terminal setting data to the electronic money terminal through the second communication means or
- the electronic money terminal setting data in general is data to determine operation of an electronic money terminal and the electronic money terminal operation instruction is a command to cause the electronic money terminal to perform a specific operation (e.g., billing of a predetermined amount of money on electronic money or the like).
- the apparatus authentication management device transmits an electronic money terminal operation instruction according to the electronic money terminal setting data and the electronic money terminal operates accordingly.
- the apparatus authentication management device transmits the electronic money terminal setting data itself and the electronic money terminal performs an operation according to the electronic money terminal setting data.
- timing for transmitting electronic money terminal setting data and an electronic money terminal operation instruction in general is not particularly limited.
- the game machine authentication management device of the present invention may store the authentication level data either the storage means or the electronic money terminal setting data and an electronic money terminal operation instruction according to the authentication level data may be transmitted only after a signal reporting that an attempt to perform payment using electronic money is being made has been received from the electronic money terminal through the second communication means or third communication means. Furthermore, the game machine authentication management device of the present invention may acquire the authentication level data, immediately transmit the electronic money terminal setting data and the electronic money terminal may store the data and change its operation.
- electronic money terminal setting data or an electronic money terminal operation instruction according to the authentication level data in general is transmitted to the electronic money terminal through the second communication means or third communication means or the transmission of the electronic money terminal setting data or the electronic money terminal operation instruction through the second communication means or the third communication means is suspended according to the authentication level data in at least one of the cases.
- the specific configuration of the data or an instruction in the electronic money terminal setting data or an electronic money terminal operation instruction is determined by the mounting specification of the electronic money terminal.
- the electronic money terminal has a plurality of operating modes and when the operating mode of the electronic money terminal is switched according to the authentication level data or the like, the electronic money terminal setting data or an electronic money terminal operation instruction is transmitted to the electronic money terminal through the second communication means or the third communication means. Furthermore, when the electronic money terminal requires an explicit operation instruction for the operation, the transmission of electronic money terminal setting data or an electronic money terminal operation instruction is suspended, and the operation of the electronic money terminal is thereby restricted.
- the first communication means may not be provided for the game machine authentication management device but the first communication means may be provided for the game machine.
- the game machine authentication management device of the present invention communicates with the computer network
- the game machine authentication management device carries out communications through the second communication means and the first communication means which communicate with the game machine.
- the above described manual clock setting means, the above described clock and the above time storage means are provided not for the game machine authentication management device but for the game machine, and the above described function setting means can transmit an instruction for causing the manual clock setting means of the game machine to stop the reception of the manual time setting through the second communication means.
- the present invention may also be implemented as a game device. That is, the present invention provides a game device, including first communication means configured to be connectable to a computer network and communicable with an authentication server, first storage means for storing ID data for authentication, second storage means for storing authentication schedule data or a program to determine a schedule according to which authentication should be requested from the authentication server, a reader/writer section configured to be communicable with at least one of an electronic money medium or an apparatus with a built-in electronic money function, and function setting means configured to be able to generate an authentication request to the authentication server, transmit the authentication request and the ID data stored in the first storage means to the authentication server through the first communication means, receive the authentication result data indicating a success or failure of authentication from the authentication server through the first communication means and change a payment function for at least one of the electronic money medium and the apparatus with a built-in electronic money function based on the payment setting data which defines a payment setting, manual clock setting means capable of receiving a manual time setting and stopping the reception of the
- the payment setting data refers to data which defines the setting of a payment with electronic money and is similar to the electronic money terminal setting data which has already been explained.
- the game machine authentication management device or the game device of the present invention can set functions of the game machine. That is, according to the present invention, the function setting means is preferably configured to be able to transmit a game machine operation instruction according to the game machine setting data or the game machine setting data which defines the operable functions of the game machine to the game machine through the second communication means, transmit, at least at any one of the above described events, the game machine setting data or the game machine operation instruction to the game machine according to the authentication level data through the second communication means or suspend the transmission of the game machine setting data or the game machine operation instruction to the game machine through the second communication means.
- the game machine setting data defines operable functions of the game machine, but the game machine may be provided with storage means for storing this game machine setting data and the game machine itself may also change its functions with reference to the game machine setting data.
- the game machine operation instruction is a command to cause the game machine to perform a specific operation (e.g., starting a game or the like).
- the game machine authentication management device stores game machine setting data in some storage means and when an explicit operation instruction is required from the game machine authentication management device to the game machine or by the game machine for the operation, the transmission of the game machine setting data or the game machine operation instruction is suspended and the operation of the game machine is thereby restricted.
- the game device of the present invention incorporates the second communication means and the game machine section of the game device uses means similar to that of the game machine and realizes a function similar to that of the game machine.
- the game machine authentication management device or the game device of the present invention preferably further includes display means whose display contents can be changed and display control means for controlling the display means and the function setting means generates display setting data which defines display contents according to the authentication level data, transmits the display setting data to the display control means and the display control means controls the display means so that the display means displays display contents according to the display setting data at least at any one of the above described events or controls the display means so that the display means stops the display according to the display setting data.
- the game machine authentication management device or the game device of the present invention preferably further uses a penalty setting server configured to be communicable with the function setting means.
- This penalty setting server stores an integrated penalty setting table in the storage means.
- the function setting means refers to the integrated penalty setting table stored in the penalty setting server through the first communication means.
- the integrated penalty setting table stores the set value of the electronic money terminal setting data (set value of payment setting data), the set value of the game machine setting data and the set value of the display setting data in association with their respective authentication levels so that the function setting means can transmit the electronic money terminal setting data (payment setting data) and the electronic money terminal setting instruction, transmit the game machine setting data and the game machine setting instruction or transmit the display setting data or suspend the transmissions thereof.
- the penalty setting server used together with the game machine authentication management device or the game device of the present invention preferably stores the authentication pause schedule data which defines at least one of the time at which authentication by the authentication server should be executed and the time at which authentication should be paused
- the function setting means refers to the authentication pause schedule data stored in the penalty setting server according to at least one of the authentication schedule data and the program stored in the second storage means, determines whether or not it is the time at which authentication by the authentication server should be executed and transmits an authentication request and ID data to the authentication server through the first communication means.
- the game machine authentication management device or the game device according to the present invention preferably further includes third storage means for storing a unit penalty setting table which stores set values corresponding to the authentication levels about at least one of the setting of operable functions of the electronic money terminal, the setting of operable functions of the game machine and the setting of display contents, wherein the function setting means refers to the unit penalty setting table, transmits, at least at any one of the above described events, electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data or suspends the transmission of the electronic money terminal setting data (payment setting data), electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display setting data.
- a unit penalty setting table which stores set values corresponding to the authentication levels about at least one of the setting of operable functions of the electronic money terminal, the setting of operable functions of the game machine and the setting of display contents
- the function setting means refers to the unit penalty setting table, transmits, at least at any one of the above described events, electronic money terminal setting
- the function setting means preferably transmits, after the time of the clock has passed a predetermined suspension period from the time at which authentication succeeded last time and which is stored in the time storage means, electronic money terminal setting data (payment setting data) or an electronic money terminal operation instruction according to the authentication level data which indicates any one of the events that the authentication result data indicating that authentication failed has been received from the server during a predetermined standby time and that the authentication result data has not been received during the predetermined standby time or suspends the transmission of the electronic money terminal setting data (payment setting data) or the electronic money terminal operation instruction according to the authentication level data indicating an event that the authentication result data indicating that authentication succeeded has been received from the server during a predetermined standby time.
- This function setting means more preferably uses different predetermined suspension periods in the case where the authentication level data indicates the event that the authentication result data indicating that authentication failed has been received from the server during a predetermined standby time and in the case where the authentication level data indicates the event that the authentication result data has not been received during the predetermined standby time.
- the integrated penalty setting table preferably includes a first setting table and a second setting table
- the function setting means refers to the first setting table when the authentication level data indicates an event that the authentication result data indicating that authentication failed has been received from the server during a predetermined standby time and refers to the second setting table when the authentication level data indicates an event that the authentication result data has not been received during the predetermined standby time
- the first setting table and the second setting table are configured to have different set values for at least one of values of the authentication levels.
- the unit penalty setting table includes a first setting table and a second setting table
- the function setting means refers to the first setting table when the authentication level data indicates an event that the authentication result data indicating that authentication failed has been received from the server during the predetermined standby time and refers to the second setting table when the authentication level data indicates an event that the authentication result data has not been received during the predetermined standby time
- the first setting table and the second setting table are configured to have different set values for at least one of values of the authentication levels.
- the present invention also implements a method of operating the above described game machine authentication management device or the game device and a computer program for causing a computer to operate as the above described game machine authentication management device.
- the present invention provides a penalty setting server to be used for the above described game machine authentication management device or game device configured to be communicable with the function setting means through the first communication means of the game machine authentication management device or the game device, including storage means for storing an integrated penalty setting table and outside communication means communicable with an outside network connected to any one of a computer network and another computer network logically separated from the computer network, wherein the integrated penalty setting table is configured to be rewritable from a maintenance computer in the outside network through the outside communication means.
- the game machine authentication management device or the game device of the present invention stores, when authentication succeeds, the time thereof and causes, when authentication fails, the manual clock setting means 122 to stop the reception of the manual time setting. Furthermore, the game machine authentication management device or the game device of the present invention transmits electronic money terminal setting data according to the authentication level data which can indicate any one of the events that the authentication result data indicating that authentication succeeded has been received from the authentication server during a predetermined standby time, that the authentication result data indicating that authentication failed has been received from the server during the predetermined standby time and that the authentication result data has not been received during the predetermined standby time to the electronic money terminal or changes the payment function for at least one of an electronic money medium and an apparatus with a built-in electronic money function based on payment setting data according to the authentication level data.
- the authentication scheduling server which stores authentication schedule data or a program
- the function setting means of the game machine authentication management device or the game device of the present invention refers to the integrated penalty setting table of the penalty setting server, it is possible to manage the settings of the game machine and the electronic money terminal, the display of the game machine authentication management device in a centralized manner using a common penalty setting server for a plurality of game machines and thereby manage many game machines more easily and appropriately.
- Figure 1 is a system configuration diagram showing the overall configuration of a game machine authentication system including a game machine authentication management device and a penalty setting server according to an embodiment of the present invention
- Figure 2 is a block diagram showing the configuration of the game machine authentication management device and electronic money terminal of the present invention
- Figure 3 is a block diagram showing an example of the configuration of a game machine managed by the game machine authentication management device of the present invention.
- the game machine authentication system 1000 shown in Figure 1 is constructed of a plurality of computers or apparatuses using a computer network 500 connecting a plurality of sites.
- the "computer network” in the present invention refers to an arbitrary network in which computers can communicate data with each other according to an appropriate protocol, includes the computer network 500 (e.g., the Internet) connecting between a plurality of sites and further includes networks such as an intranet within each site.
- the computer network 500 which connects between a plurality of sites is also called “WAN (Wide Area Network)" and a network within a site is also called “LAN (Local Area Network).”
- the game machine authentication system 1000 shown in Figure 1 is provided with an authentication server 24 at a data center site 200.
- This authentication server 24 is typically managed, not by an operator who manages each amusement facility store, but by a game system provider who provides the operator with a game machine 180 and undertakes system management of the game machine 180 from the operator.
- the present invention is not limited to such a commercial mode.
- the authentication server 24 is connected to the WAN 500 via an appropriate router 22.
- the authentication server is an arbitrary server computer which is connected to a computer network thereof and has the function of performing authentication.
- This authentication is performed to authenticate whether or not ID data for authentication is authentic and thereby authenticate whether or not a game machine authentication management apparatus 10 (hereinafter, referred to as a "dedicated unit") is authentic and whether or not the game machine 180 in which the dedicated unit 10 is mounted is installed in an appropriate place.
- a game machine authentication management apparatus 10 hereinafter, referred to as a "dedicated unit”
- the dedicated unit 10 is mounted in an appropriate place.
- the computer network 500 it is possible to include appropriate encryption processing or the like and prevent skimming, tampering or the like of the ID data.
- an amusement facility store site 100 is provided with a game machine 180A and a game machine 180B.
- the amusement facility store site 100 has a LAN and the LAN is connected to the outside WAN 500 via an appropriate router 160.
- the game machines 180A, 180B are not only game machines per se such as a video game machine for playing a video game or a prize game machine aimed at prize winning, whereby the player can play the game, but also a medal dispensing machine to provide medals or the like which can be used for the game machine by paying the corresponding amount of money.
- the game machine authentication system 1000 can be provided with a plurality of game machines 180. Only one amusement facility store site 100 is described in the figure, but the game machine authentication system 1000 may also include other amusement facility store sites and a plurality of game machines 180 may also be included in the plurality of store sites.
- the amusement facility store site 100 in Figure 1 is provided with the dedicated unit 10 accompanying the game machines 180A, 180B and also includes a store server 140 and a management operator computer 150.
- the operator computer 150 is used for the purpose of management not related to authentication by the operator who manages the amusement facility store.
- the operator computer 150 is connected to the LAN of the amusement facility store and used to generate a message to the player displayed on a display device 118 ( Figure 2) of the dedicated unit 10 directly which is directly connected to the LAN and perform various kinds of management of the game machines connected to the LAN through the dedicated unit 10.
- An electronic money issuer also participates in the game machine authentication system 1000.
- the "electronic money issuer” refers to a company or the like which issues electronic money.
- the electronic money issuer receives payment with normal currency from a holder of electronic money and provides a usable electronic money medium 130 to the holder according to the amount of payment.
- the electronic money issuer executes payment with currency according to the amount of payment for the person who received the payment with electronic money.
- the electronic money issuer may be, for example, an entity which provides an infrastructure of electronic money or a credit card issuing company or a prepaid card issuing company. This electronic money issuer is connected to the computer network 500 at an electronic money issuer site 300.
- the electronic money issuer site 300 is typically provided with an electronic money server 34 which records the amount of money given/received for each electronic money medium 130 and for each electronic money terminal and receives information from each electronic money terminal through the computer network 500.
- an electronic money server 34 which records the amount of money given/received for each electronic money medium 130 and for each electronic money terminal and receives information from each electronic money terminal through the computer network 500.
- the electronic money terminal 34 sums the amount of electronic money given/received and, for example, in stored value-type electronic money, the electronic money terminal 34 performs summation from each electronic money terminal 34 once a day.
- the electronic money terminal 34 is provided with the function of identifying each electronic money medium 130 and keeping a log of the amount of electronic money given/received using the electronic money terminal.
- FIG. 2 is a block diagram showing the configuration of the dedicated unit 10 (game machine authentication management device) according to the embodiment of the present invention.
- the dedicated unit 10 is provided with several storage means.
- the storage means is one that can record data into a volatile or non-volatile arbitrary data recording medium unless otherwise specified and, for example, a volatile memory such as a register in a CPU, DRAM, or rewritable nonvolatile memory such as flash memory, EEPROM (Electrically Erasable Programmable Read Only Memory), hard disk drive or read-only nonvolatile memory such as a mask ROM can be used.
- a rewritable or read-only optical disk such as a CD, DVD can also be used instead of or together with these memories.
- the logical format thereof is also arbitrary and refers to logically identifiable arbitrary storage means such as a binary format, ASCII text file, part of a relational database file, file managed by some operating system, combination of records of a list format file.
- the dedicated unit 10 is provided with first storage means 102.
- the first storage means 102 is typically realized by an EEPROM or the like and stores ID data for authentication.
- the ID data for authentication includes ID data for identifying, for example, a dedicated unit and an electronic circuit board of an electronic money terminal as values indicating the game machine authentication management device.
- the ID data can include data which identifies the place where the game machine 180 is located (for example, global IP address which is given to a place of installation), and it is also possible to extract the place where the game machine 180 is located from, for example, a frame of communication data and make it as part of the ID data instead of the contents of communication data itself.
- ID data can include data which identifies the game machine 180 or the like.
- the ID data may be a combination of a plurality of these data. It is possible to identify the place where the game machine 180 in which this dedicated unit 10 is mounted is operating from the relationship between individual ID data of the dedicated unit 10 and a value indicating the place of installation.
- the dedicated unit 10 is provided with second storage means 104.
- the second storage means 104 is also typically realized by an EEPROM or the like and stores a schedule according to which authentication should be requested.
- the "schedule according to which authentication should be requested" refers to arbitrary data which can specify the timing for requesting authentication. Examples of this timing include specification of timing with an appropriate repetition period such as once a day, specification of timing using an appropriate time such as a specific time of the day, specification of timing further combining the day of the week on which to perform authentication and specification of timing associated with an appropriate event (e.g., start-up of the game machine authentication management device), though not using any specific time or period.
- the data of the schedule according to which authentication should be requested can be stored in the second storage means 104 in an appropriate format and the authentication schedule may also be directly specified in the program.
- the dedicated unit 10 can also be further provided with third storage means 106.
- This third storage means 106 stores a unit penalty setting table which stores set values corresponding to an authentication level about at least one of a setting of operable functions of an electronic money terminal 134, a setting of operable functions of the game machine 180 and a setting of display contents of the display device 118.
- the third storage means 106 is also typically realized by an EEPROM or the like.
- the dedicated unit 10 may be further provided with time storage means 108 in addition to the above described storage means.
- This time storage means 108 is used to store a time at which authentication succeeded last time.
- the dedicated unit 10 can be further provided with an RTC (Real Time Clock) 124 which functions as a clock which can reset the time.
- This RTC 124 is provided with an appropriate backup battery (not shown) and can continue to time even when power to the dedicated unit 10 is stopped or the like.
- the RTC 124 is connected with manual clock setting means 122 which can accept the manual time setting of the RTC 124 and can also stop the manual time setting based on a signal from function setting means 114. When the time of the RTC 124 is manually changed, the time can be adjusted by operating the manual clock setting means 122 with input using appropriate input means (not shown).
- the dedicated unit 10 is further provided with first communication means 110.
- the first communication means 110 is an appropriate network interface and is typically an Ethernet (registered trademark) interface or the like which operates with an appropriate bus.
- the first communication means 110 is connected with the LAN within the amusement facility store site 100. This first communication means 110 is connectable to the WAN 500 ( Figure 1) through the router 160 and communicable with the authentication server 24.
- the dedicated unit 10 is further provided with second communication means 112.
- the second communication means 112 is arbitrary communication means capable of carrying out a local data communication with the game machine 180 and is appropriate communication means using an interface such as RS-232C, USB (Universal Serial Bus), IEEE1394 or the like.
- the dedicated unit 10 is further provided with the electronic money terminal 134.
- electronic money generally refers to payment means which can realize payment by exchanging electronic data instead of currency. That is, electronic money typically refers to stored value-type electronic money using the IC card 130 which becomes the electronic money medium or a medium incorporated in the apparatus, but in addition to this, electronic money can be used as payment means such as a so-called prepaid card, credit card and debit card for which eventual payment with currency is assured, capable of carrying out payment by reading electronic data.
- an electronic money terminal 134 is provided with a reader/writer 136 configured to be communicable with such a medium or apparatus to enable payment with electronic money.
- This electronic money terminal 134 is provided with communication means 138 which can communicate with the second communication means 112 of the dedicated unit 10 or third communication means (not shown).
- the second communication means is used when the electronic money terminal can communicate with the game machine management device using the second communication means, while the third communication means is used when the electronic money terminal cannot communicate with the game machine management device using the second communication means.
- This third communication means is an arbitrary communication means and can carry out a communication through a normal serial communication or the like using, for example, an RS-232C terminal.
- the IC card 130 is carried by a player in the amusement facility store to pay for their own game and incorporates an IC memory 132 storing balance data and data to identify the IC card 130.
- the electronic money terminal 134 is a terminal which makes a payment using the IC card 130 instead of payment using currency and is a terminal which should be used only by a registered terminal in a registered place of installation.
- the dedicated unit 10 of the present invention uses authentication to assure authenticity and correctness of the place of installation required for this electronic money terminal 134.
- the dedicated unit 10 of the present invention has the function setting means 114.
- this function setting means 114 is the function means realized by a calculation apparatus such as a CPU and a main memory 120 such as a RAM is used and a specific procedure of the information processing is specified by the program stored in the appropriate non-volatile storage device (e.g., second storage means 104).
- This function setting means 114 can generate an authentication request to the authentication server 24 and transmit the authentication request and the ID data stored in the first storage means 102 to the authentication server 24 ( Figure 1) through the first communication means and receive the authentication result data showing the success or failure of the authentication from the authentication server 24 through the first communication means 110. Furthermore, the function setting means 114 can transmit the electronic money terminal setting data which defines the operable functions of the electronic money terminal 134 to the game machine 180 through the second communication means 112 or the third communication means. In the example shown in Figure 2, the second communication means 112 carries out this transmission.
- the electronic money terminal setting data is a data signal in an arbitrary format and is the data which can determine whether or not the functions such as the medium reading function and payment function of the electronic money terminal 134 are operable.
- these electronic money terminal setting data are stored in the electronic money terminal and the electronic money terminal can determine its functions. Furthermore, when the function and operation as the electronic money terminal are determined according to an external instruction (electronic money terminal operation instruction), the function setting means 114 can also transmit an electronic money terminal operation instruction to the electronic money terminal 134 through the second communication means or the third communication means. Examples of the operable functions of the electronic money terminal 134 include a payment function using electronic money, a summation function using electronic money when this electronic money terminal has a mechanism of summation processing and a unit price setting function which sets the unit price of payment using electronic money or the like.
- a more specific operation of this function setting means 114 is to determine a schedule determined by at least one of the authentication schedule data of the second storage means 104 and program using the time indicated by the RTC 124 first. This determines whether or not to send an authentication request. According to the schedule, the authentication request and ID data are transmitted to the authentication server 24 ( Figure 1) through the first communication means 110. The function setting means 114 then waits for a response including the authentication result data from the authentication server 24 within a predetermined standby time in a reception-enabled state. This standby time is a time determined in consideration of a time of communication on the network during a time related to the authentication of the authentication server 24 such as 10 seconds and 1 minute.
- the authentication result data is data which is communicated according to an appropriate protocol and includes data indicating whether authentication succeeded or failed and the format thereof is optional.
- authentication OK a case of receiving authentication result data of authentication succeeded from the authentication server 24 during a predetermined standby time
- authentication NG a case of receiving authentication result data of authentication failed from the authentication server 24 during a predetermined standby time
- timeout a case of not receiving authentication result data during a predetermined standby time
- the function setting means 114 stores any one of the time data of the clock and the authentication time data included in the authentication result data in the time storage means 108.
- the function setting means 114 transmits a signal to the manual clock setting means 122 to stop the reception of the manual time setting. When authentication fails, this prevents the time from being manually reset.
- the function setting means 114 transmits electronic money terminal setting data according to the authentication level data to the electronic money terminal 134 through the second communication means 112 or the third communication means.
- the electronic money terminal 134 of a different specification can also be used. That is, it is possible to adopt such a specification that the electronic money terminal 134 transmits a signal reporting that a game player is attempting to use electronic money by holding up the IC card 130 of electronic money to make a payment with electronic money and the electronic money terminal 134 also transmits the balance data recorded in the memory 132 of the IC card 130 of the electronic money.
- the function setting means 114 can judge the signal and balance data from the electronic money terminal 134 and the function setting means 114 can transmit an electronic money terminal operation instruction for extracting data of a predetermined amount of money from the IC card 130 whereby the player is attempting to make a payment at that moment through the second communication means or the third communication means.
- the function setting means 114 can transmit electronic money terminal setting data only in the case of authentication NG or timeout and not transmit electronic money terminal setting data in the case of authentication OK.
- the electronic money terminal setting data should be transmitted also depends on the setting as to how the electronic money terminal 134 uses the electronic money terminal setting data for the setting of the operation functions. For example, if the electronic money terminal 134 is designed such that when the electronic money terminal setting data is not received, all functions of the electronic money terminal 134 are operable and restricting the functions of the electronic money terminal 134 requires explicit restrictions with the electronic money terminal setting data, it is possible to prevent the electronic money terminal setting data from being transmitted in the case of authentication OK and allow the electronic money terminal setting data to be transmitted in the case of authentication NG or timeout.
- the function setting means 114 can transmit an electronic money terminal operation instruction for causing the electronic money terminal to make a payment in response to a request from the electronic money terminal only in the case of authentication OK and not transmit such an instruction in the cases of authentication NG and timeout.
- an electronic money terminal operation instruction should be transmitted is determined depending on the actual operation of penalties.
- ID data for authentication is registered beforehand in appropriate storage means of the authentication server 24 ( Figure 1). With the ID data registered beforehand, the authentication server 24 can determine whether or not authentication should be concluded for the ID data transmitted together with the authentication request from the dedicated unit 10.
- the authentication server 24 receives the authentication result of authentication succeeded from the ID data during a standby time that the authentication result becomes authentication OK.
- Such an authentication result is obtained when, for example, the game machine 180 managed by the dedicated unit 10 is authentic and the game machine 180 is installed in a place where it is supposed to be installed.
- the authentication server 24 receives an authentication result of authentication failed from the ID data during the standby time that the authentication result becomes authentication NG.
- cases where such events actually occur include a case where the dedicated unit is counterfeited, a case where the dedicated unit is used in an unapproved place though it is a regular dedicated unit or a case where communication data is tampered.
- a simple operational mistake results in authentication NG. This operational mistake occurs when, for example, the dedicated unit not registered in the authentication server 24 is used or when the business location in which the game machine 180 is installed is a place not registered in the authentication server 24.
- the authentication result times out when the authentication result data is not received within the standby time.
- cases include a case where some communication trouble has occurred, typically a case disconnection of the network cable, malfunction of LAN in a store (e.g., malfunction of the network hub, breakage of a cable or the like) or trouble of the router 60 which connects the LAN with the WAN 500, interruption of the WAN 500 due to maintenance work or the like, authentication server 24 going down (not operating normally) or the like.
- a timeout is often the cause for authentication not becoming ON in a communication at a store of an actual amusement facility and authentication does not often result in NG.
- authentication NG results, there is a doubt about an operational mistake by the operator or unauthorized use by the operator.
- a timeout is often caused by trouble in the LAN, WAN or the like at the amusement facility managed by the operator. Therefore, handling the case of authentication NG and the case of a timeout across the board on the grounds that they are not cases of authentication OK may place an excessive business burden on the operator. Therefore, the present invention can change at least one of electronic money terminal setting data, electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display data so that different penalties are applied when the authentication result shows authentication NG and when the authentication result shows a timeout.
- the function setting means 114 when the function setting means 114 has the third storage means 106, it refers to the unit penalty setting table of the third storage means 106 and can transmit at least one of electronic money terminal setting data, electronic money terminal operation instruction, game machine setting data, game machine operation instruction and display data in at least one of cases of authentication OK, authentication NG and timeout.
- the dedicated unit 10 can refer to the unit penalty setting table as a default (preset value).
- the unit penalty setting table stores the set value of the electronic money terminal setting data, set value of the game machine setting data and set value of the display setting data in association with the authentication levels such as authentication OK, authentication NG and timeout respectively so that the function setting means 114 can transmit electronic money terminal setting data, transmit game machine setting data and transmit display setting data.
- the unit penalty setting table may be adapted so that these set values are common to a plurality of dedicated units 10A, 10B or the unit penalty setting table may also be adapted so that the individual dedicated units 10A, 10B have different set values.
- At least one of the electronic money terminal setting data, game machine setting data and display data in the unit penalty setting table can be described such that the authentication level differs between authentication NG and a timeout so that different penalties are applied when the authentication result is authentication NG and when the authentication result is a timeout.
- the game machine authentication management device may also be configured to be able to communicate with an authentication scheduling server through the first communication means 110 such as Ethernet (registered trademark).
- the authentication scheduling server instead of the unit 10, has second storage means 104 for storing authentication schedule data or a program to define a schedule according to which the game machine authentication management device should request the authentication server 24 to perform authentication and also has instruction transmission means for transmitting an authentication request generating instruction for causing the function setting means 114 to generate an authentication request to the function setting means 114 through the first communication means 110 according to the authentication schedule data or the program.
- this instruction transmission means is function means realized by executing a program using a calculation apparatus and a main storage unit.
- the authentication scheduling server can be realized through, for example, a server computer identical to the penalty setting server 140 in Figure 1.
- the function setting means 114 receives an authentication request generating instruction from the instruction transmission means in the authentication scheduling server and thereby transmits an authentication request and ID data to the authentication server 24 through the first communication means 110.
- the processing thereafter is the same as that in the case of the above described embodiment.
- the function setting means 114 stores any one of the time data of the clock and the authentication time data included in the authentication result data in time storage means 108.
- the function setting means 114 transmits a signal for causing the manual clock setting means 122 to stop the reception of the manual time setting. When authentication fails, this prevents the time from being manually reset.
- the function setting means 114 can transmit the game machine setting data which defines operable functions of the game machine 180 to the game machine 180 through the second communication means 112.
- the operable functions of the game machine 180 are, for example, operations of the game machine as a whole and are a cash payment function and cash summation function or the like when, for example, there is a mechanism for cash payment in game machine 180 (mechanism of credit management or the like using cash coin).
- operable functions are a service point payment function and a service point summation function when the game machine 180 is provided with a mechanism for payment with service points acquired in a game played (mechanism of point reading or the like of a point card) and functions of limiting purchase of game items (gadgets) through a network or limiting a network match or limiting access to a network database of the game server when the game machine 180 is provided with a mechanism for the network game using a game server (function of communication with the game server or the like).
- This game machine setting data is transmitted to the game machine 180 according to the authentication level data in at least one of cases of authentication OK, authentication NG and timeout.
- the game machine authentication management device of the present invention is provided with the display means whose display contents can be changed and the display control means for controlling display means.
- Figure 2 shows this display device 118 and display control means 116.
- the display device 118 is, for example, a display device such as a VFD (fluorescence display tube) display device and a liquid crystal display device, and can be used, for example, to report to the player that payment with electronic money is possible in addition to the applications of the present invention.
- the display control means 116 is, for example, an appropriate controller chip or the like. According to the present invention, this display device 118 provides different expressions in cases of authentication OK, authentication NG and timeout.
- the display device 118 displays, in addition to normal display, information indicating authentication NG and timeout using predetermined symbols or marks in such a way that only employees at the amusement facility can understand them. Therefore, the function setting means 114 generates display setting data which defines display contents according to the authentication level data, transmits the display setting data to the display control means 116 and the display control means 116 controls the display means 116 so that the display device 118 displays the display contents according to the display setting data in at least one of cases of authentication OK, authentication NG and timeout.
- This display setting data can include display contents warning that the reception of the manual time setting is stopped, display contents warning that a penalty will be set immediately after the time is changed and display contents reporting that cancellation of a penalty setting requires authentication to be concluded successfully.
- the game machine authentication management device 10 or the game machine 180 is further provided with an input device (not shown) and after displaying any one of the above described display contents, when the display contents function setting means 114 accepts the input of the manual time setting from this input device, it can immediately transmit the electronic money terminal setting data according to the authentication level data in cases of either authentication NG or timeout to the electronic money terminal through the second communication means 112 or the third communication means.
- FIG. 3 shows the configuration of the game machine 180 according to an embodiment of the present invention.
- the game machine 180 here is a game machine with which the player can play a game.
- the game machine 180 is provided with a communication interface 184 which can communicate with the second communication means 112 (or the third communication means (not shown)) of the dedicated unit (game machine authentication management device) 10, a control device 182 which controls the operation of the game machine, an input controller 186 for input operation of the game machine, a coin management section 188 which manages insertion or ejection of medal or cash coins lent out in the store, a speaker section 190 which plays sound effects or the like for the game and a speaker control section 190a, a display section 192 to display the game to the player and a display control section 192a, a storage section 194 which stores a program and various kinds of data to make a game progress, an RTC 196 and manual clock setting means 196a and a time storage section 198 which stores the time at which authentication succeeded last time.
- Figure 4 shows the configuration of a dedicated unit 10' used in another embodiment of the present invention.
- Figure 5 shows the configuration of a game machine 180' used in this embodiment.
- first communication means 110' is not provided for the dedicated unit 10', but provided for the game machine 180'.
- network data through the first communication means 110' is communicated with the dedicated unit 10' through a communication interface 184 and a second communication means 112 and the dedicated unit 10' can perform operation similar to that of the dedicated unit 10.
- the penalty setting server 140 of the embodiment of the present invention is a server computer provided with nonvolatile storage means 142 such as a hard disk drive, calculation means 146 such as a CPU which operates in cooperation with a main storage unit 144 such as a RAM and communication means 148 such as an Ethernet. (registered trademark) interface.
- the communication means 148 is connected with a LAN at an amusement facility store and the storage means 142 can communicate with the function setting means 114 of the dedicated unit 10.
- This penalty setting server 140 stores an integrated penalty setting table in the storage means 142.
- the function setting means 114 of the dedicated unit (game machine authentication management device) 10 refers to the integrated penalty setting table stored in the penalty setting server 140 through the first communication means 110.
- the integrated penalty setting table also stores the set value of electronic money terminal setting data, the set value of game machine setting data, the set value of display setting data in association with authentication OK, authentication NG and timeout respectively so that the function setting means 114 can transmit the electronic money terminal setting data, transmit the game machine setting data and transmit the display setting data.
- the integrated penalty setting table may also be designed so that these set values are common to a plurality of dedicated units 10A, 10B or may also be designed to differ between the individual dedicated units 10A, 10B.
- the game machine 180 can be connected with the computer network through the first communication means 110 or the second communication means 112, the authentication result data includes data indicating whether authentication through the authentication server 24 has succeeded or failed, the authentication result data can include authentication time data from the authentication server 24 and address data of the game server on an outside network to which the game machine 180 is connected.
- the authentication result data can include authentication time data from the authentication server 24 and address data of the game server on an outside network to which the game machine 180 is connected.
- authentication OK results especially after authentication NG or a timeout the game machine 180 can be connected to the game server so that the game can be fully enjoyed.
- communication means 148 of a penalty setting server 140 can operate as outside communication means capable of communicating with any one of outside networks which are a computer network 500 such as the Internet and another computer network 600.
- Examples of the other computer network 600 may include a network which is not open to the public such as a channel connected via a VPN (Virtual Private Network) in the Internet and an ISDN channel separated from the Internet or the like.
- a LAN in an amusement facility store site 100 can be provided with, for example, a router 162 which has a VPN function or an ISDN terminal adapter (not shown) which has a router function for connections with outside networks.
- the figure shows that different routers 160 and 162 are used for the computer networks 500 and 600, but it is also possible to change the setting of an identical router or the like and switch between the settings.
- An integrated penalty setting table is made rewritable from a maintenance computer 28 which is on an outside network such as a data center site 200 through communication means 148.
- the maintenance computer 28 is connected to the outside network through an appropriate router 26. After some trouble, this maintenance computer 28 is used to remotely rewrite the integrated penalty setting table which is in the penalty setting server 140.
- each dedicated unit 10 can change the operation settings of the electronic money terminal 134 and game machine 180 or the like, for example, in the case of authentication NG or a timeout.
- the cause of the timeout is, for example, a malfunction of the network 500 and even if the communication of the first communication means 110 is interrupted, this allows the communication to be recovered from the trouble remotely using the maintenance computer.
- FIG 8 is a flow chart showing the processing of the game machine authentication management device 10 according to an embodiment of the present invention.
- the game machine authentication management device 10 has second storage means and stores authentication schedule data or a program therein.
- the functions of the game machine are also set by the game machine authentication management device 10.
- an integrated penalty setting table is stored in the storage means 142 of the penalty setting server 140 and a unit penalty setting table is stored in the third storage means 106 of the game machine authentication management device 10.
- the function setting means 114 of the game machine authentication management device 10 transmits an authentication request and ID data to the authentication server 24 through the first communication means 110 according to the schedule of at least one of the authentication schedule data of the second storage means 104 and the program (step S102). Then, the function setting means 114 waits for a response including authentication result data from the authentication server 24 within a predetermined standby time in a reception-enabled state (step S104) .
- the function setting means 114 When the function setting means 114 receives the authentication result data from the authentication server 24 during the standby time (step S106) and moreover authentication is concluded successfully (step S108), the authentication level is set to authentication OK (step S110). Furthermore, when the authentication result data received shows an authentication failure, the authentication level is set to authentication NG (step S112). In response to this, when the function setting means 114 has not received the authentication result data from the authentication server 24 during a standby time, the authentication level is set to a timeout (step S114).
- the function setting means 114 After acquiring the authentication level data in this way, the function setting means 114 tries to invoke the integrated penalty setting table from the storage means 142 of the penalty setting server 140.
- the function setting means 114 refers to the integrated penalty setting table (step S118).
- the function setting means 114 refers to the unit penalty setting table (step S120).
- the function setting means 114 refers to the table, transmits the electronic money terminal setting data according to the authentication level data to the electronic money terminal 134 through the second communication means 112 or the third communication means (step S122) and further transmits the game machine setting data according to the authentication level data to the game machine 180 through the second communication means 112 (step S124).
- FIG 9 is a flow chart showing the processing of the game machine authentication management device 10 according to an embodiment of the present invention.
- the function setting means 114 of the game machine authentication management device 10 transmits an authentication request and ID data to the authentication server 24 through the first communication means 110 according to the schedule of at least one of the authentication schedule data of the second storage means 104 and the program (step S102).
- the function setting means 114 waits for a response including the authentication result data from the authentication server 24 within a predetermined standby time in a reception-enabled state (step S104).
- the function setting means 114 When the function setting means 114 receives the authentication result data from the authentication server 24 during the standby time (step S106) and moreover when authentication has succeeded (step S108), the authentication level is assumed to be authentication OK (step S110). Furthermore, when the authentication result data received shows that authentication failed, the authentication level is assumed to be authentication NG (step S112). On the other hand, when the function setting means 114 has not received the authentication result data from the authentication server 24 during the standby time, the authentication level is assumed to be a timeout (step S114).
- the function setting means 114 transmits a signal which allows the manual clock setting means 122 to receive the manual time setting (S130), stores the time data obtained from the RTC 124 or RTC 196 or the time data included in the authentication result data in the time storage means 108 (S132). Furthermore, in the case of authentication NG or a timeout, the function setting means 114 transmits a signal to cause the manual clock setting means 122 to stop the reception of the manual time setting (S134) and further decides whether or not a predetermined time has passed from the time stored in the time storage means 108 at which authentication succeeded last time using the time data obtained from the RTC 124 or RTC 196 or the time data included in the authentication result data (S136).
- Step S140 of transmitting electronic money terminal setting data according to the authentication level data in the case of authentication OK is substantially skipped, for example, in a configuration in which electronic money terminal setting data and game machine setting data are not transmitted in the case of authentication OK.
- step S112 it is also possible to carry out a step similar to step S140 instead of step S112 and provide a penalty different from authentication NG in the case of a timeout.
- setting data used for the setting of operable functions of the electronic money terminal used in the embodiment of the present invention, setting of operable functions of the game machine and setting of display contents.
- These setting data can be expressed as a flag string storing set values of the respective settings in the bit string of the communication data. For example, as enumerated in Table 1 and Table 2, it is possible to express the setting data as 1-Flag1, 1-Flag2 ... FlagZ using the grouped flags and extract such setting data from the communication data.
- the setting data here is used for the setting of the operable functions of the electronic money terminal, setting of the operable functions of the game machine and setting of display contents, and by transmitting the setting data common to all these settings and distinguishing flags used for the respective settings of the electronic money terminal, the game machine and the dedicated unit, the setting data can be used as data to set the respective operable functions or the like.
- Table 1 shows grouped flags used in the embodiment of the present invention and the setting targets of the flags.
- the flags in Table 1 are grouped into groups identified by numbers 1, 2, 3 as 1-Flag1, 1-Flag2, .... First letters of the respective flags indicate group numbers.
- group 1 indicates a payment
- group 2 indicates closing processing of a payment (summation processing)
- group 3 indicates a setting change.
- the setting target of 1-Flag1 is an electronic money terminal and that of 1-Flag2 is processing of service points of the game machine. That is, Table 1 shows that 1-Flag1 is a flag which sets payment processing at the electronic money terminal and 1-Flag2 is a flag which sets the payment processing of service points of the game machine.
- each flag is expressed as ON when asserted (enabled state) and OFF when not asserted (negated; disabled state) and suppose an asserted (ON) flag prohibits the function set by the flag.
- Table 1 Flag name Group Setting target 1-Flag 1 1 (payment) Electronic money terminal 1-Flag 2 Game machine (service point) 1-Flag 3 Game machine (cash coin) 2-Flag 1 2 (payment closing processing) Electronic money terminal 2-Flag 2 Game machine (service point) 2-Flag 3 Game machine (cash coin) 3-Flag 1 3 (setting change) Electronic money terminal (unit price setting change), game machine (unit price setting change of service point) : : :
- Table 1 describes that 1-Flag3 is a flag which sets a payment of the game machine using cash coins, that 2-Flag1 is a flag which sets payment closing processing at the electronic money terminal, that 2-Flag2 is a flag which sets payment closing processing of service points at the game machine, that 2-Flag3 is a flag which sets payment closing processing with cash coins at the game machine, that 3-Flag1 is a flag which sets both a unit price setting change at the electronic money terminal and a unit price setting change of service points at the game machine.
- Table 2 shows the settings of special flags which are not grouped using descriptions similar to those in Table 1.
- FlagZ is a flag which sets a warning display in the display device 118 of the dedicated unit 10, displays a warning when it is ON and displays no warning when it is OFF. In this way, flags which are not especially grouped can also be included in the setting data.
- Table 3 shows the settings (penalty settings) of the respective flags specified by part of the integrated penalty setting table and the unit penalty setting table.
- the combination of the values of the respective flags shown in this Table 3 is selected, for example, at the time of authentication NG and timeout, and at the time of authentication OK, the values of the setting table are referred to and the operations of the respective apparatuses are switched.
- the expression "flag" is used in the explanation, but the operation may also be such an operation that simply changes the operation of the apparatus with reference to the values of the setting table without necessarily having inner flags.
- penalties which prohibit these operations are executed according to the operations of the target apparatuses of Flag1 of group 1, Flag2, FlagZ of group 1 defined in Table 1 and Table 2.
- Table 4 shows the settings (penalty settings) of the respective flags specified by part of the integrated penalty setting table and the unit penalty setting table.
- the combination of the values of the flags shown in this Table 4 is selected, for example, at the time of authentication NG and at the time of a timeout, and all flags are set to "OFF" at the time of authentication OK.
- these penalty setting tables it is possible to specify whether all flags in each group should be set to "ON" or "OFF” at the same time.
- 1-Flag1, 1-Flag2 and 1-Flag3 which are all flags of group 1 can be set to "ON.” Furthermore, in these penalty setting tables, it is possible to specify whether a plurality of flags having the same index at the end across groups (e.g., 1-Flag1 and 2-Flag2) should be set to "ON” or "OFF” at the same time.
- the penalty setting server 140 can store authentication pause schedule data which defines at least one of the time at which authentication by the authentication server 24 should be executed or the time at which authentication by the authentication server 24 should be paused in the storage means 142.
- the function setting means 114 of the dedicated unit (game machine authentication management device) 10 can, instead of directly sending an authentication request to the authentication server 24, refer to authentication pause schedule data stored in the penalty setting server 140 according to the schedule of at least one of the authentication schedule data or a program stored in the dedicated unit 10 or the second storage means 104 in the authentication scheduling server.
- the operation can be such that the dedicated unit 10 directly sends an authentication request to the authentication server 24, accesses, in the case of NG or a timeout, the penalty setting server 140, refers to authentication pause schedule data and suspends the execution of the penalty in the case of an authentication pause period.
- the function setting means 114 transmits an authentication request and ID data to the authentication server 24 through the first communication means 110.
- the authentication scheduling server can also have this authentication pause schedule data.
- Table 5 is an example of the authentication pause schedule data stored in the penalty setting server 140 and the authentication scheduling server.
- the time to start and the time to stop a period during which authentication should be paused are defined about two settings.
- the function setting means 114 of the dedicated unit refers to such authentication pause schedule data of the penalty setting server, and can thereby determine whether it is the time at which authentication should be carried out by the authentication server or the time at which authentication should not be carried out.
- the authentication pause schedule data may also be such data that specifies the schedule according to which authentication should be carried out.
- the penalty setting server 140 can store the penalty disabling schedule data that defines the time at which the penalty setting by the penalty authentication server 24 should be enabled or the time at which it should be disabled in the storage means 142.
- the function setting means 114 of the dedicated unit (game machine authentication management device) 10 refers to the penalty disabling schedule data before or after transmitting an authentication request and ID data to the authentication server 24.
- the function setting means 114 then does not transmit at least one of electronic money terminal setting data, game machine setting data and display setting data until the time at which the penalty setting should be enabled.
- the authentication scheduling server can also have this authentication pause schedule data.
- Table 6 is an example of the penalty disabling schedule data stored in the penalty setting server 140 and the authentication scheduling server.
- the time to start the period during which the penalty setting should be disabled and the time during which the penalty setting should be disabled are defined about two settings. Using such penalty disabling schedule data, it is possible to suspend the penalty setting even if authentication is carried out for the period specified here.
- the schedule according to which the penalty setting should be disabled is specified, but it is also possible to use data to specify a schedule according to which the penalty setting should be enabled.
- Table 7 is an example of the integrated penalty setting table and the unit penalty setting table. These penalty setting tables specify values as to how flags should be set according to conditions under which a penalty occurs. Since the conditions under which a penalty occurs are decided based on the authentication level data, such a penalty setting table defines values of various setting data to be transmitted from the function setting means 114 to the authentication level data.
- Penalty condition Flag Value Authentication NG All flags of group 1 ON Flag 1 and Flag 2 of all groups ON Flag z ON Other than above OFF Timeout All flags of group 2 ON Flag 1 and Flag 2 of all groups ON Flag z ON Other than above OFF
- the integrated penalty setting table used in the present invention can include a first setting table and a second setting table.
- the function setting means 114 can refer to the first setting table in a predetermined penalty suspension period after receiving an authentication result or obtaining the authentication level data and refer to the second setting table after the penalty suspension period elapses.
- This first setting table and second setting table are configured such that their set values differ from each other for at least one of values of the authentication levels. Therefore, it is possible to cause the electronic money terminal 134, game machine 180 and display device or the like to operate by imposing light function restrictions for the penalty suspension period and impose greater function restrictions when the penalty suspension period is past.
- the dedicated unit 10 has the third storage means 106
- a multi-stage penalty setting using such a penalty suspension period can also be performed when the unit penalty setting table has a first setting table and a second setting table.
- Table 8 is an example of the integrated penalty setting table and the unit penalty setting table having such a first setting table and a second setting table.
- a relatively light penalty is set immediately after authentication NG and a relatively heavy penalty is set when a predetermined time (here, 24 hours) has elapsed after authentication NG without ever resulting in authentication OK.
- a predetermined time here, 24 hours
- similar processing can also be used, for example, in the case of a timeout.
- Table 9 and Table 10 show examples of flags when using a network game using a game server and examples of the integrated penalty setting table and the unit penalty setting table for setting penalties. Using such flags and penalty setting tables, it is also possible to set penalties for the operation functions of the game machine of the network game using the game server.
- the embodiments have explained so far the case where the present invention is implemented as the game machine authentication management device, but the present invention can also be implemented as a game device.
- the game device is provided with a game machine section corresponding to the game machine 180 and a game machine authentication management section corresponding to the dedicated unit (game machine authentication management device) 10.
- the game machine authentication management section can be further provided with an electronic money terminal section.
- This electronic money terminal section may be similar to the electronic money terminal 134 of the game machine authentication management device.
- ID data and data which becomes part thereof and which specifies the game machine may be stored in some storage section.
- the data may be stored as part of the game program.
- the data may also be stored in other places.
- the data when the data is specified as a MAC address of a communication interface, the data can be stored in the communication interface.
- the data may also be stored in an ID of the CPU used for a game or boot ROM.
- the location of this storage information is not limited and it can be stored in a memory on the game housing side instead of inside the board of the electronic circuit. This allows the game device to be implemented as a game device having components such as a game machine authentication management section, an electronic money terminal section and a game machine section in addition to the manual clock setting means, clock and time storage means.
- the operations of the game machine authentication management section, electronic money terminal section and game machine section may be similar to the operations of the game machine authentication management device, electronic money terminal and game machine explained in the above described embodiments.
- the electronic money terminal section uses not electronic money terminal setting data but payment setting data which defines the setting of a payment with electronic money.
- the processing in the operation method of the above described dedicated unit 10 can be likewise realized by a game device provided with a game machine authentication management section, game machine section and electronic money terminal section.
- each table such as the penalty setting table and each flag can also be realized by a game device provided with a game machine authentication management section, game machine section and electronic money terminal section.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Financial Or Insurance-Related Operations Such As Payment And Settlement (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004364124 | 2004-12-16 | ||
JP2004364123 | 2004-12-16 | ||
PCT/JP2005/022777 WO2006064764A1 (ja) | 2004-12-16 | 2005-12-12 | ペナルティ機能を有するゲーム機器管理装置、ゲーム装置およびその動作プログラム、並びにペナルティ設定サーバ |
Publications (1)
Publication Number | Publication Date |
---|---|
EP1834677A1 true EP1834677A1 (en) | 2007-09-19 |
Family
ID=36587820
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP05814455A Withdrawn EP1834677A1 (en) | 2004-12-16 | 2005-12-12 | Game machine management device having penalty function, game device, operation program thereof, and penalty setting server |
Country Status (5)
Country | Link |
---|---|
US (1) | US20090298581A1 (ja) |
EP (1) | EP1834677A1 (ja) |
JP (1) | JPWO2006064764A1 (ja) |
TW (1) | TW200635640A (ja) |
WO (1) | WO2006064764A1 (ja) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008146213A (ja) * | 2006-12-07 | 2008-06-26 | Ntt Docomo Inc | デバイス管理装置 |
US9836594B2 (en) | 2014-05-19 | 2017-12-05 | Bank Of America Corporation | Service channel authentication token |
US9306930B2 (en) | 2014-05-19 | 2016-04-05 | Bank Of America Corporation | Service channel authentication processing hub |
JP2016012327A (ja) * | 2014-06-30 | 2016-01-21 | 株式会社東芝 | データ共有装置、データ共有方法およびプログラム |
JP6294450B2 (ja) * | 2016-08-26 | 2018-03-14 | 加賀電子株式会社 | 単価管理システムおよび単価管理方法 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3966711B2 (ja) * | 2001-11-06 | 2007-08-29 | 富士通株式会社 | 代理応答方法 |
JP2004255194A (ja) * | 2003-02-26 | 2004-09-16 | Wms Gaming Inc | サービス指向ゲームネットワーク環境におけるゲーム管理サービス |
JP2004318582A (ja) * | 2003-04-17 | 2004-11-11 | Nippon Telegraph & Telephone East Corp | ネットワークアクセスシステム及び方法、認証装置、エッジルータ、アクセス制御装置、ならびに、コンピュータプログラム |
-
2005
- 2005-12-12 WO PCT/JP2005/022777 patent/WO2006064764A1/ja active Application Filing
- 2005-12-12 US US11/721,805 patent/US20090298581A1/en not_active Abandoned
- 2005-12-12 JP JP2006548826A patent/JPWO2006064764A1/ja not_active Withdrawn
- 2005-12-12 EP EP05814455A patent/EP1834677A1/en not_active Withdrawn
- 2005-12-15 TW TW094144502A patent/TW200635640A/zh unknown
Non-Patent Citations (1)
Title |
---|
See references of WO2006064764A1 * |
Also Published As
Publication number | Publication date |
---|---|
WO2006064764A1 (ja) | 2006-06-22 |
JPWO2006064764A1 (ja) | 2008-06-12 |
TW200635640A (en) | 2006-10-16 |
US20090298581A1 (en) | 2009-12-03 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7036012B2 (en) | Method and system for secure cashless gaming | |
US20120214577A1 (en) | Smart card extension class | |
JP5582615B2 (ja) | 遊技機 | |
JP2020519318A (ja) | 電子遊技機と携帯機器との間の通信を容易にする装置、システム、および方法 | |
JP5832109B2 (ja) | 遊技用システム、遊技機、および遊技用装置 | |
JP2012147840A (ja) | スロットマシン | |
JP2012147843A (ja) | スロットマシン | |
JP2016077610A (ja) | 遊技用システムおよび遊技機 | |
JP2017140531A (ja) | 遊技用システム | |
EP1834677A1 (en) | Game machine management device having penalty function, game device, operation program thereof, and penalty setting server | |
JP5758652B2 (ja) | 遊技用システム、遊技機、および遊技用装置 | |
JP2013132444A (ja) | 遊技機システム | |
JP6046769B2 (ja) | 遊技用システム、遊技機、および遊技用装置 | |
JP6216572B2 (ja) | 遊技機 | |
JP2016026002A (ja) | 遊技用システム、封入式遊技機、および遊技用装置 | |
JP2017029816A (ja) | 遊技用システム | |
JP6062230B2 (ja) | 遊技用システム、および遊技制御装置 | |
JP2012147841A (ja) | スロットマシン | |
RU2451341C1 (ru) | Программируемая электронная плата и способ коммуникации этой платы с сервером | |
EP2568455A1 (en) | Smart card extension class | |
JP2015155030A (ja) | スロットマシン | |
JP2016163747A (ja) | スロットマシン | |
JP2015147090A (ja) | 遊技用システム、遊技機、および遊技用装置 | |
JP2015126879A (ja) | 遊技盤 | |
JP5982512B2 (ja) | スロットマシン |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PUAI | Public reference made under article 153(3) epc to a published international application that has entered the european phase |
Free format text: ORIGINAL CODE: 0009012 |
|
17P | Request for examination filed |
Effective date: 20070618 |
|
AK | Designated contracting states |
Kind code of ref document: A1 Designated state(s): DE ES FR GB IT |
|
DAX | Request for extension of the european patent (deleted) | ||
RBV | Designated contracting states (corrected) |
Designated state(s): DE ES FR GB IT |
|
STAA | Information on the status of an ep patent application or granted ep patent |
Free format text: STATUS: THE APPLICATION HAS BEEN WITHDRAWN |
|
18W | Application withdrawn |
Effective date: 20100614 |