EP1556840B1 - Lottery game - Google Patents
Lottery game Download PDFInfo
- Publication number
- EP1556840B1 EP1556840B1 EP03720041A EP03720041A EP1556840B1 EP 1556840 B1 EP1556840 B1 EP 1556840B1 EP 03720041 A EP03720041 A EP 03720041A EP 03720041 A EP03720041 A EP 03720041A EP 1556840 B1 EP1556840 B1 EP 1556840B1
- Authority
- EP
- European Patent Office
- Prior art keywords
- participant
- game
- stakes
- prize
- telelotto
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
- G07F17/3213—Details of moving display elements, e.g. spinning reels, tumbling members
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/041—Two-dimensional labyrinths
Definitions
- the invention refers to an entertainment game, namely telelotto, offering possibilities for individual participation of any number of players, which may find application in the entertainment industry in running lotteries, tele- or radio-quiz games and other kinds of pools “totalizer” type.
- Lotteries are extremely popular and interesting games, where the players usually chose a certain group of numbers - a bet, among a larger group of possible numbers, while at payment of the bet as defined they participate in the distribution of winnings provided they have guessed a defined number or all of the drawn numbers.
- a disadvantage of the known totalizer may be emphasized the fact that such kinds of games are usually run at bookmakers', casinos, etc., i.e. the participants have to go to a certain place and make their stakes there.
- Such games cannot be treated as team or collective games, in so far that the participants do not play among themselves against each other, but with the casino or the bookmakers'. With these games the profit of the organizers is not fixed. It is practically unlimited and may reach 100% or even more. The profits depend on the results of the players alone, which is quite often connected with bias or fraudulent arrangement of data, facts, as well as on various machinations/manipulations.
- a game lotto is also known from Patent No. 2014108 - C1, RU , based on a lottery principle.
- each participant Before the start of the game each participant has to make his/her stakes by registering at that a specific number and/or an additional numeric and/or letter designation from a payment note, which has real coverage and the nominal value of which is proportional to the stakes made.
- each participant has to register information on the mode of playing and a number and/or additional numeric and/or information of a payment note, the nominal value of which is equal to 10% of the value of the stakes made.
- the game is played under rules, which allow the prize of a participant in the pools to exceed twice the amount of the stakes made.
- Another game with balls is known from patent publication No 94018736-A1-RU , which consists of a body filled in with balls with different marking and which is provided with a movable bottom part with a possibility to be rotated.
- Means for chance choice of the gambling elements - balls have been envisaged, offering also a possibility for periodical withdrawal of balls from the body through a special opening in the wall of the body.
- the means for chance choice include a spiral-shaped guiding element and a pole-shaped one, whereas the guiding element is coaxially installed on the movable bottom element in a way making it possible for the chance chosen ball to be pushed out along the spiral-shaped guiding element.
- a disadvantage of the cited known game is the complicated construction of the device, as well as the limited possibilities for the achievement of dynamics, high grade of spectacularity and a wide range of combinations.
- a known game is the "totalizer" based on the principle each participant to have made his/her stakes before the game is run and to have registered his/her information data. The wins are determined by consecutive drawings of the lots, while the drawn numbers, which coincide with the stakes made, determine the winning individual registration numbers, as well as the amount of the prize won.
- Patent No. 5 403 999 - US which particularly refers to a method of use of public switched network to enter a lottery and receive an indication of winning, while connected on a lottery call.
- a possible embodiment of the method in accordance with the invention supposes implementation of a lottery game, run in the following manner:
- the potential participant dials a lottery access code while connecting to a toll switching system, to which a complex of network services is linked.
- the user phone number (Automatic Number Identification) is transmitted to the toll switching system, which contains a network services complex, including announcement system, through which instructions, as well as advertising messages for lotteries paid by a sponsor are given to the user.
- a database is used to maintain customer eligibility data for a lottery and for accumulating billing data.
- the participant enters his lottery bet using Dual Tone Multi-Frequency (DTMF) signals keyed by the phone buttons or speech, after which the charging data is entered and the appropriate sum is retained from him.
- DTMF Dual Tone Multi-Frequency
- control processor Upon this a control processor is activated, which generates a lottery target random number, which is then compared to the lottery comparison number generated from the lottery selection. In case of match or near match of the compared numbers, immediately a record is made on a printing device and the participant is notified for the winning through a message, whereas additional data such as name and/or address are recorded by an operator.
- the known lottery game can be defined in the group of the instant gambling games where the participant is instantly notified whether he wins or not, thus eliminating the attractiveness of the game.
- Such a game lacks the thrill of expectation, which devices back the participants and makes it unpopular.
- Another element, which affects the attractiveness of the game is certainly the individual moment in the game, because the participant alone receives an indication of whether he is winning and in this respect there is no possibility for his success to be known to a large number of people, friends, and relatives.
- the game is performed in such a manner, so that the participant plays for winning of fixed prize, which represents an additional impairment of the attractiveness and the appeal, related to winning a bigger or a smaller prize.
- the fact that one and the same system is used for registering of the bets and determining of the winnings may be noted as a substantial disadvantage, which considerably lowers the level of confidence in the game.
- some requirements have been introduced, such as the requirement for a credit card or (ANI)Automatic Number Identification, the requirement for finding and/or submission of "first part of information", “second part of information”, which complicate the technical implementation of the lottery in practice.
- Claim 1 discloses the present invention. Preferred embodiments are disclosed in claims 2-4.
- the claim of the invention is to be created an entertainment telelotto game, which is to be distinguished by a well-developed structure and attractive_of the game making it possible: to be used a quick, easy and comfortable way of nominating the stakes, as also the game to be organized in different ways, methods and variants of the play, so that it can be run in a great number of game combinations and variants.
- Another aim of the invention is to be reduced or to be done away with the personal interest of the organizers of the game in the profit from concrete participants, by applying a principle for formation of the prize as a sum of commission fees. In this case the results from the game have no influence on the size of the prize received.
- the profit made by the organizers is fixed and is always a previously set percentage (%) of the total amount of the stakes made.
- the task is solved with an entertainment game "telelotto", where every participant connects through a communication device with a toll telephone system and enters registration data, while by means of computer-electronic system an individual registration number is generated, which is later compared to a lottery target random number and winnings are defined.
- telelotto an entertainment game "telelotto"
- the bet is formed by the duration of the phone call of the participant, while the winnings are defined by performing public series of draws in an electronic media, where during every draw a different part of the registered bets is played and distributed by using devices for drawing of random numbers
- the participants use telecommunication means to make their stakes and after listening to a voice greeting input their individual registration number (IRN), numeric and/or character combination, and registration data and a computer database registers the correspondence between the IRN and the identificator of the file containing the voice file containing the data of the participant.
- Drawings are made to specify the winners by making use of Drawing Machine for Random Numbers (DMRN), while "maze / labyrinth" type devices are used to determine the size of the prize.
- DMRN Drawing Machine for Random Numbers
- the game "telelotto" characterized also with the fact that at least a part of the price of the telephone call represents participant's stake.
- the prizes from the third drawing are determined with the help of specialized software for picking up of a choice number from among the individual numbers of the participants, who have made their stakes.
- the participant thus chosen is granted the right to play on the "maze/labyrinth" device and by telecommunication means to give instructions on his moves along the playing fields in the form of a maze/labyrinth. Upon reaching a spot with an amount specified on it, the participant wins that amount as a prize.
- the maze /labyrinth device used for determining the prizes from the third drawing there are also playing fields with a possibility to be rotated.
- the playing field, from which the game begins, is marked with arrows pointing at three possible directions for moving ahead, while the remaining playing fields are marked with one- or with two-direction arrows pointing at the possible directions for the next moves of the participant. On some end playing fields an "n" number of indicators with a previously fixed and specified amount of the prize are situated.
- the advantages of the "telelotto" game in accordance with the invention become obvious by the highlighted attractiveness and high spectacularity during the determination of the winnings in the process of all draws. Easier access to the lottery is provided by the game, for it is enough for the participant to connect to the charging telephone system and to enter registration data, without the need of credit card or any Automatic Number Identification availability, while the information for the placed bet is transmitted directly to the participant.
- the mentioned attractiveness and spectacularity comes from the successful combination between the facilitated placing of bet by using of toll telephone system and using of multimedia for defining of the winning participants.
- the carrying out of the game especially its part for making the draws for determination of the winnings is performed in a TV show, in view of a large audience, where the winning participant may share his joy from his success with other people.
- the rules for defining of the winnings create conditions for unexpectedness of the situations, because the possibility exists for a large number of participants to win.
- the latter is a result of the fact that the winnings are distributed under a scheme, which depends on the incomes, that is, from the number of the calls, while there is no restriction for one participant to call more than once.
- the game is carried out under the conditions of spectacularity and attractiveness, which is determined by the large number of playing combinations and the amount of the possible winnings during the different draws. Easy access and the arising of unforeseen situations characterize the game in the course of its running. Spectacularity is typical for the game though the running of all the drawings due to the great number of play mode combinations.
- the rules specified above determine the possibility for each participant to be able to exert influence on the size of the prize from a given drawing through the personal stake made, as well as to win more at a time in one cycle by specifying the number of the stakes. Dynamism, simplicity and justice, goodness and fairness characterize the game, eliminating in this way any inner restrictions or suppressed moods in the players.
- the "Maze/Labyrinth " and the “Radiance of Ra " games, which are run on the devices described above, may be used also as individual games run in the same consecutive order or in combination with other games.
- the entertainment game "telelotto" includes four different stages - drawings, which have to be passed. With a view to the increasing number of the participants and the attractiveness of the game they may be run immediately one after the other or at specified intervals of time. In accordance with an exemplary running of the game, it begins after an unspecified number of calls have been made by any communication means, which are being registered by a communication-computer system. Each participant after submitting his/her information data concerning the registration and having made his/her stakes is considered as a regular participant, while the abovementioned computer system generates on a chance principle (at random) an individual number, for instance, a five-digit one. In compliance with the invention requirements, the participants use telecommunication means (fig.
- the first drawing begins by making use of devices for the drawing of chance numbers (at random), such as drums, for instance, in which there are balls marked with numbers from 0 through 9 rotated by compressed air. In this concrete case three drums are used with 10 balls in each. Three balls are drawn one after the other (one ball from each drum) for the three different digits (one, ten and hundred digits) in a three-digit number respectively.
- chance numbers at random
- drums for instance, in which there are balls marked with numbers from 0 through 9 rotated by compressed air.
- three drums are used with 10 balls in each.
- Three balls are drawn one after the other (one ball from each drum) for the three different digits (one, ten and hundred digits) in a three-digit number respectively.
- Three drums are used for determining the prizes from the first drawing (Fig.5) and the resulting number 111 is input into a computer-electronic system 112 which visualizes all of the IRNs for the active game period with last three digits coinciding with the three-digit number drawn 115.
- the winners distribute among themselves equal parts of the payout for the first drawing.
- All the participants, who have made stakes and have been given a generated five-digit individual number the last three digits of which coincide with the three-digit number drawn distribute among themselves equal parts of the amount specified as a percentage (%) from the planned prizes.
- the second drawing begins by making use of four drums with balls marked with numbers from 0 through 9 rotated by compressed air.
- the third drawing begins by making use of specialized software for picking up of a number on a "random choice principle" from among the individual numbers of the participants registered for the daily cycle.
- the participant thus chosen is granted the right to take part in the distribution of the prizes from the third drawing with a device called the "maze / labyrinth".
- the prizes from the third drawing (Fig. 7) are determined with the help of specialized software for selection of a random call from the participants, who have made their stakes 125, with the corresponding voice recording file being played 127.
- a phone connection is made with the player 130 and he is granted the right to play on the "maze / labyrinth" device and by telecommunication means to give instructions on his moves along the playing fields in the form of a maze / labyrinth.
- the participant wins that amount as a prize 131.
- the moderator of the game contacts that participant by telephone and the latter gives instructions as to the moves to be made on the maze / labyrinth device.
- the maze / labyrinth device used for determining the prizes from the third drawing there are also playing fields with a possibility to be rotated.
- the playing field from which the game begins, is marked with arrows pointing at three possible directions for moving ahead, while the remaining playing fields are marked with one- or with two-direction arrows pointing at the possible directions for the next moves of the participant.
- an "n" number of indicators with a previously fixed and specified amount of the prize are situated.
- the maze/labyrinth is a board with playing fields marked with signs - numbers, letters or a combination thereof.
- An exemplary running of the game displays a board with 54 playing fields on it.
- indicators with a previously set prize which is a percentage (%) of the total amount collected from the stakes for the day, for instance 10%, 20%, 30%, 40%, 50% and jackpot (JP).
- the running of the game always begins from a playing field specified as "start”, which allows the moves to be done in three directions, respectively "to the left", “to the right” or “downwards”. All the rest of the remaining playing fields are marked with one-directional and two-directional arrows showing the possible directions a participant may give instructions to be followed.
- start a playing field specified as "start”
- all the rest of the remaining playing fields are marked with one-directional and two-directional arrows showing the possible directions a participant may give instructions to be followed.
- a two-directional playing field i.e. a field with two possible directions
- the participant chooses and indicates the direction he / she would like to be taken.
- a one-directional playing field is opened, the direction is already shown and the moderator opens the next playing field himself.
- the aim is a peripherally situated playing field to be reached, against which a prize is indicated, which leads to winning of the sum indicated.
- the reaching of a prize marks the end of the third drawing.
- the difference between the prize won by the participant and the sum distributed from the daily cycle for prize from the third drawing is added to the amount for the "jackpot" of the device for the following day.
- no connection can be made with the participant chosen to be the player at the beginning of the game it may be possible maximum two other participants to be chosen and contacted by telephone to act as players on the "maze/labyrinth" device.
- the "Radiance of Ra" game is run, during which the prizes from the fourth drawing are determined.
- the playing field is outlined by barriers situated on it, whereas the barriers in the different lines are displaced with regard one to another and at the bottom of the board indicators for the collection of the playing elements - balls and specifying the prize are formed. All the participants in the cycles during that week may take part in it.
- a device from the maze/labyrinth type called "Klondike”.
- the running of the game begins by using a device for drawing of numbers on a random principle, in the concrete case - of five drums with balls marked with numbers from 0 through 9. Five balls are drawn (one from each drum), which make a five-digit number.
- the device “Klondike” is used to determine the prizes. It consists of an inclined board (1) with a limiting framework (2) along its periphery. On the playing field (3) thus formed there are fixed barriers (4) oriented in lines (5), barriers (4) from one line are displaced in relation to the barriers (4) from the previous line. At the bottom end of the playing board (1) there are indicators (6) in the form of pockets, which specify in advance the amount of the prize. It is preferable the pockets (6) to be at least 5 in number.
- a prize - "a super jackpot” or any other is received by a participant who has managed to drive in two balls in one pocket, which means the end of his participation. The remaining participants continue to play until they have used all the balls (10 pieces) they are allowed to, or until they win. In case any of the participants wins "the super jackpot", the other participants may get consolation or booby prizes.
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- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Coloring Foods And Improving Nutritive Qualities (AREA)
- Permanent Magnet Type Synchronous Machine (AREA)
- Pinball Game Machines (AREA)
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- Time Recorders, Dirve Recorders, Access Control (AREA)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SI200330937T SI1556840T1 (sl) | 2002-06-12 | 2003-04-25 | Loterijska igra |
CY20071101313T CY1108035T1 (el) | 2002-06-12 | 2007-10-11 | Παιχνιδι λοταριας |
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
BG10681702 | 2002-06-12 | ||
BG106817A BG106817A (bg) | 2002-06-12 | 2002-06-12 | Игра "телелото" |
BG10771903 | 2003-04-14 | ||
BG107719A BG107719A (bg) | 2003-04-14 | 2003-04-14 | Развлекателна игра "телелото" |
PCT/BG2003/000024 WO2003107286A2 (en) | 2002-06-12 | 2003-04-25 | Entertaiment game teleloto |
Publications (2)
Publication Number | Publication Date |
---|---|
EP1556840A2 EP1556840A2 (en) | 2005-07-27 |
EP1556840B1 true EP1556840B1 (en) | 2007-07-11 |
Family
ID=29737424
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP03720041A Expired - Lifetime EP1556840B1 (en) | 2002-06-12 | 2003-04-25 | Lottery game |
Country Status (12)
Country | Link |
---|---|
EP (1) | EP1556840B1 (pt) |
CN (1) | CN100504937C (pt) |
AT (1) | ATE366969T1 (pt) |
AU (1) | AU2003225351A1 (pt) |
CY (1) | CY1108035T1 (pt) |
DE (1) | DE60314899T2 (pt) |
DK (1) | DK1556840T3 (pt) |
EA (1) | EA006870B1 (pt) |
ES (1) | ES2287465T3 (pt) |
NO (1) | NO20050156D0 (pt) |
PT (1) | PT1556840E (pt) |
WO (1) | WO2003107286A2 (pt) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6454355B2 (ja) * | 2014-12-09 | 2019-01-16 | セガサミークリエイション株式会社 | カードゲーム装置、カードゲームの制御方法及びプログラム |
LT3275153T (lt) | 2015-03-25 | 2021-05-25 | Alm. Dansk Vare- Og Industrilotteri | Patikrinamas duomenų perdavimas per tinklą |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR795869A (fr) * | 1935-10-02 | 1936-03-24 | Jeu de hasard à distributeur automatique | |
FR922486A (fr) * | 1946-02-07 | 1947-06-10 | Jeu d'adresse | |
US4251075A (en) * | 1979-07-11 | 1981-02-17 | Marvin Glass & Associates | Maze game apparatus |
US4332385A (en) * | 1981-01-08 | 1982-06-01 | Mccaslin Robert E | Game with moveable maze on game board |
US4996705A (en) * | 1987-09-01 | 1991-02-26 | At&T Bell Laboratories | Use of telecommunications systems for lotteries |
US4813676A (en) * | 1987-12-07 | 1989-03-21 | Wallace Weatherspoon | Lottery number selection device |
US4974847A (en) * | 1988-02-24 | 1990-12-04 | Donahue Joseph F | Lottery pick machine |
ES2131475B1 (es) * | 1997-09-18 | 2000-04-01 | Proindumar Sl | Dispositivo retentor-alimentador de bola para juegos de azar tipo laberinto. |
US6295342B1 (en) * | 1998-02-25 | 2001-09-25 | Siemens Information And Communication Networks, Inc. | Apparatus and method for coordinating user responses to a call processing tree |
-
2003
- 2003-04-25 CN CNB038137062A patent/CN100504937C/zh not_active Expired - Fee Related
- 2003-04-25 PT PT03720041T patent/PT1556840E/pt unknown
- 2003-04-25 ES ES03720041T patent/ES2287465T3/es not_active Expired - Lifetime
- 2003-04-25 AT AT03720041T patent/ATE366969T1/de active
- 2003-04-25 DK DK03720041T patent/DK1556840T3/da active
- 2003-04-25 EP EP03720041A patent/EP1556840B1/en not_active Expired - Lifetime
- 2003-04-25 DE DE60314899T patent/DE60314899T2/de not_active Expired - Lifetime
- 2003-04-25 WO PCT/BG2003/000024 patent/WO2003107286A2/en active Search and Examination
- 2003-04-25 EA EA200401601A patent/EA006870B1/ru not_active IP Right Cessation
- 2003-04-25 AU AU2003225351A patent/AU2003225351A1/en not_active Abandoned
-
2005
- 2005-01-11 NO NO20050156A patent/NO20050156D0/no unknown
-
2007
- 2007-10-11 CY CY20071101313T patent/CY1108035T1/el unknown
Non-Patent Citations (1)
Title |
---|
None * |
Also Published As
Publication number | Publication date |
---|---|
WO2003107286A2 (en) | 2003-12-24 |
CN1659598A (zh) | 2005-08-24 |
EA006870B1 (ru) | 2006-04-28 |
EP1556840A2 (en) | 2005-07-27 |
ATE366969T1 (de) | 2007-08-15 |
DK1556840T3 (da) | 2007-11-12 |
CY1108035T1 (el) | 2013-09-04 |
PT1556840E (pt) | 2007-10-22 |
DE60314899T2 (de) | 2008-03-13 |
DE60314899D1 (de) | 2007-08-23 |
AU2003225351A1 (en) | 2003-12-31 |
WO2003107286A3 (en) | 2004-03-04 |
CN100504937C (zh) | 2009-06-24 |
AU2003225351A8 (en) | 2003-12-31 |
ES2287465T3 (es) | 2007-12-16 |
EA200401601A1 (ru) | 2005-08-25 |
NO20050156D0 (no) | 2005-01-11 |
WO2003107286A8 (en) | 2005-04-07 |
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