EP0846482A2 - Die-like game - Google Patents
Die-like game Download PDFInfo
- Publication number
- EP0846482A2 EP0846482A2 EP97119882A EP97119882A EP0846482A2 EP 0846482 A2 EP0846482 A2 EP 0846482A2 EP 97119882 A EP97119882 A EP 97119882A EP 97119882 A EP97119882 A EP 97119882A EP 0846482 A2 EP0846482 A2 EP 0846482A2
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- EP
- European Patent Office
- Prior art keywords
- game device
- cube
- main
- areas
- symbols
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0415—Details of dice, e.g. non-cuboid dice
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0413—Cuboid dice
Definitions
- the invention relates to the field of gaming and entertainment devices, especially cube-like play equipment that at the end of a certain movement sequence remain in one position which usually has a display area pointing upwards a certain one Result or a specific symbol from its value for example, the progress of a game associated with the die or play equipment is determinable.
- Such cube-like play equipment but can also independently, without additional accessories, to play and Find entertainment purposes.
- Such a game device is known from DE 36 03 162 A1; this dice game body differs from the traditional one Cubes only by replacing the six square ones Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behave preferentially to achieve a desired result can.
- Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behave preferentially to achieve a desired result can.
- DE 36 41 730 A1 shows a similar game device that consists of a Polygon is formed with a larger number of main surfaces, which are connected to each other with rounded edges, so that this polygon has a spherical shape is approaching.
- this polygon has a spherical shape is approaching.
- the subject of the first-mentioned publication is intended to be manipulated by the high degree of symmetry individual surfaces of the polygon and the spherical shape be excluded. It is also the subject of this document a goal of creating a variety of areas, however, areas of different sizes should be avoided.
- This Design of this known object enables especially also with a corresponding size configuration ball-like games and is therefore classified as a gaming device, that is located in a transition area between the cube and the ball is.
- Object of the invention compared to the known cube-like Play equipment is, on the one hand, the movement of this Game device in its intended use more surprising to design without (for example, by a corresponding Change in symmetry) a preference for at least the main playing areas to effect in the course of the game.
- a particularly preferred embodiment provides that it is the main oval playing fields are ellipses that are in the are essentially generated as cut surfaces, the two Major ellipse axes of opposite major surfaces are perpendicular to stand by each other.
- This arrangement creates freedom in the Transitional or corner areas of the game body between the elliptical cut surfaces according to a further embodiment also have a flattened area that forms a secondary surface, which face each other in a diagonal of space of the body and can also form support or display areas.
- two classes of result areas form, which different meanings depending on the content of the game can be; for example, can be much smaller trained secondary areas serve as joker areas, i.e. as Areas where they occur (if the body is on such a surface small area comes to rest) a certain game content or Game progress is made possible for the respective dice he otherwise with a "regular" result (main surfaces as contact surfaces) not can make.
- Auxiliary areas are preferably corresponding symbols, this can be game symbols or advertising symbols, depending on the Purpose of the game device, for example as a promotional item.
- Another particularly preferred embodiment of the game device provides that these represent the meaning of the respective game Symbols within the main areas and / or the secondary areas are particularly different from their surroundings in that they differently colored or from different material exist, this being technically simple and aesthetically very can be done satisfactorily in particular by the fact that the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent. Different, for example, by the use colored plastic materials can be manufactured here simple way a vivid overall impression of the Generate play equipment.
- Figures 1 and 2 show two perspective views of the preferred Embodiment of the game device from two different angles.
- 1A and 2A show perspective representations, wherein the perspective view of Figure 2A from the perspective view 1A by rotation about the axis R-R in FIG. 1A by 90 ° emerges (in FIG. 1A, the viewing direction is oblique from above in Direction of the major axis of the main elliptical surface 11, in Figure 2A is the direction of view obliquely from above towards the major axis of the main elliptical surface 11).
- Figures 1B and 2B show the corresponding perspective views with additional drawing in dash-dotted lines Cubes as an enveloping structure; from these representations clearly that the main surfaces visible in these representations as elliptical cut surfaces of a spherical body with the Side surfaces of this enveloping cube can be represented formally, the axes of the ellipse each in the direction of the diagonal of the assigned cube surface.
- Figures 1C and 2C correspond to Figures 1A in the illustration and 2A, but with dashed lines the rear, not visible three of which a total of six main areas 11 ... 16 are still shown; this representation makes it particularly clear that the main axes opposite, parallel main surfaces (corresponding to the opposite side surfaces of the enveloping Cubes in FIGS. 1B and 2B) run perpendicular to one another, as shown by the example of the main surfaces 13 and 15 in FIG. 1C appropriate hatching should be illustrated.
- Figures 1D and 2D provide a summary of the previous Figures 1B and 1C and 2B and 2C; also from these representations are particularly the assignment of opposite Main areas clearly on the one hand in parallel to each other Layers corresponding to the opposite side faces of the enveloping cube run, but on the other hand against each other in this plane are rotated by 90 °.
- the overall presentation of the Figures 1 and 2 also illustrate the transition areas between the main elliptical surfaces 11 ... 16, four of which (21 and 22 in Figure 1A, for example) as large, rounded corner areas between the "long sides" of adjacent elliptical main surfaces 11, 12 and 13 (corner area 21) are formed, whereas four others Corner areas (23, 24 and 25 in FIG. 1A) have a much smaller area are formed where the "tips" of main surfaces are adjacent.
- Figure 3 also contains two vertical sectional views in the levels A-A and B-B, respectively, from which the preferred embodiment a practical technical implementation of the invention Game device emerges, namely from a core 40 and one of these Shell 40 enclosing shell 50, for example as a pre-molded part and pre-molded part in a multi-stage injection molding process are producible.
- a special embodiment here provides that the in the View representations hatched play eyes as Formations 41 of the core are realized in corresponding Recesses 51 of the shell 50 engage, so that from this different options both in color design as well different surface design of the top of the play eyes on the one hand and the remaining surface of the gaming device on the other surrender.
- a variant of this technical implementation finally shows the Sectional view of Figure 4, where a core 40 and two parts shell 50A, 50B are manufactured separately and then the two partial shells can be locked together via locking elements 60, 61, the locking tongues have that in correspondingly corresponding undercuts of the opposite.
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Abstract
Description
Die Erfindung betrifft das Gebiet der Spiel- und Unterhaltungsgeräte, insbesondere würfelähnliche Spielgeräte, die am Ende eines bestimmten Bewegungsablaufes in einer Position liegen bleiben, bei der eine in der Regel nach oben zeigende Anzeigefläche ein bestimmtes Ergebnis oder ein bestimmtes Symbol anzeigt, aus dessen Wert beispielsweise der Fortgang eines mit dem Würfel verbundenen Spiels oder Spielgerätes bestimmbar ist. Solche würfelähnliche Spielgeräte können aber auch selbständig, ohne weiteres Zubehör, zu Spiel- und Unterhaltungszwecken Verwendung finden.The invention relates to the field of gaming and entertainment devices, especially cube-like play equipment that at the end of a certain movement sequence remain in one position which usually has a display area pointing upwards a certain one Result or a specific symbol from its value for example, the progress of a game associated with the die or play equipment is determinable. Such cube-like play equipment but can also independently, without additional accessories, to play and Find entertainment purposes.
Ein derartiges Spiel gerät ist aus der DE 36 03 162 A1 bekannt; dieser Körper zum Würfel spiel unterscheidet sich vom traditionellen Würfel lediglich dadurch, daß anstelle der sechs quadratischen Seitenflächen sechs rautenförmige Seitenflächen vorgesehen sind, die zumindest den Eindruck erwecken sollen, durch bestimmtes Würfel verhalten ein gewünschtes Ergebnis bevorzugt erreichen zu können. Hierbei sind die gegenüberliegende Auflage- und Anzeigeflächen bildenden Seitenflächen gegeneinander verschoben.Such a game device is known from DE 36 03 162 A1; this dice game body differs from the traditional one Cubes only by replacing the six square ones Side surfaces six diamond-shaped side surfaces are provided, the should at least give the impression of something Dice behave preferentially to achieve a desired result can. Here are the opposite support and display areas forming side surfaces shifted against each other.
Die US 4,465,279 sieht einen aus zwei Hälften zusammengesetzten Pentagondodekaeder vor, dessen insgesamt zwölf Auflage- und Anzeigeflächen jeweils als Fünfeck ausgebildet sind. Gegenüberliegende Fünfecke weisen die gleichen Anzeigensymbole auf (z.B. gleiche Ziffer). Ziel dieser Konstruktion ist eine statistisch absolut gleiche Auftrittswahrscheinlichkeit für alle Anzeigensymbole, die "Wurfcharakteristik" ist wegen der hohen Flächenanzahl relativ geradlinig.US 4,465,279 sees one composed of two halves Pentagon dodecahedron in front, its total of twelve support and display areas are each formed as a pentagon. Opposite Pentagons have the same display symbols (e.g. the same Digit). The goal of this construction is a statistically absolute same probability of occurrence for all ad symbols that "Throwing characteristics" is relative because of the large number of areas straightforward.
Die DE 36 41 730 A1 zeigt ein ähnliches Spielgerät, das aus einem Mehrkant mit einer größeren Anzahl von Hauptflächen gebildet ist, die untereinander mit abgerundeten Kanten verbunden sind, so daß sich dieser Mehrkant noch weiter einer kugelähnlichen Gestalt nähert. Im Gegensatz zum Gegenstand der erstgenannten Druckschrift soll hierbei ein Manipulieren durch den hohen Symmetriegrad der einzelnen Flächen des Mehrkantes und die kugelähnliche Gestalt ausgeschlossen sein. Auch beim Gegenstand dieser Druckschrift ist es ein Ziel, zwar eine Vielzahl von Flächen zu schaffen, unterschiedlich große Flächen sollen jedoch vermieden werden. Diese Ausgestaltung dieses vorbekannten Gegenstandes ermöglicht insbesondere auch bei entsprechender größenmäßiger Ausgestaltung ballähnliche Spiele und ist somit als Spielgerät zu klassifizieren, das in einem Übergangsbereich zwischen Würfel und Ball angesiedelt ist.DE 36 41 730 A1 shows a similar game device that consists of a Polygon is formed with a larger number of main surfaces, which are connected to each other with rounded edges, so that this polygon has a spherical shape is approaching. In contrast to the subject of the first-mentioned publication is intended to be manipulated by the high degree of symmetry individual surfaces of the polygon and the spherical shape be excluded. It is also the subject of this document a goal of creating a variety of areas, however, areas of different sizes should be avoided. This Design of this known object enables especially also with a corresponding size configuration ball-like games and is therefore classified as a gaming device, that is located in a transition area between the cube and the ball is.
Aufgabe der Erfindung gegenüber den bekannten würfelähnlichen Spielgeräten ist es, einerseits den Bewegungsablauf dieses Spielgerätes bei seiner bestimmungsgemäßen Verwendung überraschender zu gestalten, ohne (beispielsweise durch eine entsprechende Symmetrieänderung) eine Bevorzugung zumindest der Haupt-Spielflächen beim Spielablauf zu bewirken.Object of the invention compared to the known cube-like Play equipment is, on the one hand, the movement of this Game device in its intended use more surprising to design without (for example, by a corresponding Change in symmetry) a preference for at least the main playing areas to effect in the course of the game.
Erfindungsgemäß wird diese Aufgabe gemäß dem Patentanspruch 1 gelöst.According to the invention, this object is achieved according to claim 1 solved.
Der Grundgedanke der erfindungsgemäßen Lösung ist- somit darin zu sehen, daß durch die Neigung einander entsprechender Symmetrieachsen gegenüberliegender ovaler Hauptflächen gegeneinander, insbesondere, wenn diese senkrecht zueinander stehen, kein im wesentlichen geradliniger Wurf mehr erfolgt, wie beim konventionellen Würfel, sondern durch die im Bewegungsablauf zunehmend auftretenden Verkantungen ein überraschendes Bewegungsbild in dem Sinne erzeugt wird, daß direktere und abruptere Richtungsänderungen auftreten, die die Gesamtbewegung des Spielgerätes weniger kalkulierbar und somit überraschender gestalten.The basic idea of the solution according to the invention is therefore too see that by the inclination of mutually corresponding axes of symmetry opposing oval main surfaces against each other, in particular, if they are perpendicular to each other, not essentially more straight throw, like with conventional dice, but through those that increasingly occur in the course of movement Canting creates a surprising picture of movement in the sense will that more direct and abrupt changes in direction occur the overall movement of the game device is less predictable and thus make more surprising.
Eine besonders bevorzugte Ausgestaltung sieht vor, daß es sich bei den ovalen Haupt-Spielflächen um Ellipsen handelt, die im wesentlichen als Schnittflächen erzeugt werden, wobei die beiden Ellipsen-Hauptachsen gegenüberliegender Hauptflächen senkrecht zueinander stehen. Diese Anordnung schafft Freiräume in den Übergangs- oder Eckbereichen des Spielkörpers zwischen den elliptischen Schnittflächen, die gemäß einer weiteren Ausgestaltung ebenfalls eine Abflachung aufweisen, die eine Nebenfläche bilden, die sich in einer Raumdiagonale des Körpers gegenüberliegen und ebenfalls Auflage- bzw. Anzeigeflächen bilden können. Durch eine entsprechende Gestaltung der Auflagefläche bzw. des Verhältnisses der Auflagenflächen der Hauptflächen zu den Nebenflächen, lassen sich somit zwei Klassen von Ergebnisflächen bilden, denen unterschiedliche Bedeutungsinhalte je nach Spielinhalt zugeordnet werden können; beispielsweise können bei wesentlich kleiner ausgebildeten Nebenflächen diese als Joker-Flächen dienen, also als Flächen, bei deren Auftreten (wenn der Körper auf einer solchen kleinen Fläche zur Ruhe kommt) ein bestimmter Spielinhalt oder Spielfortgang dem jeweilig Würfelnden ermöglicht wird, den er sonst bei "regulärem" Ergebnis (Hauptflächen als Auflageflächen) nicht vornehmen kann.A particularly preferred embodiment provides that it is the main oval playing fields are ellipses that are in the are essentially generated as cut surfaces, the two Major ellipse axes of opposite major surfaces are perpendicular to stand by each other. This arrangement creates freedom in the Transitional or corner areas of the game body between the elliptical cut surfaces according to a further embodiment also have a flattened area that forms a secondary surface, which face each other in a diagonal of space of the body and can also form support or display areas. By a appropriate design of the contact surface or the ratio of the contact areas of the main areas to the secondary areas thus two classes of result areas form, which different meanings depending on the content of the game can be; for example, can be much smaller trained secondary areas serve as joker areas, i.e. as Areas where they occur (if the body is on such a surface small area comes to rest) a certain game content or Game progress is made possible for the respective dice he otherwise with a "regular" result (main surfaces as contact surfaces) not can make.
Auf den Hauptflächen und zumindest auf einem Teil der genannten Nebenflächen befinden sich vorzugsweise entsprechende Symbole, dies können Spielsymbole sein oder auch Werbesymbole, je nach dem Einsatzzweck des Spielgerätes, beispielsweise auch als Werbeartikel.On the main areas and at least on some of the above Auxiliary areas are preferably corresponding symbols, this can be game symbols or advertising symbols, depending on the Purpose of the game device, for example as a promotional item.
Eine weitere besonders bevorzugte Ausgestaltung des Spielgerätes sieht vor, daß diese den Sinninhalt des jeweiligen Spieles repräsentierenden Symbole innerhalb der Hauptflächen und/oder der Nebenflächen von ihrer Umgebung dadurch besonders abgesetzt sind, daß sie unterschiedlich gefärbt oder aus unterschiedlichem Material bestehen, wobei dies auf technisch einfache und ästhetisch sehr zufriedenstellende Weise insbesondere dadurch geschehen kann, daß das Spielgerät aus einem separat hergestellten Kern einerseits und mindestens einer Teilschale andererseits besteht, wobei Kern und Schale miteinander korrespondierende, ineinander greifende Ausformungen und Aussparungen aufweisen, die die jeweiligen Symbole darstellen. Beispielsweise durch die Verwendung unterschiedlich gefärbter Kunststoffmaterialien läßt sich hier auf fertigungstechnisch einfache Art und Weise ein lebendiger Gesamteindruck des Spielgerätes erzeugen. Another particularly preferred embodiment of the game device provides that these represent the meaning of the respective game Symbols within the main areas and / or the secondary areas are particularly different from their surroundings in that they differently colored or from different material exist, this being technically simple and aesthetically very can be done satisfactorily in particular by the fact that the game device from a separately manufactured core on the one hand and on the other hand, there is at least one partial shell, the core and Shell corresponding, interlocking shapes and have recesses that the respective symbols represent. Different, for example, by the use colored plastic materials can be manufactured here simple way a vivid overall impression of the Generate play equipment.
Ein bevorzugtes Ausführungsbeispiel des erfindungsgemäßen würfelähnlichen Spielgerätes wird nun anhand von Zeichnungen näher erläutert, es zeigen:
- Figur 1A...1D
- : Eine perspektivische Ansicht aus einer ersten Blickrichtung auf das Spielgerät in unterschiedlicher zeichnerischer Darstellung,
- Figur 2A...2D:
- eine perspektivische Ansicht aus einer zweiten, gegenüber der ersten Ansicht um 90° gedrehten Blickrichtung, ebenfalls in unter schiedlicher zeichnerischer Darstellung,
- Figur 3:
- Aufsichten auf die sechs Seitenflächen des Spielgerätes und zwei Vertikalschnitte, und
- Figur 4:
- einen Prinzipschnitt durch das Spiel gerät, bestehend aus Kern und zwei im wesentlichen formgleichen Halbschalen.
- Figure 1A ... 1D
- : A perspective view from a first view of the game device in different drawings,
- Figure 2A ... 2D:
- 2 shows a perspective view from a second viewing direction rotated by 90 ° with respect to the first view, likewise in a different drawing,
- Figure 3:
- Top views of the six side surfaces of the game device and two vertical sections, and
- Figure 4:
- a principle section through the game, consisting of a core and two essentially identical half-shells.
Die Figuren 1 und 2 zeigen zwei Perspektivansichten des bevorzugten
Ausführungsbeispiels des Spielgerätes aus zwei verschiedenen Blickwinkeln.
Die Figur 1A und 2A zeigen Perspektivdarstellungen, wobei
die Perspektivdarstellung der Figur 2A aus der Perspektivdarstellung
der Figur 1A durch Rotation um die Achse R-R in Figur 1A um 90°
hervorgeht (in Figur 1A ist die Blickrichtung schräg von oben in
Richtung der kleinen Hauptachse der elliptischen Hauptfläche 11, in
Figur 2A ist die Blickrichtung schräg von oben in Richtung auf die
große Achse der elliptischen Hauptfläche 11).Figures 1 and 2 show two perspective views of the preferred
Embodiment of the game device from two different angles.
1A and 2A show perspective representations, wherein
the perspective view of Figure 2A from the perspective view
1A by rotation about the axis R-R in FIG. 1A by 90 °
emerges (in FIG. 1A, the viewing direction is oblique from above in
Direction of the major axis of the main
Die Figuren 1B und 2B zeigen die entsprechenden Perspektivansichten unter zusätzlicher Einzeichnung in strichpunktierten Linien eines Würfels als umhüllende Struktur; aus diesen Darstellungen wird deutlich, daß die in diesen Darstellungen sichtbaren Hauptflächen als elliptische Schnittflächen eines kugeligen Körpers mit den Seitenflächen dieses umhüllenden Würfels formal darstellbar sind, wobei die Achsen der Ellipse jeweils in Richtung der Diagonalen der zugeordneten Würfelfläche verlaufen.Figures 1B and 2B show the corresponding perspective views with additional drawing in dash-dotted lines Cubes as an enveloping structure; from these representations clearly that the main surfaces visible in these representations as elliptical cut surfaces of a spherical body with the Side surfaces of this enveloping cube can be represented formally, the axes of the ellipse each in the direction of the diagonal of the assigned cube surface.
Die Figuren 1C und 2C entsprechen in der Darstellung den Figuren 1A
und 2A, wobei jedoch gestrichelt die hinteren, nicht sichtbaren drei
der insgesamt sechs Hauptflächen 11...16 noch eingezeichnet sind;
diese Darstellung macht insbesondere deutlich, daß die Hauptachsen
gegenüberliegender, parallel zueinander verlaufenden Hauptflächen
(entsprechend den gegenüberliegenden Seitenflächen des umhüllenden
Würfels in den Figuren 1B und 2B) senkrecht zueinander verlaufen,
wie dies am Beispiel der Hauptflächen 13 und 15 in Figur 1C durch
entsprechende Schraffur veranschaulicht sein soll.Figures 1C and 2C correspond to Figures 1A in the illustration
and 2A, but with dashed lines the rear, not visible three
of which a total of six
Die Figuren 1D und 2D schließlich stellen eine Zusammenfassung der
vorausgegangenen Figuren 1B und 1C bzw. 2B und 2C dar; auch aus
diesen Darstellungen wird besonders die Zuordnung gegenüberliegender
Hauptflächen deutlich, die einerseits in zueinander parallelen
Ebenen entsprechend den gegenüberliegenden Seitenflächen des
umhüllenden Würfels verlaufen, andererseits aber gegeneinander in
dieser Ebene um 90° verdreht sind. Die Gesamtdarstellungen der
Figuren 1 und 2 veranschaulichen auch die Übergangsbereiche zwischen
den elliptischen Hauptflächen 11...16, von denen vier (21 und 22 in
Figur 1A zum Beispiel) als großflächige, abgerundete Eckbereiche
zwischen den "Längsseiten" angrenzender elliptischer Hauptflächen
11,12 und 13 (Eckbereich 21) ausgebildet sind, wogegen vier andere
Eckbereiche (23,24 und 25 in Figur 1A) sehr viel kleinflächiger
ausgebildet sind, dort, wo die "Spitzen" von Hauptflächen aneinandergrenzen.Finally, Figures 1D and 2D provide a summary of the
previous Figures 1B and 1C and 2B and 2C; also from
these representations are particularly the assignment of opposite
Main areas clearly on the one hand in parallel to each other
Layers corresponding to the opposite side faces of the
enveloping cube run, but on the other hand against each other in
this plane are rotated by 90 °. The overall presentation of the
Figures 1 and 2 also illustrate the transition areas between
the main
Auf den größeren vier Eckbereichen sind zusätzliche Abflachungen
vorgesehen, die Nebenflächen 31...34 bilden, die als zusätzliche
Spielflächen Verwendung finden können (Auflagefläche und Anzeige-fläche).
Bedingt durch die Geometrie liegen sich zwei solcher
Nebenflächen in der Raumdiagonale des Würfelkörpers gegenüber.There are additional flats on the larger four corner areas
provided that the
In den Figuren 1 und 2 sind aus Gründen der Übersichtlichkeit der
Darstellung keine Symbole auf den Hauptflächen 11...16 eingezeichnet,
dies ist in Figur 3 dargestellt, wo das Spielgerät nochmals in
Form von sechs Seitenansichten dargestellt ist und Würfelaugen als
übliche Würfelsymbole auf den Hauptflächen 11...16 angebracht sind.
Außerdem enthält Figur 3 noch zwei Vertikalschnitt-Darstellungen in
den Ebenen A-A bzw. B-B, aus denen die bevorzugte Ausführungsform
einer praktisch-technischen Realisierung des erfindungsgemäßen
Spielgerätes hervorgeht, nämlich aus einem Kern 40 und einer diesen
Kern 40 umschließenden Schale 50, die beispielsweise als Vorspritzling
und Fertigspritzling in einem mehrstufigen Spritzgußverfahren
herstellbar sind.For reasons of clarity, FIGS
Representation no symbols drawn on the
Eine besondere Ausgestaltung hierbei sieht vor, daß die in den
Ansichtdarstellungen schraffiert dargestellten Spielaugen als
Ausformungen 41 des Kerns realisiert sind, die in entsprechende
Aussparungen 51 der Schale 50 eingreifen, so daß sich hieraus
verschiedene Möglichkeiten sowohl farblicher Gestaltung als auch
unterschiedlicher Oberflächengestaltung der Oberseite der Spielaugen
einerseits und der restlichen Oberfläche des Spielgerätes andererseits
ergeben.A special embodiment here provides that the in the
View representations hatched play eyes as
Eine Variante schließlich dieser technischen Realisierung zeigt die
Schnittdarstellung der Figur 4, wo ein Kern 40 und zwei Teil schalen
50A,50B separat hergestellt sind und die beiden Teilschalen dann
über Rastelemente 60,61 miteinander verrastet werden, die Rastzungen
aufweisen, die in entsprechend korrespondierende Hinterschneidungen
des jeweiligen Gegenteils einrasten.A variant of this technical implementation finally shows the
Sectional view of Figure 4, where a
Claims (14)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE19649297 | 1996-11-28 | ||
DE19649297A DE19649297C1 (en) | 1996-11-28 | 1996-11-28 | Gaming apparatus similar to disc |
Publications (3)
Publication Number | Publication Date |
---|---|
EP0846482A2 true EP0846482A2 (en) | 1998-06-10 |
EP0846482A3 EP0846482A3 (en) | 1998-07-08 |
EP0846482B1 EP0846482B1 (en) | 2003-04-09 |
Family
ID=7813010
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
EP97119882A Expired - Lifetime EP0846482B1 (en) | 1996-11-28 | 1997-11-13 | Die-like game |
Country Status (4)
Country | Link |
---|---|
US (1) | US5890716A (en) |
EP (1) | EP0846482B1 (en) |
AT (1) | ATE236692T1 (en) |
DE (1) | DE19649297C1 (en) |
Families Citing this family (12)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19649297C1 (en) * | 1996-11-28 | 1997-10-23 | Hoelzle Dieter Tech Projekte | Gaming apparatus similar to disc |
US5957452A (en) * | 1997-12-15 | 1999-09-28 | Patton; David L. | Dice-like apparatus and method for consulating the I Ching |
US7017905B2 (en) * | 2002-08-24 | 2006-03-28 | Blinky Bones, Inc. | Electronic die |
US7258341B2 (en) | 2003-10-21 | 2007-08-21 | Alireza Pirouzkhah | Variable point generation craps game |
HU228882B1 (en) | 2009-09-03 | 2013-06-28 | Co And Co Comm Reklam Es Hirdetesszervezoe Kft | Dice-like playing accessory |
DE202010016063U1 (en) | 2010-12-01 | 2011-02-17 | Heinze, Werner, Dr. | Mechanical Randomizer / Cube |
US20170333782A1 (en) * | 2016-01-30 | 2017-11-23 | Joseph Charles Fjelstad | Dice with curved, but non-spherical surfaces, certain of which feature nonuniform display probabilities |
USD801438S1 (en) * | 2016-02-13 | 2017-10-31 | Joseph Charles Fjelstad | Ellipsoidal gaming die having three flatted surfaces |
USD806175S1 (en) * | 2016-02-16 | 2017-12-26 | Joseph Charles Fjelstad | Ellipsoid based gaming die having five flatted surfaces |
US20180008885A1 (en) * | 2016-07-08 | 2018-01-11 | Octavian Antohi | Die Having Spherical Members |
USD917630S1 (en) * | 2017-10-25 | 2021-04-27 | Pedro CHUMILLAS ZURILLA | Block from a construction set |
USD991363S1 (en) * | 2021-04-28 | 2023-07-04 | Pedro CHUMILLAS ZURILLA | Part of a construction game |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3603162A1 (en) | 1986-02-03 | 1987-08-13 | Scope Werbeagentur Gmbh | Body for playing dice |
DE3641730A1 (en) | 1986-12-06 | 1988-06-09 | Andreas Kruell | Game device |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US1563680A (en) * | 1925-01-26 | 1925-12-01 | William George Apolka | Football game |
DE816809C (en) * | 1950-02-21 | 1951-10-11 | Franz Herte | Dice machine for random games |
FR1133997A (en) * | 1955-06-28 | 1957-04-04 | A Sengelin & Lucior Ets | Dice |
DE1059816B (en) * | 1956-12-27 | 1959-06-18 | Ludwig Becker | Game dice set for a forty-nine value lottery to draw six values |
FR1230474A (en) * | 1958-12-18 | 1960-09-16 | Millet & Forestier Sa | Casting dice and their manufacturing process |
US4030210A (en) * | 1971-11-26 | 1977-06-21 | Stebbins Robert C | Method of and means for demonstrating evolution including chance determinations |
US4465279A (en) * | 1978-08-02 | 1984-08-14 | Larson Roland E | Regular dodecahedron die with opposite faces having identical numbers of indicia |
DE8701749U1 (en) * | 1987-02-05 | 1987-07-09 | Heinz, Horst, 5220 Waldbröl | Game device in the form of a dice |
GB8909082D0 (en) * | 1989-04-21 | 1989-06-07 | Goldfable Limited | Dice |
US5511782A (en) * | 1995-02-10 | 1996-04-30 | Maley; Jerry P. | Ball game device and method of using the same |
DE19649297C1 (en) * | 1996-11-28 | 1997-10-23 | Hoelzle Dieter Tech Projekte | Gaming apparatus similar to disc |
-
1996
- 1996-11-28 DE DE19649297A patent/DE19649297C1/en not_active Expired - Fee Related
-
1997
- 1997-11-13 AT AT97119882T patent/ATE236692T1/en not_active IP Right Cessation
- 1997-11-13 EP EP97119882A patent/EP0846482B1/en not_active Expired - Lifetime
- 1997-11-26 US US08/979,958 patent/US5890716A/en not_active Expired - Fee Related
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE3603162A1 (en) | 1986-02-03 | 1987-08-13 | Scope Werbeagentur Gmbh | Body for playing dice |
DE3641730A1 (en) | 1986-12-06 | 1988-06-09 | Andreas Kruell | Game device |
Also Published As
Publication number | Publication date |
---|---|
EP0846482B1 (en) | 2003-04-09 |
US5890716A (en) | 1999-04-06 |
EP0846482A3 (en) | 1998-07-08 |
DE19649297C1 (en) | 1997-10-23 |
ATE236692T1 (en) | 2003-04-15 |
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